#when i'm very excited about something' so i'd like to have my playthrough documented somewhere LOL even if i dont post it!!!
Explore tagged Tumblr posts
crest-of-gautier · 11 months ago
Text
video editing is so fun... (specifically cutting down hours of gameplay into a highlights format)
#lizz.txt#it feels really ironic to post about video editing being fun when that's all i've been doing for the past 3 weeks LOL#but i haven't been able to edit something in highlights format since late november 2023 (which is my favorite type of editing)#technically i could've edited the big run recording from december but i was intimidated by the 12 hr-ish length#but after working on my friend and i's video essay im like 'actually cutting down 12 hr footage is way easier' LMAOO#and since im 99% done with that and i had some time to spare tonight i started to work through some recordings :D#there's two major ones i want to work through... a splatoon 1 revisit with friends + big run#hoping to have those done by the end of february at the latest!! but ideally i'd like to have it done earlier because!!!#i'm interested in recording eggstra work (not that they've announced it) as well as um. reload#i have so much positive regard for the characters in p3 that i'm like 'i don't think i can control the words that come out of my mouth-#when i'm very excited about something' so i'd like to have my playthrough documented somewhere LOL even if i dont post it!!!#sometimes i think about how when i was playing fe3h i got to the sylvain and felix A+ support and HOW I LOST MY MIND ON VC#and IT WAS SO FUNNY bc i spent like 10 minutes watching that support conversation because every line of dialogue made my brain explode#AND SOMEWHERE in the middle of it my mom called me and i was like (hyperventilating) “HI MOM! DID YOU KNOW! I LIKE VIDEO GAMES!”#or something like that. i can't remember i was kind of lightheaded but anyway im kind of sad that there's no physical proof that happened#ANYWAY i fully expect that reload will make me jump and down ontop of a matress in some shape and form like idk i just like kitaro a lot#but also because purse owner games are LONG im like 'jfc that's going to be a lot of GB. i need to edit my current recordings-#so that i have enough space to accomodate for that' FDKLHLFDH. hence... wanting to work on my video projects#BUT I SO DESPERATELY WANT TO DRAW TOO.. oh the woes of being a multicreative. its ok! i like having hobbies to bounce between#they call it persona 3 reload because it reloads my brain ammo and revitalizes my creative efforts (joke)#seriously though i've been itching to doodle more p3 but im like 'what the FUCK are ideas that aren't splatoon' (this is what happens when-#you only play splatoon. your brain gets filled with SQUIDS!!!). anyway. i hope everyone's had a nice january so far!!! :D#i am always in a constant state of excitement and overload and i needed to get this out somewhere!!#BUT ALSO i want people to know that i like video editing. and that i am looking forward to making videos. while also drawing :3#i will post and share the videos i make here. whenever they're done. LOL. sorry not sorry for filling up your screen with tags <3
1 note · View note
howdy-folks-its-showtime · 5 months ago
Text
It's Showtime! - July 2024 Devlog
Tumblr media
Howdy! Cobalt here, and wow, July really went by quick for me. Luckily, I also got a good amount of things done! In fact, I did a lot of things I've been holding off on for a while. Sorry the dev log is late,despite knowing I should, I didn't make notes on what I did this month nor did I start it earlier… Then I had a really bad time with my body (just cramps, dw!) the last few days of the month which made it hard to write. I swear I'll develop better habits for this as it goes on.
when it comes to programming, I've gotten a few minor things going on. I have a cut scene manager script now that keeps track of various things, including which cut scenes have already played but also which cut scenes you've seen between save files and stuff. This way it can make any cut scene you've already seen in any of your playthroughs skippable. I haven't actually gotten the skipping script to work yet nor stuff like triggering the cut scenes, but I'll need more placeholder sort of things to work on that stuff. The inventory also reorganizes itself after you use an item to make sure empty slots are at the bottom and filled ones are on the top. A lot, I mean a lot, of writing has been done this month. On Focuswriter [the program I use for all my writing] I hit the longest writing streak I ever had, 63 days in a row of meeting my daily goal [which is 500 words]! My in-depth/in-game writing doc has 16,783 words right now and my game design document [which contains the story summary] 20,764 words. [It actually shrank a bit because I made the story summary of chapter 1 like an actual summary, instead of being far too in-depth on a lot of parts. But that's still an improvement even if it seems weird on the word counts.] I've done a lot of writing out the story beats I've had in my head for a while but haven’t inserted it into my documents yet. I wanna focus on doing stuff like writing out the ending and more general story beats since I don't really want to go too far into development without way more of the story taken out of my mind and actually written down somewhere. Despite how excited I am to show more to the public. Since we will not be releasing It's Showtime through the chapters, I'm gonna try to make development less chapter focused, I don’t know how we’ll be releasing it, complete or in some other parts… But we’re not really far enough into development to be thinking of that yet. Luckily, I can say confidently I'm delighted with the speed of development so far. It's not much by most standards but for two queers making their first game of this scale while also balancing learning adult stuff, we've done way more than I thought we would so far! In terms of art, there's been both a lot done and not a lot. We've been doing a bit of concept art, getting references done, and speculating on things. But the place where the most progress has been made technically wasn't actually for the project itself… See, this month I think I finally started to really get the hang of blender. I finished a model for a friend of mine of their version of Evan from the Bendy Novels. It's fully rigged and I'm really happy with it. I'm also almost done with two other big models I'm making of someone's Bendy au designs and I'm sure when you guys see them, it'll make you excited for what the models in Showtime will look like. In general, I think I've finally found a workflow I'm happy with, and that allows me to make models both quickly but also to a quality I'm very happy with. I imagine very soon I'll be doing the first true collections of models for Showtime, whether they'll be the ones seen in the final release I don't know. But the practice alone will surely teach me a lot more about Blender.
As for other things… Ink Demonth is happening again and this time, I would love to create something for each prompt. They probably won't be posted daily, or in order, but still, I'd love for me and my partner to make something for each prompt within the month. Specifically related to Encore! and such. It'd be a good way to keep the blog alive and to stir up more attention on It's Showtime! This isn't a promise we will, but I thought I'd mention our hopes for Ink Demonth. Overall, I'd just advise all of you to be on the lookout for things going on with this game. I've got a lot of little plans for it that are almost ready to be put into motion and I'm super excited to show you guys more as things go on. Once again sorry it was late, but I hope this update was exciting! See you guys next month!
14 notes · View notes