#unfortunately. you know
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finnitesimal · 5 months ago
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man I forgot how fucking cool solo leveling was starting out. Hell yeah little buddy scream that shit
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butchfalin · 1 year ago
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the funniest meltdown ive ever had was in college when i got so overstimulated that i could Not speak, including over text. one of my friends was trying to talk me through it but i was solely using emojis because they were easier than trying to come up with words so he started using primarily emojis as well just to make things feel balanced. this was not the Most effective strategy... until. he tried to ask me "you okay?" but the way he chose to do that was by sending "👉🏼👌🏼❓" and i was so shocked by suddenly being asked if i was dtf that i was like WHAT???? WHAT DID YOU JUST SAY TO ME?????????? and thus was verbal again
#yeehaw#1k#5k#10k#posts that got cursed. blasted. im making these tag updates after... 19 hours?#also i have been told it should say speech loss bc nonverbal specifically refers to the permanent state. did not know that!#unfortunately i fear it is so far past containment that even if i edited it now it would do very little. but noted for future reference#edit 2: nvm enough ppl have come to rb it from me directly that i changed the wording a bit. hopefully this makes sense#also. in case anyone is curious. though i doubt anyone who is commenting these things will check the original tags#1) my friend did not do this on purpose in any way. it was not intended to distract me or to hit on me. im a lesbian hes a gay man. cmon now#he felt very bad about it afterwards. i thought it was hilarious but it was very embarrassed and apologetic#2) “why didn't he use 🫵🏼?” didn't exist yet. “why didn't he use 🆗?” dunno! we'd been using a lot of hand emojis. 👌🏼 is an ok sign#like it makes sense. it was just a silly mixup. also No i did not invent 👉🏼👌🏼 as a gesture meaning sex. do you live under a rock#3) nonspeaking episodes are a recurring thing in my life and have been since i was born. this is not a quirky one-time thing#it is a pervasive issue that is very frustrating to both myself and the people i am trying to communicate with. in which trying to speak is#extremely distressing and causes very genuine anguish. this post is not me making light of it it's just a funny thing that happened once#it's no different than if i post about a funny thing that happened in conjunction w a physical disability. it's just me talking abt my life#i don't mind character tags tho. those can be entertaining. i don't know what any of you are talking about#Except the ppl who have said this is pego/ryu or wang/xian. those people i understand and respect#if you use it as a writing prompt that's fine but send it to me. i want to see it#aaaand i think that's it. everyday im tempted to turn off rbs on it. it hasn't even been a week
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sunbloomdew · 1 year ago
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do you ever see a person and you are overcome with incredible fondness? and you just think "oh." but not in a romantic or sexual way you are just filled with warmth and it makes you happy, it just does. and you think "i'm so happy you exist. i'm happy you are somewhere out there in the world, doing your thing". it's love but also not entirely
like people are lovely and i feel it in my entire chest like a burning candle that smells like roses and a sunny day
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egophiliac · 5 months ago
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WAIT when did he get FANGS
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brungeons-and-bragons · 1 year ago
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Bitches will be like “my ship just got confirmed” and then show you a single low-res frame of ambiguous origin where the characters walk out of a room together. It’s me. I am bitches.
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poorly-drawn-mdzs · 3 months ago
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Trapped in a vicious cycle of pining? Try gay sex! (More things to learn over at Tiger Tiger!)
#tiger tiger#jamis arlesi#remy bonnaire#Arno#through a series of unfortunate events I will be posting this after the update will be out so my timing will be more so:#“Alternate take on how that scene played out” Rather than my funnier “My prediction for how it will go down”#I truly think Remy would rather admit to crimes he didn't commit than confess he has a thing for men.#It would be funny! It would be so funny if this is how Jamis found out. Alas...Not yet...Not yet...#I do love the idea that Jamis completely overlooked the all the elder god horror to get right down to the question of 'HOW DO YOU KNOW HIM'#Remy knows him. Knows him carnally. Wouldn't you like to also know your captain better? In spirit and body and mind?#Jealousy looks good on Jamis. Now he just has to do something about it.#Poor Remy though...He love Jamis so much he'd do anything to prevent losing him.#Which entails never giving Jamis a chance of rejecting or accepting his feelings!#Meanwhile...Jamis is a bisexual disaster man who is at his *limit*.#(For the MDZS fans looking at this Tigers comic who still have no context:#This is like Lan Xichen finding out Jin Guangyao hooked up with Nie Mingjue after LXC spent all that time thinking JGY was straight.#Better yet. This is like WWX just starting to realize his crush on LWJ and then finding out he and JC hooked up in the time skip.#'Nice to know you're into men but why did I have to find out like this' moment.)#((Yes I am trying to bridge the gap between the fandoms I am in. Yes I am still on my propaganda train. Choo Choo!!!))
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idiosyncraticrednebula · 7 months ago
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Hot take: I actually think men and women are meant to work together and complement each other and not like,,, dislike each other and be divisive.
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clouvu · 2 months ago
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Pathetic girl Autumn 🗣️🗣️🗣️
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inkskinned · 2 years ago
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the thing is there's like, a point of oversaturation for everything, and it's why so many things get dropped after a few minutes. and we act like millennials or gen z kids "have short attention spans" but... that's not quite it. it's more like - we did like it. you just ruined it.
capitalism sees product A having moderate success, and then everything has to come out with their "own version" of product A (which is often exactly the same). and they dump extreme amounts of money and environmental waste into each horrible simulacrum they trot out each season.
now it's not just tiktokkers making videos; it's that instagram and even fucking tumblr both think you want live feeds and video-first programming. and it helps them, because videos are easier to sneak native ads into. the books coming out all have to have 78 buzzwords in them for SEO, or otherwise they don't get published. they are making a live-action remake of moana. i haven't googled it, but there's probably another marvel or starwars something coming out, no matter when you're reading this post.
and we are like "hi, this clone of project A completely misses the point of the original. it is soulless and colorless and miserable." and the company nods and says "yes totally. here is a different clone, but special." and we look at clone 2 and we say "nope, this one is still flat and bad, y'all" and they're like "no, totally, we hear you," and then they make another clone but this time it's, like, a joyless prequel. and by the time they've successfully rolled out "clone 89", the market is incredibly oversaturated, and the consumer is blamed because the company isn't turning a profit.
and like - take even something digital like the tumblr "live streaming" function i just mentioned. that has to take up server space and some amount of carbon footprint; just so this brokenass blue hellsite can roll out a feature that literally none of its userbase actually wants. the thing that's the kicker here: even something that doesn't have a physical production plant still impacts the environment.
and it all just feels like it's rolling out of control because like, you watch companies pour hundreds of thousands of dollars into a remake of a remake of something nobody wants anymore and you're like, not able to afford eggs anymore. and you tell the company that really what you want is a good story about survival and they say "okay so you mean a YA white protagonist has some kind of 'spicy' love triangle" and you're like - hey man i think you're misunderstanding the point of storytelling but they've already printed 76 versions of "city of blood and magic" and "queen of diamond rule" and spent literally millions of dollars on the movie "Candy Crush Killer: Coming to Eat You".
it's like being stuck in a room with a clown that keeps telling the same joke over and over but it's worse every time. and that would be fine but he keeps fucking charging you 6.99. and you keep being like "no, i know it made me laugh the first time, but that's because it was different and new" and the clown is just aggressively sitting there saying "well! plenty of people like my jokes! the reason you're bored of this is because maybe there's something wrong with you!"
#this was much longer i had to cut it down for legibility#but i do want to say i am aware this post doesnt touch on human rights violations as a result of fast fashion#that is because it deserves its own post with a completely different tone#i am an environmental educator#so that's what i know the most about. it wouldn't be appropriate of me to mention off-hand the real and legitimate suffering#that people are going through#without doing my research and providing real ways to help#this is a vent post about a thing i'm watching happen; not a call to action. it would be INCREDIBLY demeaning#to all those affected by the fast fashion industry to pretend that a post like this could speak to their suffering#unfortunately one of the horrible things about latestage capitalism as an activist is that SO many things are linked to this#and i WANT to talk about all of them but it would be a book in its own right. in fact there ARE books about each level of this#and i encourage you to seek them out and read them!!! i am not an expert on that i am just a person on tumblr doing my favorite activity#(complaining)#and it's like - this is the individual versus the industry problem again right because im blaming myself#for being an expert on environmental disaster (which is fucking important) but not knowing EVERYTHING about fast fashion#i'm blaming myself for not covering the many layers of this incredibly complicated problem im pointing out#rather than being like. yeah so actually the fault here lies with the billion dollar industries actually.#my failure to be able to condense an incredibly immense problem that is BOOK-LENGTH into a single text post that i post for free#is not in ANY fucking way the same amount of harm as. you know. the ACTUAL COMPANIES doing this ACTUAL THING for ACTUAL MONEY.#anyway im gonna go donate money while i'm thinking about it. maybe you can too. we can both just agree - well i fuckin tried didn't i#which is more than their CEOs can say
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tpwrtrmnky · 5 months ago
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alternative treatments
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[ID: Four panel pills that make you green comic.
Panel 1: A plain stick figure is on the left, while moss green is on the right.
Plain: "I'm just concerned, I mean you've heard about the conversion therapy laws, haven't you?"
Moss: "Hm?"
Plain: "I mean it's really ridiculous, they'd criminalize simply encouraging other alternatives to turning green!"
Panel 2: Zoom in on Moss' face, which reads "(having a flashback)". The plain stick figure continues talking from offscreen:
"I mean you need to be able to pursue a variety of options, these experimental drugs should really be a last resort. I sent my own child to a very nice therapist and they came back so much more well behaved and obedient and- Hello? I am talking to you."
Panel 3: Framed as a thought bubble from Moss' head in the preceding panel. A smaller stick figure is strapped to a chair wearing a helmet with wires coming out of it, connected to the chair. A larger stick figure has their hand on a lever.
Small: "It's been over a year, when are you actually helping me?"
Big: "Soon, honestly. We just need to rule out a few more possibilities."
Small: "Like what?"
Big: "Uh... Compulsive green ideation."
Small: "I was already evaluated for that."
Big: "Just sit back and let me zap you, you little shit."
Panel 4: The flashback ends and the plain stick figure is still talking, while Moss is putting on a bandana.
Plain: "I mean it would be ridiculous if I had to go to prison for that."
Moss: "Sure, yeah."
Plain: "Ah, I'm so glad you agree."
Moss: "Prison would be too merciful, yeah. It's good that I'm here I guess."
Start - Previous - Next
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felassan · 5 months ago
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
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crustaceousfaggot · 3 months ago
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Shout out to Cishet White Teenager Christopher Paolini for realizing that if you give people infinite time, a completely non-judgemental society, and the power to change their bodies any way they want, lots of people are gonna start doing Freaky Anthro Transgenderism on themselves.
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Like yeah, if I had the option I'd probably turn myself into a bizzare eldritch creature too
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essektheylyss · 3 months ago
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when you're hypercompetent and too busy to show up to the war council so you get voluntold into a stealth mission on the moon 😔
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danmeichael · 5 months ago
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shen jiu's brother is exposing STERNOCLEIDMASTOID ALSO KNOWN AS THE SCM (PICTURED IN DRAWING) in addition to being implied to be exposing THE JUGULAR NOTCH BETWEEN HIS TWO CLAVICLES (COLLARBONES) SOMETIMES ALSO REFERRED TO AS THE CLAVICLE THOUGH IT IS OUT OF FRAME for every beast on the peak??? like some kind of harlot????
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tullmetal-archivist · 1 year ago
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it's been years but I still can't believe like. he. he really named the protagonist his exact real human name and then named everyone else Michael. that's so funny still why did he do that
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egophiliac · 1 year ago
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now that I can think semi-coherently again...whooooo's ready for Friday WEEHOO
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