#tubby unite proyect
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Shadoxtubby told me to keep the tubby unite project alive so here's my character in tubby unite (also tubby unite is like a inspired version of Pokemon unite)
Mally
Role:Defender
Passive Ability↓
Slowdown glare: when Mally has low hp he Will recover 50% of the HP that was taken then the ability will shortly coldown and will also lower enemies speed
Attack
Auto attack: Becomes a boosted attack with every third attack, dealing increased damage.
Damage - Basic:
100% Atk + 0 x (Level - 1) + 0
Move 1
Bubble:
Level 1 or 3
Coldown:6.00s | Area
Cover itself in a bubble, granting it a shield for 3s. When the shield’s effect duration ends or if this move is used again, the bubble shield pops, dealing damage to nearby opposing teamate and slowing them by 30% for 2s.
Damage:
128% SpA + 20 x (Level - 1) + 380
Shiled:
15% Max hp
----------Bubble Upgrade Choices------------
Dragon pulse:
Level 5
Coldown:6.00s | Area
Unleashes a shock wave in the designated direction, dealing damage to enemy it hits up to 4 times. If the center of the shock wave hits enemy enemies, it deals increased damage to them and restores the user’s HP. More HP is restored when the center of the pulse deals damage to enemy that have a slowing effect applied to them.
The fourth tick of damage can be animation cancelled by inputs (attack or movement). It is undetermined if this is a bug or not.
Damage (Center - per hit up to 4 hits):
68% SpA + 5 x (Level - 1) + 230
Damage (Side - per hit up to 4 hits):
40.8% SpA + 3 x (Level - 1) + 138
Healing (Per hit up to 4x based on number of Center hits):
10% Missing HP
0% SpA + 8 x (Level - 1) + 30
Psystrike:
Coldown 8.00s | sure hit
Level 5
Mally becomes unstoppable and starts directing psychic waves at the designated enemy, each hit dealing damage and decreasing their movement speed by 10% for 1s, stacking up to 5 times. While Mewtwo is directing psychic waves, it takes 25% reduced damage. At the end of the move, Mally sends a final hit, dealing damage to the designated enemy and nearby enemies then throws them for 1s.
If Psystrike is intercepted by an enemy that isn't the intended target, there's no explosion and the enemy hit is shoved instead.
Damage (x5):
41% Atk + 3 x (Level - 1) + 100
Damage - Final Hit:
146% Atk + 7 x (Level - 1) + 319
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Move 2
Tackle:
Level 1 or 3
Coldown 10:00s | Hindrance
Charges at a enemy, dealing damage and throwing it. If this move hits, the user bounces back a short distance.
Damage:
80% SpA + 8 x (Level - 1) + 270
----Tackle Upgrade Choices----
Wish:
Coldown:5.50s | Recovery
Level 7
Wishes for an ally teammates or Mally. For 2s, that teammate receives 15% reduced damage, then afterward, the wish comes true and heals them. If the targeted Teammate is knocked out before the wish comes true, a different ally Teammate near them takes the wish instead.
Heal:
300% Atk + 18 x (Level - 1) + 600
Aerial Ace:
Coldown: 4.00s | Dash
Level 7
Dash in a direction, dealing damage to enemies hit. The next attack is a boosted attack non-Chlorophyll empowered. A maximum of two uses may be kept in reserve for this move and cannot be used more than once every 0.5s.
Damage:
132% Atk + 9 x (Level - 1) + 360
------------------------------------
Psy-explosion:
Unite move
Coldown: 100s | area
Mally throws enemies in the area of effect into the air and suspends them using psychic power. After a delay, an explosion occurs that deals damage to all enemies in the area of effect and shoves them. mally is unstoppable during this move.
Damage:
87% SpA + 11 x (Level - 1) + 520
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Wizard tubby
Role: Attacker
Passive Ability:Synchronize
Each time Wizard tubby uses a move, Wizard tubby and nearby allies have their movement speed increased by 15% for 2s.
Passive Ability:Move Reset
When Wizard tubby reaches level 5, the Move Reset icon can be used to reset Wizard tubbys moves and learn new moves. This ability goes on a 25s cooldown after it's used. Each time Mew knocks out or makes an assist on an enemy player, or scores a goal, the Move Reset cooldown is reduced (Knockout: 40%, Assist: 20%, Goal: 5%). Using Move Reset adds 5000 Unite Move energy to Mystical Mirage.
Attack
Auto attack
Each time Wizard tubby uses a move, they gain a boost counter. A maximum of 3 boost counters can be stored. After 3 counters are stored (they have to be consumed within 8s or they disappear), wizard tubby's next basic attack becomes a boosted attack that consumes all counters and launches a ball of psychic energy at an enemy. During the lock-on animation Mew can use moves. The further the ball travels, the more damage it deals (4% more damage per threshold, stacking additively). This ball pierces through newborns, but will stop traveling upon contact with the first enemy player.
Damage - Basic:
100% Atk + 0 x (Level - 1) + 0
Damage - Boosted:
160% SpA + 8 x (Level - 1) + 280
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Move 1
Option one
Icicle Spear:
5.00s | Sure hit
Wizard tubby launches all of its stored ice crystals in rapid succession at the designated enemy. If Glaceon has no ice crystals when this move is used, 2 ice crystals are instantly created and are launched. Launched ice crystals can hit enemies on the opposing team that are not the designated target of this move. The crystals shatter when they hit any enemy, dealing damage to all enemies in the area. Ice crystals launched by this move deal 5% increased damage each time they hit the same enemy (capped at 35%). When this move is used, Ice Shard's cooldown is reduced by 2s and Freeze Dry's cooldown is reduced by 2.5s. A maximum of 12 ice crystals may be launched.
Damage - per Ice Crystal:
34% SpA + 4 x (Level - 1) + 90
Option two
Psyshock:
11.00s | area
Wizard tubby channels three attacks at the targeted area; damaging enemies. Gardevoir's moves' cooldowns are reduced by 15% each time Psyshock hits an enemy.
Damage:
85.5% SpA + 10 x (Level - 1) + 409
Option three
Solar Blade:
8.00s | Ranged
Start gathering light and filling a blade with the light's energy. If this move is used again after light has been gathered, Leafeon brings the blade down in the designated direction, dealing damage to the enemy it hits. The longer the blade is filled with light energy, the more damage is dealt. If this move is used when the Chlorophyll gauge is full, the blade is brought down immediately, dealing maximum damage and the cooldown for the next use of this move is reduced by 50%. The cooldown of this move is also reduced by 50% upon the Chlorophyll gauge being filled.
Damage (1st Level Charge):
200% Atk + 14 x (Level - 1) + 550
Damage (2nd Level Charge):
240% Atk + 17 x (Level - 1) + 660
Damage (3rd Level Charge):
280% Atk + 20 x (Level - 1) + 770
Damage (Max Charge):
320% Atk + 22 x (Level - 1) + 880
------------------------------------
Move 2
Option one
Play Rough:
9.00s | Dash
Leaps in the designated direction stopping at the first enemy hit. The enemy hit is dealt damage and is stunned for 0.7s. Wizard tubby lands near that enemy it hits and deals damage to nearby enemy stunning them as well. If Play Rough connects, Wizard tubby receives 25% reduced damage from the enemies hit for 3s after landing. When this move is boosted with Aeos energy, Wizard tubby leaps further and through all Enemies hit along the leap’s path. Enemy hit will receive damage and be left stunned for the same amount as the base
Damage:
146% Atk + 9 x (Level - 1) + 240
Damage (Boosted):
189.8% Atk + 12 x (Level - 1) + 312
Option two
Calm Mind:
10.00s | Buff
Wizard tubby quietly focuses their mind and calms their spirit, increasing movement speed, Sp. Attack by 40% and Sp. Defense by 10% for 3s.
Level 12
For up to 3s after using Calm Mind+ Wizard tubby can block one move (auto attacks will not be blocked), negating the first instance of damage and granting a shield for 3s. Hinderances and status effects will still be applied.
Shield:
90% SpA + 0 x (Level - 1) + 100
Option three
Mean Look:
9.00s | Hindrance
Pins an enemy with a dark, arresting look, slowing them by 30% for 2s. After a 0.5s delay, the enemy is surrounded by a black zone they cannot leave for 3s. While inside the black zone, Umbreon’s basic attacks become boosted and deal increased damage. The black zone is removed if the target enemy is knocked out.
Mean Look is cleansable if the cleanse is used when the laser connects and before the area appears on the ground.
Damage (Boosted):
196% Atk + 5 x (Level - 1) + 180
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Moonlight Prance:
Unite Move
112s | Debuff
Unlocks at level 8
Wizard tubby briefly becomes unstoppable, leaping up and absorbing the shields of enemies in the area around Umbreon, taking them for the user. Wizard tubby then lands, dealing damage to enemies in an area-of-effect, and stuns them for 1s. For 5s, enemy Pokémon in the area around Umbreon are slowed by 30%, and if an enemy in that area is granted a shield, wizard tubby absorbs 50% of the shield for themself. Additionally, after learning this move and while not in combat, wizard tubby continually recovers 1% Max HP every second.
Damage:
224% Atk + 13 x (Level - 1) + 630
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