#venmotif
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kasa-spotted · 4 months ago
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kasa spotted !
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♠ tsukasa
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sillylittlelou · 2 months ago
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HELP ME TSUKASA ATTACK 😭
@venmotif @sillystringstar
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cabin-construction-crew · 3 years ago
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oceantail-oceantail · 3 years ago
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why is today the day we're all popping off with illumina/speedrunning/minecraft lore fics holy shit my brain is overloading
theres something in the water brrrrr
speaking of which, ALL of these need to be on ao3 asap i love them all
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zero-cycle · 2 years ago
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I'm gonna Attempt to organize mcsrblr but it's 11 pm, don't expect too much from me, and i'm absolutely going to miss people bc by now we've become Very Large (in comparaison to when we were three people in total /hj)
Streamers (this is non-exclusive to other mcsrblr people who stream, it's just for ease of organization)
Lewis Fulham, mcsrblr's collective beloved: @colon-tf-colon K4yfour (mostly inactive): @k4ayf4o0ur Alex Shmalex: @shmalex Bendo Bendoeslive: @bnedo Kai Nullified (also beloved): @kainullified Alex Aachernar: @aachernars
Twitter refugees /affectionate
Deadpool, general cornerstone of the AA community (does not stream but if you're mean to him we WILL cry): @deadpool-4ever Leto, also general cornerstone of the AA community: @leto-saa
Visual Artists (oh god there's so many help)
Phoenix Silverphoenix (draws dragons): @silverphoenix212 Roleb: @genderfluidtechnoblade / @witchlightsands Seyf: @fairall9 Harvey: @harvsbian Yuu: @poorlydrawnmcyt Cal: @kalkyra / @shulkerspaceprogram Cal: @calwasfound Salem: @obt-tower Lacuna: @misslacuna07 Lan: @proximacb Tins: @supertinytins Chlorite: @chlortal Faei: @slyfai Atlas: @vibesoda Arch: @arcaeasine Jay: @jayqueenofhugs Kyer: @kyermaniac Peri: @pericrayola Rill: @rill-is-thinking Winter: @cxstellation Ylli: I don't actually know their current @ :/ Nemo: @venmotif Adam: @archiedemon Graph: @o5verthinking Lumi: @subspace-bubble / @thereisabearonmyceiling Mono: @nervousmonolith
Writers
Banshee: @felinedetached Rain: @weareallstardustfallen Spri: @showcontrols El: @andtheuniverse-said Callas: @cestusss Lilia: @endstrats Aloe: @rosesmusicandaloeveraplants Catrina: @belovedgamers Celia: @oceantail-oceantail Box: @boxhoy Spooky: @spookystew Fox: @dadzathechaosgod / @pearl-hang Me :)
Additional Recs (strat explainers)
Rain: @inoutoftherain (also a speedrunner!) s3: @s3er (og fruitninjablr member and fastest mcsrblr member if we disregard the professional runners) Uzu: @bridgebastion (mcsrblr's older sister) Scorch: @monachopsisstuffff
Community blogs
@cabin-construction-crew: Mcsrblr's art of any kind, digital, traditional, fiber arts, writing, everything.
@couripacepals: Community update blog, works with lewis fulham to create the mcsr news streams
This is By Far not everyone but it should get you started! Have fun! Tldr: there's too many of us. mcsrblr stop growing /j
sigh. okay you got me now you have to recommend mcsrblr blogs
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bronze-fish · 3 years ago
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I have finished my super gen fruitninja fic "green". Look at me being a productive member of the community.
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harvsbian · 3 years ago
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should go to bed at a reasonable time tonight but hgndbfnfn got so many art ideas….
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cat-26 · 3 years ago
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A Beginner’s Guide to MC Speedrunning
So, you want to watch speedrunners, but have no idea how to start? Why do they do what they do? What are all the weird words they use? Here is my crash course on speedrunning for beginners!
(specifically 1.16 because it’s the category the mostly run at the moment)
Special thanks to @mt-words and @oceantail-oceantail for the help
Disclaimer: I am not a pro in speedrunning, the following is just the information I have gathered from watching streams, some things in here might be wrong! (I don’t watch additional explanation videos, so I only know what commentators and runners explain, and what I infer from runs.)
Also, I refer to “F3 magic” a lot. This is my way of saying “the runner looks at something, makes some sort of calculation, looks at F3, and gets an answer but I don’t know exactly what he does”. I don’t believe you need to know all these magic tricks to enjoy speedruns! (At least, I know I don’t)
Additional thanks to @venmotif and @inoutoftherain (I need to put it under the readmore so that it actually shows up in the post)
--
       1)    The categories!
Here I’ll be describing a 1.16+ Any% Random Seed Glitchless (RSG) run, but there are many many more categories in speedrunning.
1.16: They have to use any version 1.16 or up. (Usually runners use 1.16.1, since they have better trades in bastions and no piglin brutes.) The other version categories are Pre 1.9 (1.7), 1.9-1.15 (1.14) and 1.16+ (1.16.1).
Any% means the runner “just” needs to kill the dragon, completing “any %” of the game to do so. By contrast, “All Advancements”, another category, requires completing “100%” of the game (or as close to 100% Minecraft can get), by obtaining all the advancements in the game. Other categories include “All Achievements”, or even “Get All Woods”.
Random seed: The seeds are… well, random. The runners have no idea of what they are before they load the world. The other categories can be “Set Seed” (SSG), which means the seed is known by all players beforehand; or “Filtered Set” (FSG), which means the seeds are “filtered” to get very specific seeds that always have the same items (ex: ruined portal with looting III, exposed stronghold, fastions…)
      2)    The general parts of a run
All runs are divided into: 1) The Overworld, 2) The Nether, 3) Finding the Stronghold, 4) The End.
In the overworld, the players gather all the resources needed to enter the nether. Then, they get pearls, blaze rods and some other items in the nether. They leave the nether to find the stronghold, from which they enter the end and kill the dragon.
The nether portion of a run has two main components: the bastion and the fortress. The bastion allows the runner to trade gold for resources (like pearls), and the fortress gives them blaze rods (needed to make ender eyes).
     3)    The overworld
               a.     What do you need?
Usually, you want to enter the nether with these items:
Wood: The first thing any speedrunner does is punch a tree. They get the wood, make a crafting table, a few sticks, and basic tools. Wood is also useful to make a boat and doors (and to wood light if needed). Boats are useful in the overworld if the run is in the ocean, but also in the nether, because you don’t take fall damage when in a boat so you can go down cliffs with the boat. You can get wood in the nether, but you can’t make a boat with that one.
Iron and flint: Ideally, you want 7 iron ingots. You need an iron pickaxe (3 iron) to mine the gold blocks in the bastion, a bucket (3 iron) to make a portal, a flint and steel (1 iron, 1 flint) to light the portal.
You can get iron multiple different ways: Iron golem, blacksmith chest (which can also have obsidian!), shipwreck, buried treasure…
Some of these can be “skipped”:
No need for the flint and steel iron: you can get flint and steel from a ruined portal (or just flint, or fire balls). If you don’t have enough iron, you can “wood light” your portal, which consists of putting wood around the portal in the lava pool so that the fire propagates through the portal and lights it
No need for the pickaxe iron: You can find iron pickaxes in the blacksmith chest. Also, bastions have iron in them, so you can try to “high roll” and get lucky and get iron in the chests in the bastion to make your pickaxe (note that the other irons are needed to get to the nether, so the iron in the bastion is only for the iron pickaxe). This is dangerous for two reasons: it’s not guaranteed, and it messes up the bastion routes (we’ll talk about these later). No iron pickaxe = no run (except in classic I guess)
Ways to not make a bucket:
There is a strat called “bucketless” to make your portal; not many people do it… So, uh, you just need to know it exists.
Some villages have a small chance of having a bucket in the chests. If so: you get very lucky!
You can also do “cod strats”, which consists of trading with villagers (wheat for emeralds, emeralds for a cod in a bucket). This is slow, but if there isn’t any iron... a strat like any other. Cruel speedrunners kill the cod, and get karma with bad luck in the nether. Nice speedrunners save the cod and are rewarded. This is 100% true, trust me.
If you find 10 obby in the blacksmith’s chest, or a completable ruined portal (aka ruined portal that can be completed, no crying obsidian in the way) with enough obby in the chest, no need for a bucket.
Food: Food = health (and sprint). So ideally, you want food, and if you can get it before the nether, it’s better. The most common speedrunner’s food is bread. You get wheat for it in villages or chests in the ocean. If you find a ruined portal, you can get lucky and get golden carrots aka the best food! If you don’t have any of those, you can light animals on fire (flint & steel, or lava bucket) and kill them for food. When runners enter the nether without food, they can also kill hoglins (usually with a lava bucket) to get porkchops, or get mushrooms to make stew (ideally with dandelions from the overworld; they make the stew have better regen).
Blocks: You’re not required to have blocks, but it is easier to navigate with blocks: tower up, parkour, block clutch, run on soul sand, block up angry pigmen… Blocks are just useful. Wood is a good block because 1 mined = 4 blocks, but netherrack is also a good option (easy to mine, can explode it with tnt), or any blocks you get from trading in the bastions.
              b.     The village
As I mentioned before, villages are good for a few things, mostly iron and food. You can also get beds from the village (which was essential before bastions were a thing, but now you get string from bastions so no need for extra beds usually).
              c.     The temple
In temples, you can find iron, gold apples, and string. You also get TNT. TNT can be very useful to blow up hay bells (get food faster), trees (get wood faster), gravel (get flint), netherrack (get blocks), or blaze spawners (“blaze bed”, but without all the fire).
              d.     The shipwreck
Shipwrecks can have food and iron. If you get a good shipwreck, you can get enough iron to enter the nether, wood from the boat to make doors (usually you already have a boat, made to get to the shipwreck), and enough food (fish or wheat) to enter safely.
I’ll mention this here: when moving in the ocean, you can swim, use a boat, or swim with a dolphin. Speed goes: dolphin > boat > swim.
              e.     The buried treasure
Buried treasures can have iron and diamonds, so also very good! Before, runners needed to find a map in a shipwreck and use it to get the treasure, which made them a little slow.
Now, they can use “mapless treasure”, a technique that uses the pie chart, render distance, and some F3 magic to find where the buried treasures are buried (you can find more information online, I haven���t looked more into it).
              f.      Entering the nether
To enter the nether, you can use a lava pool, or a ravine. The lava pool is the “traditional” way to enter. You find a lava pool, and with a water bucket you can make a portal (it requires good placement of the water, and blocks around the lava). Best lava pools are on the surface, of course, but some runners dig down to find one.
Sometimes when looking underground, runners will go into “crawl mode”, swimming into a 1x1 tunnel so they only have to mine one block to move, being able to search for lava quicker.
The other way to enter the nether is the ravine. A runner will find a ravine in the ocean that has magma blocks (runners see them usually finding kelp in the water) and use a combination of doors and blocks to make a portal. Ravines usually have gravel around so runners will take this opportunity to get flint.
    4)    The nether
             a.     30 FOV, pie chart, E rays, divine
So now the runner is in the nether! Congrats, they made it! (I’m not kidding, sometimes it takes hours for a runner to actually make it to the nether.)
So now the runner needs both a bastion, and a fortress. Minecraft is coded so that fortresses and bastions spawn in “quadrants”, only one structure on each quadrant, so runners know in general where to look. Before, they would use this general knowledge and just try to find one of those by luck. Now, they have new techniques.
You will often see runners lower their FOV to 30, and look around in a circle with F3 open. This is “E-raying”. In the F3 menu, you can see the number of entities. Bastions spawn with all their pigmen inside, so if you see a spike in entities, you know there is probably a bastion that direction.
Runners usually try to go to a bastion first, but it’s good to know off the bat if there’s also a fortress. To do so, they either go with process of elimination (if one quadrant has a bastion, it doesn’t have a fortress, and quadrants without bastions probably have a fortress), or they use more F3 magic. This time, they use the pie chart. This magical pie chart (bottom right) can show if there is a spawner in the direction you are looking. In the nether, the only spawners are: blaze spawners in fortresses, and magma cube spawners in one type of bastion. We already know how to tell if a bastion is in the direction we’re looking, so usually the pie chart is useful since spawner + no bastion means fortress. (Again, for more detail on how the pie chart works, you can find info online.)
             b.     Bastions
                        i.     Trades
Usually, runners want to go to the bastion before the fortress. This is mostly because of two things: fire resistance, and pearls.
Bastions are used by runners to get pearls, obsidian, string, and fire resistance. They can also get glowstone, crying obsidian, crossbows, and arrows.
Pearls: Pearls are essential to a run, and not getting the trades for them kills a run. Indeed, pearls are used to make ender eyes, which are needed to enter the end. They are also very useful to travel faster, which is why doing bastion before fortress can be a timesaver: you can pearl form the bastion to the fortress, but you have to run from the fortress to the bastion. Usually, runners get at least 16 pearls.
Obsidian: Obsidian, or “obby”, is used to make nether portals, which you need to exit the nether. Ideally, runners want 20 obsidian, but 10 can be enough. With 20 obsidian, runners will make a first portal and exit the nether. From there, they will throw an eye and find out the direction and distance of the stronghold. (They will use different methods to do this, which I’ll detail in another section.) Once they have the information, they go back to the nether using the same portal, and move to a location closer to the stronghold, where they use their remaining obsidian to make their last portal, ready to find the stronghold.
The reason they travel in the nether and not the overworld is that 1 block in the nether is 8 blocks in the overworld, so nether travel is much faster than the overworld.
In regular runs (not tourneys) they usually only get 10 obsidian, and place a single portal at "good coordinates" (places that are on average close enough to a stronghold). This means they can't do calculated travel in the nether.
If a runner only has 10 obsidian, they can go back to their original portal used to enter the nether if it's not too far away, and do the distance calculation there, and then use their obsidian to make the blind portal.
String: Killing the dragon requires explosives: usually beds, but they can be respawn anchors. A minimum of 4 beds is required, so players will usually need 12 wool (or 48 string), but want more because not a lot of people can consistently 4-bed the dragon; 5 beds, even 6, is safer.
Fire resistance: Fire resistance is really good in speedruns. In the fortress, players need to kill blazes to get blaze rods. Fire resistance allows the players to not take damage when hit by a blaze’s fireball (they still take melee damage though), which makes the fortress split much faster, and uses less food (less damage = less food).  But this is not the only reason to get fire res.! The nether is notoriously full of lava and fire, so fire res saves a runner if they fall into lava or get shot by a ghast. Fire res also helps in the dragon fight, since the player is blowing up beds and fire res removes the fire damage from those.
Glowstone and crying obsidian: Instead of beds, runners can use respawn anchors as explosives to kill the dragon (they can use 4 of them, but it’s a little tricky. Most players won’t use more than 2, especially since they usually have enough beds). They are crafted with glowstone blocks and crying obsidian, and charged with one more glowstone. Runners can also use them to hunger reset if they have no food and low hunger. Pigmen can trade both glowstone dust and crying obby.
                        ii.     Bastion types
There are four types of bastions: treasure, bridge, stables, and housing. Some are considered bad, some are great. For example: runners don’t like stables because they have hoglins in them. Bridge used to be considered the best bastion because it has a “chalice” (all the gold blocks are in the same place, exposed), but now others are liked more because bridge routes are not as effective.
Each bastion has multiple “routes” a runner can take. Routes are the way a runner will move and act in a bastion to set up trades and get in and out as fast as possible.
There are many routes, and you can find a guide to all of them online. In general, they all consist of getting gold blocks, gathering pigmen in a hole, and getting the trades, checking chests as you go. Most routes are named after the creator of the route (like the “ninjabrain route”), but not all (example “manhunt” which consists of angering all the pigmen so they follow you and fall into a hole).
             c.     Fortress
The fortress is a mandatory part of any run, since it gives blaze rods, which are needed to craft the ender eyes to open the end portal.
Runners prefer to do bastion first, because of the reasons I outlined (fire res, pearls), but it’s not mandatory. Whatever the choose, they have to go to the fortress.
Fortresses have “good parts” and “bad parts”. “Bad parts”, for speedruns, is the part where the chests are, that have no blaze spawners. The “good part” has the blaze spawners.
Runners will mine out the floor of the spawner platform to increase the spawning rate of blazes. They won’t spawn more often, but more blazes can spawn each time (so instead of getting 1-2 blazes each time, they can get 3-4). They can use gold pickaxes to mine the blocks, since it is faster. They can also “blaze bed”, which consists of putting a bed on the top of the spawner, and blow it up to break the blocks around it. They can also use TNT instead of a bed, which makes it “cleaner” because they won’t make fire around (fire is bad because a runner could lose a blaze rod to it).
Sometimes, two spawners are next to each other, which is good because more blazes will spawn around the player. However, this can quickly be dangerous, especially if the runner doesn’t have fire res.
Usually, runners will get 6 rods (they can get 5 if they are high-rolling, or 7 if they are playing it safe). They need a maximum of 12 eyes (6 rods), but can bet on getting a portal with 1 or 2 eyes in it. (However, eyes can break! So less rods = more chances you won’t have enough eyes to get to the end)
             d.     What is a “fastion”?
You’ll often hear runners mention “fastions”. These happen when a fortress and a bastion are very close together, usually visible when entering the nether. This makes the “nether split” of the run much faster. Sometimes, runners can even “task overlap”, where they start trading with pigmen, go get their blaze rods, and then go back to get their trades. (Usually, this is not possible because if they go too far from the bastion, their pigmen will despawn.)
   5)    Finding the stronghold
The basics are: throw ender eyes to find the stronghold. However, if the runner has no idea of how far the stronghold is, and throws an eye every 100 blocks, he will probably get many eye breaks and might not have enough eyes to enter the end. To avoid this, runners can do a “distance check”. In brief, they throw two eyes and get the angle difference between the two throws (using F3), and using some geometry and math, can estimate how far away the stronghold is. Then, they can just run in a straight line for the approximate distance and throw again, which reduces the number of throws they have to make.
Remember how I said they made two portals in the nether, and used the first one to find the distance and direction of the stronghold? This is where they do the distance check. They can do an “educated guess” and “calculated travel”, which can go from “throw one pearl and follow the general direction a few hundred blocks and hope your stronghold is close to your last portal”, to “precisely throw two eyes and get the exact angle and calculate the exact blocks you need to travel to blind into the stronghold directly”. Again, there is more to this, but this is the basics of what you need to know to start off: throw eyes, get angle, math+F3 magic, “Eye Spy”.
There is also something called “divine travel”. I don’t know much about it, but the basics are that by looking at some specific things in the overworld and the nether at the (0,0) chunk, you can determine where the stronghold is. I don’t know how it works exactly, but there are videos online that explain it. This is the most “F3 magic” there is in my mind, just because it’s all weird, and you can look at fossils in the nether and find the stronghold. Magic.
   6)    The stronghold and the end
            a.     Exposed strongholds/portal rooms
By default, Minecraft tried to span the stronghold underground. However, if the stronghold is in the ocean, there is a big probability the stronghold will be “exposed” (meaning you can see bricks from your boat). This is good, since you don’t need to precisely find the chunk the eyes point to. You can even get really lucky and directly find the portal room (which has lava in it and windows, so it can be easy to spot from the ocean it the portal room is exposed because it has light).
However, exposed strongholds are, by definition, in the ocean, which means that all the hostile mobs the game wants to spawn will spawn in the stronghold, which makes the place very dangerous.
            b.     Stronghold navigation
Once the runner found the chunk to which stronghold is located, they will dig down. The eyes point to the “starter staircase” chunk, which is the dead-end staircase that “starts” all strongholds. The runners will usually use F3 to position themselves in the correct location on the chunk to avoid falling through the middle of the staircase and taking too much damage, which you can hear people refer to as “finding 4,4”.
Once the runner is in the stronghold, they will “navigate” it to find the portal room. While the location of the portal is random, runners have a general idea of how to find it: where it’s more probable to spawn, how “deep” (how many rooms from start) it’s most likely to be… things like that. Some runners are famous for being great at navigation.
Once they find the portal room, they place the eyes in the portal. Some runners prep their inventory before entering the end, like crafting the beds and preparing arrows.
            c.     Perches and one cycle
Once in the end, the player has to wait for a dragon perch to kill it. A perch refers to when the dragon circles the bedrock fountain, then “hovers” on top of it. The one cycle is when the player gets into the fountain while the dragon is perched, and kills it with beds (or anchors). Before the perch, runners usually place obsidian (or crying obsidian) on the fountain so they can place all the beds correctly during the one cycle. They also have to place the anchors ahead of time, and charge them with glowstone.
If a player misses a one cycle, the run is usually dead, since the crystals are still up so the dragon will get his health back, and the runner has no explosives left. Sometimes, they will run out of beds, but still have enough time during the perch to finish killing the dragon with an axe, sword or bow.
Fun fact: killing the dragon with beds does not give the “Free the End” achievement, since the player doesn’t kill the dragon, the beds do.
            d.     Half bow
Every time the dragon circles the end, and chooses a new path to follow, it has a 1/13 chance to perch. If the player takes down a crystal, that probability goes up. Because of that, taking down crystals is considered a more consistent strategy.
Runners will do a strategy called “half bow”, in which they enter the end and immediately shoot down a few crystals using a bow/crossbow and arrows.
Some runners will instead high-roll for an “insta-perch”, in which they bet on getting the 1/13 chance of the dragon perching as soon as they enter the end. This is highly unlikely, but can lower the time to kill the dragon by a lot if it happens.
In tourneys, players opt for half-bow strats more often, as they are going for consistency, not luck. In runs, it is a little less common, since they go for the high rolls more often than consistency (since a good run, even more a WR, requires so much good luck in addition to skill).
            e.     Zero cycle
A recent strat, called “zero cycle” could allow the player to kill the dragon without waiting for a perch. However, this strat is not yet used by runners since it requires too many beds, and a very specific end configuration. It is not yet “ready” to be used in runs.
Edit from Feb. 2022: This strat is now actually viable! Runners found a way to use less beds, and to combine beds and respawn anchors to complete this. (Usually requires F3; no-F3 has been done in a training map by Illumina, by it is much harder to do)
  7)    Glossary
Reset: Changing the world. This happens when the run is dead, the spawn is not good, the player dies…
PB/WR: Stand for “Personal Best” (best individual time) and “World Record”, respectively
High Roll: Choosing to do something more risky, but if it worked would have higher payout (as opposed to doing the safer route). (Example: choosing to enter the nether faster without an iron pickaxe and betting there will be enough iron in the bastion.)
Hunger reset: When a player is low on food, he can set his spawn with a bed or respawn anchor, and kill himself (usually with enderpearls, flint and steel, or falling from a tower) and then get their items back. That way they get full health and full hunger back. Usually, they die in a hole, so their items don’t fly out in every direction.
Dong: My favorite speedrunning word. This happens when a player goes close to an ocean monument and gets mining fatigue from the Elder Guardian, getting “donged”.
Mapless: A strategy that uses F3 magic, render distance, and chunk borders to find buried treasures.
Split: Refers to the time for each section. “Nether split”, “Bastion split”…
Wood light: Lighting the portal without flint and steel or fireballs, using wood planks or carpet between the lava and the portal. The wood catches fire, and propagates to another plank on the other side of the portal, lighting it.
Completable portal: Ruined portal that can be completed without having to break any crying obsidian. Runners can use lava around the portal, or obsidian from the chest.
Fastion: A fortress and a bastion close together in the nether, that can make the nether split very fast, and even allow for task overlap.
Classic/classical: Before runners started using bastions to get pearls, they would mine gold in the nether, and trap pigling in a hole. This made the trading much slower, and runners usually had to frontload beds since they wouldn’t get enough string from the trades.
Task overlap: Doing multiple things at the same time to save time. For example, getting blaze rods while piglins are trading; building the portal while you wait for blazes to spawn.
Pearl hang: Throwing an ender pearl and immediately lowering the render distance so the pearl "hangs" in the air and doesn't land. When they are ready, put their render distance back to normal and the pearl will teleport them. This saves time when the runnner has to go opposite the direction of the stronghold (for example to go to the fortress), since they don’t have to retrace their steps.
Good gap/bad gap: Term to characterize one type of bastion. You can watch bastion descriptions to find more.
Bastion routes: Different methods to do the bastion split by the runners. Names by their creator, or something that characterizes the route.
Obby: Obsidian
Blaze bed: Using a bed on the top of the spawner, and blow it up to break the blocks around the spawner. (They have to be careful to protect the spawner so it doesn’t break.) They can also use TNT instead of a bed, which makes it “cleaner” because they won’t make fire around (fire is bad because a runner could lose a blaze rod to it).
Blind: Placing the portal “blindly” where the runner thinks the stronghold is.
Calculated/Educated: Methods to determine how far and where the stronghold is, using F3.
Divine: Method that uses elements of the 0,0 chunk to determine the location of the stronghold.
Exposed Stronghold: The stronghold can be seen in the bottom of the ocean. This is good, since runners don’t need to precisely find the chunk the eyes point to. All hostile mobs the game wants to spawn will spawn in the stronghold, which makes the place very dangerous.
Starter Staircase: Staircase to which the Ender Eye points to, which “starts” the stronghold.
8)    Okay, but how do I start watching?
           a.     Tourneys!
Tourneys are great to start watching speedruns, especially when the commentators explain what is happening. These runs won’t be exactly like regular runs because the runners don’t reset, but that means you get a lot of explanations and details! And also a lot of “why they don’t do this normally” talk. (Also if T_Wagz is commentating, you get a lot of “WHY DIDN’T THEY BLAZE BED! WHY DIDN’T THEY USE TNT”)
Edit: I recommend checking out @/mcsr--updates for news about current tourneys and events.
           b.     Some speedrunners I know and watch
Illumina: Considered by many as the “best speedrunner of all times”. He’s been speedrunning for years. When he started, almost no one in the western hemisphere speedran. For years, he was a notorious “no F3” runner, but he recently started using F3 because the new 1.16 strats all use F3 and he is having fun with them. (twitch, 2ndtwitch / youtube)
Couriway: I think he is the easiest speedrunner to get into speedrunning. He makes funny, easy to understand youtube videos, and streams a lot. He is also a great speedrunner, and held the 1.16 WR for a few months. (twitch / youtube)
Feinberg: He started speedrunning a year ago, and is considered by many as the best speedrunner currently. He is the best at tournaments, and he is currently doing a lot of AA runs. His streams have the best music out there (I don’t take criticism). (twitch, 2ndtwitch / youtube)
PeteZahHutt: If you know MCC, you know Pete! He’s a great speedrunner, but he doesn’t run much lately, since he mostly streams Vault Hunters. (And he doesn’t know all the new strats). (twitch / youtube)
TapL: He started speedrunning fairly recently, but put a lot of effort into it and got a really good time! (17:xx, which at the time was really really good, and still is today even if there are way more 15:xx than before). His streams are usually more high-energy, with a lot of good vibes and fun. (twitch / youtube)
Others: Benex, Zylenox, Ninjabrain (creator of many strats. has a bastion route named after him), Dylqnnnn, k4yfour.
          c.     Videos I recommend
Couriway’s 1.16.1 WR : Couri’s WR run, that was World Record for a few months. Couri goes through his run and explains his thought process and strats, which might help if you’re new to speedrunning
Illumina’s 1.16.1 WR, No F3: Illumina was notoriously a “no F3” speedrunner, and got this world record without using F3 just before the new strats were making F3 obsolete in 1.16. In this video Illumina commentates it, and talks about his thought process, his thoughts on F3 (at the time), and other relevant topics.
Illumina’s 1.16.1 Real Time WR: Illumina’s recent PB, that almost beat the current World Record. This run illustrates how “lucky” a run needs to be to beat the current WR, and it also uses some recent F3 strats (like mapless treasure), and it goes “fortress first”. Again, Illumina commentates the run and explains what is happening as he goes.
Dylqn’s new 1.16.1 PB with Monument Strats: This run is really nice, because Dylan used “monument strats”, which means he got all his gold from a monument and not a bastion. It is the WR using this strat. You can also see “multi-instancing” in action, which is the new “controversial” strat runners are using to increase reset efficiency.
Korbanoes’s Classic WR: This is a pretty old record, but it uses “Classic” strats (used before bastions came into the picture).
Cube 1337 1.16.1 RSG WR: After months of no new WR, Cube became the new WR holder in 1.16.1. He uses the newly allowed calculators to get into the stronghold, and the new "wall" strat is seen at the start (to have multiple instances of the game running at once to reset faster). (added Feb. 2022)
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thereisabearonmyceiling · 3 years ago
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k4's skin is so pretty, i should really draw them more often
thanks @venmotif for the request :)
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belovedgamers · 3 years ago
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favorite fanfic author of the year
27. favorite fanfic author of the year
Hmmm.... Hmm....
Hard to say....
From the authors that are staple favorites of mine: taizi
From authors I discovered this year: SpicedGold (Naruto)
From authors of dsmp: @somehowmags whom I love dearly and whose writing is always beautiful and striking, I'm always honored to read it
From authors of Empires: a tie between coveredinsun and talon_wings
And I really, really can't choose but the authors of fruitninjacord are so amazing! I don't have all the links in hand because there's so many but check out @oceantail-oceantail's work, both these series from @rosesmusicandaloeveraplants and @venmotif's work!
That's as narrow as I can make it!
End of the year fic ask game!
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cabin-construction-crew · 3 years ago
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Dylqn
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Dylqn
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ibithesnail · 3 years ago
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context for the post!
this originated from this post two months ago by @showcontrols here ("concept: illumina but his eyes are the void")
other fics/pieces from fruitninjablr have spawned from it/included references to it
including my own fic "the unknown voids" and other posts (x, x) shoutout @venmotif
there's probably more but that's off the top of my head!
i’m reading your post on it atm and like. this is so cool!!!!!!
i never read minecraft-related fanfics and i never really watched or discussed illumina but i feel like i’d love to read what you’ve written
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cabin-construction-crew · 3 years ago
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Welcome to Cabin Construction Crew's blog, a tumblr page for all MCSR fanwork creators :D
Here we will provide a centralized page for Minecraft Speedrunning (MCSR) fics and lore (for people curious about the speedrunner lore we come up with), as well as archiving MCSR fanworks on Tumblr.
More information about us and this blog in the read below:
Mods: #mod fox - fox - @pearl-hang #mod aloe - aloe - @rosesmusicandaloeveraplants #mod nemo - nemo - @venmotif #mod celia - celia - @oceantail-oceantail
Tags: (We will also be putting tags for each post with the fanwork author(s)'s blog handle) #ccc out of context - for out of context posts #ccc fic archive - for fics #ccc music archive - for music #ccc art archive - for art #ccc mcsrtober 2021 archive - for creative works made for the mcsrtober 2021 challenge #ccc miscellaneous archive - for posts that aren't quite exactly fics, such as lore, ficlets, and snippets #ccc cursed archive - for the most cursed posts we have
Credits: Banner by @harvsbian Profile Picture by @dodgeboltsimp
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endstrats · 3 years ago
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angg
cred to @venmotif for making it luvv
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kasa-spotted · 5 months ago
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kasa ( + rui ) spotted !
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pandemonium ruikasa. two guys one futon(they are gay)
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oceantail-oceantail · 3 years ago
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Oh, oh / This endless endeavor / I get lost in the world sometimes / Star-crossed, looking out for a light / But it won't shine / So North Star come, North Star come / In the wake of my own confines
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I go back to you, back to you, back to you (I go back to you) Back to you, back to you, back to you (back to you) I go back to you, back to you, back to you everytime
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"Lives of great men all remind us / We can make our lives sublime, / And, departing, leave behind us / Footprints on the sands of time;"
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"i know limbo is kind of a dsmp thing but i think illumina’s limbo would be an endless desert, eternally night-time. he has an unbreakable sword and all he can do is hunt endermen, just like years ago when he was the only speedrunner on his side of the world" (x)
!tower from Fossabot in illumina1337's chat // screenshot from [World Record] Minecraft Beaten in 23:53 | Random Seed Glitchless Any% Speedrun - IlluminaHD // endless desert, eternal nighttime by @oceantail-oceantail // hooked on tower stats post by @s3er // "This Endless Endeavor" by STARSET // starlight desert by @venmotif // "Hourglass" song art by Set It Off // victim to the sands of time by @showcontrols // "everytime" by Ariana Grande // Sand by @silverphoenix212 // A Psalm of Life by Henry Wadsworth Longfellow // twitch chatter in illumina1337's chat // screenshot from Minecraft Any% Random Seed Glitchless in 25:26 - IlluminaHD
[for @s3er]
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