#turnwheel of the twelve
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Back when the world was whole, it was presided over by the Celestial Twelve. Each held a Relic that bestowed abilities onto it's chosen Warden and provided life and magic through the land and for a while, there was peace. But greed and jealousy corrupted the people and wars broke out over the Relics. Then the Great Fracturing occurred, ripping the world into twelve shards, extinguishing the powers of the Twelve from the world completely, and the Relics were lost to time. Without the powers of the Twelve, the world was plunged into a centuries long Dark Age, suffering from famines, plagues, and wars. Until 500 years after the Fracturing, when all across the world, new Wardens began emerging from the shadows. But without their Relics, their abilities were useless. Enter the Guardians, people born with a connection to the Wardens who were tasked with protecting them as they searched the world for their Relics. For centuries, Wardens and Guardians worked in tandem to search for the Relics, but as they kept returning unsuccessful and the disasters got worse, tensions rose and bubbled over and the powers of the Twelve were once again lost. Now, 1000 years after the Fracturing, Wardens and their Guardians have started to appear again just in time as worse disasters have started to ravage the world. But with the world rife with danger and in such disarray, truly restoring the Twelve seems more like an impossible goal than reality.
The Turnwheel of the Twelve Saga is a WIP collection of 13 interactive CYOA stories all taking place in the fictional world of Astelle, a world that was once lush with life and magic, now relegated to dry empty deserts and dense industrial pollution. Each of the books follow different characters on their journeys to recover the respective Relic.
Note: Because this is still a WIP, some names of characters or places may change during development. Also, this blog serves mostly as a hub to reach all of the other planned books, so there won't be much original content added here and just reblogs.
Genre: Adventure, Romance, Fantasy Post-Apocalyptic
Rating: 18+
Tracked Tag: #turnwheel of the twelve
Current Book: Chalice of the Scales
Status: Writing Book 1
Current Book Demo || FAQ || Ask Guidelines || Tag Navigation || World Lore || Dev's Main Blog ||
Book 1: Chalice of the Scales ( @chaliceofthescales-if )
Book 2: Ballad of the Maiden ( @balladofthemaiden-if )
Book 3: Sword of the Lion ( @swordofthelion-if )
Book 4: Tome of the Moon ( @tomeofthemoon-if )
Book 5: Fruit of the Twins ( @fruitofthetwins-if )
Book 6: Ring of the Heavens ( @ringoftheheavens-if )
Book 7: Horn of the Ram ( @hornoftheram-if )
Book 8: Mirror of the Sea ( @mirrorofthesea-if )
Book 9: Vessel of the Waterbearer ( @vesselofthewaterbearer-if )
Book 10: Sickle of the Harvest ( @sickleoftheharvest-if )
Book 11: Key of the Archer ( @keyofthearcher-if )
Book 12: Crown of the Dark ( @crownofthedark-if )
Book 13: Return of the Twelve ( @returnofthetwelve-if )
#turnwheel of the twelve#interactive fiction#if wip#if game#interactive story#choicescript#text based game#cyoa#cyoa game#choice of games#hosted games#choose your own adventure#interactive novel
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Sector 7, or Schai, depending on who you are. An otherwise barren dry desert on which nothing grows with a busy bustling tourist city as its main focus. A city of indulgence, excess, and sin, the shiny glittering lights hide the dark truth behind the City of Wonders. Many will do anything to get out of the gutter and different groups often take advantage of that. So when two strange people approach you, offering a lifetime's worth of payment for protecting someone and going to find a special cup that may or may not actually exist, who are you to say no?
Chalice of the Scales is the first book in the Turnwheel of the Twelve Saga. It will be a shorter smaller game with the total amount of words read during each play through being about 40k, which is about the size of a novella or 80 pages front and back in a real book. It's inspired by different sources including Dungeons and Dragons and JRPGs/RPGs. The focus will be mostly on storytelling and adventure, but romance will also play a rather big part. While it leans more towards storytelling, there will be a decent amount of stat-based gameplay/mechanics as well.
You play as a Sector 7 Bodyguard for Hire. That means you're poor as dirt. You're approached by two mysterious hooded figures who offer to pay you a lifetime's worth of money in exchange for you to protect your Charge and find the Chalice of the Scales. You, obviously, accept thinking it's an easy job. Turns out, it's anything but. Now you have to create a group to set out and the Scales' Relic, which hasn't been seen in over 1000 years, while also trying to make sure no one dies.
Genre: Adventure, Romance, Fantasy Post-Apocalyptic
Rating: 18+
Tracked Tag: #chalice of the scales
Status: In Development (Writing)
Demo || Romance Options || FAQ || Ask Guidelines || Tag Navigation || World Lore || Current Anonymous Survey Form || The Full Saga || Dev's Main Blog ||
Create and customize your bodyguard for hire. Choose their gender, pronouns, appearance, and personality and more.
Protect your Charge and make sure he isn't killed or kidnapped by the assassins after him while trying to find the lost Relic.
Explore Sector 7 of Astelle, also called Schai. Traverse dry barren deserts, smog filled cities, and the Great Divide on your quest.
Do research and follow leads to find out where the Chalice is located. Fight back against Relic Hunters and other groups to safely deliver the Chalice to its Warden.
Romance any of your 6 companions: Merlion - Your Charge, Astor - The Guardian, Elise - The Cleric, Bran - The Relic Hunter, Korone - The Navigator, or Starling - The Assassin.
Build your relationships with others in the group and find out their stories. A good relationship with someone may unlock different choices during gameplay.
One final question... Where is the Warden?
Merlion Corwell (he/him) - Your Charge. Two mysterious hooded people paid you quite well in advance to protect him and find the Relic. A fairly easy job, in hindsight. Now if only he would stop wandering off and getting into trouble.
Astor Wryth (he/him) - The Guardian. A real-life Guardian, like from the legends. Structured and well-put together, he's very adept with his abilities as a Guardian, but is very out of touch with his Warden.
Elise Fairthing (she/her) - The Cleric. A sweet and energetic Cleric who decided to join you on your quest after you crash her trip. She possesses a decent amount of knowledge and history about the Twelve.
Bran Noire (they/them) - The Relic Hunter. A shoddy Relic Hunter who let themself get captured by you. Rather irksome and arrogant, they're bold, loud, brash, and are, unfortunately, a fantastic shot.
Korone Noire (they/them) - The Navigator. A stoic and Machiavellian Navigator who knows the land of Schai like the back of their hand. Despite being quiet and thoughtful, they are somehow related to Bran.
Starling Rhise (she/her) - The Assassin. A woman once your enemy, now your (reluctant) ally. Calm and intelligent, she possesses an adventurous spirit and a grudge that won't go away anytime soon.
#chalice of the scales#interactive fiction#interactive novel#if wip#if game#interactive story#choicescript#text based game#cyoa#cyoa game#choice of games#hosted games#choose your own adventure
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Hello! My name is Shen and I write interactive fictions! This is my main blog, where you can access all of my other works!
Because god has cursed me for my hubris and my work is never finished, I have a lot of projects currently going on right now!
The Blood Curse Cycle ( @bloodcursecycle-if )
Status: On Hiatus
The Vermillion Court ( @vermillioncourt-if )
Status: In Development, No Public Demo Available
The Curious Case of the Cat and the Well ( @catandthewell-if )
Status: In (Slow) Development, Rough Twine Demo Available
The Magus Sanctorium ( @magussanctorium-if )
Status: In Development, No Demo
Turnwheel of the Twelve Saga ( @turnwheelofthetwelve-if )
Book 1: Chalice of the Scales ( @chaliceofthescales-if )
Status: In Development, No Demo
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I’m such an idiot I didn’t know what “4, 8, 12...” mea...
.......wait a damn second that’s in FE Warriors too
but it’s against Validar in History Mode-
........anyway I beat Echoes never realizing those numbers referred to the turns during which Jedah could be fought, because it wasn’t ever necessary to fight him to finish the map so I assumed he was an exception...
in my defense I don’t think the villager specifically said “on turn 4, 8, 12...” like in Gaiden (which I did not play, hence my ignorance and the reason I’ve just now learned this)? He only said “Four, eight, twelve-” and then got poofed or something
although if I’m not remembering that correctly then I’m just blind
more but with spoilers below:
there’s also a number of other things I probably didn’t know about/didn’t do?
I wanted to avoid using a guide (the only exception being what to promote the villagers to), and I chose to do Normal/Classic ‘cause I have just enough faith in my strategizing ability, although I did have to use the Turnwheel more frequently in Duma’s Tower/Temple. Specifically, I think it was the second challenge battle for Celica’s group in the tower? I kept screwing up and putting Genny in the line of fire when I thought she’d survive and I went from 11 uses to 2 in that one battle alone. Somehow the other battles past it were easier, thankfully.
I had to use it a few times whenever a witch warped next to an armored unit and killed them, which actually happened in the final battle. I put Mycen in front of Valbar and the witch actually targeted him instead, which is..kinda dumb on her part...’cause I would’ve needed a 2-unit barrier if she’d...anyway.
I did not promote the Whitewings during the course of the story. Mostly because I was trying to bring Est’s level up, and the other two were just kinda at 11 for...the rest of the game. And I was too lazy to make my way back to a Mila statue in a dungeon filled with monsters I didn’t want to fight.
I didn’t realize Duma Tower was kind of a point of no return for Celica’s army so I mostly brought units that could be promoted soon (Est). But by the time they were ready to be promoted, I was already almost at the top and didn’t want to go back down fighting respawned enemies just to get to the statue and then fight my way back up a second time. ...In hindsight that’s likely why I had so much trouble in that one fight.
I also didn’t want to spoil the difficulty by using DLC (even Mila’s Bounty...all of which I accidentally gave to Alm’s army and didn’t touch). But now I’ve beaten the game, so I’m giving myself permission to buy the exp/gold/treasure maps and maybe the overclass promotions.
And I sincerely hoped that Fernand and Berkut (and maybe Rinea) were going to join my group, so you can imagine my despair when they uh. died.
Especially Berkut.
I have him in Heroes so I thought he was a playable character. Sigh.
Anyway I just got into Act 6 and I’m making my way to Archanea...is there anything I should know about the post-endgame before I attempt to tackle the Thabes Labyrinth? Preparations n such?
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Darting Blow
“I had so much I wanted to say to you…How did it end up like this?”
Alm makes his way down the winding staircase on unsteady legs, eyes unfocused, head a muddled mess.
First the liberation of the castle, then the return of Celica—Celica, his Celica, after all these years she still remembered, she’d looked for him—
And then it had all gone horribly, horribly wrong, and Alm descends the steps, numb to the world.
It had all unraveled so quickly—she’d misunderstood his words, he’d taken her flippant remark too close to heart. They’d both recoiled like cornered alley cats—hackles raised, fur bristling, teeth bared.
And now she’s gone. Alm crosses the floor back to the throne room, listening to the distant cheers of the ongoing celebration. Such a polarizing feeling—the highest high he’s ever felt suddenly plunging down into the lowest low he’s ever experienced. Emotional whiplash. He feels deeply, spiritually unbalanced—like his very soul is lost, meandering around his body, still in shock over all of it—
A movement in the shadows and Alm’s sword clears its sheath with a crystalline ring as he levels it at a man lurking beneath a pillar.
“Who are you?” he demands, the adrenaline from the fight still singing in his blood. He squints, trying to make out the man’s face, but all he can see is a cocky smirk and an eye patch. What?
“At ease, hero,” the man drawls, lazily lifting his hands in a casual display of surrender. “No need to get so excited.”
“Your name,” Alm demands. “You’re not with the Deliverance, I can tell.”
“Oof.” Alm watches with a scowl as the man feigns a blow, wincing in theatrical pain, apparently unbothered by the sword poised at his throat. “Watch it with the insults, kid. I could wipe the floor with half of your Deliverance pals.”
He tightens his grip on his blade. “Your name,” he says again.
His tense tone draws a smirk from the man, and he flashes Alm a crooked grin, good humor apparently restored. “Name’s Saber. I’m with the High Priestess herself.” He jerks a thumb over his shoulder towards the main gates. “You know, the one who just left here in tears?”
Alm grits his teeth. He thought he’d seen the sheen of tears in Celica’s eyes before she’d turned away…still. Saber? A sellsword?
“Please, Celica would never travel with a mercenary,” Alm argues.
Saber barks a laugh at this, and Alm watches warily as he leans against one of the grand pillars supporting the throne room before slowly lowering his sword and sheathing it once more. Lying or not, this man would be mad to attack him here—with half of the Deliverance just two rooms over.
“Maybe not the Celica you knew,” Saber agrees casually, apparently apathetic to Alm’s decision to sheath his sword. “Though the way I hear it, you were only kids then. The Celica I know hires anyone who will help her chase off some pirates, and then ends up leading the charge herself.” He rolls his eye, but there’s a fondness and familiarity in his tone that sets Alm on edge. “Crazy priestess,” he adds with a shake of his head.
Alm glares. Crazy priestess? “And just how long have you known Celica?” he demands.
Saber chuckles. “Easy there, lad. No need to get any greener than you already are. She’s my employer—nothing more.” A pause. “Well, maybe not nothing more. Seems she roused some old paternal bone of mine that’s been rotting away all these years.”
“Paternal bone?” Alm deadpans, eyebrow arched dubiously. “I didn’t know mercenaries had those.”
The man just shrugs, apparently unruffled by Alm’s curt words. “I didn’t either, to be honest. If ya really wanna know, I was only hired to see her through some pirate-infested waters and maybe cut down a seadog or two. Technically, our contract’s up.”
Alm scoffs. “Then why do I get the feeling you’re not leaving her anytime soon?” he asks, dully annoyed.
Saber flashes him another grin. “’Cause you ain’t stupid, boy. I’ll admit it—I got a bit caught up in the grandness of it all.” He waves a hand through the air, as if crafting some magnificent epic. “A warrior priestess traveling to Mila’s Temple, determined to bring peace back to an admittedly pretty shitty country.”
Alm’s expression sours at his description, and Saber’s hoarse laugh returns.
“What can I say? She’s an inspiring lass, hard to say no to.” Saber quirks an eyebrow. “Though you didn’t seem to have much trouble with that, did ya?”
Alm works his jaw. He had his fill of this Saber fellow the moment he saw him. “That’s between us,” he grits out.
Saber chuckles, shaking his head. “I know, kid, trust me. There ain’t a lot I won’t do for Her Worship, but getting in between a lover’s spat’s not really my style.”
Color rises hot and fast in Alm’s face and he physically recoils from Saber’s words. “What? A lover’s—? No! No.” He clears his throat, willing his flush away. “No. Celica and I—we’re—it’s just a tiff, okay? Nothing more.”
Saber snorts, giving him a long, dubious look with his good eye. “Sure, kid. Take it from someone who’s eaten a fair amount of crow in his life—shit’s vile. Better to be honest when ya can be.”
“I—This doesn’t concern you, anyway,” Alm tells him fiercely, still scarlet. “Did Celica send you here to—to interrogate me?”
Even as he says it, Alm knows it’s not true. Celica’s just as fiercely private as he is—she wouldn’t bring anyone else into an argument that was just between them. But the words are already out, and Saber’s already laughing.
“Celica?” He shakes his head, amused. “’Course not, kid. She’d be mad as hell if she knew I was talkin’ to you. Girl’s got a stubborn streak in her long as my arm and twice as wide. ‘Sides, she wants us to ship out of here quick as we can. Had to twist her arm just to spare me a second to come find ya.”
Alm gives him a flat glare. “Well? You’ve found me. Did you have a goal besides petty insults?”
The mood turns—swings like a pendulum into a dark new direction—at his words, and Alm feels himself tense as Saber shifts his weight, good eye glittering in the near dark of the shadows.
“Look, I’ll be honest,” Saber begins, and there’s a sudden bite of solemnity to his voice that makes Alm find the hilt of his blade.
“I ain’t tryin’ to undermine your relationship with Celica—she could do a lot worse than you, that’s for sure—but as it stands, I know more about current Celica than you do. The lass I traveled here with—fighting pirates and casters and dragons, mind—ain’t the lass you know from wherever you know her, got it?”
Alm goes still at his words—his whole body snapping taut as bowstring. Current Celica. Celica the dragon slayer. Celica the liberator of the seas. Celica the priestess of Mila. It had only been seven years, and yet, the girl he knew in Ram Village…the girl he….
“I believe in Celica,” Saber says, voice sharp as the dagger Alm knows he has within reach, forcing him to snap to attention. “When she rushed that dragon—y’know, that winged monstrosity that’s only been eatin’ folks for what? Ten millennia? Twelve?—she ran at it with some kinda fire in her eyes that I’ve never seen before. There was this glow to her armor, like Mila herself was blessing the girl.”
Alm hesitates, recalling the way Celica’s eyes had shone back on the balcony when she’d recalled her tale. How brightly she’d seemed to burn in that moment, the blessed sword at her side almost glowing from within its sheath—
“No one has heard from Mila for years now,” Alm argues, dredging up the argument he’d used against Celica like bile in this throat. “She hasn’t answered anyone’s prayers, her shrines only house thieves and Terrors, we can’t just sit around and hope, we have to fight—”
“I’m a mercenary, lad,” Saber cuts him off flatly. “I’ve been fighting since I could hold a sword, and I’ve never stopped. You don’t believe Celica? Fine. I probably wouldn’t either, if I was ten-and-eight and had just been given control of an army.”
Alm feels himself bristle. “It’s not like that—!”
Saber steps forward then, shifting out of the shadows he’d stood in, and Alm feels himself instinctually back off as the sellsword looms above him, light spilling upon corded muscles and bone-white scars.
“So believe me when I say that fighting won’t get you what you want—not forever. You start fixing your problems with the sword and you’ll never put it down again. You forget how to untie knots and just start to cut the whole string in half.”
Alm can only stare. It isn’t…it’s not…he’s not…
Celica’s plea rings in his ears, her insistence that both sides could work something out if they’d only try—
Saber gazes down at him, expression hard and set like the headstones he’d seen in Mila’s Turnwheel.
“There’s a goddess in this world, hero,” Saber tells him lowly. “And she’s in Celica’s corner for sure. And if anyone’s gonna convince the Earth Mother to lend a hand to this sorry continent—it’s the priestess you just sent packing.”
Alm feels empty—drained. Like he can’t place himself in time or space, he’s lost his anchor to the here and now and damn it all, he should have listened, should have choked down his damned pride—
“Go fight your war, Commander,” Saber says, and Alm blinks at the sudden exhaustion in his voice. “You think you can beat Rudolf? Fine. I wish you the best.” He turns to leave then, and Alm just watches him go.
“But me and my shitty luck are on Celica’s side.”
-0-
“You…you stubborn jerk!”
Celica trails after Mae and Boey, feeling a thick, suffocating haze hanging like humidity in her head. She’d been angry—so angry, so righteously, furiously angry—and for what? Because Alm wouldn’t listen to her? She’d shown up unannounced after seven years and ruined the greatest day of his life simply because he didn’t agree with her? What kind of childish nonsense is that? In Mila’s name, she is a Priestess!
Had she simply grown used to the easy agreeability of her friends? Had she forgotten what it felt like to reason out differences, to give and take and make things as equal as possible? To hear out every side before…before flying off the handle?
A cool breeze blows in, and she distantly hears Mae’s complaints, but keeps walking, feeling numb. What kind of person argues for peace so…wrathfully?
“Pardon me, milady.”
Celica hardly hears the polite call over the sound of Mae and Boey’s squabbling and her own churning thoughts, and it’s truly only the flash of brilliant scarlet armor that catches her eye. She jerks to attention, seeing a young man standing a respectful distance away, patiently waiting to be addressed.
“Oh, um, hello,” Celica greets him, hoping he hadn’t been standing there long. Shame burns high in her cheeks. How is she supposed to reach the Temple of Mila in this state?
Get it together, Celica, she chides herself. Now is not the time to fall apart.
Behind her, Mae and Boey have gone quiet, and she feels a sudden warmth at her sides as her friends step up to flank her.
“Oh? Who’s this? Another friend?” Mae asked, poorly disguised anger in her voice. She glares at the knight, temper still hot from seeing the result of Celica and Alm’s argument. “You seem to have a lot of those here, Celica.”
“Peace, Mae,” Celica murmurs. She offers the knight the best smile she can muster. It’s hardly more than a tilt of her lips. “May I help you, Sir?”
He gifts her with a gracious smile that’s leagues kinder than hers. “I was hoping to have a quick word with you, milady, if it’s not too much trouble.”
“Sorry, but we were just leaving,” Boey tells him, and Celica feels his aura flash as flames flicker at his fingertips. “No hard feelings.”
The knight raises his eyebrows at the—to be honest, uncalled for—aggression, and Celica just sighs.
“Go see if Saber’s concluded his business,” Celica requests, turning to glance at her friends. “I’ll rejoin you shortly, and we’ll leave for the mountains. Understand?”
After a moment of unhappy frowning—Celica loves her friends dearly, and she knows she’s visibly upset, but in Mila’s name she’s not a child—Mae and Boey set off to do as she asked. With them gone, she turns back to the knight, expectant.
“I’m Lukas,” he introduces himself. “A member of the Deliverance.”
Celica’s mouth goes taut with displeasure. “Ah,” she remarks. “How wonderful.”
A wry smile plays at the man’s lips—here and gone so fast Celica wonders if she imagined it.
“You are well within your rights to dislike the Deliverance’s use of violence, milady,” he replies. “But I assure you, none among us are bloodthirsty in the slightest.”
Celica sighs. “That isn’t what I meant, I’m only trying to avoid more pain and suffering for everyone—Zofians and Rigelians.”
Lukas bows his head in acquaintance. “And that is a noble cause, milady, truly. But I promise you the Deliverance’s goals are no less noble.”
A hard glare darkens the Priestess’ features. “Did Alm send you?” she demands suddenly. “Because if so, that is so out of line, that was a private conversation—”
“Please, milady, it’s nothing like that,” Lukas hastens to explain, holding up his hands in a sign of placidity. Celica just arches an eyebrow, and he continues.
“I’ve no intention of interfering with your…discussion.” Every word the man speaks seems carefully chosen and deliberately phrased. Celica tries not to think about how helpful such a cool head and measured tongue would have been some twenty minutes ago. “But I didn’t want you to leave thinking ill of Alm or the Deliverance.”
Celica frowns. “Forgive me, but I don’t see how that’s any of your business,” she tells him bluntly.
That amused smile again—quick as a flash. Celica would find it charming if she weren’t in such a state.
“Alm did not ask for this, milady,” Lukas reasons. “Just as, I imagine, you did not ask to undertake the task you seek to complete.”
Celica bristles. “It is my honor and my privilege to seek communion with the Earth Mother—” she begins hotly.
“And is it also your honor and privilege to rout out bands of pirates?” the knight asks smoothly, lifting an eyebrow. “Five pirate raids in a little more than three weeks with the impressive bonus of a slain dragon. That’s quite the accomplishment for a priestess.”
Celica feels her face flush at being called out so calmly. The nerve!
“Those pirates brought the battle to us,” she insists. “It was the only way to reach mainland.”
Lukas just gazes at her evenly. “Forgive me, I may be misremembering, but I thought I recalled the pirate Barth’s hideout being well out of the way of the route to the mainland, requiring a direct trip in order to reach his island.” He lifts his eyebrows, giving her a somewhat pointed look. “So if someone were, say, purely by example, on a staunchly peaceful pilgrimage, they would have no reason to engage Barth’s men, and yet…”
Celica just glares at him. A geography expert. How marvelous.
“That was one battle with one band of pirates!” she argues, distantly realizing she’s raised her voice again. Control yourself, for Mila’s sake! “What Alm is proposing is all-out war!”
Lukas inclines his head. “You are correct, milady, and I never implied the two scenarios were a perfect match, but my point stands. You are a woman of the cloth, and have seen more of the world’s terrors than some of even the most seasoned knights. I know you do not believe that everything has a perfectly peaceful solution.”
Celica grits her teeth, distantly feeling herself losing ground in this argument but refusing to bow out.
“Of course I don’t—we don’t live in a perfect world,” she retorts, words forced through gritted teeth. If such a world existed, she never would have left Ram Village, never would have left Alm—
“But war is not always the answer either,” she argues. “Valentia is blessed by Mila, and I will not have her name trampled under the hooves of warhorses, or lost in the ringing of steel.”
Another breeze blows in, and Celica feels the winds of their discussion turning with it.
“Knights stand for more than war, milady,” Lukas explains quietly. “Yes, when there is a battle to be fought, we will be there in a moment to defend our land and countrymen. But…this is a necessary duty. If we could all lay down our arms and be sure that we would never need to pick them up again—that Mila would personally watch over us all, and all that we hold dear—I assure you Alm’s sword would be the first one in the pile.”
His calm words strike a deadly blow against Celica’s temper, and the Priestess feels herself drawing up short—Alm’s promise of return to Ram Village ringing in her head, if only the lost princess would return…
“I believe in the Deliverance, and in Alm. I only hoped to share some of that belief with you,” Lukas goes on. “That you may see Alm in some of the light that I—and truly, all of Zofia—see him in.” He gives her a small smile that doesn’t reach his eyes. “I have lost many friends to this war, milady—some of them before we could right wrongs, or apologize for brash words.”
Celica’s breath catches, and he hastens on. “Please, I do not mean to upset you, or guilt you into changing your actions—you were only half of the argument, and I know Alm well enough. I’m sure he said regrettable things as well.”
The statement draws her up short. I know Alm well enough. Could she make such a claim? At one time, perhaps, but now…she feels she hardly knows him. Alm of Ram Village, now Alm of the Deliverance. How similar are the two?
“I am not a man of faith, milady.” Lukas’ measured voice draws her out of her thoughts, and she glances up to see him gazing intently at her. “I am a man of action. I trust the lance in my hand, the men at my side, and the Commander before me.” He gives her a look of such stark intensity it draws gooseflesh across her bare arms, and Celica shivers slightly in the receding sun. “I stand with the Deliverance in order to bring about what change I can—be it large or small—by my own hands.”
Celica can only stand there—still as a statue, eyes a million miles away and nowhere at all. She should have listened, she should have put her own righteous pride aside—
“I wish you luck on your journey, Priestess,” he tells her, and Celica bites her lip. His voice burns with sincerity.
The numbness that had plagued Celica since her argument with Alm suddenly seems to melt away, and the cold of the evening air rushes in, chilling her to the core. She gasps suddenly, eyes going wide. She’d ruined everything—everything—and for what?
Lukas gifts her with a final smile and polite nod of his head before turning to leave. Celica can only stare after him.
“But as much as I hope that you can find a peaceful solution to this war, I walk with Alm and the Deliverance.”
WHAT’S GOOD I’M BACK IN FIRE EMBLEM HELL IT’S LIKE I NEVER LEFT
This scene started because hi I love Saber to the moon and back and it was originally only supposed to be him and Alm, but I added Celica and Lukas because this game is all about duality and like idk it’s kinda a stretch to imagine Lukas actually going after Celica but the boy does love the Deliverance that much so maybe it’s not a stretch?
I hated their reunion because a) I knew it was going to end in an argument and was fucking dreading it and b) I feel like Celica came in real hot which is kinda out of character for her? Idk like I know she’s very passionate and it wasn’t from a place of anger really it was more her just stressed because like technically she’s the princess and this is kind of her problem and her being very concerned for Alm and it just came out kind of…abrasively. Also they’re like 18.
Also I know technically neither Saber or Lukas knew anything about Alm and Celica but I always headcanon there being much more time in the campaigns than what the player sees so I think it might have come up vaguely in conversation and then when Saber/Lukas saw Alm/Celica they were like “oh okay this is the person now I get it”
Sorry this is kind of just a jumbled mess I wrote it in like four hours I’m literally still mid-play through but I’m actually live-tweeting my adventure if that sounds like something you’d be into (fair warning spoilers abound)
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I’m 100% gonna write more Echoes stuff the further I get through it so I hope you liked this! Have a good one kids!
As always, if you have any questions, comments, or just wanna chat, drop me a line <3
#Fire Emblem: Echoes#Alm#Celica#Alm/Celica#wtf is their ship name#Celalm#Almica#who knows#Saber#Lukas#Not My Circus Not My Monkeys
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Ask Guidelines
(may change or be updated as time goes on)
NOTE: PLEASE CHECK OUT THE FAQ AND TAG NAVIGATION PAGE TO SEE IF I ALREADY ANSWERED YOUR ASK BEFORE SENDING ONE IN
Please read this page fully before sending in an ask. Thank you!
General Ask Rules:
1. Be Nice and Respectful.
I'm more inclined to answer asks that are respectful than asks that are not.
2. No Discourse.
If you disagree with someone's opinion about the story, please do not send me an ask about it. That said, I will also not answer asks that I feel will incite discourse.
3. Suggestions are welcome, Demands are not.
Self explanatory. Things like "I hope you add *blank*" or "It'd be cool if you did *blank*" are welcome. Things like "You need to add *blank*" or "I want you to add *blank*" are not.
4. Asking for or detailing gratuitous violence in the story or against characters is NOT allowed.
These asks just make me uncomfortable. I understand not liking a character, but I do not need or want to hear how you/your MC wants to viscerally harm them.
5. Do not send in any specific RO questions or reacts to this blog.
Instead, send them to that book's specific blog.
For example, if you want to ask a question or send an RO reacts ask for Book 1 and Book 3, please send it to Book 1 and Book 3's dev blog and not this blog.
If you are ever in doubt, just ask it on one of the books' dev blogs.
6. Do not send in any specific book or MC questions to this blog.
As said before, please send them to that book's specific blog.
For example, if you have a question regarding Book 5 and Book 10's MC, please send those asks to Book 5 and Book 10's dev blog and not this blog.
If you are ever in doubt, just ask it on one of the books' dev blogs.
Allowed Topics: questions about the story/characters/etc, RO reacts, angst, asks reacting to the story, pretty much anything that's not Not Allowed
Not Allowed Topics: racism/homophobia/misogyny/sexism/etc, detailed gratuitous violence (sa, torture, etc), unprompted demands, discourse
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FAQ
(may be updated as time goes on)
Please read this page fully before sending an ask in. Thank you!
What is the series being written on?
ChoiceScript.
Can I make fanfic/art/etc? Can I show you my MCs/OCs/art/fanfic/etc?
Yes! Please do! I welcome it wholeheartedly and I'd love to see/hear about it!
Do you have a patreon or ko-fi?
No, not as of right now.
What is the point of this blog? What is the point of the other blogs?
This blog is meant to be a general hub for the series, where you can access the other books without having to do a giant search. I will also post world lore here as well as reblog any announcements/updates/fanart/etc regarding any of the books here as well.
The other blogs act exactly as a normal IF development blog will work.
Can I send in RO reacts to this blog?
Not to this blog. You may send them to the respective book's dev blog, however.
Can I send in questions about a specific book or books' RO(s) to this blog?
Not to this blog. You may send them to the respective book's dev blog, however.
Can I send questions about a specific book or book(s) MC(s) to this blog?
Not to this blog. You may send them to the respective book's dev blog, however.
Can I send in any questions about a specific book or book(s) to this blog?
Not to this blog. You may send them to the respective book's dev blog, however.
So what questions can I send in to this blog?
You may send in general overarching series wide questions to this blog.
You may ask about world lore, world mechanics, etc. You can also send in questions about the different sectors, including asking about just one.
You may ask general questions regarding the characters (i.e what are Relic Hunters?, please explain Guardians/Wardens more, can you tell us more about the Twelve, etc).
Will XYZ be in the series?
Maybe. This is a WIP so it's possible.
Is the rating 18+?
Yes.
Why is it rated 18+?
Various levels of violence, sex scenes, possibly sensitive topics, etc.
Will the sex scenes be mandatory?
No. You have the option to not see it at all, a fade to black, or the full version.
NOTE: There will be NO full versions of the sex scenes in the public versions.
How is the series formatted?
It's sectioned into 13 novella length books with 10 chapters each.
That means you'll read, on average, about 40k words each playthrough/read through, with each chapter having about 4k readable words.
This is equal to about 80 numbered pages if this were a physical book.
Each book will also follow the same plot outline as well, with the major event details and characters changing with each book.
What do you mean by "follow the same plot outline"?
Let's say there's a big plot relevant event that happens in Chapter 4. In this example, we're going to say it's a fight that forwards the plot along.
This important plot relevant fight will happen in every book in Chapter 4. The outcome, where the fight takes place, who it's against, what weapons/equipment are used, who's part of it on your side, etc will change with each book.
So, one book could have this fight be on an airship and the bad guys win. Another could have it as a sea battle and it's a draw while others could have it as like a city back-alley fight where the good guys win or could be fighting in a jungle where the "enemy" is the environment and not a person/people.
How many endings are there for each book?
One.
How many ROs are there?
There are 6 ROs in every book.
Will there be any poly routes?
Probably not, for the sake of keeping the word count low.
Will the ROs have romantic interests if MC doesn't romance them?
No.
Does MC have to romance someone?
No, but it is a romance story, so you probably should.
Where does the game take place?
Astelle (ah-stelle), a fictional post-apocalyptic fantasy world that's been torn into 13 pieces.
What are the general aesthetics of the world?
Fantasy meets Post-Apocalyptic meets Industrial Steampunk. The clothing and character names are all meant to be vaguely 1890s to 1910s sounding/inspired.
What are the sectors?
There are 12 sectors, or slices, of the world. They act like separate continents and countries. Each "represented" one of the Twelve.
Why do the sectors have two names?
Sector (number) is how each sector is officially addressed internationally. The sector name is what locals/people from there call their sector.
How does magic work in this world?
Magic used to be very common and abundant in the world. Ever since the Great Fracturing, however, and the Twelve disappeared, there hasn't been any magic since.
Who and/or what are the Twelve?
They're Gods/Primordial Forces that collaboratively worked together to create and "rule" over the world.
What are the Relics?
Relics are the objects that have a piece of a member of the Twelve's power stored inside. If wielded/held/kept/etc by that member's specific Warden, it grants the Warden with different fairly powerful abilities as well as the ability to communicate with that member of the Twelve directly. The Warden can also summon (read: politely ask) their member of the Twelve to earth with the Relic.
What are Wardens?
Wardens are people chosen by the Twelve to "represent" them on earth. If paired with their respective Relic, however, their abilities increase exponentially. They also gain the ability to talk and/or summon their respective member of the Twelve using the Relic.
Without the Relic, Wardens still possess abilities, but they are damped greatly. So if a Warden has the power to read minds if they have their Relic, without it, their ability is something similar to having really good intuition. Wardens can also speak with their member of the Twelve without the Relic, but it can only be in dreams and it's not a guarantee that the Warden will remember it when they wake up.
Note: It is impossible to summon a member of the Twelve without their Warden having their respective Relic
What are Guardians?
Guardians appeared 500 years after the Great Fracturing to protect Wardens as they tried to recover the lost Relics. These are people who are born with an innate intimate connection to their respective Warden.
Often times, they know instinctively where their Warden is, in terms of general location in the world. If the Warden is experiencing a particularly strong emotion or feeling, the Guardian can feel it as well. If the Warden and Guardian are fighting against an enemy, their movements are often in sync without needing prior discussion.
If a Warden and Guardian's relationship is very close, it's been said that the Warden and Guardian can see through each others eyes or even communicate telepathically.
The bond between a Warden and Guardian, however, is like a muscle. If it's not used regularly, it can atrophy and their connection is just like any other between people.
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Blog Tag Navigation
(will be updated as time goes on)
#turnwheel of the twelve - the saga's main tag
#shen talks - all posts made by me not directly about the story or game
#info post - posts containing information about the story (characters, settings, etc)
#asks - self explanatory
#memes - self explanatory
#demo release - posts about public demo releases
#updates - posts regarding updates to the story, game, or other things that might impact the development of the story/game
#world lore - posts about the mechanics of the world
#the twelve - posts about The Twelve
#astelle - info/lore about Astelle
#sector 1 - info/lore about Sector 1, or Mesaran
#sector 2 - info/lore about Sector 2, or Elone
#sector 3 - info/lore about Sector 3, or Calhena
#sector 4 - info/lore about Sector 4, or Alsellus
#sector 5 - info/lore about Sector 5, or Regulla
#sector 6 - info/lore about Sector 6, or Srima
#sector 7 - info/lore about Sector 7, or Schai
#sector 8 - info/lore about Sector 8, or Antaras
#sector 9 - info/lore about Sector 9, or Nukiaus
#sector 10 - info/lore about Sector 10, or Deneba
#sector 11 - info/lore about Sector 11, or Sadalt
#sector 12 - info/lore about Sector 12, or Alphea
#chalice of the scales - posts about Book 1: Chalice of the Scales
#ballad of the maiden - posts about Book 2: Ballad of the Maiden
#sword of the lion - posts about Book 3: Sword of the Lion
#tome of the moon - posts about Book 4: Tome of the Moon
#fruit of the twins - posts about Book 5: Fruit of the Twins
#ring of the heavens - posts about Book 6: Ring of the Heavens
#horn of the ram - posts about Book 7: Horn of the Ram
#mirror of the sea - posts about Book 8: Mirror of the Sea
#vessel of the waterbearer - posts about Book 9: Vessel of the Waterbearer
#sickle of the harvest - posts about Book 10: Sickle of the Harvest
#key of the archer - posts about Book 11: Key of the Archer
#crown of the dark - posts about Book 12: Crown of the Dark
#return of the twelve - posts about Book 13: Return of the Twelve
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