#two clerics of lathander walk into a grove
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Kahga...unsettled Arawn. There was something about her that rang false. This was not a woman trying to protect her home, this was someone enacting a scheme. It had Arawn turning over his interaction with her in his mind, trying to solve it like a puzzle.
He was so focused on his tangled, half-formed theories that he didn't notice the woman until he'd nearly ran her over. He caught himself half a pace from bumping into her.
"Sorry I-" he blinked, taking in the woman's dress, the holy symbol around her neck, and scoffed. "Well, that's certainly a coincidence." He pulled the symbol of Lathander out from under his shirt collar, holding it up for her to see.
"I'm Arawn, nice to see a friendly face."
@sunweaves
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I love your Tiefling kids all grown up! The attention to detail is astonishing! But please, I need Doni! The sweet little non-verbal boy from the grove!!
I gotchu, anon! All the tiefling children that aren't confirmed to survive to Act 3, but very well could have. This is a continuation of this post. And thank you!
During the attack in the Shadowlands, Doni survived by squeezing between two cliffs and waiting out the slaughter. When silence fell, he paid his respects to the fallen and fled to the closest light source. He quickly spotted enchanted torches in the distance, and he realised they kept the shadows at bay. There he stayed until the curse lifted. Once free to move, he wandered cautiously to Moonrise Towers, where he was welcomed by other survivors. Though unable to speak, he would be instrumental in uncovering precious resources buried during the building's collapse; crawling under debris and mapping out paths for the adults to follow. As the land healed, Doni found a home, especially when Halsin returned. Though not a replacement for his biological father, he came to see the tender druid as a mentor, and with his guidance learned to hunt and attune himself with nature. Slowly, he also recovered from his trauma and reclaimed his voice. He would spend the rest of his days happily foraging food from the now vast forests, and all while blissfully married to the descendant of a Harper.
Meli was taken to Moonrise Prison with the other tieflings, but he managed to escape before reaching the cells. With pursuing guards on his heels, he jumped into the moat, nearly drowning as he dodged their arrows. Through sheer fear and desperation, he floundered to the shore, where he promptly fainted. When he woke, the shadows had faded and the land was bathed in light, but he felt anything but joy. For years, he walked a dark path, his anger seething and survival depending on theft and violence. This changed when he tried to rob a cleric of Lathander. The woman met his transgression with pity and forgiveness, and quickly invited him to join her at her temple. He agreed—with the intention of using her for food and shelter and eventually robbing her blind, but the woman was wise. She saw through his facade, shared her beliefs, and gradually helped him turn a new leaf. As he grew, surrounded by the clerics and their kindness, he too decided to worship Lathander, vowing to carry His virtues and redirecting all of his rage at His enemies. Upon completion of his apprenticeship, he would leave the temple and travel Faerûn, ridding it of undead abominations and protecting the innocent from their scourge.
Gan left the group long before they journeyed to the Shadowlands. Dissatisfied that he never got the chance to fight, and certain that Baldur's Gate wouldn't be the refuge the adults claimed, he chose to stay behind at the Grove. He had always been an independent soul, even at such a young age, and he continued to fend for himself while honing his skills on the practice dummies. The druids attempted to welcome him into their fold, but his proclivity towards violence caused a divide, despite their best efforts. Within a few months, he would leave the Grove and join a band of raiders, but even that stint was short lived when he came to empathise with their victims. One night, after a particularly brutal raid that ended in five murders, he slit the throat of the leader as he slept. It was then, in that moment of lost innocence, that he realised it wasn't violence he longed for, but vengeance. Vengeance for Elturel, vengeance for the refugees, and vengeance for anyone wronged by unfathomable evil. Eventually, he would cross paths with Zevlor, who would recognise the boy's struggle and train him in the ways of the paladin. This gave the wandering oathbreaker renewed purpose, and he would raise Gan to be one of the most feared but celebrated paladins in the Sword Coast.
Unfortunately, Zaki never made it to Baldur's Gate. He never even made it to the Shadowlands. Mere hours after leaving the Grove, he was separated from the group during a brief respite. As the others caught their breath, he left the trail to pee and pick some berries. Unbeknownst to him, he stepped a little too close to a den of wolf cubs, provoking the mother. She attacked, wounding his face and chest and knocking him into a nearby ravine. Once they realised he was missing, the group searched vigorously to find him, but to no avail—and they had to move on. Days later, he was found in a bad state by Rath, who rushed him back to the Grove. The experience had left him deeply traumatised, to the point that even his friend Gan was unable to console him. Feeling responsible for the boy, and the plight of all the tieflings, Rath decided to personally take him under his wing. Slowly, he introduced Zaki to the Grove's wolves, helping alleviate his fears, and soon he came to admire them, along with all the other animals in the area. Through Rath's teachings, he developed an appreciation for peace and the unpredictability of nature, earning him a blessing from Silvanus. From that moment on, Zaki would stay in the Grove indefinitely, one day inheriting the title of Archdruid.
#bg3#baldur's gate 3#tiefling#doni#meli#zaki#gan#lathander#dnd#d&d#dungeons and dragons#halsin#rath bg3#zevlor
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Some BG3 character development
Seen via @yennefer-of-vengerbergs after I said I would work on the backgrounds of my Tavs. This one is for Anne:
1. Who is your romance?
Gale, of course!
2. Where do you live?
They live in the Dock Ward of Waterdeep and frequent the tavern across the way. They also visit Morena once a tenday.
3. Who always cleans up and decides on the furnishings?
The servants do some of the cleaning but Anne tidies up after Gale, which she sees as a form of caretaking. She also cleans up after herself. She's learned Prestidigitation, which makes it easy. The furnishings were there and Anne has added very little, as they have similar tastes. Morena gifted them a magical tea maker, which Gale tinkers with to "improve."
4. Which companions do you have the most contact with?
Shadowheart, as a fellow cleric, and Astarion. Her active quest now is to find a way for Lathander to reward him for his service by granting him the ability to walk in the sun, perhaps reverse his vampirism altogether. Of course when the pair want to get out of the city, they visit Halsin at Moonrise Grove, often for two or three tendays at a time.
5. Has a companion died or are you at odds?
We never properly met Karlach. Anne took Wyll at his word, and when the group met Karlach, she was angry about the grove as well and attacked them.
6. Where is Scratch?
With Shadowheart. Tara would not have a dog living in her home.
7. What is your next adventure?
Anne is a cleric at Spires of the Morning. She instructs novitiates in mace training and trains envoys to sharpen their adventuring skills. She is finished with adventuring and doesn't feel the call that some former adventurers do. She and Gale would like to start a family soon, some biological children and perhaps adopting via Starry Cradles, where both are patrons. She is quite fulfilled in her profession and marriage.
Original versions of the questions after the break
1. Who is your romance?
2. Where do you live?
3. Who always cleans up and decides on the furnishings?
4. Which companions do you have the most contact with?
5. Has a companion died or are you at odds?
6. Where is Scratch?
7. What is your next adventure?
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