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#vlar
cordacfalls · 3 months
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Gigantempopolis, Chamber of the Oraklon Art by HotShots VFX
"Since the Oraklon allows one to peer into distant lands, it is no wonder the giants guarded it so closely... or that Vlar wanted it so badly!"
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furrywrecker911 · 4 months
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[YCH] HLDE - Vlar
Hold Like Delicate Egg done for Vlar Done in Clip Studio Paint EX Character belongs to Vlar
Posted using PostyBirb
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netherrealmlive · 1 year
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Vlars in past you talk About your Friends Who are they??
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"Ok hold your horses! in order beside me, this is Saffon, the leader of are group, then Fizz, and the lovely lady June" - Vlars
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inkteresting-art · 1 year
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Vlars Pokemon Team
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karriethemechtech · 5 months
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Sabretooth SB2-RT
Mass: 100 tons Chassis: Earthwerks AS IV Power Plant: Vlar 300 Cruising Speed: 32.4 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Hellespont Lite Armament: 2 ER PPC 5 Medium Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: F/X-X-X-D Cost: 16,031,000 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Sabretooth was designed by Majesty Metals and Manufacturing in 3146 as a hardy, brutally effective brawler.
Capabilities The Sabretooth was the most troubled of the three BIG CAT designs; early drafts were unfocused and confused messes; months of prototyping went into fitting all of the necessary components onto the frame. To accomodate the bulk of all of the components, Endo Steel was escewed in favor of more traditional materials. The 'Mech is armed with two Clan-spec ERPPCs for long range, mysteriously supplied in the same way as the Yaguara's large lasers. For closer ranges, the machine mounts five medium pulse lasers, all across the top half of the 'Mech, as well as two massive claws. These giant blades are capable of decapitating a mech in a single swipe, making the Sabretooth a terrifying force up close.
Deployment The Sabretooth is used among the Magistracy Armed Forces in much the same manner as an Atlas--find a target, approach, and make that target cease to exist, while shrugging off as much fire as possible. Indeed, the Assault 'Mech's snarling visage is starting to develop a reputation all its own.
Type: Sabretooth Technology Base: Mixed (Standard) Tonnage: 100 Battle Value: 2,547
Equipment Mass Internal Structure 10 Engine 300 Fusion 19 Walking MP: 3 Running MP: 5(6) Jumping MP: 0 Double Heat Sink 18 [36] 8 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 307 18.5 Internal Armor Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear) 15 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 42
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm Left Arm Actuators: Shoulder, Upper Arm, Lower Arm
Weapons and Ammo Location Critical Heat Tonnage Supercharger CT 1 - 2.0 Medium Pulse Laser RT 1 4 2.0 3 Double Heat Sink RT 9 - 3.0 ER PPC RT 2 15 6.0 Claw LA 7 - 7.0 Medium Pulse Laser LA 1 4 2.0 Medium Pulse Laser LT 1 4 2.0 3 Double Heat Sink LT 9 - 3.0 ER PPC LT 2 15 6.0 Medium Pulse Laser HD 1 4 2.0 Claw RA 7 - 7.0 Medium Pulse Laser RA 1 4 2.0
Features the following design quirks: Distracting, Stable
And here's the final of the three Project: BIG CAT designs! This one has...wow, that's a lot of armor. A LOT of armor. And can swipe your head off in one punch if you're not careful! Yikes. I'm glad I'm on the same side as these things.
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boinkingbattlemechs · 25 days
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Marauder II
First built in 3012, the Marauder II is a successful attempt to take the firepower of the Marauder and combine it with the reliability and ruggedness of an assault chassis.
In 3010 officers of the famous Wolf's Dragoons mercenary unit contracted with Blackwell Industries of New Valencia on the project of modifying the highly successful 75-ton Marauder into a 100-ton assault 'Mech. Working from existing plans the design phase proved to be very short, the process of reinforcing the Marauder chassis turned out to be easier than expected, enhanced by the removal of the finicky and temperamental General Motors Whirlwind Autocannon for a much simpler Large Laser. First appearing with the famous Zeta Battalion before spreading to Alpha Regiment, the Dragoons' enemies soon learned to fear the appearance of Marauder IIs as foreshadowing a major advance, as for the remainder of the Third Succession War it remained the exclusive property of the mysterious Dragoons.
This changed after the Fourth Succession War when Colonel Jaime Wolf authorized Blackwell to increase production and allow outside buyers access, on the provision that each sale had to be approved by the Dragoons.
Though customers like Barber's Marauder II would help drive the considerable interest and demand for the powerful assault 'Mech, they would also damage its seeming aura of invincibility following their ignoble destruction by Clan Jade Falcon on Koniz in June 3064. Seeking to rekindle interest in their flagship 'Mech following its disastrous showing on Koniz, GM/Blackwell noted the Vicore Industries triggered refresh of "classic" designs to develop a more powerful and visually refreshed model. The resulting MAD-4S variant was the first widely available Marauder II, Wolf's Dragoons' easing of sale restrictions partly motivated by profit but also as a means to punish the Lyran Alliance for the theft of the Blackwell developed light fusion engine, as of 3067 selling the 'Mech to all interested parties save those the Dragoons were fighting against in the Chaos March; the Word of Blake and the members of the Trinity Alliance.
The demand for the Marauder II would only increase in the Jihad following the Blakist destruction of GM and Blackwell's production facilities for the 'Mech as part of their vendetta against the Wolf's Dragoons, with many salvaged examples in use among the nations of the Inner Sphere in a large number of variations following the Blakists' fall, the most notable being the MAD-6D developed by the Federated Suns and shared with the Republic of the Sphere.
As the Dragoons' Marauder II factory on Outreach didn't survive the Jihad, Irian BattleMechs Unlimited purchased the design plans from the Dragoons and, after retooling their Awesome lines on Irian, began producing the newly acquired design. During the Dark Age Era, the Republic of the Sphere ordered Irian to shut down many of their 'Mech production lines, including the Marauder II - however, they never ceased producing them.
With the Marauder already a powerful and popular 'Mech, the Dragoons' goals with the Marauder II were to enhance its abilities by strengthening its chassis to carry a much heavier armor and weapons load. The 'Mech was then armored with nineteen tons of Valiant Lamellor armor, giving it protection that rivals that of the Atlas and fitted with thirteen additional heat sinks, a total of twenty-nine, to allow a more ferocious rate of fire. Retaining its progenitor's Vlar 300-rated engine, with the MAD-5A built around an extralight fusion engine to save more weight for weapons. To make up for the reduced mobility, the Marauder II was outfitted with three Chilton 600 jump jets that give it a jumping capability of up to ninety meters.
Retaining only the two Magna Mk II Medium Lasers, the 5A variant of the Marauder II carries as its primary weapons a pair of Magna Firestar ER PPCs in its arms which give it a powerful long range punch compared to the 4A. The ER PPCs are backed up by a right torso-mounted Mydron Excel LB 10-X Autocannon which gives the Marauder II the tactical flexibility of using both solid and cluster rounds. Curiously the 5A is built with CASE only in its right torso, yet its three ton LB-X Autocannon ammunition bay sits in the left torso, leading some observers to suggest another projectile weapon field kit variant was being contemplated.
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Status of Project HAGELSCHAUER
@karriethemechtech Yakima Proving Grounds reports that Project HAGELSCHAUER is complete. Gewitter's Clantech refit and general upgrade is complete. Skobel MechWorks sent over the new TRO for you to review, as you are the Black Watch's Chief MechTech now. See here:
BattleMech Technical Readout Name/Model: Atlas "Gewitter" AS7-K3-Tb Technology: Inner Sphere (Mixed) Technology Rating: F Tonnage: 100 Role: Sniper Configuration: Biped BattleMech Era/Year: Dark Age / 3150 Rules (Current): Experimental (Extinct) Rules (Era): Experimental Rules (Year): Experimental (Extinct) Total Cost: 35,416,333 C-Bills Battle Value: 2,509 Chassis: Foundation Type 10X-E Endo Steel Power Plant: Vlar ClanTech 400 XL Walking Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: Northrup 12000 Jump Capacity: 90 meters Armor: Durallex Ferro-Fibrous with CASE II Ferro-Fibrous with CASE II Armament: 2 ExoStar Pinnacle (Clantech) ER Large Lasers (C) 1 Krupp Sturmfeuer Light Gauss Rifle 1 Holly SRM 4 w/ Artemis IV FCS (C) Manufacturer: Defiance Industries, Skobel MechWorks Primary Factory: Hesperus II (DI), Yakima Proving Grounds, Terra (SMW) Communications: Clan-enhanced Angst Discom with Nova CEWS Targeting & Tracking: Clan-enhanced Angst Accuracy with Advanced Targeting Computer ================================================================================================ Equipment Mass Internal Structure: Endo Steel (C) 5.00 Engine: 400 XL (C) 26.50 Walking MP: 4 Running MP: 6 Jumping MP: 3 Heat Sinks (Double): 10 20 0.00 Gyro: Compact 6.00 Cockpit: Standard 3.00 Armor Factor: 307 16.00 Type: Ferro-Fibrous (C) Internal Armor Structure Value Head: 3 9 Center Torso: 31 50 Center Torso (rear): 12 R/L Torso: 21 34 R/L Torso (rear): 8 R/L Arm: 17 34 R/L Leg: 21 42 ================================================================================================ Weapons and Ammo Location Critical Tonnage Nova CEWS (C) H 1 1.50 Jump Jet CT 1 2.00 CASE II (C) RT 1 0.50 Jump Jet RT 1 2.00 Light Gauss Rifle (Ammo 32) RT 2 2.00 SRM 4 (Ammo 25) Artemis IV RT 1 1.00 CASE II (C) LT 1 0.50 Jump Jet LT 1 2.00 Light Gauss Rifle LT 5 12.00 SRM 4 w/ Artemis IV FCS (C) LT 1 1.00 Communications Equipment (3 tons) (C) RA 3 3.00 ER Large Laser (C) RA 1 4.00 ER Large Laser (C) LA 1 4.00 Targeting Computer (C) LA 4 4.00 Note: Equipped with RISC Heat Sink Override Kit & RISC Super-Cooled Myomer ================================================================================================ Alpha Strike Statistics Point Value (PV): 55 TP: BM, SZ: 4, TMM: 1, MV: 8"/6"j Damage: (S) 3 / (M) 3 / (L) 3, OV: 1 Armor (A): 10, Structure (S): 5 Specials: CASEII, ECM, MHQ4, NOVA, OVL, PRB, RCN The Atlas AS7-K3-Tb "Gewitter" is subject to the following Design Quirks: Accurate Weapon (Light Gauss Rifle) Battlefists Combat Computer Command 'Mech Difficult to Maintain Distracting Improved Communications Improved Sensors Multi-Trac Stablized Weapon (Light Gauss Rifle) Variable Range Targeting
What do you think, Karrie?
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shmowder · 2 months
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Pathologic characters as Pokemon types:
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"I can explain," I said, lying.
Daniil was by far the most difficult to place. The rationale here is electricity=modernity. And listen I know it would be so easy to say Aspity=Ground!! I have a vision. I was very tempted to go Maria=Dragon, and I'm definitely willing to relocate Khan and Yulia :/
"Normal" then it's the two most abnormal men you'll ever meet in your life.
Or maybe I should start visiting overpriced vape shops to stumble into the irl reincarnation of Vlar Jr. But where do you even find the Victor Kain genre of men? Not anywhere near my tax bracket, that's where.
Missed opportunity to put Notkin in fire as an opposite of Khan's ice. I'd have expected Victor to fall under the ice category, too.
Grace placement in ghost is perfect, so is putting both the Alexanders in steel. I would've moved Katerina to poison but I see your vision, while Aspity is more psychic to me.
The dragon placement is absolutely one of my favourites. You hit the nail on the head with that one. But how come Daniil isn't in poison? You know, snake, venom and all.
Plus, a doctor who specialises in vaccines, which are just docile versions of the infection, to teach your body how to create the antibodies for it. Safely poisoning your body a tiny bit with the corpses of the dead infection so your immune system learns how to fight the real thing from it.
Thanks for sharing it with me, I love it! Especially sticky in bug, hehe sticky bug.
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whitewaterpaper · 1 year
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Denna månad läste jag ut en klassiker av böcker: Hajen, och detta firades med att sedan se om Steven Spielbergs klassiska adaption av romanen. När jag såg att det var PÅ MÅNADEN 10 år sedan jag såg den sist, då i samband med Hajfesten 🦈 på SFN, visste vore det kul att se om filmerna vi såg då?
100 Million BC (2008) [👍🔁]
Astérix & Obélix: I drakens rike / Astérix & Obélix: L'Empire du Milieu (2023) [👍]
Cape Town Affair, the (1967) [👎] En spionfilm där man får för sig att en film inte behöver något mer än en banal spionintrig för att bära sig och vara spännande.
Cruel Jaws (1995) [👎🔁🦈]
Hajen 2 / Jaws 2 (1978) [🔁🦈]
Hajen 3 / Jaws 3-D (1983) [👍🔁🦈] Antagligen den av uppföljarna jag tycker mest om.
Hajen 4 / Jaws: The Revenge (1987) [👎🔁🦈] En dikeskörning av episka mått...
Hajen / Jaws (1975) [👍🔁🦈]
Jack och Bönstjälken / Jack and the Beanstalk (1952) [👍] Tror det här var min första konakt med Abbot & Costello, över förväntan bra med en intressant take på den klassiska sagan.
Jättehajen: Vindsurfarnas Skräck / L'ultimo Squalo (1981) [🔁🦈]
Mortal Engines (2018) [👍🔁]
Ännu en omtitt för att jag läst boken. En del ändringar från boken, men ändå en rakt igenom bra film.
Once Upon a Crime / Akazukin, tabi no tochu de shitai to deau (2023) [👍] Japanskt sagoäventyr där Rödluvan träffar Askungen och dras in i ett mordmysterium. Kul koncept, har sina hål i storyn men bröderna Grimm filtrerat genom ett japanskt öga är sannerligen en intressant upplevelse.
Pirates of Capri, the / I Pirati di Capri (1949) [__]
Rid i natt! (1942) [__] Stolpig svensk film, lite småtrist berättad och en intrig vi känner igen från många andra filmer.
Träskmannen / Swamp Thing (1982) [__]
Up from the Depths (1979) [🔁🦈] aka "Jättegäddan Anfaller".
Herrej-vlar vad jag sett om filmer denna månad. Kul.
Den japanska "Once Upon A Crime" kanske kan vara lite extra sevärd denna månad, trots att den kanske inte är perfekt.
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ninjastar107 · 2 years
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Orbitor's Family. (+ Vlars who belongs to @inkteresting-art)
Hes from a family of Couriers, so of course everyone has silly pun names. 'Revo' for Revolve, 'Traji' for Trajectory, 'Sattilide' for Satellite, 'Kempase' for Compass, and 'Sicle' for Cycle.
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Lancer's Finest Loaned Lance
Thug THG-11E Mass: 80 tons Chassis: Endo Steel Biped Power Plant: 320 Fusion Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armament: 2 PPC 2 SRM 6 Introduction Year: 2572 Tech Rating/Availability: E/D-F(F*)-E-D Cost: 8,414,040 C-bills Type: Thug Technology Base: Inner Sphere (Standard) Equipment Mass Internal Structure Endo Steel 4 Engine 320 Fusion 22.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Double Heat Sink 18 [36] 8 Gyro 4 Cockpit 3 Armor/Structure Value Head 3 9 Center Torso 25 34 Center Torso (rear) 16 R/L Torso 17 25 R/L Torso (rear) 9 R/L Arm 13 26 R/L Leg 17 34 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Equipment Location Critical/Heat/Tonnage CASE RT 1 - 0.5 SRM 6 RT 2 4 3.0 2 Double Heat Sink RT 6 - 2.0 SRM 6 Ammo (15) RT 1 - 1.0 Double Heat Sink LA 3 - 1.0 PPC LA 3 10 7.0 CASE LT 1 - 0.5 SRM 6 LT 2 4 3.0 2 Double Heat Sink LT 6 - 2.0 SRM 6 Ammo (15) LT 1 - 1.0 Double Heat Sink RA 3 - 1.0 PPC RA 3 10 7.0
____ Longbow LGB-arrage Mass: 85 tons Chassis: Endo Steel Biped Power Plant: 340 Light Cruising Speed: 43.2 kph Maximum Speed: 64.8 kph Jump Jets: None Jump Capacity: 0 meters Armor: Standard Armament: 1 Medium Laser 2 MRM 40 Tech Rating/Availability: E/X-X-E-D Cost: 17,487,125 C-bills Type: Longbow Technology Base: Inner Sphere (Standard) Equipment Mass Internal Structure Endo Steel 4.5 Engine 340 Light 20.5 Walking MP: 4 Running MP: 6 Jumping MP: 0 Double Heat Sink 15 [30] 5 XL Gyro 2 Cockpit 3 Armor/Structure Value Head 3 9 Center Torso 27 39 Center Torso (rear) 12 R/L Torso 18 26 R/L Torso (rear) 10 R/L Arm 14 28 R/L Leg 18 34 Right Arm Actuators: Shoulder, Upper Arm Left Arm Actuators: Shoulder, Upper Arm Equipment Location Critical/Heat/Tonnage CASE RT 1 - 0.5 Double Heat Sink RT 3 - 1.0 MRM 40 Ammo (18) RT 3 - 3.0 MRM 40 LA 7 12 12.0 Apollo MRM FCS LA 1 - 1.0 CASE LT 1 - 0.5 Double Heat Sink LT 3 - 1.0 MRM 40 Ammo (18) LT 3 - 3.0 Medium Laser HD 1 3 1.0 MRM 40 RA 7 12 12.0 Apollo MRM FCS RA 1 - 1.0 https://drive.google.com/file/d/1UpdSXnS-NrgZonS-AeliaVqjR6EyEpzX/view?usp=share_link
____ Phoenix Hawk PXH-Mixed Mass: 45 tons Chassis: Endo Steel Biped Power Plant: 315 XL Cruising Speed: 75.6 kph Maximum Speed: 118.8 kph Jump Jets: Standard Jump Capacity: 210 meters Armor: Ferro-Fibrous Armament: 2 ER Medium Laser 1 TSEMP Cannon 1 Small Pulse Laser Tech Rating/Availability: F/X-X-X-E Cost: 10,433,040 C-bills Type: Phoenix Hawk Technology Base: Mixed (Advanced) Equipment Mass Internal Structure Endo Steel 2.5 Engine 315 XL 11 Walking MP: 7 Running MP: 11 Jumping MP: 7 Double Heat Sink 14 [28] 4 Gyro 4 Cockpit 3 Armor/Structure Value Head 3 9 Center Torso 14 22 Center Torso (rear) 6 R/L Torso 11 17 R/L Torso (rear) 5 R/L Arm 7 14 R/L Leg 11 22 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Equipment Location Critical/Heat/Tonnage Jump Jet CT 1 - 0.5 3 Jump Jet RT 3 - 1.5 Double Heat Sink LA 3 - 1.0 TSEMP Cannon LA 5 10 6.0 3 Jump Jet LT 3 - 1.5 Double Heat Sink LT 3 - 1.0 Small Pulse Laser HD 1 2 1.0 2 ER Medium Laser RA 2 5 2.0 https://drive.google.com/file/d/1MlHegI5H8Lljo07JidEtS7dzqcUVJlB7/view?usp=share_link
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Atlas AS7-D Mass: 100 tons Chassis: Foundation Type 10X Power Plant: Vlar 300 Cruising Speed: 32.4 kph Maximum Speed: 54 kph Jump Jets: None Jump Capacity: 0 meters Armor: Durallex Special Heavy Armament: 1 LRM 20 4 Medium Laser 1 AC/20 1 SRM 6 Communication System: Angst Discom Targeting & Tracking System: Angst Accuracy Introduction Year: 2755 Tech Rating/Availability: D/D-E-D-D Cost: 9,626,000 C-bills Type: Atlas Technology Base: Inner Sphere (Introductory) Equipment Mass Internal Structure 10 Engine 300 Fusion 19 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sink 20 10 Gyro 3 Cockpit 3 Armor/Structure Value Head 3 9 Center Torso 31 47 Center Torso (rear) 14 R/L Torso 21 32 R/L Torso (rear) 10 R/L Arm 17 34 R/L Leg 21 41 Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Equipment Location Critical/Heat/Tonnage 2 Heat Sink LL 2 - 2.0 AC/20 Ammo (10) RT 2 - 2.0 AC/20 RT 10 7 14.0 Heat Sink LA 1 - 1.0 Medium Laser LA 1 3 1.0 Heat Sink LT 1 - 1.0 LRM 20 LT 5 6 10.0 LRM 20 Ammo (12) LT 2 - 2.0 SRM 6 LT 2 4 3.0 SRM 6 Ammo (15) LT 1 - 1.0 2 Medium Laser CT(R) 2 3 2.0 2 Heat Sink RL 2 - 2.0 Heat Sink HD 1 - 1.0 Heat Sink RA 1 - 1.0 Medium Laser RA 1 3 1.0
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bonedykecuntclown · 5 months
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IF U DON'T LIK MY VLAR
Idc fuck y'all niggas
Those kids food stamps r mine
Jdjeapwpw
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furrywrecker911 · 9 months
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UgandanChaor
"DO YOU KNOW DA WAE... OUT OF MY DOMAIN?" I don't play Chaotiki, but one of my best friends is in a server where they come up with fun mashups like this, and he paid me to bring one of their ideas to reality. :D Done in Clip Studio Paint EX Character belongs to Vlar... in a way. lol
Posted using PostyBirb
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wizzardofjustify · 6 months
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"Bling-Bling"
Jag gillar medaljer, kollar noga innan jag anmäler mig till ett lopp. Ingen medalj? jag kommer inte! Jag har dock lärt mig att vissa inom friidrotten inte har medaljer, men det fåar jag svälja, snyft….. Jag går även en del virtuella lopp, men det verkar minska lite, trist. I år väljer jag dock lite andra tävlingar än dom vanliga, jag vill pröva lite andra tävlingar som jag vill ha i mitt CV som löpare, några andra gång tävlingar än dom vanliga, jag gillar annars att ha det som jag brukar, gå i samma fotspår….. Men nu j*vlar! provar jag nya […] Source
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inkteresting-art · 2 years
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Some kid Vlars before he was found and takin in to become a royal knight
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karriethemechtech · 5 months
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Yaguara YGR-2D
Mass: 75 tons Chassis: Earthwerks TDR IV Power Plant: Vlar 300 XL Cruising Speed: 43.2 kph Maximum Speed: 86.4 kph Jump Jets: Rawlings Model 60 Jump Capacity: 120 meters Armor: Hellespont Lite Armament: 1 Rotary AC/2 2 SRM 6 2 ER Large Laser 2 Medium Pulse Laser Manufacturer: Majesty Metals and Manufacturing Primary Factory: Unknown Communication System: Tek BattleCom Targeting & Tracking System: Tek Tru-Trak Introduction Year: 3146 Tech Rating/Availability: F/X-X-X-D Cost: 21,250,250 C-bills
Overview Proposed as part of Project: BIG CAT for the Magistracy of Canopus, the Yaguara was designed by Majesty Metals and Manufacturing in 3146 as a fast moving, hard-hitting heavy 'Mech.
Capabilities The Yaguara was built from the ground up with speed and long-ranged engagement in mind. Built around a supercharged Vlar 300 XL engine, the 'Mech can sprint over 86 kph, allowing it to keep up with lances comprised of much lighter 'Mechs than itself. It complements this ground speed with four Rawlings Model 60 jump jets, granting it a jumping distance of 120 meters for an extra mobility boost. Its armement is built around a pair of Clan-spec ER large lasers, uncommon in the region, and a class-2 Rotary Autocannon, with a pair of SRM-6's and medium pulse lasers as close-engagement backups. All of this, unfortunately, comes at the cost of heat: the Yaguara was designed with bracket fire in mind, and MechWarriors are advised not to alpha strike without due cause.
Type: Yaguara Technology Base: Mixed (Standard) Tonnage: 75 Battle Value: 2,201
Equipment Mass Internal Structure 7.5 Engine 300 XL 9.5 Walking MP: 4 Running MP: 6(8) Jumping MP: 4 Double Heat Sink 16 [32] 6 Gyro 3 Cockpit 3 Armor Factor (Light Ferro) 203 12 Internal Armor Structure Value Head 3 9 Center Torso 23 30 Center Torso (rear) 10 R/L Torso 16 24 R/L Torso (rear) 6 R/L Arm 12 20 R/L Leg 16 27
Right Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand Left Arm Actuators: Shoulder, Upper Arm, Lower Arm, Hand
Weapons and Ammo Location Critical Heat Tonnage 2 Jump Jet LL 2 - 2.0 Supercharger CT 1 - 1.0 Medium Pulse Laser RT 1 4 2.0 SRM 6 RT 2 4 3.0 Double Heat Sink RT 3 - 1.0 Rotary AC/2 RT 3 1 8.0 ER Large Laser LA 1 12 4.0 Double Heat Sink LA 3 - 1.0 Medium Pulse Laser LT 1 4 2.0 SRM 6 LT 2 4 3.0 Double Heat Sink LT 3 - 1.0 CASE II LT 1 - 1.0 Rotary AC/2 Ammo (45) LT 1 - 1.0 SRM 6 Ammo (15) LT 1 - 1.0 2 Jump Jet RL 2 - 2.0 ER Large Laser RA 1 12 4.0 Double Heat Sink RA 3 - 1.0
Features the following design quirks: Rugged (1 point)
I managed to get info on more of Project: BIG CAT! This one's a neat machine, too--though I do wonder where they got the cERLLs...
(OOC: I'm really enjoying designing a series/project of 'Mechs like this! The most fun part is probably deciding on what carries over within the 'Mech family--both on part manufacturers and general design trends. See if you can guess what they are!)
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