#very happy for that codex entry
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Was pleasantly suprised to meet Magister Dorian Pavus again, so i had to quickly sketch him <3
#datv spoilers#datv#dragon age the veilguard#dorian pavus#dorian#very happy for that codex entry#good job dorian unlearning all that shit
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Holy fuck I love Pathologic
#this post brought to you by Day 8 of the Haruspex's Route#also very happy to discover the brainworms are right where I left them#will make motivation on The Project much easier#literal codex entry
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holy fuck, usually the correct moral choice is always obvious in da games BUT FUCKING. TWO DRAGONS COMMANDED BY THE GODS...IT DOESNT MATTER WHICH TOWN YOU CHOOSE TO SAVE YOU LOSE.
#yes im sad about viper but i think minrathous can survive a venatori uprising rather than leaving the crows to deal with a fucking blight#its usually so easy#no sympathy for the templars the risk of blood magic is a sacrifice im willing to make for the safety of all mages#FUCK high town let the 1% burn with the chantry#BUT THIS??????#I COLLECT A BABY GRIFFON AND THEN YIU IMMEDIATELY GIVE ME THE WORST MORAL DILEMMA IN ANY DRAGON AGE GAME EVER???#I WAS SO HAPPY UNTIL I FOUND OUT ABOUT VIPER#i might go back and change my mind but AHGGGGRGRGGV#that fight sucked ass my hands hurt noe#i cant believe my laptop kept up with a dragon fight but it cant handle venatori fights for some reason#i definitely think i preferred dai as far as game play goes but fuck this plot is so good#i do kinda wish our background worked a little differently but assam is adorable#i just wish it was actually more open world like dai was#but fuck im a sucker for the pantheon#especially since we might be getting more than just the elven gods now#i think i found a codex entry that gave more information about the maker and andraste than i saw in previous games#very catholic tbh i prefer my elven gods#da veilguard spoilers#ngl glad my red with the storm dragons is so good because uhhhhh ahaha neve hates me now#yeah im sad about viper#like...im devastated none of the crows matter that much to me other than lucanis#im ...so distraught
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And another thing
This might be a hotter take because from what I can tell, everyone was very happy to see Felassan in Veilguard. But I was so disappointed with how they handled him too,,
I'm sorry, but you introduced this character as the kind of person who would blithely allow a demon to brutally slaughter a clan full of (mostly) innocent elves, including children*, with nothing more than a "have fun", for no other reason than he needed some information from that demon; who is implied to come very close to murdering the girl he'd been taking care of since she was a sixteen year old because she almost figured out he isn't actually Dalish; who is basically just stone-cold callous to all the suffering and death around him and only shows at the very end of the story that he did genuinely care about said girl enough to die to give her a chance to keep going in her rebellion, and with the implication (imo) that she was the only reason he didn't help destroy this world with the Dread Wolf
You introduced a character this morally complex, this ruthless and yet genuinely hilarious, a character who is clearly the actual master of deception between him and Solas, whose name is literally a reference to the concept of a deadly threat beneath suspicion,
and your choice for depicting him in this game is to just depict him in flashbacks where he's just a generic commander character, the moral straight man getting mad at Solas for being a little bit shady in his tactics for waging a slave rebellion. Doesn't crack a single joke, only a bit sarcastic in one or two codex entries, pure-hearted good boy friend of Solas whose only contribution that felt in-character to me is that he was the one to push Solas to do the Dread Wolf legends thing.
And it's not like the idea that Felassan was once a more morally pure person before the Veil doesn't appeal to me, but like. They didn't even try to connect this guy to the Masked Empire iteration of the character.
idk what I was expecting, I definitely didn't think they were going to even address the Clan Virnehn thing but like. I guess I was hoping he'd be funny at least. Why is he even called the Slow Arrow before he's doing Slow Arrow things. Why would you have a general called the Slow Arrow. They could have explained this but they didn't.
-
*I know Imshael actually didn't kill the children in Clan Virnehn, but it's not much better that he sent them off to be a burden on another clan when a harsh winter was coming. I also don't know if Felassan knew that he wouldn't tbh.
#veilguard critical#felassan critical#I guess??#he was the best character in the book but he's dfkgkfds#Veilguard Felassan just didn't feel like the guy from the book at all I'm sorry#I'm sorry more things just keep occurring to me rip
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Anyway, I love Dragon Age the Veilguard--
Don't get me wrong, it's not flawless. But I definitely think the people insisting its god awful are being way, way too harsh. And considering the troubled 10 year long production and the game being rebooted like what, 3 times? I'm happy with the end result.
I think once the dust has settled a bit Veilguard will benefit from the "Dragon Age 2" effect - a lot of people hated DA2 when it first came out for not being like Origins, but after a while looked back and appreciated the game's strengths more.
I love the companions, I love the environments, I love the Solas storyline (and this is coming from someone who was kinda meh on him in Inquisition) Act 3 ripped my heart out in the best way possible. I love how the game answers a lot of lore questions while also setting up some interesting new developments (the Blight? The Qunari? Those from Across the Sea? Very interested to see where that goes in the future)
Seeing some of the cut content I'm a little disappointed at some of what we lost along the way (although I'd wager that's more EA's interference than a choice on Bioware's part) and some of the present day lore could have been better explained (the explanation for the Antaam breaking away from the Qun should not have been regulated to a Codex entry) but overall I'm very excited to see what the future holds for Dragon Age.
Now excuse me, I'm off to begin another Veilguard playthrough--
#dragon age#dragon age the veilguard#like I said it's not flawless#but no game is#veilguard spoilers#datv spoilers#and seeing a lot of the Discourse flying around I'm very strongly reminded of Dragon Age 2
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The tweets are giving pandering to a very specific subset of the fandom that are still complaining that their HoFs aren't still the main character ngl. Saying "you don't want characters to return cos we'll do something mean to them" is bizarrely juvenile. Like yes, unironically I think anyone who engages with your stories in an intelligent way sees the value in killing off or ruining the happy endings of beloved characters in service of a compelling narrative and showcasing the impacts of our choices.
The choice to sacrifice Hawke or the Warden - potentially Alistair - in The Nightmare was one of the best moments in Inquisition, one that was diluted in playthroughs where one was stuck with, say, Stroud. Mass Effect 3 is full of amazing moments like these - are Kirby and Weekes saying that we wouldn't want another Mordin? Another Legion? All the incredibly impactful moments of that third installment where our decisions played out to either the benefit or detriment of beloved characters? Are Kirby and Weekes really putting all of the fandom under the umbrella of a minority of entitled fans who would rather their faves be the specialist most happiest characters in existence in favour of the dark and high stakes narrative the first two games set the series up to be? What a bizarre response this has been.
All this to say, I wish these devs would just be honest and admit carrying over all those decisions is just too much work. Turning the finger to the fandom and claiming the fans just don't know any better isn't doing anyone any favours. As if returning creator-favourite Morrigan is in any danger or will have anything go wrong for her in any way. Just stick to your guns, guys; overwhelmed at the work is way more understandable than this made-up position that this is secretely what the fans want. Yes, I expect that when you keep bringing back significant characters in Veilguard that you do put in all that effort and do something more interesting with them than just fanservice, hence why I've been asking for months why Varric isn't dead yet.
But for the most part, nobody is expecting fully voiced and mocapped cameos or questlines from every single fan favourite or potentially relevant character. It's really just the throwaway lines and codex entries that people like me would want; just getting a sense that the world is a living thing that is breathing and acting even while we're away, and that even if our impacts did not influence the game itself, they still had an effect on the world.
#anyway remember when dragon age used to be a dark fantasy?#dragon age#dragon age: the veilguard#dragon age spoilers#da:tv#bioware#mary kirby#trick weekes
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Dragon age the Veilguard: The Good, The Bad, The Ugly
Don't expect too much there, I'm just writing my own subjective, non-organized, badly written critic of the game. Spoilers ahead, so be warned!
The Good is the good stuff, The Bad is the bad stuff that aren't too jarring or that don't threaten the whole setting so much so it's okay to just ignore them, and The Ugly is the bad stuff that DO make me want to fucking die and explode.
The Good:
-It's beautiful. Not a fan of a lot of design choices but it's obviously well made. The landscapes are very pretty.
-The character creator. It's always funny to me when I see some dudebros complaining about it as if they're not purposefully making ugly characters. It has quite a lot of option, nice skin details, scars, tattoos and all.
-I really like the combat. I still think DAO is the superior system but I'm much more happy with a true action rpg than whatever Inquisition was trying to do.
-I'm going to be more objective there and say the maps are better than Inquisition. THAT BEING SAID I love the Hinterlands so I still prefer Inquisiton's bloated open world lmao.
-There's a lot of nice details all around! Neve's metallic prothesis walking sound, the decorations all around, tears in character's eyes, ect.
-Solas. Can't believe I'm saying it as I didn't like him much in DAI and I don't like Solavellan but DATV made me like him very much. He's much more morally grey and less uwu wet cat and I'm here for that. Excellent voice acting of course.
-Mythal. Again, I love whatever Solas and Mythal have going on. It's toxic, it's passionate, it's one sided, and Mythal is a very interesting character IMO.
-Felassan. Again, such a cool and compelling character.
-A lot of NPCs were very cool. Antoine who's singlehandly saving the French's reputation, Evka, The Viper, Strife, Viago, Teia, etc. They're cool and rather compelling.
-I did enjoy a lot of the companion's personal quests. Davrin and Bellara especially as they felt more in line with Dragon Age in general.
-For a game where the Bad Guys are Comically Evil... Johanna Hezenkoss fits the bill and yet she's a delight.
-There's really cool codex entries. Irelin's letter about mourning Arlathan for example. Antoine's letter to Evka should he ever be Called.
-Ghilahn'ain's design.
-I liked the living Blight! OK the darkspawns were ugly af but I still really enjoyed the idea.
-I actually liked the puzzles lmao? I'm sorry but I usually find puzzles fucking annoying in that type of game so I'd rather have something easy and fun than scratching my head in a rpg.
-I was glad to see Valta again!
The Bad: (vaguely in order of importance)
-Unpopular opinion but Assan and Manfred felt forced af. Yeah I got it, they're cute... Now can we go back on uh, the apocalypse.
-The music is boring. Fuck man Inquisition and Origins musics make me cry, but Veilguard's main them... Exists.
-I would prefer the companion to be stationary and being able to talk to them whenever want. They tried something but it didn't deliver.
-The fuck is Inky wearing.
-The fuck is Isabela wearing, but racist edition. Oh well. At least it's an easy fix with a mod.
-The companions have potential but they often lack something. I wish we got more than Lucanis liking coffee. Also, some characters concept from the art book felt so much more interesting. The only character I REALLY was interested in was Davrin because he feels very dragon age-y. A Dalish Grey Warden! That's interesting!
-The Lore seems alright and coherent with the serie so far, but it was just lore drops after lore drops, with no time for reactions, and your companions being sometimes waaaaay too chill about it.
-The overall sanitazing of the world while the grim stuff still somehow being there regarding Tevinter. It's very close to be in the Ugly category but because it's supposed to be there, I'm encline to believe it's still canon and not a retcon, and just a poor presentation. Where are the slaves? We see some of course, and some stuff were legitimately jarring... But because we're confined in docktowns, we don't get to see the ruling magisters and slavers. Docktowns almost seem... Nice. But it doesnt stop there. The Lords of Fortune not stealing artifacts because they respect cultures. The Crows being patriotic vigilantes. Lucanis being a mage killer but only for evil tevene magisters.
-I understand the impossibility to be Evil as you're recruited by Varric and he wouldn't have recruited the local serial killer that drowns kitties for fun. But... You should be able to be aggressive, stern, serious and all. You should be able to play a no-nonsense character who is authoritative and assertive while still following the plot.
-Again, I understand the companions being healthier than whatever DA2 crew had going on (love them tho) but it should have been more like Inquisition. People working together and forcing themselves to make it work for the sake of the world YET fighting and disagreeing on plenty of subjects. And Rook should be able to tell the companion to stfu sometimes. To tell Taash that they're an ass. To tell Emmerich you don't give a shit about his magic and that Manfred is fucking weird and shouldn't exist. To tell Bellara to stop whining.
-On the same note, the companions are all WAY too nice. One their own they're alright, but none of them have some true flaws/secrets/dark past/opposing convictions or whatever. Davrin and Lucanis are almost the only one who are arguing and fighting a bit but it's very tame. We never hear them arguing over politics, religion, or even ways of doing things (except for food lol. why is this game so much about food). If you take Inquisition for example, the companions are ALL working together in the face of a Ancient Evil threatening Thedas. Yet, they still argue about plenty of things. Solas and Iron Bull about the Qun. Vivienne and Solas about the existence of Circles. Varric and Cassandra's fighting is ruthless even when it's about nothing important. Try to show your pride as a Dalish to Sera and she won't take it well. Tell Cassandra that you don't give a shit about the Chantry and she'll disapprove. And still, these persons managed to work together. The excuse of "They put their differences aside because of the current threat" doesn't hold. The companions don't necessarily need DA2's level of animosity between them, but they don't need to all be best friends forever second one. Bellara could be suspicious of Neve for the sole reason of her being a Tevinter Mage. Lucanis too ("Mage Killer"!!!), but because he doesn't trust magic at all. Davrin and Bellara could argue about what it means to be Dalish to them, or argue about their faith!! EVERYONE Should be more worried about Lucanis being an abomination, damn it!
-I understand the Crows we see are not the one experiencing the worst of the organisation since they're highranking members but c'mon... It should be acknowledged at least.
-Some of the dialogues are fucking awful especially at the begining. They repeat themselves so much. The scene with "Nooo Rook you need to help us resolve our problems otherwise we will be too weak to fight the gods!! Rook, do my personal quests or I'll be too sad to fight!!". Harding's "Awkwaaaard". Bellara's quirky uwu manic pixie girl vibes at the begining.
The Ugly:
-Anything related to the elves. For a game centered on elven gods... We get so much yet nothing. Why are they all more or less cool about their "Gods" being real and evil? No one freaking out about having Elgarnan's vallaslin on their face? No crisis of faith? No elves joining them, really? Not a single one? No dalish celebrating their return before realizing the awful truth? No city elves or elven slaves fleeing to them because they have nothing to lose anyway? That's unrealistic. I can understand the Veil Jumpers already knowing the truth, it's more or less explained in the books anyway, but there's no way it's commonly accepted among all dalish clans. Speaking of dalish clans, were are they? And Briala ? Didn't she also control the Eluvian? What about city elves in general? And elven slaves? There's just nothing. The elven pantheon wasn't some myths for the Dalish. It was a religion. Their religion. Damn, imagine Christians learning Jesus is coming back BUT he's in fact very evil and is launching nuclear weapons everywhere? And their only reaction is "Oh no, we have to stop Jesus :(" ? I'm taking the christian example but you could say that about pretty much every religion.
-Where are Fen'harel agents? A few lines and one or two NPC mentioning Solas parting ways with them or even making the Veil Jumpers the ex-agents left behind would have been SO much more interesting than whatever they justified in the AMA. I can't believe they didn't even put A CODEX ENTRY explaining their absence in game. That's lazy af.
-No repercussion on the elves AT ALL? Seriously, realistically speaking, what is the future for the elves at the end of DATV? "Their" Gods almost destroyed the world, "Their" Gods killed countless, "Their" Gods created the Blight, "Their" Gods that many dalish still worshipped only a few years ago. What do you mean humans aren't going to declare open season on them? Like OF COURSE I don't want that to happen, and I'm hoping that idk, they'll found their own country in a reclaimed Arlathan, or that the instability in the south allows some of them to grab positions of power but don't tell me the humans aren't going to feel so fucking justify in their hatred, especially towards the Dalish who never converted to the Chantry. The fact that the endgame doesn't mention ANYTHING about it is jarring. Bioware ffs drop a book or whatever soon I need answers. I need hope. The game is treating the racism against Elves as... Some prejudices humans soooometimes have against them and not... centuries of systematic oppression, genocide, cultural erasure. The City Elf origins, Chevaliers killing Alienage elves for funsies, Celene burning down a whole Alienage, the genocide of dalish clans anyone? All of this is stuff that happened like... Between 8 and 20 years ago. It's not ancient history.
-Blighting Ferelden Beyond Repair, the Venatori Coup in Orlais and Kirkwall's evacuation was mean. Of cours the South is dealing with the blight and a shitload of problem but the "we lost Denerim. And Redcliff. And anything really. Idk if there's survivors. But if there is they'll starve anyway. xoxo the Inky." was just mean spirited I'm sorry. Same as above, Bioware. I fucking need hope for the South. Anything really. They could have stopped as "Yo there's a big Blight in the south and it sucks, Denerim is struggling and we lost villages and all" and that would have been FINE. No need to go scorched earth damnit.
-The lack of worldstate choices. C'mon. I understand not having a lot of them but a list of 6-10 easy questions would have been nice. Who's Divine? Who's ruling in the South? Who drank from the Well of Sorrow? It wouldn't have asked much work to just personalize a few sentences to adjust that. Also, saying they only kept 3 choices so they could really mean something... Liar. The only thing that really has an impact is did u date solas or not. Which fine, of course it matters! But all the other romances, the inquisition disbanded or not, stopping solas or not had NO IMPACT whatsoever.
-Where the fuck is Fenris. Idgaf Inquisition had Leliana when she could die in DAO, so bring Fenris in the Shadow Dragon. He needs to be there.
-The Antaam is such a fucking racist trope I can't believe they did it. Yeah, let make them growl like damn animals.
-Speaking of Qunari, even Taash is... Urgh. Why do you mean they sniff people. Also, their whole storyline on their gender identity was badly written. That scene with Isabela... No. That's not how you apologize. You misgender someone by mistake? Say sorry, correct yourself, move on. That's it.
-Dwarves had cool moments in the game but dang, we really, REALLY needed more of it. So many revelation about them, and while some of them were very well written, it doesn't have enough impact.
-The absence of reactions and dialogues related to your race is jarring. Can't believe I'm begging the game for racial slurs but here we are. EVERYONE in Origins commented on you playing an Elf. A non-human Inquisitor faced struggles as the Herald. Why is Qunari Rook able to roam freely in Minrathous without a SINGLE comment on their race? Same for the elves, to a lesser degree since at least they are not a rare occurence in Tevinter. Can't believe dwarves get so little reaction for all the big reveals. Can't believe elves barely get to react to ELVEN GODS destroying the world or Bellara's guilt about it.
-WHERE'S THE CHANTRY. WHERE. DAMN IT. Even if it's not the focus of the game, I'd expect to still see its influence. Man I'm almost wishing Harding was more of a Chantry Girl.
-Morrigan's whole storyline is an insult to her character.
#aaaaand that's it for me#I needed to write it down#It's a mess but yeah#dragon age#dragon age the veilguard#datv#datv critical#dragon age critical#dragon age the veilguard critical#datv spoilers
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A Few Updates
Hello everyone!
I have some exciting news and a few thoughts I want to share. Another long update, I'm sorry!
Codex Update: As you know, I've been working on updating the Codex. I've put a lot of thought into each entry, balancing new ideas with existing lore. While a lot of elements were already established, delving deeper into some topics has inspired some new ideas, and I want to ensure everything fits seamlessly. With this in mind, I'm considering releasing what I have so far while I continue to ponder over some of these newer concepts and refine older ones. In the next few days, I'll be going through more feedback to address some issues found before I plan to release the update.
New Story: I'm excited to share I've released a prologue and first chapter for From Here to Again! Writing something different is meant to help me grow as a writer and expand upon things I might not have considered before, especially when writing Twine.
I will not be making a Tumblr for this story right now, sorry!
I know I've shared other stories that I planned, and here are some updates on those:
Nautical Lost would definitely benefit from a later release as Within Your Eyes grows, as this story will expand upon the world lore and some events that will happen.
The Innkeeper (a working title), I decided to hold off on because I'm terrible at management games, it seems. It was meant to be a fun little story with shenanigans. However, I do want to revisit the idea later.
Short Stories: I've expressed I want to make some short stories, but I feel like there's a point in WYE I want to pass first before getting into them. But I do have one I'm working on that I want to release alongside Part Two that delves into the past.
Worries About Burnout: I know some of you are/might be worried about burnout, but I feel like I have a good system for myself. Writing is a journey I haven't explored much before. I did write, but it's something I didn't think I was good at because, honestly, I was told I wasn't. I know I'm not the greatest, but I want to grow and learn as a writer. I've been taking breaks to focus on other things I enjoy, even if it's still writing out ideas for other stories.
I appreciate all of the concern in this regard, not just for my well-being, but also for the love of my story. To see it abandoned would be heartbreaking not just for my readers, but for me as well. 'Within Your Eyes' has been an idea long in the making, shifting and growing. It's something I've always wanted to share, and I'm so happy I have!
Time for Questions: I'm ready to start answering some of your questions regarding Part One. Enough time has passed, I believe, to start delving into these. To respect those who haven't caught up yet, I'll include any spoilers under a 'Read More' tag. However, be mindful that some questions themselves might contain spoilers.
Regarding certain asks/scenarios, I think that discovering the answers through the story rather than in a post might be more rewarding. While I may still respond to these, I'll be thoughtful about placing them under a 'Read More' tag as well.
Regardless, I've been thinking more about how I should approach questions, not only in a way that's satisfying to you, but also benefits the story.
Closing Thoughts: Sorry again for the long update. I've been very reflective after releasing a second story, and I hope no one sees this as me diverting from WYE. I'm grateful for every one of you and for all of your words of encouragement and love. I hope you enjoy From Here to Again (if you decide to check it out) and continue to look forward to our Warden's journey.
Thank you!
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So I promised a postmortem and it’s finally time! Here’s the TL:DR. I loved it. I can already tell I’ll probably have more played hours in this game than Inquisition, and I fucking loved Inquisition! Good, bad, and ugly beneath the cut and there will be heavy spoilers for the entire game, so read at your own risk. (This is also long, because I have a lot to say!)
THE GOOD
Rook. Once I let go of my preconceived notion of how Rook was (mid-40s and serious but kind) and accepted Rook for the young, sarcastic character they are, I fell in love. Edda is going to be an A possibly even S tier OC for me
The dwarves. We were fed so well, y’all. So much lore and dialogue choices. There was even a Grey Warden dwarf specific dialogue choice. I love the confirmation of what we all suspected with the Titans. I just wish that a dwarf Rook had the opportunity to confront Solas. He apparently apologizes to Harding. But what about a dwarf Rook?
Exploration. I’m an idiot when it comes to figuring out in-game puzzles and such. I’ve read some complaints that everything was far too easy, but for one of the first times I remember, I could do a vast majority of puzzles and finding treasures without consulting a game guide. And I was actually proud when I figured things out. When I play Edda again, I’m going to 100% the world and I cannot wait
The Companions. Bonus points for Emmrich Volkarin. I ended up loving all of them. Even the ones I was very ‘meh’ on before playing the game. Like Bellara. She was on my list to romance second to last. And she has moved up to third, after Emmrich and Davrin.
Emmrich Volkarin. Yes, he gets his own special mention. I love him so much that I created a second Rook to romance him. That way I have one Emmrich that is not a lich (Edda’s choices) and one Emmrich that is a lich (Sonnet’s choice). I love his compassion, his kindness, his reverence of the dead. I adore his romance and how clear it is that Rook has bewitched him, body and soul. The fact that they lean into the age gap and it becomes entwined with his own fears of death. He has my favorite personal quest. I loved the music, the atmosphere. How it pertains to his own journey, facing his mortality (plus Johanna Hezenkoss can get it). Plus it has the banger line of ‘Show them what a real necromancer can do!’ I even can’t wait not to romance him and see what the friendship is like and encourage him to hook up with Strife
The backgrounds. Granted, I’ve only played through the game 1.5 times, but there have been so many background mentions. Especially for the Grey Wardens. Mourn Watch has some great ones too. I mean, there was Grey Warden romance banter during a fight. In a side quest! I can’t wait to discover more
The character creator. I love how inclusive it is, especially when you compare it to previous Dragon Age games. The hair is beautiful (but where is my braid crown! my kingdom for a braid crown!) and I have overweight OCs, which make me very happy. Varric's shaving mirror is also amazing, and because I want EA to know that people are using these options, Sonnet is a trans woman who will save Thedas
THE BAD
Weird tonal switches. Emmrich and Harding are going to Ferelden so she can show him around but the South is being razed by darkspawn. Harding’s mom sends her back with pie and gives great hugs. How in the world are they getting to Ferelden? Rook was amazed to see the Inquisitor in the North so why would the members of the Veilguard be able to go to the South? Some of the codex entries are so dark and yet everyone is happy in the Lighthouse
Give Rook a problem, please! I kept waiting for Rook’s LI to go up to her and ask if there’s anything distracting her. If there’s any problem they could solve together. But that never came and Rook is apparently the only person on the team that can’t be distracted by their own problems. How amazing would it have been if Rook had some sort of personal quest. Maybe based on lineage. Or background. Something that shows that she matters as much to her companions and they mean to her
The Act One Choice. Still mad about it. Are you telling me that two extra people would have saved Minrathous? That a city full of the most powerful mages in the known world couldn’t take down a fucking dragon? It didn’t feel earned and it did annoy me a great deal
Let. Rook. Mourn. While I appreciate that Rook was able to mourn Varric and Davrin (in my playthrough) privately, the fact that it immediately jumps to a sex scene sort of bothered me. Especially Emmrich’s taking them to the Necropolis so they can bang in a coffin. This was not the time to leave the Lighthouse, Emmrich! The rest of the team got to mourn Davrin and worry about Neve together. I wish Rook could have been a part of that too.
Let’s talk Varric’s death. I didn’t see it coming. I actually ranted to a friend before I knew what happened that they should have killed him in the prologue if this was how they were going to use him. Oops. I hate how callous the truth about his death makes Rook look. I hate that Harding and Neve didn’t even really seem to mourn. Hate how the Inquisitor or Dorian or Isabela don’t mention him at all. I hate how obvious his death is in my second playthrough. I will have to fix this all in fanfic
THE UGLY
Assuming there is another DA game, where do we go from here? I really dislike the concept of the Executors in the secret ending. One thing I’m optimistic about is that by basically wiping the south off the map, we might be able to have more games there. Because everything will have been reset, so to speak. How does the South deal with the mages when they’ve all been fighting darkspawn for their lives? Put them back into Circles? I think not
I’m also not sure about what choices would move forward into a new DA game. Not talking companion choices, but choices that actually affect the world. No matter what we do, the Blight is over and the Veil is safe. If BioWare couldn’t be bothered to have the Well of Sorrows choice matter, I can’t imagine they’ll care how Solas was bound to the Veil, whether it be by choice, trickery, or force. Minrathous or Treviso is the only other non-companion choice I can think of that might possibly matter
But honestly, it doesn’t matter, because who knows if we’ll ever get another Dragon Age game? I know I would love one, but I have this sinking feeling there won’t be (please let me be wrong!)
So there you have it. I really love this game, good, bad, and ugly. And I found so much more to love than to dislike. I have a feeling I will be yelling about this game (and Emmrich!) for a long, long time
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this ask has spoilers for emmrich's romance and the end of the game. i saw your post about emmrich and it really got me thinking, but i don't potentially want to spoil anything for you!
with how much of a yearner emmrich is for romance and love, and with him making the comment about how it's been a while since he's been with someone, and then rook came along, i could see them getting married later on. like when the next game comes out and we can choose rook's path, as well as who they romanced, i could see there being line in the game, or a codex entry about how rook and emmrich shortly got married after the events of the game. i could see emmrich possibly already being at that point from the conversation you can have with him before the final mission with how it almost feels like he tries to break up with rook because he knows his heart couldn't stand losing them. like this man cares for rook enough that he doesn't want to see them hurting when rook outlives them (if you didn't let him become a lich)
Aw, thank you anon! The heads up for spoilers is very considerate, and I appreciate it a ton. I personally have made it through the game and all events, but I'll tag this as spoilers for other people. i know some are still making their way through and exploring things.
I always keep Emmrich mortal, personally. I feel like it forces him to confront his fear (death) to achieve what he wants (a life of love, marriage, intimacy, etc.) Not to mention, Manfred becoming his own person.
If Emmy becomes a Lich, there is a scene where it's revealed that he still cries about Manfred. To me, it comes across as ... regret. I just can't do it. He also just seems more lonely and distant as a Lich.
Yes, I can absolutely see Emmrich and Rook getting married! Maybe even having a family together, with big brother Manfred. At the end of the game, right before the final battle, when he talks about making "plans" with Rook? Oh, man wants to spend his life with them so badly. He wants to bring them back to his accommodations, and hold them, and make a home with them. He's terrified of death, but he goes in ready ... because he's fighting for the good of the world, and a future with the one he loves.
"The conversation you can have with him before the final mission with how it almost feels like he tries to break up with rook because he knows his heart couldn't stand losing them." Ouuugh, that's real. Really real. That hadn't occurred to me that he's almost self-sabotaging in that scene, but when you put it like that, I can absolutely see it. At any age, a love that strong can be scary. Especially when the consequences are life and death, literally.
I'll be honest ... I'm still crossing my fingers for a patch/DLC where we get better epilogues for each couple. I'd love to see Emmrich and Rook living together, engaged and happy. Domestic, even. Perhaps a bit naive of me, but I like to imagine, haha.
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I have finished Veilguard. A bunch of thoughts under the cut!
The Companions: Loved all of them and all the banter and their interactions. I thought the companion quests were fantastic and there was a lot of content there and I enjoyed it all. Voice acting was fantastic and some line deliveries made me tear up. And while it was honestly nice to have everyone get along well and be respectful with each other, I did miss some... bite and conflict. Like you get all those delicious conversations with Solas and questioning of motives and I wanted more of that sort of thing. Also I'd die for Assan and Manfred. The Environments: This is definitely one of the strongest parts of the game for me. Everything is gorgeous and I loved just walking around, exploring. I thought they found a great balance of streamlined and exploration! Puzzles were at a difficulty that I can still enjoy (thus very simple, I'm sure other people are annoyed by that) and it made exploring satisfying and relaxing instead of a chore. And I loved seeing changes in the environments after certain events or NPCs moving into places that I'd cleared. I rarely fast travelled because I loved walking through the Crossroads so much.
Rook: Overall, I enjoyed Rook. I chose Erika Ishii's voice for my first playthrough and thought it was fantastic. Also loved every Mourn Watch dialogue option. However... Rook has a loooot of auto dialogue and the dialogue options feel quite limited, so I'm worried about replays and being able to make different Rooks actually feel different. Also hate to say this, but Rook could smile a little less in cutscenes... I also don't think you can play a Rook that antagonizes any companions or is just plain shit at conflict resolution.
Combat: Even though I never felt like I fully mastered it, I enjoyed it. And especially after recently replaying all the other games - the dragon fights were so much cooler (though as a mage, they were also 80% running around screaming). I didn't miss being able to control my companions, except for taking screenshots. Romance: I romanced Bellara and I love her, she is my beautiful wife. I do wish there'd been more romance specific content, especially because you get to see soo much of your companions getting together and being together and you're just there like... what about me? Spare romance banter for Rook pls? I didn't even get a romance specific greeting! Though ultimately, I'm really happy with the romance and the ending added some welcome drama, because Bellara was the one that got abducted by the blight/Elgarnan and yesss! The drama! The fade statues guilt trip! She's so smart and fierce when she returns! And the last scene was super sweet. <3
Story: Overall I'd say... Yay? Loved all the Lore drops and actual answers. Thought the side quests were well done and interesting. Another shout out to the companion quests! All in all, I'm satisfied with the ending, I think. HOWEVER! You can feel the Things We Didn't Import all over the game. There were so many moments where I was like, okay they COULD have mentioned xyz here easily, but no, they have to go out of their way to be vague or not let you talk to this character much. I don't need actual cameos (Isabela you deserve better) but there's so many missed opportunities for simple mentions or codex entries and it's such a shame. Because this IS the culmination of the story and why can't we see that reflected in little moments, so that we can truly feel the depth of the story once more? But I do love the Codex! There's so much good stuff in there! I might even go back and read all the Codex entries I haven't yet. Oh, why do we see no Elves working for Solas? Did he manage to get his entire spy network killed before the game? Classic Solas. Music: Soundtrack was fine, better than I expected tbh though a few scenes had some really awkward whimsical music that made me go ?????????? The Varric thing is dumb. The 'twist' only works because I guess nobody ever mentioned his death ever again. I hate sacrificing character development or People Behaving Normally for twists.
Why is the Inquisitor still wearing FUCKING PYJAMAS. Really wish there was an option to dye armour. The decision between Minrathous and Treviso is a cool concept and loved (though hated) seeing the fallout but what.... Rook and their two buddies are the only thing standing between a city and complete ruin???? I do not think so.
That's all for now.
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*You hear knocking at your blog door. You slide back the medieval peephole door thingy. Only my forehead is in view.* Sooooo... I assume you've finished Veilguard by now. When you customize your Inquisitor in the CC, you choose who they romanced. What do you think about the importance of this choice and how it qualifies for the Inquisitor's cameo in this game?
I'd been assuming for years that the most we could expect was a codex entry mentioning Sera in passing, so I can safely say my expectations were met. The letter was very cute though and I was happy to see new Wife Content in the year 2024. Knowing that she and Inky are still happy and thriving through all the chaos made me feel warm and fuzzy.
That said, considering 7/8(? not sure about Dorian) romances got an easily missable letter it did feel very much like a "did you or did you not do that one Race-Locked Heterosexual Romance" button.
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Your blog has been so helpful with my oc developing journey! Thank you for putting so much time into collecting resources and the like! I did have a question, if you wouldn't mind answering, but how do you use Obsidian for sorting/recording your oc data? It's a little daunting and I've found myself constantly going over the info and trying to format everything. It's maddening. Thank you again for your hard work and time! <3
It's awesome that you've found this blog to be helpful! Thank you so much for telling me! 💖 (it ain't much but it's honest work dot jpeg)
Obsidian as a program is daunting especially if you're not familiar with similar applications (OneNote, Evernote, Joplin, etc.), but somehow I have completely forgotten how frustrating it was to get started from a blank page, even though I spent years struggling with that frustration. Here's a basic rundown of what I do!
Folders and basic setup are as follows:
Within one vault, I use multiple folders. One folder contains my templates, lists and other data, prompts, and so on. There are individual files for each original setting within this folder in order to take quick notes to be sorted later or keep reminders. Other files in this folder include ideas for future character names and other writing ideas.
Each setting has its own folder where everything related to it is stored, with OCs being the star of the show at the top level. There are several subfolders filled with notes, completed prompts, drabbles, lore, codex entries, etc.
One of the subfolders is for files regarding characters that my OCs interact with but aren't mine (a roleplay partner's OC, a game NPC, etc.) to store notes and other useful information for later reference, like a wiki page built only for myself.
As for the OCs themselves:
Each OC has its own file within the folder of their setting where a template holds their information. This template is vague enough to be useful in most settings, and simple enough to allow editing as needed.
The template begins as a simple formatted list of basics as you would expect (identity, appearance, occupation, etc.), as well as likes, dislikes, hobbies, skills, virtues, and flaws.
All friends, family, lovers, and so on are listed with a very brief description of how they are connected to my OC.
There are sections beneath the list for all the substantial information. — Background: everything from before their story begins. From before the arrival of you, the creator, if that makes sense. — Going Forward: from the beginning of their story, to the end (if there is one), and into the future beyond that. — Trivia: tidbits of information and facts that don't fit anywhere else. — Timeline: a chronological list with dates and concise details. Additional information is sorted into one of the other sections, the destination based on where the information would be most relevant. — Relationships: important relationships are detailed here. — Notes: the anything goes catch-all. Less about the character and more about you, like a reminder ("name their childhood pet!") or something worth noting ("my first OC!").
If the character is still in its concept phase, I stick to bullet point notes and update with the template later as needed.
Other things I'd like to mention:
There's more functionality within Obsidian than what I use, but I'm happy with my methods for now.
I make heavy use of bullet points, tab indents, and the little arrow that pops up to open or close lengthy sections as needed.
I never fill out the entire template at once, or ever; some sections remain empty permanently and some characters remain bullet points. It is what it is!
I keep the files for all the OCs that are currently rotting my brain open in tabs at the top! 🥰
Sometimes a folder is a genre and is instead used for multiple settings, such as all my OCs from the various farming simulation games I play sharing the same folder.
Relationships can sometimes be easier as their own page, particularly if it involves more than two characters, such as families and their dynamics.
This is a brief description of how I do things for myself. This works for me, but may not work for you. I tend to make up a bunch of silly little rules for myself, so please take this as inspiration rather than instruction. If this is confusing or you would like more help, anon, please DM me again and I'll work on visual examples and better explanations. Thanks again, and I hope this helps!
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Random Veilguard thoughts on the first 3-5 hours!!!
Solas is unspeakably hot in this game. Especially because he’s such a dick to rook god dang
also the purple eyes
And the condescending sarcasm 😍
ahaha I love him this game was made for me
HIS SAD PIANO??? Are you kidding me??? And what was that duet codex about????
The codex entry written by Felassan? I SCREAMED.
thank you for all the wolf themed puzzles babygirl
I love my rook. I went with kinda a combo of my two ideas and ended up with an elven shadow dragon spellblade AKA the basic bitch choice lmao but it’s perfect and briony’s voice is incredible. She’s scrappy and rude and I love it.
I cried at the main menu lmao
YOU PET THE KITTY AND IT PURRS AND THE CONTROLLER VIBRATES THANK U BIOWARE
solas in ghilan’nain’s lab with the hair… I died. I am deceased.
LOVING the casual reveals of huge lore drops that people have been speculating about forever in the very beginning. Where the HECK is this game going.
like mmmhm solas sealed away the blight with the elven gods in the black city, next?
the pacing of this first bit is honestly insane, like I genuinely don’t understand some stuff like why are we in solas’ house lol but whatever. I felt the same way the first time I played inquisition so perhaps I am stupid
the sad fish meditation room oh wowowow
I love this game
I’m so happy it was made
varric’s feet…. Idk man! Didn’t need that!
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My spoiler free thoughts about Veilguard after a week (and I have not finished the game):
• I love how companion centric the game is. They are always yapping and they always want to hang out with you
• The first big plot decision was very difficult and I regret my choice, but I'm happy it gives me the opportunity to play through it again and make a different choice
• I think it behooves you to make your Rook the same faction as your romantic interest. I love how connected my Rook feels to Emmrich because they're both part of the Mourn Watch.
• The combat is sometimes soooo good and sometimes frustrating as hell. I think being a rogue may have been a tough class to start out with but sometimes it is so so OP. I think I would have preferred playing a mage. Next time I'll make sure to play a class for a bit before getting too far into the game.
• While we can't import a lot of our choices from the previous games, I don't miss them too much. There are just enough easter eggs in items you collect for the codex that you can infer certain events or what happened to people. This game is SO big already, I don't know how they could have fit in too much terribly more. But I still think some things feel off, specifically some cameos from earlier games. It's not enough to bother me too much though.
• The environments are beautiful and I love puzzles so I'm very happy.
• Currency was hard to come by early game and frustrating but as I leveled up and played more it became easier
• I am a completionist so I do side quests as soon as they come up before doing the main quest stuff. If you're the same as me, I highly suggest this because some main quest events can lock you out of side quests.
Overall I'm very happy with the game! I am 35 years old and I played DAO for the first time back in 2011 when I was graduating from college. This series has been so important to me and just as I have grown and changed in that time, so has it! I think the game is a great entry point for new fans while still acknowledging the OG fans. Several times I have been presented with a quest and thought, 'well I understand the implications of this, but would a new player?'
Again, I have not finished the game yet! So my opinions could still change. But so far so good!
#dragon age veilguard#dav#my thoughts and opinions#if you disagree i understand but you don't need to argue with me
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oooooh I'd love to hear your thoughts about DAV if you do ever feeling like writing them out. I personally have been pretty disappointed with how disneyfied the morality of the game has been.
i'm hoping to finish my first run through of the game in the next week or so! and am going to reserve anything longer until then. but in a broad preliminary sense:
i do have positive thoughts and feelings about the game -- they may even be the majority of my thoughts and feelings! imo, structurally and quest-wise, veilguard is possibly the best dragon age has ever been. the overarching plot is legible and tangible, the sidequests are dramatically driven, and the game does a lot of work to make sure your companions are both visible and meaningfully involved
the big set-piece story missions have also by and large really worked for me--i've gasped out loud MULTIPLE times! vs. inquisition, when the only time i even really Felt anything about the plot was during the burning of Haven + finding of Skyhold. (i liked it! i had fun! but that was the only part of the game that had my FULL ATTENTION.) (also DA2 is the best game overall, followed by DAO and DAI duking it out in the parking lot bc they both have positive qualities that the other emphatically lacks)
also as i'm starting to hit the big pivots in every veilguard companion's culmination arc, i've really liked that they don't feel like Obvious Choices (in fact, DA's usual Oppressed vs. Oppressors choice has been basically absent! hoorah!). i'm looking forward to making different choices next play through! (a liiiiittle afraid the choices won't have much material effect but on the other hand, i'm okay with that bc DA's choices are usually set dressing anyway.)
HOWEVER
Disneyfied, MCU-brained, Whedonesque -- whatever the name, we're all reaching for a way to describe that pervasive sense of flattened positivity. it's not just in the tonally off attempt to integrate modern takes into a fantasy setting (tho i would argue DA has been guilty of this before in different ways, and it was silly then too, if less...tiring), but in the way we're constantly tripping over Codex entries or conversations where the game is trying to like, paper over its own lore? basically the writing keeps putting a hat on the Problematic Tropes it's accidentally walked itself into to try and reconcile with its own past, but it's usually not a very interesting hat.
for ex: any time the lore tries to address having determined that the elven gods are 1) real, 2) just assholes, actually, and that because the elves have been alternatively an analogue for indigeneity and jewishness, that makes the evanuris both a colonial trope and an anti-semitic one. uh oh! uh oh!! probably there would be a more elegant and interesting way to unpack this in text, but it's not the majority of what the game is doing.
this has overall bummed me out bc i think dragon age was always at its best, lore-wise, when it was being creepy. and now it's kind of afraid to be creepy!
also i was tempted into playing the first one bc a friend described the mage situation to me bc they knew i'd love it! that i'd be so happy with a setting where all the magic users were walking time-bombs, and the crapsack world's crapsack strategy for dealing with that was to stick all the time-bombs in a box and SHAKE IT REPEATEDLY AND AT LENGTH. that's a bad solution! with some potent human emotional stupidity driving it! how fun!
anyway this is a lot more words than i intended but i just finished emmrich's last big quest (my man...i'm romancing him next run through i can't wait...i love grandpa...) and had to EXPEL THOUGHTS
more on the way at some point possibly? or more deets on specific elements once i've actually seen the ending.
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