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cupcakeslushie · 2 months ago
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Audio from here!
I love this audio edit, cause I love xfiles lol. It definitely works for EW Donnie and EW Kendra as they’re getting to know each other.
I imagine it’s right when Donnie is trying to create Mayday again, in this timeline. His family is a little hesitant to go along with it. Timothy supports it, but he’s not much help. Kendra however is intrigued by the idea, but doesn’t offer her assistance right away—cause let’s face it, Donnie is a little spooky!
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dansemacabre · 3 months ago
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(tw unreality!)
ayo new theory just dropped and bad news! the implications are cosmically horrifying
in the bulletin from time baby in book of bill, he says bill is a “danger to narrativity”, and that he risks the fourth wall. this kept bothering me. why reference the fourth wall here? why have time baby reference it? yeah the heaven page and shit is a bit meta, but thats just how bill talks, right? Well i was a fool
when you put “seven eyes” into the lost files site, this warning pops up from the oracle question mark? from journal three:
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the therapese at the bottom translates to “set coords for dimension: r34lity”.
and putting r34lity into the website gives us this image:
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the text below it reads they found a new home. those are “real” fucking images. the henchmaniacs are in our “reality”. the cryptids page might not have been a goof goof bit- they were “real”. (“real” meaning our reality in the book of bill sense of it but still our reality. is that tracking.)
none of the rest of the cast actually references us as a specific audience, or the fandom, or acts like we know them at all. the cast addresses everything they write to a mystery “reader” who needs to be saved from the book’s influence.
meanwhile, in the book of bill:
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because bill’s not talking to a mystery “reader” who’s reading this book.
bill fucking sees us.
bill sees reality. REALITY reality. like this earth the one with alex hirsch and gravity falls the show and tiktok and shit. book of bill is a book in our reality for us the reader. (ie. there’s a reference to “they both reached for the gun” if you put gun in the website, which would only make sense if bill was sentient in this “reality” right now.) and someone is trying to get here to hide from him. maybe they’re already here.
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hinamie · 5 months ago
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theyre soft your honour
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milkywayes · 7 months ago
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wounds given & wounds sustained
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mingyuskim · 9 months ago
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MINGYU X Dior AW24, Paris Fashion Week
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felassan · 1 day ago
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EuroGamer: 'BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc'
Original creator David Gaider on how "some of the big mysteries are being solved".
Rest of post under a cut due to length and possible spoilers.
"As I write about the secrets hidden in Dragon Age's mysterious Fade, and as I uncover some of them playing Dragon Age: The Veilguard, one question keeps rising up in my mind. How much did BioWare know about future events when first developing the series more than 20 years ago? That's a long time, and back then BioWare didn't know there would be a second game, which is why Dragon Age: Origins has an elaborate and far-reaching epilogue. Why lay so much lore-track ahead of yourself if you don't think you'll ever get there? But look more closely at Origins and there are big clues suggesting BioWare did know about future Dragon Age events. There are obvious signs in the original game, such as establishing recurring themes like Old Gods and the Blight and Archdemons. But there's also Flemeth, Morrigan's witchy mother, who's intimately linked to events in the series now - more specifically: intimately linked to Solas. Does her existence mean Solas was known about back then too? There's only one person I can think of to answer this and it's David Gaider, the original creator of Dragon Age's world and lore. We've talked before, once in a podcast and once for a piece on the magic of fantasy maps, where we discussed the creation of Dragon Age's world. And much to my surprise, when I ask him what he and the BioWare team knew back then, he says they knew it all. "By the time we released Dragon Age: Origins, we were basically sure that it was one and done, but there was, back when we made the world, an overarching plan," he says. "The way I created the world was to seed plots in various parts of the world that could be part of a game, a single game, and then there was the overall uber-plot, which I didn't know for certain that we would ever get to but I had an understanding of how it all worked together. "A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I'd talked about it, I'd hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.""
"This uber-plot document was only viewable on a need-to-know basis, he says, and only around 20 people on the team had access to it - other senior writers mostly. And even though Gaider left the Dragon Age team after Inquisition, and then eight years ago BioWare altogether, meaning he didn't work on The Veilguard at all, he believes - by looking at the events in the new game - his uber-plot lore "has more or less held up". That's impressive. What's even more impressive, or exciting, is that back then he also envisaged a potential end state for the entire Dragon Age series - a point at which it would make no sense for the series to carry on. "I always had this dream of where it would all end, the very last plot," he says, "which I won't say because who knows, we could still end up there. But the idea that this uber-plot was this sort of biggest, finite... That the final thing you could do in this world that would break it was there as a 'maybe we would get to do that one day'... There was just the idea of certain big, world-shaking things that were seeded in that arc, some of which have already come to pass, like the return of Fen'Harel." You've read that correctly: the idea to have Fen'Harel, also known as the Dread Wolf, reappear, was seeded all the way back then, way before Inquisition - the game in which he does actually reappear. But the concept for Solas, as a character who was Fen'Harel in disguise, was a newer idea. "That spawned from a conversation I had with Patrick [Weekes] and a number of other writers," Gaider says, "as an idea of 'what if you had a villain that spent an entire game where he's actually in the party and you get to know him?' Now, the god version and his larger role in the plot, yes that was known, but not that he would be presented as a character named Solas." Fen'Harel being known about means the other elven gods were known about, which means all of that stuff Solas reveals about his godly siblings - that they're not gods at all but evil elven mages he locked away behind the Veil - was known about back then too. "Oh yeah," Gaider says. "Everything that Solas tells you [at the end of Inquisition DLC, Trespasser]: it's all part of that original uber-lore - that was all in our mind." But why have so much lore if you're not certain you'll get to ever realise it? Well, to create a believable illusion. By creating an "excess" of lore, as Gaider describes it, Origins made Thedas feel like an old and believable place. A place with history, rather than a Western set that was all facade and no substance."
"BioWare also did something canny with the lore it did relay then, too: it shared it through the voices of characters living in the world, making it inherently fallible. In doing this, Dragon Age veiled its truths behind biases. The church-like organisation of the Chantry proclaims one truth, while the elves and dwarves proclaim another. Sidenote: you can experience this yourself through different racial origin stories in Dragon Age: Origins. This way, there's no one, objective, irrefutable, truth. "To get the truth, you kind of have to pick between the lines," Gaider says. So even though elven legends are coming true through the existence of Solas and The Veilguard's antagonist gods, it doesn't mean that's the one and only truth. There's truth in what the Chantry teaches and what the dwarves say, he tells me, which ignites my curiosity intensely. BioWare has also been tricksy in how it's rubbed out the lore the further back in time you go. "In general, the further the history goes back, we always would purposefully obfuscate it more and more," Gaider says - "make it more biased and more untrue no matter who was talking, just so that the absolute truth was rarely knowable. I like that idea from a world standpoint, that the player always has to wonder and bring their own beliefs to it." It leads into a founding principle of Dragon Age, which is doubt - because without it, you can't have faith, a particularly important concept in the series. It's where the whole idea of the Chantry's Maker comes from and with it, the legend about the fabled Golden City - now the Black City - at the heart of the Fade. This is the very centre of the lore web, and, I imagine, it's close to the series endpoint Gaider imagined long ago. All secrets end there. Did Gaider know what was in the Black City when he laid down Origins' lore? That's the question - and it startles me how casually he answers this. "Oh, yeah," he says. "What was in the Black City: that's the uber-plot. I knew exactly. "Was it as detailed in the first draft of the world?" he goes on. "No. I had an idea of the early history because that's where I started making the world. So the things that were true early-early: I knew exactly what the Black City was and the idea of what the elves believed, and what humans believed vis-a-vis the Chantry - that was all settled on really early. Then I expanded the world and the uber-plot bubbled out of that.""
"Gaider shows me the original cosmology design document for Dragon Age: Origins as if to prove this - or rather for the game that would become DAO. The world was known as Peldea back then. I can't share this with you because I see it via a shared screen on a video call, and because Gaider doesn't want me to, mostly because the ideas are so old they're almost unrecognisable from what's in the series now. But I can tell you it's a document that's just over a page in length, and that there's a circular diagram at the top showing the world in the middle and the spirit realm ringed around it. And on that document is reference to the Chantry's beliefs about a God located in a citadel that can be found there. Gaider says BioWare knew about Fen'Harel (the Dread Wolf) 20 years ago when it was developing Dragon Age: Origins, and that he'd one day reappear. The Fade wasn't known as the Fade back then, either, but as the Dreaming, because it's the place people go when they dream - an idea that lives on still. And if that sounds familiar to any fans of The Sandman among you, it should. "I'd say The Sandman series was probably fairly prominently in my head," says Gaider. "I liked that amorphous geography that was born from the psyche of collective humanity. I'd say yes, if I was to point at something specifically, that's probably where the very first inspiration of it took root." It's a lot to take in, but it reinforces the admiration I have for Dragon Age. Just as I have when hearing about the creation of my other favourite fantasy worlds, such as A Song of Ice and Fire, I begin to understand the magnitude - and the deliberateness - of the plotting that went on. I wonder if one day the Dragon Age series will end in the way Gaider first imagined, albeit slightly altered by the many other pairs of hands shepherding it along now. What a curious feeling it must be to know, so many years in advance, where things might go. Where that end is, I don't know, but I do know we'll take a significant step towards it in The Veilguard. After all, we're coming into contact with gods who were there at the recorded beginning of it all. "Yeah - we have access to people who can tell us the truth from first-hand experience," Gaider says, "although again, it depends on what the writers did with it. But if they continued the tradition of Dragon Age, you never know for sure if Solas is telling you everything, or what you're learning is the entire truth. "But yes, some of the big mysteries are being solved. I mean, will they one day definitively tell you about the Maker? Will we crack the big mysteries of the world and just make them answered finally? And does that ruin one of the central precepts that Dragon Age is founded upon? Maybe," he says. "Ultimately, that lore, when you make it big and you hint at it and hint at it and hint at it, it becomes a Chekhov's Gun of sorts. Eventually you got to pony up.""
[source]
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tyrannosaurus-maxy · 17 days ago
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crinkly eye max my beloved
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charmedpruehalliwell · 4 months ago
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THE X FILES (1993 - 2018) ✰ (5.05) the travelers
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floridacracker · 1 month ago
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forgettable-au · 2 months ago
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I don't know if it was asked, but… Do the skelebros have a sort of photo album ?
And if yes, then, did the photos change ?
By that, I mean those of Winding Did he disappear on them ? Did the photos get burned ? Did Dings magically turned to Papyrus on them and then, Sans and Paps goes like 'looks like Papyrus, is Papyrus.' ?
It's a combination of some of these
They do have some photos, but probably most of them are from when they were small, they don't tell you a lot...
If there were any photos that were obviously from their days at the lab, those are probably gone... but it's, uh, because of something else...different reasons...
The photos they DO have remained the same! Except for one detail:
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It's just the eyes that changed btw, Papyrus and Wingdings have other physical differences but those didn't change in the photos, just the eyes.
Also there's a small bonus below the cut...
Baby bones!! Yay
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makanidotdot · 9 months ago
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ELUNE CONVO FIX IT part 1
i did it i finished!! finished enough anyway
How about instead of Tyrande getting possessed by Elune, we actually got to see them have a conversation about why tf she won't let her kill sylvanas!!! And get some real payoff for all the "hmm something's off about Elune"!! And more!!
Warning this one is long and boring. part 2 is way better lol
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sry she should more serious here but w/e we're just going with 'angy' lol
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i think i drew these same poses in the sylvanas one lol oop sry my brain library is not vast
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ok one thing i added at the last second was elune is like pulling from tyrande's personal elune power to get her real form back to properly tell winter queen to fuck off. and that's why tyrande looks like she has spider webs on her it's just glowy elune magic
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and then winter queen does go fuck off bc i didn't want to draw her anymore
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End of part 1!! Also when tyrande is watching elune and WQ yell at each other I imagine it like a kid watching their mom get in a fight at the grocery store or smt lol
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mermaidstede · 1 year ago
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ofmd + text posts
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the-wolfbats · 1 year ago
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"Maybe we can try again in another 100 years."
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kat · 1 year ago
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babylon 5 season 2 episode 20: the long, twilight struggle
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someiicecube · 3 months ago
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Touchstarved Backgrounds [For Reference]
— all assets belong to Red Spring Studio
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— MC's Room [Morning - Noon* - Night - Fogfall - ??? - ??? ]
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wolfchans · 4 months ago
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♡ endless chan gifs ♡ [423 - 426] / ∞ – 200923 Show Champion
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