#ts4 fashion street kit
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PSA that as of today (until May 18th) you can obtain Jungle Adventure, Luxury Party Stuff, and the Fashion Street Kit FOR FREE on PC via the Epic Games app.
I just tested it myself with the EA app and aside from it taking a minute to install the epic games launcher, it worked! I now have the Fashion Street Kit and Jungle Adventure (no longer borrowed but actually in my EA games library - plus I already owned Luxury Party and still had no issues!)
If you don't have an Epic Games account and you use the EA App to host your sims game, you can literally make an account with Epic Games today and get those three packs for free. Here's how to link your EA account and your Epic Games account (also detailed in text format HERE):
#the sims 4#ts4#simblr#sims 4#PSA#ts4 jungle adventure#ts4 luxury party stuff#ts4 fashion street kit#tutorials
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Re-creating some of Nina’s looks from across the games. 💋
General: Hair / Brows / Skinblend / Earrings / Necklace / Bellybutton Piercing / Rings / Nails TS2: Top / Pants / Shoes / Scrunchie TS3: Top / Skirt / Shoes / Bracelets / Anklet TS4 (Original): Top + Graphic Overlay / Skirt / Shoes / Bracelets (Fashion Street Kit) / Anklet TS4 (Refresh): Top / Pants / Shoes / Bracelets
Thank you! @simcelebrity00 @goppolsme @poyopoyosim @arethabee @serenity-cc @ikari-sims @greenllamas @isaiahillustrates @trillyke @dissiasims @aharris00britney @bustedpixels @jius-sims @sentate @its-adrienpastel @saruin @dallasgirl79
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First Look: “Cozy Kitsch” and “Sweet Slumber Party” TS4 Creator Kits
One month after announcing The Sims 4 Creator Kits, EA gave players a first look into Myshunosun’s Cozy Kitsch and Trillyke’s Sweet Slumber Party kits. These will debut as the new type of DLC, both set to release on November 14th.
The Making of The Sims 4 Creator Kits
Read the entire blog post below.
Behind the Scenes of the New Creator Kits Coming Soon!
We recently announced The Sims 4 Creator Kits, and we’re excited to share more about how these kits went from an idea to reality, along with an exclusive look at our first two Creator Kits launching on November 14: Myshunosun’s Cozy Kitsch and Trillyke’s Sweet Slumber Party.
But first, let us introduce our two talented creators:
📻 Myshunosun, known to her family and friends as Kristina, has been playing The Sims since 2007, and the game's endless possibilities for playing with life inspired them to create their own custom content. “I'm grateful for the opportunity to channel my passion for art, visual design, and 3D modeling in such a unique way—seeing the items I create come to life in the world of The Sims is truly rewarding.“
💅 Trillyke grew up with The Sims, and started making custom content in 2016. “I saw what incredible things other creators made, and found it fascinating that these assets were available for everyone to play with so I decided to create my own.” For her own work, she mostly draws inspiration from modern fashion, alternative fashion, street fashion, and k-fashion.
We’re so proud to be able to work with these amazingly talented creators and bring their creations to more Simmers. Whether you're embracing vibrant colors and mid-century modern designs with Cozy Kitsch, or looking to elevate your sleepwear and sleepovers with Sweet Slumber Party, these Creator Kits offer more ways to play and tell stories across platforms.
We’ll be sharing and showing more about what’s inside these Creator Kits as we draw nearer to launch on November 14. In the meantime, our team sat down with Myshunonsun and Trillyke to share more about the collaboration that went into bringing these Creator Kits to life.
What’s the difference between these Creator Kits and the kits you’ve collaborated on with creators in the past?
The Sims Team : The Sims 4 Creator Kits mark the first time that a full collection of in-game assets have been crafted by a creator and officially published by The Sims development team.
This new type of official kit partners with creators from the custom content community to lead the creation and design of new in-game content. Creators have the freedom to pitch kit themes and create items that speak to what they want to see in-game. This content will be distributed via official channels and available to all players, including Simmers on console! This approach will allow all players to add even more variety to their game, and console players to enjoy new content from creators previously limited to PC and Mac players.
We know there may be some confusion between previous kits featuring community collaborations and this new process. Previous kits, like our most recent Storybook Nursery with Sixam, start with outreach to the potential collaborator, who then pitches their idea for their potential kit, and works with the The Sims team to finalize the design and theme. The Sims team then creates the items in-game to bring the vision to life.
We understand that not everyone may be familiar with–or interested in–creating in-game items, so collaborative opportunities will continue to exist as an avenue to work with Simmers who may have exciting ideas that reflect communal interests, but may not have the technical ability to see these ideas realized on their own.
Each Kit begins with a pitch, which comes in the form of a mood board from our creators to illustrate the overall vision. What inspired your Creator Kit pitches?
Trillyke: Movies! I was always fascinated by how sleepover parties were portrayed in movies. Endless hours of gossiping, dozens of teen magazines and skin care products scattered around the room, cute PJs and fluffy socks! I participated in sleepovers in my teen years, but never on the scale these movies presented them. So I wanted to create a kit revolving around one of the main (and my favorite) focuses of teen slumber parties–the cozy and cute attire!
Myshunosun: I love creating items with vibrant color palettes. When The Sims team reached out to me, I immediately envisioned a specific palette of vivid reds, mustardy yellows, and amethyst greens. I associate these vibrant shades with mid-century design, which I consider a timeless style in interior design. As both a player and creator, I aim to craft items that blend seamlessly with the rest of The Sims 4 catalog. This project felt like an excellent opportunity to share my personal passion for color and mid-century design with other players. The first item I designed was the vintage radio—my favorite piece in the kit!
What went into making these Creator Kits?
The Sims Team: Each item that is created for a Creator Kit has a unique set of parts depending on whether it lives in the Create a Sim (CAS) or Build/Buy (BB) game mode. The inspiration for each item comes from the initial pitch, where our creators introduce their vision in the form of a mood board that tells the story, tone, and vision for a cohesive kit. This helps the The Sims team understand what the creator is trying to achieve, and what it would take to successfully support the creator's vision.
After the pitch, creators submit a comprehensive list of all the items they want in this kit, and The Sims team then evaluates if each item can be supported within our current toolset. A template is then created from the The Sims team’s catalog of assets that serves as the foundation for the creator to build upon.
The creators are then able to use this template to create a 3D model, colors, textures, and swatches for their item, with the help of documentation and guidelines provided by The Sims team. These guidelines are more about performance functionality and less about artistic style, so players can use the items in the ways they would expect to in-game. For example, if there is a bookcase, Sims can pick a book from it and read, and that CAS clothing will support a variety of body types.
Once a creator submits all of these parts for each item, The Sims team carry out a series of tasks and tests with Quality Verification that helps us catch any issues before the item is ready to be released. This also allows The Sims team to maintain compatibility with all other content releases.
For BB assets, creators have to additionally write a description for each asset, which is eventually added to the game catalog and translated by EA into the 18 different languages TS4 supports.
The final step is prepping for publishing. The creators name their kit, write the descriptions for store pages, use an early build to capture screenshots, and create renders of objects that will end up on the front of the kit art (packaging). The Sims team works with the creator to ensure everything is approved, then polishes, localizes, and delivers the final artwork–fully bringing the creator’s vision to The Sims community. We’re continuously improving and refining our process based on feedback from our creators and collaborators to ensure a seamless and enjoyable experience. The details of this process may look different in the future.
Did you learn anything new throughout this process?
Myshunonsun: Getting to know The Sims team was thrilling! As a self-taught creator, understanding how the team develops content for The Sims was an invaluable learning experience. This project helped me improve various aspects of my content creation process. For instance, I'm now much more confident in creating 3D models.
Trillyke: A lot! From small technical details to bigger, more in-depth factors of what goes into creating a kit was very fascinating to see. I was introduced to many different methods, platforms and tools, it was very interesting to see how many different things and even teams are involved to publish a kit!
How much creative freedom does the creator have?
The Sims Team: Creator Kits are a partnership between the community creator and The Sims team. The idea and decision-making behind what to create, how it will look, and how to go about authoring it comes from the creators themselves. Creators propose and refine the idea for their kit, select the clothing and objects they want to create and what they’ll look like, and come up with the names and descriptions that you’ll read in-game. That creative freedom even extends to areas you might not expect, such as capturing the screenshots for their kit, arranging the cover art, and writing the description of the kit that appears in the marketplace.
Because we see Creator Kits as part of our overall kits lineup, The Sims team does help set certain standards and expectations with the intent of preserving creative freedom. For example, we do ask creators to regulate the volume of content they include, and we share performance criteria their items must meet to maintain the game’s stability for all players. We’re learning and growing from our experience with creators to refine the process for greater accessibility.
Our goal is to empower more creators to unleash their creativity and bring new ideas and styles to The Sims 4, including things that we at The Sims may have never chosen to create ourselves. Embracing those creative differences creates a clear path to more choice and new experiences for everyone who plays The Sims 4!
What surprised you about the process?
Myshunosun: While it wasn't surprising to learn that there are many factors to consider when creating new items, the sheer amount of documentation was impressive! It was extremely useful and helpful, of course.
Trillyke: A pleasant surprise was how much freedom I got from The Sims team! From brainstorming on kit ideas till creating the final last touches I was given a free hand, but the team was always ready to encourage me and help me, whenever I needed assistance! Being able to express my creativity has been absolutely amazing and I am very thankful for that!
How much creative freedom does the creator have?
The Sims Team: Creator Kits are a partnership between the community creator and The Sims team. The idea and decision-making behind what to create, how it will look, and how to go about authoring it comes from the creators themselves. Creators propose and refine the idea for their kit, select the clothing and objects they want to create and what they’ll look like, and come up with the names and descriptions that you’ll read in-game. That creative freedom even extends to areas you might not expect, such as capturing the screenshots for their kit, arranging the cover art, and writing the description of the kit that appears in the marketplace.
Because we see Creator Kits as part of our overall kits lineup, The Sims team does help set certain standards and expectations with the intent of preserving creative freedom. For example, we do ask creators to regulate the volume of content they include, and we share performance criteria their items must meet to maintain the game’s stability for all players. We’re learning and growing from our experience with creators to refine the process for greater accessibility.
Our goal is to empower more creators to unleash their creativity and bring new ideas and styles to The Sims 4, including things that we at The Sims may have never chosen to create ourselves. Embracing those creative differences creates a clear path to more choice and new experiences for everyone who plays The Sims 4!
What surprised you about the process?
Myshunosun: While it wasn't surprising to learn that there are many factors to consider when creating new items, the sheer amount of documentation was impressive! It was extremely useful and helpful, of course.
Trillyke: A pleasant surprise was how much freedom I got from The Sims team! From brainstorming on kit ideas till creating the final last touches I was given a free hand, but the team was always ready to encourage me and help me, whenever I needed assistance! Being able to express my creativity has been absolutely amazing and I am very thankful for that!
How did you pick which creators to work with, and how are they compensated?
The Sims Team: The Sims community and our custom content creators are exceptionally talented – choosing who to work with was an incredibly difficult decision!
As integrating assets that are made outside of The Sims team is such a new process for us, we treated this first wave of Creator Kits as a pilot. We’ve been working with a pool of custom content creators who are known in The Sims community for their high quality creations, responsiveness to community reported issues, and who are in good standing with official current Mods and Game Updates Policy, which can be found here.
This group has been instrumental throughout the pilot to inform a creator-first strategy and allow our team to adapt to their feedback and continue to refine the experience. We wanted to understand their typical process of creation, while also ensuring that this experience would be valuable and rewarding for them to take part in. Throughout this process, all creators have been fairly financially compensated according to competitive market standards at every stage for their time, input, and expertise. This has been integral to this pilot program and reflects our values of ensuring equitable compensation as part of The Sims Creator Program.
What has been the most rewarding part about creating your kit with The Sims team?
Myshunosun: Overseeing the process from the initial pitch stage all the way through to creating publishing assets was an incredible experience. I have never imagined that I would get an opportunity to collaborate with The Sims team, but here we are.
Trillyke: The answer is in the question - creating my kit with The Sims team! It’s been such an honor to work with people who work on a game so close to my heart! Seeing the kit grow from week to week and from month to month has been a wonderful feeling! Knowing that people use my custom content has always filled me with excitement, but seeing my content in the official game is something on another level! Little me who played the franchise for countless hours and often from dawn to dusk would never believe that one day her work would be in the game that she adores!
What does this mean for free CC and mods?
The Sims Team: No changes! We're simply excited to bring more possibilities to all players.
What’s next for Creator Kits?
The Sims Team: We’re just getting started! We’re really excited to hear what the community thinks, and we have more Creator Kits coming in 2025. Our whole team loves working with creators and we’re planning to expand this program in the future.
Is there any advice you have for other creators, or anyone who is looking to learn more or level up their craft?
Myshunosun: If you're an aspiring creator, I encourage you to engage with the community of fellow creators. The Sims community is a treasure trove of knowledge and passion. The best way to learn something new is to try it yourself and openly share with others. For example, Tumblr is an excellent space to build that type of connection.
Trillyke: Just start it! I know it sounds overwhelming, and it is not something you can master overnight, but why should you anyway? Learning is the fun part! Through the small steps you can learn so many new things and gain so much experience! Even after creating for over 8 years, I still find myself learning new things! Especially now, when there are so many materials available for everyone, there really is nothing that could stop you trying something new! So yeah, just start it! :)
Looking to the future, we’re excited to continue to explore new ways to work together with the community to shape the game into something that speaks to players across all walks of life! We’re hopeful that The Sims 4 Creator Kits will serve as another way to uplift the amazing work being done in our communities and let their creators reach a wider audience.
Don’t forget to check out The Sims 4 Sweet Slumber Party and Cozy Kitsch Creator Kits when they go live on November 14th.
The Sims 4 Cozy Kitsch and Sweet Slumber Party Creator Kits will be available on November 14, 2024 on PC via EA app™, Mac® via Origin, Epic Games Store and Steam®, PlayStation®5, PlayStation®4, Xbox Series X|S and Xbox One systems. The Sims 4 Cozy Kitsch and Sweet Slumber Party Creator Kits require The Sims 4 base game, available free to download with all game updates. See minimum system requirements for the pack.
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there's a sims 4 bundle up for free through the 18th on the epic games store! you CAN link to the ea app and have them as well. all you need to do is grab ts4 and the free bundle on epic games and click the install button. it'll download or open up the ea app and ask to link your accounts and then you're set. just install from there. the bundle includes the jungle adventure game pack, luxury party stuff pack, and the fashion street kit.
#the sims 4#ts4#i already had jungle adventure but i didn't have the other two#i refuse to pay for kits in general
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TS4 CAS and Build asset count:
(In order of category, then release date from earliest to latest. Does not count collectibles or hidden objects included.)
Expansion Packs
Get to Work: 519 (202 {79 just Makeup} CAS, 317 BUILD)
Get Together: 429 (108 CAS, 321 BUILD) + World
City Living: 383 (114 CAS, 269 BUILD) + World
Cats and Dogs: 505 (188 {92 for human} CAS, 317 BUILD) + World
Seasons: 317 (148 CAS, 169 BUILD)
Get Famous: 399 (140 CAS, 259 BUILD) + World
Island Living: 300 (136 CAS, 164 BUILD) + World
Discover University: 301 (120 CAS, 181 BUILD) + World
Eco Lifestyle: 296 (126 CAS, 170 BUILD) + World
Snowy Escape: 312 (134 CAS, 178 BUILD) + World
Cottage Living: 292 (132 CAS, 160 BUILD) + World
High School Years: 447 (197 CAS, 250 BUILD) + World
Growing Together: 391 (196 CAS, 195 BUILD) + World
Horse Ranch : 347 (148 CAS, 199 BUILD) + World
For Rent : 329 (142 CAS, 187 BUILD) + World
Lovestruck : July 2024 340 (152 CAS, 188 BUILD) + World : 13 [8 residential, 4 nonresidential, 1 vacation]
Life & Death : October 2024 338 (148 CAS, 190 BUILD) + World : 13 [10 residential, 3 nonresidential, 1 hidden]
> Total: 17 packs : 6,245 (An average of 367 assets per pack) : 226 (An average of 13 lots per pack)
Game Packs
Outdoor Retreat: 154 (74 CAS, 80 BUILD) + Vacation World
Spa Day: 194 (62 CAS, 132 BUILD)
Dine Out: 151 (26 CAS, 125 BUILD)
Vampires: 202 (72 CAS, 130 BUILD) + World
Parenthood: 138 (51 CAS, 87 BUILD)
Jungle Adventures: 209 (41 CAS, 168 BUILD) + Vacation World
Strangerville: 142 (40 CAS, 102 BUILD) + World
Realm of Magic: 129 (55 CAS, 74 BUILD) + World
Journey to Batuu: 249 (115 CAS, 134 BUILD) + Vacation World
Dream Home Decorator: 194 (59 {1 is glitched} CAS, 135 BUILD)
My Wedding Stories: 166 (86 CAS, 80 BUILD) + World
Werewolves: 188 (110 {26 for scars} CAS, 78 BUILD) + World
> Total: 12 packs: 2,116 assets (An average of 176 assets per pack)
Stuff Packs
Luxury Party: 53 (41 CAS, 12 BUILD)
Perfect Patio: 44 (12 CAS, 32 BUILD)
Cool Kitchen: 52 (29 CAS, 23 BUILD)
Spooky: 70 (37 CAS, 33 BUILD)
Movie Hangout: 61 (27 CAS, 34 BUILD)\
Romantic Garden: 41 (19 CAS, 32 BUILD)
Kids Room: 71 (30 CAS,41 BUILD)
Backyard: 83 (24 CAS, 59 BUILD)
Vintage Glamour: 68 (27 CAS, 41 BUILD)
Bowling Night: 55 (20 CAS, 35 BUILD)
Fitness: 50 (17 CAS, 33 BUILD)
Toddlers: 51 (28 CAS, 23 BUILD)
Laundry Day: 68 (20 CAS, 48 BUILD)
My First Pet: 72 (37 CAS {11 for human}, 35 BUILD)
Moschino: 62 (24 CAS, 38 BUILD)
Tiny Living: 66 (32 CAS, 34 BUILD)
Nifty Knitting: 61 (38 CAS {2 are glitched or it would be 40}, 23 BUILD)
Paranormal: 71 (32 CAS, 39 BUILD)
Home Chef Hustle: 70 (45 CAS, 26 BUILD)
Crystal Creations: 117 (85 CAS, 32 BUILD)
> Total: 20 packs: 1,286 assets (An average of 64 assets per pack)
Kits
Throwback Fit: 23 CAS
Country Kitchen: 15 BUILD
Bust the Dust: 5 BUILD
Courtyard Oasis: 22 BUILD
Industrial Loft: 26 BUILD
Fashion Street: 26 CAS
Incheon Arrivals: 22 CAS
Blooming Rooms: 24 BUILD
Modern Menswear: 24 CAS
Carnaval Streetwear: 25 CAS
Decor to the Max: 23 BUILD
Moonlight Chic: 33 CAS
Little Campers: 25 BUILD
First Fits: 24 CAS
Desert Luxe: 27 BUILD
Pastel Pop: 24 BUILD
Everyday Clutter: 20 BUILD
Simtimates Collection: 24 CAS
Bathroom Clutter: 31 BUILD
Greenhouse: 27 BUILD
Grunge Revival: 25 CAS
Book Nook: 25 BUILD
Poolside Splash: 29 CAS
Modern Luxe: 28 BUILD
Castle Estate: 25 BUILD
Goth Galore: 24 CAS
Party Essentials : 27 BUILD
Urban Homage : 29 CAS
Cozy Bistro : 27 BUILD
Riviera Retreat : 26 BUILD
Artist Studio : Oct 2024 : 24 BUILD
Storybook Nursery : Oct 2024 : 25 BUILD
Sweet Slumber Party : Nov 2024 : 27 CAS
Cozy Kitsch : Nov 2024 : 27 BUILD
> Total: 35 kits : 864 (An average of 24 assets per pack) : 0 (An average of 0 lots per pack)
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Picking it back up at the bookstore...
I ranted too long to make sense of the last post's title, which referenced going to the bookstore.
Yes. The bookstore in Sunset Valley in THE SIMS 3.
I was so disillusioned by TS4's newest and brightest crap that I said to myself, "What the hell! Let's open TS3 and see what I can do there!"
Oh. My. Goodness.
Dudes. Do you know they have a COLOUR WHEEL?? For like, EVERYTHING???
And do you remember that sims can literally travel down a street and go to the bookstore WITH NO LOADING SCREENS?
And do you remember CARS???? * faints *
Seriously, while the game takes longer to load on the front end, while EA has lost the fact that I do actually own some more worlds and store stuff than what they give me credit for, and while I don't have ALL the stuff I DO still "own" turned on to keep "performance" specs up (not even sure that's needed on this machine, but what-evs)...
This. Game. Is. Fabulous.
And it's HARDER. I have a much harder time keeping ONE SIM fully up on all their needs than I do in TS4. And I LIKE that. Seriously, TS4 is so easy. It's too easy to make money, too easy to keep everyone happy all the time, too easy to advance at work...
Maybe I'm just a freakin' good player and other folks may find it harder in TS4, for whatever reason. I mean, I'm a bit of a perfectionist and I've been playing "perfect lives" sims since the day TS2 came out... so there's that. ;) They don't call me "The Controller" for nuthin'!!!
But honestly, I found this more challenging. I decided to create a single sim, get them into a house they could afford at first, get them a career, and make it to the top of that career (it was a life wish to become CEO... which I did. :) ). Let's call her Rita - since that's her name. ;)
Oh, the things that broke and clogged and rotted! Oh, the horrible (but funny!) bad passes that Thornton Wolfe (the boss!) made to my poor sim! Oh, the fun in the park on days off of work, and the meetings Rita had to squish into times when she was not working and also not dying - just for that one... last... promotion...
It was fun. I even re-built Rita's house, and bought her some better stuff and let her learn handiness and a bit of fishing and painting...
I could pick an outfit - shirt with sweater-vest and belt, skirt, and shoes - and COLOUR COORDINATE them! I could make her doors match her windows and her walls coordinate with the carpet and the sheets match the bedspread...
I know it's been a few years since I've played, so I'm a bit rusty, BUT - - - I found it more challenging to keep one single sim going and really happy in TS3 than raising an entire family (mom, dad, 2 kids) in TS4. So there's that.
Sure, the sims walk around like they have sticks up their butts (a long-time pet peeve of mine re: the TS3 sims LOL) and the UI is old-fashioned and the build-mode tools are SO much less than what we have now in TS4. But to be honest, I found the UI to be direct, precise, and intuitive. While I re-built her a house and was AGHAST that I could not lower the roof more than "X" amount, I really didn't care, because it was the GAMEPLAY that was really engaging me again.
Rita made it to the top of her career (apparently, Level 8 was the top back then!) which was yesterday in my time. I'm going to start another sim off in Sunset Valley with a new goal. Maybe even make a couple! Kick it up a notch, look after TWO sims and get them to the top of their careers as fast as I can, or their lifetime wishes fulfilled or whatever. Maybe they will be Rita's neighbours! Wouldn't that be cool? Since there are no loading screens?????
Sims 5 needs to be better. With offerings coming our way like "Life by You" and "Paralives", they seriously have to up their game at EA with this genre. I'm rather doubtful that I will buy ANY more EA kits, packs, or EP's for TS4. I will dip back into my currently-working family now and then to keep them going and make a few more TS4 memories, but they have strung this thing out far too long and it's at the point where they will lose players to the boredom and mediocrity that they are currently asking money for. It's time to move on to the new and better stuff.
As for me, I'm moving back to old and better stuff and finding the joy there once again. My TS3 adventures will continue while I wait the rest out. I have pre-ordered Life by You, and I'm following the progress of Paralives. I'm dabbling pretty much daily in Disney Dreamlight Valley, and I have tons of those crazy little casual games that keep me entertained when my brain is too taxed to decide what to do next with my little sims' live. ;) Sad to say, I don't need or want TS4 to be part of my evening entertainment on a daily basis anymore.
Nothing has been as funny or quirky as TS2 since TS2. Nothing has been as open - both in world terms and in creative/pattern/colour terms - as TS3 since TS3. TS4 started on a flat note (no pools and no toddlers) and has tried to play catch-up ever since. NINE YEARS of catching up. And I'm feeling, sorry to say, that they've not actually succeeded in catching up.
Honestly, I'm just not that invested anymore. I'm hoping that new games will bring back that old TS2 "oh-my-gosh-this-is-so-cool-and-fun" thing for me, but I will wait and see. Maybe I'm just done with life simulation games. But maybe - just maybe - Rod Humble/Paradox or Alex/Paralives People will surprise me. Maybe they have something up their sleeves that will delight life sim fans all over again.
Remember that crazy gold helmet you could get in TS2 to wear when you learned stuff to make you learn faster? But if you used it too long, it could make you die?
Yeah. Quirks like that. Silly things that make no real sense, but give you a laugh - or even a game-based panic-attack where you have to quit without saving... that's the kind of thing I want. I don't need reality TV in a sims game. I need more of a "are you kidding me, you want to do WHAT right now???" kind of a game. Something that gives me a laugh, lets me be creative when I feel the urge, lets me escape from some of the harsher realities of life, and lets me control virtual little people to the Nth degree, because I can't do that in real life and doing it in virtuality is OK.😛
That's it. That's all I have to say about it for the moment. If I get the urge again, I'll be sure to post. Ha! Love to all!
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I have this internal thing where I create an imaginary world for each pack in TS4, including all the stuff packs and kits.
E.g.
a Canadian countryside-inspired world for Cool Kitchen
a colourful Brazilian townhouse world with notes from Guayaquil, Salvador and Guanajuato for Carnaval Streetwear
a small Indian village for Fashion Street
a large 19-24 lot craftsman-filled world for Seasons
etc.
I feel a bit stumped at imagining a world for a lingerie and bathroom kit
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Anarkali Pants
female frame
teen to elder
12 ea swatches
fashion street mesh edit
custom thumbnail
Download on Patreon (Free)
#the sims 4#sims 4#ts4#ts4 cc#sims 4 cc#ts4 costum content#sims 4 costum content#maxis match cc#ts4 pants cc#ts4 fashion street kit#ncs 12 days of christmas 2021
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♡ FASHION•STREET•KIT•LOOKBOOK ♡
#ts4#the sims 4#ts4 lookbook#ts4 fashion street kit#fashion street kit#ts4 vanilla lookbook#eacreatornetwork#ts4 kit lookbook#cc free looks#theplumdot
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MADAN FAMILY | family is family
Kabir and Inaaya have been married ever since they were young and he was just starting on the business career. Now, he achieved a pretty good position at the company and they have a youngster of their own: Myra. She is aspiring to be an artist and doing some university courses, but her parents are more involved in the idea of her starting a family of her own.
CITY LIVING + FASHION STREET KIT ONLY
⬇ DOWNLOAD UNDER THE CUT ⬇
DOWNLOAD LINK ⚡ LINK
ORIGIN GALERY ⚡ PRISCILLABINATO
TY @maxismatchccworld 💛
#the sims 4#ts4#fashion street kit#ts4 fashion street kit#ts4 city living#the sims 4 fashion street kit#the sims 4 city living#ts4 sim download#the sims 4 sim download#fashion street#show us your sims#maxis match#maxis match cc world#@maxismatchccworld#cariocasimmer#my sims#mine
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A little late but here's some looks from the fashion street kit
#ts4 edit#ts4 maxis match#ts4 cas#ts4#ts4 simblr#simblr#the sims 4#sims 4#ts4 fashion street kit#ts4 mm lookbook#ts4 mm simblr#ts4 mm edit#fashion street kit
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✿ 25 Day Lookbook Challenge ✿
03. DESTINATION WEDDING GUEST
(Any time I hear “destination wedding” I think of that one Seinfeld episode. I used the new Fashion Street kit for this!)
Genetics
Hair & Makeup: Hair // Eyeliner // Eyeshadow // Blush (Shy) // Lipstick
Outfit: Dress + Bracelets + Earrings (Fashion Street Kit) // Nose Piercing // Nails
Thank you! @crypticsim @pictureamoebae @okruee @miikocc @simtone @simpai
#aop lookbook challenge#lookbook challenge#ts4cc#s4cc#sims 4 cc#ts4 lookbook#s4 lookbook#sims lookbook#fashion street kit#fashion street#ts4 fashion street kit#lookbook
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The Sims 4 Fashion Street Kit Now Available for Purchase
The Sims 4 Fashion Street Kit is now available for purchase! You can purchase the game for PC/Mac and Consoles on their respective platforms for $4.99 USD.
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Fashion Street Kit Look Book
I bent my rules slightly to include more scarves to show how more cultures cover their hair. The scarves that aren’t from the base game or the kit are from City Living. No CC was used for any of this and the goal was to create outfits I could imagine a real person wearing. Color was more of a factor in this look book than in the one for Incheon, so try to look through the color to the shapes the outfits make.
At first I was trying to incorporate as much of the kit as possible, but then I realized that as it included accessories and shoes, it would be hard to create a point of view if every outfit included the nose ring. I tried to imagine all kinds of people and all kinds of scenarios for getting dressed. Finally, I wanted to take a look at the accessories and show how we can use accessories to add spice to a boring look.
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