A new batch of scratch-made Street Fighter Alpha 3 Vs. portraits will hit the ScrollBoss site tomorrow, but I made a quick demo video with some older portraits I've made.
I have a gallery page on my site just for the ones I’ve made so far: ScrollBoss - SFA3 Custom Portraits
The portraits especially make me feel a lil sick because they kind of (very much) present baby Stolas as this Important Thing Person To Look At™, something which carries over into his adulthood because. Prince. Mighty princey prince, royals and image, etc etc etc. But he didn't extend this treatment to Octavia (his sole child and heir, objectively another Important Thing Person who should be looked at), and when she does appear everything about her is genuine and carefree 🥹
Was doing some House research and noticed he has two little birthmarks on his right cheek. I mean maybe the devs just gave his mummy some random Old Man textures but idk, these ones seemed prominent.
I'm gonna draw them on him from now on… I like it :)c
i think the reason i love silent protags a lot because the limitation of this staple necessitates indirect storytelling. yes it's primarily a device to allow player inserts and roleplaying, but a character's inability to state or directly show how they feel forces one to analyze much more.
when speech is filtered out, you need to reverse engineer what they could've said by how other characters reacted. Multiple choice dialogue options become concurrent thoughts in the character's mind, different facets leading to indecision, with the player only truly deciding which thought comes to the forefront.
definition comes through body language, idle animations, emotive portraits and noises of exertion. if a choice is railroaded, was the protagonist forced into it, or did they decide without player input? what do the available gameplay styles say about the character you've created? what does it mean to accept every single sidequest?
like, well and truly, making a nothing character is impossible, even in video games, because saying "yes" when asked to save the world, that's already a decision, isn't it? there is already an implication, a shadow of belief and value, in the act of playing.