#turns out that replaying disco elysium again… and again… and again is good for the soul (no) but bad for productivity
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playing these Old Man Yaoi games back to back leaves a mf confused as to how tf do men actually age
and also with a fight-or-flight response upon seeing a 20y.o.
#???how?????????#in one you can punch your way through an army of guys#in the other you can die by sitting on an uncomfortable chair#one of them has to be lying#rgg#ryu ga gotoku#yakuza#like a dragon#infinite wealth#disco elysium#kazuma kiryu#majima goro#harry du bois#kim kitsuragi#art#fanart#doodle#teisuart#anyway i just wanted to draw sth i guess#turns out that replaying disco elysium again… and again… and again is good for the soul (no) but bad for productivity#doesnt matter the pale is coming#petition to give the yakoozie boys receding hairlines too they deserve this at least
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my live thoughts while reading new chapter of fury of a shattered mirror
@volivolition tagging u so when you do get to read the chapter you could have my thoughts abt it 👍
Love the echem and volition head butting at the begining
NOOO hes stuck in the loop again thank you interface resetting it
Finally the gun is back hand eye cordination your long search is over
INLAND EMPIRE [Challenging: Success] - Don't jump to conclusions now. Every object has a rich inner world, this little number included. This is why i love you so much inland empire
So many hints about the revolution throughout these chapters i am quite worried abt harry when he does make it home
Another pointless piece of junk?
I shouldn't be surprised. This is very 'you', isn't it?
EMPATHY [Medium: Success] - There is not a single mote of joviality in her tone. Only rage and condemnation.
PAIN THRESHOLD [Challenging: Success] - This tone strikes a chord somewhere deep inside your brain.
Ough i felt that morale pain too
God i love how the princess is always such a good parallel to harry its so poetic. She is trying to self destruct she doesnt know anything else
Half light fighting for the gun of course they end up wasting the bullet this is freaking tense literally at the edge of my seat
I love the consistent offering the flask oughh
VOICE OF THE HERO - She... well, she is a monster in some ways. But she's not all bad. She doesn't seem evil, just impossibly stubborn. Like you in a lot of ways.
So true voice of the hero thats what ive been saying
Oh no panic attack time for poor Harry (though guiltily i must say these are my favorite parts)
Hero i fucking love youuuu oughghghh my heart you are so kind
Esprit de corps your back finally ough
ESPRIT DE CORPS - Manning the radio booth, same as always. But...
There's nothing but static now. All lines are dead, and remain dead.
You are alone.
this one it makes sense why he couldn't be active
Side note but im listening to the disco elysium soundtrack while reading and I got to precinct 41 major crimes unit as soon as he found his gun loaded and the timing of the music is so perfect for the mood
I enjoy how inland empire and shivers always interact with one another other worldly friends
You already ripped out my heart.
PAIN THRESHOLD - All the pain she can't experience -- it's all being turned back on *you*.
And that wasn't enough. Nothing you do will ever be enough.
OWWWWW I cant
Ougghhhhh the ending with echem idk why it just felt really bitter sweet yes he got to get that rush but idk felt too real
Another amazing chapter this one was intense all of them are intense i love this fic so much every time it makes me want to replay both games
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Operation Terminus
So…I’ve canceled my plan to play/replay the first nine Assassin’s Creed games following my current playthrough of Valhalla. Instead, I’ll be cleaning up my “backlog”. Given the nature of what I do and how I play games, that’s less about which games I “own” and more about which games I’ve already sunk some time into.
Games I’m close to finishing:
* Assassin’s Creed Valhalla Xbox
Yeah this is the one I’m currently doing so definitely going to finish here before moving on, but I maybe do some small sonic game runs before digging into this operation proper.
* Phoenix Wright 1 3DS
I’m sooooo close, I’m like halfway through the final case, the DS exclusive one.
* Midnight Suns Xbox
Okay admittedly I’m only like…just past the start of Act 2 but this one is a priority before all the information completely leaves my brain. Plus the DLC is all out now and I own it!
* Wind Waker Wii U
I’m literally over halfway done with the triforce hunt so this is super close but I lost about an hour of progress last time I played over a year ago and haven’t touched it since. Shouldn’t be more than a couple days of playing left.
* Sonic Unleashed Xbox
Stuck on empire city, I just need to get some more medals to progress. Using a guide should help.
Games I’m near or around half done:
* Skyward Sword Wii U
In Lanayru Desert for the first time, not yet to the dungeon. So 1/4 - 1/3 done with the game? The motion controls kill me but standing up might help
* Metroid Prime 1 Wii U
Similar to wind waker, lost a good chunk of progress last time I played to space pirates. I don’t think you can turn down the difficulty after starting a playthrough but I should if I can.
* Donkey Kong Country Tropical Freeze Wii U
Stuck on boss of world…3? I do really enjoy this game when it works well
* Wario Land 3 Switch
I think I’m around half? Game is just big and other stuff came up
* Hot Shots Tennis Get A Grip PS Vita
Actually no idea how long this game is but it’s awesome
* Ratchet and Clank 2 PS3
I think I’m around half? Just got new ps3 controllers
* Bulletstorm PS3
I think I just started act 4 of 7, enjoying it so far
* War For Cybertron (dad?)
Okay admittedly I’m like less than half done with the first of two campaigns but I think I’ll be trying this coop soon online with my dad
* Fire Emblem Awakening 3DS
I think I’m on chapter 8 of 25
* Fire Emblem Warriors Three Hopes Switch
I can’t remember how far I got actually but I feel like I poured a good amount of time in already
* Xenoblade Chronicles Wii
Maybe 1/3 done with game?
* Professor Layton 1 DS
Maybe 2/3 done? I tried to omit games I’ve already beaten from this list unless I’m super close to beating them again and it’s been a while
* Mario Kart 7 3DS
I just kind of plink away at unlocking all the courses now and then but this shouldn’t take long with any effort applied
* Monster Tale DS
Again no clue how long this one is but I feel like I’m a good chunk into it, maybe 1/4
* Deadpool PS3
I think I’m on chapter 4 of 8
Games I Can Skip The Intro On:
* Mega Man Battle Network DS
I’m past the first main boss but not yet to the second. Playing a fan Tran of the Ds remake
* Mega Man Battle Network 2 GBA
I think same as above
* Death Stranding PC
Honestly this is a huge game and I’m only maybe 6 hours in
* Disco Elysium PC
Maybe 15 hours in?
* Metal Gear Solid 4 PS3
Barely past tutorial
* Bayonetta Wii U
Literally just past tutorial
* Mario and Luigi Superstar Saga Remake 3DS
Out of tutorial and past first main boss
* Final Fantasy Tactics Advance GBA
Decent clip into this one, maybe 15 hours, but it’s a huge game
* Puzzle and Dragon Z 3DS
Still in the tutorial in the main game, on world 3 or 4 of the Mario version
* Pilotwings Resort 3DS
I mean, it’s such a short game that the couple hours I’ve played is like half of it
* Dragon Age Origins Xbox
Maybe ten hours in? Big game though
* Final Fantasy VI GBA
Only 2-3 hours in and a huge game
* Twilight Princess Wii U
Just past the tutorial if that
* Crisis Core PS Vita
Think I’m still in the first real mission after the tutorial
* Locoroco PS Vita
Towards the end of world 2
* Patapon 2 PS Vita
Okay not actually far in but I’m considering the five or so hours I spent in Patapon 1 to be a kind of sunken cost tutorial
* Dead Space Extraction Wii U
I think…3 missions in? Out of 10?
* Sonic Colors Wii U
On world…3? Out of 7? Played before and replaying taking turns with partner
* Uncharted Golden Abyss PS Vita
Okay just past tutorial admittedly
* Wipeout 2048 PS Vita
Like Mario kart, i plonk away at this here and there
* Luigi’s Mansion 2 3DS
First of five mansions down
* Retro Game Challenge DS
I wanna say I’m on the third or fourth game of 8
* Grand Theft Auto 4 PS3
Maybe 2-3 hours in
* ICO PS3
1-2 hours in
* Demon Souls PS3
Okay barely even got past making a character, just got to the hun world at all
* Pokémon Sun 3DS
Okay this one I’m actually more like half done with I think, maybe closer to 1/3 but it’s been a while.
* Elebits Wii
Maybe 3 or 4 of the 25 levels done
#gaming#Wii u#wii#Ds#3DS#gba#ps3#assassins creed#Phoenix Wright#midnight suns#ratchet and clank#wind waker#Zelda#Nintendo#Sony#sonic
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Regarding the pillars of eternity games. I've played them on Xbox so they had all the content from the start. They are still fun, but I have more time with the second one.
You could also try the games by owl. Pathfinder kingmaker and wrath of the righteous. Or the new Warhammer rouge trader game.
Again I've been messing with the games on Xbox, but kingmaker had a bit of a hiccup with a problem with the publisher and developer ownership rights. I think the PC version should be fine, may need to look up more on it.
The shadow run games may be fun for you same with disco Elysium or citizen sleeper. Then there's the wasteland games. I can only speak for the third title. Played it with a good buddy of mine, had some fun messing around.
I have good memories of playing the assassin's creed franchise and far cry 4 on the xbox. Didn't realise how good I had it then until I was slapped in the face by pc ubisoft launcher.
I've played disco elysium before and it's so. It's one of those games that genuinely feel like actual art. The ones you play and never forget for the rest of your life, the cult classics that will age life fine wine.
It was my introduction to text-based games. I've played visual novels before but they weren't the same yk, they are more linear and less about exploration or interacting with the world through only texts.
With Disco Elysium I felt like the world had so much to offer, so many ways I could use words to open so many different routes. Volition my beloved, I knew that I've picked you for a reason and definitely not out of randomness.
But because I was also new to dnd dice mechanics, I didn't know how to react to failure, yk? I saw failing as being locked out of content like in visual novels or other games. So I savescumed like hell and brute forced my own way through the game rather than going with the motion and seeing where the game itself takes me.
I've played it before the director's cut edition, so it is a good reason to replay it and embrace failure this time around.
For the other games, I'll make sure to check them and add them to my wishlist until a sale comes around! Thank you so much for the recommendations <33333
I'm new to this game genre so I don't have any recommendations to offer back, but there is one game that I've finished recently that had a legit phenomenal story. Bugsnax! It has a childish appearance ik but behind the artstyle there is genuinely one of the best characterisation and detective mystery stories I've played. It has queer characters too! I think it was on the xbox pass for a while? Not sure if it's still there but check it out if you have the time. I promise there is so much more past the colorful cartoony exterior, and not in a "wholesome cartoon game turns out to be cheap horror" way. I mean a legit compelling mystery detective game with actual characters that feel real, the voice acting is so well done too.
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there's something really touching about replaying disco elysium and going over harry's choices and thoughts, now knowing more about who he is and what he has done. like, he was a shitty dude, or at least he had become one. he obviously wasn't rotten to his core or it wouldn't even occur to him to be kind and considerate, but he could be shitty and violent. point blank. your input can affect who he had been in the past, yeah, but only to an extent. you can't undo the harm he has caused. you can apologise to people plenty, but not all of them forgive you. sometimes, you don't even have a chance to ask them to.
i don't think this game is about redemption as much as it is about growth. to me, it's very important that kim is a stranger, someone who cares about who you turn out to be, right there where he can see you, but who doesn't comment on your past. he is essentially your most tangible mirror, he gives you a chance to grow. it doesn't matter to him that harry is an addict, that he has lost his memory and his badge and his gun, it doesn't matter that he doesn't have enough money to pay for his room and they keep coming across things he accidentally broke.
harry starts the game with a debt: he owes something to people he has hurt and he might never be able to give it back. he too is suffering and has no idea what to do with the heartbreak. but the people of this small, forgotten town only know him vaguely, if at all. and kim just got there. you don't start with a negative with him, your relationship is a blank canvas. he doesn't need to forgive you. you haven't hurt him, and your issues aren't something you should apologise for. he hopes you get better, but he doesn't think it's a crime that you are struggling.
throughout the game, harry can choose to be kind and help kids and strangers and old ladies who are trying to achieve lifelong dreams. he can pick sides and ask the right questions. but he can't apologise to his almost-ex-wife, and if you try it means nothing. in fact, the entire game is about accepting the fact that he has to let her go.
there's a conversation you can have with one of the lorry drivers where he tells you that he misses his wife and kids and harry can ask "what's it like to miss someone?". the man replies that it's painful but beautiful, and do you miss someone, too? and one of the dialogue options is to say "no, i feel like i'm haunted". i don't know if that's meant to reference the pale somehow, but i think it fits harry's experiences much better. i don't believe he misses dora as much as he misses the version of himself that used to make her happy. he has crystallised his past as the only window of time where peace and self-worth make sense. he is haunted by a puzzle piece that cannot fit in the present but that he has convinced himself he cannot live without. he has been stuck in this limbo for six years, and during the canon timeline of disco elysium he gets to finally move forward. to hope. to grow. to fuck it up and then do it again.
i am not even sure harry is even particularly remarkable. the point isn't who he is but what he does, the things he can hope and fight for in spite of his past. it's just good game
#disco elysium#i am not That Deep into the lore so i don't know if i got anything wrong in this post but I've just. been thinking thoughts#sometimes i talk
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disco elysium text-form #thots:
i finished my first run last friday because i went stupid and played the game for nearly 24h straight. i could literally not drop it. i called it a 10/10 when i was about 2h away from finishing it, finished it and kept that score. it’s a real good game and you can stop here with my endorsement but if you want some more in-depth spoiler-free thoughts on it you can read the rest of this post. it’s big.
due to the content of the game, i talk about mental health topics, suicide, drug use and - obviously - cops 🐷
in a way calling this by numbers feels reductive (scalding hot review take, i know). a 10/10 score doesn’t reflect the awe i felt when gilding through the end-game. it doesn’t say a thing about how viscerally my body reacted to a few pixels and lines of text. it can’t tell you that i spent 2h in bed trying to sleep but couldn’t keep my brain off of it and got up at 8AM to finish it; or how much i’ve been replaying the game in my head, curious about how certain quests or events would have gone if i’d tried a different approach or character build.
i have this funky little medical condition that goes with my autism that makes it difficult for me to identify and process most emotions that i feel. but i can tell you how my body reacted. this game went into my gut. it felt like a leaded fist burrowed through my throat into the pit of my stomach and shredded my insides. it got me fucked up, is what i’m saying.
obviously i can’t go into what caused me to react like that without spoiling the shit out of this game, and since i wish i could gently lobotomize myself in order to experience it again for the first time, i heavily recommend you go through it knowing as little as possible. what i can do, however, is talk about the technical elements of it.
the art is beautiful. the art direction is top-notch and it was definitely of the things that drew me to this game first. the oil painting aesthetic is sublime - gritty and ethereal in equal parts whenever each purpose is called for. finding out that the art team was spearheaded by painting majors from russian fine-art schools made perfect sense - it shows, and the game made peak use of it. the philosophy behind their visual approach is woven into the fabric of the game itself - it’s a perfect compliment to the writing and storytelling, and i’d struggle to imagine this game without it. it permeates and elevates every environment, every interaction, every character build choice - from the character portraits, to the UI, to certain skills and game events. real art cop hours all my homies kin the art cop.
the music by british sea power is subsided and haunting and gives the game that british/european post-industrial melancholic flavor. i’m no music critic sadly. it fits the mood and it stands out beautifully in a few key scenes, but that’s as much as i can say.
the biggest turn off for me was in the voice acting. if you’re interested in playing this game i’m going to assume with 75% certainty you’re in your early 20s to 30s and are politically located to the left side of liberal at a minimum - so i’ll just come out and say it plainly: every second NPC (especially in the late game) is voiced by a leftist podcaster. i’m sure this is a plus for some, and it’s not the kind of thing you’d immediately notice anyway unless you’re a quote unquote dirtbag leftist with terminal irony poisoning twitter brainrot. most of them do competent work, but the sound mixing and general performance is weaker in comparison to the NPCs voiced by actual voice actors.
it’s not that bad, but it’s there - and the fact that this is probably my biggest complaint about the game should say enough of my opinion on it. either way i was cringing with recognition every time it happened and it took me out on more than one occasion because i kept hearing felix chapotraphouse in one of the game’s big tense climatic scenes.
‘but caramujo!’ you say ‘this doesn’t tell me what this game is about’. hold on, i’m about to blow the ‘i can’t do literary analysis unless things are explained to me in clear cut absolute terms’ gang out of a career and spell the themes of this game out for you in detail:
it’s about loss, and renewal - both personal and interpersonal. it’s about rising from the ruins of something that’s been in motion long before you were even thought of, having little power over it, and soldiering on. it’s about heartbreak and the end of a relationship and how that can warp your mind and infect everything around you. and you won’t get better right away - the end game doesn’t wrap everything up with a little bow and lets you cause systematic upheaval. you can’t revolutionize your way out of this one. shit will, for the time being, continue to suck.
it’s about waking up in a body that’s fucked up with a heart that aches in a world that’s been torn apart - and still making the decision to try to make it better - because you’re alive, and your heart beats, and there’s other beings in the world that are tethered to you and we all owe it to ourselves to make it better. communism hasn’t worked, baby - but so hasn’t love - and we’re not gonna give up on that. that’s what it’s all about.
it should be pretty clear right now that i did my first run as a bisexual/questioning communist feminist hobo who kinned karl marx. but i can assure you there’s other ways to play this game, and there’s more to it than that because of it.
the quests (both side quests and a main story) are varied and had me laughing and dropping into existential despair on different occasions. other than trying to be the biggest communism builder, this game is also about:
- having a heart attack because a chair is too uncomfortable, but it’s OK because your buddy cop holds you in his arms like in the buddy cop movies.
- doing copious amounts of drugs and turning on, tuning in and dropping out, maaaaan.
- going on an x-files monster of the week episode to track down a curse that’s dooming the local businesses.
- shilling for the free market to come fix it all with its beatific invisible hand while standing in a town so fucked over by economic embargoes and poverty that the local union leader is a corrupt toad with a plan to revitalize the region by gathering the work force into a nationalized worker owned drug enterprise of the legal and illegal varieties - and it still comes off as one of the more levelheaded economic decisions one could make in that situation.
- trying not to fucking kill yourself even though you have to live with that thought every single day.
- winning the trust of a 12 year old crackhead with a deadbeat dad by becoming a positive masculine role model.
- turning into a fascist you so can get buffs from drinking alcohol, and therefore becoming a raging alcoholic and having to walk up to important story events carrying half a liquor store in your inventory so you don’t have a mental breakdown or kill yourself from lack of morale whenever someone calls you out on your ethnonationalist bullshit.
it’s also - and i cannot stress this enough - about making sure you can find a tape to sing karaoke and make kim kitsuragi smile. it slaps. it’s real good writing.
i don’t know what else can say. pretty sure the game is on sale on steam now. anyway please play this absolute masterpiece and stan studio za/um for clear skin. ACAB.
#disco elysium#.txt#not sure if this is done yet i might add more thots later specifically about the world building
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2019- Top 7 (And 1)
Another year has come to an end and thus the hotly anticipated Top 7 (And 1) from your ‘average at best’ Ozzdog12 is here for you to feast your eyes upon. 2019 was an extremely odd year for me, gaming wise. As parenthood has taken the full brunt of my time, my gaming time and the choices of what games I decided to play, have changed. I played several games this year that, under any previous year I may have stuck with longer or tried again, but as time for gaming has become more and more thin, I now have less ‘patience’ to stick with a BIG RPG (Disco Elysium, one day I’ll get to you). Now I’m going to contradict my previous sentence with this next sentence. I was unemployed for a stretch of 5 weeks and in between looking for jobs I also found myself with a decent amount of time to play some games. What I did with that time is played 2 games that ultimately made the list, for two very different reasons. I also cleared out a chunk of backlog games (Finally beating Diablo 3 for one, thank you Switch) and played several, shorter smaller games in the process. If interested in my previous Top 7 (And 1) 2017 & 2018.
And now on to the And 1 this year
Favorite game that came out in 2019 that actually came out 20+ years ago: Legend of Zelda: Links Awakening (Switch)
This one was actually a hard one to decide as Age of Empires 2: Definitive Edition also released this year. AOE2 is the one game I may have put the most time into ever, cumulatively. But I’m giving the nod to Link’s Awakening simply because its BRAND NEW to me. I did not play the original release and this has been an absolute joy to play and is by far, the best Zelda available on Switch. The updated graphics are gorgeous and the art style is great. I haven’t completed the game yet, but I’m slowly chipping away at it at night. It feels and plays like a Zelda game but updated properly to a modern console to make it feel like a brand new game released in 2019 and not just a reskin/up-resed re-release. The game is also structured in a way that appeals to me more than Breath of the Wild was (see 2017 And One for reference). The world feels big, but is contained in a clever way to make it FEEL bigger than it actually is.
Number 7: Rage 2 (PS4)
Rage 2 is a very weird game. I don’t mean it’s weird in the sense that nothing clicks or that its bad. In fact, it’s a joy to play (especially is you love iD shooters). It’s weird because outside of the gameplay mechanics, it’s fairly barren (intentional or not). And I mean that in terms of both story, things to do and the world itself. Having very little to do with the previous Rage (which I really enjoyed on the 360), Rage 2 starts off quick and with a bang. You choose which version of the character you want to be, learn the mechanics and then are eventually sent to a town. There are a total of 6 ‘story’ missions that are stretched out by requiring you to complete tasks for one of the 3 town leaders who you’ve enlisted for help to take down the General. Once you do this, you fight the General and that’s kind’ve it. Now along the way, you will kill a bunch of mutants and humans alike. There are 3 factions (4 if you count the Ghosts in the DLC) that are in an ever engaging gauntlet to the death and you get to play janitor by spilling more guts and blood, but none of it really matters, the Factions I mean. There are a few Crusher Mutants (BIG MUTANTS) to also fight, but they are essentially extra heavy bullet sponges. Now, I know I haven’t really sold you on it, but here’s the thing. I REALLY enjoyed RAGE 2. It was the perfect game to play during the summer. Due to a personal situation I was dealing with (the looming unemployment) it was nice to just sit down at night, turned my brain off and just kill things. It reminded me of a simpler time in my youth playing games like Doom. Same vibe honestly. As I’ve gotten older, I’ve become more of a story and narrative driven player, but Rage 2 scratched a nostalgia itch for me at the perfect time.
Number 6: Concrete Genie (PS4)
Concrete Genie is a game that is honestly out of left field for me these days. Not that I don’t like these types of games, it’s just as previous stated, time is somewhat of a precious commodity and had Concrete Genie come out in any other year, I probably would’ve skipped it entirely. However, it didn’t and I’m glad I picked this up for $20. It also scratched a nostalgia itch and reminded me very much of the PS2 era of games like Sly Cooper and Jax and Daxter. You play a kid who is bullied (something I am familiar with first hand, sadly) for being a loner and an artist. His creature drawings come to life with the help of a magic paint brush and your objective to put color back into an abandon town and bring it back to life. There is a VR component I wasn’t able to play because I don’t have a PSVR. The game is fairly simply and doesn’t deviate far from that formula. There is very little combat and just enough variety in the monster’s you can make to keep you going. It’s also fairly short. I was able to complete and collect everything in around 7-8 hours. Having a complete game in a bite size package is something I long for these days.
Number 5: The Outer Worlds (PS4)
This game should be higher on the list but I put it here simply because while I have played it a fair amount, I haven’t played it enough to warrant it being higher. I’m maybe halfway through? I love Bethesda Fallouts (And Obsidian’s New Vegas) and this is an improved New Vegas in space with a more cheeky approach. The Outer Worlds never takes itself too seriously and revels in its sarcasm. The companions are all mostly likeable enough and each planet has felt distinctive enough to entice me to keep exploring. The mechanics are improved and the overall gameplay is better than New Vegas. Its structured just like a Fallout game, so there is a lot of comfort there. However, just like any open world RPG, sitting down for less than an hour and trying to accomplish anything is hard. The Outer Worlds is best played in big chunks. It’s at the top of my list to finish in 2020.
Number 4: A Plague Tale (PS4)
A Plague Tale was THAT game that was on everyone’s ‘Hidden Gems’ list. I had seen a trailer around E3 and it intrigued me enough to check it out. I completed it over a whole weekend, a rarity. The game isn’t perfect, but everything is serviceable enough to work within the confines of what it’s trying to accomplish. It has some technical flaws and the occasional hiccup, but I’m a sucker for 3rd person action adventure games. The game is mostly centered around stealth with combat as a mostly secondary option. The game takes place in France in 1348 during the rat plague. You play as the daughter of an alchemist and your brother has been sick since birth. Once your village has been raided by the Inquisition, you are cast out to find help. The plague has taken over the majority of the country, but it isn’t until later in the game where the game takes a turn into the fantasy in a major way. You meet up with some really likeable characters with different personality traits along the way that really kept the story moving in an interesting way. The story was really grim at times, but honestly kept me hooked until the final chapter. The boss battle was extremely frustrating. With a sequel being announced, I am extremely interested in where they take the next chapter.
Number 3: Katana ZERO (Switch)
Katana ZERO rules. There is a fine line where a game is challenging and when a game is unfair. I like a challenge, but I don’t want to work (games like Dark Souls are work). KZ is very similar in style, gameplay, tone, and even music to Hotline Miami. The difference being KZ is a side scroller instead of top down. You play a samurai in a quasi-dystopian future after a war. You are programmed killing machine…or are you? The story is fairly heavy and can bring up some tough subjects. KZ is pretty challenging, especially later in the game, but never once did I feel the game was cheap or unfair. Every time I died (MANY, MANY TIMES) it was always my fault. Either I didn’t plan my attack correctly, I hit the wrong button, took the wrong path, or didn’t time it right. The game has a nifty way of dealing with ‘deaths’ in the game using a neat rewind feature. When you complete a level, it shows you a replay in ‘real time’ giving you a nice recap of your work. Every time I completed a level, I felt a sense of accomplishment. My Switch says I put around 5 hours or more into it once I completed the final level, but it honestly felt longer than that, in a good way. KZ is an absolute blast to play and you should go play it right now!
Number 2: Gears 5 (Xbox One)
I’m a fan of the Gears of War series. The first Gears of War still being my favorite of the series. As time has passed, I’ve become less interested in the series as a whole but still interested enough to play every entry. I thought Gears 4 was the Force Awakens of the series. Essentially a retelling of the same story, with a new coat of paint and new characters with the old ones sprinkled in. Gears 4 was ultimately, fine. So I was actually excited for Gears 5 was going to go and to see how they built upon 4 with a focus on Kait instead of a Fenix. Halfway through the story, the group is divided and it starts to take a different tone. Gears 5 experiments with a first of the series, a semi-open world. I thought it broke up the monotony of wall hug, shoot, reload, repeat. I finished the story in a few days and had a good time with it, though once again, the ending being kind’ve abrupt. The series has a knack for being sort’ve slow, then suddenly turning it to 11, then ending. I wished the campaign was longer, but it’s still solid. Gears 5 introduced a new mode called Escape, where you and two other players plant a bomb and try to escape a level with limited ammo. There is weekly a revolving door of new levels, which is nice, but each level is just reusing assets. I suspect with time and each new Operation (Season) that will be expanded. Horde mode is back and the character classes are fun. New characters have been added and will continue to be added, but they are an absolute grind to unlock (But you can always pay for them!) The reason Gears 5 is this high is mostly due to the amount of time I spent playing multiplayer. As stated, I loved the original Gears of War and put an insane amount of time into the multiplayer. That was in 2007 and the older I’ve gotten, my desire to invest into multiplayer has waned, almost completely. Once again though, right time, right place. I spent almost the entire month of October, logging on every night, completing challenging and playing online. Something I haven’t done since I was a freshman in college. I had an absolute blast. While I don’t delve into online as feverishly as I did in October, I still occasionally dabble when I get the chance.
Number 1: Mortal Kombat 11 (PS4)
As if this was going to be anything else. I’m a Mortal Kombat mark, plain and simple. I’ve loved the series my entire life. I love the lore, I love how ridiculously violent it is, how goofy and bat shit insane the story has evolved. I love it all. But its not all gore and lore, Mortal Kombat is a supreme fighting game. It’s not a nuanced as the likes of Street Fighter, but its infinitely deeper than a game like Smash Bros. Mortal Kombat is in a good sweet spot for both casuals and hardcore fighting fans. MK11 has maybe the greatest in-depth tutorial that has ever been made in any fighting game. It not only teaches you how to play, it teaches you the terminology. The story picks up right after MKX, with Raiden upset with everyone and taking matters into his own hands by torturing Shinnok. Liu Kang and Kitana rule the Netherrealm. Raiden plans an attack where he is essentially the Trojan Horse. All goes according to plan, until Kronika, The Time Keeper, decides she doesn’t like this anymore and eventually brings back some old friends to help her change time (again) and finally eliminate Raiden from existence. In doing this, Kronika has made all those mirror matches from previous games cannon. The production level and story mode in Netherealm games are on another level compared to other fighting games and they continue that trend in MK11. They implement the gear system from Injustice 2 into MK11 and its fine. The Krypt is amazing and is full of secrets. The Living Towers have returned, this time in the form of the ever changing “Towers of Time”. The roster, which is what everyone really cares about isn’t the worst but isn’t the best. None of the new characters are all that fun (Cetrion, Geras, & Kollector) and the returning roster was missing some notable characters. The DLC thus far has been fairly underwhelming compared to MKX. It was nice to see Shang Tsung, Nightwolf, & Sindel return (all 3 should’ve been in the main roster) but Terminator is lame. MKX had the likes of Tremor, Tanya, & Predator. MK11 seems to break what was a fun tradition in DLC having new, MK characters (Skarlett and Tremor, respectively). While I do think there is another set coming after Spawn, if the leak is true, then it seems underwhelming. I played MK11 pretty religiously for almost 2 months and still play at least once or twice a week. I love MK!
#mortalkombat#mk11#gears of war#gears 5#katana zero#a plague tale#rage 2#legend of zelda#links awakening#concrete genie#ps4#switch#nintendo switch#sony playstation#xboxone#videogames#gaming#games#2019
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DualShockers’ Favorite Games of 2019 — Iyane’s Top 10
December 31, 2019 12:00 PM EST
2019 had a lot of cool mecha related games, but a lot of other great games from other genres too. Here are my top 10 from this year.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
I assume anyone who clicked on this wishes to read me talking about myself and my Unneeded Opinions (one of my favorite sentences of 2019), so I’ll do just that. 2019 was another year that went by in a flash. I’ve reached my first anniversary writing on DualShockers in September, and I’ve been pretty busy overall. As such, there are multiple games on this list I actually didn’t finish yet.
There are many games released in 2019 that I was really hyped about but didn’t have the time to try out yet either, and I’d like to start by listing some of them:
We first have games I’d consider mainstream, such as Devil May Cry 5, Judgment (I actually bought it in Japanese) Astral Chain. Then you’ve got more niche things, like Daemon X Machina (I’m waiting just in case a PC port gets announced), the Grandia remasters, SaGa Scarlet Grace, and Friends of Mineral Town Remake.
Lastly, we’ve got some visual novel games: Berubara Gakuen, Gnosia (Japanese outlets hyped up this game in a similar fashion that what happened with Disco Elysium in the US and Europe), Ciconia Phase 1 (the thing I was actually hyped for the most in 2019), Eve Rebirth Terror (idem), and the Yu-No remake.
I’m on a quest to play everything that Hiroyuki Kanno wrote after getting my mind blown by Eve Burst Error. Yu-No is one of these things, but the character design in the remake is bland as hell. Ryou Nagi is a great artist, and you can see that with Heavy Object or Ar Tonelico, but for some reason, everything remake-related he touches turn into the blandest thing ever. The same thing happened for the newest Langrisser I&II remake; it’s like some huge conspiracy. As such, I’ll probably grab the Yu-No remake in Japanese, as that version includes a port of the original.
Anyway, that was just a small intro to show my tastes and what to expect in this ranking. Here are the games I’ve enjoyed the most in 2019, and note that it’s not only games released in 2019. Also, note that the top 5 are all pretty much my top 1.
10. Cyber Troopers Virtual-On Masterpiece 1995-2001
I suck at Virtual-On. But I love it, especially Oratorio Tangram, and being able to play it remastered on PS4 is nice. The only thing these ports of the three Virtual-On games sadly lack is local multiplayer split-screen. Virtual-On is the originator of Gundam Vs like games and all the anime 3D arena battlers of varying quality releasing each year, and it’s the best one there is.
Other games I considered for this position were Destiny Connect, Shenmue 3 (which I didn’t play myself and watched an online friend’s playthrough), and Zanki Zero (I was supposed to review that but ended up never finding the time to finish said review). I picked Virtual-On because it didn’t require me to write 2000 words to explain my mixed feelings about it.
9. Space Engineers
According to Steam, I’ve played 47 hours of Space Engineers with my online friends. I’m pretty sure at least 20 hours of that was us trying to figure out how the game works and being annoyed and how counter-intuitive many elements are. This includes reading wikis and only to realize it’s outdated info, looking for Uranium only to realize you can’t find any on planets, or trying to design vehicles, copying blueprints and recreating them block by block. And a lot of other dumb stuff.
Besides all these frustrations, Space Engineers is my favorite multiplayer game I’ve tried out this year and I’ve made some great memories with it, as an online friend streamed some of our adventures too. I’ve tried making the Senegalese flag with wind turbines (too long to explain): we managed a trip to a moon and putting the Algerian flag on it (a French joke too long to explain) and we did a MASK opening sequence parody with a vehicle parade.
8. Ocarina of Time Randomizer Version 5.0
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I actually put this on my list last year as well, but seeing that the game’s meta has changed since then, this is fine. Again, I don’t have the time to play this myself and enjoy watching races instead, This year, ZeldaSpeedRuns held the OoT Randomizer Season 2 tournament, which ended in June with the victory of Marco against WTHH.
Now, the Season 3 tournament bracket matches just started in early December, with the version 5.0 0f the mod, changing the meta. We’ve already got a surprising upset, with first tournament winner and 2nd qualifier ATZ losing against 31 qualifier Killerapp23. Getting into detail would take too long and be incomprehensible if you’re not already into OoT rando, so I’m just gonna say this is the most interesting esports thing to watch ever. And like I said last year, it’s incredibly fun.
7. Wing Commander IV: The Price of Freedom
Wing Commander IV is one of the many games I’ve played in my childhood which left me with a huge impression. Along with things like Shenmue 1 & 2, this is one of the games I used to regularly quote until my high school years or so. I’ve finally got the time to rediscover the game this year. I didn’t end up replaying it myself though and watched a full playthrough of it. It was really interesting; I remembered many iconic scenes from the game and some characters, but I had no idea what the overall story was about anymore.
It’s surprising how anime space opera the story is, and I wouldn’t be surprised if something Japanese inspired the story. It all comes to Japan. This also made me realize, in a sense, that Wing Commander IV is pretty much one of the first visual novels I played and what made me enjoy well-written stories and choices. This is also what made me both love and hate draconian choices, multiple routes and characters’ deaths. I hate not being able to save characters.
6. Romancing SaGa 3 Remaster
Back in my childhood I tried playing Romancing SaGa 3, as it was among the various SNES roms I had at disposal. I quickly realized that it’s completely different than most RPGs and unlike many games in Japanese such as Super Robot Wars 4: I couldn’t trial and error my way through.
Around 18 years later, Romancing SaGa 2 Remaster comes out in 2017; it’s awesome, and a masterpiece. And then in 2019, Romancing SaGa 3 Remaster is finally out and it’s even more awesome. I’m currently in the final area of the game after playing as Sarah, because she has a fluffy afro ponytail. I just wish the game had a turbo button.
Tie-in 6. Persona 5 Royal
This is a tie-in as that’s an enhanced version of a really recent game, which was my 2016 favorite. I purposely played through Persona 5 only once, only maxing the coops and not doing much of the other side content, in case such an enhanced version ever released.
Even then, and even considering how much of a masterpiece that Persona 5 is, clearing such a long game again is annoying. Most of the new scenes I’ve seen so far, most notably Kasumi’s and Takuto’s scenes, are all incredibly nice though. The renewed dungeons and bosses’ designs are fun, and Joker is even more Lupin The Third-like with the wire hook, but there’s nothing groundbreaking either. I’m far from reaching the new part at the original’s ending, as I’m just about to reach the Hawaii part. Hopefully, it’ll be a nice ride.
The five games below are all my actual number one.
5. 13 Sentinels: Aegis Rim
I’ve been waiting for 13 Sentinels since when it got announced in 2015. I could even say since 2013, as I hoped a game related to the Vanillaware Happy New Year 2013 Geroge Kamitani artwork above would come out someday. I had incredibly high expectations for it and none of it were betrayed as of now.
It’s awesome. It’s fully-voiced. It’s got giant robots. It’s the most beautiful (2D) game since forever. It’s like if an old Japanese adventure game got made with current technology. It’s a shame the game bombed in Japan. If you’re interested, I’ve written more about the game, and I’m recording myself translating the game as I’m playing through it.
4. Ys IX: Monstrum Nox
Ys IX: Monstrum Nox is amazing on all points. I’ve rarely had so much fun walking around and exploring a city in a game. I think what makes the game the most amazing is how it’s pretty much the culmination of the Ys series since it switched to the party system, and as if one of the first versions of the first Ys games were transposed to 3D. The verticality of the environments is used so well you can still feel lost despite having a map. Falcom might pretty much be one of the smallest, penniless studios in Japan despite its longevity; they still make the best action RPGs ever. What I’ve seen of the story so far is particularly amazing too, and Toshihiro Kondo is a good writer along with being a good company president.
I’m currently taking a break from the game after reaching what I guess is around 1/3 of it. I was so hyped I had to play it at launch, but I want to do all the other Ys games I didn’t do yet first, even if it’s absolutely not necessary to understand the story. I like being able to understand every single reference in a series like this. I’m the kind of person who wishes to know exactly how many times Kazuya and Heihachi threw each other out of a volcano/mountain.
3. Super Robot Wars T
I didn’t play Super Robot Wars V nor SRW X as they initially didn’t release on Switch. If we don’t count SRW OG Moon Dwellers, which was on my top ten 2018 list, SRW T is my first SRW game since the SRW Z3 finale on PS3 in April 2015. It’s pretty great, be it the story, its cast list, or the animations. Everything about it is nice. Having things like Cowboy Bebop, Gunbuster, Rayearth, Gun x Sword, and Captain Harlock together feels incredible. It’s extremely sad that Captain Harlock’s seiyuu Makio Inoue passed away right after he finally got in SRW.
A new OG anime directed by Obari and a new OG game would be nice. I’m happy the series seemingly won’t get a new game in 2020, so the development teams can take their time.
2. Fire Emblem Fuukasetsugetsu / Three Houses
This game has my favorite cast of characters in a Fire Emblem game, along with Fire Emblem Seisen no Keifu/Genealogy of the Holy War, and I could write a 1000 word article on every single character on this picture (if I was paid adequately for it). This is only one of the many reasons why I like this game. In a nutshell, I’d say I love the fact that I find it very innovative and yet similar to the other Fire Emblem games I’ve played and liked so far, and how it’s true for every aspect of the game.
Check out DualShockers‘ review for Fire Emblem: Three Houses.
1. Project Sakura Wars/ Shin Sakura Taisen
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This opening sequence has over 1.7 million views, and half of these are all me. While I’m not done with Shin Sakura Taisen yet, I fail to imagine how the game could even disappoint me so far, seeing how amazing it is. Before the game launched, I wasn’t concerned about the battle system change, but whether the new cast would be interesting or not. If there was a world Guinness record for most baseless worry of 2019, this would get it. This game got everything that makes Sakura Taisen so awesome. The strong female characters, the cool mecha, the great worldbuilding, the comedy. It’s a great new start in the series and I hope we’ll get more. I shared a few impressions on the game and just like 13 Sentinels, I’m recording myself playing the game, translating at the same time.
That’s it for my top ten.
If you’re wondering about my expectations for 2020, the game I’m looking forward to the most so far is the Seiken Densetsu 3 remake: Trials of Mana. Then we also have things like FF7R, Rune Factory 5, Space Channel 5 VR, Brigandine…I’m also eager to see KOF XV even if I won’t play it. Lastly, 2020 will also mark the tenth anniversary of the Pretty Series franchise. The Pretty Rhythm anime seasons and its King of Prism sequels were my favorite anime of the decade, so I’m looking forward to what Avex and Takara Tomy have in store for the anniversary, and if we might get some games other than arcade games out of it.
I’m planning to stay on DualShockers and keep writing about Japanese games in the new year. I don’t have the time nor the paycheck to cover every single news as fast as possible, but I always try to bring to the table as much info as I can, along with relevant translations and observations. Hoping you’ll keep reading us in 2020.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager // Kris Cornelisse, Staff Writer December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 31, 2019 12:00 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-iyanes-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-iyanes-top-10
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