#we better get a national Dex or at least no difference in the pokemon available in each version for this
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inkblot-skyz · 3 years ago
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Ok so I watched the trailer for Scarlet and Violet again (by the way can't believe I didn't talk about it earlier but hoooooly shit it looks so good???? Gamefreak making a comeback from Legends and beyond???????) and I!! Have a theory (or well, some discussion points anyway)!!! It could be kinda dumb because we obviously don't know much and the promotional footage is not indicative of the whole game but!!!!:
The Player has to work with or deal with law enforcement of some kind.
I know, yawn, but hear me out ok?
I know Gamefreak do these weird trailers with random live actions bits (ever seen the one with the bus driver who crushes his bus with Pokemon inside to make a DS Game Cartridge? It was Diamond/Pearl promotional footage iirc) but I wanna hold onto the belief that Gamefreak are giving us something significant to clue us into what's in this new generation of the games. Like, we know it's a region based on Spain (I've never been to Spain but ohmygod it's such a cool region concept I can't wait to see the new Pokemon since we only got the Starters' first forms, also off topic but I'm in love with the Grass Starter already I'm picking them for sure) given the architecture and whatnot, as well as the terrain and environment. But I feel like following a story to do with maybe Pokemon Rangers would be cool, maybe Detectives even? Looker's been missing since Sun and Moon, so it would be awesome to see his return imo. Hell, Looker and Anabelle (I think that's her name idk it's been a while since I played Moon) talk about a big HQ being somewhere in the Pokemon World; what if it was here?
There's a problem with this though, one that I don't actually know the solution to as I'm writing this - is this game in the Mega Evolution timeline, or out? If anyone doesn't know, there's a split in the timeline in the games from gen 6 (X and Y, as well as ORAS) onwards, due to the introduction of Megas. In gen 6 itself it wasn't a major deal (Sycamore kinda implied that Megas were a new thing, which is why no one really seems to use it apart from the Player, who won it between their friends, and Lysandre, who's a rich tyrant who probably bribed funded some people to get him the Key Stone and Gyaradosite for him, probably Team Flare Grunts in fact. However you can argue this is just Gamefreak being lazy, which is a totally valid argument honestly, quality dropped after gen 5 until Legends in my humble opinion but I digress), but Sun and Moon introduced a paradox; Anabelle (I'm so sorry if I'm giving the wrong name) isn't from the timeline the Player is in. Looker explicitly says this because of the Ultra Beasts Missions and the stuff about people who've been through Ultra Wormholes being more at risk of being attacked by the UBs, because Anabelle went through one in the process of coming to that timeline.
Then the clusterfuck of the Ultra versions came about and oh my god where do I begin, I didn't even play these ones so everything I know is through playthroughs and Bulbapedia but holy fuck Gamefreak was the end story messy.
The leaders of villain teams (Rocket, Aqua, Magma, Galactic, Plasma, and Flare) in supposedly Anabelle's timeline (though she's not in this version of the game so thanks Gamefreak /s) come through to the Player's. They were victorious in the ones they came from (I say "ones" because iirc Lysandre is there so that does mess with the timeline stuff, but I just assume he came from like, another timeline where Megas exist. The others apart from Aqua and Magma because of differing goals could very well have come from the same big Timeline given they just wanna steal Pokemon and fuck shit up, except for Cyrus but he's the poor little meow meow of the group ok he doesn't count), so that all implies a very different world in these timelines.
And, man, that's just Ultra Wormholes, Legends added the Space-Time Rifts which just confuses stuff further but I think that could just be Dialga and Palkia dicking around. Hell, don't get me started on the weird in Sw/Sh going on with Eternatus, that fucker could very well be an Ultra Beast of some kind and we'll never know (maybe Deoxys too, come to think of it, but again, let's not, I'll go crazy if I think about it all too much)
I forgot what it was I was supposed to say exactly right here (my brain's moving too fast lmao), but if there is a sort of HQ for the Detectives and stuff, what timeline are we in for Scarlet and Violet, exactly? And, fuck, I haven't even thought about the Pokemon Rangers idea. What side of the equation are the side games, and would it correlate to them working in newer, main series games? Shit, what timeline are Sword and Shield in?? Are we gonna get a new battle mechanic in Scarlet and Violet, maybe even grouping all known ones together??? What kind of timeline would it even be in if that was the case????
...I've got more questions than theories now, so I should probably stop. I need this game now, dammit!!!
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rafespeaks · 5 years ago
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Pokémon Sword and Shield, From the Eyes of a Veteran (Critique)
I want to preface this by saying I have been playing Pokemon since before I can remember. It has been a staple of my childhood since day one and is an incredibly important franchise to me. I have nothing but love for it, and I wish the franchise success and a long life far into the future. That being said... I have some big issues with this latest generation. Big enough that I’m writing out my thoughts for everyone to see for the first time.
As a note, I am not a competitive player, nor do I think I ever will be. I don’t have the patience or technical mind to focus on all the finite mechanics and breed the statistical ‘very-best’ Pokemon out there. As such, I will not be focusing on those aspects (or at least not nearly as heavily as others might).
Now, let’s begin.
As a starting point, let’s start where Nintendo always does when introducing a new region and generation
The Pokémon
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Every new generation of Pokemon comes with brand-new creatures for everyone to love. However, some generations just have... more than others. The original games had 151 Pokemon total to catch, collect, and love. And from there, more were added. Here’s the count:
Johto: 100 Hoenn: 135 Sinnoh: 107 Unova: 156 Kalos: 72 Alola: 88 Galar: 81
This is not accounting for the new Pokemon introduced in Galar’s DLC, as that has yet to come out, or old Pokemon that were given a Mega Evolution or regional variant. Kalos added 30 Mega Evolutions, plus an additional 20 from ORAS. Alola added 18 regional variants, and Galar added 13 of their own (not counting the DLC Slowpoke) plus 24 Gigantimax forms (25 if you count Flapple & Appletun as separate, and 26 with Melmetal).
Numbers-wise, Galar did... okay. Not great. But okay. It still passed up Kalos, at the very least, which was a huge point of contention among fans when gen 6 came out. However, if I had to sum up my feelings towards the new Pokemon I could do it easily with one phrase: they’re very ‘hit-or-miss’. And while new Pokemon that I don’t care for tend to grow on me over time, there’s just one problem with that. They can’t grow on me if I don’t ever see them.
Don’t get me wrong. I have no problem with old Pokemon being in the new games. In fact that’s something I love! But when you want the players to connect with the new being introduced, you have to give them a chance to do so.
This was the first region in what felt like ages where I went in without a plan of what I wanted on my team. Typically, I go with a simple, easy-to-follow formula. Grass, Fire, and Water take up three slots. Add in a Flying-type, as Water and Flying were highly important for transportation in earlier games. And for coverage, the last two spots go to Electric and Ground or Rock. Anything else, I try to cover for with getting as many dual-types as possible. Simple. Effective. Tried and true.
However, after choosing Scorbunny as my starter, I encountered a problem. There are only two Grass-types to choose from, and neither are particularly good for my strategy. Eldegoss, which I ended up going with, is a pure Grass-type and can ONLY learn Grass-type damaging attacks, unless you want to track down the single Bug-type TR it can learn, or use one of the few compatible Normal-type TMs/TRs.
The second Grass-type is Applin. And while both evolutions have better type coverage, there are still problems. One, Applin on its own is pretty bad. The only moves it knows when caught fresh from the wild are Withdraw and Astonish. While that isn’t too horrible in and of itself, the fact that its evolutionary item can only be obtained near the end of the game makes it a horrible choice. Since I was about to take on Nessa and had no access to this item, I was forced to either choose Eldegoss or something from a previous generation. And since I was trying to use all-new Pokemon, Eldegoss it was. (Though on the upside, I realized it had plenty of potential to be a competitive wall.) Now, if you are intent on getting a Flapple or Appletun, you can persevere and evolve one. Now you have your grass dragon! Great! Except... its level-up moveset is pretty bad to begin with... You will have to dedicate a lot of time to training or hunting down TMs and TRs to make up for this seemingly MASSIVE oversight.
This is just one example, of course. And while coverage isn’t particularly BAD considering all the old Pokemon included, it could be much better.
Continuing on from this topic is another that has had a lot of fans, including me, up in arms.
The Pokédex
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Dexit.
Nearly 900 Pokemon, cut SEVERELY down to 400. It’s unprecedented. It’s unfair to the fans of cut Pokemon, completionists, and old players waiting on transferring all their partners from previous games. Frankly, it sucks. And I think every Pokemon fan can agree, no matter the reason.
While some similar things to this have happened before, it has never been this bad. Unova did it right - the only Pokemon available to the player through the main story of Black and White were the newly introduced ones. After defeating the Elite Four, finishing the game, and the credits are done rolling however, all previous Pokemon were welcome in the region once more. Alola didn’t exclude any older Pokemon, but for the first time in any Pokemon game, we did not get a National ‘Dex. Even so, the Pokemon unavailable natively in Alola were still transferable and usable in the new generation. And while it was a bit disappointing not to get any new entries for some old favorites, it was understandable. Coming up with new world lore is hard work!
Nintendo said that all these Pokemon were cut due to time constraints and limitations with the memory. Unfortunately, these are issues that could be fixed easily, which just... weren’t. Sword and Shield could have gone the same route that Zelda: Breath of the Wild did and simply extended production time. As Shigeru Miyamoto once said, “A delayed game is eventually good, but a rushed game is forever bad.” And it shows in Sword and Shield in so many ways.
The memory limitations is, honestly, just a bad lie in my personal opinion. This opinion is only proven to me by the DLC reintroducing over 200 Pokemon from prior games. It’s not that Nintendo couldn’t - it’s that they didn’t give themselves the time. I had hoped for free updates in the future to remedy this, and that’s what’s happening. But not in a good way. (They also cut a plethora of Pokemon moves, which was also heavily disappointing, but the loss there couldn’t be felt nearly as much as over half of the total Pokemon being straight-up unavailable. Every one of those is someone’s favorite!)
Even if the memory WAS an issue, there are so many things that were, ultimately, unnecessary to me that they could have done without. But I’ll get to that in a minute.
Dexit aside, there’s another issue that needs to be addressed with the Pokedex that I’ve touched on already - distribution of Pokemon. There’s just... way too many, way too fast, and not enough of the new Galar Pokemon to go around. I am a Player who takes the famous tagline ‘gotta catch ‘em all’ fairly seriously. As I progress through the game, I am always compelled to search for every Pokemon on a route and catch, at the very least, the basic form of that Pokemon. While I haven’t managed to complete the Pokedex on my own or build a Living ‘Dex yet, those are both major goals I have.
However, shortly after first stepping into the Wild Area, I was overwhelmed. Too many Pokemon were coming my way, with too many variations in weather meaning it would take ages to catch all the Pokemon available to me in a route before moving forward in the story. While the Wild Area is a marvel, fun to explore, and an amazing way to experience Pokemon, it’s all just too much to throw at you in one huge chunk. Plus, there’s one very annoying, very artificial limitation that just feels completely out of place in a game that traditionally has had nothing quite like this. The Pokemon-catching level cap.
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Now, level caps have been talked about among fans of the series, especially those that would like a sort of ‘hard mode’. This is not what they were talking about. Level caps have been used in previous games to prevent a player from transferring or trading overpowered Pokemon to the game and breezing through it as fast as possible. If you don’t have enough badges, the Pokemon will not listen to you, and you’ll be out of luck until you progress. Fans have suggested extending this level cap to all Pokemon, so that potentially even your starter will refuse to listen once it’s too strong. Personally, I wouldn’t enjoy such a change. But that’s why it’s only really suggested for a hard mode.
The way this level cap was implemented, however, was just... bad... I understand why it was done, but it can be put into practice SO much easier with one simple fix - utilizing Routes like previous generations did and closing off the higher-level areas to the player until they have progressed appropriately.
And that brings me to my next talking point.
Routes VS the Wild Area
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Pokemon routes have always been included in every game, from the very beginning. They are the segue between towns, holding new Pokemon for you to battle and catch, the majority of free items to be found across the world, and a good few trainers to pit your team against once you’ve gotten past the first little chunk of story. To put it simply, routes are necessary. Without them, all the different towns would be one huge city, and specifically in Sword and Shield, there would be nowhere but the Wild Area to catch Pokemon.
That being said, the routes throughout Galar are... pretty tiny. I’d even say pitiful. What’s more, it seems that most of them have a short, straight path forward that discourages exploration and bettering yourself through battles with wild Pokemon and trainers. Sure, there’s the occasional arbitrary blockade that will force you to take the long way around, but once that’s done with, there’s nothing else to keep your interest. Glimwood Tangle in particular made me realize how far back they cut the routes. There was so much potential to make a sprawling forest out of it, and they just... didn’t. It was tiny. I wanted more, but they left it lacking in so much.
There’s an easy solution to this - making the Routes into mini Wild Areas. And, to accommodate all these huge routes, CUT BACK THE WILD AREA. Trust me - it needs to be smaller. This fixes the Pokemon distribution, the level cap issues, and the tiny routes all in one fell swoop. Instead of having one massive area with a bunch of sub-areas, have each route be bigger, with two to three sub-areas. The balance will make it much more impressive in the long run.
Speaking of balance, let’s talk about how this affected the pacing of the game. Even when I was taking my time, it felt like I was always rushing, rushing, rushing on to the next town.  Not to mention, there are far too many options in the story to let you skip over backtracking through a route you’ve already been through. I’ve just finished taking on Milo. I blink. I’m standing in the Pokemon center the next town over, prepping for Nessa’s gym. I just defeated Bea. I blink. Now I’m about to take on Opal. The only time I got a little time to breathe was when I had to travel through the Wild Area to get to the next town. And then it was all just so expansive that I... didn’t want to go back to the story. There were items everywhere. There were Pokemon to catch. I wasn’t done here - I had to explore. I had to find everything. Do all I could. Because that’s what you do in a route, right? You explore and find all the goodies to help you on your journey. So what comes after...?
The Towns
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While the towns are gorgeous and each have their own charm, they all feel... almost empty.
Compare to previous games, and it’s obvious to see. Many buildings don’t allow you to go inside and explore. There is a distinct lack of NPCs. And the ‘big’ cities are decidedly small as a result.
Just take a look at Castelia City and Lumiose City. Both are huge, compared to the rest of the locations in the games. They have many buildings, many NPCs to fill them... People needed a map to avoid getting lost in Lumiose! Even in cities that are smaller scale-wise, such as in Alola, they never feel empty. There are plenty of places to go, people to talk to, and things to explore or interact with. You find new things all the time.
Meanwhile in Galar, the only things that seem to give the towns any purpose are the Pokemon gyms. And that is a massive shame. Especially when in prior games, there have been places I will make my way to, just to sit there and take in every little detail of the location, or where I’ll talk to every NPC and soak up all the lore. I go back to murals and statues and unique buildings. I go back to puzzles and the homes of legendary Pokemon. I go back to enjoy the things I’ve seen in a new light and reminisce about my journey. But in Galar... there seems to be very little to reminisce about.
The Story
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This is the biggest disappointment for me. If all the rest of the game were awful, as long as the story is good, I can overlook it. As long as the story is good, I can enjoy any game. 
This story was not good.
As far as Pokemon stories go, they aren’t all complex, nuanced narratives. In the first games, you fight Team Rocket, who are just in it for the money. In Johto, it’s the same thing, with the addition of a rival that has a touching change of heart in the end. Things get a bit bigger in Hoenn, where the world-ending plots officially start in the form of weather crises caused by Team Aqua and Team Magma. In Sinnoh, the entire universe is threatened when Team Galactic aims to remake the world in their image. In Unova, the morals of you and the rest of the Pokemon world are called into question by PETA-- I mean Team Plasma. In Kalos... rich people want to kill the unworthy poor...? Yeah, I didn’t really get that story much either. And in Alola, you deal with alternate dimension aliens running amok. Safe to say things got quite a bit bigger as time went on.
Now we’re in Galar. Something’s going to happen. Something always happens. But when? How?
We get hints about the Darkest Day. Dynamaxing is still very new and not much is known about it. Sonia is looking into the legendary hero(s) that stopped the Darkest Day. But where’s the evil team? What’s their motivation? Where’s the action? The buildup?? Bede mentions he’s collecting Wishing Stars. Why??? We get to Hammerlocke and learn that the Wishing Stars are for the Chairman. But again, why? He mentions a problem has been bothering Rose concerning all Galar, but it’s such a brief moment that it’s easily dismissed. Where’s the action, or the stakes? Nothing has happened yet except we’re being pushed through the gym challenge as fast as possible.
Fourth gym. No sign of any real trouble yet. Except that jerk Bede just vandalized an ancient mural, just because... he wanted to? Yeah, he’s trying to find Wishing Stars, but literally NO ONE told him to make a spectacle of himself and ruin a piece of history in the process. We’re getting more hints about the past and Galar’s history, but nothing solid on what we’re supposed to be doing. Besides the gyms. EVERYTHING is about the gyms... Oh, and apparently Oleana is the one who asked Bede to collect Wishing Stars. Whatever. What does that have to do with anything?
Five gyms in now, and... Ka-BOOM!
FINALLY!!! Some ACTION!!! Something’s happening at the Power Plant, and Sonia’s detecting a Power Spot! Alright, let’s go! I’m finally going to be able to DO something! I’ll finally be able to see what’s going on and--
“You should leave the investigation on the quaking to the adults. Head to Circhester and get that Gym Badge!”
... What... No! No, I refuse! There must be something to see, even if it’s just Sonia, Leon, and the Chairman standing around after things have already been sorted out. I can talk to them and get a little dialogue on what’s going on! Except they aren’t anywhere to be found. No one around the gym, no one by the Power Plant door, nothing.
Sixth gym. More lore. Seventh gym. Heading out towards Raihan and BOOM! Trouble on Route 9! Leon’s here! NPC says I should go help! Heck yes, I will! It’s about time I got some action out here, it’s almost the end of the game!
Run outside, there’s Leon! And... he dismisses you. Again. Says ‘nope, I’ve got this, gym gym gym, see you!’
No way am I taking that laying down. I’m right on his heels - I should at least be able to see him battling or something, right? But no. In the seconds it takes to run after him, Leon has beaten the threat, he’s gone, and now Hop is waving a news article about the debacle in your face, complete with picture! How the hell did all that happen so fast?! It takes time to write something like that up, never mind the time it must have taken to battle the Dynamaxed Pokemon that Leon faced!
The game is almost over, and what little action you could have seen has been blocked from you because you are a child. And I understand, from a moral perspective, that this is what any sane adult would say to a child. But from a story perspective it is a horribly bad writing choice. It gives you a little taste of the story, a tiny hint at what’s going on, and yanks any real explanation away from you until the very end, where you’re floored by everything happening all at once. But I’m getting ahead of myself.
Finally, Professor Magnolia mentions that the issue the Chairman is worried about is the future of Galar’s energy. But... why? We have seen no hints of a problem with that throughout the entire game. No mention of shortages. Nothing about global warming or sustainability. It seems there’s exactly zero reason for anyone to worry, much less turn this into a huge issue that needs to be addressed. It’s one thing if a crisis is there and people are ignoring it. It’s another matter entirely if there is no crisis whatsoever to be seen, even if you look for it. And even if there was any sort of issue, Leon once again tells you to do nothing. Nothing at all. 
Eighth gym. On to the Championships. Blah blah, tiny snow route, nothing even remotely close to a Victory Road... In Wyndon now. Still bubcus about an evil team or anything that you can actually DO something about. The Semifinals happen. Leon goes missing.
Suddenly, you’re thrown into a situation you know nothing about to save this miserable dope. And when you get to him... he doesn’t even need any saving! He’s just having a pleasant chat with this jerk! Drag his butt out of there, then the Finals happen. Now you’re gearing up to face Leon himself. Only to be stopped by Rose SUMMONING ARMAGEDDON TO SOLVE A NONEXISTENT ENERGY CRISIS HE SEEMINGLY MADE UP.........
It makes no sense whatsoever. And unlike in Unova, where the interruption to your Elite Four challenge made sense, these TWO interruptions did not. Leon even promised to help Rose after he finished his Championship match against you! Why couldn’t Rose wait a single day? Or even a few hours? ... I digress.
Anyway, Rose awakens Eternatus, who is the source of Dynamax energy. (Necrozma & Totem Pokemon vibes much?) Leon goes up to capture it, just as Rose planned, and gets his butt kicked, not as planned. Meanwhile, the player and Hop made themselves useful for once, went to find the Sword and Shield from legend, and used them to call Zacian and Zamazenta. Together, all four of you defeat Eternatus! Yaaay for yooouuu!!!
...
Oh. And you finally have that Championship battle. Get that win squared away. Finally, but also way too soon, the credits role.
Perhaps I may have been a bit harsh about the story. But with very little to make up for it, I feel justified in everything I’ve said here. But I’m still not done. After all, a story can’t have no one helping the protagonist along. Or hindering them. Severely.
The Characters
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Unfortunately, many of the characters were just as bad as the story. However, for the most part, it doesn’t entirely seem like their fault. There just wasn’t enough time spent on them, or the writers handled them poorly.
Let’s start from the beginning.
Hop
He’s a friendly rival. Okay, I can get behind that. But he’s also very self-absorbed throughout the entire story. Why are you even friends with him? He doesn’t once talk to you about anything other than how he’s going to be the next Champion. He cheers you on occasionally, but it’s always overshadowed by him harping on the same things over and over again - his brother is The Best and he will defeat him to become The New Best.
Many people say Hop is very much like Hau. I say that’s an insult to Hau. Hau is a laid-back free spirit who’s only goal starting out is to have fun with his Pokemon. He supports you and gives you items along the way because that’s just his nature. He’s a true friend. And when things get a bit tougher, he realizes he needs to step up and take things seriously if he wants to protect the ones he cares about. So he does.
In my opinion, Hop is more like Green in his approach to you, except a bit more friendly. In fact... I’d say he’s MOST like the Diamond/Pearl/Platinum rival, Barry. They’re both braggarts, self-absorbed, and constantly, casually putting you down even though you’re clearly better than them. Long story short, Hop is infinitely annoying like Barry is annoying. I was shocked at myself for how eager I was to beat Hop evey time, and how uncaring I was when Bede crushed his spirit. Hop’s mopiness and woe-is-me attitude felt very forced, especially since he was always smiling and still constantly talked about how he was going to beat you and Leon both.
Not to mention how his story ultimately ended... But I’ll get to that a little later.
Leon
For as annoying as Hop is, Leon is ten times worse. I can see where Hop got all those self-absorbed tendencies. He strikes a dumb pose every five seconds, goes on about how great and undefeated he is, constantly basks in the attention of his fans... Not an ounce of humility or humbleness in this man. Not to mention, he pretty much abandoned Sonia during their journey together. I couldn’t wait to ruin his whole career. But if there’s one positive thing I can say about him, it’s that his team is legitimately tough. Mostly that demon Charizard.
Sonia
She’s nice enough, and it’s pretty neat to see her on her journey to becoming a full-fledged Professor. But her progression to that ultimate payoff seems pretty rushed, probably because the rest of the story is rushed. Also, she consults with you about many of the legends she digs up, and the dialogue choices ultimately mean YOU are drawing the conclusions while SHE just agrees with them. By all rights, I should be the Professor in this game! 
Marnie
Honestly, I don’t have a strong reaction about Marnie either way. She just seems a bit subdued, we don’t see her very much, and there’s no real character arc that we get to see her go through. She’s the same as when we first saw her, only now she knows she’s not going to be the Champion, because you are. 
Bede
He’s a little jerk. And honestly? I love little jerks. But only if they’re done right.
Green was a jerk rival that was done right. He didn’t see the error of his ways throughout the entire game. However, come the Johto arc, he is now a gym leader, realizes he was treating his Pokemon poorly, and it’s implied he regrets his harshness towards Red.
Silver was another done right. He was a jerk from the very start, and a thief to boot. He hated you, and Team Rocket, and... all the world really. But as the game progressed, he came to realize that he needed to be kind. And by the end of the game, he has a Crobat. While his abrasive personality is still there, he respects you, and realizes you were right.
Bede, on the other hand, was pushed through the plot. First, he was working his hardest for the sake of the Chairman. Then when he was forsaken, hurt, and lost for a purpose... he wasn’t allowed to find his way himself. Instead, Opal snatched him away and demanded that he become the next Fairy-type gym leader. She even went so far as to force him to change his type preference! What happened to Gothorita and Duosion?! (Don’t get me wrong, I love Opal as a character. She’s probably my favorite out of everyone. But still...)
Bede should have come into his own by his own choice. And since he didn’t, the change seems like it... wasn’t a change at all. He’s still harsh towards you and others, and the respect he says he has for you seems insincere.
Piers
Unlike the rest of the gym leaders, Piers takes a slightly more active role in the plot once the ball FINALLY gets rolling. So I figured I’d talk about him, too. Piers seems... a lot like Nanu. Like A LOT. And that doesn’t really seem to fit with his rocker look or job. He just seems depressed and like he doesn’t want to be here. At least he’s a fairly responsible brother, always making sure Marnie is safe. I never did get past that hair though... Never liked it. But I seem to be in the minority there.
Oleana
She’s just... She seems like a Rose-obsessed Lusamine, instead of Ultra Beast-obsessed. Except her manipulation of children is more subtle. Honestly, I can see her being a formidable villain, and actually a much bigger threat than Rose. If only she was given the opportunity to actually DO more things through the game.
Chairman Rose
Rose is... Well, he doesn’t feel like a villain, if that makes any sense? He’s too placid. Mild. Calm. There’s no anger or any kind of intense emotion. Even when he’s disappointed in Bede, I don’t really... believe it. It’s like he ordered an ice cream and realized it doesn’t come with sprinkles. “Oh. That’s very slightly disappointing. But it’s still ice cream so it doesn’t really matter. It’s fine.” Even if you want to do a villain without strong emotions, there are other ways to do it.
Cyrus, jokingly referred to as having depression by the Pokemon fanbase, is a big example of this. He is very non-expressive, with a flat, almost scary look. He always talks analytically, and philosophically. He even openly scorns emotions. But when he does finally get a bit more heated and unhinged towards the end of the game, it’s a serious business. He feels dangerous.
Rose, on the other hand... doesn’t. He has all this supposed passion for Galar and its future. So much so that he’s willing to risk putting people and Pokemon in imminent danger to fix this energy crisis he seems to have made up... So then where is that passion? Where is his anger and frustration towards Leon? Where is his desperation?
It seems to me that the only energy deficit in Galar is in Rose’s behavior.
We’ve covered a lot now, but still not everything. My main gripes are over, but like every Pokemon game, there’s just a bit more.
The Post-Game
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Now the main plot is over, and you’re free to do as you please all across the region. Train up your Pokemon and catch newly available ones, explore places you didn’t go deeper in during the story, get a little extra tidbit of story sometimes... And to its credit, this game did deliver a decent post-game story to follow.
You saved the region. You met the legendary Pokemon. Now you have the Master Ball and it’s implied you can go off and get your featured legendary doggo. Fantastic! But once you make your way into the Slumbering Weald... these guys show up. Oh, and Hop is there moping. And Sonia shows up too, for some reason.
But these guys... These guys were arrogant little jerks from the beginning. And it makes sense once you learn they’re a part of Galar’s royal family - the descendants of the people who supposedly stopped the Darkest Day from happening and saved the region. Of course, now everyone knows that’s not true, and they’re pissed about what this means for them. Their family isn’t anything special. They aren’t anything special. Their status and positions have been taken away and given to Pokemon! It’s insulting to them! (Though they still have a loyal following.)
So what do they do? Pumping Zacian & Zamazenta full of Dynamax energy and causing them to wreak havoc will absolutely turn the people of Galar against them! And the cost? Eh, they don’t much care. As long as the legendary Pokemon look bad and they’re able to retain their status.
Of course, their plan backfires, and in true benevolent legendary fashion, the one legendary they do manage to overload with power does its absolute best to avoid hurting anyone. It’s a touching little story to go on. And what’s more? It actually makes sense! In fact, I would have greatly preferred this story as the main one focused on, rather than the hot garbage we got with Chairman Rose! My only gripe regarding the new story is how ridiculous these two princes are... Really Gamefreak? Swordward and Shieldbert? And that hair?? Do you have no subtlety anymore?
But as for wrapping up the old story... things still fall a bit flat. After the legendaries are calm again and you have your version’s pup, you go after Hop. And he is accepted by the other legendary in the duo. Considering everything he went through to try and get the sword/shield back just now, as well as his concern for and efforts to calm down the legendary, it’s understandable. He’s proven himself in their eyes. But then... he goes and decides to become Sonia’s assistant and work towards being a professor.
How did that happen? Why did it happen? There was no buildup in the slightest before this decision, and it seems very out of character for someone like Hop. He’s not technically minded. While he takes a mild interest in the legends of his home region (who wouldn’t when they’re that fun?), he doesn’t seem interested in doing any actual research. And now that he actually owns a legendary Pokemon, you would expect him to double down on his rivalry with you or at least aspire to do something more... heroic? Exciting? Why would a legendary Pokemon want to hang around when you’re not going to be utilizing them at all?
This extra little story is over very fast. Not only that, but everything you do pertaining to the story is done without having to struggle through a route or many other additional challenges. (Hey, a lot like the main story. Lack of travel/drawn-out struggle leads to pacing issues.)
Additionally, there are no new places to explore after the main story. Which really, REALLY sucks. Every Pokemon game has had more to see afterwards. Kanto had Cerulean Cave. Johto had an entire additional region, plus Mt Silver. Hoenn had lots of legendary Pokemon homes open up to you, plus the Battle Frontier in Emerald. Sinnoh had the entire Battle Zone. Unova had several towns and routes blocked off. Kalos had it’s own last town as well as a couple places you could go for legendaries, like Mewtwo. And Alola had an entire half of Poni Island. Galar has... nothing... Everywhere you can go in Galar, you will have access to before the Championship battle with Leon is over. And that’s a crying shame. They seem to be trying to remedy this with the DLC coming out, but that’s a whole ‘nother can of worms. I’ll get into that later. First, there still something else I want to talk about...
Dynamaxing and Gigantimaxing
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I get why this exists. I really do. Every single region has something that shakes up the way battles are done. Whether it’s more technical, statistic-based changes or something much more obvious. Hold items, double battles, tag battles, triple and rotation battles, Mega Evolving, Z moves, blah blah blah. We all know about that stuff, right? Each of the newer regions has some gimmick to go along with it. This is the Galar version. But unfortunately... when they implemented this change, they decided to get rid of the much-beloved Mega Evolutions entirely.
Now I could understand why they would do this with Z-moves. Dynamaxing is essentially the same thing, with the addition of more HP and the flashy, massive size of Pokemon to go along with it. Though it is disappointing, it’s not really a net loss.
But Mega Evolutions on the other hand... Those were something special.
Mega Evolution could have, potentially, coexisted with Dynamaxing. All it is is making the Pokemon bigger after all, right? A bigger Mega Evolution is doable.
But then the Gigantimax Pokemon come in... and thing start to make less sense. Basically, they made more Mega Evolutions, but named them something different. Why couldn’t they simply be more Megas? People LOVE Mega Evolution Pokemon! No one would have been mad at this! Except the people who, rightfully, say Charizard gets far too much attention. Three Mega Evolutions is a bit much.
But even then, if you’re so insistent on Gigantimax Pokemon being a separate beast entirely, then there’s STILL a way you can make Mega Evolution work in tandem with the new system.
Simply make Gigantimaxed Pokemon a Dynamaxed form of a Mega Evolution.
Okay, I know that was a mouthful and possible hard to wrap your head around, but imagine with me: You’re in a battle. You Mega Evolve your Pokemon. It’s stronger now. But you’re also in the position where you can Dynamax. You do so, and... instead of getting a bigger Mega, your Pokemon changes form a second time. So for example, let’s say you have a Charizard. Mega Evolve it. It is now a Charizard X/Y. Now Dynamax it. It is now the unholy lava abomination you see when you battle Leon. If you had not Mega Evolved beforehand, then it would have grown into a normal, everyday Charizard, But Bigger. 
This also takes away a completely arbitrary restriction - that not every Pokemon of a species can Gigantimax. I’m sure everyone knows by now, but let’s go over it again.
You have an Alcremie. You raised it from a Milcery, evolved it with your favorite Sweet, into your favorite flavor, whatever. Maybe it’s one of the strongest contributors to your team. But when you Dynamax it, it does nothing but get bigger. Then you see Opal’s Alcremie and wonder - how can I get my baby to do that? Is there a special item it needs to hold, or some other requirement?
Nope. Your Alcremie just isn’t good enough. It will never Gigantimax, because it was never capable of doing so in the first place.
With Mega Evolution, there is no limitation. You simply need to give your Pokemon the matching Mega Stone for its species and it can Mega Evolve, simple as that. you don’t need to find that certain special creature, when you already have a perfectly good teammate you’re attached to.
What’s more, Mega Evolution could be performed any time, anywhere, in any battle. Dynamaxing and Gigantimaxing is extremely limited to the Power Spots. Keeping Mega Evolution in would have lessened the disappointment of not being able to use the new mechanic casually. This was something that was heavily advertised when the game was first released, and to find out it’s so limited... I think it left a bad taste in a lot of fans’ mouths.
The DLC
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Now... on to this... I’ve touched on this before, and I’m sure everyone can tell.
I am not happy.
First, the financial aspect. If you are going to charge $30 for a two-part expansion, make it apply to both game versions. This may not mean much to casual players, since they likely bought only one copy of the game. But to people who bought both, or share the two copies with family, this is a massive slap in the face. You would have to pay double, for the same content, so both versions are updated. That is a low, low blow.
Now, the Pokemon. I’m glad they are introducing new Pokemon (most of which seem to be Galarian forms or new Gigantimax forms), but there seems to be little reason why they held off releasing them in the first place. Legendaries, I understand. Others, not so much. And the over-two-hundred Pokemon that are being reintroduced isn’t something that should get a pat on the back. They’re fixing their own mistake. They shot themselves in the foot and now they’re trying to say “Oh look! We’re improving things! This bloody hole is going to be healed now! How great are we?” The only saving grace to this for me is that the Pokemon being reintroduced will be available to everyone (to transfer or trade over) via the free update mentioned before. And even then, there are still Pokemon missing!
The new areas now. While we have seen snippets by now, there has been nothing really definitive to go on. These new areas will be in the style of the Wild Area - that much has been made clear. But that makes me exceedingly nervous. Will they be empty, devoid of NPCs? What will there be to do? Just how big are these areas? If they are, in fact, exactly like the Wild Area... I am going to be deeply disappointed. Aside from battling/catching wild Pokemon and gathering items, there is very, very little to do in the existing Wild Area. But at the same time, if the area the DLC gives us is too small, everything will feel sparse and rushed, just like the story of the game.
Speaking of story, we aren’t really given anything meaningful about the DLC’s story, either. We were vaguely told that the two separate locations will be focused on the themes of ‘Growth’ and ‘Exploration’, and we were introduced to a small handful of characters that will be central to the story, but that’s about it. You’re training in the Isle of Armor, and you’ve been enlisted to explore the Crown Tundra. That’s all we know. Literally anything could happen. And that, again, makes me very nervous.
Gamefreak have said these DLC are supposed to take the place of the story changes a third game would make. But in this instance, I seriously believe Sword and Shield would have benefited from a second pass. Much like Ultra Sun and Ultra Moon had the “Good Ending” over Sun and Moon, I think a follow-up game could have amended a lot of the issues I’ve laid out. Though I couldn’t say if Gamefreak would have actually committed...
The biggest thing to me here is that... this is not necessary. At all. I feel as though these new locations, as well as the new stories, should have been included from the get-go in the base game. For free. Of course, if the scope of these stories is on par with the main storylines of Pokemon games, I can understand. But if it’s much smaller... I just can’t condone this.
It is a blatant cash grab. One that I can find no excuse for whatsoever. This game, and most everything that has come of it, has been such a dumpster fire that it has drained my love of Pokemon and left me with nothing but anger and a deep, dark disappointment. Gamefreak can do better. Nintendo can do better. I know they can. And I am willing to wait for good content.
They’re just not willing to give their fanbase the time to make that happen.
And speaking of blatant cash grabs...
Pokemon Home 
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Pokemon fans have been wanting a cloud-based Pokemon storage system for years. At least, that’s what I’ve heard. But compared to Pokemon Bank’s YEARLY fee of $4.99, Pokemon Home’s premium fee for the same amount of time is quite shocking at $15.99 a pop. 
So what in the world went wrong here? Why is that price justified? While others have tried to explain it away by listing off all the different features, I say it’s not justified at all. And I’ll detail why below.
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You see these graphs? Both of these contain all the points I need to make. And I’ll explain exactly why.
I’ll start from the top of the list and move down.
Transferring Pokemon is only available if you pay money for it. That means that if you want to get the additional Pokemon returning with the DLC releases, you either have to pay for the DLC or you have to pay for Pokemon Home. While transfer between games used to be free, that changed when Pokemon Bank was released. And while many people were understandably upset, the low price and additional storage space that Bank provided was enough for me to accept the change. Pokemon Home, on the other hand, doesn’t deliver enough for its price. It doubles the storage capacity Pokemon Bank had, and it introduces Room Trades. Which, honestly... don’t sound very appealing.
The number of Pokemon that can be deposited for free is... thirty. A single measly box worth. This may be enough for some people, but this, plus the box space in a copy of Sword/Shield, is not even enough to make a Living ‘Dex (if you want to include every different form of Pokemon. Otherwise it’s just barely enough). Not that you could make a Living ‘Dex anyway, with so many Pokemon still cut out. But back to the box capacity. For transferring only, this number might have been okay. But for storage purposes, this is only half a percent of the 6,000 potential Pokemon you could store if you paid up. Not even 1%. It’s 0.5%. It’s outrageous.
Wonder Trades, GTS trades, and Room Trades I’ll do together. For these features, I have little problem with the way they’re set up. The additional slots for trading are actually useful, and it makes sense to put them behind a paywall. This, I would be willing to pay for. Just not pay so much. Especially when this feature was taken out of the base game in the first place. Since the GTS was first introduced in Gen 4 (Sinnoh), it has been a staple of the game and a vital tool for completing the Pokedex, especially if you have no one to trade with in person. Many people were surprised and upset to find that the only trading function left in the base Sword & Shield games was the Surprise Trade, which is essentially Wonder Trade with a new name. However, while it is a little reassuring to have these features free to use, there is still a major limitation. It can only be done on the mobile phone version of Home.
This is something that has never existed before. You have never needed any device other than your gaming console. And to not have trades available in the Switch version as well is completely absurd. How do they expect children to use this? While tablets and smartphones have become more and more common, I doubt the vast majority of children have a device that is purely their own. They will have to nag their parents to download the app, and then further pester them each time they want to trade. Why not have that a part of the Switch version in the first place? It would be much more streamlined. I understand the practicality of having a Home app - I really do. It makes moving from Go to Home easier, I’m sure, and you now have added mobile usage when your Switch is out of range of an internet connection. But blocking features from the Switch makes no sense whatsoever.
Continuing on to the Judge function. Again, this was a feature that was removed from the main game. Not only that, but this time it is locked completely behind the paywall. When this feature came out just last generation, many competitive breeders were ecstatic. They no longer had to jump through hoops to determine that there was a Perfect IV baby in the hundreds, sometimes thousands of eggs they just hatched - they could see it right on the screen. And as a casual player, it was cool to see how many breedjects I ended up with. But it seems Gamefreak gave us a taste of a very good thing, then yanked it away, like candy from a baby.
On to the second chart. I already talked about the trading limitations, so I’ll skip over that. And it makes sense that moving Pokemon from the Switch games would be Switch Home exclusive, in addition to receiving Battle Points. There is nothing on your phone that can make use of BP. However, there are more phone restrictions that make no sense. Why can’t you receive Mystery Gifts or check Battle Data/News on the Switch? It’s certainly capable of it. Mystery Gifts in particular are another frustrating problem on par with the trading issue. The other two features I wouldn’t mind being mobile exclusive.
All in all, Pokemon Home is another hot mess for Gamefreak and Nintendo.
Conclusion
I know I’ve been rough on this new generation. Arceus knows I was pretty brutal, especially where the story was concerned. But that’s only because I know they can do better. Up until this point, we’ve been given some games that were downright masterpieces. I am highly disappointed in the creators, and I hope with all my heart they listen to their fans and do better going forward. Even if that means we have to wait a little longer.
What’s more, I seriously hope they don’t continue to financially extort their market. Charging this much for something so rushed and poorly executed is an insult. And if it continues... I’m afraid of where the Pokemon franchise may be headed.
That’s all. I’m sorry if I stepped on some toes here, but these are all my honest opinions. I hope that some of these things have validated others’ feelings, too, and perhaps that people look at some of these issues in a new light.
PS, I’m sorry for any abrupt tonal shift that might be seen between the “Characters” and “Post-Game” sections. I had to stop writing to go to bed, but then I didn’t get around to finishing until nearly a month later.
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inikavulpixelreviews · 5 years ago
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New Game Special: Let’s Talk About Pokemon - Sword and Shield
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Just as a warning, this thinkpiece WILL contain minor to major spoilers of the newest games.
So. Sword and Shield, huh?
While the Pokemon reviews themselves might not be starting for a while just yet, I think these games and the little discourse that comes with them warrants a little “introductory” thinkpiece to drop my thoughts and hot takes out there. I've played all the way through Sword, beaten its postgame epilogue, and am currently working on a Living Galardex.
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Honestly? As flawed as it is, this is the most fun I've had with Pokemon since Black and White. No way I would call it better than BW, or even my second-favorite game HGSS. But it was far more engaging than the Gen 6 games and its ideas felt like a far better way to “revitalize what is familiar” than Sun and Moon did. The Wild Area is a wonderful addition I want to see expanded on tremendously in future games. And I mean like. Almost every route should be a miniature Wild Area in and of itself.
So yeah, I've had a lot of fun with it. It's not entirely scratched the itch that I've been feeling about the Pokemon series taking a serious overhaul to its mechanics (more on that in a bit). And like I said, its flaws are very apparent. Graphically it's still not caught up to modern games, and it's still very much a Pokemon game anchored down by conventions that have been with the series since the very start. And online interactions leave a lot to be desired. The story is back to a much more simple structure, which is a shame since there's a handful of really good characters present between Bede, Hop, and even the game’s main villains that all had a lot of potential. I would love to see them in a story that was handled with the same finesse as Black and White.
But in the end? I did enjoy it quite a bit. A solid 7/10 from me. But with the little micro-review done and over with, we're gonna move onto the two bigger points I'd like to drop my thoughts on.
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The Pokemon Themselves:
I mean, what else would it have been?
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While Gen 8 is one I wouldn't say is in my top two favorites or anything, it's still very solid and has a lot of fun Pokemon within it. Without giving a ton away, and since I've posted this publicly already, here's a first brush tier list of what I think of em. Though Gigantamax form are missing obviously, and some Pokemon are just not here. For some reason, it's hard to find one of these tier lists with all the new Pokemon on it. Just know that Skwovet and Greedent are around C-range and Galarian Stunfisk, Darumaka, and Darmanitan would be in A.
These can change with time of course, there's quite a few Pokemon that my opinion has changed on once I've examined their design more closely. Yeah, leaning a lot more into the positive! I think Gen 7 edges out just BAAARELY ahead, but 3rd place behind the greatness of Gens 5 and 7 is not bad at all! All that really holds it back are some lackluster cover-legendaries and, tragically, the lack of any new Ultra Beasts.
Figuring out an order to cover these in is gonna be a thing. I'd rather cover new the lines in their entirety, but because some new Regional Variants evolve into entirely new Pokemon, it's puzzling to figure out where they aughta go! In the end, I might go in the order of covering Regionals with no relation to new Pokemon first, then Gigantamax forms, then go through the 810 to 890 in order, plus whatever Galarian forms are related to new Pokemon when they come around.
I’d still say reviews will likely not start until 2020. I’d obviously wanna wait until the official artwork of all the Pokemon in a decent resolution would be available, plus I’d like to put a bit of extra oomph into these reviews. I’ll save what exactly I mean by that for when I start the Gen 8 reviews proper.
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But of course, Sword and Shield isn't all sunshine and rainbows. As I'm sure any Pokemon fan has heard, in the middle of this very year, Junichi Masuda himself came out on E3 with the very unfortunate announcement that Sword and Shield will be the first games in the series' long run to not feature every single Pokemon. And indeed, that this will very likely be the standard for all Pokemon games going forward, electing to chose different Pokemon that are best suited to the theme of the region, and all others will be completely incompatible. Fans didn't take this news lightly, to say the least.
And I've thought about it long and hard on my own time, occasionally listening to what others had to say about the matter. Which of course, brings me, the person who mind you hasn't bothered trading their team to the most recent games in a LONG time BUT also had their top favorite Pokemon of all time axed from the Galardex, to my own hot take, gulp:
How badly do we really need the National Dex?
Okay, before I get into it any further than that, I wanna preface this by saying if you're one of the people that are genuinely upset about the National Dex cut, I understand. If you don't think Sword and Shield are worth buying because of the National Dex cut, it's your money to do with what you please. If you think Pokemon from this point forward won't be worth playing anymore due to the possibility that it will never feature every single Pokemon ever again, I totally get it. I'd be a fool to deny that there's a lot to be upset with Gamefreak with at the moment. But I will rather boldly make the statement that, after all the consideration I've done over the last few months, the Nation Dex has been a long-running mistake that should've never happened and the very concept of having every single Pokemon in every single game should've died when Gen 2 ended.
While I have taken its presence much for granted over the years, since it had been such a matter-of-fact thing. Of course every Pokemon would be in every game, why wouldn't they be? Turns out, Gamefreak's insistence on making sure all Pokemon are present for every game could very well be a root for a good chunk of the series' problems, both in the long run and recent.
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Implementing the entire Pokedex, for one, is a huge waste of resources and time. People have already proven that putting in the Pokemon themselves doesn't take too long; modders have already stuck their favorites not in SwSh into the games and they are more or less fully functioning (albeit with the need to program your own moves and stats onto them). But to take that as evidence that maintaining the Nat. Dex shouldn't be a problem would be fairly disingenuous. For every single Pokemon, form, ability, move, and whatnot that they add to the game adds to an ever-inflating problem in terms of Pokemon's scope. With how many combinations of Pokemon, moves, abilities, and held items there are, I can only imagine that making sure no catastrophic game-breaking bug is going to happen in-battle due to an extremely and stupidly specific interaction is a QA nightmare that eats up far more of the work force’s time and energy that could be better spent... literally anywhere else.
And all this for what? So that a small and ever-shrinking minority of the fanbase can fulfill the increasingly difficult if not outright impossible dream of catching them all. Especially given how many of said Pokemon are only obtainable during a limited time. Not to mention how you are required to own multiple games to catch them all at this point. And there's obviously FAR too many to reasonably pile into a single region. The other side of that particular coin is the opposite; the people that usually only bring over anywhere between 2-16 favorites. Even that, as much as it is understandable to be upset that Cacturne's biggest fan won't be able to have their favorite Pokemon in the newest game at all, is so much commitment to a relatively tiny part of the game.
...Which is a real shame, since the very existence of the Nat. Dex has only encouraged the deep rut of series stagnation the franchise has suffered. Most if not all other major RPG franchises have had the room to experiment and do major mechanical overhauls because they never have to worry about whether or not the most recent title is reliably compatible with previous entries in their respective series. Because Gamefreak has been so insistent that every Pokemon, move, ability, and item has to be present in all future games, it's lead to a bigger issue in ensuring that everything functions the same way it did in previous games (barring tiny changes made to numbers more than anything). Meaning even the most recent games in the series have been bound to game design decisions made in 1996 on the goddamn Gameboy. Because of Gamefreak adamantly making sure EVERYTHING can function in future games now and forever, the franchise has not been given the room it needs to properly evolve or have a major update to its battle mechanics. For every new major mechanic that's added to the game, they would have to go back and ensure that it works with EVERY Pokemon, their alternate forms, and whatever moves they all may learn. And all the other major mechanical features in the battles. Is it any wonder that it was only twice that an entirely new feature was added that drastically changed the way battles played out? Only twice! Once when Held Items were introduced in Gen 2 and again when Abilities were introduced in Gen 3. There's been other, comparatively tiny updates here and there (The physical/special split in Gen 4, The streamlining of the battle system and the Pokemon themselves finally being animated in Gen 5, etc.) Is it any wonder Mega Evolution only effected a select handful of Pokemon? Or that Z-moves were a feature that affected moves more than they did the Pokemon themselves?
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If you chop down the number of Pokemon to say, 400 or so per game, it would be considerably more reasonable to experiment with each new title. It's disappointing that this couldn't be evident in SwSh itself (though I would attribute a lot of that game's problems to questionable mid-development decisions). I personally would just hope the backlash has them listening to the criticism but not take it so much to heart that they backpedal entirely. Otherwise we'll just wind up neck-deep in the first problem again. I really want them to commit to this because it feels like there's a golden opportunity to make a truly modernized Pokemon game.
(A bit of a side-note, but I’m also noticing that now that the Pokedex is down to a much more reasonable number, a lot of people, myself included, are actually attempting to complete Galar’s Pokedex.)
NOT TO MENTION that it'll free up opportunity to make more new Pokemon. A lot of the reason recent gens have slowed down in Pokemon numbers is simply because the the National Dex was getting too big. Now that there's no more National Dex, perhaps we can start having generations of 100+ Pokemon again? In fact, I think SwSh would've been all the better had they pulled another Gen 5 in conjunction with the natdex offing to say that Sword and Shield will ONLY have 200 or so ENTIRELY new Pokemon, and not a single returning one. Fans would've still gotten upset, but the prospect of a game with ONLY new ones in the form of a soft reboot would've gotten people excited to see a sizable generation again. It'd also have shown a bigger commitment to making up for the lack of a National Dex, even before large gameplay changes would be made. (Although again, who knows how plausible that would've been given the implications SwSh had a rocky development)
Could Gamefreak have handled this mess better? Absolutely. I love what y’all do but I’ll give brutal honesty when I feel it’s warranted; they have been ultra trash about communicating with the fans correctly. Between citing “to make high-quality animations” as a reason for the Dex cutting as if you wouldn’t have expected every single animation in the game to be under heavy scrutiny as soon as you said so. Plus rather tone-deaf responses to the backlash. Something that should’ve been communicated was a reaffirmation that this decision was made for the betterment of the series’ longevity, and that it’s a choice that would make the series better in the long run (Even then though, that sounds like admitting SwSh aren’t as good as they could’ve been. And I doubt PTC would ever let anyone at Gamefreak say anything like that.)
This next point is just a personal one more than anything, but it’s a lot better of a solution than the other thing I was fearful might happen at some point: a hard reboot on the National dex. As in, most if not ALL Pokemon get permanently booted from the series and they start over, only keeping a select few. At least with this, so long as they prioritize Pokemon that haven’t been featured in a regional dex in while, I’m all for it. Friggin CHARIZARD aside, the Galar Dex feels like it has a healthy balance of fan favorites and niche Pokemon as far as returning ones go, which is good.
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And of course, the Nat Dex isn't the ONLY problems in the Pokemon franchise. For one thing, I'd love it if this annual release schedule just stopped right the hell now. It's hardly a secret that crunchtime because of Pokemon game development is a huge problem at Gamefreak, all because of decisions most likely made by Nintendo and The Pokemon Company, though I'm sure some blame can be shafted on GF upper management as well. It's literally as easy as making the supplemental media stop being so caught up in doing the exact same thing the main series is doing. In fact, I wouldn't be surprised if the recent anime arc being “Globetrotting with Ash” is a move to distance the anime away from the games so the two don't have to be so coincided at all times. Like, Pokemon can literally do anything and make money off it. Why arbitrarily chain down the main series to a tight one-generation-every-3-years deadline.
Also Gamefreak REALLY needs to expand its workforce. There's evidently only 150 or so employees who natively work for Gamefreak, in which they have to rely on a lot of freelance work. Even so, that's a tiny work force to be working on a game that should be, by all accounts, treated with Triple-A game quality.
And again, let me just say that as much as I genuinely believe that the removal of the National Dex will be better for the series in the long term, nobody is wrong for being upset about it, and nobody is wrong for deciding they don't see the games as worth buying anymore. It's not your fault that Gamefreak made a promise to all of its players that they wouldn't be able to keep forever. And it’s certainly understandable to be upset given the very marketing has trained us to get very emotionally invested in these fictional animals. Like, as much as I saw this day coming, my first gut reaction upon hearing the news was genuine shock. And a slight tinge of disgust that Zorua, my top favorite of all time, could very well not be in the first home console main Pokemon games. At least until I realized “oh wait, I limit myself to only using new Pokemon anyway.”
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And obviously this is by no means a guarantee that Gen 9's games will feature massively sweeping changes that fix all the shortcomings of the battle mechanics and will feature the vast Breath of the Wild-esque open world experience that fans have been clamoring for and 250 new Pokemon (plus 75 regional variants!). Gamefreak has been conservative enough about Pokemon to have landed themselves in this problem in the first place. Just forgive me if I hold onto even just a little bit of cautious optimism for the next games.
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sunset-spring · 5 years ago
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Hi again. I wanted to ask you another question that I'm a little afraid to ask, but I've noticed you're a big Pokemon fan so I was curious as to what your thoughts are on the National Dex controversy. I've felt that Nintendo's arguments for not including every Pokemon in the game have made sense, but everyone is tearing apart their game even though it hasn't come out yet and it's all felt very unfair to me. Especially since their reactions have been so extreme...
I feel like the National Dex thing is an understandable disappointment, but the reaction has gotten so extreme that it’s ballooned away from most of the reasonable complaints I’ve seen raised about it.
In terms of how it effects gameplay, I personally don’t see it having an extremely detrimental effect on how the game is played. Reasons I’ve seen from disappointed fans have been for three reasons, at least that I’ve seen:
Emotional attachment to a pokemon, most likely a favorite, that a player wants to bring with them to the new region.
Having a player’s entire roster of competitive pokemon for VGC.
A player a living dex they worked hard to complete for past games, made up of the entire pokedex with all 800 pokemon for completion sake. 
All of these points are understandable, and these certainly aren’t the only points (I’ll get to others later). But there are a few flaws to these arguments when used as the basis for the entire case of this being an incredibly game breaking decision. They might be deal breakers for a lot of people, which again makes sense, everybody is looking for something different in their pokemon experience. But it doesn’t destroy the playability of the game overall, and doesn’t guarantee that the game will be terrible.
First, wanting to bring your favorite pokemon to the new region. It’s understandable; as many have stated, “Every Pokemon is someone’s favorite.” But when it comes to actually using them during the game, there are a few problems. 
Pokemon has always had a system in place via badges and other progress markers that bars the player from using pokemon above a certain level. That way the player can’t just breeze through every battle in the game by grinding or using a pokemon transferred in at a higher level. As a result, if you have a pokemon that you’ve had for multiple generations, it’s likely going to be at a very high level from being used so much. Therefore the only time you’ll get to use that pokemon is in the post game. And that post game is only going to be something that keeps the player engaged for so long. Even if the post game is incredibly good, it is still a much shorter portion of the game that will only keep players’ playing for so long. And if you’ve already spent the entirety of the main story with a new team of pokemon, a player will likely have already grown attached to those pokemon as well and will likely keep using them in the post game as well. So at that point, it’s more likely that they’ll just be sitting in a box for the majority of the game.
Competitive has some more weight in criticism, as there is a possibility that some pokemon could be cut that cause some competitive team build to be excluded. However, in terms of how many pokemon are competitively viable out of all Pokemon, I don’t think that many competitively viable ones will be cut. Mostly because when there are over 800 pokemon, I doubt that the competitive viable ones are the majority. There’s likely a lot more in the majority that aren’t usable that will be trimmed down. In interviews, one of the reasons given was to balance competitive more evenly. 
There’s certainly reason to question whether the results will be satisfactory, but when it comes to balancing it’s tricky business in general. Because competitive play isn’t the only aspect of the game. They’re also trying to create a setting for the game that is organic and immersive. It can’t just be competitively viable, because as stated in the first point “Every Pokemon is someone’s favorite.” So if they only catered pokemon in the game to competitive players, that’d exclude a lot of pokemon that other players enjoy. So there’s not necessarily a good compromise to please both of these sides.
And finally, what I think gets to the heart of the decision of limiting the dex for me, the National Dex itself and the living dex. It’s frustrating that those who’ve put in the effort to maintain a living dex, because that’s a heck of a lot of work. There’s over 800 pokemon, and as of recent interviews with Masuda, there are now 1000 unique forms and models as of Sword and Shield. 
But that’s why they chose to limit it to only the Galar Dex in Sword and Shield. That’s a huge amount of Pokemon to expect every player to catch. They discussed in these same interviews that they were considering limiting the dex in Sun and Moon as well, which I believe is why they chose not to include a National Dex in the Alola region. While players who are willing to go through the trouble of maintaining a living Pokedex is great, having that as an in game goal, even if not necessarily required, is a hugely daunting task to expect a lot of players to complete. And as they continue to expand the pokedex with new pokemon, that’s only going to become more challenging and more alienating to players who haven’t already been doing so for every generation. And even if it’s not an in game goal to complete the national dex, the number of pokemon has reached a number where it’s not very feasible for players to use all pokemon in one game, even via rotation of teams in the post game. There’s just too many for it, and it’s likely that by the time someone has a new game will be coming out and expanding the dex even more. So there’s no reasonable time frame for someone to use every Pokemon without a majority of them just sitting in the box most of the time.
Debate as to whether it’s possible at this point to include all pokemon in Sword and Shield with the power of the Switch has persisted through the community, including discussion of development time and whether a delay to the game or patches would alleviate pressure on Game Freak so they don’t overwork. And those are all valid and important discussions to have; the game industry has a problem with overworking employees and discussing how tight a schedule Pokemon is on with it’s timed releases of multiple products - merch, Trading Cards, the Anime - could be putting pressure on that should be addressed. 
But while those discussions are important, I feel it also misses a very large point about the decision. It isn’t necessarily about having the ability to put everything in the game right now. Even if they do, this is still going to be an issue for future games, especially any time they have to change systems going forward. This is and always has been a long term issue that Pokemon was eventually going to have to face by the very nature of how Pokemon is as a game. A delay or patch to Sword and Shield to include everything right now wouldn’t be anything more than a bandage on that problem. So they decided to rip that off now to get it over with. 
However, there are also some other genuine critiques that I will agree with and bring up. And the biggest one that I think contributed the most to why the controversy became so big in the first place, at least to me, is Pokemon HOME and it’s advertising.
Because of how they chose to market Pokemon HOME as a way to transfer your Pokemon up to new games with Sword and Shield as the primary examples (because they’re the only ones currently available), that made the news of the transfer being limited to the Galar dex very jarring. Especially when we have so little information about how Pokemon HOME will actually work. 
There are a few counter points to this, such as how the release of Pokemon HOME will be well after the game’s release anyway. Not only that, but it’s also been hinted that there may be some gameplay features to Pokemon HOME as well, so it isn’t just a payed storage system. That way if pokemon are transferred, they won’t just be stuck in limbo if they aren’t in Sword and Shield. But the timing and advertising of Pokemon HOME is still an issue, as well as still not having a lot of new information revealed about it after this reveal. This could be relieved once more information comes out, and I think the sooner they do, the better.
So overall, while disappointment is absolutely understandable, I don’t believe that this one aspect of the game being changed is going to have such a big impact to be what destroys what good the game had before this was revealed. And the extreme reaction that it’s gotten feels like a bit of an overreaction. Being frustrated or believing it’s a bad decision is one thing, but I don’t think I’ve ever seen a reaction this largely negative in reaction to something Pokemon related in… ever, in all honesty. 
And whether it’s a decision you agree or disagree with, it’s just a game. I don’t think it’s worth so much discourse in the grand scheme of things. This is one decision that Game Freak let players know about well in advance. They didn’t wait until after release or way later like other game releases from other companies. They let people know ahead of time. So if the lack of pokemon is a deal breaker, people can cancel pre-orders and whatnot. And based on everything we’ve seen - from the Wild Area to the new pokemon and so many other features - they’re trying to make a good game. Again, it’s ok to be upset by it, but I don’t think the amount of rage this subject is getting is worth it.
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sage-nebula · 5 years ago
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Scrawlers you’re not gonna leave the fandom are you? I know a lot of people who are dropping Pokemon altogether because of this National Dex fiasco, which is really upsetting. Personally even though Pokemon’s main games have been in a slump lately I always stick with this franchise in the hopes that things will turn around but I know not everyone is that optimistic. I’d hate to see you leave because your passion for these games something I’ve always loved but it’s your choice in the end.
Your timing for this ask is spot-on because I was just about to make a post about it, haha.
Short Answer: No, I’m not going to leave the fandom.
Longer Answer:
Pokémon is not just a fandom for me. I usually express this through two separate jokes (“Pokémon is a way of life” and “Pokémon is my past, present, and future, Harry Potter”), but I honestly mean it in all seriousness. I have loved Pokémon for 21 years. Pokémon helped me overcome bullying (though my fists also did that) and make my first friends (my fists weren’t involved here) in elementary school. Pokémon was my go-to escapist fantasy during the hellish life I had in my childhood and adolescence due to parental abuse at home. I bred my arcanine so that my platonic soulmate would have a way to still be with me even after her death. Of course the arcanine is not the same as having the real, breathing dog, but it’s the best I can do with what I have. The original Pokémon overture brings tears to my eyes every time I hear it. It’s the one fictional world I would want to live in, without hesitation.
That isn’t something I can let go of, or leave behind. Pokémon is way too special to me for that. It’s not something that I could replace with another monster series (hence why things like Yo-Kai Watch hold no appeal to me), or another game series. The idea of dropping the Pokémon games forever from here on out is painful to me. I pass on lesser Zelda titles all the time if they don’t look like they’ll be fun or interesting. I do the same thing with lesser Sonic titles. But Pokémon? The fact that the Let’s Go games were main series games that were such trash and that threatened in ruining the main series forever (which it seems they’ve succeeded in doing since no one listened and everyone bought them new anyway) upset me deeply. For the first time since 1998 I didn’t buy a main series Pokémon game. Sure, I saved $60, but it really, really hurt and upset me that I couldn’t be excited at the launch of a new main series Pokémon title. To be fair, I wasn’t excited for Ultra Sun / Ultra Moon either, but I still bought and completed Ultra Sun because at least it didn’t carry the threat that if it sold well the rest of the franchise would be negatively impacted. Let’s Go Pikachu / Let’s Go Eevee did carry that threat, and have now made good on that threat, and so I skipped them to do my part to try to save the franchise that I have loved with all my heart since I was eight years old.
But I alone wasn’t enough.
Masuda Junichi has given several different reasons why the National Dex won’t be in Sword / Shield, but every single one of them is nonsense. 
“We don’t have time,” he says, but not only would no one mind if the games were delayed if it meant making them better, but they could always patch in non-Galar pokémon later, and everyone would be fine with that since Home won’t be released until some time in 2020 anyway. 
“We’re making all the models unique and over 800 is too many,” he says, but:
Scorbunny’s kicking animation is the exact same as Buneary’s (pretty sure it was Buneary; maybe it was Bunnelby, but still)
The models they created for X / Y were future-proofed, meaning that they were already fully rendered 3D models that just weren’t being shown in the highest possible resolution on 3DS. They don’t have to remake models for all the old ‘mon, just the new ones.
They have walking / running animations for every single pokémon through Alola that they just haven’t used, meaning that so much of the work is already completed.
They could just upscale pokémon for Gigamaxing, and could have done the same for the Totem Pokémon in Sun / Moon, but apparently they don’t know how to do what is honestly a rather simple thing to code because they chose instead to make brand new models for the Totem Pokémon and likely the Gigamax one, and also created brand new models for NPCs for completely unnecessary reasons (e.g. they made a brand new Lillie model for every area she appeared in, which bloated the amount of models in the game for no goddamn reason), something which was found in the Sun / Moon datamine. If there is a lot of work to be done, it’s because Game Freak is purposefully choosing to work harder, rather than smarter. All this, despite the fact that they hired a programmer specifically for consoles about two years ago.
“We care about game balancing,” he says, but not only has Masuda in particular been adamant about killing off the competitive scene (removing things like the Battle Frontier because he thinks players will find it to be “too hard,” removing EV training from Let’s Go, and so on), but the only reason why having certain old pokémon in the game would throw off game balancing worse than in previous gens is because the Galar pokémon have stats that are just that bad, which spells bad things for competitive play in these games anyway. These games which, mind you, were supposed to be for us, the core players.
“We want to stick to a regional theme and will pick pokémon that apply to the widest base of players,” he says, meaning that only popular ‘mon and Pikachu are likely to make the cut.
“Having 800+ ‘mon is very intimidating to players,” he says, which is what ties the blame back to Let’s Go and its sales. Let’s Go only had the Kanto ‘dex (+Meltan) because they didn’t want Go players to be intimidated by the large amount of pokémon typically available in a new game. Of course, we all knew this logic was flawed back when that was announced: If Go players would be intimidated by the national ‘dex in Let’s Go, how was limiting it there supposed to help them get used to it in Sword / Shield? Well, now we have our answer: Masuda never intended to give it back to us. He always wanted to limit it, because he doesn’t want the core players to play the games anymore. He only wants the Go fans to play.
Here’s the thing: The majority of my One True Team™ is already confirmed to be in the Galar ‘dex. Charizard, Arcanine, Espeon, Umbreon, Mimikyu, Kanto Raichu, and most likely Lapras are all going to be in. (I say most likely, because a Lapras regional evolution was in the leak that has been spot-on about things such as Nessa and Gigamaxing so far, so I would be very surprised if Lapras wasn’t in.) The only ones who are still up in the air for me are Furret and Midday Lycanroc. So the issue here is not what I personally am able to bring over. The issue is the principle of the matter.
See, here’s the thing: I’m lucky because most of my One True Team™ are pokémon that most everyone likes. Everyone loves Charizard. Everyone loves the eeveelutions. Mimikyu was a surprise hit. Arcanine, while less loved than Ninetales, is tied to some cool east Asian mythology and so is unlikely to be cut, and so on. But not everyone is in the same position I’m in. My best friend’s favorite pokémon is Scolipede. Her second favorite pokémon is Kabutops. How likely do you think it is those two will make it in? And if they don’t make it in Gen VIII, how likely it is do you think they’ll return for Gen IX? 
Every pokémon is someone’s favorite. For everyone that hates Trubbish or Vannilluxe, someone out there loves them. And to say that those people shouldn’t be able to bring the ‘mon they’ve raised for generations over to this new region, even eventually—and to double down and say that every single new generation will be like this from now on—is unacceptable. During the press conference that aired the week before the Pokémon Direct, they said when announcing Home that the purpose was to allow us to stay connected to the ‘mon that we’ve bonded with over generations. They know that there are those of us out there who have brought pokémon up ever since the Game Boy generations, and they want us to continue journeying with them. They made it sound as if we could use Home to transfer our pokémon to Sword / Shield, and now they’ve yanked that away from us. They’ve gone back on their word. They lied not only to their fans, but to their stakeholders, during that press conference, and if you were watching Nintendo’s stock around the time the Treehouse video was airing live, their stocks took a dive as a direct result.
And while this is the thing I’m most angry about, it isn’t even the only thing. They also announced during the Treehouse that they’re not only removing the National Dex, but that they’re also removing Mega Evolution in favor of Gigamaxing. This one actually does impact me directly, because I bred and raised my Charizard around the fact that I would Mega Evolve her into Mega Charizard X. I painstakingly hatched hundreds of Adamant Charmander. I EV trained her so that her stats would be perfect. I gave her a moveset built around ‘Zard X. And now, even if I can bring her over to Galar, I won’t be able to Mega Evolve her because the Key Stone and Charizardite simply won’t be available in the game. This, despite the fact that they have the assets for it thanks to Let’s Go. There is absolutely no reason to remove Mega Evolution when Mega Evolution’s assets are already available in a game on this system. There is no excuse. They’re just doing it anyway, because they want everyone to focus on their shiny new mechanic, and demonizing Mega Evolution apparently didn’t do a good enough job of that in Gen VII. (That said, they’re also removing Z-Moves, so apparently they weren’t too attached to those either.)
I just … I can’t support this. I cannot support any of this. It kills me. I feel incredibly conflicted, because there is a lot in Sword / Shield that I still am excited for. I love a lot of the new pokémon, such as Corviknight, Zacian, and Yamper. I like several of the new trainers we’ve seen. I think the region looks gorgeous. But I don’t want to give Game Freak and Nintendo money for any of this, because that will make them think that what they’re doing is a good idea. Just like with Let’s Go, where Masuda said that if those games sold well they would shape the next twenty years of the franchise (which they did, and they are), I don’t want to reward them for poor decision making.
So I’ve decided to buy Sword used. 
When you buy a game used through Game Stop or a similar store, the store gets every single cent. Nintendo and Game Freak see none of it. I still want to play these games for the features I like. But I do not, and will not, support Game Freak and their asinine decision making. So while I might not be able to get Sword on launch day (though we’ll see; I’ve seen used games in Game Stop on launch day before), I’ll be able to get it soon enough and play it in a way that just doesn’t support Game Freak or what they’re doing. I’m only one person, and as we saw with Let’s Go, my lack of sale isn’t going to be enough to stop the train wreck. But if the severe backlash they’re facing now isn’t enough to do it (last I checked, the Treehouse video had 13k Likes in contrast to 24k dislikes, and angry hashtags about this are trending in both the west and Japan on Twitter), then I want to contribute in any way that I can. I love this series too much to just passively support every bad decision Game Freak makes that lessens not only my enjoyment, but also the enjoyment of so many others.
So no, I’m not leaving. I will always love Pokémon. And if Game Freak and / or Nintendo decide to listen to the backlash and backtrack this decision—say, make a statement saying they’ll patch in all the rest of the pokémon later, and hopefully even give us Mega Evolution back—then I’ll happily go back to buying a new copy of the game on Day 1. But until then, I’m buying used from now on. They don’t deserve my money if they’re going to act like this. And again, I alone won’t make a difference, but if there’s one thing that Pokémon has taught me over the years, it’s that that doesn’t mean I shouldn’t try.
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crystalelemental · 5 years ago
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karnilla74 replied to your post “pikasweets replied to your post: pikasweets...”
I'm pretty sure they've confirmed that the national dex is never coming back
What I am choosing to take from this statement is that I was 100% correct and justified for my hatred of regional variants.  If the national dex is something they’re not even considering building up to, then that means regional variants are literally a one-time deal.  “Oh hey, we made Weezing great!”  Cool, how’d you do it?  “Well we made a regional variant that negates the abilities of everything else on the field!”  That...doesn’t really help base Weezing, but hey, cool!  Poison/Fairy is a neat typing too, it’ll be nice to have this available from now on!  “Nope!”  ...what?  “No, it’s just for this game.  The national dex is never coming back, and regional variants are unique to their respective regions.”  So...it’s... “Never coming back after this, correct.”
There’s no point to that!  What even make it?!  At least it if were just a separate Pokemon there would be any chance of its return, but no!  We’re gonna make variants and then never, ever use them again!  It’s absolutely ridiculous!
And I know, I know the whole argument about the national dex being gone.  “Every other monster catching and training game in the world rotates sets, why can’t Pokemon?”  And yeah, that’s fair.  But uh, did it ever occur to you that maybe the reason Pokemon stands head and fucking shoulders above their - and I’m using super big air quotes here - ““competition”“ is because they didn’t do that?  With any other game, you now have to wonder about whether your favorites are present or not, and if they’re not, you’re probably not getting the game.  This is something huge that is Pokemon’s exclusive niche.  “Gotta catch em all” may be an unofficial slogan, but it’s quite literally the main thing this series had done differently.  And they’re tossing it aside.  So now they have to compete with different metrics.  Do they have better graphics?  Well, everyone and their dog is comparing them unfavorably to Digimon, so no, clearly not.  Does Pokemon offer more interesting stories?  I think XY and USUM speak for themselves, but let’s not also forget that Digimon fans have been explaining how much more intense and impactful Digimon stories are than Pokemon since their inception, so clearly not.  Are they the only ones who do cute little creature things?  I’ve seen Yokai Watch, and their designs are goddamn adorable, so they don’t have that niche either.  What about being more kid friendly?  Digimon definitely seems more “adult-oriented,” but Yokai Watch seemed to be mostly for the younglings, so that’s out now too.
Regardless of which way you look at it, Pokemon Company has made a choice, and there is undoubtedly going to be blowback from it.  But the most substantial piece is that they’re kinda losing what made them significantly unique compared to other games of its kind.  Maybe I’m wrong, but I feel like they’re about to experience a massive financial blowback as well.  Maybe not this game, because the attachment still runs high and not everyone has been fully impacted by it yet.  But long term, I’d expect a massive dip in sales, and it’s gonna show.  And who knows.  Maybe taking that hit is what they need to realize this is a bad call.  Time will tell, I suppose.
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bigklingy · 7 years ago
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Pokemon Generation Thoughts
Since a blog I follow did this, I thought I’d do mine. Gen 1:
Pros: -The one that started it all. -How crazily into it kids at school were. -Gym Leaders were pretty memorable. -For the time, a good twist for the final battle. -Glitches are fun to mess with. -The crit formula based on base speed was actually kind of interesting. Cons: -Incredibly glitchy, to the point where speedrunners keep finding more and more insane ways to break the game. Spawning item balls that are also trainers that are actually wild Pokemon?! Making a sign give you an Eevee?! Beating the game in 0:00?!?! I know these are glitches you’re unlikely to find without intentionally trying, but there are MANY game-breaking ones you’re very likely to encounter by accident. -Very unbalanced battle system. Psychic types are broken, some moves were coded badly and worse than useless (Focus Energy QUARTERED your crit rate), X Accuracy + OHKOs destroys the game, Wrap/Fire Spin etc were extremely annoying. -Most of the Pokemon haven’t aged well stat-wise. Gen 2: Pros: -I liked the Johto region. -Greatly fixed a lot of Gen 1′s gameplay, far less glitches. -Split Special into Special Attack and Special Defense. -Introduced breeding. -Had another entire region for the postgame, with 8 more badges. -Normal trainers have names now! Phone numbers gave them a bit of personality. -You can actually delete HMs now! -You can catch both mascot legendaries regardless of your game. Cons: -Most of the new Pokemon are extremely mediocre or outright terrible, with very few good ones (stat-wise). -IMO, second worst starters in the series. Typhlosion’s stats are directly copied from Charizard, why?? -The “split path” after the 4th badge, where you could get the 5th, 6th and 7th badges in any order, was a good idea in theory but not well implemented. Whichever path you take last ends up horribly underleveled. -Low levels overall, leading to a fairly easy main story. -Kanto is horribly balanced, almost everything is a joke for the point you have access to it. -Until Crystal, phone calls were generic and boring. In all versions though, phone calls get very annoying. -Cross-gen trading is clunky and awkward, you had to manually delete any move that didn’t exist in Gen 1. -Introduced roaming legendaries. Gen 3: Pros: -Nice graphical upgrade. -Abilities, Natures and the revamped EV system add more strategy to battling. -Introduced a new way to play in Double Battles. -The Hoenn region is pretty nice if you ignore the water areas. Some cool new area concepts we haven’t seen before, like deserts and volcanoes. -Significant plot differences between versions now. -Emerald’s Battle Frontier is very fun. Cons: -Loss of compatibility with older versions, meaning that a huge number of old Pokemon weren’t available until Kanto remakes. -Hoenn in general went really crazy with required HM usage. WHY DID THEY MAKE ROCK SMASH AN HM! -Vanilla Ruby/Sapphire have the worst postgame in the entire series by far. (Just a Battle Tower and one roaming legend) Fixed in Emerald and slightly fixed in the remakes. -Team Magma and Aqua were lame and unmemorable. Fixed in the remakes. -Introduction of version-exclusive legendaries. -Champions excluded, Hoenn probably has the worst Elite Four in the series, with incredibly boring, repetitive teams. -Completing the national dex was insanely convoluted, as Pokemon were split up across multiple games and spinoffs. You needed at bare minimum 4 games, a Gamecube and a Gamecube to GBA cable to do it. Gen 4: Pros: -Physical/Special split, increasing the viability of a lot of Pokemon. -Introduced WiFi, making trading MUCH easier. -Expanded the TM list, allowing for more options. -Most of the new Pokemon introduced had good stats and movepools. My favourite new batch of Pokemon. -Gave much-needed evolutions to many mediocre old Pokemon. -The “route split” where you can choose whether to fight Maylene or Wake 3rd, was kind of well-done. -Best starters in the series imo. Cons: -Diamond and Pearl are PAINFULLY SLOW. Both on the field and in battle. Saving takes forever. Surfing is horrendous. Platinum fixed some of this though. -Diamond and Pearl’s regional dex is horrible. Only one Fire type besides the starters, some of the newly-introduced Pokemon aren’t even in the dex! -And they made some very questionable choices to go with it. Protip: if your regional dex only has two Fire type lines, you PROBABLY shouldn’t have a Fire type Elite Four member. -Team Galactic and Cyrus are my least favourite villains by far. Their plot is a giant mess and it’s not paced well. I could go into more detail, of all their encounters before the halfway point, only one has any bearing on their main goal. The rest are just random acts of villainy for no reason. The Grunts don’t even know what the bosses are planning. -Main story is badly paced, HUGE drought between badges 2 and 3 (fixed in Platinum), and the massive level jump between Gym 8 and the Elite 4 forces a ton of grinding right at the very end (also fixed in Platinum) -No random online battling. -GTS is a mess, only trade via online forums or chatrooms. -Worst Safari Zone in the series by far. -The snow routes are awful. Good music though. Gen 5: Pros: -The fresh start the series desperately needed. -A regional dex of all new Pokemon. -Most new Pokemon have VERY good stats. -Main adventure is very balanced overall. Pokemon are available at just the right times, for the most part (Larvesta and Deino are exceptions) -Introduction of exp scaling, making it hard to get too overleveled during the main story and letting you more easily train low-level Pokemon to Lv 50 in the postgame. -HMs, besides one forced use of Cut, are entirely optional. Thank Arceus. -Gym Leaders are decently challenging, and actually do things in the story. -Some of the best storylines and characters in a Pokemon game. -Awesome twist on the formula at the end. -BW2 are full sequels instead of 3rd versions. Add new areas.. -BW2 has the best balance of old vs new in a regional dex, with an almost exactly 50/50 split. Some old Pokemon are given fresh new spins, like Riolu and Eevee being catchable early in the game. -BW2 has probably the best postgame in the series. -PWT is an awesome callback and a pretty fun battle facility. -Battle Facilities in general stopped cheating as much as they used to. -Added Shiny Charm, giving a non-cosmetic reward for completing the Dex. Cons: -Competitive metagame was kind of a mess, Smogon had to make several complex bans to try and keep everything under control. Mostly only applies to Singles though. -Introduced random online battles, but Ragequitting was rampant. -Introduced Triple and Rotation Battles, but were very under-used and barely anyone plays them competitively. -Worst starters in the series imo. -The Unova region is very linear and, at least in BW1, a quarter of it is postgame-only. -BW2′s plot was far more standard for a Pokemon game. -Some of the new Pokemon evolve at painfully high levels, which got bad when they showed up earlier in later games. Gen 6:
Pros: -First full 3D main series game. -I kind of like Kalos as a region. -Added Fairy type, helping nerf Dragons. (Though they might have gone overboard, Fairy is now kind of overpowered) -The starters are pretty good. -Ruby/Sapphire remakes were nice. -Added tons of nice Quality-Of-Life features, especially making breeding and EV training WAY easier and more accessible. -WiFi is amazing, especially the PSS. -A lot of Pokemon available in the dex. -Sycamore is a cool professor. Shame he wasn’t the Champion. -You won’t know it if you use the Exp Share, but basic trainers are actually very challenging, often having smart movesets and strategies, even egg moves. Try a no-exp share run sometime. These are actually among the hardest Pokemon games if you do. -The postgame Looker quest actually has a better story than the main game.
Cons: -Game Freak did a total 180 on their stance with Gen 5, and decided Pokemon would now be all about the old rather than the new. The games began a trend of GF extensively pandering to Genwunners at the expense of actual new stuff. Very few new Pokemon, all of them almost intentionally made rare. It almost felt like GF was ASHAMED of them, and had to hide them from the wrath of the Genwunners. Other pandering included a direct rehash of Viridian Forest, Snorlax, and a forced first encounter with a Pidgey. Not a new Pokemon, a Pidgey. -Worst tutorials in the series. It’s possible to catch a full team of 6... AND THEN BE GIVEN THE CAPTURE TUTORIAL. -Way too many rivals. Tierno and Trevor are barely there, and Calem/Serena feels undeveloped. -Team Flare are my second least-favourite evil team. They shouldn’t have bothered trying to hide Lysandre as the villain, it was so obvious. -Early pacing issues. Big gap between Gyms 1 and 2 (could’ve easily been solved by making Clemont Leader 2), Team Flare plot doesn’t start until pretty late in. -Worst Champion in the entire series. -Most Gym Leaders and all the E4 not named Seibold are jokes. (XY are weird in that on a challenge run, you’ll be steamrolling the bosses but getting destroyed by basic trainers) -THE EXP SHARE IS HORRIFICALLY BROKEN. Have it on all game, and you’ll be overleveling everyone by 20-30. It ruins what would otherwise be a pretty challenging game. -Kalos Route 13 is the worst route in Pokemon history. -THEY BROUGHT BACK SINNOH’S STICKING MUD, WHY?! -Sky Battles and Inverse Battles are really underused for something they spent a lot of effort marketing. Neither can be done in multiplayer. Sky Battles limited to a bunch of one-time trainers, Inverse Battles limited to only one. Neither can be done in multiplayer. -Controversial opinion, but I actually really hate Super Training. The EVs/Time ratio is way too small to be worth it, horde battles are far better. I only use it to finish off the last couple of EVs on a spread. -Mega Evolution is a mixed bag. It makes some weaker Pokemon useful (Beedrill, Kangaskhan, Charizard), but also makes some already good Pokemon even better (Scizor, Metagross, Gengar, Lucario, SALAMENCE). This means a lot of the more interesting Mega options go unused because you can only have one Mega slot. Evidence of not just popularity power, but more Genwunner pandering is on display. I like Charizard and Mewtwo, but I don’t think they needed two Megas. And NO Gen 5 Megas at all, and even after ORAS only one? (And it’s terrible?) -No new non-Uber legendaries, instead re-using, you guessed it, the Gen 1 legendaries. Gen 7:
Pros: -NO MORE HMs, FINALLY! -More new Pokemon than Gen 6. Each new Pokemon is given at least one unique gameplay trait, which is cool. -Alola is a pretty nice region. -Story and characters are great. Not as good as BW but a big step up from XY. -Team Skull are hilarious, playing all the unintentionally funny things about past evil teams for intentional comedy, almost acting as a bit of self-aware parody. -Genwunner pandering is less evident. Yeah only Gen 1 Pokes got Alolan Forms, but most of them needed upgrades anyway. NPCs from all gens get cameos, not just Gen 1 NPCs. -The Big Bad of vanilla Sun/Moon is a great villain. -The Exp Share is actually kind of balanced now, oddly enough. -Some of the trials are great boss fights, even better than most Gyms. -Poke Pelago’s “EV Bake Oven” allows for easy EV training. Cons: -Went back on a lot of Gen 6′s good multiplayer features. Festival Plaza is confusing and terrible. -Removed horde battles, replacing them with the extremely annoying SOS Battles. This also means EV training is a lot harder. Poke Pelago is good, but it’s non-interactive. -The first island is very hand-holdy and takes a while. -Island 3 feels oddly small for how big it’s supposed to be. -Still not THAT many new Pokemon. -Crabrawler and Charjabug’s evolution methods are DUMB, making them useless for the main story despite being catchable early. -USUM ruined Sun/Moon’s Big Bad’s characterization. Overall favourite to least-favourite: Gen 5 Gen 2 Gen 7 Gen 3 Gen 1 Gen 6 Gen 4 (But my favourite for competitive battling)
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dragontamer05 · 5 years ago
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Further addition to- how ludicrous completing the National Dex in Gen 3 was - and things at least we don’t have to worry about with Sword/Shield.
- It may have had a national dex but anyone who wanted to complete it would have to wait like a whole year (2 for Japan) before FR/LG came out and you actually could complete it.
- Oh and guess what not only do you need those games but also better have a Gamecube and copy of either Colosseum or Gale of Darkness (if not both)
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But okay maybe dex completion isn’t your thing you’re still gonna be out of luck of getting to use a fav Gen 1 or 2 mon until those gba games come out.
- Which isn’t to dissimilar to now, no matter how many are available you still won’t be able to transfer in your fave mon until Pokemon Home comes out sometime next year.
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Before anyone gets the wrong idea I’m not hating on gen 3. If anything with how much people enjoy Gen 3 (whether it was their first game or not) it proves you don’t need every single Pokemon in the game or to be able to complete a dex or whatever, for it to be enjoyable- and even if it sucks this is hardly the first time we’ve been limited on the Pokes we could use in a game.
And be glad that unlike Gen3 Pokemon can be transferred over and you won’t need like 6-7 different games if you want to complete the dex.
Tbh when I think about how certain pokemon won't be available all I'm reminded of are all the GBA pokemon games.
Yes technically it's feasible to complete a full national dex but to do so you would need all of the games R/S FR/LG ( and or Emerald as well)
But like for those not lucky enough to either get all the games or know people with those other games (Oh and a link cable)
You essentially only got like probably not even half (Maybe half? idk) of the full available mons. Basically would be no different from having them cut from game since you can't use em anyway.
And in Hoenn it was mostly their pokemon with maybe only a few from Gen 1 and 2.
- And everyone loves Hoenn.
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I think I'd rather no national dex and Mons being left out over - A national dex that's there but with so many Mons the only way to complete it is if you have numerous different games.
At least this way anyone who either doesn't have any past games or only like a couple of them might even stand a chance at coming close at completing the Dex ( even with any versions exclusive n such)
Yeh sure all gens ave version exclusives but generallybthe exlcusive obes are like a drop in the buclet out of the many other available ones so you can still fill up a decent chunk of the dex even without em.
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themoontheinconstantmoon · 6 years ago
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Pokemon fishing rant
What is up with the fishing in pokemon? I mean, I can understand the flavor aspect of it, that you get water pokemon by fishing, but it’s always been so poorly implemented. There are two main mistakes. Over reliance on magikarp means that one water-type is much easier to catch than the others. Magikarp is also not weak. It evolves into the mighty gyarados at only level 20. This is before the third gym in most games. The inexplicable splitting of the fishing rod into three means that it is almost impossible for all three of them to feel unique, especially since you can catch water pokemon by surfing too. We end up with the old rod being useless, or the good or super rods barely being an upgrade. It feels like an excuse not to think about designing water catch rates properly  
It’s worst in gen 1. You can get a level 5 magikarp for 500 yen just before mt. moon. Then, when you get the old rod in Vermillion, you can catch… more level 5 magikarp. And that’s it. It offers no improvement. The good rod expands your water pokemon catches to goldeen and poliwhirl, then the super rod to all water types. (Tentacool was the only pokemon available by surf.) Except you get them both at about the same time. In fact, it is quite likely you’ll get the super rod first. This makes any difference between them immaterial. Moreover, you get both of them well after the fourth gym. Until then, magikarp is your only option for a water type if you didn’t start with squirtle The remakes sort of fix this problem by giving the good and super rod different catch rates, making the good rod also give you krabby and horsea once you get to the sea, except it’s all pointless because the super rod can still be obtained before the good rod and the first half of the game still has nothing but magikarp.
Gen 2 isn’t great, but improves a lot on the formula. It doesn’t abandon it as it should have, but none of the three rods feel meaningless. The old rod gives you an 85% chance of magikarp which is still high, but there’s a 15% chance of either tentacool, poliwag, goldeen, or krabby. That’s more than gen 1 or 4. Then there is the good rod. That 15% chance is now 55%. There is also a 10% chance of a staryu, horsea, shellder, or dratini. Other pokemon are sprinkled in occasionally. The super rod is disappointing, though. It expands the 10% chance to 30, but only introduces two new pokemon, and neither is very good. There is also the issue of the good rod coming at about the same time as surf. The remakes then totally shit the bed on all of it. I can understand the reason, to make the super rod better. But they sabotaged the old and good rods. The old rod now has a 95% chance of magikarp, and the good rod has 60%. The good rod also now has only a 3% chance of making the best catches. The super rod is unchanged, but the least important of the three, because nobody is altering their team in the endgame. It’s also a special “fuck you” to nuzlockers, who are never going to catch anything in the rare slots now.
Gen 3 does have the best old rod. This wins it points. Magikarp is only 70% likely to appear. The other 30% was tentacool in saltwater, or goldeen in freshwater. Combined with the fact that having dive meant there were even fewer fishing opportunities, it did reasonably well. Unfortunately, there are problems after the old rod. The good rod was very late in the game, just after the fifth gym. It does offer 4 new pokemon at 20%. The problem is that freshwater gets three of them. All ocean routes just get wailmer, and there’s 17 ocean routes. Wailord is also not as good in battle as gyarados or tentacruel, making it feel like a downgrade. The super rod is again underwhelming. It only provides two new pokemon, and that’s only on 4 of the 18 routes. In freshwater it just increases the three 20% chances to 100%. In the ocean, there is 60% wailmer and 40% sharpedo. You can get carvanha, sharpedo’s preevolution, with the good rod though. Once again, the remakes alter the data. The good rod’s 20% chance of new catches is reduced to 5. This means you’ve beaten the fifth gym, and you get a rod that barely changed from the one you had at less than half this level. They also took the sharpedo out of the ocean routes, so it’s just wailmer. On the bright side, horsea is now on two more routes, and the chances of catching it go from 15 to 40%.
Gen 4 had better placement of its rods. The old rod is before the first gym, and the good rod is before the third. The super rod is just after the pokemon league, clearing the room for really only having two rods ingame. Unfortunately, it completely fails to act on any of these advantages. We go back to the old rod catching only magikarp, and the good rod catches 65% magikarp. You might as well not have had the old rod at all, since the good rod will still catch mostly magikarp at all locations. The super rod is no better. The promise of having dozens of water types to choose from is largely wasted. It mostly just catches evolved versions instead of any interesting national dex pokemon. Sinnoh region fishing is a bitter disappointment. There were no excuses of inexperience or structural problems. The only reason for the choice was the erroneous belief that magikarp is basic.
In gen 5, the super rod is now the only rod, and it is only available after the game is complete. Unfortunately, it really could have used it. The benefit of the fishing rods before ride pokemon were introduced is that you can have them before surf, because surf is a 95 power move and you can’t hand it out at the beginning of the game. The problem is this game has surf well after the 6th gym! (5th gym in b2w2) That’s the latest it’s ever been. There’s only two wild water pokemon available before then in bw. Oshawott is only one of the three starters. You get panpour if you choose snivy, but won’t use it if you have self respect. Tirtouga is just not as cool as archen, so you probably won’t pick it as you fossil. Even with surf, only 3 more evolutionary lines are available, and only one of those is good. The absence of fishing created a larger problem.
Gen 6 is seriously hurt by its insistence on splitting the pokedex in three. I know I spent this whole rant complaining about magikarp being everywhere, but this wasn’t an improvement. Central kalos has magikarp for all old rod catches, coastal has luvdisc, and mountain has poliwag. It isn’t one hundred percent magikarp, but it still has issues. The problem here is that the old rod comes just into coastal. That means that if you do want magikarp (which is again very good), you have to backtrack. This means you are basically stuck with luvdisc until almost the fourth gym. Nobody wants luvdisc. It has no evolution and is as weak as a first stage pokemon. You might as well not have a fishing rod. At least the magikarp line was useful. The good rod once again seems like the only rod with a purpose. You get the super rod about as you cross into mountain. Mountain has no super rod exclusive pokemon. They’re all in coastal, requiring even more backtracking. You have fly by now, but it still feels bizarre and pointless. The game isn’t structuring the wild pokemon and the new rods around each other at all.
Gen 7 finally introduced the fishing rod. Not the old rod, the good rod, the super rod, or the rod Ryder carbine action 200 shot range model fishing rod with a compass in the stock and this thing which tells time, just a fishing rod. Singular. The only problem is that it brings us right back to being plagued by magikarp! There’s 300 pokemon in the alola pokedex, twice the size of rby, dp, or bw. Why was it all spent on giving each patch of grass different capture data and not on making fishing not an annoying peripheral? 2 areas have 99% magikarp outside the bubbling spots. Why even have bubbling spots? They still have 50% magikarp in most places. Just have that be the normal capture data. The bottleneck problem returns, even if there’s only one rod. The fishing rod comes at about the same time as lapras paddle, the replacement for surf, and also the water-type filled land area brooklet hill. This means there is again a sudden glut of water types. It makes them feel less distinct. Ultra sun and ultra moon do improve on the overuse of magikarp. It’s unsurprisingly still everywhere, but it’s less common.
This may seem like getting worked up over something that doesn’t matter. It probably is, but a multibillion dollar game series has no excuse for mismanaging a basic feature this heavily. If I’m going to buy 7 games 28 times, I shouldn’t need a poorly designed feature to 100% them. I love pokemon, but its ceators is so complacent. They doesn’t bother to fix things until the entire fanbase complains about them twice. They know people will buy the games anyway. It just feels very cynical, and pokemon should not feel cynical.
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puclpodcast · 7 years ago
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Pokemon of the Week #47 – Delcatty
Welcome to the PUCL Pokemon Contest where we have a very special guest. The reigning Champion Delcatty! Over here Delcatty, come say hi to your fans. No don’t lie over there we need you center stage…I’m sorry audience but it looks like Delcatty doesn’t feel like it today, maybe next year. However to make up for it, if you look in your brochures you will see an exclusive interview with the Delcatty by SumtimesIFly!
National Dex #301 – Delcatty
Description: The Prim Pokemon Type: Normal Abilities: Cute Charm/Normalize Hidden Ability: Wonder Skin Competitive: [Smogon PU] Evolution: Skitty -> Moonstone -> Delcatty
Origin: Delcatty is a preppy, well groomed, house cat. Its name is a combination of “delicate” and “catty”. Not much to add on to what Bulbapedia had this week. Original Appearance: Pokemon Ruby and Sapphire Dex Entry [Day: Sapphire]: Delcatty sleeps anywhere it wants without keeping a permanent nest. If other Pokémon approach it as it sleeps, this Pokémon will never fight – it will just move away somewhere else. TCG: There are no Standard Delcatty cards so I picked a random one that looks nice.
Platinum
Shiny:
  Analysis:
Delcatty is widely known as a contest Pokemon and is very popular among trendy trainers. As far as battling goes it is not interested and the Pokedex mentions several times that it does not like fighting (or Fighting types for that matter). Honestly, it is the new low standard for our PotW competitive analysis but that makes the challenge more exciting…right? Its abilities are all average but play out differently. Cute Charm is not really worthwhile because Delcatty can’t typically take hits. Normalize is a unique ability to Delcatty and provides some interesting mechanics. Wonder Skin is the best all around ability if you don’t intend on using synergy with Normalize.
Delcatty has the standard Return and Double Edge STAB moves. Also like most Normal types it for some reason has Electric and Ice coverage. Throw in Iron Tail, Zen Headbutt, and Play Rough for more attacking types. Its utility is limited to some debuff moves, Sucker Punch, Fake Out, and Calm Mind. This movepool does not leave much room for experimentation which is why Smogon has so few sets available. That and the fact that its stats are so poor with a slight affinity to Physical attacking.
There is a Smogon set for Wonder Guard that involves Substitute and Calm Mind but that was in a world with Baton Pass. We are no longer in that world and in my opinion its too ambitious to believe Delcatty could actually set up more than once without being knocked out. The only set I think is interesting is the Normalize one. It runs Return for STAB even though every move is STAB with Normalize. Return does not get the +20% buff from Normalize so I did some research and the only move that out damages Return (102BP) thanks to that buff is Play Rough (108BP). I don’t know if the +6BP and the chance to lower the opponents attack is worth the 10% chance to miss but I would at least try it out. STAB Fake Out is always a solid move to run especially if you have a pivot into Delcatty since it will continuously get off chip damage. Normalize boosted Sucker Punch is your priority move. Since you can only use Normal attacks the fourth move can be utility, commonly Thunder Wave which is really cool in that it can Paralyze even Ground types. For an item I suggest Silk Scarf as a pseudo Life Orb on all your attacks.
I tried coming up with an interesting set despite Delcatty’s personal distaste for battling. I had already fleshed out the Physical side in the analysis so I tried a Special set. The strongest move it has access to is Blizzard (technically Solar Beam but we’ll say Blizzard). With Silk Scarf, Normalize, and STAB it is boosted to a 237.5BP move. For anything with decent Special Attack this would be amazing. Unfortunately, Delcatty has 55 SpAtt so it hardly does any damage and can never be Super Effective. None the less I took on the challenge. By pairing it in PU with Abomasnow to get Hail, definitely my favourite weather setter, you are able to use a Normal type Blizzard that never misses and has a 10% chance to freeze the target. This strategy had some nice unique properties that made me wish it was more viable than it ended up being. I tried to team Delcatty up with things that covered its weaknesses, Granbull for Fighting types, Camerupt for Steel types, Hitmonchan for Rock types etc but this was my first effort in PU so it ended up only going 10-6 at the bottom of the ladder. I had one battle where Delcatty swept the last three Pokemon and it was glorious but I closed the battle before saving it. Heartbreaking. After another hour of playing I got a second game where it did some damage (see replay below). Go Delcatty, you did something. I initially ran Blizzard, Hyper Voice Calm Mind, Substitute/Thunder Wave but I frequently found Delcatty was too slow to sweep. To compensate I replaced Silk Scarf with a Choice Scarf, still fashionable but even less powerful than before. I’m sure Delcatty only cares about that first part though. During my battles I actually encountered another interesting set, that’s right I found another Delcatty. It was using Fake Out and Last Resort with Silk Scarf and it did much better than mine so maybe try that instead!
http://bit.ly/2wIVJZv
While researching this article R.Sigma showed me a video of Wolfe Glick using an amazing Normalize strategy in doubles. He uses Gengar and Shadow Tag to essentially render his opponents completely useless while he chips them down. Check it out!
https://www.youtube.com/watch?v=kyRLBrB8Jrc
Delcatty emerges from its Luxury Ball with a purr. Upon seeing the chalk outline of a battle field it saunters to the sidelines where it proceeds to groom its already immaculate fur, much to the bewilderment of the two competitors. Until next time, SumtimesIFly
from Pokemon of the Week #47 – Delcatty
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