#when is it my turn to be happy bioware????
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hydrangeapartridge · 2 days ago
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My completely biased review and opinion about companions in Veilguard (major spoilers of course)
(Side note : english is not my first langage, I hope I can express myself clearly enough for you all to understand my points)
- Neve
I like Neve, she’s cool. I loved the detail of the noise her metal leg makes when she walks.
Her questline was however a bit bland. We had better portrayals of power hungry blood mages in previous games and Aelia wasn’t that good an antagonist. She lacks charisma and isn’t seen much before the last quest so you don’t really care about her. It could have been more dramatic, like if we had to fight people of Minrathos being controlled, idk. Also not much about slavery.
I get that Bioware tried to make Neve’s quest like detective work, searching for clues and stuff, but for me it wasn’t that exciting, and Venatori are the mobs I like the least, I don’t like the crystals you have to break in order mechanics and stuff.
I chose to make her the hero of Minrathos and it was satisfying.
- Harding
I can’t find it in myself to call her Lace damn it XD
Of course I was happy to see Harding again after Inquisition ! She is a ray of Ferelden sunshine. I really enjoyed her questline with the Titans ; it was mysterious and you really felt the danger in the deep roads, and the potential threat of her newly acquiered magic. I liked the giant oracle and the design of the lyrium caves. It was a nice throwback to the first games.
The end scene of her quest was nicely done, with Rook trying to reach her while the whole cave was collapsing and then a group hug.
I chose the path of compassion.
- Lucanis
His accent was more funny to me than endearing (as is his signature « Mierda ») and I was surprised to find that he was soft instead of suave. I didn’t save Treviso so I feel like I missed a lot of his quest (and the decision at the end) and in the end he was OK but not that interesting to me.
There was also the problem of Illario ; the second he was introduced I smelled the family treason nd so there was no suspense to this quest. It felt like a bad telenovella.
I like that Zara had a literal blood bath in the quest of the same name. It was a cool fight.
I didn’t bring him out much but I enjoyed that he ended up with Neve.
- Bellara
Bellara is adorable. I liked her quirkiness but her dialogues were sometimes terrible. When she talked I felt like she kept repeating the same things phrased differently and sometimes I felt the itch to skip (I usually never skip dialog!).
I had high hopes for her questline because of Anaris and finding that her brother wasn’t dead, but it all flopped in the end when Cyrian got killed by being sent flying away and Anaris didn’t turn out that scary. It felt stupide that Cyrian was not dead and then really dead…
I chose to keep the Archive but that choice felt like the less impactful of all the companion choices.
- Davrin
I didn’t expect Davrin to be so brash ! I enjoyed his banter a lot and the growth of his relationship with Assan. That griffin is an absolute cutie !
His quests were cute for the Arlathan ones and impactful for the one with the Gloom Howler. I enjoyed Isseya’s story and saving the griffins.
I still felt Davrin to be a little too « jock » coded, but his banter with Emmrich and Manfred was perfect ! I enjoyed seeing the wardens again (Antoine and Evka <3) and am glad he was a true Warden this one.
I chose to release the griffin in Arlathan because my Rook was an elven veil jumper.
- Taash
In real life, Taash is the kind of person I would have trouble connecting with. They’re obtuse and a bit rude. I felt like I was intruding during the parts with her mother (it is probably the goal of those moments but it made me uneasy). I wanted to be supportive so I was but I didn’t feel like my Rook and them ended up great friends. The identity crisis wasn’t handled that well I think, but it wasn’t as bad as people make it out to be and maybe I’ll get hate for that but they come out at first more Trans than non binary given their problem is being misgendered as a girl mostly or expected to do girly things? They even say it feels right to be called a man I think I remember? (but I respect whatever pronouns she chose in the end)
I really enjoyed the dragon hunt quests however and their last quest was cool too. Their mother’s death was a sacrifice that made sense and it pained me.
Their romance with Harding was cute (mostly because of Harding’s reactions and that height difference XD)
I chose to push them towards embracing the Rivein life, even if I think they could have made peace with both ?
- Emmrich
Of course my favourite. And not only because he is the handsome older man who swept my Rook off her feet.
To give us a scholar necromancer that was the antithesis of the cliché : a man poised but a tad insecure, nerdy, gentle, kind, a bit posh, extremly elegant and whose favourite colour is lilac ! Genius !
The Necropolis had such a distinct ambiance that every quest there felt special, with amazing details and wonders of finding a wisp, a spirit or hearing a dead’s last words.
To me his personnal quests are the ones with the best handled rythm. The first one in the peace and quiet of the beautiful garden sets the tone : serious but poetic, sad but hopeful, and dares to tackle very real and grave subjects. Death and regret but also life and love are perfectly handled in his story and brought me lots and lots of feels.
There is a great antagonist whose motives are simple but dangerous ; a friend turned rival, similar but so different from dear Emmrich. Johanna is simply iconic (her hand gosh and the fact that you keep her skull in the end, brillant). The fights are well balanced, the cutscenes and dialogues perfect for immersion. And don’t get me started on Manfred… I love this little guy to bits.
I chose to revive Manfred and for Emmrich and Rook to live the rest of his mortality together. In Undying Love
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silverhalla · 1 month ago
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the most important + based lore change they could make in veilguard would be retconning “blight” back into “taint” and if they weren’t COWARDS they’d do it
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secretsimpleness · 3 months ago
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Sometimes I want to bring Morrigan but then I remember I play as a face-tanking rogue and I bring Wynne. Warden Cousland, Morrigan, Wynne / Dragon Age Origins (c) Bioware
#dragon age#dragon age fan art#comic#morrigan#warden cousland#healer#bioware#dao#dragon age origins#hero of ferelden#cousland#wynne#I'm back. I guess.#I did not notice at first but apparently I took a break from tumblr. I've already had several breakdowns over the dashboard.#(turns out I was on the 'for you' tab rather than the 'following' tab. the theme had changed as well. absolutely insufferable.)#I've felt really unconnected for a while but it actually feels better now? as if my tumblr mutuals was the missing link.#very healthy and hot of me ngl#so. I had a two week holiday this year and they were instantly slurped up. it went so fast!#there was this big football thing the week before my holiday - basically teams of teens come from all around the world to play etc.#I heard a girl tell her teammates that 'I'd love to travel on this bus every morning; happy people all around you; just add some music...'#she was also very excited when the bridge opened. the 'happy people' around her sighed bitterly and leaned back for a ten minute wait.#it is thankfully over now. the bus home is no longer stuffed full of football teams. but it's a fun experience for the players etc etc etc#well. in other thrilling news I went to spy on our sister shops during my time off. to see what they do differently. maybe steal some ideas#one store was like an instagram post with fancy teacups and stylish outfits. who knew a second-hand store could be so boring.#the other was like a man-cave with furniture and a passively-aggressive note by the toys stating that 'if u break it u pay. idiot. tnx<3'.#the man-cave was my favourite :)#rant over now! take care and bye etc!
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internalloops · 13 days ago
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DA:TV rant … if you are of the mind that BioWare can do no wrong /its games can be criticize or if you truly enjoying the game and are loving everything that you’ve seen so far this post is not for you. Please move along and if you don’t want me showing up on your feed please block me.  I will not be engaging with any fan that will not allow me to take up space and vent my feelings on the disaster that is this fucking game.
*Also a lot of spoilers!!
.. it’s horrible, like I knew I was going to be disappointed but holy fucking shit …
I’m about to finish act one and .. they destroyed their entire lore … BioWare destroyed their ENTIRE lore /world build of Dragon Age
Minrathous has NO SLAVES !!! They are briefly talked about via shadow dragons but they’re are none visible at all in the city ( but they have the animation to give a poor person “fake money” )
The qunari who literally fought and tried to kill solas in trespasser have been turned into mindless brutes who willingly joined the evil gods … because they command dragons ?
The blight except for one mission is harmless. They purposely turned it into a bio weapon and then (besides the dark spawn spawning from it like something out of an MMO) due to *plot armor, no one actually contracts the blight ???
The black chantry minus one building that you go through in a side quest doesn’t exist? No chantry members , no talk of the black divine ..
Dalish are all engineers now and part of the veil jumpers ( which should not exist lore wise) and all elven magic has been converted into cyberpunk technology and artifacts. Very little talk about their oppression and they are all very willing to drop all their history , even their distrust of solas , to flight the old gods .
Varric Has been demoted to inspirational speaker and narrator he has no other role and the entire team acts like he died , even when he’s in the room with him ( I think BioWare actually planned to kill him but then chickened out ) and is a husk of his former self
Same with Morgan , you can’t interact with her at all and she’s given the same mysterious background as flemeth ( the theory that she carries mythal spirit is very strong right now )
Lyrim potions don’t exist, in fact lyrim doesn’t exist at all besides the dagger. All magic has turned into technology, and if you play as a mage mana just has an automatic replenish rate /cool down effect that you can level up.
Evil gods go back and forth between an actual intense adversary and threat to the world, and a typical Disney villain.
These are just the few I can think of off the top of my head, there is so much more than this …
The game can literally be summed up as Mass effect andromeda x2 with God of war animations and marvel style writing ( not the avengers I’m talking about the recent shit)
Also for the people who want to kill solas or simply dislike him, the game pushes a sympathetic view of him on you ,even your companions who outrightly want to kill him will feel sorry for him. And I’m saying this as a solavellan fan. Yes they’re options to be mean to him and antagonize him, but you won’t get anyone agreeing with your actions ,at best they’ll be neutral about it. Now this might play out differently for those who picked the “chooses to stop him “ option , but for those who’s inquisitions wanted to save him but they wanted their rooks to hate him … you’re not gonna be happy about what you get ..
The only thing that keeping me playing is the reveal of history of ancient elves and Titans and solas’s story. And Assan!! Assan can do no wrong !! Everything else is a slog to get through.
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pocket-solas · 10 days ago
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I love your blog and I hope this doesn’t come across rude but I feel like you and a lot of people are overlooking the glaring issues this game has. The writing is abysmal and they are clearly trying to pander the series towards a new audience. Whatever lore they had built up has not been addressed or has been trickled down into crumbs. That ending with Solas and the inquisitor was ridiculously bad and I don’t think we should praise them for giving us fans crumbs when they had built up this idea of a solavellan reunion and us getting a satisfying resolution. Ghil Dirthalen, a massive creator has openly been shitting on people in a recent tweet because we are ‘upset’ and put it down to people getting too invested into their headcanons. No, it is because we have been waiting for SO long, (some people who have been OG fans since Origins) and their beloved series gets turned into this? I’m tired of seeing empty praise and people not calling out Bioware’s shortcomings. This is the worst dragon age game we have ever gotten and at this point, I hope the IP dies.
Hey, normally I wouldn't post this to my blog cause I'm trying to stay positive but I do agree with everything you've said!
I don't think anything I've seen was "well-written," and I do think people have a right to be disappointed.
But hear me out now, if you will. I am simply thrilled we got a Solavellan resolution. A happy one. One where they don't both die, because honestly fam, that's what I was expecting.
To be frank, I don't care about the game as a whole. It will probably be quite a while before I play it, if I even do. I was solely invested in what happens to Solas and Lavellan.
Bestie, we got a kiss. A kiss. I can't even complain because a year ago I never thought there'd be anything ever again aside from fanwork for those two, my OTP since I was 18.
Am I peeved about some things I've seen, like the lore being messed up, etc, yes. But again, my expectations were rock bottom, so maybe I'm feeling it a bit less.
I'm sorry so many people are so upset, and I'm trying to spread positivity where I can for those who felt let down ❤️🫂
I know how much these stories have meant to people for literal decades. I know how much Solavellan means to so many people. And now, because of the ending we were given, it opens up a whole world where we can explore what happens next for those two.
And as an aside, I know there are people who are LOVING the game and are thrilled with the Solavellan ending (myself included) and the last thing I want to do is take that joy away from them.
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mightierthanthecanon · 4 days ago
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For all the complaints about Dragon Age the Veilguard, I have to sing its praises for successfully giving me something I've wanted since playing Dragon Age Origins in 2009 -- the desire demon experience.
The scene I remember most from Origins is the desire demon in the circle tower who has the templar convinced he's living a perfect life with a wife and children who love him -- so convinced that he's willing to fight and die for them. When the warden interrupts them, almost the first thing the desire demon says is, "I have given him what he always wanted. Where is the harm in that?" And she's not entirely wrong.
I found that so incredibly interesting as a teenager, and since then, I've always wanted a dragon age game where we fall prey to a desire demon and have to free ourselves from their sorcery. But I knew that could never happen, because all humans have different desires, and there was no way Bioware could make a desire demon to cater to all of them.
Turns out I was completely wrong lol. For all its flaws, Veilguard was able to give me that exact experience. Because not only does Solas lie to and manipulate Rook into thinking Varric is alive and everything is okay, he lies to and manipulates the player. After all, what does any Dragon Age fan want more than to see Varric alive and well? Those beautifully drawn and loving detailed mini chapter recaps that "Varric" gives? They aren't for Rook. For one thing, they're in 3rd person, not 2nd, and for another, Rook never hears them. It's the player who constantly gets those updates, like a comforting reminder of Varric's existence every few hours. And it's the player who gets to check in on Varric in the infirmary, going back again and again for an encouraging (if meaningless) line or two every time they feel like it. Solas's lie isn't particularly convincing in retrospect, but it's the player who falls for it hook, line, and sinker.
Exactly as if they were under the spell of a desire demon.
Learning the truth made me feel sick to my stomach, and breaking free of the regret prison really did feel like breaking free of the compulsion of a desire demon. Like the warden says in Origins, my happiness was "an illusion, a cruel lie." It was truly the plot twist to end all plot twists. Masterfully done, and reminded me why I fell in love with Dragon Age in the first place.
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damallarky · 26 days ago
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Boyfriend
@buttsonthebeach, @beardedladyqueen and everyone else who have been waiting for Truce.... this is not it. BUT it is another Solavellan Kid Fic.
This takes place about three years after the events of Veilguard, when Solas and Lavellan finally have their happy ending because that's what's going to happen. Right BioWare? Right?????
Nan is Aisling's first child from a different relationship. He's 17.
Neria is Solavellan child #1. She's 15. If you have read Truce, you will be happy to notice that by the time this fic happens, Solas has earned the coveted title of "Papae".
Enasali is 3.
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Aisling sat and embroidered underneath the shade of the massive oak tree in their garden, listening as her youngest child shrieked and ran away from the large monstrous wolf chasing her. It was the size of a small dragon, with six glowing eyes and razor-sharp teeth as tall as the toddler it was after.  
Yet Aisling knew her daughter was in no danger, for she knew the man beneath the beast and that he loved Enasali as much as she did. She also knew, as she felt the child growing within her kick, that their lives would be changing yet again (this time for the better) and that soon Solas would have much less time to play their daughter's favorite game of “Chase (and Be Chased By) the Giant Puppy.” 
She and Solas had both agreed to spend as much time as possible with their children, particularly Enasali, before the baby came, and most of their time and energy was taken up by the baby.
Aisling’s thoughts were interrupted by peels of laughter, and she looked up from her embroidery to see Solas belly crawl through the flowers, his tail wagging rapidly as he inched closer and closer to Enasali. 
“Not through my bellflowers, please!” she called out. 
Solas stopped in his tracks and glanced back at her with two of his six eyes. He had the decency to flatten his ears to his skull in a sheepish expression before rolling over slightly to the left to get out of the way of Aisling’s precious bulbs. The fact that he smashed more of them in the process was not lost on her. Or him, for that matter, given the fact that he was now, very pointedly, not looking at her. 
Aisling stifled her laughter and decided to let it slide for now. 
She was just about to return to her embroidery when she heard a scream, followed by a large crash. Solas, too, heard the crash, and he immediately froze, jumping to his feet with his ears perked up and all six of his eyes focused in the direction of the noise. They both settled, however, when they realized it was their two oldest children screeching down the steps of their Fade home and not an intruder. 
“GIVE IT BACK, RENAN!” Neria yelled, trying to grab at her brother. Nan leaped over the banister and made a beeline straight to his mother, a leatherbound journal in his hands and what Aisling could only describe as a shit-eating grin on his face. He ran behind his mother and opened the journal to read it out loud.
“’I saw him again today,’” he read gleefully. “’How have I never noticed how blue his eyes were before now?’”
“I swear, Nan,” Neria seethed, “if you do not give me back my journal right now…”
They chased each other in circles around their mother, who was trying in vain to make them stop.
“That’s enough, you two,” she said warningly, but her children seemed too busy antagonizing each other to hear her. Nan continued to read from Neria’s journal, ignoring her threats and holding her journal up high so his sister couldn’t reach it. 
“’I hope I can see him again soon!’” he crowed. “’If only so I can see those pretty blue eyes again!’”
Neria’s face turned as bright red as her hair, and she, in a fit of rage, punched her brother in the gut. Hard. 
“STOP IT, THE BOTH OF YOU!” Aisling shouted. Both children looked down in contrition as she stood up, abandoning her embroidery. With her real hand resting on her swollen stomach, she held out her artificial one to Nan expectantly. 
“Renan, give me her journal. Now,” she commanded. 
Head still bowed, he handed his mother the journal. Aisling then gave it to Neria, who practically yanked it out of her mother’s hand and held it close to her chest.
“Neria,” Aisling said in a severe voice to let her daughter know she meant business, “how many times have your father and I told you that not every problem can be solved with your fists?”
She glanced over at said father, who was conveniently pretending he could not hear the argument as he entertained Enasali. Aisling supposed it was for the best. Their youngest hero worshiped her older siblings and was distraught whenever they argued, and Aisling was unsure if she could deal with a sobbing toddler on top of two misbehaving teenagers. 
“Now,” she said, giving both of her children very pointed looks, “I want the two of you to apologize to each other immediately.”
“Ir abelas, Neria,” Nan said. “I shouldn’t have taken your journal or told everyone about your secret boyfriend…”
Aisling glared at her son while Neria looked ready to punch him again. 
“Renan Lavellan!” 
“He’s not my boyfriend!”
“What is this about a boyfriend?”
They all turned to see a massive lupine head looming down at them, six eyes darting between the three of them in concern.
“Neria, is someone courting you?” he asked, his voice taking on a slightly panicked quality to it. “Who is this boy? How old is he? How did you meet him?” 
Neria’s face got redder and redder with each question, while Nan’s grin broadened. 
“She met him at one of Uncle Varric’s parties!” he said gleefully. Neria gave him a withering look, and Aisling was suddenly very concerned that Neria would skip the fists and start setting her brother on fire. Then she looked over at Solas, and judging by the look in his six eyes, Aisling knew that he was mentally going over every known associate of Varric Tethras, trying to determine who this mysterious suitor was and how to adequately dispose of them. Probably also with fire.
It took her breath away at times how alike father and daughter were. It was also just as likely to give her a headache.
Aisling pinched the bridge of her nose. 
“Solas…” she said warningly.
“What?” Solas replied innocently. “I merely wish to know more about Neria’s boyfriend…” Then, he narrowed his eyes and added, “…whom I would also very much like to meet. Privately.” 
Neria threw her arms up in the air in exasperation. 
“PAPAE!” she screeched. “THERE IS NO BOYFRIEND!”
Neria clutched her journal to her chest and glared at her family.
"You are all the worst!" she cried before stomping off towards the house.
Aisling heaved a heavy sigh. She had a feeling this wouldn't be the last time she'd hear of this.
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pausegame · 8 days ago
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Lucanis is so cute 😭🥺💜✨🐦‍⬛ Emmrich is as well 🥺💜✨☠️
Some spoilers for Lucanis's romance under cut I have to gush and talk about him and Emmrich a little. They form a full necrosis team with my Rook which is great against Antaam encounters (and for a few bosses in the Crossroads behind locked doors), so I've gotten a good handful of their banter.
Also random thoughts and some comparisons from others a wee bit, since I'm not done.
Romanced Lucanis with my Crow because it felt right in my soul, and got to know that Emmrich ends up seeing Strife if not romanced himself 🥺💜 There's a brief cutscene between Lucanis and Emmrich discussing what would be a suitable date which Rook walks in on and is able to recommend.
Later there's follow-up banter between the two where Emmrich says Strife does indeed like knives as gifts (Lucanis had recommended knives as gifts prior), which Lucanis says he'll recommend his blacksmith. In a follow-up Emmrich asks who he gave a knife to as a gift, and Lucanis said another Crow a long time ago, and that he was never good at flirting like his cousin. When Emmrich asks why that didn't turn out as well as he assumed it would (since you think it would, right?) Lucanis reveals that he and the team had already met the Crow in question, and can glean his personality and why he wouldn't be into it, implying it was likely Viago.
Another banter has Emmrich expressing concern that he and Strife arr very different and don't have too much in common, to which Lucanis says the two like to be around each other and both like to discover things and poke them (in Emmrich's words then, a shared passion for discovery), which is more than can be said of Illario's string of partners. When Emmrich asks about Lucanis's dating history, he reveals Rook would be the only one, and he doesn't know what they see in him, but he's happy, and likes being around them.
I think I'm near the end of the game but so far his romance has been incredibly pure and friendly 🥺💜 There's only been one instance where they almost kiss, and nothing more. I could make the argument that Rook hangs out more with Davrin casually than Lucanis lol. You recruit Davrin after Lucanis but aside from taking him on missions and killing Antaam his bond progression is a lot slower/spaced out in segments different to the story. Davrin is a good comparison point since a lot of the middle of the story has to do with the Wardens, so building a bond with him goes incredibly fast and in a pretty steady order.
The titles of Lucanis's relationship phases is super cute though: Flirting with Danger, Personal Demon, and finally Rook's Talon.
I will kind of nitpick at BioWare's animations for general cutscenes though because the last personal mini quest/hangout with Lucanis I got, I probably would've preferred if both he and Rook reached across the table and held hands, grazed fingers, or for ease of factoring in race choice and animation differences, their pinkie or index reaches out to brush the other person's briefly, or if visually their coffee cups were touching but I'm very Repressed Victorian like that. Although IMO I think slight touches would be pretty big for Lucanis so those would be pretty meaningful for him to have someone to hold on to. Also Pride & Prejudice (2005) and period drama hand holding has me by the jugular so they would work really well in a fantasy setting.
I did hit flirt options with everyone else and instigated opening up for romance with everyone but Taash and Harding bc I wanted to see how that played out (it's very cute) and out of Emmrich, Bellara, Neve, Lucanis and Davrin, Bellara's is the only one that isn't interrupted before a kiss can happen (they don't kiss though, it's just a conversation). Emmrich's doesn't have a kiss at that point but there is an interruption. Lucanis, Neve, and Davrin all lean in for a kiss but Neve and Davrin are interrupted, while Lucanis pulls away himself to clear his head.
That initial almost kiss with Lucanis so far is the most suave he has been lol he's really earnest and sincere 🥺💜 which is very different from the stage Zevran set, not that Zevran isn't those things, but Zevran fits the Antivan Romantic vibe whereas Lucanis feels like an introvert. His story factors a lot into it, of course. He's very thoughtful and maybe a little distant, measured. Flirt options with him feel subdued, and I'd say he speaks with his eyes and the looks he sends, which are all beautifully animated.
I do wish that a romanced Lucanis is factored into the story of Treviso, esp if Rook is also a Crow but I can guess they wanted it to be easier for whatever faction for the story. It would have been nice though. I haven't gotten a whiff of any ambient dialogue about them being a thing, and I think it should be, considering who Lucanis is and how well known Rook becomes throughout the course of the story.
My Veilguard vacation is almost over so I'll be going the rest of the game at a normal human pace with a day job but it's been a lot of fun, and I def have to go draw a ton of meaningful glances and finger brushing between Rook and Lucanis once I'm done the full game 🐦‍⬛💜🐦‍⬛
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privatebooth · 5 months ago
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All these talks about the new Dragon Age game are making me nostalgic.
I remember how when DA2 was being made there was so much hype, and I was not thrilled at all. Origins left such a strong impression on me, I hated the idea of moving on to something different. Change was always difficult for me to accept, any change. I know a lot of people didn't want to part with their wardens, there's nothing original in that, but...
I hated Hawke before he even came into existence. I only wanted to see more of my Warden and Zevran who turned my world upside down.
Instead, they made this new character who spoke and had a semblance of an actual personality which I couldn't even control!
Then Bioware started feeding us little snippets of the game, and I saw the grumpy little brother, obviously displeased with his life, which pretty much instantly endeared him to me, and I thought I could try playing this game just to make him smile. Also, I really liked Nicholas Boulton's voice, and didn't mind hearing more of him (my Warden was a city fem elf, so I thought working with him would be fun).
The demo came out when I more or less started to come to terms with the fact that I'll never see my warden again, but may still hear something about her, and I was desperate for something. I played with all combinations of classes and genders, absolutely hated the gameplay - still do, loved being a rogue in DAO, but here it makes me want to smash my keyboard - but was very happy to find that mages are much more fun to play now, since I wanted to have Carver in my team.
Okay, but I still hated Hawke. I didn't know anything about his story, didn't care to know, and I told him right away "You will fail". I really didn't want him to succed, there was no way he could ever compare to HOF, who solved every single problem, saved every single soul she could save, and befriended everyone she ever met. The icon of diplomacy and efficiency, with just enough arrogance to be lovable (cocky elf voice FTW!) I still miss her so much.
The good thing about not caring too much about this guy was that I actually allowed Hawke to be human. I didn't feel pressured to play the hero who must always make the right choice. He was allowed to make questionable decisions, to fail, it was expected of him. I didn't want a lousy wannabe superhero. Can't persuade that angry Dalish elf on Wounded coast? That's okay, Hawke, you're not the Warden - she definitely could have talked her down. A crowd of weary Fereldans protecting Anders? Carver, you go talk to them.
On and on, it became more apparent that Hawke's story would not be as glorious as the Warden's, and he won't be as much of a hero. He truly was just a guy who was trying to get by and take care of his family and friends. No ambition to fix the world and save everyone.
The Warden remains an unachievable ideal I can only dream of emulating.
Hawke... he is so much more relatable, and a lot closer to me than any Bioware char will ever be. I love him so much.
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i-am-worm · 1 month ago
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(This is an old idea I had for Quarians here, I just think Tali looks adorable in this old pic, lol).
Today's inktober word is 'Nomadic' and this made me think about Quarians in the game Mass Effect. And to my self-imposed horror, I realized I never bothered uploading my ideas for what they looked like back in the day. I went through a phase like that. I did lots of stuff back in 2010 and never really uploaded it...Possibly for the best, as it looks pretty rough in places now, but I did want to share some of my ideas before I upload my more current version from today.
I did at least upload my concepts for the Volus and the Raloi though (two other unseen races in game, one is coved up, and the latter just mentioned in other media). You can see them here:
Quarians are masked aliens in game and back in the day, I had to have my graphic settings turned WAY down in order to play mass effect. Have my low graphic crunchy Shepard
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Because of that, I never saw the two glowing eyes or slightly human nose bridge reflection you can see in a normal setting. So I had in mind an alien species that somewhat resembled the Geth - a race of AI the Quarians themselves made:
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So I was picturing something with one eye, armour and maybe even mandibles? So here is my first go:
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BUT later on, when I played Mass Effect 2 on a better pc, I was disappointed that you could see a bit of a human face. No matter- I could still work with this.
MORE BELOW so I don't clog up your feed with ancient quarian debates I should have posted a decade ago, lol.
So I got to playing around with ideas, using my old ones. I mean- Quarians are mentioned to be attractive to Turians and later Javik mentions that ancient Quarins looked attractive. And they look like this:
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So definitely not very human....right?
One thing I also noticed was that male Quarians have a flat nose compared to females, almost like a muzzle. (screenshots are mine, the model I downloaded back in the day and can no longer find a source sadly)
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And that made me think about the sci-fi trope of cat people.
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Seriously, these are just some of the books on my bookshelf that contain sci-fi cat people, and that's the ones I could find off the top of my head:
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It makes sense; Mass Effect is a bit of an amalgamation of sci-fi tropes into new ideas. You have the insect race (Turains), Warring tank race (Krogun), the classic 'Grays' (Salarians), Animal-like with tentacles (Hanar), The 'sexy human female but a colour' (Asari). etc. etc. yadda yadda.
So I sat down and tried to design something that sort of encompassed all these ideas, Geth-like, attractive to Turians, Javik and maybe even humans...and a little bit of space cat thrown in.
So this was my first idea that I meant to upload back in 2012.
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I think I wasn't happy with the body and I had meant to come back to it. I had over the next few years dabble din other sketches, even going back to the drawing board on the face.
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I think what stopped me was the things we learned from Mass Effect 3. If you romance the Quarian Tali, you can see a photo of her face!...
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...they were purple humans.
LAME.
But recently, The legendary edition took the critique on board and revamped the picture to the one on the right. Now they look ...even MORE human.
EVEN MORE LAAAAME.
Utter disappointment. Now I always knew that if Bioware revealed the Quarian face they would disappoint some people, but this was such a missed opportunity to design something unique. Bioware did they that they were worried if it was too alien, it would be hard for cosplayers to dress up? But come on, cosplayers love a challenge and will overcome anything. We knew they had two eyes and a nose bridge, it didn't have to be too alien, just alien enough.
TALI RAGE.
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BUT the best answer is to REJECT CANNON.
And in a moment I'll upload my more updated Quarian idea.
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thessalian · 1 month ago
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Thess vs Lack of Accessibility
Is it petty to just be, like, really really sad right now?
I came to Tumblr because of the Dragon Age fandom. I hadn't been in a fandom in so long, not after the first one, which ... look, getting into a fandom while having a nervous breakdown is a bad thing, okay? Especially when that fandom has named you a BNF for some reason and the responses end up going from "nagging daily to finish a fic" to "long essays shitting on everything you ever wrote" and you're a people-pleaser by nature. Just ... that on top of everything else is ... not recommended. You have no idea how phobic I was of the very idea of fandom. I literally flinch when the media in question comes up (though I have some very good friends because of that fandom and I would not be without them; just ... I will avoid that particular piece of media the same way I do anything overly zealously Christian and conversations about politics with my mother, and for the same reason - my sanity).
Anyway, point is that the Dragon Age fandom gave me back my love of and, more importantly, trust in fandoms. Sure, there's some toxic bullshit, but it isn't like that. Y'all have been so wonderful, and between how awesome the fandom is and how DA: O itself really helped me cope during a particularly dark time, for all I flag up its flaws, I'm always going to have a soft spot in my heart for this franchise.
So of course it makes me happy that everyone's finding something to love about Veilguard and spreading it all over Tumblr. Picking their blorbos and squeeing about Assan and all of that, and it's everywhere. And on one level, I'd love to join in. I'd like to start thinking about what my Rook would be like - which of my internal presets would I send after Solas first? What faction would a Molly be a part of? A Jessie? A Jallira?
...Just ... why, when I probably won't even be able to play it?
One of the reviews had the reviewer literally screw up a livestream by getting knocked over a cliff because her reflexes weren't up to it, and highlighted just how much you need those reflexes and that dodge to actually get through the game. And she couldn't manage. And she's not, as far as I'm aware, fucking disabled. I, on the other hand, am. And it doesn't sound like easy mode and accessibility options are going to get me out of "you have to constantly dodge-roll or experience Death By Cliff".
For most things, I can budget my spoons appropriately. If I want to go to a convention - a big one like MCM or a small one like Dragonmeet - I can plan my life accordingly. But that's a one-off. So is "I'm going to bake things", or "I'm going to make soup", or "I'm going to Borough Market". I can have rest breaks after these things. I can plan them for good days. Most of the time, I can cope with this. I hate it, but I can cope.
But ... I mean, how do you do that kind of thing for a video game that runs so many hours? Too many breaks and you lose the momentum - far too many abandoned playthroughs of BG3 have taught me that. Waiting for good days could have me waiting a week or more before I'm up to even touching it again. If it's not a bad pain day, it could still be a day where I'm having spasms, and believe me, I don't touch anything that requires precision when I'm having spasms ... but sometimes I don't know until I'm trying to do a thing, so I could end up dodge-rolling myself off a cliff if I go to the spasm place.
Thankfully, I'm not the sort of person who turns around and resents the people who are looking so forward to it when I can only sit here and dither over what I'm going to do about this whole mess. I'm glad people are enjoying the anticipation. Just seeing it makes me sad, and I don't want to block the tags because a) I still have some tiny shred of hope and b) that's too many tags.
I resent the fuck out of EA and Bioware, though. I get that they couldn't necessarily go back to DA:O's real-time-with-pause tactical structuring, but moving us to something that's ... probably closer to Kingdoms of Amalur than anything Souls-like but there's still an element of that latter ... anyway, it's a giant fuck-you to the disabled. I've had one of those before. I got chosen for the closed beta of Secret World: Legends when Funcom was making its changes to The Secret World. I was not alone in flagging up that everything from the reticle targeting to the particle effects to the random-roulette light-up stuff all over the UI was a massive trigger for vertigo and migraines. And we all got the same response: "This is what we're doing and we're not changing it; sucks to be you". And it really wasn't that much more polite than my paraphrase, either. (Which is another problem with Veilguard for me, because even that first gameplay trailer full of prologue gave me a migraine that lasted for like two days; part of it was the particle effects, part of it was the glowy redesigns of all the demons, but mostly it was the dodge-rolling making the camera bounce around like a fucking squash ball.)
I resent EA and Bioware for jumping so entirely on the ARPG train that even the best their accessibility options can do don't help. I also resent them for not giving us a fucking demo. I know that AAA games don't do that anymore, for some reason, but how the fuck am I supposed to know whether or not I can play it if I don't have a demo? Steam gives a two-hour return window, and adding the time taken in character creation plus the prologue, that doesn't give that much time to really get a feel for whether or not it's playable, especially not when it depends on the kind of day I'm having.
There are a lot of reasons I hate being disabled. I think most of them boil down to "the people who make accessibility a fucking nightmare". That thing about Borough Market, for example, where I'd have to take a fairly roundabout route to even get there because the most direct route is via a train station that has raised platforms and no elevators, and those stairs were a nightmare even before the cane. And of course, video games. Far too many video games. Including, it seems, the franchise that really got me back into video games in the first place, and one of the first things that really gave me joy after fleeing the abusive ex.
Fuck my life entirely.
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hellslayersomething · 5 months ago
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thoughts on all the DA4 news this past week, from a tired old veteran who's been wandering the bloodied plains of the DA fandom since Origins' release:
I still don't believe that this game actually exists and won't until it's in my hand, in my PS5, I've clocked 50 hours, and I hit credits.
After the news came out that there were 7 companions, I told a friend I would need a solid 4/7 of them to be pre-existing characters in the canon. Harding, Neve, Lucanis, and Emmerich put it at exactly that number, so good show there.
The "Hero Shooter" character reveal trailer was a massive mistake. BioWare and the influencers they're paying had to spend the past two days doing frantic PR to convince people that the game doesn't actually look like that, it's not indicative of the game's tone, it definitely feels like Tevinter Nights and not Fortnite, and it's not a fee-to-pay live service game. They should have led with the gameplay video.
All of the people freaking out about Lucanis being labelled a "Mage Killer" just goes to show that DA discourse truly is a circle. (Also, read "The Wigmaker Job", it's so good.)
The dialogue suuuuucks. Wow, it's been a while since I've encountered a game that respects its audience's intelligence this little. [Earthquake] Harding: "The tremors are getting worse!" [demons show up] Neve: "And we've got demons!" Is BioWare expecting the core player base to consist of people who have never encountered media before? The extent to which the game over-exposits is quite actually mind boggling. I'm genuinely curious if there's anyone who watched this video who didn't come out of it feeling insulted by the game's lack of trust that you have basic cause-and-effect recognition skills. I know people like to bandy about "media literacy is dead", but surely it hasn't gotten so bad that players need to be told out loud "Watch out for lightning" when a boss shoots lightning at them. I'm hoping this was just included for the sake of the gameplay video, but several of these very bad lines seem pretty integral to what's happening on screen, so I guess we'll see.
The dialogue and voicing for the trash mobs is especially bad. I hate to say the word, but I truly think "cringe" is applicable here.
Nice FFXIV reference. (Listen, if this game is going to play follow-the-leader with any one other game, since apparently DA can't get away from that habit, FFXIV is the one I'd want them to chase. Certainly a better fit than Overwatch.)
The battle system seems fine. Reminds me of DA2's, which was perfectly cromulent. Sincerely, I don't expect deeply satisfying gameplay from DA, they've never delivered it before, no need to start now. Passable is fine.
Happy to see the DA2 dialogue wheel return too. Hope that means the invisible personality system comes along with it.
No rivalry system :( Again :(((((
Seriously though, the marketing for this game is a massive mess and their marketing lead should probably be out of the job. All of the news from this week has led to increased confusion about what the game is, what it's called, whether it is DA4 or not, whether it's a single player RPG or not, whether it's an effective franchise reboot or not--and they're all but shadow-dropping it (theoretically) after 10 full years of releasing no other Dragon Age games. This franchise has close to no momentum (many people considered it outright dead until this week), and now that they're ready to start actually talking about DA4, they've completely stumbled out of the gate and given themselves only 3-6 months to come up with a PR plan to correct for that. Embarrassing, frankly.
I guess that's it. The new gameplay video has returned my mood on DA4 from "absolutely the fuck not" after the character reveal video back to a resounding "I nothing this game", which is...actually maybe a worse place for me to be. The last time I went into game feeling a hollow nothing from the promotional materials, it was FFXVI, and we all know how that turned out for me. Anyway, in conclusion:
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himluv · 4 months ago
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DA Review Series: Redemption
<<< Previous Review: Hard in Hightown
Aaaaaaaand I'm back, this time with a piece of DA media I'd never seen before!
Title: Redemption Director: Peter Winther Year Released: 2011 In-World Year: ~9:34 Dragon Verdict: Surprisingly not as bad as I'd expected. The Qunari look TERRIBLE, but the story was a fun little romp with one potentially very important MacGuffin: The Mask of Fen'Harel.
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Dragon Age: Redemption introduces us to Tallis, a Qunari elf assassin operating in and around Kirkwall during Dragon Age II. Most players likely met Tallis during the Mark of the Assassin DLC, but Redemption is *technically* her first appearance.
In order to reclaim her role within the Ben-Hasraath, Tallis must hunt down a Tal'Vashoth Saarebas that was captured by the Chantry. This is around the height of the Qunari invasion of Kirkwall and tensions are high between the Chantry and all Qunari.
So of course, along the way Tallis meets a Templar who is also hunting Saarebas. A Dalish mage and a Nevarran Reaver mercenary round out the party, as they search for Saarebas and the elvhen artifact he stole: The Golden Mask of Fen'Harel.
Turns out, that mask can tear open the Veil when brought to its altar and supplied with enough Elvhen blood. Why this artifact exists and what it's original purpose was is never addressed, sadly. But, that it exists, is tied to Fen'Harel and the Veil makes me wonder just how far back in development Bioware writers knew about Fen'Harel and his plans...
I have so. many. questions.
Anyway, through this story both Tallis and the Templar question their loyalties to their respective religions, and even begin to submit to their feelings for one another. But, this is Dragon Age, and so few heroes get happy endings.
The Templar, Cairn, dies saving Tallis (which was a bit overdramatic if you ask me). Even the Dalish mage's fiancee betrays him and he accidentally kills her in a scuffle over a dagger. The only person who seems to leave this story unscathed is the Nevarran mercenary, Nyree. Which thank the Creators! She was my favorite by FAR!
Basically, this isn't a good mini-series. It's cringey and very low budget. But it has some surprisingly bright moments. Doug Jones as Saarebas! Nyree! The Mask of Fen'Harel! And did I mention Nyree??? Even Felicia Day, who I'm usually lukewarm about, was pretty good in this.
If you've got 50 minutes free and want to watch some old school Dragon Age camp, why not fire up Dragon Age: Redemption?
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allmannerofmalady · 7 days ago
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Disgustingly long ramble about Dragon Age, love letter to my Inquisitor and... idk anymore
Ok so apparently, I can become so attached to a game/story that I can develop post-game depression... without even finishing the game?! At my ripe old age??
After 35ish hours in Veilguard, I realized I wasn't happy with how I was feeling, and more superficially, how my Inquisitor turned out and it was breaking all kinds of immersion for me 🤡 I played around with the character creator a bunch and then just closed the game and haven't restarted it since, and that was 4 days ago. I think that says a lot about why I was playing - I was playing to wrap up Inquisition.
I have a thirst to ramble, so a lot of Dragon Age (and a touch of Baldur's Gate 3) talk ahead. Spoilers, I guess?
The things I'm disappointed about with DATV haven't faded with time like I hoped they would. But, I will say that I’m also starting to get very emotional about the Solavellan ending which I was not a fan of when I first saw the spoiler. Whoever posted the flycam footage of the ending on Twitter, thank you!! It soothed my sad little heart.
My feelings aside, I'm happy for people who are fully immersed and enjoying the game, and I was truly hoping to be in that camp immediately :')
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DA2 was my first Dragon Age game, and I love the shit out of it and that merry band of misfits. Marianne Hawke, the woman that you are. DA:O is one of my favourite games of all time as well - when I can get it to run because it always crashes on me.
But DA:I, for all its faults, just hit something very personal for me. I have played it for countless hours, been continuously immersed, and I have leaned on it a lot during crappier periods of my life. The things people hated about it (the Hinterlands, fetch quests etc) I found almost... relaxing? Meditative? I used mods to fix banter issues and would just roam, always changing my companions out to get that extra bit of dialogue and lore.
I know it has its issues and the combat annoys a lot of people, I was kind of indifferent about it, but to be fair I always play a Rogue/archer in DA , so I can't speak too deeply about the other classes. Once I discovered guides and videos about the best gear to craft, the best paths for leveling up, my Inquisitor was a beaaaast and I did enjoy the combat, as simplistic as it may be. Again - truly my comfort game.
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I replayed DA:I in the months leading up to DATV, with my beloved canon Lavellan Inquisitor, Solas romanced, the whole journey. It was my first DA playthrough after 700+ hours spent in Baldur's Gate 3, and I remember the thrill at having a voiced protag again - for all the stilted moments (it's a feature atp with DA games) my Inquisitor still feels so real to me, especially after playing a voiceless Tav for so long. Yeah, even the infamous "WHAT'S GOING ON HERE" lololol
I just truly fell in love with the character I HC throughout the years, and I really really love the companions. Even the pricklier ones. I loved the intrigue, the politics - whatever, I loved it. Warts and all. The overwhelming lore that I learned piece by piece over 3 games, through codex entries and novels and art books and comics.
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The DATV discourse has somehow become even more draining. It's hard to have a genuine discussion when trying to speak above the incessant bile being spewed by bigots who are hating the game blindly and are going out of their way to hurt anyone who enjoyed it, was excited about it, reviewed it - the vitriol is insane. Then came the waves of actual fans loving it, being disappointed, hating it, hating others for loving it, vice versa... and it goes on. Which I guess kind of happens every BioWare release lol but the 10 year gap feels like it's exacerbated everything.
I'm not even going to try and parse through my heartbreak at the dissolution of the Keep, player choices, and what DATV puts forward as happening in Southern Thedas. I have read the discourse, I have heard those who support it - and I just cant pretend to be ok with it. Months before DATV came out, I put together a slideshow of Chantry-level propaganda to convince my BG3 co-op friends to give DA a chance (heheeee) and one of the reasons I hooked them was that CHOICES MATTERED. Your world state mattered, the lore was incredibly rich, it was your story, and was such a key feature of BioWare games that even when other negative feelings might fade, I just don't see myself letting go of that one.
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As for the Solavellan side of things... I think that most people who love Solas (myself firmly in that camp) are very attached to the character and the storyline, especially if they chose to romance him. He's just an endlessly fascinating character, and he will forever be iconic to me and part of my video game/fantasy pantheon - romanced or not. The first time I played Trespasser, I was blown away by the magnitude of the revelations, it felt like a Greek myth being played out. The burdened Inquisitor, the hand that led them to glory starting to kill them, the trickster God, once a trusted companion/lover. Euuuuufff I have never gotten over it, and after my, quite frankly, extreme emotional reaction the last few weeks I don't think I ever will.
I don't know if any ending would have filled the gap of the 10 year wait, to be fair. A game full of Solavellan scenes and dialogue would have been bitterly unfair/ridiculous for those who had different stories and relationships in their game. I am pleasantly surprised we got a scene (for a moment there, I was starting to lose hope), but again, I sorely wish it was fleshed out, on par with the Crestwood scene, or the magnificent climax of Trespasser. I think it took the flycam footage and Trick Weeke's Q&A on Bluesky for me to start to see past the disappointment and enjoy the scene for what was (I'm ignoring the Varric in the room and lots of other things rn, thanks for asking).
Everything else - I will try DATV again later and start with a clean slate, and accept that this is the game we got and not the follow up to Inquisition I had always hoped for. I feel like I have to caveat that I recognize that is MY issue, it is not a read on anyone who is enjoying it. My emotional attachments make me biased, not an asshole lol. The cliffhanger of DA:I always made me feel that the story was not over and the stakes were so high - and I'm realizing how much I wanted to continue that chase with the Inquisition to the end. That’s in addition to the end of bringing in player world states, the destruction of Southern Thedas - it’s just all a lot to accept. What was it all for?
All I can say is, as much as I am conflicted- I will always love Dragon Age from the bottom of my heart for giving me this world to play with and escape to. I hope to be back to Thedas once the feelings subside, after the highs and lows of the last 10 years. I would like to wrap up my Lavellan’s story, at the very least.
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In the meantime, I have turned to my ~other comfort game of BG3 to finally start a post-Patch 7 run. And it all starts with a very confused and slightly worse for wear Lavellan on a mindflayer ship, with a fade touched left eye and arm somehow intact. (I realize the immense irony of taking a Dragon Age break by playing another game as my DA character but idk what to tell you). She is a Ranger/Wood Elf (see what I did there), with a suspicious bald man in a suit of armour talking to her in her dreams (SEE WHAT I DID THERE?). Anyway, she's probably going to kill a TON of Goblins, try to avoid the charming wizard (mage) hung up on his Goddess ex (!!!) and then climb mount Halsin. Good for her <3
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thekrazykeke · 2 months ago
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Disclaimer: BioWare and EA owns Dragon Age and all its affiliated franchises. I just play in their sandbox.
Title: eternal
Summary: “Life's greatest purpose is to live it for something that will live on longer than you.”
Pairing(s): Solas x Female Lavellan. Solas x Atisha. 
Warning(s): Angst, soulmate AU, vague Inquisition spoilers, ableist language, Atisha isn't in a good mental space, y'all, depression
Atisha used to think of soulmates as something romantic growing up. 
Beautiful. 
And why not? All around her, in her clan, many were paired up already or met their match amongst other clans. Everyone was if not happy, then at the least, content with their soulmate. That was her belief—an unequivocal fact. 
All she had to do was wait and be patient.
Everyone became confused when they realized she hadn’t found her match by the time she turned seventeen, as that was the usual standard. Luckily, she was still growing up at a normal rate and no signs of her aging stopping yet, so research was conducted, and records were scoured. Letters sent out. 
Only to encounter dead end after dead end after dead end. 
Left only with myths and stories, Clan Lavellan was forced to admit defeat. There were only three possibilities: she had no soulmate, they were dead, or they weren’t born yet. 
None of these options particularly appealed to her yet she accepted the reality; a feat that took her clan a bit longer to do but they eventually adopted her pragmatic attitude and didn’t bother her about it any further. 
Ten years later, crippled, and permanently stuck at the age of an elven woman in her early thirties despite being forty-two, Atisha no longer thought that soulmates as something romantic and beautiful. 
Not when she knew her soulmate and all of this stings of bitter irony.
“Vhenan…” 
Forcing herself to breathe calmly, slowly her gaze flitted from the side up to his face. “Solas,” At least her voice remained even, controlled. “Rook managed to get you free from the Fade. That was very big of them. I rather expected they’d leave you there indefinitely.”
Solas grimaced. “...yes. We…have come to an understanding,” The words are simple. Yet conveyed some hidden meaning Atisha didn’t have the energy to decipher. Instead, she nodded and said nothing. The silence dragged on for a long beat and as he realized that she wasn’t going to speak, he coughed awkwardly. 
“...There is no easy way to say this…”
As entertaining as it’d have been to watch him struggle to find words ten years ago, such a thing rang hollow for her now, at this moment. “Then don’t. I’ll clarify: we are soulmates and it means nothing,” Atisha interjected. Solas stared at her. “I’m only here to help clean up this catastrophe.”
It was his turn to glance away from her now. “...do you mean the blighted elven gods, or myself specifically?”
That threw her for a loop. “What?”
As he turned to glance at her again, his gaze was collected and distant. “Our bond means nothing to you. So theoretically, you can easily do away with me as any other enemy,” Placing his hands behind his back, he stared at her with infuriating stoicism. “I humbly await your judgment, Inquisitor.” 
Placing her hand to her temple, feeling a headache steadily coming on, Atisha scoffed. “It’s nice to know you think the worst of me.” 
His expression flickered, features beginning to show some remorse. 
Unwilling to give him a chance to get one over her again, she continued, saying, “Regardless, your fate is not in my hands at all, with the Inquisition disbanded years ago, as everyone very well knows. So you’d better learn to humble yourself to Varric or Rook as quickly as possible,” Yanking her hand away from her head and letting it fall to the side, she spun around to leave the area. 
Only to be stopped by Solas’ hand on hers. 
It’s a loose hold, easily escapable. 
Logic demands she rip her hand free and continue to walk away, yet she remains rooted in the same spot. 
“Atisha,” And oh. 
Oh, that isn’t fair at all. 
The way he says her first name carries more impact than him saying vhenan because hadn’t that been a lie, in the end? Too many people still called her Inquisitor, some lingering sense of sentimentality amongst her former comrades. Dorian called her Lavellan and a plethora of endearments to be cheeky, but more sincerely, just his dearest friend. 
Only her clan still called her by name now. And Solas. Even back then, rare as it’d been, he addressed her - he saw her as a person, not a symbol - and still, he does it now, too. That rocks her world. Shakes her down to the very foundation of her soul.
Gently, Solas turned her around to face him, right hand lifting her chin so they were maintaining eye contact. “...I know you’re hurt…” He pauses. “I know I hurt you, then. And now. I keep hurting you. I’m sorry. It’s not enough, it will never be enough for what I’ve put you through. What I put us both through and I…” Again, he pauses, Atisha watches him swallow. “I’m so sorry. I don’t deserve it, but please…”
A beat passes. “Please, what?” Atisha murmured.
Gradually he leaned down and his forehead rested against hers. “...Please let me show you I can be a good soulmate to you, ma vhenan.” Solas whispered, voice hushed and wet. 
“Just one last chance…”
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themarydragon · 3 months ago
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How um
How illegal is it for me to ask about multiple fics for that ask game. Just out of curiosity.
Because I would love to know about some of the fics I haven’t heard about, like Bloomic Toasty (WHAT is that), and I would love to hear your thoughts about The Chakwas Fic (supreme group trauma edition).
But I am also 👀👀👀👀👀👀👀 about any mention of the totk fics. Respectfully.
You can answer this privately if you want, I’m genuinely not wanting to be a pest here
Completely legal. Any fine I might charge you, you have prepaid in kindness.
"Blooming Panic" is a great little visual novel somebody on here turned me onto, with "Bloomic" being the self-referential shorthand they use in-game. It was great for a mental break last winter when I was sorta in the shit and I think it's free on itch.io That and Andromeda Six (not yet finished) and Our Life were a nice break from darker/harder games and were exactly the diversion I needed. A+ do recommend. That said, there's four routes for Bloomic, and each route has "good" and "bad" endings (as per usual) and the 'bad' ending for Toaster (not their real name) Would Not Stop rolling around in my head. It haunted me. So "Bloomic Toasty" is my taking The Bad Ending and fixing it. Because I can't stand sad endings. Life is sad enough, I want my escapism to be different. I don't have the power to give myself or my loved ones happy endings (all jokes aside) but By God I can do it in fic.
THE CHAKWAS FIC is 65% complete. I have the bare bones ready, I know the ending, I have a (very) rough outline and right now I'm writing When Everything Gets Bad. So it's slow. Part I is complete, and is ME1 time. Part 2 is finished and ALMOST all posted - I'm posting a chapter a week, on Wednesdays - and is ME2 time. Part 2 ends in a place that got me yelled at by everyone I've disclosed the ending to so I'm looking forward to getting hate mail in a couple weeks. Part 3 is my WIP, it's ME3 time and is what I am writing right now. I will NOT be posting it right when I finish part 2 because I need to get it DONE and be sure I'm hitting the right points/plots and I'm not leaving threads dangling. Part 4 is outtakes, more or less, and I have no idea how much will eventually end up there. It is Chakwas' POV. I adore Karin Chakwas, and writing from her perspective allows me to completely gloss over most of the missions and deal instead with the implications of them, and dig into some secondary/background characters that otherwise don't get much time to shine. Writing from Chakwas' POV also - and most importantly - gave me an opportunity to fix the gaping plot hole that is Jeffrey "Joker" Moreau, as well as the utter character assassination that is committed upon him in ME3. TL:DR we already know, NOW, the genes responsible for Vrolik's and there is gene therapy in the ME universe (canonically, as early as ME1) so what the hell, Bioware. Anyways. The WIP I'm currently on - Through Hell - focuses on how more or less everyone (outside the ship) betrays Shepard, in one way or the other. Every major government - canonically - knows the Reapers are real, and yet literally no one will help Shepard deal with it, for a variety of infuriating reasons, and she's smart enough to see how fucked up it all is. By focusing the fic on the Normandy crew (via Chakwas) I can get into the meat of that and have a good reason to skip most of the gameplay.
TOTK I just did a blurb on the Zelda POV for another ask, so I'll expound a little on the Link POV. The title is Restless Waters, from a quote by Sanober Khan: "Do not turn me into restless waters if you cannot promise to be my stream.”
The runner-up for title quote is from Bertolt Brecht, "The headlong stream is termed violent but the riverbed hemming it in is termed violent by no one.”
Thinking about canon Link... he's terrifying. The totk Link commits korok atrocities, intentional or not, as strapping them to ROCKETS is EXPECTED. The murder machines you are encouraged to make are horror shows. But what struck me is (serious spoilers here) the doppleganger fight once you have the four sages. Sidon and Riju know that's not Zelda, but the younger two - Tulin and Yunobo - definitely think that's their Princess. So them showing up to help at that fight is just tooooooo good for me to pass up. The song I'm using to stay in the mindset to write that passage is Halsey's "Control"
And all the kids cried out, "Please stop, you're scaring me" I can't help this awful energy Goddamn right, you should be scared of me Who is in control?
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