#ultraloth
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On the left, Helmed Horror! Animated suits of armor with enough processing power to understand the intent of your commands, not just the words! They can also fly! Not really anything horrible about them though, just a magical AI built to serve. Probably named by spellcasters, terrrified because they're often immune to common spells like fireball.
On the right, Ultraloth! 6 ft (1.8 m) faceless creatures, powerful commanders of all yugoloth! They teleport, can hypnotize with a look, and have magic like mind manipulation and invisibility! Fun fact- they all look identical outside their fashion. So this is the rare case where the one in the picture actually is exactly what they all look like.
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One of my patrons rocked it 3D printing and painting my Ultraloth mini!
Free stls: https://www.patreon.com/posts/56668790
Solid paint job too!
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Three strange D&D monsters, on the left, an Ultraloth, the highest rank of Yugoloth (also called Daemons). On the right an Alhoon (Mindflayer lich) and in the back, a Ceremorphed Deathkiss Beholder, a homebrewed monster I call a Bloodyminder, 40 tentacle attacks and can eat 10 brains at once.
#yugoloth #ultraloth #daemon #mindflayer #illithid #ceremorphosis #beholder #beholderkin #dndbeholder #28mmminiatures #dungeonsanddragons #dungeonsanddragonsart #dungeonsanddragonsmemes #dungeonsanddragonscharacter #dungeonsanddragonsminiatures #dungeonsanddragonsminis #dnd #dndcharacter #dndmemes #dndminiatures #dndart #dndartwork #ttrpg #tabletoprpg #tabletoproleplayinggames #adnd #advanceddungeonsanddragons #plasticine #polymerclay #handmade
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So, D&D Ultraloths- monsterfucker or not monsterfucker?
THEY COUNT
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Shapeshifter Quest Hooks
Here's a list of 50 quest hooks involving creatures from both the Monster Manual and from the content I created during Shapeshifter Week. New creatures have links to the posts that contain their statistics. Existing Monsters can all either change their shape naturally, cast polymorph, or cast disguise self.
Quest Hooks (d100)
| 01-02 | A group of Doppelgangers are getting into trouble all over the city. Everyone wrongly blames the local paladin hero who the Doppelgangers have taken the form of.
| 03-04 | A Therianthrope is capturing and replacing the creatures in a certain city district with younger Therianthropes.
| 05-06 | A covey of Green Hags disguised as three humans have started a bookstore and is selling books that trap their readers in their stories.
| 07-08 | A Doppelganger has taken the place of a town's wizard even though it can't cast spells. Now it has to cleverly imitate the spells that the locals pay for.
| 09-10 | An Oni has taken the form of an innkeeper and is devouring the guests it deems the most "appetizing."
| 11-12 | A Hagunemnon has appeared in a populated city and is massacring citizens like a wildfire. Everyone is in a panic but no one can determine the cause thanks to its ability to shapeshift.
| 13-14 | A Tula Hag's mud creatures, in the shape of parents whose souls she has trapped, are going back to town and bringing their children to her river.
| 15-16 | A kraken is demanding worship from a cliff-side village of Kuo-Toa. The kraken is actually a Doppel-Gang that lives in a cave at the base of the cliff.
| 17-18 | A Monopod has accidentally gotten itself into a situation where a dwarven kingdom thinks it's their lost king. Now it is having the dwarves raid for treasure which it hoards in its new "home."
| 19-20 | Children have started playing relentless pranks throughout a village. When questioned, they all say they got the idea from a talking animal; really a Puca in disguise.
| 21-22 | A Doppelganger has fallen in love with a humanoid and keeps taking new forms in hopes of wooing them, but keeps getting rejected.
| 23-24 | A dwarven guide offers to guide the party through a complex cave system. In truth, it's a Monopod that is leading them to a trap to steal their loot once they are dead.
| 25-26 | A Bouda is posing as a blacksmith in a small village. The items it makes are cursed.
| 27-28 | A damsel in distress is rescued. However, she has been replaced by a Succubus that wishes to take advantage of the damsel's wealthy noble husband.
| 29-30 | A hunter has offered the PCs the chance to hunt a powerful monster in return for gold. In truth, the hunter is a Weretiger that wishes to hunt them.
| 31-32 | A Sea Hag pretends to be a woman trapped on a desert island, flagging down passing ships and offering them a tropical banquet laced with Midnight Tears.
| 33-34 | A Swarm Shifter is "bugging" the offices of diplomats, and is blackmailing them using the information it has gathered.
| 35-36 | A magic item's blueprint calls for a certain type of flower. It turns out that the flower described is actually a Blodeuwedd that knows the secrets of the item's creation.
| 37-38 | A Doppelganger is using its talents to lift heavy pockets and get away clean.
| 39-40 | A Phasm has killed all the monsters in a dungeon in order to pretend to be all of the monsters by itself. As heroes "slay" one monster, it retreats in the form of a ghost only to impersonate the next monster that would have been in the next room.
| 41-42 | A Quasit has decided to convince young women that he is a prince disguised as a toad, and they need only to kiss him to return him to his true form.
| 43-44 | A Werebear has snuck into the ranks of a military encampment in the forest. Angry at the newcomers in its territory, it is picking off the soldiers one by one.
| 45-46 | Creatures travelling a certain road report strange surreal sightings or experiences. A Puca is to blame.
| 47-48 | A Green Slaad disguised as a dwarf mage is looking for the control gem of a Gray Slaad who hid it within a lost dwarven mine. It intends to use the gem to force the Gray Slaad to reveal its secrets of ascension.
| 49-50 | A Deva has taken the guise of a street urchin to investigate an evil cult growing in a city.
| 51-52 | A Couatl senses its impending death and seeks out another Couatl to mate with in a dangerous land. Disguised as an elven druid, it looks for heroes to help find another Couatl.
| 53-54 | An Incubus has seduced a member of the royal family and is now convincing their partner to introduce unfair laws and taxes on their people.
| 55-56 | A popular gladiator in a tusked helm is actually a Wereboar intent on spreading its curse to other pit fighters.
| 57-58 | Leshies warring over territory have led to each taking on disguises and recruiting wandering heroes to slay one another.
| 59-60 | An Aswang's true identity has been discovered by a group of people. Now it's trying to clean up the mess by either erasing the memories of witnesses or killing them, one by one.
| 61-62 | A Mechadaptor Titan has been built to protect a city's vault, but the construct will no longer follow commands.
| 63-64 | A Hamrammyr has found its way near a dragon's lair and is trying to devour more and more powerful creatures until it thinks it can kill the dragon. Powerful monsters' corpses litter the surrounding wilderness.
| 65-66 | A Yochlol has infiltrated a group of drow rebelling against the matriarchy to tries and dismantle the rebellion from within.
| 67-68 | An Aranea seeking a certain magic item has disguised as a noble to task heroes to quest for it, promising wealth it does not possess.
| 69-70 | A Leyak is committing arson throughout a town while trying to frame other creatures for the deed.
| 71-72 | An entire forest is overrun by one gigantic subterranean fungi that is spawning Sporiforms to spread itself elsewhere.
| 73-74 | A Doppelganger has replaced a local hero for the fame and fortune. When a great monster threatens the town, they turn to their "hero," who wants nothing to do with it.
| 75-76 | A Silvermaster has appeared in a palace decked out with plenty of reflective decor for it to move through. Now the palace's attendants are disappearing one by one, seemingly slain by their own weapons.
| 77-78 | A Lamia attends noble banquets disguised as a noble themselves, beguiling the rich into divulging their trade routes and shipments for it to disrupt.
| 79-80 | A mischievous fey disguised as a repairman is replacing people's broken furniture with Mimics.
| 81-82 | A gang of Wererats are recruiting new members by spreading their curse to unwilling civilians.
| 83-84 | Imps in the form of rats are transporting hidden messages to members of a thieves guild throughout a city.
| 85-86 | A Rakshasa is selling demon-possessed magic items while disguised as a merchant.
| 87-88 | A Silver Dragon has taken up residence in a town as a kindly old woman who claims to be a historian. Their horde of artifacts is left proudly on display, with surprisingly low security.
| 89-90 | A Vampire has risen from a church's catacombs thanks to an ancient curse. A strange mist or swarm of bats can be seen leaving the church each night at dusk and returning before each dawn.
| 91-92 | A Mimic ate a moneylender and spawned in their office. A stack of papers is a horde of Mimic Larvae.
| 93-94 | An Ultraloth has taken the guise of a guild leader for a monster hunting company. It's tasking heroes to bring back living monsters which it then sells to evil buyers.
| 95-96 | A farmer's wife was cursed with Werewolf lycanthropy. She tries to keep up her normal life but she awakens each morning next to dead livestock. It's only a matter of time before she turns on her family.
| 97-98 | An ambassador has been replaced by a Doppelganger to incite war.
| 99-00 | A strange outhouse keeps appearing for those that need it. In reality, it is a Mimic stalking its prey.
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Hey, I have hazy memories of a creature that could learn something about someone if they failed a wisdom save? If you know what I'm talking about, send the stat block my way, because one of my players are going to have a character with mind reading powers. It could be homebrew or official, my memory is trash. Let me know if you find it. Thanks!
Hi! A creature like that sounds like it has mind-reading powers or something similar. I’m going to assume for now you’re working with 5e? I’m most familiar with 5e and 3.5 D&D, and the number of monsters in 3.5 are waaaaaay too many to keep track of off the top of your head. I’ll go ahead and see whatever I can find that can read minds in any way in case it lines up with what you’re thinking of.
There are various creatures with the ability to cast Detect Thoughts, usually at will, in 5e, though DMs can totally change creatures spell lists to include it. The pre-made versions include Cranium Rat swarms, all forms of Mind Flayers, Couatls, Yochlol demons, Liches, Bone Nagas, Spirit Nagas, Green Sladdi, Gray Slaadi, Death Sladdi, Vampire spellcasters, Arcanaloths, and Ultraloths.
Aboleths can learn the greatest desires of any creature that communicates telepathically with it.
Planetar and Solar Angels know when they are lied to.
Doppelgangers read thoughts without the use of the Detect Thoughts spell, which also gives them advantage on Insight and Charisma skills on the target.
Sprites can sense emotional states.
The one that sounds most like what you’re looking for is a Nothic (page 236 of the Monster Manual) which can learn one fact or secret about the target.
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6 ft (1.8 m) faceless creatures, powerful commanders of all yugoloth! They teleport, can hypnotize with a look, and have magic like mind manipulation and invisibility! Fun fact- they all look identical outside thier fashion.
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Warlock Week: Specific Patrons
So you've chosen a Warlock subclass. Just who is your patron, though? There are so many entities to chose from in the D&D universe, but I have gathered some of my favorites here. Not sure exactly how many of them are canon to which setting but I tried to stick to the Forgotten Realms.
image credit: Walter Brocca
Great Old Ones
Aberrant Deities: As found in the Lords of Madness 3.5e supplement.
Ghaunadaur: That Which Lurks; the Elder Eye. Chaotic-evil god of oozes and nameless things in the dark.
The Great Mother: Deity of the beholders that seeks to remake the world in her image by filling the universe with her progeny. She is either insane or possesses limitless intelligence. It is difficult for mortals to decide which.
Ilsensine: Illithid deity with the form of a giant green brain with ganglia spanning the planes and gathering infinite knowledge. It’s divine mission is the enslavement of all creatures.
Mak Thuum Ngatha: The Nine-Tongued Worm. Deity of wormlike aberrations. Obsessed with the Material Plane for unknown reasons. Mak Thuum Ngatha embodies the opening of infinite knowledge, the destruction of barriers, and the spanning of space, time, and the planes.
The Patient One: Deity of aboleths, chuuls, cloakers, and avolakias. It whispers secrets in the darkness and devours the flesh its worshipers offer it.
Tharizdun: A deity of entropy, darkness, decay, and evil that seeks the unraveling of the universe. He was imprisoned long ago by the collective power of all the human deities. He is worshiped by creatures that believe there will be a place for them when he remakes the universe (IF he remakes it after destroying it).
Stars: Cosmic entities corrupted by the Far Realm as revealed in the Revelations of Melech (and Dragon Magazine). Some invocations in the Warlock Unearthed Arcana are named after these.
Acamar: A corpse star whose motions and size send objects spiraling toward their doom.
Calphon: A Purple star that is often a guiding star on the horizon that sometimes betrays those who rely upon it
Delban: An ice-white star visible during winter.
Gibbeth: A green star that causes madness.
Hadar: the extinguished cinder of a star lurking in a nebula of Ihbar.
Ihbar: A dark nebula expanding and eating the light of neighboring stars.
Khirad: A blue star whose radiance reveals secrets and gruesome insights.
Nihal: A red star that writhes around its portion in the heavens at great speeds.
Ulban: A blue-white light disrupts cognition and numbs your perception to danger.
Zhudun: A corpse star that once shined its baleful light over Cendriane in the Feywild.
Slaadi Lords: The Lords of the Slaad and purveyors of Limbo.
Chourst: Lord of Randomness. A white slaad that cares for nothing other than indulging whatever random whims come into his head.
Rennbuu: Lord of Colors. His skin constantly changes color and he has a grizzled mane of white hair. He is flamboyant and wears colorful costumes. He is at times a passionate artist and at other times a capricious prankster. He has the ability to change colors of anything.
Ssendam: Lord of Madness. The most powerful slaad. A giant golden amoeba with a humanoid brain nucleus. She constantly contacts mortals to drive them insane.
Ygorl: Lord of Entropy. Lord of Limbo. A charred slaad skeleton riding a chaotic-neutral brass dragon and wielding a scythe. He demands for slaads to invade other realms and incubate as many slaad spawn in creatures as possible to spread chaos.
image source: Out of the Abyss D&D 5e module
Fiends
Demons: There are many more demons in the Abyss, it being infinite and all. Here are the ones from the Fiendish Folio I, listing all the known demon rulers and their demesne.
Devils: There are more than just the nine lord of the hells to choose for your warlock patron. Besides these, here is a link listing all the named devils in D&D
Bel: The pit fiend usurper of Zariel, who has since been demoted to Zariel's adviser. While Zariel was subjugated, he ate pieces of Zariel’s flesh to increase his power beyond a regular pit fiend.
Tiamat: Surprisingly a fiend and not a dragon despite having five dragon heads.
Martinet: The pit fiend constable of Asmodeus and diplomat that quells wars between the archdevils.
Lilis: Consort of Dispater and head of a vast spy network in the nine hells and the material plane.
Bensozia: Consort of Asmodeus slain by Levistus.
The Hag Countess: The now-dead hag from Hades that tried to ascend to godhood but instead cause her body to expand infinitely and explode.
Moloch: Baalzebul’s viceroy that once helped rule the sixth layer; a monstrous form that hides a genius intellect.
Baftis: One of Baalzebul’s two consorts, a spineless and secretive being.
Lilith: The other of Baalzebul’s two consorts, an ambitious and scheming devil whose power the lord of flies must often reign in before it overwhelms him.
Baalphegor: Consort of Mephistopheles and decorated diplomat, tactician, sorceress, and inventor of artifacts.
Gorgoth/Gorgauth: The tenth archdevil cast out from Baator for Asmodeus for being too duplicitous for devilkind. His power lies in betrayal and twisting of contracts.
Zariel: Winged serpent fallen angel that has reclaimed rulership of the first layer of Baator.
Dispater: Paranoid and reclusive Lord of the Second and a ruler the iron city of Dis.
Mammon: Serpentine archdevil of greed mutated by Asmodeus. Lord of the Third.
Belial and Fierna: Incestuous father-daughter joint rulers of the fourth layer, although Fierna has recently become involved with Glasya and seeks to completely rule the layer.
Levistus: The Lord of the Fifth, eternally imprisoned in an icy tomb for the murder of Asmodeus' wife.
Glasya: Asmodeus' daughter, queen of the Erinyes, and Lord of the Sixth after the Hag Countess... exploded.
Baalzebul: A fallen archon originally named Triel that rules the seventh layer of Baator. The lord of flies and lies. An obsessive perfectionist.
Mephistopheles: The insane ruler of the frozen eighth layer of Baator and lord of hellfire. He openly seeks to overthrow Asmodeus.
Asmodeus: Mysterious Lord of the Ninth and King of Hell. Lord of sin itself. The only devil to maintain their position of power after the Reckoning of Hell. A cunning tactician whose machinations sometimes take millennia to unfold.
Yugoloth Lords: The mercenaries of the fiendish planes that find their home on Gehenna (in the Tower of Incarnate Pain) and the Gray Wastes (in Khin-Oin, the Wasting Tower)
Anthraxus: The Oinoloth and seat of the Siege Malicious.
Bubonix: Master of the Tower of Incarnate Pain
Charon: Ferryman of the River of Blood
Inthracis: Ultraloth necromancer and master of Corpsehaven
Malkizid: A fallen solar and exiled archdevil
Mydianchlarus: Briefly the Oinoloth who unseated Anthraxus by whispering a single secret.
Taba: The greatest spy of the fiendish planes that can appear like any fiend. She uses her powers primarily to acquire wealth.
Typhus: A hunchbacked mezzoloth that commands an army called the Infernal Front.
Xengahra: An outcast yugoloth and the personification of hopelessness that resembles a dark angel.
image credit: Brom
Archfey
Many of the powerful fey have been confused or changed from edition to edition with even some Dragon Magazine retcons, but I tried to piece together what I could here.
The Archfey: Fey beings that gained great power and established a position of preeminence among fey-kind.
Relkath of the Infinite Branches: An unpredictable treant archfey. Forests sprout wherever he touches the ground.
Lurue the Unicorn Queen: Archfey of intelligent beasts that teaches life is meant to be lived with adventure and laughter.
Verenestra the Oak Princess: Archfey of beauty and vanity. She is loyal to the Seelie Court and their realms despite her fleeting nature, but often kidnaps mortal men as consorts.
Sarula Iliene the Nixie Queen: Archfey of nixies, lakes, streams, and water. She often will ask her worshipers to protect bodies of water.
Auril the Frost Sprite Queen: A fickle, vain, and evil Archfey associated with cold, winter, and frost.
Neifon, Lord of Bats: Archfey with complete command of bats. Could also summon restraining vines.
Courts of the Feywild: Different kingdoms of the Feywild ruled by different archfey as described in 4e D&D and 5e D&D
The Court of Coral: Home of the aquatic and island-dwelling fey. Elias and Siobhan Alastai are the Sea Twins that rule this court. Elias is the lord of rivers while Siobhan is the princess of the seas.
Gloaming Court: Land of dreams and twilight. The Maiden of the Moon rules here, a hunter and bane of lycanthropes. Her realm's light shines in silver on the material plane.
Green Court: A place of primal plantlife. Ruled by Oran, the Green Lord.
Summer Court: Ruled by a being known as Tiandra, the Seelie fey queen. With a smile she can ripen crops, and with a frown summons wildfires
Winter Court: Ruled by the Prince of Frost, who hates the Summer Court after believing that they caused the death of his consort.
Fey Gods: These fey come from the older editions of D&D (3.5e and earlier) but are described as deities rather than archfey.
Caoimhin: faerie deity of food and shy friendship
Damh: fey deity of dance, song, and celebration
Eachthighern: Unicorn deity of healing, loyalty, and protection.
Emmantiensien: God of treants, trees, and deep hidden magic.
Fionnghuala: Deity of swanmays, communication, and sorority.
Nathair Sgiathach: Deity of mischief and pranks and faerie dragons.
Oberon: deity of nature, wild places, and animals.
Queen of Air and Darkness: Unseelie fey queen of illusions, darkness, and murder. She is always invisible but can be seen with magical means. Sister of Titania.
Skerrit: Deity of centaurs.
Squelaiche: Leprechaun deity of trickery and illusions.
Titania: Deity of the Seelie fey and mother of Damh and Verenestra. A beautiful blue-eyed faerie with gossamer wings. She is directly opposed to the Queen of Air and Darkness, her sister.
Verenestra: Deity of charm and beauty, and of nymphs and dryads.
Other Fey:
Baba Yaga: Mother of witches.
Brian Collins: King of the Leprechauns in the Gloaming Court
The Carrion King: King of dark fungi in the Feydark
The Erlking: Master of the hunt in the Green Court and enemy of Malar.
Malar: Master of the savage hunt in the Green Court and enemy of Erlking
Oneiros: Lord of dreams.
Selephra: The bramble queen and mistress of spite
Thrumbolg: Lord of the fomorians in the Feydark.
image credit: Allen Williams
The Celestial
This subclass was the Undying Light in the Unearthed Arcana playtest material, but seems to be replaced by the Celestial in Xanathar's Guide.
The Court of Stars: The noble eladrins that rule the Olympian Glades of Arborea. In some cosmologies the Court of Stars is a part of the Feywild, rather than Arborea, so these could feasibly count as Archfey patrons as well.
Morwel, Queen of Stars: A blindingly beautiful eladrin woman resembling an elf. She discusses important issues with her advisers and her consorts.
Faerinaal, the Queen’s Consort: Protector of the Court of Stars and especially eladrins endangered by fiends. He can cause creatures to enter a dream-filled coma.
Gwynharwyf, the Whirling Fury: Patron of barbarians and other chaotic-good champions who wields twin swords and can become a whirlwind of glittering sand.
The Companions of Elysium: A group of friends comprised of the most powerful of the guardinals to protect and rule Elysium
Prince Talisid, the Celestial Lion: Leader of the Five Companions of Elysium and the most powerful leonal. He is a humble protector of the people.
Sathia, the Sky Duchess: An avoral and the muse of painters and sculptors.
Manath, the Horned Duke: A cervidal and a creature of wit and fun.
Vhara, Duchess of the Fields: An equinal of generosity and emotion that adores flowers.
Kharash, the Stalker: A lupinal that is a master of the hunt.
Bharrai, the Great Bear: An ursinal that reveres nature and teaches magic.
Celestial Hebdomad: The androgynous rulers of Celestia, mortal martyrs that sacrificed themselves for all that is good in the universe and became protectors of the Mounting Heavens of Celestia.
Barachiel, the Messenger: Herald of Celestia and leader of the trumpet archons
Domiel, the Mercy-Bringer: Protector of the tombs of martyrs and saints. leader of the sword archons.
Erathaol, the Seer: The patron of prophets and seers. Foretells planar events before they unfold and watches over children destined for greatness.
Pistis Sophia, the Ascetic: Patron of monks and ascetics. They have cast off material possessions and show no negative emotions.
Raziel, the Crusader: The Firestar. Defender of the defenseless and destroyer of tyranny.
Sealtiel, the Defender: The military leader of heaven and patron of the warden archons.
Zaphkiel, the Watcher: Ruler of Chronias and the perfect good. Only the Hebdomad have seen Zaphkiel as those with even a shred of evil in them would be consumed in their presence.
image credit: Greg Rutkowski
Hexblade
These are the powerful weapons I could find that seem to be canon in the Forgotten Realms setting, according to the Wiki. Many aren't sentient, but that doesn't mean they can't grant power to a warlock.
Blackrazor: A greatsword hidden in White Plume Mountain. (DMG)
Moonblade: An ancient elven longsword. (DMG)
Whelm: A hammer hidden in White Plume Mountain. (DMG)
Wave: A trident hidden in White Plume Mountain. (DMG)
Cudgel of St. Cuthbert: A simple wooden club of the deity which instills bravery and smites undead.
Sword of Kas: Owned by the vampire general that slew Vecna. It thrives on blood and seeks the destruction of Vecna's cult.
Fork of Mephistopheles: A trident that grants powers over fire.
Ruby Rod of Asmodeus: Acts as a greatclub but bestows magical might.
Wand of Orcus: Usable as a mace. Grants powers over undead.
Moloch's Whip: A six-tailed lightning whip owned by the ex-viceroy of Baalzebul.
Staff of Fraz-Urb'luu: The prince of deception's weapon that grants full power over his realm.
Kingscar: A Human Bane greatsword of the ogre mage Sothillis.
Dragonstooth: longsword containing the spirit of a red dragon dracolich Greshrukk, the Red Eye.
Mountain Crusher: A longbow of Tavis Burdun, a legendary firbolg.
Ary'Faern'Kerym Elfblade: The "Artblade" that determines whether its wielder is worthy of leading the Cormanthyr army's arcane branch.
Flail of Ages: Forged by rakshasas, each head deals a different damage type (acid, fire, or cold)
Fatal Touch: A bastard sword wielded by a good god of death.
Drowning Death: A trident wielded by a storm deity that dealt cold and thunder damage.
Dawnspeaker: A heavy mace wielded by the goddess of the dawn.
Dagger of Chaos: A dagger that could transform its wielder into anything at random.
Crackletongue: A saber wielded by Zaranda Star that crackled with blue flame to smite evil.
Cold Heart: An acidic dagger wielded by a drow goddess of undeath.
The Ravager: A halberd wielded by a prince of Elemental Fire.
Carsomyr: A powerful Holy Avenger and bane of chaotic-evil creatures.
Other Patrons
Powerful Monsters: Giants, Krakens, Empyreans, Sphinxes, Genies, Couatl, Naga, anything powerful, really.
Undead: Liches, Vampires, Mummy Lords, Death Knights
Vestiges: From the Tome of Magic 3.5e supplement but they are just too great NOT to use. They are creatures who were so powerful their very existence and memory persists as a Vestige, a power untouchable by even gods. And they are specifically meant to make pacts with. I just have their names here because there are far too many to go into detail.
Acererak, the Devourer
Agares, Truth Betrayed
Amon, the Void Before the Altar
Andras, the Gray Knight
Andromalius, the Repentant Rogue
Aym, Queen Avarice
Balam, the Bitter Angel
Buer, Grandmother Huntress
Chupoclops, Harbinger of Forever
Dahlver-Nar, the Tortured One
Dantalion, the Star Emperor
Eligor, Dragon’s Slayer
Eurynome, Mother of the Material
Focalor, Prince of Tears
Geryon, the Deposed Lord
Haagenti, Mother of Minotaurs
Halphax, the Angel in the Angle
Haures, the Dreaming Duke
Ipos, Prince of Fools
Karsus, Hubris in the Blood
Leraje, the Green Herald
Malphas, the Turnfeather
Marchosias, King of Killers
Naberius, the Grinning Hound
Orthos, Sovereign of the Howling Dark
Otiax, the Key to the Gate
Paimon, the Dancer
Ronove, the Iron Maiden
Savnok, the Instigator
Shax, Sea Sister
Tenebrous, the Shadow that Was
Zagan, Duke of Disappointment
Elder Evils: From the 3.5e Elder Evils supplement.
Atropus: A cosmic being that looks like a small moon and channels massive amounts of negative energy in order to devour planets.
Father Llymic: A creature imprisoned in ice that melts in the dark. It seeks to extinguish the sun to free itself and turn the world into its new home, a frozen wasteland of death and madness.
Hulks of Zoretha: Five dormant monoliths that were sent to earth to purify and colonize it. They long for someone to learn how to reawaken them.
Leviathan: The pure chaos leftover from the creation of the world given flesh. It slumbers beneath the ocean and is large enough to encircle the earth.
Pandorym: A being summoned from another world to kill the gods. Its body and mind were imprisoned separately.
Ragnorra: The mother of monsters that reappears every millennia to remake the world in her hideous image raining red spores all over the planet to infect all life.
Sertrous: An obyrinth demon lord cast into the void but that still lives on the material plane in a warped serpent form. He taught the world that mortals do not need to worship deities for power.
The Worm that Walks: A mass of maggots and worms that houses the hive mind of the demigod Kyuss, whose return ushers the final age of mortals.
Zargon: An ancient, unkillable baatorian of slime cast out of Hell by Asmodeus and imprisoned in stone.
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