#to the point where the deers with a copy paste route end up having more story scenes than them
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seeing bad 3//h characters takes fueling my motivation to write fic lmao
#'fighting for the status quo is actually rebellious you know' wrong. now im going write ss f/erdinand having a giant mental breakdown.#the route is literally them fighting without questioning anything#to the point where the deers with a copy paste route end up having more story scenes than them#like the son of the main catalyst never learnt about what his dad does#and the stand in lord briefly questions the point of the war... before shrugging it off#i think people overhyping the lions as the bestest found family is the reason i found them super underwhelming lmao#like. most of the supports are them not getting along.#and even the two besties end up having a dumb fight for five years???? why did the writers do this???#and by default they die for d/imitri on the other 3h routes while hes clearly not in the state to lead them#rantings rambles#ss being where everyone else dies off screen is super hilarious tho#of course these folks called gw deers sheep lmaoooo#anyway i/ngrid and c/atherine being the characters with designs i really liked#ending up being characters i cant stand at all urgh#dunno if 3/h discourse is worse than people hating g//f's m/abel over an explicitly non canon story tho#them former invokes an 'urgh' while the later makes me want to beat them to half to death with a wiffle bat cos the straight up sexism
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I think Verdant Wind being added as Silver Snow copy paste dragged down the development. If VW wasn't added, then SS, CF, and AM could have all been more fleshed out (so Edelgard could have been shown killing Thales personally and Dimitri's arc would be gradual instead of him going from batshit crazy to "good boy" instantly). So I think either VW should have not been made or SS was scrapped and Claude could actually get a story about him.
So here's what I'm thinking for Verdant Wind, because honestly if it were up to me it would be a total overhaul, and if put into the context of the game's development might have had to be a DLC or something if they were as pressed for time as it seems.
You pick Claude and the Golden Deer and the first half of the game follows many of the same story beats. (Though one thing I would like to see in White Clouds is more opportunities to interact with the other Houses outside of free time, like maybe a couple missions where two houses are sent to the same place to back each other up. This would then allow for supports to form between characters who might not necessarily be in the same house).
Shit goes down, Edelgard is revealed to be the Flame Emperor, war is declared, Byleth falls into a ravine for 5 years.
You come back and things are in a similar place as they start off in VW. You meet Claude at the monastery, he fills you in on what's been going on, and you decide that action needs to taken. However, that action is not "let's go to war too" but instead more of a diplomatic move. You decide to meet with Edelgard in a parlay at Grondor and she initially accepts, but when you both arrive you discover Dimitri has come with an army of his own. Not believing this isn't some sort of ambush on Claude's part, Edelgard calls the parlay off and initiates the battle of Grondor. However, this time you and Claude decide to stop Dimitri and successfully manage to intervene in the Kingdom's attack. Edelgard and her forces still retreat back to Enbarr but Dimitri is able to be captured and (eventually) reasoned with. (In this version Dimitri hasn't fully lost it like he does in AM. He still has some old friends and supports so he doesn't end up completely feral. He's still deeply distrusting of Edelgard but he at least agrees to help Claude find out a motive before killing her).
The attack on Fort Merceus is basically the same. You succeed in seizing it only for the whole thing to be blown up by the Javelins. Everyone manages to escape, though, including notable people from Edelgard's army. They are just as confused and horrified about the strike as you and your team.
Edelgard isn't up for talking this time around so you are forced to lay siege to Enbarr. This also plays out very similarly to VW, but the end cutscene is different. First, Claude is there. Then, rather than killing Edelgard, you extend a hand out to her, instead. She's hesitant, but Claude manages to convince her that there are no schemes this time. They just want to talk. He mentions the Javelins and how even her own army didn't seem to know what they were. When she blanches at the mention, he realizes that these "allies" of hers aren't exactly the most trustworthy of people.
Edelgard then reluctantly tells you, Claude, and Dimitri about Thales and TWSITD. She's hesitant because this is all sensitive information but she doesn't have much to lose at this point, what with Claude's army basically occupying Enbarr. She reveals what happened to her and her family, why she has two Crests, and why she's been forced to work with Thales. It's Dimitri who approaches first once she's finished, moving quickly and reaching out a hand before anyone can react. Edelgard flinches but instead of going for her neck, his hand comes to rest gently on her shoulder. "Where is that monster?" Dimitri hisses, "So I can tear his head from his body."
Once the three leaders form a tentative alliance, Edelgard reveals where Rhea has been hidden. She tells them all that she tried to keep her from too much harm, but she didn't have much control over the situation. Rhea is released and initially weak from imprisonment. She is also briefed on what happened to Edelgard, and why she started the war in the first place.
With a new target in mind, the alliance of nations storm Shambhala. Rhea has been healed up enough to aid in this battle. You defeat Thales, and he responds by launching all the Javelins he can. Rhea goes on to intercept them as she does in the game, but this time things go differently. Hubert points out that as long as Thales has a hand on the rune activating the Javelins, they'll keep coming. So Edelgard charges him along with Dimitri. The two cut through any mage who tries to stop them, and ultimately Edelgard sees vengeance for herself and her family by killing Thales herself. This halts the Javelins before they become too overwhelming for Rhea, and she returns, a little hurt but ok.
Everyone returns to Garreg Mach for celebrations, and also political discussions because there are a lot of things that now need to be covered. Rhea reveals everything about the Nabateans, Crests, and the Relics. Once she learns the true history of Fodlan, Edelgard makes her case for her own goals. She still believes that society should move away from putting so much importance on Crests, especially now that she knows where they truly came from. But she admits that uniting the land under one banner and disbanding the Church entirely would be taking things too far. Dimitri agrees with Edelgard, despite some protests from Faerghus officials. But he decides that the Hero's Relics have served their purpose and it is time they let the souls of the dead rest. Claude is insistent on Fodlan opening up to other nations, to which the other leaders agree, too. Rhea also decides that it is time she steps away from being Archbishop, but she does not appoint Byleth to the role.
A messenger then interrupts with news that a strange and powerful army is currently sweeping across Fodlan. They connect the dots and realize that it is Nemesis. They all decide to confront him as a group, showing off the might of a Fodlan united under peace. Rhea, fearful of mass casualties, tells Byleth what she did when they were a baby, explaining why they have the Crest of Flames and can wield the Sword of the Creator. There isn't a lot of time to unpack all of that because Nemesis is basically at their door, but Byleth still thanks Rhea for telling them.
They confront Nemesis all as one united front and defeat him. There are many parallels in cutscenes that call back the first cutscene of the game. The difference this time is that Rhea isn't facing Nemesis alone. In the last cutscene after defeating him in gameplay, Claude's arrow fake-out kicks things off, but it also includes Edelgard, Dimitri, and Rhea charging him alongside Byleth. In the end, Nemesis is run-through by the Sword of the Creator, the Sword of Seiros, Aymr, Areadbhar, and a bolt from Failnaught. He goes down, his army dissolves into dust, and victory is finally secured.
After that it's revealed what happens in Fodlan: each nation stays as their own land. Dimitri takes his place as the King of Faerghus and works on moving the kingdom away from knighthood and militaristic practices. He devotes more time and money to revitalizing the land and towns, building better roads between cities, and expanding education and other important services. Edelgard also works on fixing and providing social services like education and healthcare to the Adrestian people. She forms a strong alliance with the other nations, utilizing the fact that Adrestia has so much viable farmland to ensure no one goes hungry. She also grants Brigid its freedom, and works closely with Seteth and Rhea in Church reformations. Claude leaves Fodlan to take his place as King of Almyra, though he promises to visit often. Lorenz takes over the Alliance, and like the other two leaders works diligently to provide a better life for his people. Rhea eventually steps away from her role as Archbishop. She does offer it to Byleth, but you get a choice as to whether or not you want to take it. If you don't Rhea says she understands and that Seteth will take on a temporary position until a human can be found to carry on the legacy. She agrees that an immortal being shouldn't hold that kind of power forever.
There's one final cinematic cutscene in which every character with a Hero's Relic solemnly returns it to the Holy Tomb, with Byleth laying the Sword of the Creator last. They glance up at the Throne with all the characters visible behind them, and they smile.
Now Sothis can finally rest.
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A couple other fun things that could be included in this route:
Because of the mentioned supports between houses, it is possible to s-support any of the House Leaders, not just Claude in this route
To make things extra fun, every unit could potentially be playable in the final battle
Edelgard and Thales can have special dialogue where she basically tells him to go fuck himself before killing him with the axe he gave her
None of the Black Eagles who stay with Edelgard would actually die in the siege on Enbarr, but would have unique "oh no I've been captured" quotes
The cutscene with Edelgard's surrender could start exactly like it does in SS/VW so if people saw that first, they would at first think she was going to die. This would then make Byleth extending a hand out in peace that much more impactful
Every now and then Dimitri and Edelgard could make a comment about how odd it is to be working with each other, and how they are still surprised neither one of them died after all those years of war, a BIG wink to the camera regarding the other routes where one or both of them don't make it
Claude can bring in Nader and other Almyran reinforcements for the final battle, and as a result could result in unique battle quotes from Rhea and Nader with the two of them commending each other and realizing that tensions need not be so high between their nations
Because different supports can happen between houses, there isn't as much pressure to recruit everyone by the end of White Clouds
There could be different paralogues for characters, along with ones already in the game that might be route specific. Dimitri's paralogue where he takes on Cornelia can be a side event that helps strengthen the Kingdom's army in future battles. Bernadetta/Petra's paralogue would allow for allies from Brigid to join in future battles. Edelgard could get a new paralogue where they have to sweep out the last remnants of various TWS labs and lairs, and it's made clear just how bad it had been for her.
Like, I know this is a lot, and executing it as a playable section of the game would be a lot of work. This is all just hypothetical, of course. This would be what I would recommend for the game, but as I say this just know that I don't expect any of this to actually be made. These are just some ideas for how VW could theoretically be changed.
The game would still need a route for Claude, as he is one of the three main choices at the very start of the game. I don't necessarily think SS should be removed, either, because that choice of "kill or don't kill edelgard" is still an incredibly poignant moment that would be lost if SS was gone. But I do wish VW or SS played out differently or at the very least used different cutscenes. The fact that Edelgard dies the same way twice kind of sucks. (This, on top of Dimitri dying off-screen multiple times and Rhea basically being kneecapped and not useful in 3/4 routes)
But I like Claude's route being a Golden Route. It is the Golden Deer after all.
#look i might have an edelgard bias#but i honestly think there should be a route where none of them have to die#it would be super cathartic especially after playing the other routes#verdant wind fix#fe three houses#headcanons#au ideas#claude#dimitri#rhea#byleth#edelgard#long post
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You don't even have to ask! Details please!
Well I always like to ask just in case you guys are the ones who have to see it on your dashboards
I’m very glad you’re exited though so crossover details go
The Starters
Because we have different lords heading up the titular three houses, and each one leans heavily into certain color and element themes similar to the common starter trio in mainline Pokemon games, it becomes almost a no-brainer to say that the Lords from Three Houses are your starter choices in this game. For Edelgard, you have Embird, a fire-type eagle; for Dimitri you have Parcub, a water-type lion; and for Claude you have Fawnceal, a grass-type deer, reflecting both their house color schemes and emblems.
These starters, however, are unique in many ways. To begin with, no matter which one you pick, they will always have a set gender, nature, and characteristic; they will also have perfect IVs and their hidden ability, rather than the standard one. Since they are meant to reflect specific people, you’ll also have a limited choice on nicknames, similar to the original Red/Blue giving you options for your name and your rival’s: for Embird, it would be along the lines of “Edelgard” and “El”; for Parcub, it would be things like “Dimitri” and “Dima”; and for Fawnceal, you would have choices like “Claude” and “Khalid.”
Whichever starter you pick is also going to be your companion throughout the entire game. As with Pokemon Yellow and the Let’s Go games, your starter will follow you outside of its pokeball, and you’ll be able to turn around and interact with them whenever you want to build your bond and get a feel for their mood. Unlike these games, though, your starter cannot be put into a box, traded, or left at the daycare: they’re your companion, and they will stay that way throughout the game. To give players more opportunities to train pokemon other than their starter, though (and to allow more freedom for people who like to play hardcore styles like Nuzlocke), there is a special “starter slot” that effectively allows you to bring seven pokemon with you; however, only your starter is allowed to take this extra slot, and while they’re in it they cannot be used in battle and will not gain experience or IVs even if the ExpShare is being used: they’ll just follow you around in the overworld so that you can interact with them. To swap your starter back into your team, one of the other six will need to be returned to the PC.
In addition, each starter has a unique talent allowing them to access things that are normally unavailable: for Embird’s line, you can engage any NPC in the wilds to a battle, including those who normally are just there to offer advice or healing (since if they’re past the tall grass, they have to have pokemon); for Parcub’s line, they can detect secret entrances to the evil organization’s bases (which otherwise can only be found through either trial and error or by talking to people for hints on where to look -- plus they’re likely randomized every time a new game is started); and for Fawnceal’s line, they can locate areas well off the beaten path with new people to talk to, secrets to uncover, and pokemon to befriend.
The Rivals
Much in the way that the starters are all based on the Lords from the game, the rivals are based on their retainers: Hubert will always choose Embird for his starter, Dedue will always choose Parcub for his, and Hilda will always choose Fawnceal for hers. Byleth, of course, throws a wrench into the system, since they will be picking one of those three pokemon as their own starter, meaning that you end up with two rivals (one for each of the two you didn’t select) while the last will become the professor’s assistant, who will occasionally seek you out on Hanneman’s behalf.
Each rival also has unique information to share as the game progresses. Hubert knows a great deal about the evil organization, and informs you of their existence and misdeeds; Hilda’s older brother Holst is a gym leader, so she tells you about the gym challenges; and Dedue is quite well traveled, and can point you toward special locations yielding rare items like high quality berries or pokemon that only appear at certain times/on certain days. During the main path of the game, you’ll come across two of these characters routinely and therefore gain insight into your chosen starter’s evolutionary path, along with some extra challenges or exploration opportunities; however, the last rival will only give you that information if you backtrack to Hanneman’s lab to talk to them, something that can be tiresome and challenging in the early game before you have access to transport moves like Fly. Ultimately, this means that you’ll likely have one gameplay challenge that goes unexplored until very late in the game or after the credits roll.
Along with the information they provide, each rival also has unique interactions with you. Hubert is highly competitive and will always fight you when you cross paths, only giving you information after you beat him; he also gives you the occasional item to strengthen your pokemon, like Protein or Iron. Dedue is much more peaceful and will give you a choice about whether you want to battle or not (though you have a limited window where you can change your mind if you say ‘no’); he gives you information regardless of whether you choose to fight him or not, and frequently gives you special berries when you meet him. Hilda considers battling to be way too much effort and will only battle you a few times under normal circumstances (though with Embird’s special talent you can induce a challenge against her), preferring to give you information instead and usually giving you a held item “accessory” when you meet her.
The Challenges
Unlike the usual mainline Pokemon games, this game's traditional objectives -- the gym challenge, fighting the evil organization, completing the pokedex -- can be prioritized and tackled in a more focused manner, with incentives to do so dependent on your starter choice, since each starter’s evolution is tied to a specific narrative element. For Embird, you need to acquire six badges in order to evolve her into Empyre; for Parcub, you need to beat three executives of the evil organization to evolve him into Soverain; and for Fawnceal, you need to talk to 500 people throughout the region before he’ll evolve into Camaradeerie.
Given the nature of Three Houses, it only makes sense that certain key figures take on prominent roles in this pokemon offshoot:
Hanneman is the region’s Pokemon Professor
The eight gym leaders you’ll face include Manuela, Lonato, Rodrigue, Holst, Alois, Gilbert, Catherine, and Shamir
The Elite Four is made up of the Four Saints: Macuil, Indech, Cichol (Seteth), and Cethleann (Flayn)
Rhea is the region’s champion, and has been for ages
The Agarthans are the evil organization you’ll face: Cornelia, Monica/Kronya, and Tomas/Solon are the executives, while Arundel/Thales is the boss
If you pick Embird as your starter, facing the gym challenge is going to be your top priority so that you can have her final evolution (which fits Edelgard’s route in Three Houses perfectly). Hilda will give you information on the different gyms when you meet her, and Dedue will give you info on rare pokemon you might want to incorporate into your team; however, the evil organization will be much harder (though not impossible) to access and engage with until after the gym challenge is cleared, and they will be much more difficult to deal with after being put off for so long, with run-of-the-mill members having significantly stronger teams and the executives and leader being incredible challenges.
If you pick Parcub as your starter, uprooting the evil organization is going to be first on your list of things to do so you can have his final evolution. Hubert will give you information on where to find their bases (and notably, Dimitri will face Arundel as the boss rather than Thales, just as he does in Azure Moon), and Hilda will still give you information on the different gyms so you can level your team more and more; however, it will be more challenging to find and access hidden areas until very late in the game, so completing the pokedex will be more of a chore and the legendaries will be significantly more challenging when you finally do face them.
If you pick Fawnceal as your starter, exploring the world and working on the pokedex will be your primary focus to secure his final evolution. Dedue will tell point you toward all kinds of places off the beaten path where obscure pokemon appear, and Hubert will still point you toward the evil organization since many of their bases are out in the wilds where you’ll be hunting for pokemon; however, leaving the gyms will result in a greater challenge, with different and stronger pokemon on each leader’s team and an even more intense Elite Four and Champion (drawing on both Claude’s paralogue against Macuil and Silver Snow’s endgame boss of the Immaculate One, since it’s mostly a copy-paste of Verdant Wind anyway).
#answered#alerawolf#fire emblem: three houses#pokemon#crossover#i have been thinking a lot about this can you tell#this is just some broad strokes too#pokemon: three houses
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Alright, I think i’m done BOTW 2 spamming for today. Anywho, time for some thoughts in general!
1) I hated how the shrines in BOTW were so cold and dark compared to the bright and lively nature outside (I wish they had all looked like the Master Trials challenge where there were trees and stuff incorporated inside), so I hope if we’re forced to have dungeons they’ll be more like the Wind Waker ones. 2) I hope they don’t make us use the grappling hook or anything like in Wind Waker to move around the sky islands (I hated that mechanic). 3) I’m probably one of the few people who wanted less Zelda and more of the Champions in HWAOC since i’m only really attached to BOTW (and we saw a fair amount of Tetra in Wind Waker)/apparently Zelda’s been sidelined in all the other games, so i’m hoping in vain that we get more Champions material in BOTW 2. Also, Link could stand to have some more cutscenes centered around him as well (the few we got in some of the sidequests in BOTW were great). 4) I only really somewhat care about Riju and Sidon, so I won’t mind if the new gang gets sidelined in BOTW 2 (I still think Nintendo wasted the found family/band of brothers aspect on the dead characters--I love them so much and they’re all I want!! The problem is, they’re dead and I don’t really care all that much about their replacements!!! I dunno, maybe i’m hampered by the fact that I can replay the original champions’ memories whenever I want/read their diaries, but I can’t rewatch the new gang’s cutscenes AKA i’ve forgotten their characterization since they don’t talk to me much now that the game’s over). It’d be great if they have some weaving storylines in BOTW 2 that will get me more invested in them, but currently i’m not that interested. 5) Speaking of which, I know it’s 100% not going to happen, but goddang if I don’t want the Champions to have been returned to life. Nintendo totally squandered HWAOC by not making it a true prequel/canon to BOTW (the Champions Ballad confirmed that the Divine Beasts had trials in order to be synced to the champs, so the new gen use of them wouldn’t have happened without that + Mipha thought Link had changed in BOTW yet says in HWAOC that he hasn’t changed + some scenes like “Champion Revali’s Song” never happened at all/got replaced with alternative scenes that really changed some dynamics + basically all of Revali’s time-relative characterization from his diary/pre-100 years of solitude got thrown out + I feel like Daruk got totally sidelined), so i’m still craving that Champions content. Also, I feel like it’s totally unfair that Zelda came out of 100 years totally unaged while everyone else died. Life seems to really suck for people in the LoZ universe who aren’t chosen by divine powers. 6) They’d better keep it open world and non-linear. I can’t go back to being forced to backtrack/trudge through things, I just can’t. BOTW was everything i’ve ever dreamed about in a game (truly open world + non-linear + interactive + meaningful story + lots of outfits + beautiful landscapes) with Skyrim previously being the only thing that came close to what I wanted, so I really hope BOTW 2 doesn’t deviate too much from that. 7) I really liked Kass in BOTW, but i’m not sure what direction they’d go with him in BOTW 2/i’d be fine if he sat BOTW 2 out. I worked so hard to complete all his quests in BOTW so he’d go back home to his family, GODDANGIT, KASS. 8) Someone mentioned that since the first trailer had underground aspects, we’re probably going to be playing as Zelda with the Slate there, and I agree. They didn’t make a playable model for her in HWAOC for nothing. 9) I want to be able to stable the deer and bears and stuff, but I know that won’t happen. Being able to ride the moose and rhino things from the Hebra area probably won’t happen either, but I want to ride them!!! 10) I hope there’ll be at least a few new buildings and stuff in the towns/they’ve started construction on some areas in Central Hyrule, but I guess that’ll depend on how long it’s been in-universe since BOTW. Or maybe not, considering how there’s still Karson and Hudson even though Bolson retired from Bolson Construction--insta-towns like Tarrey Town could totally be feasible if they wanted! 11) I have one foot in the camp that believes there’ll be time shenanigans in BOTW 2. HWAOC totally threw me off with it being an alternate timeline, so i’m not sure whether we’re going to be experiencing that again or time travel itself, but I definitely won’t be surprised this time around if Nintendo goes that route again (and it would be super interesting to see the Link from 10,000 years ago). I’m not entirely convinced that the Link we see exploring the sky in the second trailer isn’t our Link, mainly because he seems to still have on the blue boxers from BOTW. 12) I also heard that maybe this will be the last LoZ game ever since something something Demise something Skyward Sword something something lore from games i’ve only vaguely looked into (i’ve only ever played BOTW --> Wind Waker --> HWAOC)??? If so, it kind of sucks that I came in just when they started making games with playstyles palatable to me (I had to look up every single thing when playing Wind Waker, but BOTW let me solve things according to MY logic/I missed being able to explore in HWAOC), but at least it’ll end on a super high note/I won’t experience later disappointment, I guess. If BOTW 2 involves breaking the reincarnation cycle for the Triforcers, I would be really surprised. (On a related note, Nintendo making Ganondorf good would also be a 100% shock to me, but it would be great to end on that as a subversion. Yes, I want them to bring back the semi-complicated Ganondorf from Wind Waker.) 13) I hope they don’t rush releasing it. I heard they pushed back BOTW originally (I got it in 2019), but it came out fantastic for it! I know COVID’s been affecting things, so I really hope they’re treating their staff right and are mindful of crunch. 14) I want even more outfits (there seem to be at least two new ones, if the variant of the Hylian Tunic crossed with Link’s Champion’s Tunic counts). Give me all the outfits!!! Also, I hope we get even more hair variations in addition to the hair down option (which is all i’ve ever wanted since I saw the mod that altered the Ancient Helmet). 15) I wonder if we’re going to get a bonus for having both BOTW and HWAOC save data. 16) I wonder if we’re going to be keeping the Champions’ skills. I’m going to miss being super overpowered, if not. 17) I hope Nintendo doesn’t cave in and make surfaces climbable in the rain. Having that limiter is more realistic and Link would otherwise be too overpowered with a super climbing ability. 18) I liked BOTW’s scattered music that got more noticeable in populated areas because it was fitting for the post-apocalyptical/nature aspect. Hearing your footsteps in an open field and the buzzing of insects was super nice and prevented me from getting music fatigue (which i’d probably experience since whenever I play BOTW it’s for 5-10 hours at a time). I hope Nintendo either keeps that or makes audio options. 19) I heard that BOTW 2 is going to be super dark or something, and i’m okay with dark, but not GRIMdark, so I hope it doesn’t go that far. From what we’ve seen in the second trailer it still looks beautiful, but I hope it doesn’t do that thing that some games do where after the midpoint/a certain story point all the scenery permanently changes to be dark and scary (that’ll seriously hamper post-game playability for me if so). 20) If they expand on the Zonai, that would be super cool! Doubly cool if the time travel shenanigans involve them/ancient Link being one! 21) I kind of want windstorms to be a weather feature. We had lightning, heat, and cold, but no wind! No, I don’t count the wind geysers and the occasional breeze in Tabantha. 22) I want a chest in my house to hold more weapons than just the gear mounts. BOTW only had enough mounts for the champions’ gear, but it also had rare items like the Kite Shield and Forest Dweller’s Sword that you can’t get anymore once you use them up! 23) I want to be able to stable my horses at my house. What’s the point of that little area if you can’t stable your horse there! 24) Speaking of Link’s house: where is Zelda going to live? If the castle’s not reconstructed, it’d be neat if Link adds an extension to his house for her. 25) I hope they open up part-time jobs (think Mabinogi) as an option to earn rupees. Having to hunt for Luminous Stone deposits or feed Trott to make money can be such a chore. I think some of BOTW’s minigames/sidequests might count as those, but those minigames were either frustrating if your goal is to earn money (since most of them cost money to play in the first place and the mechanics weren’t always easy), or didn’t earn that much in general. 26) I wonder if Kilton is going to have updated items since the monsters seem to have changed. 27) I want to be able to dive underwater (mainly so I can explore the beautiful reefs over at Lurelin). A dive meter like the one from Super Mario Sunshine would be cool. Also, it’d doubly be neat if you had a separate stamina wheel for swimming and could permanently upgrade your swim/diving stamina (the speed+ swimming items just consumed your stamina faster, which was a pain)! 28) It’s definitely too late for this, but it’s a shame that the Hylians have so many face/body/hair and outfit variations, but the Zora, Rito, and Gorons don’t. The Gerudo were kind of okay with the hair and body variations, but the other races seemed to have a serious copy-paste problem. I guess technically some of the more important NPCs (ones with quests/cutscene triggers) had different coloring, but they were severely lacking in clothing variation. Also, the only old Rito was the elder??? At least the Gorons and Zora had some old folks besides their leader walking around. Very weird, but I don’t think BOTW 2 can fix any of this. 29) I wonder how they’re going to do the final boss battle, considering how epic/cinematic the BOTW 2x battle was. What can top fighting (on horseback, no less) a giant, flaming boar made out of malice? 30) I wonder what the Yiga are going to be up to, considering how Ganondorf seems to be somewhat kicking in BOTW 2.
#in other words: BOTW 2 HYPE REAL#i'm still going to queue things so there'll probably another BOTW 2 glut from me in a few days bwaha#(and probably some general BOTW stuff because MAN am i hyped)#i'm so glad i got into BOTW in 2019 because there's been content for me every year since and i am Living#botw 2
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This Story Used To Be About Joan
(Or “How To Finish Writing A Story In Ten Easy Years”)
[Reveries of a wannabe writer after the cut.]
This story used to be about Joan.
That was about a dozen drafts ago. For the purposes of this testimony, I’ve moved past Joan as a character, but since this used to be her story, I feel compelled to tell you that Joan was a sweet-natured, mildly trippy woman in her mid-to-late 20s who had just given up smoking and her boyfriend of seven years. It was over a clash of life approaches. For Joan, life was about singing the song of herself, because she contained multitudes, and what was true for her was good for anybody. Dennis, on the other hand, was hung up on the world. Petty things like keeping the power bill paid. Food in the refrigerator. You know, crap like that.
Since Joan was a free woman again, she’d gone back to her default mode of dressing like the best rack at Goodwill and furnishing her apartment like the worst end of large item pick-up day on the garbage route. She had dark bangs that she’d finally gotten right, just like the woman on TV. She was going to get an iPhone just like her (and that should tell you how long this has been on the to-do pile) until she realized that she’d screwed up her credit rating several years ago when she wasn’t paying attention to what she was signing. You see, she was really into textures at that particular moment, and the feel of the paper was a monumental distraction. Besides, minimum service agreements were tools of corporate hostility, and she felt the same way about paying early termination fees. Sunk again by philosophical differences.
In fact, it was as she was walking back from the cell phone store, tripping along to music that only she could hear, that she found a puppy, the kind her mom used to call a “Heinz 57 mutt”. It was sitting in a cardboard box which was apparently its current home, foraging in the garbage for its breakfast…which, being in the bin behind an appliance store, is drilling a dry hole, but dogs find a way. Joan picked up the little guy and got a flood of instant-validation affection. The decision was made. The dog was coming home.
From there, Joan’s story would be heading into the adventures being a single pixie in a fair-to-middling town and how she has to adjust to the puppy way of doing things, pulling Joan out of herself and dealing with the needs of another living thing for the first time in her life—never mind that she’d just shared a life with another living thing for seven years, because continuity is for cowards. The story would’ve been warm and kind, full of the wonderful lessons that animals can teach us, because they’re so like us, you know? In other words, it would’ve been a copy of Chicken Soup For The Soul soaked overnight in an indie rock soundtrack until it was a soggy mess that just fell apart in your hands.
So you see why I had to ditch that crap with great speed.
Then I started thinking about the previous owner of the puppy. After all, somebody finds a puppy, somebody loses a puppy. Either that or somebody tells a puppy to get lost. So now we were on the story of a brown-haired boy with skinned knees and a crooked smile who promised his dad that yes, he could take care of a dog. His mom went behind the old man’s back and helped the boy pick out a dog from the shelter.
While the boy was in the process of losing his mind, Liz, mother of one (“but some days it feels like two,” she usually tells her friends), noticed that her husband was looking on with an almost rictus grin. “It’s going to be fine, Tony,” she said, resting her head on his shoulder as they settled into the porch swing. “A boy that age needs something to get out of his own head. Care about things other than himself. Y’know?”
Tony finally snapped out of it, just enough to wrap his arm around Liz. “Yeah. We’ll just see about that.”
The first three days were filled with the type of kid/dog romping that used to be underscored in family movies with a lonesome harmonica and guitar accompaniment. On day number four, however, the boy left the back gate open, and the puppy (who, even as a puppy, had become rightly freaked out by the boy’s strenuous, hands-on type of love) made a break for it.
It took the boy awhile to notice his mistake. He was busy burning ants with a magnifying glass, and wondering how long it would take to burn the squirrel that had ruined his pine cone bird feeder. When he finally figured out what had happened, an ungodly piercing wail of misery went through the air. The old man was on deck first. “What’s got into you, champ?”
“Daaaaaaddy, the (blub) puppy (blub) got (snort) awaaaaay!” Through blubbing and snorting and snot bubbles, he relayed an edited version of the past hour that he thought would let him off the hook. “Help me find him?”
A kind of hardness crept into the father’s face, possibly because he had heard nothing but the puppy and the puppy and the puppy all week, and he was the one feeding the dog and cleaning its “peeps and poops”, as the rest of the household insisted on calling them. If this is a test, the boy’s failing, he told himself. And here comes a teachable moment. “I dunno, champ, this dog is your responsibility, so maybe it should be your responsibility to bring him home.” Then, just to twist the knife, “Better get your umbrella. Looks like a storm’s coming.”
What was coming was a torrential downpour that flipped the child’s cheap plastic Ninja Turtle umbrella inside-out almost instantly. Because of the miserable visibility, he ended up walking well past his “safety zone”, calling for the dog with a name the animal would never recognize because the baby genius had never bothered to tell the dog what its name was. That was the least of his worries, though, because when he was barely 100 yards from his subdivision, the driver of a tractor-trailer, fresh as a chemically-preserved daisy on his 30th working hour without sleep, suddenly lost control of his rig.
And at this point, with the steel behemoth close to spilling its presumably-toxic-to-humans cargo all over the suburbs, its indifferent headlights staring down a child who didn’t think he’d have cause to regret not mulling over his life insurance options this early in the school year, and two years away from the divorce hearings that would take the boy upstate with his mother while the dad dedicated his basement to a massive train set that he was convinced would make everything right again, let’s take a brief intermission.
You might have noticed that I never named that child, and there’s a good reason for that: the little punk was a unsentimental aggravation. In a “write what you know” sort of way, I used to be that kid…and I couldn’t stand me either. At the same time, if I actually did the kid in, I’d either be drawn and quartered by a sentimental public, or I’d run the risk of clicking with an audience who kind of gets off on stories about kids being run over by diesel-fueled death. Since their money spends just as well as anybody else’s, I’d have to find new and “exciting” ways to flatten children, and who wants that on his head? If that makes me a coward, then fine, I lost my nerve.
(Occasionally someone reminds me that there’s a third much more likely option, that people could continue to ignore all this noise. My response is always the same: “Who the hell gave you this address?”)
Anyway, this is the point where I started thinking about the truck driver. At the time there were reality shows, news reports, and darkly amusing YouTube videos about truckers and the grueling lives they lead. Why not the truck driver?
His name was “Sweet William” Dallas, entering his second decade of cross-country freight hauling. William’s nickname was from a Leon Redbone song, and he had a tattoo of the man himself from the cover of Double Time on his left bicep, both of which he regretted once he decided Lynyrd Skynyrd was a better fit for him.
Bill, as he now begged friends and coworkers to call him (which was the primary reason why they didn’t), was trying to finish a big-money run a day ahead schedule because his silver-haired mother was fading fast. At least that’s the way she put it after spending a week dealing with his aggravating brother, who had broken an arm trying to fish the TV remote out from behind the big dresser. "Get Richie out of here,” she had texted him a few days ago. “He’s really screwing up the schedule for my krav maga lessons.”
That gave William at least two deadlines to beat, and to that end, a twitchy neighborhood kid sold him a cluster bomb of caffeine pills and other stimulants, which our driver had been popping like M&Ms since Fredericksburg. Bill was either so tweaked or so zonked that he thought Unnamed Kid was a deer (a deer in jeans and a Polo shirt) when his truck told him to screw off and turned itself into a telephone pole flattener.
(At which point I tell myself “Now that’s a pathetic way to put a button on a story. What about the drug dealer? Yeah, the dealer, let’s roll with that for awhile.”)
Andy was as thin as nothing squared, wearing a Make America Great Again cap pulled down tight over his sweaty forehead and an army jacket from the dumpster behind Goodwill buttoned to his neck, even in summertime. As far back as he could remember—that’d be last Tuesday—he wanted to launch a career in recreational pharmaceuticals, and attempted to jump-start a weed concern. Unfortunately, not only did he have a “black thumb” for agriculture, but no sense of effective camouflage, as his arresting officer told him. So he ended up in the bottom-feeding world of ordering pills from the ads in the back of High Times and selling them with a markup to people who couldn’t find a better connection. His primary clientele was desperate people on a deadline (mostly reckless college students), but sometimes he got special cases, like a young twentysomething woman who was just coming off of a long-term relationship…
Hold on a minute. That’s Joan, isn’t it? You do remember Joan, don’t you? This used to be her story, you know.
Not only is Joan more tenacious than I thought, but she turned out to have a few more jagged angles than she appeared to on first blush. She claims that her plot refused to launch because it kept blowing sunshine up my ass. No argument there, but to remedy that, she decided to go dancing on a patch of ice, screw her back up, and get hooked on under-the-counter pain killers...a shocking number of them homeopathic, which is a hell of a trick if you can pull it off. Joan insists all that had nothing to do with me, but there’s this hopeful look in her eyes when she says it that, under the circumstances, scares the crap out of me. So negotiations with Joan have resumed, because as much as I don’t want fictional people to wreck themselves for attention, there’s a mercenary streak in me that wants to see if this goes anywhere marketable.
So watch this space. Maybe the next time you read this, it’ll be about Joan again. Who knows?
That kid’s not coming back, though.
--enw
#fiction#metafiction#original work#things that I'll definitely regret later#me trying to be David Sedaris#humor#or at least that's what it says on the box
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