#video game voice acting
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antfishvo · 2 years ago
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Made a Visual Interactive/Video Game Voice Over Reel!🎮👾
More of my Work, Studio Specs, and Contact info can be found on my website.
🖥️ www.antfishvo.com
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yusuke-of-valla · 1 year ago
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GAMES MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS
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videogamepoc · 2 months ago
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REGISTER FOR LENVAL BROWN'S "VOICE OF THE NARRATOR" EVENT WITH WORKSHOPS4GAZA HERE
Saturday, Oct. 19 3-5pm EST
This workshop will feature voice actor and musician Lenval Brown, who narrated the widely popular role playing game Disco Elysium. Released in 2019, Disco Elysium is a video game whose surreal yet politically lucid narrative places the player in fictional post-revolutionary Martinaise, Revachol. Its 2021 update added full narrative voiceover work by Brown. Join Lenval for a benefit livestream where he will play the game and talk about his experience as a voice actor for Disco Elysium.
Lenval Brown is a voice actor known for his narration role in the award-winning RPG Disco Elysium. He also appeared as Sisyphus Prime in "Ultrakill" and narrated many of the episodes for the 2022 PC Gamer short documentary series "Tales From The Hard Drive." He is the lead singer of a South London 8 piece ska band called Maroon Town. He lives in London.
To register for “Voice of the Narrator,” donate to Dr. Alaa Abu Musa’s family (suggested donation $60 USD, please donate more if you can) then fill out the registration form.
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indiepulserocks · 1 year ago
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What is the difference between video game dubbing and film dubbing
Video game voice-over and film dubbing may seem similar to an ordinary person. But in reality, they have differences. To understand them, firstly, let’s clearly distinguish the difference between video game voice acting and film dubbing. So video game voice-over usually refers to translating and recording the dialogue of a video game in another language. It is essential as it makes games…
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peterabrahamvo · 2 years ago
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Do you want to become a voice over for video games? Read our guide to find out everything you need to know to work in this field.
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jay-wasreblogging · 11 months ago
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For more information.
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lilybug-02 · 2 months ago
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This happens every week-
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Maybe this is just what living life is. I'm not opposed tbh.
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melvinandlugnut · 2 months ago
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People keep asking me what Deadlock is about so I made this to explain
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cheriafreya · 22 days ago
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Asaba Harumasa's drip marketing
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pjberribear · 10 months ago
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Wally's official design!
Here's the sketch to now! <3
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I finally finished Wally, now I'm working on Julie! I was going to make Frank & Eddie last, because they have more stuff to them when it comes to the background characters. Due to them having weapons, outfits, and mechanics. Plus, they have three design's in the game...
To be honest, the more I draw this little squirt the more I feel bad for him. I'm sorry buddy, it had to be done. You're too cute, you need to go! Also, I laugh at the fact that Frank and Eddie realized they didn't need to kill Wally after all. They feel bad now!
Oh yeah, no one isn't voice acting this cutie yet! Except for one of my buddies, but they are having some difficulties right now. So If you're interested in voice acting him then here's a link to my discord server!
If you have any questions then let me know. Anyways, enough chitter chatter! I hope you have goodess day! <3
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yusuke-of-valla · 11 months ago
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WE LIVE IN A HELL WORLD
Snippets from the article by Karissa Bell:
SAG-AFTRA, the union representing thousands of performers, has struck a deal with an AI voice acting platform aimed at making it easier for actors to license their voice for use in video games. ...
the agreements cover the creation of so-called “digital voice replicas” and how they can be used by game studios and other companies. The deal has provisions for minimum rates, safe storage and transparency requirements, as well as “limitations on the amount of time that a performance replica can be employed without further payment and consent.”
Notably, the agreement does not cover whether actors’ replicas can be used to train large language models (LLMs), though Replica Studios CEO Shreyas Nivas said the company was interested in pursuing such an arrangement. “We have been talking to so many of the large AAA studios about this use case,” Nivas said. He added that LLMs are “out-of-scope of this agreement” but “they will hopefully [be] things that we will continue to work on and partner on.”
...Even so, some well-known voice actors were immediately skeptical of the news, as the BBC reports. In a press release, SAG-AFTRA said the agreement had been approved by "affected members of the union’s voiceover performer community." But on X, voice actors said they had not been given advance notice. "How has this agreement passed without notice or vote," wrote Veronica Taylor, who voiced Ash in Pokémon. "Encouraging/allowing AI replacement is a slippery slope downward." Roger Clark, who voiced Arthur Morgan in Red Dead Redemption 2, also suggested he was not notified about the deal. "If I can pay for permission to have an AI rendering of an ‘A-list’ voice actor’s performance for a fraction of their rate I have next to no incentive to employ 90% of the lesser known ‘working’ actors that make up the majority of the industry," Clark wrote.
SAG-AFTRA’s deal with Replica only covers a sliver of the game industry. Separately, the union is also negotiating with several of the major game studios after authorizing a strike last fall. “I certainly hope that the video game companies will take this as an inspiration to help us move forward in that negotiation,” Crabtree said.
And here are some various reactions I've found about things people in/adjacent to this can do
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And in OTHER AI games news, Valve is updating it's TOS to allow AI generated content on steam so long as devs promise they have the rights to use it, which you can read more about on Aftermath in this article by Luke Plunkett
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ilikedetectives · 1 year ago
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Minthara Baenre Baldur's Gate 3 (2023) by Larian Studios
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prokopetz · 22 days ago
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Today's aesthetic: when a fully voiced video game has an otherwise-excellent voice actor who clearly has no idea how to pronounce one specific word, and it just happens to be a word that comes up in their dialogue constantly.
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milagrosen · 2 years ago
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I heard that My time at Sandrok is coming to consoles later this summer. It’s one of the games i’ve been waiting for the most this year since it’s been on early-access. Here’s some doodles i have done of The Cowboy🌵
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arthursfuckinghat · 7 months ago
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There needs to be a scientific study done on how Rockstar Games' Arthur Morgan is able to provoke the most earth shattering emotions I didn't even know I had in me
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askagamedev · 4 months ago
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How expensive is voice acting (assuming professional actors with experience)? What amount of budget goes towards it? If there is a way to determine that, of course. I realize it probably depends a lot on the project. I'm looking at SWTOR which seems to be really struggling to afford VO these days, opting for unvoiced dialogue and even replacements of the main cast. Is it really taking that much of its budget (which is probably on the lower end these days) or is there some other factor at play?
Voice acting has a lot of associated costs. Specifically, getting the voice acting requires us to pay for:
The voice actor's time
The recording studio time
The voice director's time
The developer time
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These can add up - we pay union voice actors about $2000 per day each according to the current [SAG-AFTRA interactive media contract rates], and we spend at least that much for studio time. We also need to factor in the time the developers are away from the development studio and are at the recording studio because they aren't doing their normal tasks while taking care of this. It isn't uncommon for voice recording to cost over $10,000 per day, all things considered.
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In addition to this, voice actors are often quite busy. They often have many roles already scheduled that they have committed to. This means that they might have only one or two days they can commit to recording, then be unavailable for months after that. In such cases, it means that we can't make any modifications or changes to the script after the recording is done because the voice actor isn't available to do those lines anymore. For example, take a look at [Aleks Le's IMDB page]. He did a lot of voicework for games like Persona 3 Reload, Street Fighter 6, Octopath Traveler 2, etc. I count 18 separate projects he recorded for in 2023 alone. If he's one of my voices, I probably wouldn't be able to get him back in the recording studio for several months since his schedule is so packed.
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SWTOR is especially difficult to record for because player voice lines need to be recorded once for each character class. That means aligning eight different actors schedules before a hard deadline, and that can be extraordinarily difficult. Anyone who's tried to schedule events knows this - things happen, people change, agreements fall through, things get pushed back. As such, it's a small miracle they're able to keep putting out fresh voiced content like they do.
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