#undertale routes
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xirustale · 2 months ago
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Here’s Bittersweet Ending Xiro’s common folk disguise!
(He hid his face stripes so he would be less recognizable to any potential threats. I wanted the colors to sort of match his daughter’s look. <3)
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claie171art · 6 months ago
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Tryhard
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“man that guy really sucks at Undertale”
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poopystain · 9 months ago
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love him
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gorryb · 6 months ago
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Reunite
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haunted-bagels · 6 months ago
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style experiment :3
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jazze-bee · 3 days ago
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it's all ketchup.
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squidpedia · 2 months ago
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UTMONTH24 - Day 26 - Frisk
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Forgetting can be a blessing
I like the headcannon that frisk doesnt remember jacksquat before the underground but theyre so cool and balling with that. Vaguely remembers that their previous name sucked so its chill and they get to pick something they like
(Please ask for permission before reposting onto other sites or dubbing, thank you!)
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shimmershy · 1 year ago
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Chara can stand exactly ONE human. That's it.
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undertalethingems · 3 months ago
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How do you think Sans reacts to Papyrus’s death during the runs?
If you mean in the base game, uh... we kinda already know? If Papyrus is killed, Sans doesn't show up again until the final corridor, where he'll ask "if you have some sort of special power, isn't it your responsibility to do the right thing?"
If you answer yes (that you do have that responsibility), then he responds, without eyelights or sound font, "Then why'd you kill my brother?"
And if you answer no (you aren't responsible), you get "well, that's your viewpoint. i won't judge you for it.... You dirty brother killer."
There's also the line of description you get if you go on to have a concert with Shyren after killing Papyrus: "A hooded figure watches the commotion from afar." It replaces the line that mentions Sans selling toilet paper tickets to your concert, and of course, of all the characters with hoods in the game, he's the one who would be most concerned with tracking your actions after killing Papyrus. So, it makes the most sense to infer that this hooded figure is Sans.
So his reactions, to me at least, suggest that not only is he heartbroken, he's furious with you. But Sans isn't one for direct confrontations and shouting like Undyne is, so he watches, and I think he still tries to understand why you'd do something so horrible. But that doesn't stop him from being angry because there's no excuse for killing his brother, but sparing other monsters, that he can fathom.
I'm personally not a fan of depictions of Sans sobbing over Papyrus' dusty scarf--he just doesn't strike me as a guy whose first reaction is to cry. For my understanding of him, it makes more sense for him to go numb, initially, then save his anger for his parting shot in the last corridor. No matter what you answer, Sans gets the last word in, and it's always to remind you that you did not have to kill his brother.
So uh, yeah. that's what I think.
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agentravensong · 9 months ago
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thinking about how the extra area added on to a pacifist run of undertale, the true lab, is about alphys's past mistakes. how it ends with the story reaffirming that, despite the pain she's caused, the thing that matters is that she has now made the choice to do the right thing. she's still worthy of her friends' love.
thinking about how undertale doesn't expect the player to get a pacifist ending for the first time. how it's more likely than not that the player will kill toriel the first time they battle her, how lots of players don't initially figure out how to end undyne's fight without killing her, etc. what it expects — not even expects, really, but hopes — is that the player, if they care enough, will use their canonically acknowledged power over time to make up for those mistakes.
no matter how many neutral runs a player has done before committing to the pacifist run, the thing that matters to the characters, to the story, is that you've chosen, now, to do the right thing.
compared to alphys, the player honestly gets off lightly, in that you're the only one (other than flowey) who really remembers any harm you might have caused. and any direct guilting the game could have done about it is long past at this point. instead, as undertale often does, it makes its point via parallels: alphys caused harm, and she knows it. she has committed to being better. in doing so, she has unlocked for herself a better ending to her story. and she deserves it. she's forgiven.
those structural narrative parallels are all over undertale, if you know where to look. and that's one of the things that makes it so fuckin' good.
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radiobarf · 4 months ago
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* Proceed
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floofanflurr · 4 months ago
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Comic under the cut:
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“And all the kids cried out, ‘Please stop, you're scaring me’”
“I can't help this awful energy”
“Goddamn right, you should be scared of me”
-Control by Halsey
(There is no player influence or Chara taking control in this comic… just a scared kid trying to protect themself the only way they know how.)
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mothsshoes · 6 months ago
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* Why are you wearing… my watch?
* Wh… When did you…
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the-great-papyru · 1 month ago
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i think the thing a lot of papyrus takes get wrong is that they forget that, among other things, papyrus is funny. in my experience writing papyrus, i often find the most funny line is the most in-character one. an unfunny papyrus doesn’t ever feel like an accurate papyrus to me. it’s more than part of the game, it’s part of his character. and disregarding that is what messes up a lot of otherwise good impressions of him.
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yugogeer012 · 7 months ago
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haunted-bagels · 5 months ago
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based on the romeo & juliet painting by sir francis bernard!!!!!!
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