#video game: ffxiv
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koyoriin · 2 months ago
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☀️ alternative future ryne & gaia 🌑 patreon suggestion!
https://twitter.com/koyoriin https://patreon.com/koyorin https://instagram.com/koyori_n https://bsky.app/profile/koyorin.bsky.social
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tritoch · 3 months ago
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the warrior of light as a game-breaking force of violence
there's a moment, relatively early in dawntrail, that establishes succinctly how out of place the warrior of light (as the savior of eorzea and main character of four successive final fantasy game plots) is in what is essentially the story of fresh new final fantasy protagonist wuk lamat. and it sets up quite nicely how the framework of fantasy video game conflict pulls the warrior of light forever towards violence as the expansion goes on.
spoilers through 7.0 follow
consider wuk lamat's kidnapping and rescue. bakool ja ja holds his blade to wuk lamat's throat, taunting you. his lackeys line up against your party in neat little ranks suspiciously reminiscent of a classic final fantasy encounter screen.
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and it simply does not matter to the warrior of light. you stride right through their combat setup because you are beyond that by now. the warrior of light has absolutely no respect for the "we are about to do ATB combat" lineup. the camera even jumps the line for you in one continuous rotating shot, crossing the axis of action as though to emphasize through the disruption of visual convention how far outside the game's boundaries you are.
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this is how far you are above the problems of dawntrail's first half. you cannot even be bound by the normal rules of cinematography and video game combat. everyone else here lined up for a good old-fashioned scrap and the warrior of light said haha nope actually. i'm going to stroll through here like a god of war astride this tiny battlefield. your henchmen cannot even raise a hand to me. i don't even have to engage in violence directly anymore. my mere presence is enough.
in fact, not only can bakool ja ja's henchmen not raise a hand to you, he's not even worthy of your direct intervention. he kidnaps wuk lamat and steals her keystones and frees valigarmanda and kidnaps hunmu rruk and none of it warrants the warrior of light so much as raising a finger. he's wuk lamat's recurring villain, that's not your problem. you're just here to take in the scenery.
zoraal ja spends his whole life aspiring to be thought of as his father's equal and a worthy successor to the dawnservant as the "resilient son." all it takes for gulool ja ja to acknowledge you as a warrior on his level is like a five minute sparring match. the acknowledgement from gulool ja ja that zoraal ja hungered for his whole life and would eventually go full cyborg supervillain to get via regicide is something the warrior of light receives casually in a throwaway line after their level 93 solo duty on the way to more important plot conversations.
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it really seems for a second, in the first half of dawntrail, like you are strong enough and the problems simple enough for this to be a clean and easy adventure. bakool ja ja? power of friendship'd. mamook? successfully reintegrated, no worries about the crimes against humanity. rite of succession? handily won. nothing can stop you. even duty finder queue times have been conquered: you can do all your duties with trusts now.
all of which only makes it better when the second half has sphene ask you and wuk lamat directly: could your strength have been enough to save alexandria? could you have found a different way?
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i know some people get very annoyed we don't intervene in the gulool ja ja fight. now personally i think if you see arthur and mordred squaring up it's rude to intervene, but beyond that, it simply wouldn't have mattered. by the time zoraal ja's forces arrived in tuliyollal, alexandria and tural were already on a collision course and doomed to conflict. your hands alone could never have averted this conflict. sphene was always bound to do what she did—and certainly a gulool ja ja without his reason would not be any more inclined to peace than wuk lamat and koana were.
there's a great little moment just before living memory where estinien, champion at reading the room, is like "okay so if thancred and i stay here that frees up you up, aibou, to do what you do best and save the world and have epic fights. woo!!!" and immediately afterwards you basically have to apologize to alisaie because part of the sort of unspoken premise of this whole trip in the first place was that you were, finally, not going to plunge into mortal peril to save the world. you were finally going to take it easy. you were finally done with that. and she has to sort of ruefully be like nah it's fine bro. i was trying to get you to take it easy and not do insane risky world-saving violence. but y'know these things (interdimensional invasions) happen.
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by the time you reach the very last trial, all pretense that the warrior of light could have ever been beyond these problems has vanished. you were, very emphatically, not strong enough to hold onto all that was dear without sacrifice. gulool ja ja and otis and cahciua died. yyasulani was irreversibly changed, physically colonized and culturally decimated by another dimension. you systematically shut down each part of living memory, and all its friendly, charming, loving ghosts, with your own hands. with your own clicks.
not even the vaunted strength of the warrior of light is enough to overcome sphene's inexorable logic of conflict. and so, in the end, she plucks you out of the crowd and says, explicitly for reasons of your strength, that you are going to have to do a boss fight now. you are going to have to kill her and you are going to have to do it in a proper 8-on-1 trial, and she forces you to affirmatively state that you understand you're going to kill her.
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did you think you were above it all? did you think you could get away from here with your weapon undrawn, with your hands clean? that for you and you alone the logic of conflict comes undone? wrong. wrong. wrong.
your strength cannot redeem you, says sphene. your friends cannot make these sacrifices for you. if you would play the hero then you must play the hero. no half-measures.
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back to the duty finder with ye.
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diadoesart · 5 months ago
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' "Please endure" she said. It was a curse '
I'm completely normal about the relationship between the WOL and Hydaelyn
HQ and monochrome versions are available on my patreon, link in my pinned.
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cat-cosplay · 5 months ago
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Trying to convince him a Blep isn't part of a dps rotation
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diadoescomics · 5 months ago
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I actually figured out how to read Takeshi's Castle in the time it took me to finish this.
What's your favourite mech custom name?
Ft. my FC friends
All my comics are made possible with the support of my patrons so if you'd like to support me and get early access and bts of my work consider subscribbling for just a euro and a half. Link in my pinned post!
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gekinetic · 8 months ago
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Wuk Lamat and Koana
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icicleteeth · 4 months ago
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Honey in Solution 9...
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yshiku · 2 months ago
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Never getting tired from drawing Y'shtola Rhul
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sasseebeee · 7 months ago
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LET HIM YAP!!!!!!
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dawntrails · 6 months ago
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No nectar sweeter sweetie, I'll drive you wild!
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sh1anhua · 4 months ago
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my new obsession
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koyoriin · 2 months ago
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one more friend's au ra for the year of the dragon!
https://twitter.com/koyoriin https://patreon.com/koyorin https://instagram.com/koyori_n https://bsky.app/profile/koyorin.bsky.social
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artbyrenren · 3 months ago
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Ffxiv Zero Endwalker 💜🌹
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scarrow-art · 9 days ago
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I just had to do another piece of Hermes from Final Fantasy XIV, he's just too pretty. I think I like this piece more than my old one 🥰
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cat-cosplay · 8 months ago
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Super excited to finally get to share this FINAL FANTASY XIV project with you all!
The Viper was a super fun build!
But the jungles of Tural has some more surprises in store!
Stay tuned!
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doomedyuri · 2 years ago
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URIANGER AUGURELT in the FINAL FANTASY XIV: DAWNTRAIL trailer.
🍹🍍🍹🍍🍹
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