#utopian themes
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kayvsworld · 10 months ago
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sorry to be doing mcu throwback complaints again and EXTRA sorry for it to be about cacw and aou, sorry, i just am thinking again that if marvel had. in aou. committed to letting steve rogers see that captain america graffiti calling him a fascist with his own two eyes i would have forgiven many of their subsequent deeds and crimes
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catladychronicles · 8 months ago
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joncronshawauthor · 2 months ago
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Nobledark: Balancing Grimdark Nihilism and Noble Bright Hope
In the vast landscape of modern fantasy, readers find themselves navigating between two rather extreme realms. Grimdark and Noble Bright. It’s a bit like choosing between spending a weekend in a haunted mansion or at a blissful monastery. Both have their appeal, depending on your taste for misery or calm. But what happens when you want a bit of both? That’s where the delicate balance of…
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impossiblelibrary · 10 months ago
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"And so it seems that, as a reader collaborates with an author to envision the story being told in a novel, so all of us collaborate with some author unknown to imagine what occurs in our world as it is and as it will become."
-- Dean Koontz, The Bad Weather Friend
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artbyblastweave · 1 year ago
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There's a question which the west coast Fallout games are quietly litigating, which is that age-old gotcha about what you do with the remaining orcs once you've deposed Sauron. In the original Fallout, the Super Mutants are basically universally aligned against the quote-unquote "good guys," for whatever value of that term is applicable to the wasteland at large, but subsequent games make it clear that this was an ideological thing, and a product of the political moment of the mutants creation rather than an ontological quality that they have. The game is very aware that this is something that was done to them, and the tragedy of that; the first mutant you're likely to run into is dying scared and alone.
Fallout 2 presents super mutants who've broken in every direction ideologically in the aftermath of the Unity's collapse; the peacemakers under Marcus at Broken Hills, Gond as a member of the abolitionist NCR rangers, reactionary remnants of the original mutant army, genocidal self-hating fascists like Frank Horrigan. Fallout: New Vegas iterates on this beautifully. The mutants dovetail perfectly with the theme of how every faction in the wasteland is trying and oftentimes failing to reckon with the weight of history. Their utopian movement imploded outside of living memory, closer to the apocalypse than to the present day. The survivors- who can only dwindle in number due to their sterility- have been left to reckon with that in whatever way they can. And they have their backs to about a hundred and twenty years of that reckoning not going particularly well, of being the bugbear and boogeymen for bullies and ideologues whose grandparents weren't even alive to suffer from the Unity's actions. The lack of a collective future for mutantkind casts a pall over even the best ending for Jacobstown; humans are collectively resilient within this setting, but through violence, and accidents, dementia and senility, the day will inevitably come when there are no mutants left. And worse still will be the day before that, when there's only one mutant left. Finding some form of satisfaction or contentment within that dwindling window, with the world against you, is a task that falls to the individual mutant. (Take Mean Sonovabitch, for example. He seems to be doing alright for himself.)
Then we slide on over to the east coast games, where the mutants are.... morons. Cannibals. Marauders. And when you meet one who isn't, the game throws itself a ticker-tape parade for containing such an audacious twist. To go back to the orc thing, it's like if The Hobbit had contained a lengthy, empathetic subplot about the rich internality and fleshed-out-if-deeply-flawed ideology of the orcs, and then there was a pivot to treating them like a monolithic block of ontologically evil marauders in LOTR. While staring you straight in the eye the whole time, unblinking. Daring you to say something
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sheepwavehdg · 12 days ago
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Many of HDG's loudest detractors miss the point when they describe the setting as horror. They are not wrong, but because they do not engage with the themes, subtext and metaphors at play, instead focusing on a purely literal understanding of the setting, they don't understand why they find it so offputting. They yell about humanity never reaching its full potential, or the violations of individual spirit that lie at its heart. HDG imagines a world where the kind of treatment that the severely disabled among us experience is universal.
And yeah... Fair. A factual recount of my life is actually pretty horrifying.
HDG exists in conversation with disability. It is not about being trans or queer, though there is obviously a lot of overlap. It is about imagining a world where those who have disabilities are cared for, and pulling apart the complicated feelings that authors have about the loss of control required for that to happen.
The mechanics of the specific allegories that HDG employs to examine disability frequently lean into noncon, but remember, nobody who is disabled asked to be, and we are frequently the victims of systemic abuse they the Affini are often a cathartic reclaiming of.
HDG is about a world where you go through that and emerge with a promise that you will be cared for on the other side. That you don't have to navigate systems seemingly intentionally designed for you to fall through the cracks, where you won't be expected to be able to do what everyone else is capable of.
HDG is also written by those of us who survived. Straight up, I should be dead, and it is only through the incredible support of my loved ones that I have a home at all. Those of us who can live to tell the tale of severe disability are, by definition, biased to examine caretaker and provider roles.
The moment you realize you are truly disabled, that you will never, ever live the life you have been promised, where a doctor infantalizes and criticizes you for things you never had control over, is a kind of death. The breaking of the narrative that you have the ability to fully self determine is painful. It leaves you forever changed.
This is a fact of the setting that is easily lost under the joy inherent to kink. Traumatized and broken people deserve joy, and I don't think the utopian elements of HDG don't belong, but they are not the whole picture.
Some of my examinations are happy, like Good Sensory. Others examine how hard it is to trust after being kicked for so long, like Cat and Mouse. All are messy and personal.
HDG describes a world where everyone like me survives. The life I live every day, but made safe, and comfortable, for everyone. And to some, that is one of the most scary things they can imagine.
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specialagentartemis · 2 months ago
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ykw i am having so much fan watching you be a hater, that i’ve decided to ask for more. PLEASE give us a rant about a book you hated.
Haha aw I'm honored. And uh I hope you don't have any particular attachment to Becky Chambers. Sorry in advance.
But A Psalm for the Wild-Built won a Hugo and I do not get the love. Book 1 was nice enough, yeah. Book 2 had me tearing my hair out.
Sibling Dex is a restless Tea Monk who serves the God of Small comforts on the science-fantasy planet of Panga. I genuinely love the idea of a tea monk - part therapist, part confessor, travels around to the different towns, mixes tea blends for people, lets them talk about their worries and fears and stresses, and gives them, if not advice, then sympathy and a listening ear and some calming tea. This is meaningful work but they're unhappy. After doing this for a while they're still unsatisfied with their life, so they go into the woods searching for self-actualization, and meet a robot named Mosscap, a wild robot that lives in the woods. See, hundreds of years ago, all the robots "woke up" and became sentient one day, then they staged a quiet rebellion against humanity's greed and industrialization by walking into the woods and never coming back. Now, the continent is split in half: humans stay on the Human Side, and robots stay on the Robot Side. The Robot Side is kept wild and humans are discouraged from going in there because humans can't be trusted not to ruin Nature. The rpbots are welcome to come to the Human Side, they just never have. Dex is the first person in a While to venture into the woods of the Robot Side, and the first human since the great walkout to see a robot. Mosscap gives Dex a lot of philosophical pep talks about not pushing themself so hard, about allowing themself to just rest and appreciate the world without feeling like they need to be Providing A Service to justify their existence. It's a nice theme. Underbaked, imo, but nice. Relateable.
Book 2 was a goddamn mess.
Book 1 mostly takes place in the wilderness of the woods, so it's okay if the nice utopian human community Dex comes from was sketchily-built. It Just Works, and everyone Is Just Nice, this is a science-fantasy parable. There were some issues I had with it - like the strict ideological and physical divide between Nature and Humans, and the fact that Dex's religion seems to be the Only Religion In The World, and it's vaguely secular-humanist with the gods being not "really" gods but names given to primordial forces and philosophical concepts, and the religion not really making any demands of its adherents in any way except to become their best selves and devote themselves to what they like... it's potentially interesting, but overall kinda lazy. It felt like Becky Chambers was aware of the idea that having an enlightened-atheist sci-fi utopia is Problematic, so she made there be a central religion, but she also didn't want it to have any of the ~icky~ things religions have, like belief in anything supernatural, or dietary restrictions, or creeds, or codes of behavior, or expectations to make any kind of sacrifice in any way. All the gods "ask" is that humans observe and appreciate the world. But whatever.
In book 2, Dex and Mosscap return to Dex's society, and the book seems to want to explain how the world works, and oh my GOD is Chambers not prepared to do this.
"Observe and appreciate" is all anyone is asked to do. Book 2, A Prayer for the Crown-Shy, is an ode to ultimate virtue of Doing Nothing. There's this attitude I see in a LOT of utopian fiction, where the author is bluntly just not a good enough author to imagine a utopian society where people act like people, so in the world of Panga, utopian society is achieved through 1) homogeneity 2) no one giving a crap about anything.
As far as I can tell, there is the one religion. Most people are Fine with this. Most people are Fine with anything. There are no characters with distinct personalities. There's no money, except there is, except it's not real money and no one will deny you anything if your balance is in the red, even though your balance is available to be seen by anyone - this does not cause any kind of shame or pride or competition in any way, and Dex doesn't understand why it might. There are no hierarchies or governing bodies, people just volunteer to step up when things need doing (this is portrayed as great and not deeply concerning). There are different communities, but in them, everyone is uniformly nice, friendly, and helpful at all times. There are some parts of nature, like the seashore, where people are not allowed to go because they'll ruin the environment, and this is accepted as correct and necessary. Most people live in hippie, pro-recycling, high-tech, end-of-history green communities; there's one group they visit, however, that doesn't trust technology, and lives in a vaguely sci-fi-Amish way. You might think, Dex travelling around with a robot, this might cause conflict! It does not. The people from this community calmly explain their anti-technology position, Dex calmly explains their pro-technology position, and they politely respect each other. "Not bothered either way" is a phrase that turns up in various permutations a lot and is held up as the good, mature, responsible way to be.
There's a scene where they catch a fish for dinner, and instead of killing it, the scifi-Amish guy says "We let the air do that for us, and they let the fish slowly suffocate to death in the air while they all look on solemnly and sadly. This is portrayed as a deep, beautiful moment of them witnessing and honoring the final moments of a living being's life. And not. y'know. them torturing a living being to death so they can keep their own hands clean.
This is what I mean about the valorization of passivity: observing is all you are ever obligated to do. Letting a fish die in the air is better than killing it quickly and humanely, because doing things gets your hands dirty, while letting things simply happen is the Correct way to do it.
At the end, Mosscap and Dex blow off all their promises and appointments and just hang out at the beach chilling out instead, because do what you want forever, you don't have to do shit. This is the happy affirming ending. Mosscap you fucking said you'd meet with the city leaders as the robot ambassador to the humans, did you tell them you were blowing off this commitment because you didn't feel like doing that anymore??? Did you even let them know??????
It is SUCH a baffling book. The theme wants to be "you are more than your job, you deserve to just Be" and ends up feeling like "you don't have to do anything ever, and no one can make you do anything you don't want to do if you don't feel like it, and you don't owe anyone anything and searching for a purpose in your life is just making you stressed out so chill at the beach instead."
The thing that drives me crazy is like. Mosscap cheerfully tells Dex about robots that spend twenty years in a cave watching stalactites form because they think it's beautiful, and those robots are just as much a valued part of society as anyone else. Appreciating beauty and wonder is good enough, you don't need to be productive. And I'm just. fuckin. like. Humans are not robots! Robots don't need to eat or sleep! Humans need food, and clothes, and shelter, and medical care, and if we don't have SOMEONE working to provide that, we Die! Nice as it would be, we CAN'T just all do nothing forever until we feel like it! We can't do that!
And at the same time, the book bizarrely treats wanting a purpose in life as like... almost disordered. If you are seeking a purpose in life it's because you just haven't let go of your guilt and relaxed enough. It's bizarre. Valorization of passivity. Humans aren't meant to be in nature so we just Shouldn't. Doing nothing and having no strong opinions is the most self-affirmed you can possibly be. Letting a fish suffocate is more moral than quickly breaking its neck or spiking its brain. Someone else will do it. Who, if we're all supposed to be resting and only doing what we feel like? Don't worry about it.
"The heart of this book is comfort [...] There is nothing in it that can hurt you." YOU LIAR BECKY CHAMBERS THE FISH SCENE STILL DISTURBS AND UPSETS ME TO THIS DAY
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evan-collins90 · 3 months ago
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'Explore More Store' at the Pacific Science Center - Seattle, WA (date unknown, likely early-mid 1990s)
Great example of the 90's theming craze in interior design, along with the Utopian Scholastic style, and popularity of 'edutainment'
Designed by Smash Design
"Remodeling this 1,700-square-foot gift and educational resource store was challenging due to its mezzanine level location. The new store was approached as an extension of the center's exhibits with each zone representing a different subject. Standing guard at the center of the store is a "Look-Out Tower" cashwrap overlooking a 30-foot-long shelved wall. A reproduction of a pre-Aztec temple encloses an office while remaining the store's dominant figure."
Scanned from the book, Great Store Design 2 (1996)
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yellow-yarrow · 2 months ago
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Nihilism & Elysium web weaving
Disco Elysium / Russian nihilist movement wikipedia page / What Is To Be Done by Nikolay Chernyshevsky / Full Core State Nihilist / Émile Zola:Germinal
additional info: Robert Kurvitz has named Germinal as one of the inspirations for the game, in which coal miners strike, and then attack the mines. The violence of the angry proletariat that will destroy the old world one day and create a new is one of its themes.
What is To Be Done? is an utopian novel and it was an inspiration to nihilists (and to different kind of people on the left)
Full core State Nihilist is a story that takes place in Elysium, it can be read here
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six-of-ravens · 5 months ago
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listen i just thought up the greatest plot point for this, but now I think I have to add "MC goes missing (either disappeared by the government or lies about where they're going) and their lover/friend must go on a quest to find them because they believe they are in danger" to my list of favourite tropes to write...
this episode is making me want to revisit the story I started about a couple in the 50s who move to a company town in the desert so the husband can work at a research lab and then sci fi stuff happens to them lmao.
like I can't say the MC (whose name I can't remember whoops) is a tradwife bc it is set in like '56 when all wives were expected to be tradwife types, but she very much has that mentality of marrying basically the first guy she's interested in together away from her family* and is lowkey convinced the only thing she's capable of is minding the house.
* this is kind of a marriage of convenience for both of them: the wife is the Eldest Daughter who had to parent all her younger siblings after her mother died, while her father checked out and her domineering aunt criticized her. she's also bi and madly in love with her best friend but unable to tell her. and the husband just graduated with a degree in physics and is also bi and got caught in a compromising situation with another guy, so he uhh has to get a wife quickly so his reputation isn't destroyed. disaster bisexuals teaming up to not exactly be each other's beards but kinda hide from society and their own personal lives.
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stumpyjoepete · 1 month ago
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Thinking a bit more about Megalopolis (see prev post). It's not really the case that the script is as disjointed or schizophrenic as my post makes it out to be. The central plot is pretty simple: an egotistical city planner has an ambitious and futuristic vision for redeveloping the city, and he butts heads with the Mayor and others who oppose him in this. He ultimately succeeds in building his utopian "megalopolis". Everyone is happy, the end.
And yet.
There's this... intense centrifugal force that prevents everything from cohering into a unified whole. It's like a puzzle where all the pieces are cut from the same picture, but upon closer inspection, no two pieces quite fit together. Or like that collection of nonsensical objects. A fork where the tines and the handle are connected by a chain. A watering can with the spout facing the wrong way. A quick glance leaves you confused, and that confusion is only deepened by further contemplation.
I think this is especially clear in the pseudo-intellectualism of the title cards, narration, monologues, and quotations/references:
Laurence Fishburne does this heavy-handed narration at the beginning and end of the movie (and several random points in between). And there are these associated title cards that look like they were made by applying an "Ancient Rome" theme to some PowerPoint slides. "Or will we too fall victim, like old Rome, to the insatiable appetite for power of a few men?" My brother in Christ, you are making a movie where the hero is named Cesar, and the happy ending is when he successfully pulls a Robert Moses. This is not a story about power corrupting or good intentions going awry. What are you doing???
Cesar Catilina interrupts Mayor Cicero's speech (where he is introducing a plan to build a casino) in order to lay out an early plan for "megalopolis", which is an ambitious and long-term alternative to the (short-term) casino plan. He prefaces his megalopolis pitch by reciting the Hamlet soliloquy. What exactly does Coppola think "To Be Or Not To Be" is about? He must thinks it means, "I am a dark and brooding bad-boy intellectual", since it's hard to see how "I'd like to kill myself, but I fear death" fits into an argument about the importance of long-term thinking in urban planning.
Cesar says several negative things about "civilization". "[Imagine] humanity as an old tree with one misguided branch called civilization... going nowhere." (Shot of notebook shows an illustration with 'war' and 'cruelty' offshoots from said branch.) "Emerson said the end of the human race will be that we'll eventually die of civilization." (Note: unsourced, probably fake quote.) "Civilization itself remains the great enemy of mankind." Umm... you're an urban planner! You're doing a high modernism. What exactly does it mean for you to call civilization the enemy? Is "megalopolis" somehow anti-civilization because it looks like a Georgia O'Keefe painting instead of a bunch of straight lines and right angles? Will the "war" and "cruelty" branches wither and die when buildings have labia?
Also, there's this amazing line read that completely inverts the meaning of a fake Marcus Aurelius quote (the quote was attributed to him by Tolstoy but is not actually something he said). "The object of life is not to be on the side of the majority, but to escape... finding yourself in the ranks of the insane." Why did you put in that pause??? Fake Marcus Aurelius is turning in his grave! You're supposed to be fleeing FROM the ranks of the insane! I suppose this isn't really inconsistent with the characterization of Cesar, it's just such a fucking batshit thing to say.
All of the cargo-cult intellectualism listed above could perhaps be excused if the vision that the film is supposedly about had any content whatsoever. Or, alternatively, if the movie was about something more substantive, and the vacuous megalopolis vision took place off-screen in an epilogue, like the "happily ever after" of a children's story. But no! The movie repeatedly interrupts the plot to grab you by the shoulders and scream in your face: "I have a vision! For the future!". And then--now that it has your undivided attention--it shits the bed like a man who has just polished off an entire bag of sugar-free gummy bears and washed them down with a fistful of Ambien:
"Conversation isn't enough. It's the questions that lead it to the next step. But initially, you have to have a conversation. The city itself is immaterial, but they're talking about it for the first time. And it's not just about us talking about it. It's the need to talk about it. It's as urgent to us as air and water."
"Mr. Catalina, you said that as we jump into the future, we should do so unafraid. But what if when we do jump into the future, there is something to be afraid of?" "Well, there's nothing to be afraid of if you love, or have loved. It's an unstoppable force. It's unbreakable. It has no limits. It's within us. It's around us. And it's stretched throughout time. It's nothing you can touch. Yet it guides every decision that we make. But we do have the obligation to each other to ask questions of one another. What can we do? Is this society, is this way we're living, the only one that's available to us? And when we ask these questions, when there's a dialogue about them, that basically is a utopia."
After the revolution, we won't have conflicts anymore; we'll have dialogue instead. We won't have a need for the "jobs" and "sanitation" of "now"; we'll have the "imperishable" "dreams" of "forever". We won't have problems that need solving; we'll all be too busy asking each other questions. Now, if everyone could just shut up and get the hell out of the way and let Cesar implement his vision, then "everyone" will soon be "creating together, learning together, perfecting body and mind." A chorus of children's voices gradually morphing into Laurence Fishburne's, chanting, "One Earth, indivisible, with long life, education and justice for all." It's eschatological anti-politics made entirely from cotton candy. Please, for the love of God, stop making Adam Driver monologue at me! Let's get back to Aubrey Plaza stepping on horny fascist Shia LaBeouf!
The incoherence of Megalopolis's vision is compounded by how anachronistic its depiction of our fallen world is. There are some half-hearted (and ham-fisted) gestures in the Clodio sub-plot towards the dangers of Trumpian populism, but the script was first written in the 80's, and it's extremely obvious that Coppola is writing about New York City in the preceding several decades. The city's finances are in dire straights. (There's literally a "Ford Tells City: Drop Dead" reference!) The city is full of slums, the streets are full of crime, and the elites are all decadent. (For Coppola, decadence means that ladies are doing cocaine and smooching each other in the cluh-ub.) The main character is Neo-Roman Robert Moses, and the conflict of the film is about urban renewal. In case you, like Mr. Coppola, have not been made aware, slum clearance is not a major political issue in 2020's Manhattan.
Two thirds of the way through the movie, a falling Soviet satellite provides a deus ex machina, blowing up the financial district and clearing space for megalopolis to take its place. Ironically, a previous attempt to produce the film came to its abrupt end when two planes flew into some buildings in the financial district. Perhaps you heard about it. The financial backers of the film at the time considered Megalopolis's plot a bit too close to current events for comfort and withdrew their support.
But Coppola's depiction of Manhattan was already decades out of date by then. Moses stepped down in '60. Jacobs' book railing against urban renewal came out in '61. The Power Broker came out in '74. One presumes popular opinion of Robert Moses soured in the following years. The crisis of the city's finances that peaked in '75 was over by '81 when NYC balanced its budget and reentered the bond market. The crime wave of the 70's and 80's had receded by the year 2000. The demand for housing in NYC proper is as high as it ever has been, and it's only getting higher. Megalopolis imagines America as an incoherent mishmash of several decades of mid-century NYC, dressed up in the toga of the late Roman Republic, calling out for (Robert) Moses to part the slums and take us into a promised land that is literally beyond any description, and whose only concrete feature seems to be glowing people-movers.
A Robert Moses with the power to stop time, at that!
Oh, did I forget to mention that part? Cesar discovers he has the power to stop time in the opening scene of the film. I forgot because it's literally irrelevant to the plot. Time stops a few times, and then it starts back up again, and the events of the film just plod inexorably forward. For a movie as temporally dislocated as Metropolis, perhaps that's just as well.
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plounce · 8 months ago
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the vast majority the early mentions and depictions of radz-at-han and its people were as sneaky alchemists and traders who would cut duplicitous deals to get ahead and will betray and use people for their own scheming ends (for example, the hvw alchemist quest, stormblood hildibrand, other little mentions here and there in sidequests & levequests). or as Sexy Dancers. (both are orientalist, which sucks)
and then in endwalker we go there and actually it's a beautiful prosperous utopian pluralistic multicultural society full of kind and lovely people protected and guided by the world's most wonderful dragon who is a vtuber but more importantly Your Friend. i know the reason is that the aims and themes of the writing changed from ARR being like very thoughtless fantasy genre grittiness to SHB/EDW being very hopeful and compassionate about humanity, and more thoughtful about how different cultures are represented. but maybe also vrtra picked up all the assholes and dropped them on different continents so they wouldn't harsh the vibe of thavnair
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themousefromfantasyland · 1 month ago
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Megalopolis Review, or, Why Nobody Seems to Realize the King is Naked
Brace yourselves, this will be a long post @ariel-seagull-wings @thealmightyemprex @the-blue-fairie @mask131 @tamisdava2
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Today I watched Francis Ford Coppola’s Megalopolis and never has a movie made me so frustrated and irritated as I’m now. 
The film is absolutely awful. Not in a so bad it’s good but in a so awful it’s awful. Pardon the language but not even if Coppola broke into my house and shit on my face I would be as angry as I am for him having made this movie. 
But let’s go in parts.
The Premise
The film is a mixture between soft sci-fi and magical realism. We are in an alternate universe where the United States is a direct continuation of the Roman Empire and New York city is instead the capital of the empire, New Rome. 
Cesar Catilina is a brilliant architect and scientist that gained a Nobel Prize for inventing the Megalon, a miraculous substance capable of doing anything. Cesar is a mysterious and lonely genius, with a mysterious past involving an accusation of murdering his own wife and the power to stop time itself. 
He wants to use the metal to rebuild New Rome into a utopia, Megalopolis. Because of that he wages a political battle against the mayor of New Rome, Franklyn Cicero, who wants things to stay the way they have always been. The Mayor has a daughter called Julia, and she falls in love with Cesar. Meanwhile a gossip reporter called Wow Platinum has her eyes on both Cesar and his rich uncle, while Cesar’s cousin, Clodio, a decadent playboy wants to destroy Cesar once and for all.
The Problems
Now that we went into the premise of the movie, let’s see in all the ways this premise falls apart
1 - The Film as a whole makes no sense
Film is art, and art doesn’t need to fit in traditional plot structures or pacing styles. 
But art is about communication. An artist has to communicate ideas, feelings, and impressions to their public. A piece of art that can only be understood by its creator is a bad piece of art.  
A good film, as a good piece of art, has to have the minimum of coherence and cohesion to express the ideas, feelings, and impressions of the filmmaker to their public. If the movie is unable to do that, then the movie is a bad piece of art. 
A good film has to either have coherent story, characters, or at least themes.
Megalopolis doesn’t have either of those.
Megalopolis has a complicated plot filled to the brim with pointless characters and it goes nowhere. Some of the characters are killed off in cut-way jokes and the climax happens in the last twelve minutes of the film. The film lasts more than two hours, and still feels rushed, with scenes that feel missing and scenes that seem superfluous.
It has long surreal sequences that don’t fit the characters, the themes or the story. It’s weirdness for weirdness’ sake. It means nothing. 
The characters are painfully shallow and have nothing to say but famous quotes and juvenile language filled with profanity. 
The film draws painfully long scenes quoting Shakespeare among other writers and philosophers, trying to say something deep about humanity, civilization, politics and the pursuit of utopia, but everything that comes out of it is shallow and contradictory.
In some points Cesar’s desire to build his utopian city is framed as almost an act of anti-consumerism and anti-materialism, vices that are endorsed by Mayor Franklyn Cicero. But then Cesar demolishes several apartment buildings, leaving hundreds homeless and hungry, and the movie almost becomes Atlas Shrugged, where the genius has to rise above the stupid masses that drag him down. 
Cesar’s jealous cousin, Clodio, is built as a Trump stand-in, but then his politics are about helping the immigrants and the poor against Cesar’s plans. And he openly dresses in drag. 
In some way, Clodio is a mixture of Trumpism, Occupy Wall Street and Black Lives Matter in a single character, ignoring the obvious ways these ideologies are completely different from each other.
In the end Cesar gives a passionate speech to the crowds that Clodio aroused, and it’s no deeper than Facebook messages of “We can disagree politically and still be friends”.
The film has a lot to say about culture and politics, but with a simple glance you realize that Coppola doesn’t understand neither politics or culture. 
Megalopolis is a film that has a lot of things to say about humanity, culture, and politics, and almost everything is pure gibberish.
2 - The film is misogynistic, biphobic and a little bit transphobic.
It’s no wonder that Coppola took almost 30 years to finish this film, because the script has the trademarked sexual prejudices of the 1980’s. 
Only two female characters are really important in this story, and they role seem to reinforce the madonna x whore dichotomy that Coppola seems to believe in.
We have Julia, our madonna. She has a Mary Magdalene complex. She’s initially presented as a shallow, decadent socialite, who only knows how to party all day and kiss passionately her female friends. She is implied to be bisexual, but her bisexuality is presented as just another vice of the decadent elite of New Rome.
Then she meets and falls in love with Cesar and becomes nothing more than his love interest. She becomes the one responsible for his moral support. Her bisexuality is stripped away and she is resumed to nothing more than  a supportive wife.
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Then we have Wow Platinum, a gossip reporter that marries Cesar's uncle, is interested in Cesar himself, and has sex with Clodio, Cesar's cousin. She is a shallow gold digger and the film uses every chance it has to slutshame her. She is a typical femme fatale without any nuance or complexity, a disgusting sexist and demeaning caricature without any depth. 
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And then we have Clodio and his drag scene, and just like Julia, his crossdressing is presented as just another form of the decadence of New Rome.
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3 - Vesta
There’s a plot point that comes out of nowhere and goes nowhere. 
New Rome has a pop star called Vesta, and she is meant to mirror the Vesta priestesses of Ancient Rome. She is clearly modeled after Taylor Swift. 
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Clodio forges a video of Cesar and Vesta having sex, and since Vesta is a minor, he is arrested. But then Julia discovers that Vesta was lying about her age and is actually a 23-year old woman. After her true age is revealed and after the video is revealed as fake, Vesta reinvents herself as a provocative pop-rock star.
This whole plot point lasts ten minutes and has no bearing on the overall story.
I know for sure that it was written in the late 2000’s, because more than being inspired by Taylor Swift, Vesta is inspired by the transition that Miley Cyrus had from sweet Disney girl to provocative pop star. 
It’s very creepy and off-putting considering everything that we now know about how Coppola deals with young women.
Honestly it just feels like he wanted to fuck Miley Cyrus and Taylor Swift back in 2010. 
4 - It’s just a giant ego trip
Only one thing is consistent in Megalopolis, how Cesar is portrayed as a genius that has to fight to have his vision of utopia come to life, and it’s obvious how he is an author self-insert.
It’s so annoying and irritating watching Coppola worship himself for over two hours.
He paints Cesar as this tragic figure that is misunderstood by society and how everyone should just listen to him. How he is a genius that has all the answers to solve humanity’s problems.
It’s the equivalent of watching Coppola masturbating while looking at himself in the mirror for two hours. 
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The King is Naked
Listen, I too was at first excited about Megalopolis. I wanted this project to succeed. I wanted to see a creative and bold vision. I wanted to see more authoral cinema. 
But Coppola is just a rich creep with delirious visions of grandeur. 
He used this film to worship his obscene ego and to sexually exploit extras on his set.
And now I see people trying to find excuses for him, or trying to defend this thing.
Listen, if you found something positive about Megalopolis I respect your opinion, but this film is a huge piece of shit made by a more gigantic piece of shit, and his talent and past accomplishments can’t excuse this.
The film is awful, the director is awful, and the king is naked. He doesn’t need protection. 
Can we be totally sincere with this film? At least with ourselves?
I want to see films that are original and take risks, but I want from creators who aren’t megalomaniacs, sexual perverts or that at least can develop coherent ideas. 
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indigo-constellation · 10 months ago
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I can go into so much detail about how much it means to me that you can choose the other endings
my overall favourite ending is haruspex utopian, I have written a whole essay on why it's a good choice and that's me trying to be partially objective I could write so much more
I die on many hills but especially on this one haruspex route utopian ending is such a good and overlooked possibility
my second favourite ending is bachelor termite because of (if you take into account the powers that be twist) how well it manages to free Daniil of his tragedy
Important to note though that it's not Daniil's ending, or Clara's or Artemy's. It is very specifically the bound, which does add a more depth to it and is very interesting to consider that the 'default' ending of a character still is not theirs
sorry for going off the rails I care about this game so so much
The possibility to choose one of the other characters' endings added so much depth to Patho Classic. Mostly because as Artemy you can choose Daniil's ending but you know you really shouldn't, and that scratches the "I want to fix him, how far am I willing to go?" itch I have for this accursed ship.
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unheavenlycreatures · 1 year ago
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Another thing that The Murderbot Diaries makes me think about is the concept of someone's birth being unethical in and of itself, and how to reconcile that with loving and supporting them. Wells touches on it briefly in Rogue Protocol in regards to GoodNightLander and their laws surrounding SecUnits, but while I wouldn't call it one of the main themes, it just kind of weighs uncomfortably in the air-
A SecUnit is made to cause pain, to feel pain, and to be disposed of when it is no longer more valuable than the sum of its parts. It is made sapient so it can feel every ounce of boredom and pain that it is put through. There is an extent to which the creation of a SecUnit is, in and of itself, an act of cruelty by its creator.
Where we're at right now, Murderbot seems to have a rather low view of other SecUnits. It knows what it wants, and it knows who it is, to an extent, but what does it think about a SecUnit's place in society in general? What does it think of in regards to a long term solution? Does it think one exists?
Then, also: Murderbot is an invaluable asset to anyone that it offers its allegiance to. But that then begs the question for Preservation, for PUoMaNT: How do you support, love, and care for a person who has been traumatized by having been brought into the world in the first place? How do you heal the wound that is the crime of your birth?
Then, taking it to its logical conclusion: How do you draft up laws and policies so as to support a person while not condoning the act of their creation? How do you make it clear to the person in question that they are worth of love and care, while also wrestling with whether they should ever have been brought into existence in the first place?
Preservation can make laws establishing constructs as autonomous individuals, but what next, and what will those laws do in regards to the rhetoric surrounding them?
How do you reconcile making space for someone's existence in a utopian society, without saying the thing that you are thinking, which is: In a perfect world, you would never have been created?
And maybe this is just me being deep in the paint in regards to allegory for disability here. As someone who has been in leftist spaces where the existence of disabled individuals in post-capitalist society is a problem that needs to be fixed, as someone who grew up autistic in an anti-vax household, as someone whose existence is often rather inconvenient for the folks planning their jobs in the metaphorical post-capitalist communal homesteads.
I mean, to be certain, I don't have literal guns in my arms, but I am genuinely interested as to how the post-capitalist societies in TMBD intend to handle people whose very existence is, through no fault of their own, antithetical to their values.
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aniihera · 4 months ago
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Ok. I’ve been compiling my thoughts on the pathologic 2 endings for a while now, and I’ve finally pinpointed my feelings on them (enough to share at least). I’m desperate to hear what others think about them too.
Lengthy Kin-themed rant oncoming? Perhaps.
More under the cut.
CW: Spoilers for Pathologic 2 (of course).
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To preface: As I am Māori, not Buryat or of the other cultures I have heard the Kin to be based on, my perspective is more from *my* understanding of what it means to be Indigenous than anything else. There are probably many things I’m missing. But I’d like to throw in my two cents, however relevant they are.
Suffice to say, my feelings are complicated. Stylistically and narratively, there was a lot that I enjoyed. From a reconnecting/ mixed Indigenous perspective, however, I still feel unwillingly bisected, torn.
At the culmination of everything, Artemy Burakh and the player are roped into a cruel, two-pronged choice. Destroy the Polyhedron along with the miracles of the Steppe, or let the plague devour the town as you lead the Kin back to its heart. In these scenarios, you either assimilate the Kin into the town, which many of them will despise you for, or push out the nonindigenous townsfolk by force, letting nature run its course. Any third option has already been amputated, beyond your will. You cannot protect the Kin completely either way, some will likely die from the plague in the latter, and the more fantastical will in the first, by being cleaved from the earth’s dying magic.
Diurnal, or Nocturnal. No matter how you look at it, the kin cannot thrive in either. For it to be a choice at all, hurt, to say the least. After playing the bachelor’s route in the first game, I’m sure that was deliberate in an anti-utopian sense, perfection is impossible etc, etc. But the first lens I saw it through, stuck with me.
When I initially read Isidor say this after Artemy’s trial in the abattoir:
“Facing the Future is the way of Love. Facing the Past is the way of Love. But the two are incompatible, and it broke my heart.”
I was devastated. The hopeless dichotomisation of future and past… and I could only construe it as assimilation or death in some manner (but I could not see what role it took yet). That feeling festered for a while, but I wanted to see it from another angle. I think it's natural to be sensitive to the words “progress” (which is usually linked to “civilisation” and colonisation) when anchored against Indigenous culture, but I didn’t want that to blind me completely.
On its own, I do like this line. It’s weighty. And I think it articulates aspects of Indigenous struggle well, to some degree. Going back to the “past” is somewhat impossible for many reasons. Decolonisation is needed but I don’t believe it means restoring the “past” fully by any means. Culture is not stagnant, and neither is the future. To say they are incompatible though pains me. Especially when contextualised inside the divide between the kin and the town. It is an intentionally agonising line, and successfully so. Pitting the themes of Past/Future, against, Kin/Town, is something I find hard to reconcile with. Even just the first part irks me; personally the past walks with me at every step, the future is void and useless without it in full view. But I wouldn’t say a line from Isidor (or Artemy’s subconscious) necessarily defines the game more than it does his perspective. For me, it is the patterns that follow and precede it.
Aspity is a very obvious portrayal of what it looks like to “face the past” completely. Visiting her sanctuary, It becomes very evident that her opinions of the non-Kinfolk sway towards genocidal. They must “flood the town”, as she put it. Considering their treatment on the Bull Project and well… everything else, It’s not unfounded. During the night visits, we develop a growing understanding of what is at stake for the kin. Their language, legends, arts, and traditions, and too many Kin are dying from pest and persecution (Its a familiar story). Herb brides are forced to sell their cultural dance to get by (another familiar story for Māori, kapa haka and tourism, our culture has also become a commodity out of necessity). Legends like the shabnak adyr too are warped by the townsfolk (as it is used as an excuse to target Kin women). Assimilation means these things for them too.
There's also the case of how the Kin are depicted as more animalistic than the “more human” townsfolk. Oyun, Big Vlad, and even Artemy have a long history referring to them as such. To make the Kin less than human is inherently othering (as is any case where the empire views us as inherently more primitive or unevolved). The importance placed on Aurochs and being one with nature in Kin culture paints this in a less hostile light (Big Vlad’s view not so much). But I fear the effect this might have on player perceptions of the Kin will be negative regardless. I’ve seen a few statements about the Kin being a “hivemind”, I can't say I entirely agree. Many are divided on how they view Artemy, as well as what they desire for the future. I’ve also seen this in reference to when a few odonghe gift you organs for your tinctures, but at this point everyone in the town is desperate for a cure no matter the cost. Their more violent practices appear to weaken many fans' empathy for the Kin, painting the Nocturnal ending darker and darker. Getting rid of herb bride “marriages” would be a good thing at least right? Assimilation might be a good thing then? Nothing good comes without cost, and for the Kin this cost is too steep. Survival doesn't have to mean losing yourself piece by piece.
I will say that despite liking the non-Kin townsfolk, I do wish there was a larger Kin presence among the main roles. While we have Nara, Aspity, Oyun, and Taya, I understand how their presence does little to assuage the dread of seeing the rest of the cast wade out into the Steppe. For me, seeing Murky and Sticky in such a lost state during the Nocturnal ending, made me unable to see it as anything but a mistake.
Two other alternating themes are present through the endings. Childhood (miracles and dreams) and adulthood (waking up and walking forward). The dominant presence of children in Nocturnal, and the fact that walking through the near empty town really does feel like a nightmare, showcases this. The impossible has been made possible, the earth sleeps, sated. The endless cycle of responsibility, from father to son, from parent to child... Children rule the future here. In Diurnal, this cycle, at least, has some room to be broken. Responsibilities are weighed more evenly. Letting go of miracles and childhood dreams, that is the only future in this end. I’m not sure If i have to discuss how problematic it might be to place indigenous revival in the realm of childishness, and assimilation in the realm of growing up, but i thought i'd leave the notion there regardless.
Leaving how you view the two ends aside, it's obvious that Nocturnal has a heavier, gloomier tone.
Maybe having a third ending would’ve been reductive, to have one person so easily find a solution to unifying the town. But, it hurts so deeply to have that choice wrenched from your hands. The choice might have been severed by Isidor, but it felt like so much was possible for Artemy. With one foot in both worlds, the potential of true reconnection, i thought we could move past what was possible for his father. It felt like that was the direction Artemy was moving in, seeing the choices before him and bullheadedly trampling through the middle. Just like he did with the cure, finding the impossible connection.
As it stands, the endings are brutal. Survival for the kin is held by a thread, regardless of the direction you look. They either die a physical death, or a cultural and spiritual one (the two could very well be interpreted as present in both depending on how you look at it). By your conversations with Aspity, even if they survive, the Diurnal end is hinted to lead to an essential “dissolution” of the Kin as they know it. Wherein the differences between the Town and Kin will become so negligible that the two are no longer distinct. Which from my perspective is its own, however voiceless tragedy.
Ok, that was a lot of negativity but I’d like to be candid. Even despite all that, Pathologic is still one of my favourite games of all time. I saw someone say on here that Pathologic 2 is most interesting when allowing the player to decide where love takes them (even if they are led to extremes). Love being at the forefront, regardless of the choices you make, no wrong answers, that's what I appreciated most when playing as Artemy. Whether you chose to kill the three odonghe for Rubin, begged him to stay despite everything, killed Oyun, the Oglimskys, or the pest, it was for the love of something. The internal strife of having a mixed identity too, the rejection and affection from both sides, is something I related to even if the circumstances were miles apart from my own. I wish that Nocturnal aligned with that energy, that the nuances there were a little less stark. That opposing assimilation felt like less of a mistake.
There's a lot more I could delve into but this is pretty long already. This post could all read like nonsense/surface level, but I’m curious to see what other people think! Especially other indigenous folk, I’m dying to know how others interpreted the endings regarding the Kin.
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