#torque vectoring
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What a difference 32 years makes juxtaposition of Honda Passport, 1993 & Honda Passport Transport, 2025. The first generation Passport was a badge-engineered version of the Isuzu Rodeo, it was Honda's first entry into the SUV market in the US. The new fourth generation model is claimed to be "the most off-road capable Honda SUV ever." All versions will be powered by Honda's DOHC 3.5-litre V6 engine, driving through a 10-speed automatic transmission and come with the second generation of the Honda torque vectoring i-VTM4™ all-wheel drive system.
#Honda#Honda Passport#SUV#new cars#4th generation#What a difference#1993#2025#off-road#4x4#DOHC#V6#torque vectoring#4WD
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Red Bull was mildly implicated to have been doing it or something like it by one of the Sky commentators a couple of races ago, I think. Sadly, I think that's why the regulation got copied.
There’s been an interesting addition to the 2024 technical regulations.
“Any system or mechanism which can produce systematically or intentionally asymmetric braking torques for a given axle is forbidden”
This suddenly appearing in the regulations makes me think that maybe a team were doing something in a grey area and have now been caught out, and have had to remove it.
I also mentioned this to my dad and he brought up something McLaren did in the late 90s where they had this system on their brakes that reduced understeer, so maybe a team has had a more modernised version of that, and have now been caught out?
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My contribution to the Steven Universe art meme showing two of my main comfort characters, those being Rod ofc and Vector from my favourite anime Yu-Gi-Oh! Zexal 😍😈 (an anime I really recommend watching btw, but in Japanese due to the censorship of the English dub 😒)
Funny that my comfort characters are a dead car and a psycho alien demon XD
#pixar cars#cars fandom#cars#cars 2#pixar#cars disney#cars 2 (2011)#cars 2 movie#rod torque redline#rod redline#vector#vector zexal#yugioh#yugioh zexal#zexal#comfort character#steven universe meme#art
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#Automotive Torque Vectoring Market#Automotive Torque Vectoring Market Trend#Automotive Torque Vectoring Market Demand#Automotive Torque Vectoring Market Insights#Automotive Torque Vectoring Market Growth
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Gonna do this, why not XD
Tags: @little-red-irish-jaguar @gioxy3ron @alaztortarrant28 @longjiaojiao @champmorado @buqingshan @aurora-ze-aquarius @syfqdrawer @shadowedjaguarvette @gochujangst @psychicsharkbagelsports @yaboymacaroni @rycusfunnies @queen-ch3rry
5 Favourite Characters Poll (Tag Game)
I was tag by: @star-mum
Rules: make a poll with five of your all time favourite characters and then tag five people to do the same. See which character is everyone's favourite.
Thanks you so much for the tag
Tags <3: @meeks-beas @practically-an-x-man @outer-space-face @trashworldblog @mydearlybeloathed
#pixar cars#cars fandom#rod torque redline#dragon ball z#dragon ball super#vegeta#goku black#pokemon mystery dungeon#grovyle (pokemon mystery dungeon)#vector zexal#yugioh zexal
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straight torquing it and by it lets say my vector (god help me im in ap physics)
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Physics (Mechanics) Vocab
some physics vocab brought to you by your local physics major
力学
mechanics, lìxué
运动学
kinematics, yùndòngxué
动力学
dynamics, dònglìxué
力
force, lì
作用力
applied force, zuòyònglì
重力, 引力
gravity, zhònglì, yǐnlì
质量
mass, zhìliàng
距离
distance, jùlí
速度
velocity, sùdù
加速度
acceleration, jiāsùdù
摩擦力
friction, mócālì
摩擦系数
coefficient of friction, mócā xìshù
张力
tension, zhānglì
扭转力
torque, nǐuzhuănlì
位移
displacement (location), wèiyí
排水量
displacement (liquid), páishuǐliáng
向心
centripetal, xiàngxīn
离心
centrifugal, líxīn
运行轨道
orbit, yùnxíngguǐdào
空气阻力
air resistance, kōngqì xǔlì
压力
pressure, yālì
高
height, gāo
矢量
vector, shǐliàng
波
wave, bō
弹簧
spring, tánhuáng
周期
period, zhōuqī
频率
frequency, pínlǜ
能量
energy, néngliàng
动能
kinetic energy, dòngnéng
势能,位能
potential energy, shìnéng, wèinéng
热能
thermal energy, rènéng
#i'll likely make more parts of this with more mechanics vocab and some e&m vocab and etc#as always if i made a mistake please lmk#m vocab#mandarin#learn mandarin#learn chinese#langblr#physics#mandarin vocab
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Omega Radio for July 1, 2013; #23.
Agro “Space Is The Place”
Testratte “I Shoot You In The Mouth”
DJ Scud “Mash The Place Up!”
ADC “Roma 1943”
Electromeca “Biker D’Amour”
Society Of Unknowns “Vector”
Base Force One “Dynamite & Fire”
Kovert “Soundboy”
Krackhead “Breakneck”
EC8OR “Overload”
Paul Snowden “12 Gauge”
Tech Level 2 “Teknological”
Sonic Subjunkies “Formula For Terror”
Converter “Zombi”
Torque “Frozen”
Not Breathing “National Anthem Of Wor”
Nomex “Stop 2000”
Council Estate Electronics “Hall Hayes”
Techno Animal “The Mighty Atom Smasher”
Electric Kettle “Shoot The Moon”
Parasite “Corporate States Of America”
16-17 “Digitized”
Hydrus / D.J. The Neck “Moonstalker” (RMX)
Noisex “Plasmid”
A’Simetric “Refusal”
Killout Trash “I Got Straight Edge”
DJ 6666 feat. The Illegals “Dead Nation”
Xanopticon “The Shift”
Somatic Responses “Artificial Disintegration”
Slaughter Politics “You Must Help Yourself”
Salt “Feed Me”
Imminent Starvation “Tentack” (live)
P.A.L. “I Set My Dog On Fire”
Solaris BC “2”
Bonus Omega; first-ever tech showdown.
#omega#music#mixtapes#playlists#Agro#DJ Scud#ADC#Electric Kettle#Base force One#Society Of Unknowns#Kovert#Tech Level 2#Converter#Torque#Parasite#16-17#Hydrus#Killout Trash#Xanopticon#P.A.L.#Solaris BC
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Lamborghini Revuelto (In Spanish it means something like “unruly”).
In the marque’s 60th anniversary year, Automobili Lamborghini presents Revuelto. The first super sports V12 hybrid plug-in HPEV (High Performance Electrified Vehicle). Revuelto defines a new paradigm in terms of performance, sportiness and driving pleasure from its unprecedented new architecture; innovative design; maximum-efficiency aerodynamics; and a new carbon frame concept. An output of 1015 CV is delivered from the combined power of an entirely new combustion engine together with three electric motors, alongside a double-clutch gearbox that makes its debut on a 12-cylinder Lamborghini for the first time. Carbon fiber, produced via artisan craftmanship in the Sant’Agata Bolognese factory, is the principal structural element within the new car, used not only in the monofuselage and frame but also for many elements of the bodywork. The extensive use of carbon fiber and lightweight materials, combined with the potent engine power, contributes to achieving the best weight-to-power ratio in the history of Lamborghini: 1.75 kg/CV.The new Revuelto combines these attributes to deliver performance figures at the peak of its segment: acceleration from 0-100 km/h in only 2.5 seconds and a top speed of more than 350 km/h. These numbers combine with its exceptional dynamism thanks to the introduction of electric torque vectoring, and four-wheel drive available also in fully-electric drive mode, ensuring the Revuelto super sports car expresses its amplified qualities both on track and in daily driving.
Revuelto brings the future of Lamborghini design to the road today. It stays constant to the exclusive Lamborghini design DNA but establishes an entirely new stylistic language. It links with the iconic and legendary Lamborghini V12 cars of the past throughout the new shape, while the new proportions open the door towards the future.
While Revuelto delivers a quantum leap in an all-new car design, both externally and internally, the inspiration of previous V12 legends is still clear. Starting with the 1971 Countach prototype and its perfect proportions developed on a single longitudinal line, this car was responsible for creating a pure and essential style contextualized in the Space Age era. It defined the Lamborghini V12 super sports car DNA and introduced one of the most distinctive Lamborghini V12 elements: the vertically-opening scissor doors, which contribute to creating the character of Revuelto.
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Alpine A390_β Prototype, 2024. An electric sport fastback that previews a new Alpine model that will feature dual motors and torque vectoring
#Alpine#Alpine A390#Alpine A390_β#2024#prototype#crossover coupé#sport fastback#design study#Paris Motor Show#EV#dual motor
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Dear Vector Prime,
Why are so many cybertronian anatomical terms, pedes, denta, optics, etc Latin loan words, or, more likely, the other way around? I thought the clasical era was in the 4 million year stasis peroid.
Dear Terminology Torqued,
I believe this is simply a quirk of our translation algorithms—since we do not, strictly speaking, have "eyes" in the sense that Earth creatures have them, we tend to translate the Cybertronian word "-_../-—.¯" as "optical sensors", "optics", or similar. The same goes for other words for parts of the Cybertronian anatomy. Of course, this does somewhat backfire when we attempt to use borrowed human figures of speech!
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Grovyle from PMD won 😎🥳
#pixar cars#cars fandom#cars#cars 2#pixar#cars disney#cars 2 (2011)#cars 2 movie#rod torque redline#dragon ball#dragon ball fandom#dragon ball super#vegeta#goku black#pokemon#pokemon mystery dungeon#grovyle (pokemon mystery dungeon)#yugioh fandom#yugioh#yugioh zexal#vector#pokemon fandom
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Animation progress!
At this point we've finished the first pass on movement and combat mechanics, this week is dedicated to making the Stekh look good!
Quadrupeds in Episkyros currently work in two components:
The movement component is in charge of colliding and moving. It treats the character as a sphere suspended off the ground by a strong spring. We apply Z-torque to look in an intended direction and apply various forces to simulate the walking, strafing, and running movement of the game.
The forces work by getting an intended speed and direction from an AI or Player, (say forwards, 1000u/s). We then calculate an 'ideal' impulse to push the character so it would match that vector in a single frame, before limiting that value by the maximum acceleration allowed by the character in that movement mode.
Some movement modes have special rules, I.E: When sprinting the direction is always 'forward' and the body has to rotate to turn, compared to strafing where the force is applied in any direction.
By using a spherecast to determine our height as opposed to capsule collision used in most games, we gain a number of advantages for having the characters handle rough terrain without fear of getting stuck or jostled by jagged geometry. Ideal for a game set in a forest!
The animation component's job is to make the character *look* like they are walking. It uses 6 raycasts (4 feet, 2 for spine and hips) to determine how the body needs to bend in order to have the feet meet the ground when the animator says they should.
They used to be the same system but in the end it was decided that keeping them separate creates a much stronger experience of movement than actually recreating it 1-1 behind the scenes.
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I’ve been doing NMR “sessions” with a client who has a fairly severe lifelong scoliosis. She is also a Sikh and a lifelong practitioner of Kundalini Yoga. She has been to all the “big Name” therapists who do Egoscue and Pilates and yoga and advanced bodywork etc. I initially told her that I really wasn’t sure I could do much to help her but if she was game we would explore the possibilities of NMR and how that approach might put a different light on her situation.
I’ve done 4 or 5 sessions with her, each has been utterly different and each session has involved and in-depth conversation about life, philosophy, experience, hardship etc. We are both intense and word-y people so the convos are very interesting to both of us.
After the first few sessions I noticed that her hips were much more consistently level and without torque. Thus the musculature of her legs was more congruent right to left.
In our dialogue we talk about what we are doing. Sometimes I start with flexors/extensors, other times I’m following spiral patterns from hip to opposite shoulder to neck and back down. I’m pointing out movement vectors to her. Most clients might have a difficult time following what I am telling her but she is with me and because of her movement and meditation background, we can go into the implications of those vectors. That is, the twist from the right QL inhibiting the left QL becomes the L. sacrum overpowering and twisting the right sacrum and on up or down the line.
At the end of today’s session [we were pursuing a rotational pattern beginning at the sacrum and ending at the right mastoid process] our conversation became one of “What is this work showing us?” My impression is that we are following movement patterns, i.e. imagining her body as it moves and compensates for a life long scoliosis. We are imagining or modeling the ways her structure has “solved” the challenges of torsional stress and then following the various fulcrums that that imaginative exercise has set in motion. It’s very much using a body-in-motion set of ideas rather than a static model.
For example, part of our conversation was her childhood, young adulthood spent playing piano at an intense level. So as she talked about this, i had the image of psoas and the scalenes having a reciprocal relationship. We could call this my “intuition.” We could also hypothesize that as she talked about playing piano, the physical patterns used to play piano in the past were now “up” on the screen of her “mindfield” and I might take a peek if I were able.
As I was tracking the conversation, the muscle testing and the feedback she gave me re: where we were in the body, ideas and a mental image of lines and vectors [like ley lines in the body] would overlay her body for me. This is not an unusual thing to happen in a session. I rely a great deal on intuitive “hunches” in my sessions and it is one of the things that makes the session fun.
A lot of my clients are more defended, closed, difficult to read, take a lot of work to “open” them so to speak, so working with a wide open client is a real joy.
I am continuing to think about the idea of working “as if” the body is in motion. This is kind of an Alexander Technique idea where you have hands on a person as they are walking sitting dancing etc. In this case the body/person isn’t physically moving [except for small coached movement and movement associated with the muscle testing] but the work is looking for patterns that were set in place by motion. The Rolfing image of blocks stacked on top of each other seems a partial truth about structure. Yes we are looking at the person in stillness, but the patterns were put in place and held in place by motion and the arrested motion. Acknowledgment of this seems to be valuable and a key to restoring a fluidity and ease that at some point was lost.
It has long fascinated me that so many of my clients really enjoy NMR and gain benefit from it because of the interactive quality. We are in a sense, dancing together. They are being consulted. Most people enjoy talking about themselves, and have come to us for feedback and help in seeing something that they may have missed. So, like psychotherapy, our insights and the communication of those insights through our work have a lot of value for our clients.
The client I’ve been describing has said she sees lasting difference in her body and feels less “locked in” to patterns. She feels she has greater choice in movement. I submit that much of the benefit of body work is this sense of freedom, of greater choice, of being less locked into the past.
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