#tomoya shibata
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sgnehgsthsth r u going to flex ur biceps and hope she'll appreciate it 🤣
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no-osha-onscreen · 4 years ago
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Hey! I really appreciate Sgt Shibata removing his gloves before tapping on her shoulders! We hardly see this happen onscreen.
Dr Tachibana Wato however had used her gloved hands to examine the dead body (out of frame on the ground in front of her) and immediately grabbed her bag with those gloved hands.
gross...
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logray · 6 years ago
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missherlocks · 6 years ago
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michyeosseo · 6 years ago
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I have a favor to ask.
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newsintheshell · 6 years ago
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Il film di “Saekano: How to Raise a Boring Girlfriend” debutterà il prossimo autunno
Il romanzo di Maruto Fumiaki si è concluso l’anno scorso.
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In occasione del Fantasia Bunko Dai Kanshasai 2018 sono stati rivelati una nuova immagine promozionale, realizzata dal character designer Kurehito Misaki, il titolo e il periodo d’uscita dell’atteso film di “Saekano: How to Raise a Boring Girlfriend” (Saenai Heroine no Sodate-kata).
La pellicola si intitolerà “Saenai Heroine no Sodate-kata Fine” e farà il suo debutto nei cinema giapponesi nel corso dell’autunno 2019.
Kanta Kamei supervisionerà il progetto presso lo studio CloverWorks e alla regia ci sarà Akihisa Shibata. La sceneggiatura sarà curata da Fumiaki Maruto, mentre Tomoaki Takase tornerà ad adattare il character design di Kurehito Misaki. 
La serie di romanzi è stata lanciata da Maruto Fumiaki nel 2012 e si è conclusa con la pubblicazione del 13° volume, il 20 ottobre 2017. L’opera ha ispirato una versione manga disegnata da Takeshi Moriki e alcuni spin-off.
Un giorno, Tomoya Aki, un liceale otaku, incontra per caso una ragazza. Quest'incontro spingerà Tomoya a creare il suo “gal-game”, facendo di quella ragazza il modello su cui costruire l'eroina principale del suo gioco. Perché il suo sogno diventi realtà, Tomoya sarà costretto a persuadere qualche “creativo” un po’ stravagante: l'asso del club artistico Eriri Spencer Sawamura e la miglior studentessa della scuola, Utaha Kasumigaoka. Nel mentre, Tomoya sarà sconvolto quando scoprirà che la ragazza che aveva tanto mitizzato altro non è che una sua noiosissima compagna di classe, Megumi Kato!
La prima stagione di 13 episodi, diretta da Kanta Kamei presso lo studio A-1 Pictures, è andata in onda da gennaio a marzo 2016 ed è distribuita in Italia da Crunchyroll. La seconda stagione, di 12 episodi, è andata in onda da aprile a giugno 2017 ed è distribuita in Italia da Amazon Prime Video. Entrambe le produzione hanno fato parte della programmazione speciale noitaminA di Fuji TV.  
SilenziO)))
[FONTE]
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leftokyo · 5 years ago
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一部内容変更ございますが明日は福生でお待ちしてます! [LEF YARD christmas ver.] 12/8 sun 11:00~19:00 19:00~アフターパーティー @lef_tokyo 住所 東京都福生市福生二宮2477-15 「牛浜」駅 徒歩10分 和菓子 Kanami Shibata Shop LEF TOKYO (used clothing) ジーコ屋 (vintage furniture) and more Work shop Tomoya Shirei (シルクスクリーン) DJ Hikaru LEF YARD christmas version で復活。 今回はちょっとしたクリスマスパーティー。 和菓子×コーヒー×古道具×音楽×古着 複数ステキなコンテンツ、ご用意させていただきました。 「贅沢な一日」をテーマに素敵な空間で贅沢に時間を使い今年一年をみんなで振り返りましょう。 LEF TOKYO 〒197-0014 東京都福生市福生二宮2477-15 open 11:00-20:00 不定休 ※イベント等で前後することもあります #leftokyo #lef_f #lef #lef東京 #lifestyle #life #selectshop #roomette #ルーメット #走るセレクトショップ #移動販売 #vintage #古着屋 #セレクトショップ #トレーラーハウス #route16 #16号 #国道16号沿い #福生 #used #cafeandshop #cafeandbar #lefyard #lefyardchristmas #lefyardchristmasver https://www.instagram.com/p/B5wSbzrBnoz/?igshid=1dliamov2gz5n
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some-generic-customer · 7 years ago
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Interview with KCE Kobe on the development of Castlevania 64 (Shinkigensya Magazine)
Translation and Transcriptions originally made by "Mischa-Crow"
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「悪魔城ドラキュラ」間発スタッフアンケート / “Akumajo Dorakyura” interview staff, questinnaire.
———————————- Question contents ———————————-
① What were you responsible for? ② Where were you having conflicts while you were starting? ③ What is your favorite character (or monster)? ④ What do you want to pay attention to in this work? ⑤ Why did you decide to switch from traditional sidescroller format to 3D action? ⑥ Why two heroes were made? ⑦ What was the most difficult point in the character setting? ⑧ Please say something to the users.
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~Takeo Yakushiji~
① Mainly in planning relations, the rest was chore.
② Because most of the staff was developing for the Nintendo 64 and developing 3D games for the first time, it was difficult to start more than anything else.
Since the know-how and the limitation of production points were not known, it was difficult to reproduce the visual ideal that the creators imagined in the real machine in the early stages of development, all had difficulties.
The lobby of the Akumajō [demon castle] mansion in Phase 3 is about 50M from the end of the room to the end, opening the door and entering it seems like a breakfast room spread like a lunch, every Corner of the room melts in the fog and disappears. That was like: “Hey hey, 50M is too wide”.
Thanks to the efforts of programmers and designers, around the end of development we are able to show a wonderful rather than ideal model.
③ If on the monsters we are talking, there are several, skeletons and lizard men.
There are some things that are moving and what you are playing is with nature and human beings, perhaps you should say that you could not hate them or you may even have a sense of familiarity with these. Among the characters I have Carrie and Marusu (Malus).
With regard to Malus, I love his design so far. And Carrie, to the extent that she does not remember the condition of a severe polygon, Carrie is a cute character with a high degree of completeness without ever reminding me of the condition that the number of polygons is strict.
Among the discarded characters, there are many characters that I like. There were those who had their names in the solicitation, some dudes like Kora …. (Coller?)
④ Because the background was seen with the same view with ancient heroes as Simon, Ralph, Richter, it finally became possible to witness it, firstly, enjoy the world of Castlevania [Dorakyura] converted into 3D, that’s what I want. You can experience the fear of facing huge monsters and challenging pitfalls in a more realistic way than any other job.
⑤ More than anything, first, I think I first wanted to see the world of “Castlevania” [Dorakyura] in 3D space (laughs), was the main reason.
The series of “Dorakyura” itself was hidden in a series of elements that can not be expressed much in the performance of old machines. To express them, it was too tight for me to include them with the 2D look frame in the action game.
In order to pursue the possibility of a “Castlevanization” [noun “ドラキュラールド” “Dorakyuarado], the 3D expression method is absolutely necessary, which means that the Nintendo 64 was the most ideal to perform it.
⑥ First, the reason for the game is the best, the preparation of several characters with different methods of attack and performance, wanted a different game feel, even in a title. Along with this, due to the reasons of the worldview, that impression of "Dracula vs. the Belmont family” when talking about the series “Dorakyura” [Castlevania] is strong, but, when another character is inserted in it probably this It would not inflate history.
When looking at the material from Konami’s “Dorakyura” relationship, there are many really cool characters like Saifa (Sypha) and Grant, and it would be a great waste not to get close to them. It’s cheeky to use it as it is, so if you have something to do with it, you’re going to smell it lightly and use it.
⑦ In terms of players, “Dorakyura” had many attractive characters like Richter, Maria and Alucard. It was difficult to create a leading character with presence, including appearance and personality. Reinhardt and Carrie were dysfunctional at first, but after being caught, sub-characters such as Malus, Rose and Vincent met in a relatively gentle manner.
I was talking about it not so long ago, but, we also wanted to release characters that appeared in previous works, but we wanted to avoid blatant use. The battlefield with the middle boss Belnandes also began with the establishment of a mere shadow of what was once Sypha, but it was very easy to destroy the atmosphere, so it ended up established as one of the battlefields of many others Bernades.
Although I can tell you, there were many amazing characters of other works of “Dorakyura”. A niece of Dracula, relatives of Belmonds, as well as the Renard family and the Schneider family. It’s nice to go out somewhere.
⑧ Please everyone, support the success of Reinhardt, Carrie and Malus !! ————————————
~Hiroshi Shibata~
① As the chief programmer, I was mainly in charge of the system program and player program.
② The very KCE Kobe sometimes said that this was at the time of launch, there were many things that were not known or needed, including tools, that was difficult to develop while confirming experiments. Well, as long as you are constantly aiming for new things, it is quite likely that this kind of thing will continue.
③ The Skeleton King (Mr. Moru).
④ There are still many rough edges, but please pay attention to the “fusion of silence and dynamics”.
⑤ I can better express the sense of urgency by being surrounded by monsters and enemies lurking behind the scenes and expressing the power of scale, desolation and silence that accompany it more realistically.
⑥ This is for the idea of “a select elite”.
⑦ In the players responsible for the character, there were many support conflicts, such as appearance and operability, especially on the side of the adjustment, I was worried.
⑧ Please wait with interest for the next work.
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~Yūsuke Morisawa~
① Head of design (player, 3D enemy character model, movements, creation of CGs) ② There was a hard time with everything. As a designer, it was the most serious point to make the world of Dracula, an image that has been established in 2D and convert it into 3D without destroying the image.
③ Beehmoth to mention only one. It was awesome as it was hard to create.
④ Visual, mood atmosphere. Background imaginery, characters, because none is hard work. Thanks to you, I think it became possible for me to be proud as a designer.
⑤ In 2D games there are no goodness for 3D. Similarly, 3D games are not good for 2D, and is an important reason to explore the different possibilities of “Dorakyura” material.
⑥ People are lonely (laughs). Because it is difficult to do and can not be released in time (laughs).
⑦ As for Reinhardt, I had difficulty creating a more macho-like image at first, and I was very confused and the body shape was not decided. As for Carry at first she was barefoot, but when the skirt fluttered, it turned out to be a less desirable view, so I made her some black stockings. By the way, in her hidden costumes are barefoot, so people can find undesirable screens.
⑧ This is a book that I have tried so far to take beyond the framework of “Dorakyura” in a sense. I would be happy if you could play it for a while.
———————————–
~Yūji Shibata~
① Director and programmer.
② The nature of the game in the short-range 3D battles, creating the enemies involved in it.
③ White Dragon, Cerberus, The garden-keeper, Dog statues, Behemoth.
④ Short-range action with a huge boss.
⑧ “Dorakyura” fans, who like 3D action, please come and play. The people of manias will definitely want to play "Hard mode (Hidden in)”.
———————————–
~Tomoya Tomita~
① The sound director.
② We all had a hard time, but if you force me to mention it, the BGM in the Devil Castle’s Dungeon, will it be a good step for Behemoth? ③ King skeleton and Behemoth, and also the final form of Dracula.
④ In terms of sound, how is a fight against the final form of Dracula? It’s hard for you to play basses on the game console, but the basse of the Sound Effects are sounding a lot like war movies.
⑤ In the sense that the voice is indispensable for the creation of characters, I had difficulty recording the “cold voices of harm” of the player. Even if the main character suffers too much, it’s a bad parenthesis…
This time it is said that it took between an amateur expression and a realistic thing. By the way, Andrew Hankinson who was in charge of the voice, was a big guy who looked so much like Schneider and Byanka Allen, who made the character of Carrie, She was very cute.
⑧ Thank you for your purchase.
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recentanimenews · 5 years ago
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Saekano Anime Film Gets Premiere Date, Visual, Theme Song Details
  A new visual (above) and more details are here for the Saekano -How to Raise a Boring Girlfriend- Fine anime film. The theatrical feature officially opens in Japan on October 26, and Luna Haruna is back from the TV anime to perform the movie's theme song. 
  Luna Haruna and Misaki Sawai:
    The main staff for Saekano -How to Raise a Boring Girlfriend- Fine includes:
  Original work: Fumiaki Maruto (published by Kadokawa under their Fujimi Fantasia Bunko imprint)
Original illustration: Kurehito Misaki
General director: Kanta Kamei
Director: Akihisa Shibata
Screenplay: Fumiaki Maruto
Character design: Tomoaki Takase
Production: CloverWorks
Distribution: Aniplex
  The main cast for Saekano -How to Raise a Boring Girlfriend- Fine includes:
  Yoshitsugu Matsuoka as Tomoya Aki.
Kiyono Yasuno as Megumi Kato.
Saori Ōnishi as Eriri Spencer Sawamura.
Ai Kayano as Utaha Kasumigaoka.
Sayuri Yahagi as Michiru Hyodo.
Chinatsu Akasuki as Izumi Hashima.
And Tetsuya Kakihara as Iori Hashima.
  Advance ticket sales come with a clear file.
      Crunchyroll currently streams the first season of Saekano -How to Raise a Boring Girlfriend-, and describes the story as follows:
  One day, an otaku high school student Tomoya Aki has a fateful encounter with a girl. This meeting inspires Tomoya to design his very own “gal-game” featuring a heroine modeled after the girl he saw. In order to make his desire a reality, Tomoya must persuade a few eccentric “creators” such as the ace member of the art club, Eriri Spencer Sawamura and the school’s top student, Utaha Kasumigaoka to join his development team. Meanwhile, Tomoya is shocked to learn that the girl he idolized as his muse for this whole project was none other than his boring classmate, Megumi Kato!
  Via Comic Natalie
    -------
Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox. 
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missherlocks · 6 years ago
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missherlocks · 6 years ago
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recentanimenews · 6 years ago
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Saekano: How to Raise a Boring Girlfriend Fine Film Hits Japanese Theaters in Fall of 2019
  Previously announced back in December of 2017, new information is now available about Saekano -How to Raise a Boring Girlfriend- Fine, an upcoming anime theatrical film that continues the animated adventures of the fan-game programmers of the romantic comedy light novel series written by Fumiaki Maruto and illustrated by Kurehito Misaki.
  The main staff for Saekano -How to Raise a Boring Girlfriend- Fine includes:
  Original work: Fumiaki Maruto (published by Kadokawa under their Fujimi Fantasia Bunko imprint)
Original illustration: Kurehito Misaki
General director: Kanta Kamei
Director: Akihisa Shibata
Screenplay: Fumiaki Maruto
Character design: Tomoaki Takase
Production: CloverWorks
Distribution: Aniplex
  The main cast for Saekano -How to Raise a Boring Girlfriend- Fine includes:
  Yoshitsugu Matsuoka as Tomoya Aki.
Kiyono Yasuno as Megumi Kato.
Saori Ōnishi as Eriri Spencer Sawamura.
Ai Kayano as Utaha Kasumigaoka.
Sayuri Yahagi as Michiru Hyodo.
Chinatsu Akasuki as Izumi Hashima.
And Tetsuya Kakihara as Iori Hashima.
    Crunchyroll currently streams the first season of Saekano -How to Raise a Boring Girlfriend-, and describes the story as follows:
  One day, an otaku high school student Tomoya Aki has a fateful encounter with a girl. This meeting inspires Tomoya to design his very own “gal-game” featuring a heroine modeled after the girl he saw. In order to make his desire a reality, Tomoya must persuade a few eccentric “creators” such as the ace member of the art club, Eriri Spencer Sawamura and the school’s top student, Utaha Kasumigaoka to join his development team. Meanwhile, Tomoya is shocked to learn that the girl he idolized as his muse for this whole project was none other than his boring classmate, Megumi Kato!
  Saekano -How to Raise a Boring Girlfriend- Fine will hit Japanese theaters in the Fall season of 2019.
  Sources:
MoCa
Comic Natalie
  --- 
Paul Chapman is the host of The Greatest Movie EVER! Podcast and GME! Anime Fun Time.
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