#ultrakill gameplay
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A clip of my Gabriel fight for my AC6 x Ultrakill vid I'm working on.
#ultrakill#ultrakill v1#v1#ultrakill gabriel#ultrakill game#game#gameplay#my gameplay#ultrakill gameplay#Gabriel Fight#Violent Difficulty#P rank#P#fps games#fast paced
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sisyphean fisting @siren-mic
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im not just a fanartist. im also a gamer. haters will say this is edited.
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Me and my friend have been competing to get the fastest time on the first V2 fight We started off at 50 seconds and now you can see we have gone to 38 seconds
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HOUSE
this is going to be a very long post
outside. welcome in
the inside of the house. lemme give ytou a tour
this is th e l;iving rtoom
enterntaininmenr
“bedroom.” beds dont exist so they;re is a xheckpoint and heaslth insteas=ds
dinner table. It has a nice vierw
said nice view
violence corner. For beeting things up and using the parts later for foods
this is the tiolent. Its so privatew thers even a door
tiolent anf sink for shitting. Someone is already in here oh f-
No bath house. its not in the budget so you’ll just have to clean tour sincs off behind the toilnets. plently of soap thougl.
this is the combat pit where i pin innocent anials aggainst each oirher
these ones are holdingf hansds
here ius the watermelon tree garden. Full of melons.
he’s having the time of his fucking life
thats all good night folks
#ultrakill#ultrakill gameplay#this was a fucking waste of time#what adhd does to a mother fucker#long post
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#the clash of the bandicoot level has permanently alter my brain chemistry for the worst#ultrakill#ultrakill gameplay#enerjynx#platform
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Miscellaneous 1-1 Run I recorded for my peers in a discord server, had to make it quick because of the uh , file size
#don't mind the parry images thats a mod aha#ultrakill#ultrakill gameplay#i think those tags work i dunno
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@cyberpunkcatgirl ♡
#catgirl dreams#ultrakill#celeste#t4t#kinda low lvl meme but holy fuck i love the idea of this dynamic#both games reward very high skill movement and have an insane amount of depth in their gameplay that is easy to get into and insanely#difficult to master#also both of us love infodumping to each other abt our respective game i love it i love it i love it
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rain worl break still going I wanted to draw the stupid blood fueled machine (and friends!!!!)
#ultrakill#v1#ferryman#gabriel#I would have made a silly caption for the last image but all I really know about ultrakill is the gameplay and mipexch's stuff#oh and ig gabriel's va but that's just silly things I dunno the character itself well enough (yet)#also the tiny gabriel in the first image is so fucked up why he look like that#uhmmm anyways I'll try to doodle some precipitation planet stuffs with the brsh I used here so umh yeah gbye
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familiarity, the lack thereof, and the only way it could have ended.
the thing is, ultrakill is a very diegetic game. near everything, from the style meter to the bottomless arsenal to the shitass graphics themselves, are explained in some way by some in-universe fact.
so, what with violence and the implication that V1 was designed to counter earthmovers
what with 7-4 and the fact that it is a culmination of this implication
i wonder. when V1 looked up at that earthmover, did it know, with whatever passes for instinct in a machine, exactly what to do? and if it did, then, how is this conveyed to the player?
diegetic as the game is, how does it engineer a situation in which the player, themselves, knows exactly what they have to do?
the biggest factor, i think, is the fact that the earthmover's health bar appears the moment you lay eyes (or camera, or whatever) on it, and it does not leave until you have finally killed this colossus.
but this factor is much more subtle than it appears at first glance. yes, big honkin' boss healthbar on screen for the entire level, what more to it. there's a good deal more, it turns out.
first off- this is the shortest leadup by far to any bossfight in the game. you slide through a single vent, and you are greeted with benjamin right out in the open. even P-1, devoid of any other hazards as it is, gives you a long trek down the spinal staircase before you reach the flesh prison. 7-4 has none of it. you enter the level, you enter the stage, and there you have it. you know exactly what you are up against right from the outset, and it's not quite a feeling of familiarity but it tells you exactly what you have to do. which is the point of this all, isn't it?
7-4 is also... not a bossfight! it is a full level! it is a full level framed as a bossfight. the health bar frames this full complete level as a bossfight.
and on one hand, this is not new news. on the other hand, i think this is the crux of it. the thing is, most bossfights are near-to-entirely new. you do not know how the boss acts. you do not know their attack patterns. you do not know their capabilities. you are learning something new. levels, though, you have done a thousand times over and so the player knows how they need to play through this bossfight in a way that is not quite present with any other boss in the game.
the content of the level is new, of course, because that's how it goes. but you know the motions. you have done this for two acts prior, you know the motions. you know exactly what to do.
also! this level does not exist in a vacuum. what i am saying is this: the rest of violence layer shifts its storytelling and its tone and even its graphics. it is something completely new in contrast to the rest of the game. 7-4, though, returns to environments and graphics more akin to what you have experienced before, bringing you back to familiarity and again knowing what to do here in a way the rest of violence hasn't let the player experience.
one more thing about this level: it plays directly into expectations. which is something that the rest of the game actually does not tend to do.
the game, at base, is just not a typical FPS. it gives you movement like a roguelite or a platformer, it takes guns you expect to know the mechanics of and goes utterly wild with how far the archetype can be changed.
in a smaller scope, here is a comparison of the earthmover and the corpse of king minos as two separate colossal bosses foreshadowed in similar ways. and i mean, minos's bossfight isn't unprecedented in other works. but i think the thing that matters here is that you are not, in fact, the underdog as is the case with so many other bosses of its ilk. riven of many voices, destiny 2, similar bossfight similar scale. you are hiding from her you are a fireteam of many you are triumphing over a dragon larger than life. project gestalt, madness project nexus, you are pulling out every stop you can to take down something so far over your head (both literally and metaphorically). corpse of king minos- V1 looks up, stands its ground, and parries his god damn fist.
and the thing is, the earthmover plays into a different expectation, but it's playing into an expectation nonetheless. you look at this thing and you climb it and you dismantle it from within, like you have done in many games prior. you know what your goal is from the moment you see that healthbar and you hook onto the conspicuously placed hookpoints that tell you- you will climb this machine; you will fight your way up to whatever its core is and you will kill it. you play through the entire level with this expectation and you get exactly this expectation. you destroy its core and it begins a countdown, and so very many games have countdowns before the collapse of whatever level you have just beaten, and you know exactly what you have to do.
i don't know. i love diegetic storytelling. i love this level.
it's just familiarity, i think. this level runs off familiarity. it gives you, the player, things and tropes and designs you are familiar with. it signals to you that you should know what to do, and it lets you do exactly what you expect to do.
if i were any more cheesy i could absolutely end this by restating something about the only way it could've ended, but uh. i am not that cheesy. this time.
aw crud now i don't know how to end this oh well goodbye then
#ultrakill#ultrakill spoilers#idk dude i just saw someone say like. 'when v1 saw the earthmover do you think it knew what to do in a way itd never experienced before'#and i was like 'hmmmm ultrakill is a game that justifies a LOT of its story decisions in gameplay'#'i sure wonder how this one mighta been conveyed to the player'#and then i experienced a category 5 autism event in one of my friends' dms. thanks pory youre a real one#for listening to my giant fucking ramble while i was walkin down from the train station LMFAO#......also fuck i hope no one has written this before i amso sorry if i am just rehashing someone elses already written thoughts fffffuck.
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So, this is what I do every time I fight Gabriel Ultrakill. I don't even railgun them I just toss coins at him periodically for the hell of it
#v1 ultrakill#ultrakill#nomakuart#nomakuposts#no he never accepts them but yes i still do it#ferryman is my new bestie. finally some acknowledgment#“nomaku what do you mean 'every time' didn't you beat him ye-” a non insignificant portion of my ultrakill gameplay is redoing his fights
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how it feels to try to play ultrakill when you have zero experience with 1st person shooter games and the nervous system of a chihuahua
#ultrakill#i was lured by funny angel guy#and the eroticism of the machine of course#and the gameplay is indeed crazy like wow the adrenaline is REAL
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Playing ultrakill for the first time and what a FUN EXPERIENCE dude I’ve been having a blast for the past hour
#the soundtrack goes hard the gameplay goes hard v2 is funny as fuck#ultrakill#I’ve been giggling the whole time because it’s just such a fun time dude#I haven’t been this invested in a game since Genshin impact
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Robot Friends
#risk of rain 2#destiny#destiny game#ultrakill#rex risk of rain#ghost destiny#v1 ultrakill#hell roomba#ror2#ror2 fanart#doodles#i exclusively play Rex in ror2 it is who i immediately unlock#cool design and a fun gameplay gimmick#aegis give me 2738 overshield now
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"The story isn't the focus of ultrakill" i will ultrakill you if you say that again
#ultrakill#absolute fucking refusal to engage with the themes of the game you pour hours into#then again what did I expect#Ever since the original doom and in big part thanks to military shooters#fans of the genre have been trained to treat anything that's not gameplay as superficial and non material to the experience
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well my woes certainly are many
crying and screaming and shitting my pants rn
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