#trying out a new rendering style yippee
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I keep forgetting to upload my art here. Anyway have Local Vampire Lord Vestige and her Xivkyn Buddy
#trying out a new rendering style yippee#tes#elder scrolls online#eso#the elder scrolls#elder scrolls
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YIPPEE I HOPE EVERYONE HAD A GREAT HOLIDAY SEASON AND HAS A HAPPY NEW YEARRRRR!!!!
I have a lot of art resolutions that I wanna get through this year so I figured I would share them with all of you… VIA BINGO CARD!!
Bingo card inspired by AlmaKRowan on Twitter/X!!
List and explanations below the cut!!
Architecture: I want to learn how to draw buildings, rooms, etc.!!
Adopts: I want to make adopts!!
KOI character refs: Reference sheets for the characters in my story “Knights of Irene”!!
ArtFight: I’m gonna aim for 20 attacks/revenges, but we’ll see!!
GraVT piece: a group picture of the indie VTuber group I’m in, GraVT!!
Animated Illustration: I’VE BEEN WANTING TO DO THIS FOR YEARS MY TIME IS NOW
Animal studies: learn how to draw animals better
PNGtuber+ comm: I made one for myself (see it HERE) but I want someone to commission me for one >:,(
VTuber redesign: potentially maybe redesign my VTuber (even tho I literally just killed myself making the PNG+ model but WHATEVER IM ON DRUGS IG)
Leo TOTIKFR animatic: animatic for my OC Leo to the song “The Only Thing I Know For Real” by Tyson Yen
Digital painting: IVE BEEN WANTING TO LEARN HOW TO DIGITALLY PAINT/RENDER BUT I CANNOT WRAP MY HEAD AROUND IT BUT I WANNA TRYYY
Holiday YCH: YCH comms for major holidays!!
Snow Fairy MAP: I have a part in @jurygarroth’s Snow Fairy MAP so I need to get that done :D
Art Prints: I WANNA SELL ART PRINTS RAHHHHHHHHHHHHHH
Bug studies: I wanna learn how to draw bugs :3c
OC sticker sheets: I wanna make (AND SELL) sticker sheets of my OCs (and maybe other fandom characters like MLP and stuff!! We’ll see.)
RP movie posters: movie poster style illustrations of my active role plays!!
DTIYS: I WANNA MAKE ONE AND PEOPLE PARTICIPATE PLZZZZ 😭😭 JUST ONE PERSON PLZ I BEG
Emotes: re-do my twitch/discord emotes
Sell canvases @ gallery: I have an art gallery in my town that I wanna apply for and sell some irl artwork!!
YCH comms: more YCH comms!!
Lobelia lore animatic: lore animatic for my VTuber
Pose studies: learn how to draw poses better
KOI cover: book cover for “Knights of Irene”
Abaddon Webcomic: this is a HARD maybe, but I’ve tried to make this webcomic happen 2 or 3 different times and I always got sick and tired of it before I got ANYWHERE with it. I think if I take it in more of a mini comic approach like Shen or Merryweather!!
There are a few more ideas I had that I didn’t put on my bingo!!
Leo’s Final Form: conceptualize Leo’s final form and draw the finalized version
Backgrounds: get better at drawing backgrounds
Foliage: get better at drawing foliage
Color Theory: learn color theory
Interesting shading: play around with colors and shade with different colors perhaps to make it pop?
Aphmau art: draw more Aphmau art
KOI: Finish planning out KOI and potentially start writing it? It’s not art in the sense of it being written not drawn but whatever I wanna do this
Commissions: keep doing commissions! I wanna try to do at least 20 this year 👉👈
Art trades: do some art trades with people outside of ArtFight!!
Art raffle: do an art raffle 🧍
Draw my FRIENDSSS: I WANNA DRAW MY FRIENDS WAHHHHHHHHHH
GET HIRED BY YORUNOMACHI: *on my hands and knees sobbing, begging, throwing up*
Do Aphtober/Cringetober/some form of tober AND FINISH: I doubt I’ll finish lmfao
Make OC profiles on UnVale: it’s like toyhouse but it doesn’t make me want to kms when using it
Learn VTuber Rigging: I just wanna know how to do it :3
Anyways I’m sure there’s more but this is just a list of everything I can think of off the top of my head! A week from now I might decide to not do any of this LMFAO! But we’ll see how much I actually do this year!! Yippee!!
Happy new year everyone!!
#anyways yeah I totally recommend that anyone does this bc I think it’ll be fun!!#if I don’t know what to draw I can just check my bingo card and pick my poison :3c#art#2024 resolutions#art bingo#bingo card#text post
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for the ask: 1 3 11 !!
YIPPEE TY FOR THE ASK!!
1. list 3 positive things about your current fandom(s)
i think my favourite thing about the ava/m fandom is how creative people are, like how people manage to make really awesome and interesting designs out of literal stickfigures,, its just so cool
i also quite like how it’s not a huge fandom. big communities can be really overwhelming and toxic at times, and this fandom is one of the least problematic ones ive been in (at least here on tumblr, the tiktok fandom scares me lowkey)
my absolute favourite thing about this fandom is just how many awesome people ive met, ive made some really cool friends and mutuals and everyones just so nice :))
3. a character that fandom has helped you appreciate
honestly, probably gold :) at first i didn’t really pay much attention to them, since they only have a few minutes of screen time. but after being in the fandom for some time they’re definitely one of my top 5.
11. if you're a writer or artist, what fic or piece of art are you proud of making?
i think my favourite art piece i've made is this one, it was my first time trying out a new rendering style and i quite like how it turned out!! im planning on doing a lot more stuff like it very soon :3
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the 5 best action movies that redefine the genre. 💥🍿
5. Enter the Dragon (1973)
Bruce Lee had already released three blockbuster action films i Hong Kong, one of which he directed, before joining Robert Clouse’s international star vehicle for Warner Brothers. Focused on a high-profile martial arts tournament mounted by a suspected crime lord, the film not only gave Lee the perfect platform to showcase the physical and philosophical underpinnings of the Jeet June Do style that he pioneered, but features some unforgettable, inventive action sequences (which he also choreographed). Sadly, its impact on Lee’s career was all posthumous, but “Enter the Dragon” both immortalized him as a star and offered a gateway to martial arts filmmaking that audiences outside of China had not widely
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4. Raiders of the Lost Ark (1981)
Steven Spielberg and George Lucas put their blockbuster brains together to create whip-snapping, wise-cracking archeologist Indiana Jones. The populist duo tapped into their shared love for Hollywood adventure serials, casting Han Solo himself (Harrison Ford) as the snake-averse adventure magnet. His first outing proved a cinematic roller coaster every bit as exciting as John Williams’ galloping score suggests, from the thrilling opening sequence, which finds Indy one unshaven whisker away from being pancaked by a massive boulder, to the infamous ending, where the treasure he risked his life to rescue gets stored away in a giant warehouse. Who’d have thought he’d still be stealing artifacts from Nazis at age 80, four sequels later?
3. North by Northwest (1959)
Its propulsion, its antic air of lethal gamesmanship, and its vision of a lone man outrunning the forces of fate were, in 1959, shockingly new, rendering Alfred Hitchcock’s classic thriller nothing less than the formal and spiritual progenitor of the James Bond series. But it’s in the legendary crop-dusting sequence where Hitchcock, pushing the envelope of danger, reinvented what cinema could be. As Cary Grant’s Roger Thornhill stands in that cornfield, pursued by a propellor plane he must somehow outrun, a set piece, for the first time, splits off from the movie around it to become its own reality. At that moment the seed of all modern action cinema was planted.
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2. Die Hard (1988)
Bruce Willis bleeds in the course of trying to rescue his wife (Bonnie Bedelia) from Hans Gruber (Alan Rickman) and a gang posing as deranged German terrorists, who’ve seized her Los Angeles office tower during a Christmas party. Seeing Willis crawling through glass, covered in cuts, makes all the difference in distinguishing his character, off-duty NYPD Detective John McClane, from so many steroid-swollen ’80s action heroes: He wasn’t an invincible killing machine so much as an ordinary man in way over his head (audiences loved him in the role, which redefined the comedic “Moonlighting” star as a tough guy, and the label stuck until his recent retirement). By pitting such a relatable protagonist against Rickman’s snarling, all-time-great screen villain, “Die Hard” found a recipe for infinite re-watchability — one whose holiday backdrop has made it an irreverent annual tradition for superfans who can’t get enough of Willis’ yippee-ki-yay antics, whether it’s crawling through air ducts or dropping baddies from upper stories.
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1. The Road Warrior (1981)
In 1979, George Miller’s “Mad Max” was a Hell’s Angels movie gone psychotic. It was made on a drive-in-film budget but became such a global phenomenon that Miller was able to transform the sequel into something vastly bigger, more scary-cool, more grandly nihilistic. One of the great dystopian spectacles, “The Road Warrior” presents the vision of a civilization reduced to patched-together cars and cutthroat survival. The film’s scrappy kinesthetic genius is that it incarnates the very godlessness of that world by turning it into an existential demolition derby. As Mel Gibson’s Max, in his form-fitting wasteland leather, joins forces with a colony of straggling desperados to escape the Lord Humungus and his hooligan horde, the film gets heightened into the most delirious action sequence ever filmed: an epic car chase of jalopies from hell, with nightmare foes like the mohawked punk Wez leaping from their vehicles onto yours, the whole thing so fearsomely sustained it’s like a single combustible jolt of energy. In “The Road Warrior,” action is excitement, it’s destruction, it’s war, it’s the rusty speeding pulse of life itself.
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Game Review: Friday the 13th (NES)
I reaaaaaaaally wanted to make the point of making the primary cover picture of this review, a picture of the cartridge itself and how bad the color mixture and just overall mess that LJN has going on here. A rendered image of Jason with very 80′s color twist and some spots in the background looking like they were made in Microsoft paint with the spraypaint function. Not to mention the gargantuan POWER PLAY arrow and the bothersome-to-look-at, misspelled, “Enteractive” up at the top.
Universally panned by critics and absolutely tore apart by one of my favorite video game reviewers, The Angry Video Game Nerd, the Friday the 13th NES games has been known for a very long time to be one of the worst games ever made and to be full of ridiculous inconsistencies. But that didn’t stop me from buying it when I saw it with a $5 sticker. I just had to give it a shot. But I was weary when I remembered that it was an LJN game. As I said earlier, I’m a fan of AVGN and have seen the multitudes of videos in which he critically destroys LJN entirely. I haven’t necessarily played an LJN game before so this is my breakthrough game for their company, lets see how this goes.
The Basic Facts:
Released in 1989 by LJN and developed by Atlus.
Based on the Friday the 13th series, its supposed to be a “sidequel” to Friday the 13th Part VII: The New Blood
As stated before, this game is widely considered one of the worst games ever made.
The Daily News of Los Angeles considered it a smash hit.
The Gameplay:
Now, my gameplay for this game isn’t insanely long, but you really don’t need to play it for too long in order to get the feel and chop of the horrid gameplay and you don’t need to play much longer just to finish or, at least, get TO the ending of the game. The mechanics are way funky, the navigation is confusing (and apparently deliberate) and, honestly, its frustratingly difficult. Right off the bat, you’re given a rock to throw as a weapon but you immediately realize that the rock has this characteristic curve that goes over the enemy, which is a weird, mustard yellow zombie that comes crawling out of the ground. Sometimes, the rocks flow completely through the zombies but do not register as a hit, whatsoever. This makes it a necessity to upgrade to the knife, but I was warned, thanks to AVGN, of this. One of the first difficulties that I’ve noticed is that there are some instances in which you simply can’t hit the enemy, or it’s difficult to the point that you’d either, rather get hit and keep going as fast as you can, or attempt to head the other way. The birds are a huge example of this. They way they swoop and come down, sometimes make it frustrating to hit with the curving rock, and sometimes, even the straight throwing knife. There’s moments where you’re in a boat and you can’t jump or crouch so the small movements you were using as a plus to your weapon usage are now null and void. The birds swoop down on you but you simply throw your knife straight or struggle with the controls of the boat in order to head in the other direction. The controls of the boat are funky too, its like a momentum system but there aren’t other buttons that you hit besides the left and right on the D-Pad, so holding right eventually makes you move faster to the right but if you want to abruptly stop or head to the left, you’re screwed. So you have to get a system down of, tapping the button to move comfortably but then you get zombies coming out of the water that jump in a way that always seems to land directly on you no matter how fast you go in the boat, so I tried to avoid that area altogether. The map navigation is apparently deliberate to the point where you can be heading to the left on the screen but it turns out that you’re heading the opposite direction once you bring up the map. And don’t you dare try to go into the woods or the caves. They’re insanely difficult to get out of once you’re in there and some of the enemies you face are so overpowering, that they match the difficulty of facing Jason. One enemy being the dog, It moves so quickly and jumps at this angle that hits you every time to the point that its a rough one to try and kill. I’ve had smoother bouts with Jason than I have these things. I thought the birds were annoying...
The cabin navigation is just as bad as the map and woods / caves navigation. I’m still not 100% sure how to navigate through the cabins and I’ve essentially beaten the game. Its hard to explain but you have to walk forward to a section of the house and slowly turn using the D-pad to choose what section you wanna move to next. Sometimes the only thing thats shown is a blank wall that does nothing when you walk towards it and you have to stumble through a bunch of lefts and rights in order to get out of the cabin. In order to make matters worse, to get some of the stronger weapons to beat Jason, you have to light fires in some of the cabins so you’re forced into this wretched navigation system just to progress properly.
The Looks:
As seen from the Cover picture of the review and the second picture depicting the player fighting Jason in a weird, Knockout style setup is a good depiction of the games looks. Jason looks so ridiculously 80′s in the bright purple jumpsuit and choppy GI-Joe action arm swings that he looks like the cliche 80′s slasher stereotype that the movies had also grown into. Which I guess is the closest tie-in to the movies because there’s really nothing that links the game to Part VII like all the implications have insisted. The counselors that you get to play as aren’t even from the movies or anything. Everything is colorful and kinda fluid though. Enemies are bright, the characters don’t have faces when they thank you, and the water is blue. Yippee.
I’ve always been a fan of the Friday the 13th movies. I used to wait every Halloween for the channels to play the marathons of this, Nightmare on Elm Street and the Halloween movies, of course. It’s a franchise I’ve followed from piece to piece. But sadly, I saw no redeeming qualities to pull it out of that “Universally Hated” box that its stuck in.
2.5 / 10
I might occasionally play it for that NES novelty factor but even then there’s better options for that.
#Game Review#Reviews#Friday the 13th#Jason#Jason Voorhees#Slasher#80s#NES#Nintendo#Video Games#LJN#Bad Games#Horrible#Nintendo Entertainment System
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