#ts2 projects
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pforestsims · 1 year ago
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I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
11.11.2024 third UPDATE of Chemistry Mod. Fixed: Loner not triggering Introvert TO, Alien genetics trigger Alien TO correctly, Facial hair TO triggers correctly, Hats do not trigger Intellect TO, Cologne doesn't trigger Occult TO. Thanks for the fixes go to @episims . Correct file has "Update3" in the name
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Adventurous: 3 vacations, Adventurous, Daredevil, Sailor, Brave
Alien: Trait, skin, eyes
Animal Lover: 2 pet friends, Animal Lover, Cat Person, Dog Person, Equestrian
Artistic: Artistic, Avant Garde, Photographer's Eye, Savvy Sculptor, Flower Arranging/Pottery/Sewing silver badge, Arts & Crafts hobby, Creative skill
Athletic: Athletic, Equestrian, Loves to Swim, Sports/Fitness hobby, Body skill
Business shark: Born-salesperson, Ambitious, Mean Spirited, Snob, Workaholic
Charismatic (charisma): Charismatic, Irresistible, Schmoozer, Star Quality, Charisma skill
Cultured (bookish): Avant Garde, Bookworm, Film & Literature Hobby
Expressive: Excitable, Childish, Party Animal, Dramatic, Over-Emotional, Diva
Facial hair
Fitness / Fatness - original
Foodie: Natural Cook, Cuisine hobby, Cooking skill
Hair colors - original
Indoorsy: Bookworm, Computer Whiz, Couch Potato, Hates the Outdoors, Film & Literature Hobby, Games Hobby
Infamous (bad reputation): Bad Reputation*, Evil, Mean-Spirited
Intellect (high IQ): Genius, Logic Skill
Introvert (reserved): Brooding, Loner, Unflirty, Shy, No sense of humor, Grumpy, Socially Awkward, < 2 Outgoing personality points
Laid Back (slacker): Couch Potato, Mooch, Slob, < 2 Active personality points
Musical: Natural Born Performer, Star Quality, Virtuoso, Music & Dance hobby
Occult (mystical): Werewolf, Witch, Fairy, Mermaid, Supernatural Fan
Outdoorsy: Angler, Green Thumb, Loves the Outdoors, Sailor, Gardening badge, Fishing badge, Nature hobby
Outgoing (social): Irresistible, Flirty, Natural Born Performer, Party Animal, Social Butterfly, > 8 Outgoing personality points
Plant Lover: Eco-Friendly, Gatherer, Green Thumb, Vegetarian, Flower/Gardening badge, Plantsim, Fairy
Rebellious: Daredevil, Inappropriate, Hot-headed, Rebellious.
Stylish (elegance): Snob, Diva, Irresistible, Cosmetology badge, Fashion interest, Formal wear
Technology: Servo, Bot Fan, Computer Whiz, Handy, Vehicle Enthusiast, Robotics silver Badge, Mechanical skill
Tidy: Neat, Cleaning skill, > 8 Neat personality points
Undead: Ghost*, Vampire
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
*Known issue: Servo (as such) doesn't trigger this TO. That has been fixed.
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
Update: I've removed One True Hobby checks, so now only actual hobby enthusiasm points matter for triggering TOs.
I also increased good reputation requirement from 30 to 60.
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Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
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belladovah · 10 months ago
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50+ Brand New Mods for The Sims 2!
I've compiled every single mod I found for The Sims 2 released in the first quarter of 2024 (Jan-March) and showcased them all in a video and written a list on my brand new website!
Check out the video:
youtube
Check out my website post
Thank you to all the creators that shared their mods so far this year and made this video possible💚 @episims, @anachronisims, @cityof2morrow, @sunmoon-starfactory, @gummilutt, @morepopcorn, @picknmixsims, @jacky93sims, @limeyyoshi, @pforestsims, @simnopke, @lordcrumps, @jacobaoconnor, @noodlebelli, @simcaistk, @socialbunny, @redsimmer-blog, @tvickiesims
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anachronisims · 1 year ago
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Catch You on the Flippity Flop!
a TS2 traits expansion
by @anachronisims (sufficeittosay) and @cityof2morrow
Part 1: New Traits!
What you get: 16 new trait object files for your personality diversity pleasure. Most of them are opposites of existing 3t2 traits that didn't already have them. One is just because :)
Big Spender (opposite of Frugal)
Black Thumb (opposite of Green Thumb)
Can't Carry a Tune (opposite of Virtuoso)
Climate Denier (opposite of Eco-Friendly)
Difficulty Reading (opposite of Bookworm)
Dislikes Animals (opposite of Animal Lover)
Dislikes Cats (opposite of Cat Person)
Dislikes Dogs (opposite of Dog Person)
Dreamer* (the intersection of Ambitious and Absent-Minded)
Generous (opposite of Mooch)
Homebody (opposite of Adventurous)
Minimalist (opposite of Gatherer)
Nudist (opposite of Never Nude)
Slow Learner (opposite of Genius)
Sweet Tooth (just because)
Terrible Cook (Natural Cook)
(*) I know @lilbabydilljr released a Dreamer trait already as part of the hidden/scrapped TS3 traits collection, but I wanted to change the flavor text and concept of it. My spouseman is a real dreamer-content-to-dream and I felt the TS3 scrapped version was too close to Ambitious. So @cityof2morrow made a different icon for it, and changed the GUID as well because Dill's conflicts with HB's simlife goggles. However, the file name is the same as Dill's and will overwrite it.
ETA: These are traits objects that WILL appear in your catalog in Gen/Misc. They are NOT added to the traits collection file as I don't use it. Feel free to do so yourself, of course.
What's coming next: Updates to existing traits mods that are plausibly affected by these traits (plus some personal preference tuning). Check out the to-do list here. Suggestions welcome and encouraged! Anyone who would like early access as a beta tester, please let us know!
Credits: @hexagonal-bipyramid for the original 3t2 Traits Project, @moocha-muses whose Dylan's Black Thumb got me thinking about this becoming realer than flavor text, and the whole inspiring TS2 simblr community whose appetite for traits mods keeps me going!
Download at SFS
Updated Feb 18 2024 at 245 EST (US) to fix an issue with thumbnails/catalog appearance.
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pixeldolly · 28 days ago
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Grunge/Post-Apocalyptic CC Masterlist
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Grunge and post-apocalyptic custom content used to be quite popular back in the day, be it made from scratch or converted from other games, like Fallout or Silent Hill. Since its appeal waned, much of that cc has become lost or forgotten about, buried under dead links or long-defunct blogs.
Recently, I tracked down as much as I could for my Apocalypse Challenge, and I thought it might be useful to put together a working master list for those who might be interested in recapturing the vibe of 2008-era GoS or just setting up a run-down hood of their own. A few people seemed to agree, so here it is!
☢️The Grunge Masterlist☣️
(Google Docs link)
It goes without saying that this is NOT a complete list of all grungy cc ever made; I will update it as I find/remember other things. The list also focuses more on build/buy cc and less on CAS content.
If you know of cc I've missed, feel free to send me the link(s) (this includes CAS content - in fact, it's encouraged!)
If you find broken links or other weirdness, let me know and I'll try to fix it.
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episims · 10 months ago
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⚙️ Various Mod Edits
These are some edits that I've made for my own use. I'm sharing because they might be useful for someone, but here's the deal:
⚠️ I won't make other versions/offer conflict support for these mods.
If you experience problems with them and HCDU+ doesn't report a conflict, please let me know. I've tested these mods and I use them in my own game.
If you find a mod conflict or feel like these edits aren't quite what you're looking for, please don't message me about it. The easy solution is to opt out of using these.
Thanks for understanding!
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Visitor Controller Edit
An edit of the visitor controller version by @midgethetree.
Incorporates this trait mod by @hexagonal-bipyramid, so Loners show up on community lots and as walkbys less often.
There's a new a blocker object found under general/misc. Put this object into the inventory of any sim, and they won't show up on community lots or as walkbys at all.
Enables children and teens to visit community lots even when there aren't playable children/teens present.
Download (SFS) (alternate)
Requires: the trait_MAIN from 3t2 traits project (as the blocker object uses its mesh). Doesn't require using any of the traits.
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Towel Mod by Color Traits with Inappropriate Behavior
A further 3t2 trait edit of my color trait towels mod.
Makes inappropriate sims change into naked instead of the towel after a shower/bath.
As a side effect, inappropriate sims might stay naked in some other situations where the game usually pushes the sim to put the clothes on asap.
Download (SFS) (alternate)
Requires: meshes & recolors from the original mod, the easy inventory check, and sauna towels by color traits mod.
Update (31.3.2024): Sims are more considerate about changing out of the towel/bathrobe when they go to sleep.
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Higher Relationship Requirement for Dining Groups
Not really an edit, but there's only a point in using this with simler90's dining group mod, even though this is a separate mod.
Raises the short-time relationship needed for visiting sims to dine together from 5 to 40.
Download (SFS) (alternate)
Requires: the dining group mod.
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Committed Polyamorous Relationships Without Engagement Requires Steady
An edit of the committed polyamorous relationships mod by @palominocorn.
Proposing doesn't require sims to be going steady first.
Download (SFS) (alternate)
Unconventional relationships hurray
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Polyamory Friendly Go Steady Wants/Fears
An edit of the go steady want/fear restrictions by @lamare-sims.
Adults who are engaged/married to someone can still roll the want to go steady with another sim.
Download (SFS) (alternate)
Requires: A mod that allows adults to go steady (look at the previous mod in this post) and the go steady wants being enabled for adults from want trees.
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Greeting/Goodbye Kisses Restrictions With Kissing Enabled For Committed Only
An edit of the greeting goodbye kisses restrictions that is a part of Romantic Standards edits by @midgethetree.
Only sims who are in a committed relationship with each other kiss upon greeting or saying goodbye.
Download (SFS) (alternate)
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polarmoon · 9 months ago
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im playing ts4 again! 🌻
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thefourthrabbit · 6 months ago
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The second lot in my Japanese resort district will be a fine-dining restaurant inspired by the Falling Water Villa by Frank Lloyd Wright.
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microscotch · 1 year ago
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💗👗🎮🧬
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twoleafsimmer · 1 year ago
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Television Channels (Recreation or new) Default Replacement Project? (need helpers!)
so, I have stumbled across a tutorial on how to change your Television channels on the game because I mean- would you really let your sim watch a 128 x 128 crunched-up pixels?
I was thinking at first, it would be fun recreating the channels in the game but in a better quality; but I was also debating on just making a new one from scratch! so as I did; I'm just doing some editing:
for a weather forecasting scene!
As you can see, the only tools for video editing that I have is Capcut and obviously; it's not gonna cut it when it comes to the editing! So as I'm still figuring it out, I need people to brainstorm and help me with the editing because obviously I'm lacking in that part!
So if you're interested in helping out, I'd love to hear from you!
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emperorofthedark · 1 year ago
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On a whim, I poked my head in on the O'Mackey family and saw they were in the midst of some Riverblossom Hills Witch Project shit. Love that for them.
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lilbabydilljr · 2 years ago
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New Traits for TS2
Happy 5 years to my blog! Here's a gift for everyone. There's 2 versions inside the download, a catalogue version and a collection only version. There's also a new collection file, make sure to replace your old file, this goes in Collections, not Downloads.
Download (SFS)
Edit July 10/23: The original trait randomizer shares a GUID with the Boring trait. Either change its GUID, or use another method to randomize traits.
Edit July 18/20: Wannabe Moodlets and SimLife Goggles also share GUIDs. Change them as well, or remove trait_crybaby and/or trait_dreamer.
This is all the traits that had icons available on the wiki. Wanton has a description.
Included is a list of GUIDs for modders. I was unsure about doing the WA culture traits (they don't have a description for 1) and the Future Sim trait, but maybe I will one day?
At the moment these don't actually do anything, just like regular traits. They don't get added via the randomizer at the moment, but I thought they'd be a fun little touch.
Thanks to everyone who downloads my stuff! I've really gotten back in the groove of creating again and it's a lot of fun. Please let me know if there's any issues!
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signyacid · 5 months ago
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Long story short i found these skins on default database and had to have them in my game so i defaulted them you can get the custom versions from here all credit goes to eir-sims for the creation of these skins and as always you can only pick one version to have in-game.
Download: svartalfheim
thanks @frauhupfner : for the custom versions
@eir-sims-uploads incase you wanna repost this.
UPDATE: I fixed the files both defaults should work now just lemme know if there's still problems and i'll fix it.
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chrisnewbie · 28 days ago
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Happy "It's January, time to watch Twin Peaks!" Season to all who celebrate. 🦉☕️🪵⛰️
I'm excited to say that I've begun a new passion project. The idea started festering in 2022-2023 when I watched TP for the first time and COULD NOT unsee the similarities between TP/Pleasantview.
Please don't hold your breath for this, as you can see from the pictures above this hood idea is very much in its infancy stages. But it's so nice to work on another sim project again I had to post something about it! 🥰
And finally, if there's any other TP/Sims 2 crossover fans like me out there, I would greatly appreciate any favourite details, etc., that you'd like to see included!
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anachronisims · 10 months ago
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Minor Traits Update - (Get) Straight Outta the Kitchen
Updates for two cooking-related traits mods. Info and d/l link below the cut.
SITS_foodsuccessfailureUpdate.package
NEW: all odds below stack except for Natural Cooks, which preempts everything
NEW: +20% chance of burning food/starting a fire for Terrible Cooks
NEW: -5% chance of burning food/starting a fire for the Disciplined
NEW: -5% chance of burning food/starting a fire for the Perceptive
Existing: + 10% chance of burning food/stating a fire for the Absent-Minded
Existing: Never burn food or start a fire (**unless action is canceled**) for Natural Cooks
DELETE ORIGINAL: clumsy_naturalcook_foodsuccessfailure.package
~ ~ ~
SITS_toyovenanimationchangesUpdate.package
NEW: Child Terrible Cooks will always do confused animations at the toy oven.
NEW: Disciplined Children gain an effective +1 cooking skill buff for the random odds of doing confused animations at the toy oven
CALIBRATED: Absent-Minded Children suffer an effective -2 cooking skill penalty for the random odds of doing confused animations at the toy oven (changed from always)
Existing: Natural Cook Children never do confused animations at the toy oven.
DELETE ORIGINAL: absentMinded_naturalCook_toyOvenAnimationchanges.package
~ ~ ~
Credits: @hexagonal-bipyramid for the traits project and original mods these update; @noodlebelli for doing the great work of trait mod tracking; @fwaysims for general traits improvement inspo/improved coding techniques; mne1993 at makeagif.com for uploading the fire gif masquerading as a preview; all you wonderful folks who love this stupid terrible wonderful old game as much as i do
Download at SFS
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ennysimmer · 2 months ago
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What else is new in Neptune?
Well, I finally used the community lot I earned for reaching 20 households and built another restaurant. It will be the new go to spot for romantic dates, especially during the colder seasons.
There's also a new healthcare center in Neptune, owned by Farai Moyo, which means that there's now one position open in the medicine career :D btw, I will change the colors of the simlish letters on the healthcare center xD
There's a bank & career service business, owned by Liam West. This means that sims now can take out loans, open up bank accounts, and look for open job positions on the job seeking noticeboard - all for a fee, of course.
Also, there's a florist shop, owned by Autumn Sharpe. I once again repurposed a building I built for Florence in Pleasantview xD It looks a little bit out of place in Neptune, but I think I want most of the businesses to look something like this in the future. The florist shop is not furnished though, and won't be until I'm playing Autumn at the end of the rotation.
As you might be able to see in the first picture, I also added four new town houses to make room for more sims who can't afford the more expensive houses.
Lastly, I love the family portraits other simmers like marmiteprinter and rena-sims end their rotations with, and I want to start doing something similar. However, I think I'll start the rotations with a family portrait, along with a short description of the sims. I feel like that could be helpful for those of you who don't read every single post, are new to my bacc, or have a bad memory like I do xD
With all that said, I think I'm ready to start rotation 15 :)
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localstrawberrygirl · 4 months ago
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My Traits Project (TS3 traits for TS2) Mods Sheet
I am planning to incorporate TS3 traits full time to my game play I need something that would make easier for me to navigate through all of Trait Projects mods I use and planning to add to the game.
So here is my spreadsheet. I love spreadsheets.
It took me more time than it should and I am not even done. If someone has some recommendation for Traits Project mods, I will be more than happy.
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