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I'm just picturing this happening in a Sonic Boom-like setting: 'Sonic': "Hi Amy. I'm Sonic the Hedgehog, and I'm stupid." Amy: [deadpan] ...You swapped bodies with Shadow, didn't you? Hold on, I'll get Tails.
Sonic really didn't want to bring Amy into this. He's getting flustered again. 😏
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Silver is precious and needs to hang out with the cast casually more.
I love this. Even though Silver usually only comes back when the future is at risk, the others are always happy to have him around. It doesn't matter what's going to happen, seeing their friend again is always worth it. And it makes Silver happy too. That he's not alone anymore. That he has friends he can count on.
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okay though but I also JUST noticed Big got replaced by Silver. Silver's cool and all but that breaks up the Heroes teams! We've got Team Sonic and Team Dark but not the full Team Rose?? Was Big flying here too powerful???
I love Natalie Fourdraine’s cover for IDW #22, I wish we could’ve gotten her early design with Sonic ACTUALLY in his werehog form!
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Beware of spoilers for the Shadow half but I couldn't agree more about the notes on the story changes to the original. Something a lot of people... making noise right now... forget is that Early 2010's Sonic was a very different character to how we now know him. Remember that back then, the most vocal voices in the fandom AND critics HATED Sonic's friends. So, the writers made him hate them too. Or, at least, be indifferent/annoyed by them. Sonic became a snarky guy with attitude and no further depth, because that's what the memes thought he should be. And given how hated their attempts at serious stories were back then, for a while this actually WORKED. But it would be very jarring to go back to this after the Sonic seen in Frontiers, Murder and, even though it's a different take on the character, the movies. Seeing this, the re-writes feel less about changing his friends, and more about changing HIM so he... actually cares about them now. And I'm all for that.
My In-Depth Review of Sonic X Shadow Generations (Spoilers!)
I completed Sonic X Shadow Generations so I'm ready to talk about it! Remember, these are just my personal opinions about the game, so don't take this review as me saying that my opinion is "right." I'd hate to accidentally spoil the game for you, so all my thoughts are below the cut:
Did you mean to click "Keep Reading"? I warned you, there's gonna be spoilers here! One last chance to back out...
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Okay here we go!
THE SHADOW PORTION
Let's start with what we've all been hyped about: the Shadow portion of Sonic X Shadow Generations. If you single out the Shadow story of this game, I think it is an absolute masterpiece! Everyone who worked on it gave it their all, and it clearly shows. I'd give it a 9.75/10.
THE GRAPHICS
The visuals of this game are STUNNING. These new models for Maria and Gerald Robotnik are perfection! I am so glad they went with the more 'cartoon' style for the human models, similar to what we saw in Sonic Unleashed. They feel like they belong in this world among these peculiar looking anthropomorphic animals, but they aren't so odd looking that they feel goofy. They found a perfect balance and I couldn't be happier with them. Speaking of character models, to see all the bosses throughout the years in this new high definition was a sight to behold! Though I do feel nostalgia for the lower-poly version of the Biolizard, it was great to see it as the creators originally envisioned. It went from this loveable (and admittedly silly-looking) salamander to a truly intimidating and disturbing looking beast. The animation is superb. The characters move so fluidly and the poses are dynamic and striking! The frame rate makes everything look and feel fast and smooth which is exactly what you'd hope for in a Sonic game. I also appreciated the variety of poses/animations even just for the different stage ranks. I found myself purposely replaying stages to get different ranks just so I could see the different animations Shadow had regarding his "performance" evaluation. That really adds to the replay value! I am a graphic designer for a living, so of course I have to gush about the design, too! The graphic elements that appear before, during, and after each stage are straight up BADASS! I love the 2D animated flame that appears along the stage name and the color scheme and sharp lines are so appropriate to Shadow, and are a very strong contrast to Sonic's graphic elements that are colorful and round in shape. These are small details that most people might not outright notice, but it really enhances the overall aesthetic of the game.
THE STORY
LOOOOORE! Sweet nectar of the gods, we were given so much more lore with this game! Even though the Shadow portion of this game was fairly short, they jam-packed a ton of information and I am forever thankful for it! If you didn't do so while playing, I highly recommend playing again and talking to the NPCs regularly for little nuggets of lore. I was initially worried that this was going to be a rehash of the same 'origin' story we've heard a dozen times already, but that was not the case! Instead of focusing entirely on the tragedy that happened on the ARK, we got to learn what life was like on the ARK while times were still good! Learning that Shadow didn't used to be confident at all, to the point where Maria basically doesn't recognize this confident version of him that we've all known him as. And that Shadow never did his homework??? HA! I loved the confirmation that yes, Maria WAS INDEED the person who gave Shadow his name, and the meaning behind it was EVERYTHING TO ME! (Also works so well for my my AU. IYKYK hehehe) Plus all the Robotnik family history?! MARIA HAD A LITTLE SISTER?!?! She'd be old now, if she's even alive, but will we ever meet her? Will Shadow ever meet her (and would he even want to, or does he feel like that chapter of his life is closed now)? What was she like, and how did Maria's death impact her and her parents??? I hope we'll find out some day! Plus getting to learn a little bit more about Gerald's sons was exciting too. Will more Robotnik family members make appearances down the line? What do they think of Eggman's misdeeds? I'm so curious for more! It was heartbreaking in the best way for Shadow to get to interact with Maria and Gerald again, especially knowing he can't do anything to change what will inevitably happen to them. His sense of desperation paired with the growing affects that Doom's powers were having on him really had me worried about what was going to happen to Shadow's state of mind and overall well-being. It was amazing to see the toll it was taking on his body and his mind. In particular, I'm thinking of the scene where Shadow goes to fight Sonic and you see him having to actually restrain himself and go easy on Sonic. I thought it a great scene to demonstrate how easy it would have been for Shadow to just give in to the rage and take Sonic out without hesitation, but his willpower was able to win in the end. I have heard some people saying they're disappointed that Shadow lost his Doom abilities by the end of the story, but I think it made complete sense for the story. Black Doom is insistent that Shadow isn't 'complete' yet and he has to be more like him in order to be 'perfect.' But that isn't true! Shadow is already the ultimate life form, especially because there's more to him than his Black Doom DNA. By rejecting Doom's influence in the end, that was Shadow's true evolution. He's perfect as he is. Obviously I could gush forever and ever about all the Shadow and Maria scenes, but words aren't going to do it justice. It was just so moving to see how different he is when he's with her. In fact, at the end of this game I believe this is the first instance we ever see a true, genuine, heartwarming smile from Shadow and it DEVASTATED ME! We are used to his smirks, but when he's trying to reassure Maria that everything's going to be okay, we get to see him truly smile and we aren't seeing Shadow the Ultimate Lifeform or Shadow the Destroyer/Weapon, we are seeing Shadow the Brother and it felt like the warm embrace of a security blanket. God bless the writing in this game.
THE ACTING
The acting in this game is incredible from a visual and auditory performance. The animators really pushed the acting of the character models and you can feel Shadow's transformations throughout the game and the toll it's taking on his body. The emotions are cranked up to the max and they didn't pull any punches. In the past, Shadow was often limited in his portrayal of emotions, but that wasn't the case in this game at all. We saw anger, we saw resentment, we saw panic and sadness, and affection. There was so much thought put into the shaking of his hands, the gritting of his teeth, the shrinking and dilating of his pupils, all to show what's going on in his head without even resorting to words. SO MUCH ATTENTION was put into how these characters moved and interacted with each other and it truly tugged at my heart strings. There were too many wonderful moments for me to break down, so I will just single out one for now and applaud the creative direction and the animators for these scenes as a whole. There's this moment right near the end of the story, when Shadow is trying to stop Gerald and Maria from disappearing for good. His gestures are wild and panicked, his pupils and irises are small due to fear, but then Maria simply frames his face and rests her forehead against his. It's subtle, but Shadow's eyes widen and then return to their regular size and everything from his stance to how his shoulders fall show what a calming presence Maria has and how she helped (and will continue to help) him find his inner piece. Those performances are going to stick with me forever! Mike Pollock as Gerald Robotnik was truly *chef's kiss* MP is such a fantastic actor with great range. Though his voice is easily recognizable, the manner in which he speaks as Gerald is so different compared to Eggman, that you couldn't mistake the two characters even just by listening. We have been so used to only hearing from the angry, driven-insane-by-grief Gerald that it was so refreshing to get to see and hear the calm, brilliant, caring genius that created The Ultimate Life Form. P.S. I'm going to be crying over hearing Gerald call Shadow "son" for the rest of my life, thank you very much. I don't care about the future crimes he commits, we got to witness Shadow's father in this game and I'm weeping. Kirk Thornton is not my favorite Shadow. That being said, he really gave it his all and I was pleasantly surprised by what he accomplished. One of the performances that surprised me the most was Mephiles! This is a credit to the writers as well as the voice actor. The sense of wild desperation in his voice as he fights to even 'exist' in this timeline was so visceral and terrifying. Sure the other villains had their "I'm the best, this world belongs to me" lines, but Mephiles' voice lines were on a completely different level to me. What a treat! Lastly, if you can, please replay the game in Japanese! Kōji Yusa's performance is STUNNING. Ooh I'm getting shivers just recalling his voice lines while you're playing through the stages. I don't mean to discredit the English voice actors, but I think this game is even better when listening in Japanese. Give it a try yourself!
THE MUSIC
This is a Sonic game we're talking about, of course the music is going to be fantastic! The score did not disappoint one bit. It was great to hear all the callbacks to songs in the past as well as new tracks that were catchy and enjoyable even after playing the stages several times. "All Hail Shadow" has always been one of my favorites, but the new instrumental version used for majority of this game was so haunting and eerie. It was a delight to my ears as well as my emotions.
THE BOSSES
I loved the chosen bosses for Shadow's story. It was great fun to revisit some of the more iconic baddies throughout Shadow's history, and even though some of the gameplay was the same, the battle would then shift and offer the player something new. However, it's actually the boss fights where I dock the game a few fractions of a point. The boss battles were far too easy to defeat, and I actually found them easier and easier as the game progressed. I beat Mephiles and Devil Doom so quickly that I didn't realize their fights were over already. One could argue this was intentional by design. After all, throughout the story Shadow is evolving more and more into the 'perfect' killing machine. It would make sense that the more Doom Abilities he acquires, the weaker these bosses would seem. Still, as a life-long gamer, I appreciate when I have to actually work to achieve the ending of a game. I would have liked more of a challenge.
OVERALL GAMEPLAY
Whether you're roaming about White Space or you're actually playing through stages, the Shadow portion of this game is an absolute blast. Even having played the Shadow the Hedgehog game (which I'm a fan of, btw), I feel like this game really gave you a better feeling of what it's like to be Shadow. I LOVED that I got to use Chaos Control way more than ever before in previous games. If you had the ability to stop time, wouldn't you take advantage of it every chance you could??? The opportunity to use Chaos (and Doom) Spear as frequently as you wanted and Chaos Control almost constantly really shows how formidable of a character Shadow is and just how different it is to play as him compared to playing as Sonic. I loved the 'free-roam' aspect of White Space compared to the 2D version in Sonic's story. Hunting for rocket parts or figuring out how to unlock collectibles was a lot of fun and let the player really explore these new Doom abilities to the fullest. I'll admit that I struggled with navigating some of the Doom abilities, but even so I still had a ton of fun. I already mentioned replay value, but before you even have to go about replaying the game, there is SO MUCH to this portion of the game! The amount of stages, challenges, collectibles within stages, FINDING the unlockables USING the collectibles you obtained from stages, even the mini challenges available AFTER you've completed the key challenges (I'm talking about the bell that's located above the challenge portal), all of it made for a ton of opportunities for play. I found myself wanting to take on every quest instead of begrudgingly going through it just because I'm a completionist.
My biggest gripe is that the game was too short. Am I greedy for wanting more? Probably, but I can't help it. The developers gave us a ton of content in the Shadow story, but I still would have loved to have a full length game of just this gameplay. I managed to complete the Shadow portion in a few hours, and that was even with me leisurely taking my time to get collectibles and get S ranks for stages before progressing through the story. I miss the days where games took much longer to complete. But hey, I'm a nostalgia-prone 33 year old, so I guess that's to be expected of me haha.
THE SONIC PORTION
Here is where Sonic X Shadow Generations loses more points for me, which is a shame because I think it's a great game overall. Admittedly, I was disappointed when I first learned that the Sonic portion of the game was just a remaster of Generations. I had really hoped we were going to receive something new to help elevate SXS Gens as an entirely new game, instead of just "Sonic Gens + Shadow DLC".
Don't get me wrong, the stages in Sonic Generations are fun to play. However, when you go from playing Shadow's story to Sonic's story, Sonic's side drastically pales in comparison in my opinion.
My other complaint is that for a remaster, they really didn't improve Sonic's portion of the game significantly (at least from what I can recall, as I haven't played the original Sonic Generations since it first came out in 2011). This was a missed opportunity to correct more of the drawbacks of the original game. However, I will admit there are some minor changes that were made that I was thankful for. Let's start with the positive before I point out some of the negatives.
THE STORY
As mentioned earlier, I acknowledge that Sonic Generations is just a remaster so it makes sense that the story didn't change much. That being said, there were some small changes that I did really appreciate and helped improve the story. One of the things that always bothered me about the original Sonic Generations was how indifferent/annoyed Sonic was regarding his friends. I mean, the story is about time being erased! His friends and home are literally getting removed from the fabric of time and Sonic seemed more inconvenienced than concerned. In more recent games, the writing has really focused on the value Sonic finds in his friendships and found family. He always has his signature cool, aloof attitude, but I think the writers in recent years have successfully showed just how much he cares about his group, whether the games were serious (Sonic Frontiers) or silly (The Murder of Sonic the Hedgehog). The story wasn't drastically changed for Sonic X Shadow Generations, but some altered dialogue and blink-and-you-miss-it edits helped to cut that jackass attitude from the original and gave him more realistic reactions. Especially by having him respond when he rescues everybody this time! It never seemed right when Tails was first rescued and he's trauma dumping on Sonic about how awful the experience was and Sonic just sits there in silence haha. At least in the new version, Sonic reassures Tails that he's safe now. Also, huge kudos to whoever decided to alter that scene where Sonic is shoving Amy away by the face. I always hated that. Ship or not, you don't treat your friends like that when they're throwing you a bday party!
This is me getting nitpicky, but there were a few things I had really hoped they were going to improve, but remained untouched:
THE GRAPHICS
I was never happy with the visuals of this game outside of the stages (the visuals within the stages are great!). The colors are extremely oversaturated and the characters are way too intense and some are even off model (ex: Amy is so blindingly vivid magenta in this game instead of her signature blush pink. What the heck?!). What's worse, the cutscenes during the birthday party scenes are SO GREEN. The light bounces off the neon green landscape and reflects onto the already oversaturated characters, giving them an unappealing green glow. I get that the Sonic world is not realistic, but it felt like the scenery in these cutscenes made it look like we were watching a bunch of toys interacting on a playset instead of characters living in their world. Sure the visuals during the levels are great, but it's a real disappointment when I'm specifically not looking forward to the cutscenes in a game. I wish they would have tweaked that.
THE ANIMATION/GAMEPLAY
I have zero complaints when it comes to Act 1 (the "Classic" version) of the different stages. These look great, play great, and if you've played classic Sonic games then you can appreciate how identical the map of the level is compared to the originals. The issue for me lies in Act 2, aka Modern Sonic's gameplay. For the most part these levels are good, but there were a couple of small things that always bothered me that I was sincerely hoping they'd fix (and they did not). There are portions of Modern Sonic's gameplay that is SO. SLOW. I'm referring to when you are jumping from one Grind Rail to another, or when you are sliding under an obstacle. These animations are so bizarrely slow and make absolutely no sense when your character is running blindingly fast. I don't understand why they didn't use this opportunity to fix those animations. When you're playing the Shadow side of the story, his animations are constantly fast moving and appropriately paced. Why wouldn't they apply these physics to the Sonic side?
As a whole, the Sonic portion of Sonic X Shadow Generations is still a fun game, but I think it could have used a little more attention to help it feel more balanced compared to the Shadow portion.
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This game also has some notably fun DLC and the promise of more DLC in the future! I have my Sonic side of the story set to the Sonic Adventure Legacy skin and Sonic Jam Legacy skin and they are so CUTE! They win all the nostalgia points! I'll be honest with you, I have never been a fan of Terios' design hahaha. BUT! I love that they made a Terios skin for this game so players have the chance to play as him if you choose and we get to see how he was intended outside of the initial sketches we've all seen. (Still, y'all can keep your Terios skin. I won't touch it LOL!). And I am OVER THE MOON ECSTATIC for the upcoming Movie Shadow addition to the game! I still can't believe they got Keanu Reeves to voice lines for it! I'm sure it will be a small thing, but I am on the edge of my seat to see what that will be like.
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Overall, I'm super happy with the game as a whole and I enjoyed every minute I played of it!
If you read all of this, thank you for reading! Again, my opinion isn't fact and if you disagree with what I had to say, that's totally fair. And if you haven't played the game yourself, please go play it and see what you think for yourself!
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We take these "rare human characters in Sonic Ws". Maria was someone they REALLY had to get right, and I'm so glad they did. Gone are the days of 06's humans (shudders).
Can we just appreciate how well animated Maria is?
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I'd also like to add that every single Amy fan I know, myself included, wanted the face-shove in the opening gone.
To all the people who say that S X S Generations got rid of Amy's love for Sonic:
Clearly you haven't explored more of the game or judging from what they've seen. This is from the Classic rescue. She calls Sonic cute.
Here's more if you talk to Amy later.
And then there's the final scene at the party.
While Amy still pushes Knuckles, it's no where near as hard as the original. Knuckles is surprised, but gives her a smug look as she gushes over Sonic. This also changes the perspective of Sonic's reaction. Before it was like he was nervous about her strength. Now it comes off as more bashful. You can even see a small smile.
The only thing the game really got rid of was making her out as a clingy and obsessive. There's more to Amy than that. The point is, don't judge solely on one or two images.
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Me after just getting to the Gauntlet Runner in Metaphor. I did NOT expect this character to go so hard.
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For YEARS I've been struggling with how to explain tails to people. like he's a child genius but still a child, but still a genius, and I never could get it quite right.
I found a line from Tails, all the way back from 1993's Adventures of Sonic the Hedgehog that describes him perfectly:
"I spilled juice on that part of my diagram"
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I can't even remember what the context for this WAS.
Presented without context
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I just watched the Sonic Central and WAIT THIS IS REAL AND NOT A MEME?! AND GREEN LANTERN SILVER IS REAL TOO?!?! (That's perfect on so many levels)
WONDER WOMAN AMY
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Okay this is actually good. The YOSH broke me. (I'm also glad other people find Black Doom giving gameplay tutorials just as hilarious as I do)
Shadow's had quite the journey since his creation on the ARK. Need a quick refresher? Check out Something About Shadow the Hedgehog by @terminalmontageyt
Watch now: https://youtu.be/yg7Oxq0V0bw?si=qdsOyltNAhpEdfLw
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IMPORTANT: TUMBLR HAS MADE A DEAL WITH MIDJOURNEY/OPENAI.
YOUR ART AND IMAGES ON TUMBLR ARE BEING USED TO TRAIN AI MODELS.
The opt-in is automatic, but you can turn it off in settings.
Go to "Blog Settings" -> "Visibility" -> "Third-Party Sharing" and turn on "Prevent third-party sharing for [blog]". (This post shows how to do it on browser and on mobile.) You need to do this with every sideblog. (Note: The option in settings might not appear if your app hasn't updated yet. You can still opt out via browser.)
Spread the word. Everyone on Tumblr needs to know about this.
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Unlike a lot of big franchises, Sonic doesn't really do remakes, more just ports and remasters. It's probably because the fanbase is so... you know. Understandable that some don't want the Adventure games altered. But my vote is for them. Why? The story and characterizations in both Adventure games have aged surprisingly well and still hold up against the Frontiers and IDW portrayals. SA2's story is also influencing the 3rd movie, so it'd be a good time to get new fans in. It's just the gameplay of both Adventure games that could use refining. If it was just a bit less jank, they'd be amazing. 06 meanwhile, I feel its story is unsalvageable (besides Shadow's campaign, which is excellent) without turning it into something entirely different, even if you fixed the gameplay. I'd REALLY like to see SA2-style multiplayer come back in a new game, though. That was my JAM as a kid.
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Sorry for the shipping reblog for those who aren't into that, but this matches my headcanon too. I don't think they'd be in a rush to have kids, I see them travelling the world for up to 10 years first. And while biological Sonamy fankids are very popular... I can't be the only one who finds the idea of them adopting interesting? Amy is the kind of person who'd want to give orphans a loving home (especially since I headcanon Tails as orphaned and Sonic growing up never knowing his parents), and I kinda like the idea of Sonic's next-generation "successor" not being blood-related? Also we need more positive adoption representation in media. But if they had biological kids, I like the idea of them having a blue girl, which I don't see that often in fankid fanart/fanfiction.
So this has been the back of my mind that I need to get off my chest. do you see Sonic interested in having kids in the future?? I know he doesn't wanna be tied down and having children probably will but I can see Amy desiring one and this will kinda conflict between the two. Curious to know your thoughts.
Thanks for the ask!
Hmm, to be honest, I think Sonic would want kids, but not for a very long time.
I also believe the concept of “being tied down” in this context is a bit of a misnomer. I truly think that Sonic and Amy, as an eventual partnership, are travellers. I think they both seek adventure. Even with an eventual kid or two, those hogglets are gonna be some of the most cultured children in the world because they will have seen it all. Twice. (After a few stabilizing years at the start of life, of course.)
Even in times where the family needs some stability, Sonic can just… run. Be free. Go literally anywhere he wants and be back in time for dinner.
What’s important to remember is that he’s not having kids, like, tomorrow. Buddy needs, like, 15 years to acclimate to the concept of children, let alone create them lol
#sonamy#sonic shipping#sonic future#sonic headcanons#adoption#fankid#fan children#if you don't like the ship that's totally valid
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Good, I didn't go crazy in Sonic Frontiers today. This is a real issue. (It's due to her Multi-Lock ability, which I didn't unlock until the end of my play session. You're supposed to use that for traversal and it lets her move through lasers)
#sonic the hedgehog comic#sonic frontiers#amy rose#Amy you're awesome but I really wish I liked your Frontiers gameplay more#Didn't expect Knuckles to be so fun though#Tails is as broken as I expected
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Not sure if this is the best way to send you stuff, but I wrote a bunch of Sonamy oneshots on Ao3 this year after getting back into Sonic brainrot (and brainrot for something I shipped when I was 12 and now ship again due to the amazing new writers)
I’m under the weather. You know what would help? If you send me some sonamy. Please. I beg you.
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