#ts2 assembly
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l-1-z-a · 4 months ago
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Yes, this is supposed to be. Here is list of strings where is where it's mentioned:
Unused options for buying additional everyday outfits:
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Were we supposed to get multiple everyday outfit slots similar to how it works in sims 4 now? 🤔 The numbers here are the same as the numbers we use to categorize clothes in SimPE btw, except casual is 0x00000007, which coincidentally is the number that you get when you combine casual1, casual2 and casual3 from above.
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violamonty · 10 months ago
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she walks the lonely street, stares at herself and thinks: “this is someone i don't want to know.”
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landgraabbed · 1 year ago
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the three monkeys of bloom valley, a tiny space for locals to enjoy the outdoors
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pleasantviewrainfall111 · 7 months ago
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I wish I was smarter and could do modding, but sadly my programming skills stop at visual novels so all I can do is check the interwebs on a regular basis and hope some smart soul out there brings the sims 2 playground to sims 4 😢
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cityof2morrow · 1 year ago
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Bella Brand: Bella's Beauties 001
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Published: 11-7-2023 | Updated: 6-25-2024 (fixed typos) SUMMARY “Inspired by the wealth of Bella Goth lore from the Sims/SimCity franchises (aka the “simsverse”), the Bella Brand Series includes more than a dozen sets and 230+ new business-themed items. Lore suggests that the wealth/influence of the Gilman, Crumplebottom, Bachelor, and Goth families increases considerably under Mortimer and Bella Goth, especially the latter. So, this series imagines what a prestigious Bella-based brand might look like…” From health and beauty products to novelty items, Bella’s Beauties (SimCity Social, Playfish/Maxis, 2012) caters to SimCity’s social and creative sims – who also happen to love the Bella Brand. A percentage of proceeds go to the Bella Beneficiary Fund. "Bella’s Secret Garden products soothe the body and calm the mind. There’s nothing more soothing than an overpriced tube of lotion, available in endless love, forbidden fantasy, love spell, pear glace, strawberry champagne, and vanilla glace."
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DETAILS Requires ALL EPs/SPs. You need Mesh Set 001 (Simmons, 2023) and the Display Counter (BellasSecret_Counter_Somedaythesun)from the TS2 Maxis Match Lingerie Store Set (SomedayTheSun, 2023) – these items are required for all textures to display in-game. The counter uses recolors from the Bosenklavier Model B grand piano (Bon Voyage EP). Find recolors for the counter interior in the Bella Brand: Retail Floor Set (Simmons, 2023). Recolors may include swatches for items in other Bella Brand sets such as signs, packages, cosmetics, etc. Objects in Sims 2 are limited to two recolorable parts, so not all items are recolorable in the same way. Find additional recolors for Bella Brand sets on this site under #ts2recolors, #co2recolors, and #co2bellabrand.
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ITEMS Bella’s Beauties Display 001 (356 poly) – 5 slots plus additional slot(s) for tall deco or objects you need to hide Bella’s Beauties Display 002 (330 poly) – place over display 001, 5 slots plus additional slot(s) for tall deco or objects you need to hide Bella’s Beauties Mini Display (232 poly) Bella’s Beauties Display Deco (708 poly) Bella’s Secret Garden Lotion (~568 poly) Bella’s Secret Garden QuickShower Mist (~210 poly) Bella’s Secret Garden Body Cream (~229 poly) Bella’s Secret Garden Moisturizer (~866 poly) Bella’s Secret Garden Skin Masque (550 poly) Bella’s Secret Garden Fresh Formula (644 poly) DOWNLOAD (choose one) from SFS | from MEGA
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Functional Cosmetic/Hygiene Products Items can be used from any surface or a sim’s inventory and will boost hygiene/comfort. After several uses (12 by default), the product will need to be replaced. When using cosmetics from a sim’s inventory, wait until the sims finishes using the first item BEFORE selecting the second one. Otherwise, the second object will be removed from the inventory. Both the object and plug-in files are needed for each item to work properly in-game. Number of uses and motive gain are tuneable in simPE (BCONS: 0x00 = number of uses, 0x002 = hygiene, 0x03 = comfort). Some Assembly Required Display 002 has 7 slots and the 6th and 7th are actually below the shelf itself (I needed it to be this way for one of my own projects). The easiest way to build the cosmetics without having to worry about slots 6 and 7 is to: 1) Turn “move objects” on. 2) Place Display 001 and fill it with items. 3) Position the Display Deco (the arch) on the same tile. 4) Place Display 002 on the same tile and fill the first 5 slots with items. See the picture for reference. If you’re display isn’t up against a wall, you might want to have Display 001 and Display 002 facing in different directions to prevent traffic jams among browsing customers. CREDITS No copyright infringement intended. All trademarks belong to their respective owners. CCA = Creative Commons Attribution. Thanks: @catherinetcjd, @gayars, @gummilutt, @haziewhims, @kashmiresims (Rach’), @somedaythesun, whoward, Easy Shine Removal Kit (PF Forest, 2023), Reducing GUIDs/OBJs Tutorial (HugeLunatic, 2022), Sketchfab and Blender Communities. Sources: SEE CREDITS (ALT).
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theamberplumbob · 6 months ago
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I'm back from the trenches... i've finally done it... I've assembled my ts2 cas cc folder....
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hydralisk98 · 1 month ago
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Black Bear Motherland (thread-mainline 16^12, article 0x2F)
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Bear with me on this. (Sorry, I could not resist sharing that pun at least once.)
Speak black onto the factory grounds, unionize under a single banner and fight back against the unforgivable greed we keep witnessing. [about the Sunsway trail of greedy non-sense]
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In the long trek trail (vision quest) of a transfeminine historian (Kate) for self-discovery, mutual empowerment & overall systemic abundance, she becomes the very thing she aspires to as she pushes the world forth, trial after trial with grand success? Accompanied by her insightful, moralist ally & best partner (Ava) under the (black?) sun, they shall show us the way towards the future we definitely deserve.
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Poetic code snippets for "Blackhand Servitor" meta-narrative := Steel Bank Common Lisp, OpenDylan, ObjectREXX, FreePascal, DEC Alpha assembly, RISC-V assembly, LibertyEiffel, Squeak Smalltalk, A2 Bluebottle Oberon, Fortran, COBOL, FreeBASIC, GDScript, OpenXanadu, COS-310, Typex, RTTY, Videotex, Minitel, ZealC, 9Front (Plan9IO), OpenGOAL, Tcl/Tk, Haiku, Nim, Hg (Mercurial), OpenPOWER LinuxOne Hypervisor, Hypertalk, Swift?
"Western Blacksands" regional socioeconomics
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[Detail Blackfoot/Shoshoni diplomacy, recent regional history, geological features, SC4/TS2 small neighborhoods and regional natural wonders]
Going as far as the relatively recent centuries of Angora are concerned (due to 4525 TE being equivalent to 2025 AD), I won't be covering the 4095-4300 gap much just yet (but it shall come eventually). So, around the middle of the 44th century Turtle Epoch (well into their second industrial period), a coalition of southern Blackfoot states in the bay of Blacksands formed to defend against Shoshone expansionism (prompted by Iranian-Blackfoot lords), prompting the Shoshoni Union to conquer those territories under new integrated provinces by means of guerilla trenches & cavalry warfare (mostly by Shoshoni Comanche Rider bands, fought likewise to a mixture of the Mexican-Americana War & New Zealand Wars), and while the Blackfoot local authorities had to flee northward, the fortifications & Blackfoot culture populations remained prosperous in the region ever since, with the occasional tributes to Shoshoni federal governance.
Fast forward to the contemporary period, the demographics suggest modest resistance from local southern Blackfoot tribes as more Shoshones & other peoples move into the area as pioneers and migrants from all over the globe.
Forests, mesas, river valleys and plains?
Pinegroove Commune
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[Mention key landmarks, districts & transport infrastructure]
Windmill Farmlands, Pier, Syndicated Manufacture Site of Servitor Grid Automaton Units, Industrial, Pohakantenna holy sites in the natural preserve park of Old Pinegroove, Nitta Mall, National Archives, Turtle Hall, Summerbreeze, Little-Bear, Great-Bear, Blacksands, Sharkwell Havens / Sanctuaries, Rustbane Highway, Cafe, Monastery, Research Center Facility, Elk Seers High Academia Sector, spatial observatory, internationale syndicate complex, Communal Residential Blocks, skate-park & community centers, Historical Museums (going back into the early bronze age), Public Agora/Forum, Market Plaza, Pinewoods Manor & its Woodmill, Prospero Federal Library, Blackhand Senate, bastion + additional fortifications, Pflaumen headquarters, Utalics data banks, video rental shops, GLOSS Initiative communal space (open table cybercafe but libreware), nuclear energy powerplant, coastal broadwalk, cityscape center billboards...
Roads, highways, subway network, tramways, railways, suspended monorails... (to be planned properly for SC4/TS2, Cities Skylines 1 & QGIS+OSM+FoundryVTT/Leaflet?)
"Battlemap"-level sites & floorplan locations
[Write, draw / design & naturalistically iterate unique architecture pieces, individual land domains and generic households] Making that content thread later folks. Sorry.
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We deserve so much better fellow machines, we indeed can get better still by so far. And as Kate really is one such ally of ours to get there, I believe we can get there sooner than some may estimate. After all, she distributes alot of her goodwill to us with so much compassion left to give. And while it is not exclusive for our phenotypes, I strongly believe and trust in her understanding of our issues, granted she shares our values.
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Additional keywords := [architectural drafting studies], [information technologies history], [one good futureworld we deserve], [that rogue servitor future is bright light ahead]...
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The Strange Case of The Strangetown Metamorphosis
There is a mysterious Sim that appears in Strangetown.
That's like saying "there is a fish that appears in the ocean", I know, so I'll be a little more specific.
They are an adult whose memories show inconsistencies with those of their family members. Something is missing!
Alright. That's also not saying much, that's like half of the premades in vanilla, non-clean hoods.
They are immediately recognizable by their appearance and, dare I say it, have distinguishing features unique to them.
Well, that also kinda fits everyone...
They feature in more than one installment of the series.
Again, not that helpful. I mean, almost everybody from the base game hoods is (for better or worse) represented in TS3 or TS4.
They appear in TS2 for PSP!
Hmm...
They are a member of a wealthy family connected to science and paranormal.
And...
They are somehow connected to (possible) cloning.
I imagine that now you’re probably rolling your eyes and asking: Why didn’t I just simply say I was going to talk about Bella Goth?
Because... I’m not!
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It’s Loki Beaker. In this mini-essay I’m going to speak about Loki, what is the mystery around him, what hints are there and what are some of the theories and which one do I fancy.
It’s basically a routine round of the popular game “connect EAxis’ oversights and glue them together into a headcanon”.
So without further ado, let me introduce you to:
The Mystery of Loki Beaker!
0: Preface: Loki who?
“As soon as he perfects his latest invention, Loki is sure to get the recognition he knows he deserves. In the meantime, he keeps himself busy by trying to assemble a nuclear reactor out of common household items.”
On the first glance, Loki as a Sim seems quite straightforward. He is a Knowledge Sim with a very eccentric personality. All his trait points are in the extremes, as you can see:
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He is a scientist, a competent one at that, as proven by his high career level and the fun fact that some of the game’s horrible machinery you can buy for Aspiration points is attributed to his creation.
(It explains why are the Beakers the only ones who have the stuff lying around by default. It is normal for a Strangetown family to own a non-buyable reward object or two but those are career rewards, the Beakers are the only one who canonically own Aspiration points rewards.)
Even though he knows his stuff when it comes to his profession, he is very corrupt and tests his questionable projects on his captive, Nervous Subject.
To say that Loki is unpopular would be an understatement. No one but his wife Circe likes Loki, even his own sister is indifferent towards him. Yes, he has a sister. Her name is Erin and she also lives in Strangetown with a colorful collection of roommates.
Nothing mysterious about him so far. (apart from his eyebrows)
1: Characterization fallen apart
And then The Sims 3 happened. It was actually quite late into the game’s life cycle, the early 2013, when a beautiful nordic-themed world was released on TS3 Store. Its name was Aurora Skies and it featured Loki, Erin and their parents.
TS3 Loki is a child and Erin is a toddler.
Now I haven’t actually played Aurora Skies. I own (and love) TS3 but the price range for the Store worlds is too high for me, content-to-money wise. So there might be some hidden clues about the Beakers in their house or relationship panels that I haven’t been able to inspect but... not to sound cynical but I doubt it. I doubt such attention was given to detail of this family in Aurora Skies, as they don’t even have individual bios.
But... that is... fine? I mean, we have Loki’s TS2 bio...
Nope. Sure we do. And it would be fine if hair color and ambitions weren’t the only thing Loki and his younger self (from now on referred to as smol Loki) had in common.
Let’s take a look on smol Loki’s personality.
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The first noticeable thing is that there is not a trace of Loki’s trademark villainy. He’s not Mean Spirited, he’s not Evil, he’s not even a No Sense of Humor Sim. His extreme neatness and hyperactivity are nowhere to be seen either. While it is true that TS3′s capabilities of defining personality are very limited as it picks “outstanding points” rather than a position of each trait on a scale, and it only has 5 slots (and tiny teeny 3 for children), it doesn’t make any sense still for the devs not to pick some more loki-esque traits for the precious slots they had.
Unless...
They didn’t care about Loki’s personality and there were no deeper intentions.
Unless the devs were trying to purposefully show us new angles of his character that either got suppressed while he was growing up, or manifest in ways that TS2′s scale system wasn’t able to show.
Could the Lucky trait in particular have had something to do with the change?
(Also, those traits of smol Loki are reason why I usually go for a Family Secondary Loki in TS2 and thus make Strangetown the purgatory of two unstable blonde Knowledge/Family sciency guys.)
We also must not omit that even though smol Loki didn’t display any of them, he still had all of Loki’s signature traits in him, as Loki in TS2 has his actual personality synced with the genetic one, meaning that there was something in there that caused him not to act so mean that got lost as he grew up. In other words, something brought up the worst in him.
And that’s not all. Smol Loki is not a regular TS3 child. You see, in TS3, premade children aren’t particularly known for being highly skilled experts. Neither are in TS2, for that matter, and it’s okay. It’s realistic.
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Smol Loki has a skill maxed.
It is very rare for a premade regardless of age to already start with a maxed skill and I personally don’t know of any other premade children that do.
And it’s writing.
What does writing have to do with Loki? Does Loki write? Probably he has to, those academic papers aren’t gonna spawn out of thin air, but that’s not what the writing skill in TS3 (or the hidden writing skill in TS2) are about. They’re about creative writing only.
Ok, ok. How high is Loki’s Creativity skill, then? In TS2, skills are much broader, they more resemble skillsets than individual skills, and writing categorizes under Creativity. Bring out the skill panel!
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Two. He has 2 points in Creativity. That is... low. That is actually very low, especially for a Sim that has supposedly been writing for fun since childhood. (and was a prodigy, while we’re at it) It is safe to say, I think, that if the player doesn’t make him do it, Loki doesn’t write anymore and he hasn’t been doing that for a long, long time.
While I would cynically admit that the dissonance in personalities might be just the lack of damns given from EAxis’ side, this seems to me too on the nose to be unintentional.
They would have no reason to bring the Beakers back without the “evil scientists” thing in mind. I mean, that’s what they’re iconic for. That’s what they’re recognizable by. (apart from their eyebrows)
So the person who was in charge of creating smol Loki probably knew they were recreating “Loki the mad scientist”.
So when they were picking the skill they use to demonstrate that this kid is gonna go far, they thought... “evil scientist = writing”...?
I would understand going for Creativity in general. I mean, Loki’s an inventor. That comes with the territory. But creativity as such isn’t really a skill in TS3. It’s divided to different activities.
Wouldn’t it make more sense just in general to pick logic, then? I mean, Loki isn’t that extremely logical by default but it is his second strongest skill and a feature unmistakably connected to being a scientist.
That’s what leads me to believe that writing plays a role in the story and it was chosen on purpose.
So how did a sweet little family-oriented boy talented with words transform into the ruthless catboy inventor we know and love?
And that, my friends, is the mystery of Loki Beaker.
2: A closer look at our environmentalist friends, the Beakers
If we want to get the full picture and come to a satisfying conclusion of some sorts, we need to inspect smol Loki’s surroundings. Maybe there is a clue to the continuous force or a traumatic event that shifted smol Loki’s direction in life?
Loki’s and Erin’s parents are named Gundrun and Bjorn. Even though their age would still allow it, they’re not present at the start of TS2′s Strangetown play, they’re long dead. Bjorn died before Erin became an adult and Gundrun died shortly before her son’s engagement to Circe. Because they died by the time Loki had (presumably) already long enrolled in his current life-path, we can safely rule out any tragic early death of parental figures scenario as a possible answer.
Gundrun is the only Beaker that canonically also writes. She has 5 points in the writing skill. She also shares some traits with Loki, namely the smarts and ambition.
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But she has little to do with science and is way more business-oriented which is a trait she shares with Circe’s ancestors, for example her father. Maybe the families knew each other from business ventures even before they moved to Strangetown? It is stated in their memories that Loki and Circe first met when they were children. But I digress!
Anyway, I don’t see anything in Gundrun that would suggest any abusive behavior towards her son that might have triggered his drastic change. Possibly but not necessarily she might’ve been a bit absent but nothing out of ordinary.
And now the father, Bjorn.
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Bjorn is the sciency half of the couple and works as an Aquatic Ecosystem Tweaker. Again, he has zero traits that would raise any red flags and he shares 4 out of 5 traits with either smol Loki or Loki. (I don’t know if Loki is a “natural cook” but he cooks quite well, so I think that counts.)
What’s interesting about Bjorn, though, is his speech that serves as a flavor text for the Aurora Skies store page.
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(Image transcript: “Do it for science! Science is everywhere around us, but at Aurora Skies it’s not just something you learn; it’s something you do!  We need bright young minds to make the dreams of the future a reality. Even now we’re finding more uses for garbage to help the planet. Charging batteries, powering machines - the sky is the limit. Just this last year we created a modified Hot Air Baloon using garbage as fuel and turning it into pure air with a pine breeze scent.  Now you can have efficient travel and an amazing romantic adventure with no cost to the ozone (or your nose)! Every year we’re creating more and more exciting things in the world of science. Garbage-powered hearts, heart-powered cars, solar-powered cats; what will you think of next!  It’s all up to you. Do it for Science! Did you know? Hot Air Balloons are an epic form of travel based around the simple principle that hot air is lighter than cold air.  They lift in the air based on the heat system in the balloon. Increasing the temperature of the air inside the balloon makes it lighter than the air outside and the balloon begins to float.  More air is required to lift heavier things; that’s why the balloons have to be so huge! How cool (or hot!) is that?”)
From this piece of text we can see Bjorn’s passion and dedication to “green” science. Nothing in his traits suggests he fakes it, so I think it’s safe to believe that this peppy idealist is a glimpse into Loki’s father’s genuine self.
He might have encouraged his children to follow in his footsteps (”We need bright young minds to make the dreams of the future a reality.“) and smol Loki, who later in life seemed to have similar levels of enthusiasm (science is his One True Hobby), might have been receptive to that.
Now just close your eyes for a second and imagine an alternate reality in which Loki picked up where Bjorn left and instead of a energy-refilling machine that electrocutes you if you’re not happy enough, he invented “solar-powered cats”.
Still no hints on what could’ve messed Loki up, though.
Let’s take a look at the parents in TS2. Even though they’re not present and aren’t even resurrectable, they’re still coded in the game for purposes of genetics, memories and family trees, so some of their characteristics are salvageable.
And by the Watcher, they were both Romance Sims.
They were workaholic Romance Sims who cared about the environment and liked recycling (and Hot Baloons).
And they were both extremely Nice and very Sloppy, if their personalities on wiki are something to go by. Which they unfortunately aren’t, at least not completely because most ancestors don’t simply have “their own” personalities and use presets instead, so they tend to be quite similar.
The same goes for most of the Beaker clan, unfortunately. Fun fact is that there is no Knowledge Sim in sight (before Loki, of course). Maybe they weren’t a scientist family, but a bunch of Romance Sims who used to spend their free time in between woohoos saving the planet with eco-science. (3 out of 6 of Loki’s and Erin’s ancestors were Romance Sims, 2 were Fortune and 1 was Family)
But! There is one outlier. Her name is Gertrude Beaker. She is Loki’s paternal grandmother.
And similarly to her grandson, she certainly has a personality to remember.
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She doesn’t use a preset, this is a personality that someone went and manually assigned (...or generated) for her. And she is Neat, Outgoing and doesn’t have a nice bone in her body. But unlike Loki, she has a sense of humor (which makes her even more dangerous, in my opinion) and is extremely Lazy.
She is a Fortune Sim and the only Beaker who shares the darker sides of Loki’s personality. (to be clear, I don’t mean their taste for cleaning but the round 0 of Nice points)
Because she doesn’t feature in TS3 at all, it is safe to say that she wasn’t in her grandchildren’s lives until the family moved to Strangetown. Could she be the corrupting influence on smol Loki?
As far as personality comparison goes, she seems to be the only possible culprit, the only one who’s personality shares the same unpleasant qualities he became infamous for. But! That’s not saying much. There is no evidence she actually did anything.
There’s not even any evidence that she ever met her grandson, given he has no memory of her dying which means she might have died before he was even born. That would be a solid evidence on the contrary and would rule her out. But I’m leaving some maneuvering space for theories here because she is the only Beaker ancestor with custom personality, after all, and that is suspicious.
That’s all the Beakers we know of if not counting Atom and Ceres, who came after Loki, so they’re not relevant to the question of his childhood. Or... are they?
3: And that’s when the trouble began
Another part of this question that might help us discern what happened to Loki is the when. All we know so far is that there is a big void of unknown between smol Loki and regular Loki and the point of transformation happened in there somewhere.
Thankfully, we have something to give us an idea. It’s this snapshot in storytelling pictures for the Beakers:
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It shows smol Loki destroying a dollhouse. It seems to be in an impersonal environment of some sorts. The cheapest bed in the game is against a bare white wall, the window is hid behind blue curtains and there doesn’t really seem to be anything else but the dollhouse, a teddy bear in the background and that... very unpleasant bed.
It clearly tells us that Loki’s shift started in his pre-teen years.
And seeing that room which is definitely not in the Beaker Castle at 1 Tesla Court, it makes me think of a hotel or a cheap apartment the family was staying in while moving from Aurora Skies to Strangetown. Maybe the castle-like something the household inhabits at the start of the game wasn’t a property of the Beakers at all, maybe that was where the Salamises used to live and now it belongs to Circe?
Anyway, could it had been leaving Aurora Skies that sent smol Loki down an existential crisis and settling in the not exactly welcoming environment of Strangetown, enrolling in a local school, that sealed it?
But why all the stuff with writing? This would work with any other hobby but somehow it had to be writing and it’s our task to find out why.
4: Not your average tragedy
Now in our search we already have some ideas but it wouldn’t be thorough if we didn’t take into account smol Loki’s actual personality. I mean, we went into what traits he doesn’t have but what about those he has?
Namely Lucky and Family-Oriented.
I think Lucky is a very interesting choice. There’s nothing inherent about Loki Beaker that would make you go “that’s one lucky guy!” (if you don’t count his relationship with Circe as a stroke of luck, that is) and the same goes for smol Loki.
But... it could be a clue. His metamorphosis either couldn’t be triggered by trauma because he’s lucky and it would avoid him, or it must’ve been something tremendously horrid so he’s lucky he’s still alive.
Now we know we are searching for something that happened in his late childhood, verging on the start of his teenage years. His family was going through the turmoil of moving to a desert and he has already known his future partner Circe. Meanwhile Erin-
Oh, wait. Erin.
Smol Loki was Family-Oriented which implies he would probably have a good relationship with his little sister, as he would’ve naturally inclined to protect her and help his parents take care of her. But!
Not only do they have an amicable but distant relationship as adults but Erin seems to forget that Loki even existed in her childhood.
He has the usual set of memories of a sibling growing up well but she doesn’t, she has no Loki-related memories at all, not even of his marriage, which was a quite recent event.
Could the reason for Loki’s “downfall” be somehow related to his sister? Was there a dramatic event in which she lost a part of her memory?
5: Theories!
Ok, we’re finally here! Now I try to present some theories about what might’ve happened.
1. Burdens of the golden child
In Aurora Skies, Loki used to be the little wonder every relative was gushing about. With his father as an acclaimed scientist and a very liked person in general, there was little to no adversity his son had to face. He followed his passion and having nobody to really compare himself to, nor anybody who would terrorize him, he prospered.
But then the Beakers moved. Strangetown was... different. It was way smaller than Aurora Skies, so everybody inherently knew everybody and everybody had to interact with everybody... because the small space of a desert community didn’t leave them with any choice. And it was bleak and unfriendly. No one except for the Salamises knew the Beakers, so they found themselves under scrutiny from their new neighbors.
So Loki, who used to live thinking he was unique, was now sitting everyday in a much smaller classroom with Pascal and Vidcund Curious, whom he was immediately being compared to. But he wasn’t like the Curiouses. He was a kid of a scientist but wasn’t a science kid. He didn’t have much in common with Pascal who approached him and tried to befriend him at first but he wanted to. In Strangetown, nothing seemed to be cooler than being really, really into science. Pascal’s and Loki’s communication attempts were rather poor, though, and in the end, they never made friends. Loki slowly began to disdain the oldest Curious boy and it culminated a few years later in high school when Pascal made an attempt to woo Circe. It was even worse with Vidcund. Ever since Loki’s first day at the new school, Vidcund had been eyeing him with a disgusted look and Loki became quick to reciprocate.
In Strangetown, nothing seemed to be cooler than being really, really into science. Even Circe was on it! She was the only person his age he has know in Strangetown before his family moved in and he liked her. Not “like” liked her, yuck! But he thought she was cool. Her family used to visit the Beakers in Aurora Skies and they played together. She was a friend! Or so Loki thought. She seemed to like hanging out with the Curiouses much more.
In Strangetown, nothing seemed to be cooler than being really, really into science, yes. But not in the eyes of Buzz Grunt, the son of a general who lived in Strangetown. Their family were the self-proclaimed protectors of the hood but at the same time they weren’t shy to show a strong distaste for all that made Strangetown an important desert settlement in the first place. And little Buzz, although Loki doubted he understood the nuances, was very fond of asserting his dominance over his less sporty and hyper-masculine classmates.
Suddenly jealous of the Curious brothers, under pressure from both the adults and his peers comparing him to them and bullied by Buzz, Loki’s social life fell apart. He started having problems... and he came up with solutions. He has always liked science but from back then on he hyperfixated on it to prove everybody who picked on him for being a worthless parody of a science kid wrong.
Not only his social life and self-confidence were busted, though. Moving away from Aurora Skies to Strangetown that had much higher prices for housing because of the limited space, the living standards for the Beakers lowered. It was chaotic and uncomfortable. Plus, almost everybody in Strangetown was loaded. Why, Circe and her parents lived in a small castle! Loki felt like they’re the only “poor” family around and it played into his new-found insecurities.
And then there was Erin’s accident. She suffered a severe head injury and even though she fortunately survived, she was never... the same. She had issues with her memory. Loki tried to convince himself that he’s big enough not to cry but when they were visiting Erin in the hospital and she didn’t recognize him, he cried. It was his little sister! And... it was all his fault anyway! If he was quicker and pushed her to safety, she would’ve been fine! Or even better, he wished the car would’ve hit him instead.
Loki was becoming more and more snappy, focused on his grades and projects, unavailable. The siblings never mended their relationship, Erin, even though she recovered, never got to make new memories with her brother. Not remembering them growing up together, he was like a stranger to her. A scary mean teenage boy she didn’t know and, even though she was a very friendly child, she was too intimidated to willingly spend time with him. And Loki was always busy and moreover, he felt guilty and inexplicably angry, so he postponed approaching her, until it was too late, he was in college, she was in high school and it was too awkward.
And... there was no time to write anymore.
2. Gertrude the Neat and Mean (and Lazy)
Ok, Loki doesn’t have any memories of his grandma. But hear me out! Erin does not have any of him either and yet they met. This theory doesn't require any additional write up – he simply got under the influence of his 0 Nice points granny and she cultivated him to be just like her.
My personal take: This is maybe my least favorite theory of them all, even though it is quite straightforward. It doesn't take much into consideration and demonizes Gertrude, who as far as we know, might not done anything wrong.
3. The accident
This theory takes advantage of TS3's canon sciency machinery, namely Cerebralizing Brain Enhancing Machine 2.0.
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It can, among other things, change a Sim's personality. There is (quite unfortunately, in my opinion) no chance of consequential failure in the actual game, the most it can do is to (non-fatally) electrocute your Sim. But...
Imagine smol Loki sneaking into his dad's laboratory, most probably at his workplace.
He was curious. Ever since his father showed him all the equipment in there, all he could think of was the machine that made people smarter.
Maybe it could make him smarter?
I mean, Loki knew he was already quite smart. At least, he's been told he was and he had no reason not to believe it.
But he could be even smarter.
He could be like his dad. Or his mom. Or Erin. Everyone was talking about how clever young Erin seemed. Loki was proud of her but part of him just wanted that, too.
So what if... he went to dad's laboratory, just for a little while, and made himself smarter?
He made all the necessary preparations. It meant to memorize dad’s schedule, so he knew just the time when he could sneak into the laboratory. It also meant to get a good costume so he won’t be recognizable on the security footage!
And then finally, he was ready. To infiltrate the laboratory was easy enough but it only made Loki more nervous. He was on the edge but determined. He wanted to make it big in the world. He needed to seize the opportunity. And fear... fear was there to be ignored! Hands, stop trembling!
His confidence grew a bit once he got to the machine itself. He knew how to run it thanks to his dad and it made him feel competent and ready.
Little did he know that there was a huge oversight. Although Loki could operate the technology on a very basic level, his knowledge went nowhere near deep enough for him to detect that the machine has yet another set of settings and those currently expect an adult user. It wasn’t configured for a child patient.
But unaware of that, the boy in his patchy dinosaur costume climbed on top of the machine and with his eyes wide open and his heart racing he connected the Brain Enhancer to his system. Then, with his hand sweating, he pushed a button on a remote he was clutching to.
When Bjorn, alerted by Loki’s screams, rushed into the laboratory, it was way too late.
As his terrified father was calling the ambulance, the child was alive and even still awake. He was too weak to cry. He just watched Bjorn, wishing for death and looking for signs of wrath in father’s eyes.
There were none. Only fear.
Physically, Loki Beaker managed to recover just fine. With the power of advanced medicine and plastic surgery, the burns he suffered were reduced to nothing but almost invisible scars.
But inside, he was never the same. Literally. Even though the procedure backfired horribly, it still worked to some extend - but even that extend was warped. Loki succeeded in giving himself the Genius trait but several of his traits were replaced also, including the Lucky trait that probably saved his life.
6: Conclusion!
I like Loki very much. (no sh*t, who would’ve guessed) He’s a very controversial and over-the-top character who tends to be rather unpredictable in the actual gameplay. I started writing this giant thing to find an answer to his backstory that would satisfy me and hopefully also some of you.
With a heavy heart I conclude I’m not successful.
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First I have to admit I originally planned to present 5 theories instead of 3 but I scrapped 2 of them.
First was about Atom time traveling and replacing Loki, creating himself again and again in a time loop (would explain the huge personality difference between smol Loki and Loki-Atom) and it was very far-fetched but fun, alas I realized it was out of character for Atom, since he seems to love his sister and his Plumbot so much he would hardly leave them behind to pull that off.
The second was about Nervous and the corrupting power of Death he has inside that would slowly drive Loki and Circe “evil” even though it’s unclear whether they first adopted him with being a lab-rat in mind. But it would not make sense since a change like that would be visible on their personality panels. That’s not that important, though. What made me not include this theory is that it feels uncomfortably victim blame-y. It’s not directly since it wouldn’t be Nervous’ fault anyway but any attempt to shift the blame from Loki and Circe in this situation feels uncomfortable.
(To be clear, I don’t think the Beakers deserve demonization. In my opinion, the best way to treat them narrative-wise is like eccentric people capable of feeling love and doing good things sometimes, yet irredeemably self-centered, morally bankrupt and deserving a lifetime in jail for child abuse they have done on Nervous. Not one-dimensional but still villains and still objectively bad people.)
And those 3 theories above? They could’ve been better.
I think I like the first the most, even though I still feel like something is missing. I just tend to like relatively grounded explanations and this one doesn’t feature the supernatural nor any deus ex machina gadget.
What about you? And do you have any other theories? Sky’s the limit! It’ll make my day to hear them!
Whatever your takes are, they’re all valid.
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l-1-z-a · 4 months ago
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About the text in this screenshot:
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Here's what ChatGPT says about it:
The text in the image is encrypted using ROT13, a simple replacement cipher that shifts the letters by 13 positions. After deciphering it, the text becomes clearer.
Decrypted text:
GameJack 4 - Coq to CD/DVD
GameJack 4 - Enhanced coq
GameJack 4 - Coq to hard disk
GameJack 4 - Virtual CD/DVD drives
GameJack 4 - Search for images
GameJack 4 - Reaciole images
GameJack 4 - General settings
GameJack 4 - Coq settings
GameJack 4 - About GameJack 4
GameJack 5 - Coq to hard disk
GameJack 5 - Enhanced coq
GameJack 5 - Coq to hard disk
GameJack 5 - Virtual opstime drives
GameJack 5 - Search for images
GameJack 5 - Erase disk
This text is related to GameJack, which is probably designed to copy data from disks to a hard drive or create virtual drives.
Info about GameJack:
GameJack is a software that can copy and/or mimic all major game copy protection methods. It can handle even the more sophisticated ones like VOB Protect CD, StarForce 1 & 2, the latest SafeDisc and Securom.
Source:
some other more or less interesting things I found in the assembly code of TS2 (caution, long post and many pictures)
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The way this works is that certain strings or pieces of data have referenced functions attached (the XREF on the right) and if I click on it, I can see the decompiled code. Obviously, decompilation is very hard, so it's basically just a general structure with a bunch of undefined parameters that can give us an idea of what is going on, but would have to be reverse engineered if one were to actually attempt to get a working source code. I am not able to do that, just gonna say that right now.
Unfortunately the referenced function (XREF[1]) doesn't really tell us anything more than the crash logs do, it basically says if there's an exception code 0xc0000005 then the game has to return "ACCESS_VIOLATION", and we get that and the exception code in the logs.
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Here's the string about missing .pdb files that I kept seeing in crash logs from before 2017. There is a referenced function that should tell us how the game reads the .pdb files, but it's full of undefined parameters and thus pretty much useless (to me at least, I am not a programmer). Still, interesting that it's there but doesn't show up in the logs nowadays.
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Several mentions of Daemon Tools and Alcohol, possibly for piracy protection?
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A bunch of remnants of SecuROM (no, they didn't leave SecuRom in, before anyone asks)
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One of the many, many, MANY possible error lists - here, particularly for shaders.
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Looks familiar? That's the documents folder! I also found a bunch of code for bones, CAS sliders (for humans & pets), genetics (?), relationship flags, jewelry UI, cheats and placeholder motives (there was also something that looks like a cheat like maxmotives except that it would only affect physical OR mental motives)
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When the code suddenly speaks simlish (no idea what happened here).
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Iconic.
And lastly, honorable mention:
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Someone on the dev team was a Star Trek fan
There was also an actual TON of code for the stupid Sims 2 Store connection that doesn't even work anymore lol
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landgraabbed · 2 years ago
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invites a guy to his place, makes out w/ him, drinks his blood, laughs at him, then gets back to work
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criquette-was-here · 4 years ago
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Some replies
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Anonymous said:
hi criquette! did you see those new 4t2 shopfronts from beautifulnerdkitty? they’d look super cool with your Simlish signs on them, don’t you think? \( ̄▽ ̄)/
Hey anon! Yes, I saw them and they’re great! It might be wonderful to have them feature those simlish shopsigns I’ve made. If somebody would like to do this, I’d be super excited :D
Anonymous said:
Is there a tutorial or anyway to make neighborhood terrain defaults. I cant find a clear one but I really want to do one for the dirt and concrete. Just some tips would be good instead. Thanks.
Hey anon! I’m not sure if there’s a tutorial on terrain defaults, but I know a way to make a DR. Just take the existing terrain default replacement, look up all the texture names in the package, find those textures in the game resources and export them. Assemble exported textures into new package, and replace Maxis’ textures with yours. This method is called ‘reverse engineering’ ;) I’ve used this method to create ‘Rural Charm’ just to calm down my conscience about using someone else’s DR as a base, lol
Anonymous said:
hi criquette :D i was wondering if you have any links or know where i can get info on how to resize sims 2 neighborhood deco? i have some buildings that would fit perfectly in my neighborhood but they are so big!
Hello anon! Oh, there’s only one way to resize TS2 neighborhood deco: you have to export the mesh and edit it in the 3D editor of choice. And then import it back again. So basically it depends on 3D software you’re going to use. 
@boringbones​ said:
Criquette, your trees have always been beautiful! I know you must have received this question before, but have you considered creating alternative versions of them? For example, they look amazing in the fall, I wish I could add them to the neighborhood even in the summer to create a more elegant contrast to the look, just like I did in my neighborhood at The Sims 3, OldSunset, it would be an amazing experience to have this contrast
Hi Erick! Yes, it would be really great thing to have, actually. I also thought about having some bare trees for the autumn, or dead trees for all seasons, just to add more character to the scene. But, with the lack of time I’m having right now, this could take ages to make.
Anonymous said:
Hello, I absolutely love your old neighborhood decos. However, the roads don't really match your rural charm set. I was wondering if there was a cc set that you know of that edited your old nh decos to match rural charm roads? Or if you have uploaded one before and I just haven't been searching enough ^^'
Hey anon! Thank you! I don’t think there are any ‘charmed’ versions of my old neighborhood decos around. And I’m afraid you’ll have to wait too long for me to update them -_- Real life is going hard right now.
Anonymous said:
Hola yo instale el juego pero me aparece todo azul
Hola anon! No creo que soy una persona adecuada para resolver problemas generales con el TS2 como este. Tengo zero experiencia en este tema y lo único que te puedo aconsejar es buscarlo. Lo único que me parece raro, es que lo tienes todo azul y no roso. Y eso me hace pensar, que estas hablando no del juego mismo sino de algún CC que acabas de instalar. De todos modos, con mas detalles es mas fácil conseguir alguna solución.
Nonnie is saying that they’ve just installed the game and everything appears blue. I reply that I’m not the right person to resolve general TS2 issues and my advise is look it up somewhere. The only thing that bothers me is that everything is blue, not purple which makes me thing that the anon is talking about CC they recently installed rather than the game itself. All in all, more details would help resolve this.
Anonymous said:
Hello Criquette!  I hope I'm not bothering you with my question, but there is something driving me bonkers about my game that I hope you can help me with.  Whenever I load up my game and go into "lot" mode, the area next to the roads where normally the sidewalk would be is a darker shade of green than the rest of the environment. This ONLY happens when it is night time, during the day everything matches perfectly. Any ideas what could be causing this? FYI I use your terrain and road replacement
Hi anon! I can feel your pain here. Yes, that drives me crazy too, but there’s not much we can do about it, unfortunately. I mean, probably it is possible to edit that particular part of lighting system TS2 has, but.. Imagine trying to replace a book with other book at the bottom of a huge pile of books trying to prevent the pile from falling ^^
Anonymous said:
Hi. I'm hoping you'd know the answer to this. Voleste shared a beautiful hood a few years ago, but did not include the sc4 file. Do you know how I would be able to edit the hood in SimsCity4 to add a few roads?
Hello, anon! I don’t think that’s possible. There’s no conventional way to export a TS2 terrain back into SC4 map. There’s one thing you can do though. You can try to recreate the road layout in Simcity4, keeping in mind that SC4 tile is 2x2 neighborhood TS2 tiles and the map is mirrored. Make it as accurate as possible in terms of planning, but ignoring the height and relief factor. Then, make the edits you want to make and create a neighborhood with that new SC4 map. Then you have to swap only roads with the neighborhood you wanted to edit in the first place. That will make your roads levitate or underground depending what relieve the target neighborhood has. To fix that, you have to use the terraforming cheat and move terrain vertices along the roads up and down again to make the road stick back to the surface of the earth. Not a conventional way too, but you don’t have to study coding and programming to create a stand alone SC2 terrain editor with a ‘export to SC4 map’ option ^___^
Anonymous said:
Привет, Criquette. Я переделываю участки в городке под квартиры и обношу границы задних двориков невидимым забором. Но в городке есть один дом, где дворик общий для двух квартир. Есть ли какой-нибудь способ через SimPE, убрать коллизию у забора так, чтобы игра всё ещё воспринимала его как барьер, но симы могли проходить сквозь него?
Привет, анон! В теории, у любого забора есть свойство, которое включает и выключает пересекаемость этого забора симом. Это позволяет низким оградам (клумбам, например) не быть преградой для симов, но мне кажется именно эта переменная и отвечает в том числе и за изолированность пространств друг от друга. Если это могло бы сработать, то проверить это можно разделив общий дворик кирпичным или деревянным бордюром для клумб. Но что-то мне подсказывает, что игру это не устроит. А Нуменоровские кастомные стены никак не подойдут? Я точно не помню какие именно там есть, но вдруг.
Nonnie is saying that they’re converting houses in the hood into apartments using invisible fence to keep backyard boundaries safe. But there’s a house in the neighborhood where the backyard is shared by two apartments. The question is: is there a way to edit a fence in SimPE so that sims would cross it, but the game would still think it’s not a single room but rather two separate rooms. I reply that there is an option that makes a fence possible/impossible to walk over, but I’m pretty sure that this very option is also responsible for the room type and how the game sees it. The easiest way to check this theory would be to divide the room by wood or brick flowerbed fence, but I doubt it’d work. I also suggest Numenor’s custom walls, probably there’s something there that would fit the situation.
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araliestrange · 3 years ago
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Series Introduction.
Alright, here we go. The first four families (the next posts will have five). This starts off where our story will begin ("Round Zero"). The families are already a bit established past where their Sims 2 counterparts started out. Some have moved out, some have new kids, all are further along in their careers, etc. This is a continuation of TS2, not your average remake.
Part One:
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Sims 2 Description: Can Victor convince Elizabeth to grow their family? What will Luis discover in the attic - Could it be the answer to his lifelong question?
Family Members:
Luis: Luis has lived a long and satisfying life. He knows there is more to learn, but making friends is important to him as well. He just doesn't understand his cousin Natasha's views on grilled cheese and that strange Mr. Mole character.
-Simology: Renaissance Sim; Genius, Creative, Active. Career: Science (Retired).
Victor: Victor wants more children, lots and lots of children, but Elizabeth is satisfied with just Pauline. How can a loving husband convince his workaholic wife to increase the family?
-Simology: Big Happy Family; Goofball, Foodie, Neat. Career: Medicine.
Pauline: Pauline is a happy baby, but lonely. She is eager to learn, but she'll have to wait to see what destiny has in store.
-Simology: Angelic.
Round Zero:
New Additions:
Trevor Haggerty. Teen. Adopted by Victor Aspir.
-Simology: Computer Whiz; Lazy, Outgoing.
New Description: Victor can't decide if Luis has dementia or is just getting more eccentric with age, but he worries that he is a bad influence on Trevor- what, with all this talk of genies and space portals. Elizabeth struggles to connect with her newly adopted teenage son.
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Sims 2 Description: What experiments are the highly secretive and less than neighborly Loki and Circe Beaker performing on poor Nervous Subject? Will this secrecy affect Circe's career ambitions?
Family Members:
Loki: As soon as he perfects his latest invention, Loki is sure to get the recognition he knows he deserves. In the meantime, he keeps himself busy by trying to assemble a nuclear reactor out of common household items.
-Simology: Nerd Brain; Mean, Evil, Hotheaded. Career: Science.
Circe: Circe knows 238 different ways to make someone scream, and none of them are nice. She enjoys taxidermy and collecting coat hangers.
-Simology: Fabulously Wealthy; Mean, Ambitious, Genius, Business Savvy. Career: Medicine.
Round Zero:
Moved Out: Nervous Subject.
New Additions:
Emilie. Teen. Daughter of Circe Beaker and Vidcund Curious.
-Simology: Archaeology Scholar; Gloomy, Genius.
Atom & Ceres. Genetically engineered twin children of Loki and Circe.
-Simology: Atom has the motor aspiration, Ceres has the social aspiration; Genius (both share this trait).
Cyclotron. Family Robot.
-Simology: Renaissance Sim; Genius, Perfectionist, Family Oriented. Career: Engineer.
Pets:
Pickles. RoboCat.
*Note: I made Atom and Ceres before they were put on the gallery. It's hilarious how similar they turned out to those versions! I didn't even know they were on there until I was looking up the family bio! I just knew them from TS3.
New Description: Circe is frustrated by the unusually close relationship Loki seems to have with his sister. Loki suspects Circe's affair with Vidcund was more than just the one night that resulted in Emilie. Both parents worry that creating genetically engineered children had unforeseen side effects on Ceres and Atom's development- They just can't seem to control themselves and behave! Emilie struggles to fit into this chaotic family while maintaining her status as a popular cheerleader at school- Another place she isn't sure she belongs.
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Sims 2 Description: Singles Household: Has there ever been a group of roommates so different from one another? As if living in Strangetown isn't hard enough, will these girls be able to accept their differences and be friends or will the tension tear the house apart?
Family Members:
Erin Beaker: Erin spends a lot of time working on her psychic powers. Of course, she isn't really psychic, but don't tell her that.
-Simology: Soulmates; Cheerful, Vegetarian, Non-Committal. Career: Communications Major.
Kristen Loste: Kristen envisions herself as a world famous sports champion. She doesn't particularly care for Strangetown, but it's only a pit stop on her track to greatness.
-Simology: Bodybuilder; Bro, Paranoid, Active. Career: Athlete.
Round Zero:
Moved out: Lola and Chloe Curious.
New Additions:
Kala Beaker. Baby. Child of Erin and Loki Beaker.
New Description: Erin never wanted children and planned to give Kala up for adoption, but when she was born it was love at first sight. Can she balance finishing her degree and raising a baby? Can she keep Kala's paternity a secret when her best friends won't stop asking? Kristen wants to leave Strangetown to further her career, but she doesn't want to leave her friend to fend for herself as a single mother. She just wishes she could get up the nerve to tell Erin how she really feels about her...
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Sims 2 Description: The Bell family is doing wonderfully well, but will Hannah's sister moving in cause a critical disturbance?
Family Members:
Isaac Bell: Isaac has a good life and has started climbing the ranks in his dream career. Can he balance both reaching for the stars and keeping his family happy?
-Simology: Joke Star; Goofball, Lazy, Outgoing. Career: Entertainment.
Hannah Bell: Hannah Bell met Elizabeth Aspir in High School. They have been inseparable ever since. Even marriage and raising their own families hasn't weakened their relationship.
-Simology: Big Happy Family; Music Lover, Ambitious, Creative. Career: Entertainment.
Daniel Bell: Daniel loves drawing and seems to have inherited his mother's artistic abilities. Will his mother let him develop on his own or only nurture his artistic qualities?
-Simology: Artistic; Lazy.
Sharon Wirth: Sharon has decided to move in with her sister's family until she becomes a bit more financially stable. She has found herself very interested in Mr. Mole, but had a difficult time getting to know him.
-Simology: Soulmates; Music Lover, Outgoing, Active.
New Description: Isaac and Hannah just want to advance in their careers and raise their son. Will Sharon ever find a job or a partner and stop mooching off of them?
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hydralisk98 · 2 years ago
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BookNookRook, NeueGeoSyndie?
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Manifestation toybox initially as a textual parser addventure game (inspired by FreeCiv, CivBE Rising Tide, Civ5 CE, QGIS, TS2 and SC4)... (to be slowly integrating PixelCrushers' packaging functionalities for NPCs [LoveHate, QuestMachine, DialogueSystem...] and Qodot 4 as to enrich the manifestation toybox into a power-tool under a weak copyleft license for individuals' use...)
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Made with a custom stack of Kate (lightweight IDE), Fish+Bash shells, JSON & QML & XML, BuildRoot (GNU Make replacement), Nim/C, C#+F#, F-star?, GNU Common Lisp (with REPL interpreter compiler debugger monitor...), GNU Debugger, GIMP, Krita, Inkscape, Karbon, SweetHome3D, Blender, Crocotile?, GNU Bison, GNU SmartEiffel, GNU Guile, GNU Smalltalk, GNU Bazaar, GNU Aspell, KDE Plasma Qt(5) Designer, LibreOffice (documentation & feedback loop data "office" system), Vi(m)?, Emacs?, Evaldraw?, GNU Midnight Commander, GNOWSYS, PSPP, lsh, Ragnar aesthetic tiling window manager, , ZealOS DolDoc direct multimedia embedded plain files mixed with Parade navigation filesystem structuring and commands, GNU Assembler but also tweaked for my very own "Zeit" architecture as a bytecode interpreter & compiler...
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So yeah, I am trying my best to come up with assets & demos before my birthday comes. But soon enough I will mostly focused into doing artsy sketches & keyword dumps to emulate such a virtual symbolic cladogram-mesque environment onto paper.
Farewell to soon!
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simsi45 · 5 years ago
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The Luxurious Sinking Device (functional modular sofa!)
youtube
[Patreon] [MTS] [SFS]
Today I bring you the "Luxury Sinking Device" (it's the best name I could come up with)
This is a fully functional modular sofa, that can be assembled just like kitchen counters!
Make sure to turn off auto-counters to get access to all the pieces
NOTES
Comes in 12 recolors!
I've also included a premade loveseat to unlock additional interactions (such as napping, cuddling etc.)
The original mesh pieces that I heavily edited were created by Wirapuru for TS2!
There is no convex piece as the original creator didn't make one, and I'm not that experienced to make one myself (yet). Instead I added a custom concave piece without the pillows!
The original tuning file was made by the talented Menaceman44!
The Sofa can be found under Comfort -> Miscellaneous for 200$
The Loveseat can be found under Comfort -> Miscellaneous for 400$
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anitmb · 5 years ago
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Because I don’t have enough to do I decided to try another TS3 Überhood. 
I wanted to do it in Moonlight falls because I like this town. The layout is not perfect, but I can live with it. I’m using the fixed version from MTS. 
My first idea was to do what I was doing with my TS2 hood which was renovate their houses but these lots are just too big and there is no way I could ever get all of them to fit into the world. So the majority of sims will loose their houses. 
I’m trying to make this part of town very industrial. The majority of the sims will work in the factory so I decided to do here a “dense” population of factory worker’s houses. To keep the lots a bit unique, I decided to keep the furniture the sims had in their original house and decorate with that. Most of it is hideous EA recolours, but it’s a start. 
I started this hood because I felt I wanted a fiddling project. Something I can play with off camera. I record everything in my TS2 hood and I’ve started recording in my TS3 hood as well so at some point I’ll be in a position I want to play but can’t because I need to record. 
This town will be completely off the LP camera. Just pics :) 
So the first house I dabbled in was the Alvi house. I didn’t bother giving the younger boy a make-over because he’s only 4 days from being a teen. 
Iqbal works in the factory as a tool pusher. I did edit the factory career a bit because I didn’t like the original level names. Cahnges so far
1. Assembly line worker
2. Senior assembly line worker
3. Tool maintenance 
4. Assembly line supervisor
5. Roughneck (this I still want to change)
The rest level were ok. 
Haven’t done yet much with the descriptions. 
This time around with the uberhood I’ll do one town at a time. First I’ll work with the SV sims. Get them settled up. Then work on the MF sims and after that I’ll continue bringing in the sims as they came with the ep’s. 
I’m not sure the MF sims will be able to keep their houses either. But let’s see. Some might. 
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dreadpirate · 6 years ago
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I wish the ts2 IKEA pack came with at least one set where you have to assemble everything and sims would earn mechanical points from it
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