#unfortunately this means that sometimes when he has nightmares the CG do end up knowing
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i3utterflyeffect Ā· 9 months ago
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He gets back and the others can tell that something is wrong and he's also probably more jumpy, and it takes awhile before he's comfortable using art tools again. Also he's probably going to be more afraid of accidentally hurting them because of the nightmares he's had when he didn't have all the context of his memories and seeing how much his actions have impacted people.
YEAH... i don't think it ever really occurred to him that they're still not equal in powerā€” even if the CG is really really good at fighting, he's very nervous that someday he'll slip up and someone will get hurt. Plus, I don't think he entirely realized that they're just a bunch of dumb teenagers until he saw them in person.
It's weird, because yeah, he may be human, but Vic kind of drilled their own fear of humans into his head, so it's... disorienting, to say the least.
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asher-agere Ā· 4 months ago
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Hi Ash!! Little Atsushi and cg Akutagawa here again :3 look i know i have an obsession with them I admit it! That being said..
What do you think akū would do to comfort Atsushi after a scary nightmare?
If ya don't wanna write about this there is absolutely no problem!! ily ash and I uno reverse your uno reverse from my hugs xoxo
No problem whatsoever! I loooove writing about nightmares honestly hehe. Interesting coming from someone who doesnā€™t dream but I suppose that just lets my imagination go wild! And I UNO REVERSE YOUR UNO REVERSE TO MY UNO REVERSE BECAUSE YOUā€™RE AMAZING AND DESERVE SO MANY HUGS EVEN JUST FOR EXISTING
Caregiver Akutagawa + Little Atsushi After a Nightmare
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Ö“ ą£Ŗš–¤ Atsushi has nightmares pretty often! My research for the PTSD regressor post showed that people with PTSD often suffer with sleep related issues, nightmares included. So Atsushi is definitely a victim of this! Poor little guy. Itā€™s unfortunately very common for him to start crying and thrashing in his sleep as he tries fighting off the awful horrors of his mind. Most of which are flashbacks I feel, but sometimes not everything is right making it not exactly a flashback
ā˜† Obviously the best solution is to soothe the baby before he even wakes up! Akutagawa will gently pet up and down Atsushiā€™s back, guide a pacifier into his lips, and whisper soft praise to the were-tiger. Most of the time though that doesnā€™t work. Atsushi is thrashing around to much to be comforted physically, crying too much to keep his pacifier in his mouth, and crying loud enough he canā€™t hear the whispered praise. The comfort canā€™t make it past the fog of nightmare land ą«®ź’°ā—ž Ė• ā—Ÿ ą¾€ą½²ź’±įƒ
Ö“ ą£Ŗš–¤ So most of the time Akutagawa ends up needing to wake him. Akutagawa will pick up the little one and bounce him, already moving into the kitchen to make him some warm milk. When Atsushi wakes up heā€™s frantic, clinging to Akutagawaā€™s clothes and sobbing his adorable little eyes out. Akutagawa doesnā€™t try talking, just rubs the were-tigers back as he makes him a warm bottle of milk. With sugar and vanilla extract of course! Angel milk is the best hehe
ā˜† Eventually Atsushi cries himself out, usually around the time the milk gets ready! Akutagawa will walk into the living room and sit down on the couch. Heā€™ll get a pacifier ready, hand the little one a plushy of course! But then itā€™s talking time! The first thing he does is ask if Atsushi wants to talk about it. Akutagawa usually canā€™t understand the babies babbling, but talking about it can really help sometimes! Akutagawa will just gently rub his little oneā€™s back as he listens to Atsushiā€™s explanation of the horrible nightmare
Ö“ ą£Ŗš–¤ After Atsushiā€™s done talking, and sometimes that just means no talking at all! Then Akutagawa makes use of that nice warm bottle of milk (Crying is really dehydrating!) Heā€™ll hold Atsushi across his lap and guide the bottle to his mouth, encouraging him to drink it as Akutagawa starts soothing him. Akutagawa will explain that Atsushi is safe now, no one to hurt him. Heā€™ll explain how much he loves his baby and heā€™ll explain that heā€™d never leave him. Softly soothing the little one and feeding him his bottle
ā˜† Hopefully through bottle feeding and comfort Atsushi will get sleepy again and Akutagawa can give him his pacifier and they can go back to sleep! But sometimes after a nightmare the idea of sleeping again is really scary ą«®ā‚Ė¶Ć“ļ¹Ć’ ā‘…ā‚Žįƒ So if Atsushi doesnā€™t wanna sleep Akutagawa wonā€™t push to much! Heā€™ll put on some nice cartoons and get out some drawing and coloring stuff! They can sit on the floor with crayons in hand! Something low energy, the little one is already low on sleep from his nightmare waking him up, no need to waste any extra energy!
Ö“ ą£Ŗš–¤ On a day Atsushi wakes up prematurely thanks to a nightmare and refuses to go back to sleep Akutagawa is already prepared for a cranky baby. Heā€™ll try to encourage a nap later in the day or at least an early bedtime. Atsushi is usually pretty good at agreeing too! He doesnā€™t want to upset his caregiver of course, not like Akutagawa would ever really be upset at the little cub. However Akutagawa definitely appreciates the little oneā€™s willingness! It makes everything go so much smoother
Ā·:ĀØą¼ŗ ā™±āœ®ā™± ą¼»ĀØ:Ā·
This feels short, probably because I was trying not to repeat things from my last post about them- But still- Sorry about that (Ā·ā€¢į·„āˆ©ā€¢į·… ) I hope you can enjoy though! Have a wonderful day/night!
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daisy-jonesss Ā· 2 months ago
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little!karen and cg!camila headcanons <3
happy new years!! wishing you all a safe, happy and healthy 2025 <3
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karen is super fussy with the textures of clothes, especially when she's little. she's found that knitted or crocheted clothes are kind of the only things she can stand when she's feeling small, so camila makes it her life long mission to knit as many cardigans and sweaters for karen. she has at least one for every colour in the rainbow.
camila sprays her perfume on karen's jumpers and cardigans when they're going to be apart.
karen usually regresses anywhere from two to six, sometimes even smaller, and on the days when she is feeling particularly smaller and finds it harder to communicate verbally, she and camila set up a color coded system. it works like this; a color is associated with an emotion (red is anger, blue is sad etc), and karen can point out how she's feeling. it makes it easier for camila to figure out what she needs and it also prevents a lot of frustration on karen's part!!
karen is nervous about her regression, and it takes camila a long time to coax her outside. the first time they go to the park for a walk together, someone passes a comment, which leads to a very angry mam!mila and a very sad karen. they tend to stay in the back garden now, because it's enclosed and karen can sit and play in the sand pit while camila watches from afar.
camila calls karen her "little 'ren." it slipped out the first time when camila was comforting an upset karen but camila could feel her melt into her and it's just stuck. karen calls camila "mila" or "mama" but camila's fine with either!!
little!karen is a sucker for art. she drew on one of billy's songbooks when she was little once and he got super mad, which was understandable but made karen a bit more wary of letting her little side out to play. camila buys her her own notebook and set of pens and lots and lots of chalk to use on the sidewalk in an effort to keep her away from billy's songbook.
camila sleeps in karen's bed when she's feeling small because she knows karen gets super overwhelmed and scared if she wakes up alone, especially because she tends to have a lot of nightmares when she's small.
on that note, karen is such a cuddle bug. she's always clinging to camila or linking their pinkies together or holding her hand or literally curling up in her lap. she will come up with any excuse to be close to camila.
camila is the one person karen will go to when she needs comfort. she knows that camila will never turn her away or belittle her or anything of the sort, and despite knowing that none of the boys or daisy would do that, it will still always be camila.
karen has a big habit of sucking her thumb or biting her nails when she's feeling small and camila is always having to remind her that it's yucky. camila invests in a pacifier for her and always carries a couple spare in her bag because karens always losing them.
karen loves sesame street and her favourite character is cookie monster. camila buys her a stuffie of him for christmas one year and karen is delighted cause you can hide things in his mouth -- camila quickly realises to look there first when her pacifiers go "missing"
camila reads karen a book every night before bed. they buy the ones with tactile pictures on it because karen loves the different textures.
karen and camila bake together -- and by that, i mean camila bakes and has to keep reminding karen not to eat the raw batter or she'll end up with an icky stomach.
camila loves to teach little!karen spanish !! karen struggles with english when she is small but she still gives it her best shot cause its more than worth it to see the way camila's face lights up when she tries.
karen loves using roller skates to get around when she's small, but she unfortunately doesn't have the balance for it, and keeps falling on her ass. in the end, she just clings on to camila's hand while camila pulls her along.
karen really really really hates having a bath and camila has to coax her into them with the promise of cuddles and fruit snacks afterwards.
camila is well-versed in karen's nonverbal cues. karen could whine in a certain way and camila would instantly know what it is that she wants/needs.
when camila and billy move into their own place, camila knows that karen will be feeling pushed aside -- she'll feel sad or abandoned, which stems from her childhood, -- so camila turns the guest room into a safe haven for karen.
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wwwps4 Ā· 5 years ago
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Watch Dogs two
When Ubisoft announced its promising project Watch Dogs two years ago, most of the gaming community arrived in wild ecstasy at the mere sight of a beautiful virtual Chicago and the unusual abilities of the main character, hacker Aiden Pierce, deftly wielding his phone. "Here it is-a natural killer of GTA, Sleeping Dogs and Saints Row combined" - people shouted, but in the air hats with caps were thrown. But another year passed, a beautiful CG video with screwed elements of the gameplay unnoticed by everyone turned into a more realistic game build and the public began to slowly remove the "pink glasses" put on by the smart PR people of the French publishing house. A year later, the air lock created by Ubisoft gave a major crack in its Foundation, when the developers decided to demonstrate the third demo of the project. Stripped-down graphics, monotonous, simplified gameplay and the notorious towers from the Assassin's Creed series-that's what could please players from several talented studios. Alas, with the same result, they came to the final version of the game, released at the end of last month.
Who is our protagonist Aiden Pearce? Hero or villain, cold-blooded killer or decent family man? Forgive me for being so tactless, but the devil knows. From the very first moments of passing the game, there is a strong feeling that the project's writers themselves did not fully realize who was looming in front of them and what to do with this character. It seems to be simple: Aiden is an unemployed professional hacker who for a while engaged in illegal money manipulation, until one day his partner in a menial job decided to stick his nose where it would not be worth it. A few days after the incident, unknown persons did not just come out to our hero, but were able to arrange a real car accident through their henchmen, in which the niece of the protagonist was killed. Of course, our guy was not one of the timid and after such a terrible tragedy like "reborn", becoming another avenger in a mask (cap), like a bunch of his predecessors before, whose exploits were repeatedly sung in comics, games and movies. And this simplicity and subsequent zashtampovannost project history ā€” one of the main irritants that do not give you a good feel for Aiden and his constant experiences. Every time you see the next" turn " of the plot, you want to shout in impotent anger at the screen that all this has already happened, that the piece was taken from there, and this one from here.
Nor do Mr. Pierce's motives and aspirations lend themselves to normal logic. Why is he on the warpath against crime in the city? Why does he say one thing and then do another? Why is he so indifferent to his own relatives? And believe me, there are a dozen or more such questions for the final credits. Sometimes writers feed players small flashbacks and short dramatic videos with a child's voice and a plush toy flying in the air. But you don't really believe them either, when after another terrible nightmare, the hero with an unruffled face gets out of bed and mumbles something about honor, dignity and his own feelings about what is happening. In General, Aiden has something wrong with his facial expression ā€” it is impenetrable and cold, and for the entire game you will see at most three hypostases of the hero: overflowing with anger, arrogant and frankly not caring. Unfortunately, this is all that the animators, the actor who gave his appearance to the main character and the people responsible for the script could afford. But God help him, with Pierce, the plot could have been drawn out by his competent delivery, or at least, minor characters. But even then, the authors stepped into a puddle: well-mounted production scenes did not cry, many storylines are far-fetched, and all the other villains and heroes are like two drops on their other comrades in the shop. The same owner of the South club of Chicago, philanthropist and rich man Dermot Quinn in his manner of speech and character strongly resembles the main villain of Uncharted 3 Catherine Marlowe ā€” the same cruel, merciless and ready to do anything in order to get his own. Other assistants or friends of the main character are too one-sided and do not have their own internal spark, each time squeezing out portions of dialogues. Little is known about them, as well as about the Pier, and it is also very difficult to understand why they help him. As you may remember, once the company's managers intoned to show the game the real conspiracy theories of big corporations, the secret sale of people on the black market and all the most unpleasant side of the community living in the age of new technologies. As a result, we got the most superficial narrative about the events taking place behind the scenes of a huge metropolis.
After such a weak plot, you expect that Watch_Dogs can save its other components, and then the developers try not to let the players down, giving them a huge range of all possible actions. In fact, we have a continuation of the previously mentioned series about Assassin's Creed, only this time not in the past, but in the futuristic future. Hidden blades were replaced by mobile phones, crossbows were replaced by full-fledged weapons, and instead of the Brotherhood of silent killers, a secret hacker community flaunts, which gathered around itself at first seeming colorful characters. The General concept of Watch_Dogs came in handy at the time, just hitting the sometimes unconscious fears of modern humanity, just entered the post-industrial era. It was able to absorb all the best aspects of the dystopia about the terrible technological future, the decline of normal human relations and total state surveillance of its own population: from the works of ray Bradbury to the British TV series "Black mirror". Imagine if one person could hack any computer, ATM, or security system in the world at any second with just their mobile phone. What if he is also a madman who wants to create real chaos in a fragile society? It's scary, isn't it? And this is the cherished device that our hero has. It is good that he uses it only for the good, without any back thought, and this is how a new type of "heroes" is born against the background of a tasteless plot, which does not stand out from the crowd in any way, but even merges with it. Forget about the pretentious, brave and desperate lads rushing to the aid of anyone, their time is long gone. Now the ball is ruled by such "Piers", which can also stack enemies in stacks (while it remains a mystery when and where our protagonist learned so skillfully to handle large guns and famously fight in hand-to-hand battles), but prefer to do their business quietly and quietly, with a single touch on the screen sensor. Why kill a man if you can easily upload his encrypted archive of child pornography and condemn the bastard to eternal torment in prison in the company of hardened criminals? It is this" superpower " Aiden more than compensates for his faded appearance and weak character, giving you a lot of interesting features associated with the gameplay.
Almost everything in the city is connected to the ctOS network, which pierce hacks in two seconds in the very first mission. Of course, there is a reasonable question: how did he do it, if this system is considered one of the most secure in the world, and the mini-game of hacking looked too unconvincing. But we will write off this defect to the authors of the script, who struggled to somehow reduce the gameplay and the overall plot. After gaining full access over the city, the pier becomes almost a mini-God. Using his smartphone, he can pull out any information he is interested in about any other person ā€” who and where works, how much he earns and what he is currently doing. Helpful developers give a little more information about some key characters, allowing you to get into their virtual correspondence, listen to phone conversations, get their money, or information about upcoming crimes. Although after half an hour you will frankly get tired of watching all of them, and the overloaded interface with tons of unnecessary information can not be turned off in the menu, because this is the main feature of the game ā€” the ability to spy on all at once. In addition, most biographies are secondary or simply uninteresting.
Other aspects of the game process are also interesting and varied only in the first two hours of passing, then a real carbon copy of the same thing begins with slightly changed conditions. Aiden can do a lot: disable or enable car alarms, hack surveillance cameras, traffic lights and trains, play poker or thimbles, chase criminals on their own two or a car, even fight with strange robots (the developers send a separate Hello to Trevor from GTA 5 and his crazy waking dreams) and even switch construction cranes that will lift him to the roof where the next ctOS tower is located. But all this works according to the same "hacked, tracked, caught up, finished off" scheme, which does not change itself until the very end of the game. The creators of the game clearly did not learn anything after admitting one of the main mistakes in the Assassin's Creed series ā€” quantity does not mean quality at all. Speaking of towers, when you first glance at the map of the city, it becomes a little bad from the total number of these in any particular area of Chicago. Maybe this is, of course, and will appeal to fans zamorochennym collect everything and everything, but I'm more than sure that even their "variety" will enter into a slight stupor. Few people will be amused by the idea of endless repetition of the same actions just to fully open the entire map and complete all the additional tasks.
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geekpellets Ā· 5 years ago
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Night of the Remakes, part 1.
A Nightmare on Elm Street 2010 Iā€™ve been running from the remake for a long time, but I couldnā€™t run anymore. It was time to finally see if this film is truly as bad as people make it seem. I think the hate for Rob Zombieā€™s Halloween remake is a bit overblown (the first one, the second one is ultimate poop), and it seems only a small cult of sophisticated individuals that sling phrases such ultimate poop know that the Friday the 13th reboot is the best Jason movie in that franchise. A lot of the characters come off as inconsequential. Theyā€™re not very well developed because theyā€™re going to die. I did really like this version of Nancy. Sheā€™s smart, brave, sad, frightened, empathetic, she feels like a complete person. The character of Quentin, while lesser, is pretty good too. I liked both of these characters. The rest of them are negligent. That is except for the new Freddy Krueger. Heā€™s...functionally ineffective.Ā  When heā€™s trying to be corny like the original Freddy in the latter movies, he succeeds at being corny. When heā€™s trying to be frightening like the original Freddy in the earlier movies, he succeeds at being corny. What he isnā€™t, in either case, is entertaining or charismatic. Thatā€™s not Jackie Earle Haley. I still maintain the he could have been a great Freddy, just as Jared Leto actually could have been a great Joker, but the material let them both down. Everyone actor does a good job with one exception. Itā€™s always good to see some Clancy Brown. Thereā€™s a guy that dies like 5 minutes in, I didnā€™t care for his performance, but he dies five minutes in so what does it matter. I truly feel if it seemed like any performance was bad, itā€™s just because of what they were working with. I think the movie is well paced. I never felt like things were taking too long to move...along. Shut up! Because Freddy didnā€™t have the presence or effect that I imagine anyone was hoping for, the film definitely lacked in suspense. The movie has some lame jump scares. It plays loud music and makes Freddy vibrate with rhythm because they had just seen Jacobā€™s Ladder for the first time and realized that things that vibrate are always scary. ALWAYS. A lot of this movie feels less like a Nightmare on Elmstreet movie and more like a generic ghost movie, like a mediocre version of The Shining. The practical effects are alright. The CG effects vary. The transitions from real world to dream world, and from one setting in the dream world to the other, are fantastic. Itā€™s the best thing this film added to the mythos, and if they had to lean hard on micro-napping to do it, Iā€™m ok with that. The other CG effects? Mostly underwhelming. This movie copies many iconic scenes from the original, the original which didnā€™t have the money this movie has, and still pulled off the same effects waaaay better. The practical effects are good, but theyā€™re quite quick and nothing is original or inventive as one might expect from an Elm Street movie. There arenā€™t a lot of kills in this movie, so there isnā€™t a lot of opportunity to show off, and I donā€™t think they made the best of it. Nightmare on Elm Street ought to be considered a dream project. Freddy can kill in any way you can imagine. Itā€™s an opportunity to stretch oneā€™s creative muscles and really show out, and that opportunity was passed on in this film. Itā€™s hard not to compare this film to the original when it keeps doing homages to it, and those homages are often lacking. As the film continues all the good things coalesce to form a strong climax. It focuses on its strongest characters and its strongest additions. I really enjoyed the last 25-30 minutes of this film. Everything leading up to it, however, is either a bit wonky and uninspired, or a lesser version of what happened in the original movie. I think itā€™s an average movie. There are worse movies in the Elm Street franchise than this. I think itā€™s mediocre, and I think it doesnā€™t have an audience. It doesnā€™t appeal to people that donā€™t like horror, it doesnā€™t appeal to horror fanatics, and it doesnā€™t appeal to the Elm Street fans. This movie feels like it wasnā€™t made for anyone. It was just made. But yeah, go ahead and skip this one. Night of the Demons 2009 Itā€™s interesting. Many of the characters in Night of the Demons and Night of the Demons 2009 are caricatures. No depths, one personality trait dominating the entire character, and yet I find myself like the originalā€™s characters better. The originals characters were more varied and fun. There are two girls in Night of the Demons 2009 who both dress in cat suits, have the same personality, and have dialogue that either one of the could say and it wouldnā€™t make an ounce of difference who says it. Angela in the 2019 is actually the same as these two girls in the cat suits, she just has a VERY slight gothic bend to her. So basically, three of the four women in this movie are stereotypical college party girls. Then men fare slightly better. One of them has no personality and almost zero lines. One of them is like a stereotypical scumbag drug dealer. One is actually quite human, surprisingly. He ended up being my favorite. The protagonist is alright. Sheā€™s stereotypical college party girl, but sheā€™s a little more reserved about it. Thatā€™s something. Unfortunately, Diora Bairdā€™s acting is inconsistent, so even if the protagonist is a little more complex than the other women, I disliked her the most. Itā€™s hard to even talk about the acting because the dialogue itself isnā€™t great. Edward Furlong put up a decent performance. I didnā€™t know he was still acting. John F. Beach put in the best performance, but again thatā€™s not saying much given what theyā€™re working with. The movieā€™s pacing was fine. The movie isnā€™t one that is attempting to spook you. It wants to be a fun, entertaining, turn your brain off 80ā€²s throwback. Itā€™s successful in much of this. This movie has a theme song that plays thatā€™s not even good, but the fact that it even commits to a theme song is pretty impressive in my book. At first, the movie does a long of unique things. It doesnā€™t follow the same series of events as the original, and it doesnā€™t follow the same reasoning. Once the demons come out, it does do its version of a few iconic scenes. They not as good. Part of that is because the original still had a suspenseful atmosphere and these things add to that. Here, itā€™s all tongue and cheek. Part of that is, it just isnā€™t done as well. There are some CG effects. Theyā€™re bad. The practical effects vary. Some look like practical effects from the mid-80ā€²s which, while not believable, is exactly what the movie is going for. Others look great. These are primarily the demons themselves. These demons are well designed, and they absolutely nailed the execution. The blood also varies for the same reason. Sometimes weā€™re dealing with throw back fake gooey 80ā€²s blood, and sometimes they attempt to go for a more realistic thing. Mostly weā€™re dealing with goo. This movie did some good things, it did some bad things, but it was mostly entertaining throughout. I was ready to give it a nice average score. Then a bit of exposition happens, and itā€™s terrible. The way it happens is kind of insulting to me. I understand making a fun movie, but that doesnā€™t mean the audience is just going to mindlessly accept everything. This one scene made me think, ā€œWow, they really think Iā€™m so dumb that they can get away with this.ā€ Not only that, this film has rules. It repeats them too, quite a few times. A shame then that the movie couldnā€™t follow them. Iā€™m always disappointed by a film that canā€™t follow its own rules. So is it worth watching? No. No it isnā€™t. Itā€™s still better than any of the sequels though. Maybe thatā€™s something for somebody.
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