#ts2 projects
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belladovah · 8 months ago
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50+ Brand New Mods for The Sims 2!
I've compiled every single mod I found for The Sims 2 released in the first quarter of 2024 (Jan-March) and showcased them all in a video and written a list on my brand new website!
Check out the video:
youtube
Check out my website post
Thank you to all the creators that shared their mods so far this year and made this video possible💚 @episims, @anachronisims, @cityof2morrow, @sunmoon-starfactory, @gummilutt, @morepopcorn, @picknmixsims, @jacky93sims, @limeyyoshi, @pforestsims, @simnopke, @lordcrumps, @jacobaoconnor, @noodlebelli, @simcaistk, @socialbunny, @redsimmer-blog, @tvickiesims
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pforestsims · 9 months ago
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I'm a fan of traits & trait mods and I really liked Atomtanned's mod /based on Dill's Turn-Ons & Turn-Offs/. This is quite an extensive edit - I just wanted to adjust it a little for my game and once I started I couldn't stop xD
Atomtanned's Trait-Based Chemistry EDIT
& (optional mod) ONLY TO Chemistry
⚡ Download: SFS ⚡BOX
11.11.2024 third UPDATE of Chemistry Mod. Fixed: Loner not triggering Introvert TO, Alien genetics trigger Alien TO correctly, Facial hair TO triggers correctly, Hats do not trigger Intellect TO, Cologne doesn't trigger Occult TO. Thanks for the fixes go to @episims . Correct file has "Update3" in the name
*Archive contains PDF file with detailed list of changes (added / removed stuff) and a few notes.
🟢 Trait-based Chemistry mod edit is available in 7 Languages: English, German, Finnish, Polish, Swedish, Russian, French
❕ New stuff: added Facial Hair TO (replaces Daydreamer), Business Shark TO (was: Serious), Expressive TO (was: Unique). Increased hobby and interest requirements from 5 to 8 pts, Formal wear added to Stylish TO - and more...
I also included an optional mod that switches off Zodiac / Aspiration chemistry and balances out the chemistry bolts gain - so it makes chemistry betwen Sims much less complicated. Obviously it will only be useful for those who like to control every aspect of their Sims romantic lives. Details under the cut.
You'll need Traits /and stuff required for these to work/.
Credits: @atomtanned , @lilbabydilljr , Epi for their TO replacements, @lazyduchess for Lua script
@peanuttysims for No Zodiac & Aspiration attraction (MTS2 link)
I used TS4 icons, icon mashups/ edits, and my own.
Thanks: @tvickiesims , @vegan-kaktus , @lilakartoffelbrei . Special thanks to @episims for all the support 💎🤗
*This is for The Sims 2
More under the cut:
Trait-based Chemistry mod
It will replace original TS2 turn-ons and turn-offs with entirely new ones (only hair colors and fitness/fatness are unchanged!).
It conflicts with NickM406's No More Loading the * Family mod , and Tunaisafish’s Attraction Fix, make sure you don't have tunaisafish_fix_attractiontraits package in your Downloads.
🟢 It's compatible with mods that change /or switch off Zodiac chemistry, Aspiration chemistry, or both.
⚡TURN-ONS / TURN-OFFS:
Note: I've added and removed some stuff, for example Plantsims and Bigfoot from 'Occult' TO, and Zombies from 'Undead' TO!
(This is an edit of the list posted by Atomtanned: )
Adventurous: 3 vacations, Adventurous, Daredevil, Sailor, Brave
Alien: Trait, skin, eyes
Animal Lover: 2 pet friends, Animal Lover, Cat Person, Dog Person, Equestrian
Artistic: Artistic, Avant Garde, Photographer's Eye, Savvy Sculptor, Flower Arranging/Pottery/Sewing silver badge, Arts & Crafts hobby, Creative skill
Athletic: Athletic, Equestrian, Loves to Swim, Sports/Fitness hobby, Body skill
Business shark: Born-salesperson, Ambitious, Mean Spirited, Snob, Workaholic
Charismatic (charisma): Charismatic, Irresistible, Schmoozer, Star Quality, Charisma skill
Cultured (bookish): Avant Garde, Bookworm, Film & Literature Hobby
Expressive: Excitable, Childish, Party Animal, Dramatic, Over-Emotional, Diva
Facial hair
Fitness / Fatness - original
Foodie: Natural Cook, Cuisine hobby, Cooking skill
Hair colors - original
Indoorsy: Bookworm, Computer Whiz, Couch Potato, Hates the Outdoors, Film & Literature Hobby, Games Hobby
Infamous (bad reputation): Bad Reputation*, Evil, Mean-Spirited
Intellect (high IQ): Genius, Logic Skill
Introvert (reserved): Brooding, Loner, Unflirty, Shy, No sense of humor, Grumpy, Socially Awkward, < 2 Outgoing personality points
Laid Back (slacker): Couch Potato, Mooch, Slob, < 2 Active personality points
Musical: Natural Born Performer, Star Quality, Virtuoso, Music & Dance hobby
Occult (mystical): Werewolf, Witch, Fairy, Mermaid, Supernatural Fan
Outdoorsy: Angler, Green Thumb, Loves the Outdoors, Sailor, Gardening badge, Fishing badge, Nature hobby
Outgoing (social): Irresistible, Flirty, Natural Born Performer, Party Animal, Social Butterfly, > 8 Outgoing personality points
Plant Lover: Eco-Friendly, Gatherer, Green Thumb, Vegetarian, Flower/Gardening badge, Plantsim, Fairy
Rebellious: Daredevil, Inappropriate, Hot-headed, Rebellious.
Stylish (elegance): Snob, Diva, Irresistible, Cosmetology badge, Fashion interest, Formal wear
Technology: Servo, Bot Fan, Computer Whiz, Handy, Vehicle Enthusiast, Robotics silver Badge, Mechanical skill
Tidy: Neat, Cleaning skill, > 8 Neat personality points
Undead: Ghost*, Vampire
Well-Liked: Good reputation*, Friendly, Good, Proper, Nurturing.
*"Ghosts" = sims turned into playable ghosts, with Ghost trait (and Mermaids are sims with mermaid trait, but ofc you don't need these to be able to use this mod).
*Known issue: Servo (as such) doesn't trigger this TO. That has been fixed.
🔸 Hobby requirements in Dill's / Atomtanned's versions (as well as interest) were set to 5 points, which is kinda an average in my game. I don't want TOs to trigger too easily so I've increased these to 8 points, just like Skill point requirements.
Update: I've removed One True Hobby checks, so now only actual hobby enthusiasm points matter for triggering TOs.
I also increased good reputation requirement from 30 to 60.
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Above is the comparison of original vs new TOs, in the exact order.
FYI I've fixed the little mistake I've found in the mod - in my version stylish TO works as it should.
If you have any questions about how the game calculates attraction, read this.
And here's free version (SFS) of my buyable ReNuYu potion default, will be useful if you'd like to correct TOs for all your Sims.
"ONLY TO Chemistry" mod
Conflicts with No Zodiac Chemistry by Belladovah , chemistry mods by Peanutty (it incorporates their "No zodiac and no Aspiration"mod) and any other that contain Attraction Constants BCON and Attraction Tuning BCON.
In unmodded TS2 game, interests and skills do not play part in attraction. Trait-based chemistry changes that only to some extent because Zodiac and Aspiration are more important. To make TOs the crucial attraction factor in my game, I disabled Zodiac / Aspiration Chemistry, and tweaked bolt requirements.
This mod makes chemistry between Sims straightforward and TO-based however various bonuses to attraction also apply (!), like Beauty Wish, Vacation bonuses, bonus for very good rep or penalty for extremely bad reputation (even if your Sim likes bad guys, they will be put off by Dirty Dirtbag status, and enticed by extremely good rep). Anyways, if you use this mod and your Sims have no other attraction bonuses, then:
if one Sim has a turn-on towards the other, and the other has none, it results in no bolts
if one Sim has two turn-ons towards the other, and the other has none, Sims have one bolt chemistry
if one Sim has a turn-on towards the other, and the other has a turn-off, it results in negative chemistry
if a couple has single turn-ons towards each other, it gives them one-bolt chemistry
couple has three turn-ons, that gives them two bolts
couple has three turn-ons, one turn-off, that gives them one bolt
couple has double turn-ons, they have three-bolt chemistry
Special bonuses granted by mods for certain Traits like the "irresistible" still matter of course.
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anachronisims · 9 months ago
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Catch You on the Flippity Flop!
a TS2 traits expansion
by @anachronisims (sufficeittosay) and @cityof2morrow
Part 1: New Traits!
What you get: 16 new trait object files for your personality diversity pleasure. Most of them are opposites of existing 3t2 traits that didn't already have them. One is just because :)
Big Spender (opposite of Frugal)
Black Thumb (opposite of Green Thumb)
Can't Carry a Tune (opposite of Virtuoso)
Climate Denier (opposite of Eco-Friendly)
Difficulty Reading (opposite of Bookworm)
Dislikes Animals (opposite of Animal Lover)
Dislikes Cats (opposite of Cat Person)
Dislikes Dogs (opposite of Dog Person)
Dreamer* (the intersection of Ambitious and Absent-Minded)
Generous (opposite of Mooch)
Homebody (opposite of Adventurous)
Minimalist (opposite of Gatherer)
Nudist (opposite of Never Nude)
Slow Learner (opposite of Genius)
Sweet Tooth (just because)
Terrible Cook (Natural Cook)
(*) I know @lilbabydilljr released a Dreamer trait already as part of the hidden/scrapped TS3 traits collection, but I wanted to change the flavor text and concept of it. My spouseman is a real dreamer-content-to-dream and I felt the TS3 scrapped version was too close to Ambitious. So @cityof2morrow made a different icon for it, and changed the GUID as well because Dill's conflicts with HB's simlife goggles. However, the file name is the same as Dill's and will overwrite it.
ETA: These are traits objects that WILL appear in your catalog in Gen/Misc. They are NOT added to the traits collection file as I don't use it. Feel free to do so yourself, of course.
What's coming next: Updates to existing traits mods that are plausibly affected by these traits (plus some personal preference tuning). Check out the to-do list here. Suggestions welcome and encouraged! Anyone who would like early access as a beta tester, please let us know!
Credits: @hexagonal-bipyramid for the original 3t2 Traits Project, @moocha-muses whose Dylan's Black Thumb got me thinking about this becoming realer than flavor text, and the whole inspiring TS2 simblr community whose appetite for traits mods keeps me going!
Download at SFS
Updated Feb 18 2024 at 245 EST (US) to fix an issue with thumbnails/catalog appearance.
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episims · 8 months ago
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⚙️ Various Mod Edits
These are some edits that I've made for my own use. I'm sharing because they might be useful for someone, but here's the deal:
⚠️ I won't make other versions/offer conflict support for these mods.
If you experience problems with them and HCDU+ doesn't report a conflict, please let me know. I've tested these mods and I use them in my own game.
If you find a mod conflict or feel like these edits aren't quite what you're looking for, please don't message me about it. The easy solution is to opt out of using these.
Thanks for understanding!
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Visitor Controller Edit
An edit of the visitor controller version by @midgethetree.
Incorporates this trait mod by @hexagonal-bipyramid, so Loners show up on community lots and as walkbys less often.
There's a new a blocker object found under general/misc. Put this object into the inventory of any sim, and they won't show up on community lots or as walkbys at all.
Enables children and teens to visit community lots even when there aren't playable children/teens present.
Download (SFS) (alternate)
Requires: the trait_MAIN from 3t2 traits project (as the blocker object uses its mesh). Doesn't require using any of the traits.
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Towel Mod by Color Traits with Inappropriate Behavior
A further 3t2 trait edit of my color trait towels mod.
Makes inappropriate sims change into naked instead of the towel after a shower/bath.
As a side effect, inappropriate sims might stay naked in some other situations where the game usually pushes the sim to put the clothes on asap.
Download (SFS) (alternate)
Requires: meshes & recolors from the original mod, the easy inventory check, and sauna towels by color traits mod.
Update (31.3.2024): Sims are more considerate about changing out of the towel/bathrobe when they go to sleep.
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Higher Relationship Requirement for Dining Groups
Not really an edit, but there's only a point in using this with simler90's dining group mod, even though this is a separate mod.
Raises the short-time relationship needed for visiting sims to dine together from 5 to 40.
Download (SFS) (alternate)
Requires: the dining group mod.
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Committed Polyamorous Relationships Without Engagement Requires Steady
An edit of the committed polyamorous relationships mod by @palominocorn.
Proposing doesn't require sims to be going steady first.
Download (SFS) (alternate)
Unconventional relationships hurray
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Polyamory Friendly Go Steady Wants/Fears
An edit of the go steady want/fear restrictions by @lamare-sims.
Adults who are engaged/married to someone can still roll the want to go steady with another sim.
Download (SFS) (alternate)
Requires: A mod that allows adults to go steady (look at the previous mod in this post) and the go steady wants being enabled for adults from want trees.
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Greeting/Goodbye Kisses Restrictions With Kissing Enabled For Committed Only
An edit of the greeting goodbye kisses restrictions that is a part of Romantic Standards edits by @midgethetree.
Only sims who are in a committed relationship with each other kiss upon greeting or saying goodbye.
Download (SFS) (alternate)
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polarmoon · 7 months ago
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im playing ts4 again! 🌻
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thefourthrabbit · 4 months ago
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The second lot in my Japanese resort district will be a fine-dining restaurant inspired by the Falling Water Villa by Frank Lloyd Wright.
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microscotch · 1 year ago
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💗👗🎮🧬
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twoleafsimmer · 1 year ago
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Television Channels (Recreation or new) Default Replacement Project? (need helpers!)
so, I have stumbled across a tutorial on how to change your Television channels on the game because I mean- would you really let your sim watch a 128 x 128 crunched-up pixels?
I was thinking at first, it would be fun recreating the channels in the game but in a better quality; but I was also debating on just making a new one from scratch! so as I did; I'm just doing some editing:
for a weather forecasting scene!
As you can see, the only tools for video editing that I have is Capcut and obviously; it's not gonna cut it when it comes to the editing! So as I'm still figuring it out, I need people to brainstorm and help me with the editing because obviously I'm lacking in that part!
So if you're interested in helping out, I'd love to hear from you!
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emperorofthedark · 11 months ago
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On a whim, I poked my head in on the O'Mackey family and saw they were in the midst of some Riverblossom Hills Witch Project shit. Love that for them.
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lilbabydilljr · 1 year ago
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New Traits for TS2
Happy 5 years to my blog! Here's a gift for everyone. There's 2 versions inside the download, a catalogue version and a collection only version. There's also a new collection file, make sure to replace your old file, this goes in Collections, not Downloads.
Download (SFS)
Edit July 10/23: The original trait randomizer shares a GUID with the Boring trait. Either change its GUID, or use another method to randomize traits.
Edit July 18/20: Wannabe Moodlets and SimLife Goggles also share GUIDs. Change them as well, or remove trait_crybaby and/or trait_dreamer.
This is all the traits that had icons available on the wiki. Wanton has a description.
Included is a list of GUIDs for modders. I was unsure about doing the WA culture traits (they don't have a description for 1) and the Future Sim trait, but maybe I will one day?
At the moment these don't actually do anything, just like regular traits. They don't get added via the randomizer at the moment, but I thought they'd be a fun little touch.
Thanks to everyone who downloads my stuff! I've really gotten back in the groove of creating again and it's a lot of fun. Please let me know if there's any issues!
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localstrawberrygirl · 2 months ago
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My Traits Project (TS3 traits for TS2) Mods Sheet
I am planning to incorporate TS3 traits full time to my game play I need something that would make easier for me to navigate through all of Trait Projects mods I use and planning to add to the game.
So here is my spreadsheet. I love spreadsheets.
It took me more time than it should and I am not even done. If someone has some recommendation for Traits Project mods, I will be more than happy.
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paluding · 1 year ago
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Updating... The Tattooer (ver. 3.4)!
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Finally! Took me a while, huh. This is the updated version of the Tattooer project. It skips some steps, making the workflow much, much faster! Huge thanks to @applewatersugar for his suggestion on how to bake textures while preserving the transparency. This is kind of a repost of the original Tattooer post, but it actually has some new stuff and a few changes here and there, so please take a look if you want to learn how to use this new version.
This is a series of Blender template files already set up to quickly bake textures from The Sims 4 to The Sims 2. The different Blender files will allow you to: -Bake body textures from TS4 to TS2 (Female) -Bake body textures from TS4 to TS2 (Male) -Bake body textures from TS4 (Female) to TS2 (Male) -Bake body textures from TS2 (Female) to TS2 (Male) [Bonus!] -New! Bake face textures from TS4 to TS2 (Unisex) [Bonus!] -Bake head textures from TS4 to TS2 (Face + Scalp) (Unisex) [Still experimental] Check the file names to see which one is which, and the resolution of the baked texture it will give. Everything you see in the render above was 100% converted using those Blender files.
Download here! SFS / GD
Update: Version 3.4.1 (27/08/2023) Fixed some issues on the shoulders for the AF-body-4t2-1024 and AF-body-4t2-2048 templates. Now the top straps on most converted underwear/swimwear should look right.
Update: Same version (13/12/2023) As requested, added a new spanish version of the included pdf guide!
These templates were made mainly to bake and convert tattoos, but there’s more you can do with them if you get creative. I have to say, these are NOT perfect. Results may vary depending on what you are trying to convert, so! With that in mind, this is all the stuff you will be able to convert almost seamlessly from TS4 to TS2: -Tattoos. -Other body details such as body hair, scars, freckles, supernatural/occult details… -Body painted underwear and swimwear, as well as some other clothing that’s mostly painted on the body. -Socks, stockings and maybe leggings. -Even skintones! In some areas they will look weird, so I recommend editing and blending them with other existing TS2 skins. -Makeup, eyebrows and beards. In the old version this was just a proof of concept, but now I’ve added a new Face file template which gives some pretty decent results! -Hair scalps. Very useful when converting some hairs! Although keep in mind part of that texture might also need to be baked on the face mesh, you know, that hairline makeup stuff.
Got your attention? Nice! Editing some of the textures from TS4 to match the UV mapping in TS2 using a 2D editing program can be incredibly hard. That’s where texture baking in Blender comes to the rescue!
You will need to download Blender, at least version 3.4, but you could always use a newer version. It is only incompatible with versions older than 3.4. -You can download Blender for free here. -You will also need Sims 4 Studio to extract the original Sims 4 CC textures you want. In the first version of these Blender files, there was a necessary step using Photoshop, but that’s no longer needed. However, there’s still a tiny extra step which requires resizing the newly baked texture on some of the high resolution templates, so you might need a 2D editing program like Photoshop. More on that later.
So, before we begin, let’s clear out some questions you might have. What the heck is this texture baking thing and what does it do? Well, let’s imagine you have a video projector and point an image into a blank wall. Then you pick up some brushes and start painting and copying that projected image in that wall. Texture baking is kinda like that when it comes to 3D models. You align two models and match them as closely as you can in shape and form, and once you adjust some parameters and values, Blender does the rest for you: it will give you a new texture for a new model with a different UV map. These files I’m sharing have everything already set up, so it’s a matter of plopping in that Sims 4 texture and you will get that new texture for TS2 in just a few clicks.
This tutorial assumes you know literally nothing about how to use Blender, so if you feel uncomfortable with it, worry no more! This will guide you with pictures showing where you need to click and explaining what is happening. For Sims 4 Studio and Photoshop the process might be a bit less detailed, but still this should be pretty beginner friendly. For this tutorial, I will use some tattoos as an example (properly credited at the end of the post). Alright, enough with the rambling. Let’s get started!
·EXTRACTING TEXTURES IN SIMS 4 STUDIO: First things first, you will need to extract as pngs all the textures you want to convert from TS4 using Sims 4 Studio. It should be pretty straightforward. Just open the packages and export the Diffuse textures. Keep them organized in a folder for easy access.
·BAKING THE TEXTURES IN BLENDER: PRELIMINARY STEP 1: CONFIGURING BLENDER’S GRAPHICS SETTINGS: Open your preferred Blender file depending on what you’re going to bake and the desired resolution (in this example I’m going to use the AF-body-4t2-1024 file). Before we start messing around in Blender, there’s one thing you should set up. It is a onetime step, and once it’s done, you won’t need to do it again. So, does your computer have a dedicated graphics card? If you don’t know or you’re not sure, just skip to the next step. Configuring Blender so it uses your graphics card instead of your CPU will make the baking render much faster, so it is recommended you set it up correctly. If your computer has a dedicated graphics card, click File (1) > Preferences (2) > and on the window that pops up click System (3) > and select CUDA and make sure your graphics card is there and tick it (4). I have an Nvidia Graphics card but your case may vary. Once you’re done, click on the tiny button on the bottom left corner and Save Preferences (5).
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PRELIMINARY STEP 2: CHOOSING THE RENDERING DEVICE: Click on the tiny camera button on the right, called Render Properties (1), and on Device (2) select GPU Compute if it’s not already selected. If you’re not sure if you have a graphics card or not, just select CPU. Then select the Material Properties tab (3) and Save your changes, either by pressing Ctrl + S, or clicking File (4) > Save (5). You might need to do this second step with the other Blender files, but once you have it done and saved, you won’t need to do this again. Okay, time to get into the good stuff!
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·STEP 1: LOADING YOUR TS4 BASE TEXTURE: In the Material Properties tab, click the folder icon that says Open (1) and on the window that pops up, navigate through your folders and select your first texture. To navigate easily, the 3 buttons on the top right (2) are for the display mode. They will show your files in list mode, vertical and horizontal, and the one on the right will display the file thumbnails, pretty useful if you want to easily preview your textures here. The icons on the left side (3) will let you go one folder back and forward, go to the parent directory, and refresh the folder in case you just dropped something new in there. Double click on the image you need and that will load the texture into the Sims 4 body model, named “ts4 body”.
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·STEP 2: SETTING UP YOUR SELECTION AND BAKING THE TEXTURE: On the top right of the screen, you will see the names of the 2 models in the scene. Hold the Ctrl key in your keyboard and left click on the “ts2 body” model (1). If you did it correctly, you should see “ts2 body” in a yellowish orange color, and right down below, “ts4 body” should look more like a red orange. If not, try again by clicking first on ts4 body, and then while holding Ctrl click again on ts2 body. Then switch to the Render Properties tab by clicking the tiny camera icon (2) and click Bake (3). Depending on your screen resolution, you might need to scroll down a bit with your mouse to see the Bake button. Wait a few seconds for it to finish. You will see the progress percentage down on the bottom of your screen. Don’t panic if you notice your computer fans start ramping up, that’s completely normal! As I said in the beginning, using your GPU will bake the textures much faster than the CPU.
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·STEP 3: SAVING YOUR NEW TS2 TEXTURE: Once it’s finished, switch to the UV Editing Mode by clicking “UV Editing” on the top of your screen. And there it is: your new texture! You might have to scroll up your mouse wheel a bit to zoom in and see it in all its glory on the left side of the screen. We’re still not done yet though. You need to save it to yet another new folder (always try to keep your stuff organized!).
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You can save it by pressing Shift + Alt + S, or clicking on Image* (1) and then Save As… (2). That will pop a window where you’ll need to navigate again and save it somewhere. Give it a proper name (3) and hit Enter to save it… well, Enter doesn’t always work for me for some reason, so if that happens just click Save As Image (4). And that’s it! You’ve successfully converted your baked texture. Congrats!
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·STEP 4: GOING BACK TO STEP 1: Alright! If you’re done with your textures, you can close Blender without saving and call it a day. But let’s say you want to keep baking other swatches. In order to go back to step 1 and start the process once again, click Layout (1), go back to the Material Properties tab (2), select “ts4 body” (3) and click on the folder icon (4) to open and load your next swatch.
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Then it’s just a matter of repeating the process from step 2. When you’re ready to move on, close Blender without saving. If you see a small check telling you it will save some images, make sure you uncheck it, so you will be able to use it again in the future from the starting point with no issues. I don’t think it really matters if you accidentally save your progress in these files, but I like to keep it clean and fresh so I can do the process where I left it from the beginning next time I open it. And in case you mess up and save somewhere, you can always just delete the .blend file and download the template files again.
In case you’d like a video tutorial on how to use these files, the amazing @platinumaspiration recorded this fantastic video showcasing the process! You can watch it here.
One final note: some of the baking .blend files save the textures with a resolution of 2048x2048 pixels, as clearly stated at the end of their file name. That’s way too overkill, because TS2 only properly supports up to 1024x1024 for most of its textures and you should always resize your final product to that max resolution (or lower if needed). I just made those 2048 versions because there might be some really tiny and slim details on some tattoos that might look a little too blurry when baked into a 1024 resolution texture, so for those cases use that if you want and then resize them using your 2D editing software of choice. In Photoshop, in the Resample mode of the Image Size menu, there are a few options to choose. For the fine details, I like the Nearest Neighbor (hard edges) option, which, even if it looks a bit pixelated, it still preserves most of the texture and quality.
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For anything else, I would just directly bake them using the 1024 versions in Blender (512 for the face and scalp).
And for the folks who feel comfortable playing around in Blender, this is just the beginning! Texture baking opens a LOT of possibilities, so feel free to move stuff around and edit the models to your liking! If you notice the baked textures look warped or stretched somewhere, or don’t like where some textures are placed in the S2 body, poke around that area moving stuff and then give it another try. The main objective of the baking process is keeping both overlapping models as close in shape as possible. You may also edit and save new copies of the templates, or make new ones from scratch using mine as a reference (keep a close look on those Baking settings and values, I think they work pretty well) and share them if you want to. Go ham, do whatever you want with them! I still have plans on making templates to convert body textures from Sims 3 to Sims 2, but for now it’s not on my priorities, so we’ll see when that happens.
Whew! Hope none of this was too confusing. Need help or have any issues with these? Please ask/message me here and I’ll be glad to help when I’m able to!
Credits for the CC used in the render demonstration: -Skin by Sims3Melancholic. -Eyes by Northern Siberia Winds. -Eyebrows by PeachyFaerie. -Tattoos by xtc. -Top by SerenityCC. And the Tattoo I used for the tutorial can be found here, by ValhallanSim.
Last but not least, a huge thanks to all the people who somehow contributed to make this project and update possible, either by doing initial testing, finding issues to fix, or teaching me new Blender tricks to make the workflow way faster and easier. So thanks again to @elvisgrace @moyokeansimblr and @applewatersugar on Tumblr! <3
And thank you for reading! Hope you have fun playing with this (not so) new toy hehe.
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sims2idea-lientebollemeis2i · 3 months ago
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It's September, the "back to school" month! 🎒 To celebrate, I'm sharing my School Project Guide for The Sims 2, featuring new teen careers and custom schools.
Whether your Sims want to attend Hogwarts, explore the Belgian education system, or experience the US school structure, this guide has a range of options. These custom schools and careers will offer your Sims a more diverse and immersive educational journey.
To help you choose the perfect school for your Sims, fill out this form: School Fit Form
Download the guide and mods here: http://simfileshare.net/folder/100046/, and let me know how your Sims are thriving in their new schools!
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anachronisims · 8 months ago
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Minor Traits Update - (Get) Straight Outta the Kitchen
Updates for two cooking-related traits mods. Info and d/l link below the cut.
SITS_foodsuccessfailureUpdate.package
NEW: all odds below stack except for Natural Cooks, which preempts everything
NEW: +20% chance of burning food/starting a fire for Terrible Cooks
NEW: -5% chance of burning food/starting a fire for the Disciplined
NEW: -5% chance of burning food/starting a fire for the Perceptive
Existing: + 10% chance of burning food/stating a fire for the Absent-Minded
Existing: Never burn food or start a fire (**unless action is canceled**) for Natural Cooks
DELETE ORIGINAL: clumsy_naturalcook_foodsuccessfailure.package
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SITS_toyovenanimationchangesUpdate.package
NEW: Child Terrible Cooks will always do confused animations at the toy oven.
NEW: Disciplined Children gain an effective +1 cooking skill buff for the random odds of doing confused animations at the toy oven
CALIBRATED: Absent-Minded Children suffer an effective -2 cooking skill penalty for the random odds of doing confused animations at the toy oven (changed from always)
Existing: Natural Cook Children never do confused animations at the toy oven.
DELETE ORIGINAL: absentMinded_naturalCook_toyOvenAnimationchanges.package
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Credits: @hexagonal-bipyramid for the traits project and original mods these update; @noodlebelli for doing the great work of trait mod tracking; @fwaysims for general traits improvement inspo/improved coding techniques; mne1993 at makeagif.com for uploading the fire gif masquerading as a preview; all you wonderful folks who love this stupid terrible wonderful old game as much as i do
Download at SFS
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episims · 1 year ago
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AnYe's Deco Headphones in Simlish
I like these deco headphones but they had a logo in English. I edited it to be Simlish instead, and then it occured me that wireless headphones are a thing. So now the wire can be turned invisible too. I also improved the thumbnail and reprized these while I was at it.
I directly edited AnYe's original files so if you already have these in your game and would rather have this version, let these files override the old ones.
Download (SFS) (alternate) - files are compressed. Under Deco / Misc for §30. 1702 polys, 512x512 textures.
Additional credits to @franzillasims for the simlish font!
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thefourthrabbit · 2 months ago
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Happy 20th Anniversary!
Fellow simmers and simblrs, let me bring you a secret gift that has been the daydreaming subject for many of the 20 years I've played TS2. Yes, a bank. Not just any bank, but the Secret Bank, where crazy rich sims hoard their insane savings and belongings.
The bank contains all the normal, mundane, functional areas, such as the bank counters and office area. But I promise you it will get crazier and crazier as you go deeper.
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Details will come in the next few posts. For brave testers who don't want to wait, here is the link to DOWNLOAD (SFS) it!
[Update 2024.09.27] A great deal of thanks to the wonderful cc creators. Here is a list of featured cc and even more ideas for decorating your own Bank of Secrets!
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