If you enjoy couch co-op and old classics like Bubble Bobble and Snow Bros., and if you long to play as a pair of vampire siblings desperately protecting your father's pumpkins from evil insects, this game is for you. Wishlist on Steam!
Sooo, it's getting to that part of a game jam where I start to panic cos I realise it's the penultimate week and there's still heaps of stuff to do x3
Thankfully, I have the majority of things working in the previewer at least! I was away from home last Thursday - this Monday, but was back to running tests on the main game as soon as I got home.
Everything seems to work as it should when testing the full demo without changing MC's name & selecting she/her pronouns, but I still need to run a full test with a name change & they/them pronouns to make sure I didn't mess something up there x3
I didn't want to go right into that though after finishing my first demo playthrough test, so I started working on some video backgrounds for alternate title screens + some stuff to go in the extras section :3
It took me most of the day, but I finally managed to make a working version of a music player that has unlockable tracks, haha. I know it's not exactly the most exciting feature in the world, but it's something I've wanted to implement in my projects for a looooong time, and just haven't been able to either due to a lack of time to work on it, or lack of knowledge to know how!
In all my past projects that feature music players, as a compromise, I've just locked the entire player behind a condition such as reaching a specific ending or completing the whole game. Then, once the player is unlocked, the entire soundtrack can be played regardless of whether or not you've actually encountered all the tracks while playing.
It's one of those small things that's always really bothered me, haha.
But in Lovetarved, you will be able to access the music player after reaching any ending or the end of the demo + individual tracks will become unlocked as you hear them while progressing through the game :3
The only thing that sucks is that I'm relatively content with the layout of the buttons for the demo, but I know it won't be able to stay like that for the full game because there are more tracks to add xD
The demo will feature 18 (possibly 19, depending on whether I decide to include a certain track or not) tracks from the OST I made, but there are at least another 6 tracks that need to be added to the player in the full version >.<
Anyways, I'm gonna shut up because it's probably not particularly interesting to read me rambling about this sorta thing xD and also, there's still so much testing left to do T_T
im makin a new system and games to go with that system and i am Embracing weird roll tables :o) i keep seein people talk them up and tbh yeah i get the appeal now. i was aimin for more evocative than guiding and i think it works? game #1 on new system (out of 3) ... Weird Road Trip !!