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#to be fair. my pc literally exploded! so !
reagomyeggo · 3 months
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the david of your eye
"She carved their initials into that porch like they were teenagers, wrapping the two letters with a heart. B + A."
READ THE FIC ! ITS STUNNING ! @riderwrites knocked it out of the park thank you very much
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ronearoundblindly · 5 months
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Ro's Monthly Edit
April 7th, 2024 - May 5th, 2024
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In case you missed any of the new posted content this month, here's a handy-dandy list with short excerpts and links to all of them!
Warning: while none of the snippets are themselves explicit, a good number of the writings this month were 18+ only. Please read all warnings at the beginning of each post, and minors, please stick with works included in the Light Masterlist.
*I've only added excerpts of the two dirty headcanon asks that were written in a narrative/story style. The rest are on the list linked below.
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Various Dirty Headcanons (see full list) featuring characters: Steve Rogers, Ransom Drysdale, Jake Jensen, Lloyd Hansen, Johnny Storm, Ari Levinson, Jimmy Dobyne, and Curtis Everett
Big Girls Don't Cry, from It Had To Be You (explicit) CEO!Steve Rogers x assistant/co-CEO!Reader
Steve sees you shiver and scrambles to find the blanket, tucking it around you but not giving you space to hide your face. He cups your cheek so you can't cover your eyes either, thumb sweeping across the wet streaks left behind, asking if you're ready to talk to him about it, but you shake your head. "I love you," you do say. "I just hate you a little right now."
Dirty Water, from Sun, Salt, and Shield (explicit) Steve Rogers x deep sea mermaid!Reader
Even in the very low light of damp room, he could see the lavender of your stare drop to his crotch. "You sing too?" Steve's an idiot. He didn't understand yet, so that dumbass actually began humming 'You Are My Sunshine' because nothing else occurred to him. Then he noticed your tail glowing beneath the scales. Then he realized you were pressing yourself to his legs. Aaaand then Steve Rogers looked down your body to witness his knee disappearing in a spongy spot where the armoring swelled apart. Oh god.
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Untitled Ask, from Sun, Salt, and Shield Steve Rogers x deep sea mermaid!Reader
The most heart-warming thing Steve teaches you is the hug. So simple. So reminiscent of your first meeting. If you lay your head on his chest, your face can remain underwater to breathe and hold onto Steve indefinitely, and he's tried. The longest he's gone is five straight hours of just you two holding each other, brushing his thumb over your cheek, giving you soft back rubs, getting gentle back scratches from you, and loving every second. Sometimes he just talks to you, even when he knows you can't understand most of the words. It's shocking how much gets across by emotion and intonation alone. You squeeze him a little tighter when he's telling you a sad story, and you rub your forehead into his sternum when he laughs at something.
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Pirate & Pin Cushion, part two (see JJ Masterlist) Jake Jensen x gn!ops!Reader
“Don’t worry, PC, they got you the good stuff. Heavy duty meds. Nothing but the best.” “PC?” you croak. Jake smirks warily. “For Pin Cushion. Eh, I’m test-driving it,” he shrugs. “You smile pretty.” Pink floods Jake’s cheeks. “Thank you?” Using all your might and concentration, your hand moves to his. “You got thick arms.”
Pirate & Pin Cushion, finale (see JJ Masterlist) Jake Jensen x gn!ops!Reader
“I’D KNOWN YOU FOR TWO WEEKS,” you explode, bolting out of your own seat. “Yeah,” Jake squeaks, “I know.” “Two weeks, and then you taped me saying ‘I love you?’” “But, like—“ his usually deep timbre pitches super high “…did you?” “Why would you just sit on that, Jake?!” “You weren’t exactly sober.” He shrugs.
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Lease, one-shot (see SR One-Shots Masterlist) Steve Rogers x best friend!roommate!reader
“You don’t have to put photos,” Sam assures, “and you can stick with your first name only. I swear to you, man, this’ll be good for you. Get you out there more. Help me out here, Tagalong!” He turns to you for support. To be fair, you did quite literally tag along with your parents for years to the VA, and it stuck. Why it sticks as a grown-ass adult? You’ll never know. You just don’t mind Sam Wilson saying it because he means well and never uses it in public. “Uh, nooooo.” Sam’s face falls. “What?” You look at Steve and grimace, clicking your tongue. “He’s not ready for that,” you conclude. Steve jumps out of the chair, arms wide with victory. “THAT’S WHAT I’VE BEEN SAYING!”
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No Promises, part one (explicit, darkfic) (see LH Masterlist) Lloyd Hansen x rival assassin!Reader
Easy pickings is what this guy is. All Lloyd has to do is make it look like the middle-aged, fake-tanned Pillsbury Doughboy down there had a heart attack…which might actually happen at the rate his target is shoveling antipasto down his gullet. Lloyd wipes his own mouth in disgust. The women have the right idea though, especially the one in the yellow bikini. His target looks like a desperate and lonely man, whether flashing around wealth or not, so leech away, ladies. Enjoy the free ride while it lasts.
No Promises, part two (explicit, darkfic) (see LH Masterlist) Lloyd Hansen x rival assassin!Reader
Lloyd keeps his steps forward into the room slow and casual, though his ire is obvious. He stops halfway across the carpet, unzips his leather jacket, and tosses it onto the foot of the bed. He seems surprised when you strut over without hesitation; he hasn’t handed over any weapons, but you haven’t asked for a reason. Lloyd’s reputation is cocky, commanding, and curious—in that order—so he won’t start speculating till it’s too late. Indeed, what possible harm could you inflict wearing this lil’ ol’ thing, huh?
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[Main Masterlist; Light Masterlist; Ko-Fi]
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jennifersminds · 3 years
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nobody tagged me but I saw @finnicks do this and felt like annoying the world with my thoughts
1. How many works do you have on AO3?
As of right now, two. But I’ve got a few others in the works that I hope to be posting before December lmao
2. What’s your total AO3 word count?
10734 (the rest is in unposted word docs lmao)
3. What are your top 5 2 fics by kudos?
1. plastic crown 
2. I'm not your daydream
4. Do you respond to comments? Why or why not?
YES! I’m continually amazed by the fact that literally anyone even reads the fics I post let alone comments on them. Especially PC since it’s essential just me venting all my tvd related trauma lmao. I only started writing fic a few moths ago and fully expected nobody to say a word so to recieve such in depth and encouraging feedback has been absolutely amazing.
5. What’s the fic you’ve written with the angstiest ending?
none yet- might update this answer if I ever post one that does but tbh I’m kinda a pussy so it’s unlikely. 
6. What’s the fic you’ve written with the happiest ending?
INYD ig? since it’s the only one I’ve actually finished and imo does have an undeniably happy (if open ended) ending. I can promise that Plastic Crown will aswell when I finally get around to finishing it. 
7. Do you write crossovers? If so what’s the craziest one you’ve written?
I haven't but I won’t rule it out. If I did it would likely be something way too niche/ self-indulgent and nobody would read it but thats fair.
8. Have you ever received hate on a fic?
not yet but I honestly wouldn’t be surprised if a disgruntled salvatore brother stan left one considering I absolutely annihilate them in pretty much all my fics. or if I ever get around to writing for dair, the chck/blair fandom does not know how to act in my experience. (just for the record I have zero issue with people that like the salvatore brothers, they’re hot i get it, it just aint me lmao)
9. Do you write smut? If so what kind?
Yes! I haven’t posted it yet but my upcoming fics and future pc chapters both have smut. (considering upping pc to explicit actually)
10. Have you ever had a fic stolen?
not that famous, doubt I will be lmao
11. Have you ever had a fic translated?
no but if anyone did I think my heart would literally explode 
12. Have you ever co-written a fic before?
no and I doubt I will, my writing style is very messy and.. not unique per se just fucking weird ao I don’t think it’d work.
13. What’s your all time favorite ship?
oooOooo
my number one is probably Elejah, I started shipping them casually as a crackship in 2020 and it just sorta spiralled and now they own my whole ass. There’s just something about both their characters that works on this really base, fundamental level that I don’t think any other tvd ships did. Elijah also represents this sorta... opportunity for autonomy to Elena that I genuinely don’t think any other character did. 
I think he has this sorta unconditional respect for her that I find really interesting. Because it can be argued that the salvatore brothers respected Elena sometime, but that respect and kindness came with very clear conditions for her behaviour and feelings (specifically just that she.. not be like Katherine. and any time she stepped even remotely outside that box any respect or kindness from them would completely disappear.) So the way we see Elijah continually show this odd, twisted, respectful affection for her even under insane conditions where Elena has not only stepped outside that “morally perfect, madonna” box but is actively working against him and his family is really refreshing. My favourite example of this is the last time we see them interact in American Gothic. The way the show makes it look like Elijah is going to hurt Elena to save Katherine, threatening the salvatores over the phone, only to reveal her just chilling next to him. And then while she’s on her no humanity shit, basically bullying this 1000 yr old man, he’s just kinda.. humouring her and lowkey flirting. like
“I remember reading that in a letter once.”
“Well the writer sounds positively gifted. I’m sure he meant what he wrote.” with that little fucking smirk and he’s just looking at her kindly. Even when she has no humanity and is completely devoid of all the virtues other characters define her and value her on. idk I just fuck with it.
They’re also hot. 
I also really love dair, cheleanor, whouffle, tenrose, vandermarin and haleb (been thinking of writing a mona, caleb, hannah poly fic but I’m literally the only person who wants that)
14. What’s a WIP that you want to finish but don’t think you ever will?
none yet... but there’ll probably be many lets be honest.
15. What are your writing strengths?
I have very strong opinions about like character and areas of it that I think have been neglected by canon. And I think I’m able to communicate them and talk about them in a way people find pretty interesting. I think the fact that all the fics I write are like major passion projects is quite helpful, because so far I always feel pretty fulfilled writing them alone, so the responses, while abasolutely amazing, aren’t necessary for my motivation as a whole.
16. What are your writing weaknesses?
PLOT. A drawback of the whole “character study” thing is that I start there and kinda intent to find the plot as I go. which is harder than I thought. 
is it not enough to just have character breakdowns and vibes? 
17. What are your thoughts on writing dialogue in other languages in a fic?
I respect anyone that tries but it’s unlikely I ever will.
18. What was the first fandom you wrote for?
tvd
20. What’s your favorite fic you’ve written?
right now, plastic crown.
Okay this got super long but I had alot of fun writing it even if it was completely unprompted. I nominate @missnmikealson and @alllwritenow plus anyone else that see’s this. If you read all of this I love you lmao ty 💖
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cloudbatcave · 4 years
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Cloud Plays White: Finale
This is a long one, folks, since I realized I had a bit in my notes I had forgotten about and only found after I posted this, lol, so I have now edited it in.
when we last left off I was criticizing Alder for being useless in apprehending Ghetsis and Iris for not just taking me to Drayden’s house herself when it is Right Fucking There. 
So I’m still futzing around Opelucid here.
“No way, without pokemon, I’ll be lonely and sad! …but am I just using my pokemon, then?”
wow, seems there’s some brain cells there after all. you keep exercising those, brah.
I run into a guy who thinks that it’s okay for team plasma to take pokemon from weak trainers, even though he considers himself one and feels bad for the people they rob.
There’s another dude in the same room who used to be part of team plasma but left because it was weird for him that everyone thought the same way.
See, I appreciate this part of the game’s writing - I wish there was more stuff like this, people who are conflicted and their viewpoints being front and center instead of the simplistic garbage we’re fed by Iris and Alder and company.
Though there’s an absolute nut job who says that despite the years he’s trained with his pokemon he’ll let it go if it makes it a perfect being and I am just not even gonna unpack all the lunacy there.
There’s a kid who thinks that just because N has the legendary pokemon, he must be the hero.
I am very concerned about everyone in Unova being so gullible.
“Your Scrafty looks like it can try a little harder.”
WELL FUCK YOU TOO RANDOM LADY??? LAD DOES HIS BEST AND I WILL NOT HAVE HIM SLANDERED THIS WAY
I finally go to Drayden’s and get told how the original dragon performed mitosis and now we have two dragons and also they once destroyed the region with fire and lightning but it’s chill.
“People may hurt pokemon even more by imposing their selfish thoughts on them. But no matter what, Pokemon and people believe in each other, need each other, and will continue to live together…”
Drayden is smarter and more nuanced than like, anyone else, why is he not a main character.
Iris chips in about how much she can’t forgive Plasma and Drayden mentions they don’t know how to wake up Zekrom.
Well, to be fair, I’d be very surprised if they did.
Off to the gym, this’ll be interesting since I have no ice or dragon moves on my team.
I get through the trainers okay, now time to fight Daffodil.
Her Haxorus was a bit tricky but nothing I couldn’t handle, and when I walk out Juniper shows up.
And somehow she knows how to resurrect Zekrom. Cool!
She blahs about how it’ll wake up when it deems someone worthy and talks about how much I’ve changed and shows me to the gate where the route to the pokemon league is.
“Chirae? Do you regret setting out on your pokemon journey?”
UH.
MAYBE?
mmm, that’s not fair to my pokemon though - nigh everyone around me may be looney tunes or incompetent, but they’ve been good pals.
So I hit “no” after all.
and she gives me a master ball. dope.
I make it to the gates of victory road and I honestly really like the bit where each section of them is themed after the badges! That’s a nice touch, I think that was only also done in the FRLG remakes if I recall correctly. It makes it feel a lot more ceremonious and important.
Ah here come my two idiots.
Bianca asks Cheren to smile and he’d probably implode if he did. He finally isn’t an asshole though, good for him.
The bug badge guard tells me to “fight valiantly like an insect” which is funny but I guess does make sense. Ants can fuck some stuff up, man.
Honestly I want to be a badge gate guard, seems like a fun job.
Also, I caught an excadrill in a raid the day I wrote this, and caught an excadrill in this game. Their pokedex entry includes this gem:
“Their tunnels can be destructive to subway systems”
Given the battle subway exists in this game, their insurance payments must be obscene. Imagine getting your match interrupted by a giant mole with metal fists that doesn’t give a fuck.
I named her Beans. She looks like a Beans.
I also caught a Deino. The Irate Pokémon that can’t see and tackles people to learn about its surroundings. I feel a kinship with this creature.
I named him Mezzo for laughs.
And I managed to get myself back to the beginning of victory road. Good job, cloud.
Okay I think I’ve found the right path, found a new dude to beat up which is a good sign. Apparently he’s lost too.
Love when a trainer switches out to a Pokémon mine doesn’t have a type advantage against and it gets wiped in two hits anyway. Death is inevitable.
“I’ve thought about what I can do to help my Pokémon win and I finally figured out the answer!”
Is it git gud?
Flame charge raises my speed, opponent’s klang uses automotize to prove it can do that too, dies because it’s too busy trying to go fast.
Then I get nailed by a flare blitz. Darmanitan is toxic to gen 5 nuzlocke runs, I swear. Especially since I have no one on my hodgepodge team resistant to fire. At least my unfezant is faster.
“Read what your opponent wants to do. Your opponent is human and may change plans from moment to moment. Be careful!”
There’s some meta joke to be made there but I’m not thinking of anything witty. Something something AI having a point even if not in this context.
Back to the beginning again but I think I know what I need to do now.
I looked at a walkthrough to check, tho, lmfao. Was tired of climbing up there only to fall down the wrong spot.
“There’s an item at the bottom! Do you want to slide all the way down?”
You’re the devil talking and you tempt me but I will ignore your silver tongue for now.
So I’m at the league and I thought Cheran would pop out of the bushes before I got here. That’s weird. I could swear he fights me one last time before I challenge the elite four.
NO CHERAN. OKAY. WHAT. IS MY GAME GLITCHED??
I guess not! Huh.
All right then. Time to try and see if I can win with my very unbalanced team.
Lmfao yeah my first attempt against the ghost trainer crashed and burned. Literally, thanks to her Chandelure. Very glad I saved on the outside. TIME TO GO TRAIN MORE.
No Marty, you may not learn wild charge, this is a no recoil moves household, self harm is bad.
Some grinding later, I am ready to try again.
Shauntal gave me a little trouble but was much more manageable. Grimsley was easy, only his Krookodile gave me issues.
I really like the elite four battle areas in this gen, I do admit. Very aesthetic.
Ah shit I know that Musharna is coming.
Never mind, that pink and purple snoozeball went down easy. I didn’t have a single Pokémon faint.
Unless Marshal breaks the trend the fights have actually gotten easier as I went.
He actually was a bit tricky, gave me a good show.
Hello endless stairs, hello N and Alder, hello giant random castle that just explodes out of the ground somehow.
“What has just appeared is team plasma’s castle”
Thanks mate, never would’ve figured that out without you. Why do you need a castle. 
Oh wow, the gym leaders finally decided to be useful and fight the sages for me instead of letting extremists wander around unchecked.
Thanks y’all! Trying not being pointless more often!
“Ignoring team plasma...that would be a terrible thing for us gym leaders to do.”
You all already did that, Elena. I watched as Clay and Iris let these assholes go. We could have avoided this whole plot if literally any of you had done more earlier.
So the game says the castle was built by the Pokémon team plasma took but how the fuck did they like...work underground...you know what I’m not gonna even think about it too hard because it makes no sense and I know that. I must make my peace.
I also like how the castle is nonsensical and yet there’s a line of dialogue about how they’ll liberate the Pokémon in PCs too for their Master Plan(TM), which is surprisingly thoughtful. This game is so inconsistent with how much sense its lore makes. It’ll come up with something clever and then wear its underwear on its head the next minute.
“Will you go the Pokémon league?”
Hey what - WHY DID YOU TELEPORT ME HOW CAN YOU DO THAT. DO YOU HAVE AN ABRA OR WHAT
THAT WAS RANDOM
Well at least there’s someone there to randomly teleport me back too.
WHEEEEEE
Hi Reshiram, convenient how that mini fire tornado you made didn’t burn me or N.
Hi Zekrom, convenient how your lightning didn’t hurt us either, you’re a considerate chap
Aight, let’s see if I can catch this bastard
...I did and it only took me like five balls. Okay then.
N gave me a good fight, so there’s that.
Love how Ghetsis’s bouffalant kills itself via recoil from its own move and my scrafty’s rocky helmet.
He gave me a good fight too though.
I do like the ending, despite my issues with how the game presents its message. N is a great character and I appreciate what Nintendo was trying to do with the game’s plot, they just...didn’t really delve into it like they should have.
I’m glad I replayed it. I still have my issues with gen 5 but I see a lot more of its positives now.
We’ll see if I do any post-game content, I have gotten kind of attached to my grump-ass trainersona and his weird team.
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doshmanziari · 5 years
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2019 Mega Drive Explorations [4]
A continuation of parts 1, 2, and 3. Click the link below to read the full post.
The NewZealand Story (1990)
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This almost instantly became one of my favorite games for the Mega Drive. It was first an arcade release (1988), and got a ton of ports with, I assume, differences between each; Wikipedia notes that the version I played “had its levels based on the prototype version of the arcade game.” What that means, qualitatively, I’m not yet sure. This is some of the weirdest level design I’ve encountered in a platformer that’s not, like, a reactionary deconstructive work (in the way that the Japanese version of Super Mario Bros. 2 is). The only other somewhat contemporary title I can compare it to is Milon’s Secret Castle (1986). Each of The NewZealand Story’s stages is a sort of maze that’s completed when you reach a fellow kiwi and release them from a cage. What really lets the layouts grow as they do is that, once you get to the second zone (of four), you need to start making use of the various flotation devices which preexist here and there or are left behind by enemies you defeat. So the level design gets to, in a kind of freeform way, flip between “normally” accessible paths and platforms, and toothy stretches demanding aerial navigation. The flotation devices are distinct from one another, too, from how you adhere to it to the speed. What was especially fun about this to me is how, following a clear-out of enemies, you might have a selection of these devices to choose from, and there aren’t really comparative downsides between them (the closest you get to that are these things that look like, uh, torpedoes, which are slow, but they’re also the one device that can’t be popped by shooting at it or touching spikes).
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Even if The NewZealand Story isn’t genre-/series-deconstructive, that doesn’t mean it can’t have whimsical moments. A standout for me is illustrated in the third screenshot, where a “room” you have to get to is surrounded by a barrier, and seemingly inaccessible, until you remember that if you are standing below platforms and walkways of a certain thinness and appearance you can jump through them. The solution is to get yourself up against that vertical band and jump through the bit where it briefly horizontally redirects. Cool!! The other thing I like a lot about the level design is that it’s not strictly economical, that some of the structural arrangements seem to exist to form visual patterns more than to control your route. So you have minor casual options for where and how to move through a space. Mercifully, amazingly, bosses are few -- only three -- and they have brevity: you can get rid of the final boss (see the screenshot above) within seconds by popping his balloon. I like looking at this game, too. A couple of stages reminded me of Falcom’s Xanadu and Faxanadu in their cute, flattish, compact representation of architecture or architectural elements within a screen’s worth of space and fortressed tiling. Once you’re past the first zone, loosely themed as a zoo, it’s impossible to tell if the zones’ apertures and voids admit further views or are all mosaics and/or props. It was an unexpected and engaging ambiguity: either interpretation has strange implications. Besides a couple of jumps over and under spikes which demand an inapt exactitude, this is pretty much a perfect game for me, and I wish it had gotten a handheld rerelease on the Nintendo GBA or DS.
Arcus Odyssey (1991)
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As a Wolf Team-developed game, Arcus Odyssey sits snugly beside Earnest Evans and El Viento as a whirlwind of inexplicable plot points (rendered more inexplicable, and amusing, by an amateurish localization), lopsided pacing, and just a ton of baffling game design that doesn’t really care about you. Everything is exploding and the gravitas has no narrative grounding. It is at its best hilariously joyful and at its worst insensitively prohibitive. Environments, from a network of walkways suspended thousands of feet above the earth, to a colonnaded stepped complex that recalls John Martin’s infernal painting, Pandemonium, are set at an oblique angle and are swimming with sorcerers, skeletons, cockroaches, and other creatures who unendingly come at you from out of nowhere and half of the time spit projectiles. The palettes and narrow, minuscule tilesets give everything the veneer of a PC-98 title. Regardless of the character you choose (for me, it was the pink-haired Erin who wields a whip), the best strategy is to never stop mashing the attack button. This got iffy in one stage where a numerous type of flying creature left behind a crawling string of flames on the ground upon death. The best strategy for bosses? Use an invincibility-granting item you’ve hopefully snagged from a treasure chest, stand right next to the boss, and... yeah, mash that attack button. Which is fine! This is not a game where the mechanics could’ve yielded bosses who were interesting for reasons other than their appearance.
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Arcus Odyssey has two serious, debilitating issues, though. The first is that you only have room in an inventory menu for six items (five, really; one of these items is permanent), and yet I have quite literally never seen another videogame with so many treasure chests relative to its stages’ sizes. You’ll mostly be passing stuff up then because you’re at capacity. Sure, you can consume the things you have to make room, but there are at least three items which have contextually valuable uses: the potion of invincibility, the lifebar-refilling lamp of life, and the resurrecting doll of life. Stocking up on one kind to the exclusion of everything else isn’t a sustainable plan. So the “economy,” as it were, is kinda fucked. The second debilitating, perhaps eventually paralyzing, issue is that Arcus Odyssey has the design of an early Japanese PC action-RPG like Ys or Rune Worth, where you are constantly harangued by waves of enemies who non-specifically occupy the level designs and bosses who may instantly unload multiple projectile-based attacks. That sort of design, somewhat haphazard as it was, could function (with degrees of success) in the context of the RPG part of the “action-RPG” equation, since you could reliably and incrementally level up (and save!). Arcus Odyssey doles out a few upgrades here and there, but it plays out like an action game that doesn’t understand the forms it’s borrowing. As such, it’s easy -- and become easier, the further along you are -- to get yourself into situations whose demands for superhuman, verging on omniscient, performance make no sense. Real shame.
Marvel Land (1991)
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Like The NewZealand Story, Marvel Land is a Mega Drive port of an arcade game released a couple of years earlier. Also like the former, it quickly became a personal console-favorite. A few prickles keep me from fully loving it -- namely, the bizarre precision you need to have when jumping on enemies to not get hit yourself (and a hit here, as per usual with arcade games before the 90s, equals death), a few too many leaps of faith, and optional doorways which can send you back to previous levels, as far as the very first -- but the diversity of creatures, stages’ arrangements and themes, power-ups, and unconventional bosses have an individual and cumulative appeal that outweighs those problematics. I think I’m obligated here to say that I will almost automatically like any videogame that has a candy-themed environment, and Marvel Land has one of those, complete with waddling ice cream cones, gingerbread houses, and a maze built of cracker-cookies. The two main and most interesting power-ups are wings which temporarily give you a much higher jump and the ability to fly, and a string of self-duplicates which can be whipped around to hit enemies, collect items for score, and latch onto targets to swing from them. A later level surprised me when it both expected me to use the wings to progress and to be mindful about the height of my jumps so as to not skewer myself on spikes., denying the expectation that such a liberty would dissolve hard designs.
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Bosses deserve a special mention because, god, by now I just hate bosses, they ruin so many of these games, and Marvel Land’s are designed as “minigames” -- a game of rock-paper-scissors, selecting an illustration in a grid that matches an example below, or Whac-a-mole (against a mole). It’s decent, clever, and properly playful. Despite this, the game is still compelled to have a “real” boss fight at the very end (were the developers anxious?), and I could’ve done without that; but, it was straightforward enough. The aforementioned bestiary, if you want to call it that, is wonderful and funny and can hold its own against any of the Kirby games’ rosters. You can see, for example, in the last screenshot that a feisty mallard duck who beckons at you with an index feather-finger is named COMEON. Other members include HEAVY, a chubby pink snake, and GIANTBURGER, a sentient burger. As a closing comment, I’ll say that it’s striking and odd how many videogames, from Japan, no less, were about restoring the rule of a Eurocentric fairytale monarchy. Hell, that’s what two of Nintendo’s most popular extant series are about (Super Mario Bros. and The Legend of Zelda). Why is this an international go-to for a premise? And how could anyone care about it? In some cases I think it’s fair to guess that the creator(s) did not care and simply went with a cultural trope that was within grabbing range; but the question remains of why those tropes are within grabbing range. We already know why these narratives are also fiercely heteronormative (even The NewZealand Story has to make the last kiwi you rescue be a girl -- wow, thank god!), but this prevalent medievalism that has an uncritical nostalgia for monarchy kinda mystifies me.
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coolgreatwebsite · 6 years
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Cool Games I Finished In 2018 (In No Real Order)
Man! Wow! 2018! 2018 was a wild year for me. I managed to deliver those elbow drops I talked about last year and ended up doing a lot of of things. I left my job and moved cross-country in the span of like 2 and a half weeks! I took a new job in the video game industry (play Ninjin and Override)! I took a trip to Vegas a week after that! I got in a relationship! I got out of a relationship! It’s been a ride. A ride that hasn’t left me a ton of time to play video games or write about video games, but I’m like 1000 times happier now so it’s probably a fair trade. No matter what though, I will always be here at the end of the year to make a bunch of terrible MSPaint banners and provide you with another one of these. Here’s a bunch of cool games I experienced for the first time in 2018.
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Shin Megami Tensei: Nocturne (PlayStation 2, 2004)
Nocturne is a game that I haven’t been able to get out of my head since I beat it. It’s so damn cool. It starts with you witnessing a demonic apocalypse where only you, your two friends, your teacher, a reporter, and the man with the world’s wildest widow’s peak survive. These people are, with a couple of notable exceptions, the only real characters in the entire game. You barely see them, and when you do your meetings are usually pretty brief. Sure, you talk to and recruit a horde of demons to your side as party members, and you interact with a handful of demonic antagonists and various demonic NPCs, but for the most part the game is just you. You, alone, wandering the weird hellscape remnants of Tokyo. It’s one of the most solitary-feeling video games I’ve ever played, and it nails this atmosphere flawlessly. The music, the visuals, the writing, every element gels with every other element so smoothly to create a prevailing, almost overbearing feeling of loneliness. The combat and gameplay mechanics are what I understand this series to mostly be like (this being the only mainline SMT I’ve played), and are fun and engaging in a way that’s not too dissimilar from the Persona series. The only knock I have against Nocturne is that the dungeon design super sucks. I’m fine with endless corridors, my love of the PS2 Persona games can attest to that, but almost every dungeon in Nocturne has an annoying gimmick to it, and they all essentially boil down to different takes on a teleporter maze. I was kind of almost dreading navigating dungeons by the time I got to the last fourth of the game, but my intense love for literally everything else saw me through. For those of you who like JRPGs and haven’t played Nocturne, I’m sure you’ve heard this plenty of times, and I was like you once. I didn’t listen. But now I’m on the other side of the tunnel, so I get to say it. You should really, really play Nocturne. It’s good.
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Splatoon 2 Octo Expansion (Nintendo Switch, 2018)
Octo Expansion is what Splatoon 2′s single player mode should have been from the start. Don’t get me wrong, the packed in single player campaign is fine, but it’s basically a level pack for Splatoon 1′s. Octo Expansion, on the other hand, is 100% fresh. Structurally it’s much more diverse, with the campaign taking place over 80 mostly-bite-sized missions with varying objectives. There’s a couple of stinkers in there, but overall the quality of the missions is much higher than what was in the original single player campaign. They can actually be pretty tough sometimes too! It was fun to see some actual challenge in a Splatoon campaign. Everything wrapped around the core gameplay of Octo Expansion is kind of phenomenal. The setting and visual design is super weird, the music is way more mellow than anything else that’s come out of the series and creates a great sense of atmosphere, and the writing is actually genuinely pretty great. There’s a lot of funny dialogue and good character moments. They made me like Pearl! The weird gremlin that eats mayo! She’s my friend now! The last half an hour or so of Octo Expansion is also straight up my favorite sequence from a game I played this year too. Don’t sleep on this thing just because it’s DLC. It’s legitimately great.
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Monster Hunter: World (PlayStation 4, 2018)
At the outset I was incredibly skeptical of Monster Hunter: World. This wasn’t entirely fair to the game, as a lot of this feeling was based on its initial E3 reveal trailer kinda sorta matching up to some mostly not true pre-E3 leaks, namely that it would be much more action heavy to cater to Western audiences and tie into the then unannounced Monster Hunter movie (which, as an aside, looks like a trainwreck that I desperately want to see). You can probably pretty easily find some tweets and posts from me around that time saying that the game looks like trash because of some misinterpreted new game mechanic. I am here to say that I am a big wrong dumbass and Monster Hunter: World is very good. You might be surprised to hear this, but it’s Monster Hunter! With a bunch of good and well-executed gameplay refinements! And graphics that aren’t repurposed from a PS2 game! It’s a ton of fun and I put a lot of time into it, but it’s not without its flaws. The number of monsters and weapons is comparatively way lower than in previous games, mostly due to that whole not repurposing PS2 models thing. It’s still kind of clunky in a lot of the places Monster Hunter has been historically clunky in, but also in some pretty big new ways, mainly around playing multiplayer. Also the story, while it’s as bland as it’s ever been, is exponentially more intrusive thanks to the addition of voiced cutscenes (which need to be triggered before the game lets you bring other players into story missions, causing a lot of that clunk I mentioned earlier). It’s all nothing game-ruining, of course. The game wouldn’t be on the list if it was! Monster Hunter: World exceeded my expectations, and I’m super looking forward to playing the recently announced G Rank expansion when it comes out next year.
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Contra: Hard Corps (Sega Genesis, 1994)
I wish I could go back in time and kick my own stupid ass for not playing this sooner. I’d written off Contra: Hard Corps for the longest time based solely on some bullshit I read on the internet at an age where I just took other peoples’ opinions and made them my own. This and Castlevania Bloodlines were the bad ones, the ones some weird b-team crapped out for the Genesis while the SNES got the good stuff like Contra 3: Alien Wars. Well, it turns out... they were right about Bloodlines. But MAN were they wrong about Hard Corps. Hard Corps is the best Contra game. It fucking rules. I would have gone on with my life never giving the game a glance if not for this excellent Giant Bomb feature happening, and a couple of episodes in I knew I had to play it for myself. Contra: Hard Corps is fucking nuts. It’s balls to the wall 100% of the time. There’s so many unique enemies and wild bosses and they’re all never not exploding. The game has four characters with unique weapons and multiple different level paths that have totally different levels, bosses, and story beats. Oh, and the soundtrack fucking rips. Sometimes it’s a little too much, and there are definitely some sequences and boss attacks that are total gotchas that you can’t survive without prior knowledge of how they work. I’d also be remiss not to give a special shoutout to level 4′s awful, tedious, unskippable-on-any-route boss. But god damn if the rest of Hard Corps doesn’t outshine these flaws. It’s the high water mark for insane non-stop 16-bit action.
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Deltarune (PC, 2018)
Does this count? It’s a demo for a full game that won’t be out for a real long time... I suppose it does, it’s self-contained enough. Deltarune, the free demo for the sort of but also sort of not sequel to Undertale, is unsurprisingly good as hell. Less surprising for sure, as Undertale is a known quantity these days, but I’m still way into it. The story is interesting and full of charming characters, and the battle system has been overhauled to include things like multiple party members with different abilities while still keeping all the things that made Undertale’s battles novel. The music is, of course, fantastic, and the visuals look much nicer while adhering to the same general style as the previous game. It’s fairly short, and some character development feels a little rushed because of it, but again, it’s a small chunk of the beginning of a much larger game. I can’t imagine any of this stuff wouldn’t be expanded upon. It’s hard to judge this thing story-wise due to the nature of it being a demo. I thoroughly enjoyed what is there, though, and look forward to playing the rest of the game in 50 years or whatever.
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Super Smash Bros. Ultimate (Nintendo Switch, 2018)
This game is so much. Even though the first thing I learned about this game was “everyone is here”, I still wasn’t ready for how much it is. Super Smash Bros. Ultimate is maybe too much. Of course, as previously stated, everyone (meaning every single previous playable Smash Bros. character) is here. Most of the previous stages are also present. This was all known. Where the game really, truly goes overboard though is in the single-player content. There’s the usual classic mode for every character, this time specifically structured around a theme for each character, but the vast majority of it is actually comprised of the all-new spirits system. Spirits are non-playable video game characters that you can collect and equip to your fighters for special abilities, sort of like a less terrible version of Smash Bros. Brawl’s stickers. You collect these spirits through spirit battles, which are fights themed around the character the spirit represents via extremely clever usage of already existing fighters and mechanics. These battles range from the obvious (Big the Cat’s battle tasks you with fighting a giant purple Incineroar), to the obscure (fight the main characters from Zangeki no Reginleiv as represented by Link and female Robin while you’re giant-sized), to the creative (Porygon’s spirit puts you in a fight against wireframe Little Mac and Akira from Virtua Fighter, normally an assist trophy), to the downright in-jokey (the spirit of Ness’s Father, displayed as the telephone spirte from Earthbound, makes you fight an invisible Solid Snake). There are like 1200 spirits. The vast majority of them have an associated battle. And you don’t just experience these battles through a menu, at least half of them are implemented into the 30 hour long adventure mode, World of Light, which has you fighting spirits, navigating dungeons, and facing bosses. It’s insane. They focused on spirits in lieu of collectible trophies this time around and they absolutely made the correct choice. The trophies in the last two Super Smash Bros. games were fine, but easier access to existing 3D models of most represented characters made them inherently less exciting than Melee’s tailor-made collection of high quality (considering the time period) renders, many of which would never receive a 3D model again. The spirits system manages to be exciting in the same way Melee's trophies were, fostering a genuine sense of anticipation to see what they cooked up next, but in the context of gameplay. They completely knocked it out of the park. Smash 4 made it on one of these lists long ago, and I essentially just said “it’s more Smash Bros. and that’s good”. Smash Ultimate is also more Smash Bros., but it’s SO much more Smash Bros. It’s so much more extremely good Smash Bros. The only things I can ding it for are some totally subjective stage preferences (where the hell is Poké Floats) and some slightly less than optimal music sorting decisions. Super Smash Bros. Ultimate is, ultimately, the ultimate Super Smash Bros.
These games were also cool, I just had less to say about them:
Bloodstained: Curse of the Moon (Nintendo Switch, 2018): Remember Castlevania 3? Inti Creates sure did! This prequel to the still unreleased Koji Igarashi Kickstarter project Bloodstained: Ritual of the Night is an unabashed love letter to Castlevania 3, and it’s pretty good. Mom Hid My Game! (Nintendo Switch, 2017): A charming little game in the style of those old escape the room Flash games. It even looks like one (in the literal sense, not the pejorative). It’s not tough or replayable really, but it is $5 and consistently absurd and surprising. Yakuza 6: The Song of Life (PlayStation 4, 2018): Yakuza 6 is kind of a weird juxtaposition. It’s the final chapter of Kazuma Kiryu’s story, but also the first game to use the Yakuza team’s new Dragon Engine. The story end of things is a good, solid sendoff for a bunch of characters I’m going to miss very dearly, but the gameplay feels very formative and limited in a way that sort of reminds me of Yakuza 1. I had a good time with it overall, but I hope they manage to dial it in like they did with the previous decade of Yakuza games and make something truly excellent again. Looking at you, Judge Eyes. Etrian Odyssey V: Beyond the Myth (Nintendo 3DS, 2017): Etrian Odyssey V is a return to basics for the series, ditching things like overworlds and sub-dungeons and just pitting your party against one big labyrinth. Honestly, gotta say, I miss the stuff they left behind! The core of Etrian Odyssey is still super strong so I had fun regardless, but the overall simplicity of the game and the changes to how classes work had me missing EOIV more often than not. Soundtrack’s great though, as expected. Sonic Mania Plus (Nintendo Switch, 2018): To be completely honest, most of the stuff they added to Sonic Mania in Plus really isn’t that fantastic. Mighty’s spike and projectile immunity is fun, but Ray’s flying is more interesting than effective. Encore mode is largely disappointing, with most of it feeling identical to the base game outside of its all-new (and too hard for their own good) special stages. HOWEVER, Sonic Mania Plus was an exceptional excuse to play through Sonic Mania another six or so times. Congratulations to Sonic Mania for being game of the year for two years in a row. WarioWare Gold (Nintendo 3DS, 2018): A good compilation game, executed much better than in the team’s previous Rhythm Heaven Megamix, but lacking in reasons to come back after you’ve played all the games. There’s the usual toy room stuff WarioWare has had since Touched!, but it’s bogged down by reliance on a currency system and the fact that sooooo many things you unlock are just parts that feed into a larger, not that interesting thing. The part where you play WarioWare is great though, and the new visuals make it all feel fresh even though it’s mostly older games. Mario Tennis Aces (Nintendo Switch, 2018): I had a brief, passionate love affair with Mario Tennis Aces. The core gameplay is rad as hell and more like a fighting game than a tennis game, with multiple different special shots and a focus on meter management. I played like 40+ hours of it between the full game and the demo and never even touched the single player (which makes it technically not count for this list, but, shut up). I got 2nd place at its very first tournament at CEO 2018. Then I... stopped playing. It had some weird balance issues, sure, but I think it was more a victim of circumstance rather than anything else. I moved basically right after CEO and just never went back to it. It’s still incredible though. I hope this game’s systems are the standard for Mario Tennis games going forward.
We made it! Bottom of the list! It was a shorter trip this time, but I’m still proud of you for making it here all the same. Thank you for reading the words I typed about video games. I’m looking to get this web page back into gear in 2019, so you can probably expect part 2 of The Best Babies sometime in January. Hopefully I’ll actually play some video games too so I can bring back Breviews on the first of February. Until then!
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zydrateacademy · 4 years
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Review: Horizon Zero Dawn
I had posted a brief first impressions on Steam just to help the review score a bit, considering literally every negative review is about the crashes and nothing else. While unplayable for some, in my forty hours I’ve experienced maybe 6-7 crashes. Slightly more than one crash every ten hours of gameplay which is bearable. I also get the occasional graphical glitch since I refuse to update my drivers because according to some sources, that would make the game more unstable. Still, the game looks damn fine on mostly high settings and I can live with a crash every ten hours, and the autosaves are plentiful so I’ve yet to lose much progress. With that out of the way, let’s talk about the game. It’s three years old so you probably know the general story. You play as Aloy, a shunned outcast due to the nature of her birth in a world that takes place roughly nine hundred years after the fall modern civilization, implied to be the fault of the machines that graze the fields like animals in their own right. Aloy sets out to find the truth of her birth and finds out that she’s a lot more relevant to humankind’s plight than she initially thought, and I’ll leave it at that.
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The game gave me a lot of general Monster Hunter vibes with a sprinkling of the new Tomb Raider revival. Every machine has various parts you can shoot off that can weaken or disable attacks, and you can strategize every approach depending on what angle you’re able to hit it from. The Bellowback for example is usually an elemental spewing thing with a giant tank it carries around. Blow that out, and it will resort to melee charging you. Shoot out a Thunderjaw’s missle launchers, and not only does it no longer have access to that weaponry... you can also pick it up and finish it off. I think this is a clever approach to gameplay, and it serves as a very interesting integration of story and mechanics. Most of the humans you meet are tribal in nature, and most of them utilize machine hunting as a major part of their dogma in some capacity. Aloy’s ability to strip useful parts actually comes into play in the occasional quest. The game is very stealth reliant, though it takes some getting used to. The machines are both intelligent and not. The “silent strike” ability, for example, isn’t silent at all. You can lure mobs to the grass you’re hiding in and strike them, but they explode in sparks and screaming, it’s a wonder how the nearby mobs don’t hear this at all except to save you from nearly impossible or infuriating gameplay. Still, it takes some getting used to. Forty hours and a couple into a New Game Plus, there’s still moments where a single missed arrow more or less alerts an entire bandit camp, despite hiding in the proper brush.
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That is essentially the gameplay loop. Stealth and snipe machines for their parts and the usual Far Cry-esque fare of shooting rabbits to upgrade your carry capacities. Eventually working through a small tree of increasingly more powerful weapons that all function identically, they just simple hit harder as you progress. Even in Hard Mode, I’ve found very little reason to use the elemental bomb-slinger, or the tie-down ropecaster. The combo of tripwires, whistling, and just some well placed double-arrow shots does most of the work for me. The real treat here is in the story. Ashly Burch probably does some of her best voice acting in her career, which has been quite pronounced in recent years. Aloy has this sort of, subdued stoic wonderment when interacting with the world around her. In the beginning, her naivety is clear but as the game progresses she gets more confident and knowledgeable. There are a few hiccups, like in some dialog she’ll claim to know what a Rockbreaker was long before I ever actually faced one myself. A minor gripe at worst, and easy to forgive. I’ve also spent a fair amount of time in photo mode (something that should be required in all open world games by law - The sun wills it!) and it very much serves to highlight the beauty and work put into this game and that just cannot be understated.
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Of course the game is not without some flaws. Some of which have been known for years, but are still new to me as a PC player. First, the facial animations can be rather wonky and wooden. This is in most reviews that I’ve read or watched. The faces look great on their own, and even on Aloy this is barely noticeable because she speaks so calmly most of the time. However, on other NPC’s their mouth movements don’t always match with the emotions they’re trying to convey. This is not a “sync” issue, like a movie dub. More like, a character could be speaking calmly but their cheeks contort into a major grimace as if they’re in severe pain or very angry. Go to a mirror and start over-enunciating every single word and syllable and you’ll get an idea of what most characters seem to do in this game. 
Funny enough, this problem smooths out a bit during the Frozen Wilds expansion. I assume the animators had more time to work on it, as this problem was not nearly as prominent during that storyline. Aratak, the resident Banuk chieftain looks and speaks amazing, and it was very refreshing to see a character that moved and spoke like an actual human being. Another problem I had was something that has poisoned open world RPG’s in recent years; all the god damn item collecting. Not just in the sense of collectibles (but those irritate me, too), but the medicine pouch is an example. I will freely admit that after thirty hours of gameplay running around collecting tiny red berries... I got tired of it an activated a mod that keeps the medicine pouch full at all times. They don’t work like potions as it’s not instant so it’s not always a lifesaver when you’re fighting some Thunderjaws, but it’s just one less hindrance to deal with. When you’re trying to push the story or farm for some very rare modifications for your gear... It’s a bit annoying to think “Oh, I’m low on my medicine” and spend ten minutes picking up a couple dozen red things. I’ve also outright bought out some wood from vendors so I don’t have to pick at them every time I run by them. In forty hours I’m still not maxed on certain ammunition capacities because chasing raccoons is not my idea of fun. Assassin’s Creed Odyssey suffered from this too, a game which I adore. Toss that into the comparison pile.
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With excellent visuals, great voice acting, a decently entertaining gameplay loop, there’s a reason this game won some awards. I won’t blame people for waiting on sales or patches, but for me this game has been a wonderful experience. One I’ll be taking more time on during a new game plus. Good work.
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operationrainfall · 5 years
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Title Creature in the Well Developer Flight School Studio Publisher Flight School Studio Release Date September 6th, 2019 Genre Action, Pinball, Puzzle Platform PC, Nintendo Switch, Xbox One Age Rating E for Everyone – Mild Language, Mild Fantasy Violence Official Website
It’s no exaggeration that Creature in the Well was on my radar from the first time I saw it in a Nintendo Direct. I’m easily drawn to unique art, and Creature in the Well had a quasi cel-shaded style that really got my attention. Since then, I’ve demoed it at two separate events, and my interest only grew. So of course I decided to review the game on the site. The question was, could my initial hype live up to the actual experience? Or was I dragged kicking and screaming into a pit of despair?
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Creature in the Well starts in the desert, with blinding sands blanketing a barren land. Suddenly a Bot-C engineer awakens from the sands, the last of his robotic kin. Driven by a hardwired need to fulfill an objective, but lacking recent memories, he heads through the tempest of sand and finds his way to mysterious ruins. You’re pretty much left to discover where to go, and eventually come upon some structures all centered about a gaping hole into a mountain. Years of gaming taught me to keep progressing the narrative, so I went into the hole.
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Though the Bot-C you control never really vocalizes anything, it becomes clear what your goal is. Your goal is to re-power the machine that was supposed to keep the weather in check, which mysteriously stopped working properly. As you navigate your first of several dungeons, you find the cause: the titular Creature. For some reason, the Creature is dead set against the machine working again, and will do whatever it can to stop you. This usually means laying traps to stop you, as well as trying to fight you at certain points. What’s interesting is that your Bot-C is essentially unkillable, so long as you have enough energy. But if that energy is drained by sufficient damage, the Creature will literally drag your lifeless body out of the pit and toss you aside like unwanted garbage. Sure you will survive with a fraction of a spark, but you’ll have to make your way back and try again.
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This is the essential loop to Creature in the Well. Open up a dungeon, investigate it while puzzling your way through rooms, charging your energy meter as you go, then getting defeated and returning. All of the dungeons in the game are accessed from a main HUB room, and once you’ve powered the right node, you can travel wherever you’d like. Just keep in mind that every essential system is protected by the Creature, and each time you face him you will have to survive multiple rounds of combat to progress. Which is both easier and harder than it sounds.
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In a weird way, there’s no actual combat in the game. Instead, you control the Bot-C and use his striking and charging tools to collect and launch energy balls. Striking tools can range from metal pipes to frying pans, while charging tools are a bit more esoteric, such as a magnet or dual blades. This is where the pinball mechanic comes into play, and you’d better get accustomed to it fast, cause it’s everywhere. Each room in every dungeon is a puzzle of sorts, where your goal is to charge all the bumpers sufficiently to unlock a node that will reward you with a huge amount of energy. I should clarify; the energy you gain here is separate from your health meter. You use accumulated energy to unlock gates that bar your way forward. The good thing is, not every room’s puzzle has to be solved to progress. The bad news is, not doing so properly means you get less energy and wind up a bit frustrated. At least if you’re a completionist like I usually am.
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So if you only solve puzzles by hitting balls against bumpers in the game, how do you get hurt? Easy. There are more than just bumpers, and tons of traps. Some examples are laser beams that you have to hit right before they unleash a full blast, or guns that pop up and fire at you if you hit the wrong device. My least favorite are tall pylons that, when hit, explode in a large radius, forcing you to run quick or you’ll lose a huge chunk of your health. While I’m glad these many devices are all in the game, since it would be too simple without them, they can also be frustrating. The primary reason for this is something I hate talking about: math.
Since Creature in the Well is all about pinball, it stands to reason geometry is a big factor. Depending on how you aim before you strike the balls, they may fly at wild angles. In my experience, sometimes they bounced in a way that made sense, and other times they didn’t. A good example is one of the boss fights against the Creature. When I hit one vertical bumper, my energy balls would ricochet at 45 degree angles, yet when I hit another, they would bounce back and forth horizontally. I don’t know if this was my own fault, but it made things very frustrating, especially when it happened while fighting against the Creature.
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Speaking of frustration, here’s another. You can only heal at set areas in the game, usually spaced pretty far apart. You heal by walking into a pool and letting your health meter fill up slowly. That’s fine, but why can’t I heal anywhere else? I wish there was some incremental healing that could occur, especially during boss fights, which started to wear me down about halfway through the game. It wouldn’t be an issue if the fights against the Creature weren’t multi phase, but they all are. And suffice to say, the arenas you face him in are all pretty cramped. Also, like any monster, he’s a jerk, and will do his darndest to use his many traps to wipe you out ruthlessly and quickly.
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Now to be fair, you do have a few things at your disposal to even the odds. First, you’ll come across the discarded corpses of your Bot-C brethren as you wander, and you can pillage their Cores. You can trade these in (a fact that took me several hours to discover) to get improved capability to gather more balls at once. That helps, though I personally would have preferred if my energy balls just charged things faster when upgraded. You’ll also come across a wide variety of tools to aid you, many with different characteristics. Take the dual blades I mentioned earlier. While using them to charge, you can actually see a line which indicates approximately where your balls will travel when you strike them. That’s helpful, but you still need to figure out the right time to use each tool. I loved my magnet, for example, until I realized its ability to gather balls towards me sometimes would trigger traps nearby, as well as warping the path of their movement. It’s also annoying that most of the striking tools don’t indicate what they do differently, so I had to figure it out as I went.
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Don’t get me wrong, there’s a lot I liked about Creature in the Well. The atmosphere is unique, as is the combat. Not many games grab me this quickly. The puzzles are also very clever, when I could figure them out. But for every smart decision made in the game, there seemed to be another to counter it. While I’m all for smart puzzles, I’m not a fan of time limits. Many puzzles need to be solved in a certain amount of time, and if you don’t, they reset. And I’m talking about a few seconds here. Also, while I love the whole charging balls to draw them in then striking them aspect, it was hurt by the random angles. This mechanic was also affected by something very simple: the color of the energy balls. In tense situations, I would completely lose track of some of my white energy balls, and usually that would result in them hitting the wrong thing and punishing me. Or take your dash move. It’s technically there to help you avoid damage, but I found it rarely did its job. That’s in part probably cause it has no invincibility frame, and also because your boost of speed is minor. More than once I would try to dash out of harm’s way only to get hit. But perhaps my biggest complaint is how grindy the game gets. The pattern of the game is fine, but it needs more variety. Things got very samey the longer I played, just finding ways to be harder without necessarily being more creative.
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On the visual and sound side of things, I really have no complaints. The aesthetic style of Creature in the Well is stunning and attention grabbing. It made me want to learn all the secrets of this world, often found in terminals throughout the dungeons. The Creature was equal parts mysterious and menacing, never completely showing its face, appearing like some sort of mechanical, skeletal cat with fierce intelligence. Even though many of the dungeons looked very similar, clever use of shade and color kept things different. Though the music isn’t some compelling ballad, it does a good job of grounding the unique flavor of the game, and the sound effects were punchy and dynamic. This is a world where each secret is just waiting to be unearthed, and tragedy and heartbreak are constant companions.
Sadly, I wasn’t able to completely beat Creature in the Well. I gave it an old college try, clocking in 5+ hours, but when I got stuck in two separate dungeons due to incredibly difficult Creature fights, I eventually gave up. Which is unfortunate, because there’s a lot of things I really admire about Creature in the Well, especially considering it only costs $14.99. I’d say as a first effort from Flight School, this is a great success. If they can just improve on the flow of their next game while tweaking the difficulty to better accommodate players, then I’ll be very happy. As it is, I hope I can eventually beat the Creature and discover the secrets of this fascinating world.
[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3″]
Review Copy Provided by Publisher
REVIEW: Creature in the Well Title Creature in the Well
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pridge · 7 years
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A bit behind...but catching up!
So, I’ve been rather remiss with my writing recently for a ton of different reasons!! But mainly just didn’t get round to it….so here are a ton of reviews all in one go. Hopefully all spoiler free. 
The Lego Batman Movie
So, I came into this off the back of loving the Lego Movie, and also as a huge comic book fan. Already, perhaps it is clear what direction this movie is going. I certainly didn’t hate the movie, I actually quite enjoyed it. But….and there was always a but coming….far too many of the good jokes were in the trailers, the characters just didn’t click for me the same way they did in the Lego Movie and whilst it was an enjoyable couple of hours I still felt disappointed.
I think this was more to do with my expectations, which were high. I just didn’t think this lived up to the warmth of character I got from the original Lego Movie, which had real heart. The Lego Batman Movie was trying to be too smart for its own good, and think it forgot to have any meaningful warmth. What warmth of character there was got quickly destroyed by some obvious humour.
This film had me smiling at the jokes, but rarely got close to making me actually laugh.
 Dunkirk
Well. What can I say about this film that hasn’t been said already. For me this was a masterpiece.
The score and soundtrack matched perfectly with the pacing of the film, and the drama unfolding on the screen in front of me. The lack of dialogue added to the weight of the tension that built up throughout the film. Whilst I was, I admit, a bit confused by the three different acts going at different timescales, they all came together beautifully towards the end.
There were no outstanding performances from the cast, as they were not needed. They just had to go with the flow of the film. The action was mesmerizing. And often, the lack of action was even more engrossing.
Having watched it in 4DX….yes 4DX….the seats move, you get sprayed with water, there is wind in your hair….this is the first film that actually benefitted from it! Although have to admit I did feel rather sea sick at stages.
The cinematography is basic in a way, but the film benefits from that. They keep it simple so you can focus on the action and the drama that keeps exploding, literally, all around you.
If I did scoring I would give this film 10/10….I came away exhausted, emotional and enthralled by what I had just seen. There are a couple of moments that jarred with me a little, but that is only compared to the brilliance of the rest of the film. In most normal films this would have been just part of it.
Oh, and as a lover of history, the slight historical inaccuracies bug me….but I just have to bury that pedantic side of me quite deep.
Dr Strange
This couldn’t be more different to Dunkirk. The latest character to come out of the Marvel machine ready for the big climax of the current phase of the cinematic universe. I have to admit as well that the Dr Strange character is one of my favourite comic book characters. Benedict Cumberbatch for me was perfectly cast for the arrogant surgeon who ends up as earth’s Sorcerer Supreme. So if any of that put your teeth on edge….frankly I am not sure you are going to enjoy this film.
It is even more full of comic book nonsense (which I love) than the other Marvel films. A lot of it makes little or no sense, as you are taken through a special effects led tale, full of action and random made up hocus pocus.
I enjoyed it well enough. Although I felt some of it was a bit one dimensional. Once you’ve stepped over the line of sanity into total weirdness, why stop and then try and make any of it make sense!!
A distinctly average addition, sadly, to the current universe. But was great to see Dr Strange finally hit the big screen.
 Guardians of the Galaxy 2
How do you follow the surprise hit of the Marvel Cinematic Universe. The original Guardian’s film was a surprise hit, and brought a ton of new fans into the comic book world. The delightful mix of characters that make up the dysfunctional Guardian’s superhero team, where you are often not even sure what their superpowers are!
The film is full again of the nod and a wink humour, as well as some more childish humour.
Dave Bautista is great again playing one of the roles he was made to play – the basic but heartfelt – Drax.
Vin Diesel reprises his role as Groot, this time regrowing from a baby.
Chris Pratt also plays the long suffering leader of the group trying to keep them together in a manner reminiscent of a sitcom.
This film kicks off with a typically entertaining and musically supported entrance that sets a high bar for the movie. Which sadly it cannot quite live up to. There are some moments where it has some moments that border on genuinely moving, but they don’t quite fit with the overall tone of the movie.
It is an amusing, and at times very funny, movie. But like the soundtrack, the movie does not live up to the promise of the first one. Like many others, I came away having really enjoyed it, but I couldn’t point to much now that was outstanding about it.
Moonlight
So the Oscar winner that nearly wasn’t thanks to some drunk PwC staff….we’ve all been there right….night out….few drinks…make a bit of a scene…..nearly ruin the Oscars and break a ton of hearts…..ok….so just me. Alright then.
This movie was a great movie. It was made to win Oscars and awards. How could it not. It is beautifully shot. Deals with some genuinely extremely important issues in a tender and emotional manner. The cast act their hearts out in it. The 3 acts that make up the film chart some heart-wrenching moments and work well despite the distance in time between each of them as we follow the main protagonist.
I found it boring though. I didn’t want to. I wanted to be drawn in and love the film from start to finish. I just wasn’t. Maybe it was whatever mood I may have been in at the time. But it felt like a movie made for critics. Not a movie made to be watched and loved. I guess that is fine. It is just a shame that such a critically acclaimed film had me playing Clash Royal during in on my phone, and not pausing to get water from the fridge!!
You should still give it a try. It may work better for you. Just didn’t work for me.
 Hell or High Water
Having seen Moonlight I decided to watch one of its Oscar competitors. This modern day retelling of a western, set in West Texas, was much more my thing. There, I said it off the bat.
It had the mix of anti-hero and hero – where the bad guys are clearly bad, but you also can’t help but root for them and want things to work out. The hero is….well….a bit obnoxious (played brilliantly by Jeff Bridges). This is essentially a bank heist western, with the sheriff chasing down the robbers across the desolate west Texan landscape. This ochre wasteland full of distant ranches, and populated by a rough and tumble background cast that seems so believable to an outside like me. They could be awful stereotypes for all I know!! But they work for this film. The dilapidated towns the story progresses through are the perfect backdrop to win your sympathy for the two main protagonists trying to make good, but in a bad and illegal way, before their time runs out.
This is a bit of a road trip movie, tinged with violence and a lot of non-PC discussion. It feels authentic and tragic. There are elements of a Butch Cassidy and the Sundance Kid vibe at times. You can’t quite decide who you are rooting for, and this adds to the tension in what is a relatively short film, or at least feels it. As the pace throughout is great.
I really enjoyed this film. But I am a bit of a sucker for a good western….and whilst not part of the traditional genre, it takes a look at the characters you’d see in one through a modern day lens full of diners rather than saloons, cars rather than horses, and high powered rifles rather than pistols.
A sadly overlooked film by many. Full of surprising emotion and left me astounded I’d not heard more about this film.
Spiderman – Homecoming
He’s back. The web-slinger is back for this 3rd reboot!! Probably the most recognisable Marvel comic book character is finally working with Marvel again, and after the sneak peak in Civil War, now gets his own movie. Sony still own him, but they have decided not to butcher him quite so much and get some people who know what they are doing involved.
This movie has been talked about a lot, at least in the social media and media I tend to read….but I think this is fair to say is the most thought through of the Spidey movies so far. No more origin stories with poor old Uncle Ben getting shot, and “with great power comes great responsibility” – we get it alright!! When I get superpowers, I have to do good things. Ok Uncle Ben’s spirit I promise!!
Instead we get something subtly but significantly different. We get a movie that focuses much more on Peter Parker as a teenage boy struggling as a geek at high school, struggling with his new found powers, struggling to work out where he fits in. So basically a normal teenager, except the middle one!! I mean teenagers think they have new powers….like drinking cider at the park and wearing too much aftershave…but that doesn’t allow them to lift cars or do back-flips or walk on the ceiling.
By fitting it into the Marvel Cinematic Universe as well they manage to also fast-track the origin story of The Vulture, a little known Spiderman villain in the comics (little known outside of well….us geeks).
Tom Holland is excellent at Peter Parker/Spiderman (if that is a spoiler for you….then I’m sorry but everyone knows that!!), who hits the mark as a teenager. I’ve never been to an American High School, so I can only base this on my imagination and all the many films that are based in them. But this one rings true. He wants to fit in at high school. He wants to do more with the Avengers. He is busy fighting low level crime in New York at night. All a lot for a teenage boy. And I found myself really feeling for him.
Michael Keaton is excellent as the villain of the piece. He has an emotional resonance that is set-up very early on. His motivations for what he does are actually very understandable to most of us. It may be illegal, but he is sticking it to “the man” and doing right by his family. He is also a well balanced power vs Spiderman – no giant pillars of light in the sky here or alien invasions!! So it seems well balanced and a bit fresh. More in common with some of the Marvel and DC villains on Netflix and other streaming, than the main Marvel Universe. Plus, Michael Keaton can’t half act.
Robert Downey Jnr reprises his role as Iron Man yet again. As some sort of mentor for Peter Parker. This is the one part of the movie that bugged the hell out of me. Yes Tony Stark is meant to be a huge egotistical playboy….but here his instructions and advice really don’t work for me. He’s literally the worst mentor. Better they’d given him Loki that this occasionally disengaged failed father figure. Don’t get me wrong, they play it light with Iron Man to give Spiderman space to be the core of the film, and there are a few amusing lines. It just didn’t ring true throughout.
Overall though the balance between High School angst movie, bit of crime solving, a load of well done action, and your usual superhero stuff was hugely enjoyable. There were also a number of twists that I didn’t expect, and the supporting cast were great throughout and would like to see more of them.
Welcome back Spidey!!
 Logan
Is this the last time we’ll see the very buff Hugh Jackman as Wolverine? It does seem like the last time we’ll see Patrick Stewart as Professor X…..so how did they do in their swansong?
Well firstly saw this in a nice little cinema, and also dragged my girlfriend along – and so was slightly nervous about her reaction to it.
I think it is fair to say that this was somewhat better than most other X-men related films. Maybe I just like dystopian future type films? This one perhaps isn’t so much dystopian as just all a bit of a mess. Logan, aka Wolverine, is in retirement and seemingly hiding. Just not clear from what. But he appears to have had enough of the world, and is now working as a limo driver whilst also strangely living over the border in Mexico…
This is another film that has touches of the old fashioned western about it, with the scenery of bleak deserts and run down townships, with a fair share of violence.
The interplay between Wolverine and Professor X is actually quite touching. But the outstanding performance sits with the young Dafne Keen as Laura. A young mutant who has been given powers very similar to Wolverine. He flipping between violence and frustration, and the way she brings such an adult performance, reflects brilliantly how you’d expect someone who’d been through what she’s been through to actually be.
At times the film is a bit predictable, and the X rating has enabled them to really let loose with Wolverine’s violence. The ending has genuine emotion, or did for me. Not a great film, but better than I expected!
As for what my girlfriend thought….she enjoyed it as well. But think it may be her choice next time! But that’s only fair.
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baburaja97-blog · 8 years
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Batman: Arkham City 3D Review
3D saves a PC game plagued with bugs and a missing DX11.
Chances are you know who Batman is. If not, he’s this dude who wears tights and likes to swing around tall buildings. Not to be confused with Spiderman, who also wears tights and likes to swing around tall buildings. Chances are you have also played Batman: Arkham Asylum and know the score. If not, Batman Arkham Asylum is a third-person action-adventure game based on that Batman guy. Batman: Arkham Asylum was developed by Rocksteady Studios and was released in 2009. It was a good year to be a Bat, and the game was met with rave reviews and its fair share of awards.
Batman: Arkham City is the sequel to the successful Arkham Asylum. Arkham City is a maximum security prison for the nastiest criminals that Gotham City has to offer. As chance would have it, Bruce Wayne gets his ass tossed into Arkham City for opposing the new prison’s existence, and is forced to go all “Escape from New York”. Within moments, Bruce manages to score his crime-fighting equipment and become his alter ego, Batman. We all watch TV, anything can be got in prison if you know the right people. I don’t want to get all nuts with spoilers, so let’s sum up the story by saying that Catwoman drops in, Batman runs into an old flame, fails to get laid, Robin makes a brief appearance and Alfred is only a radio signal away. On “team naughty”, Batman bumps into a load of our favorite baddies, including Harley Quinn (damn, she’s annoying), Two-Face, Mr. Freeze (possibly the toughest boss fight of the game), The Joker, Penguin, Hugo Strange, Poison Ivy, Clayface and plenty more crazies.
Batman: Arkham City is a single-player game with the main storyline which sees Batman seeking a cure to a disease which could wipe out a superhero or two. In addition to the main story, you will regularly unlock side missions, which can either be completed right away or put aside for later. The side missions are just as good as those that are included in the main story, which makes for a lot of awesome added gameplay. In addition to the side missions, you’ve got the Riddler to contend with. Cataloging and collecting Riddler’s trophies is an addictive game within the game. Then there are the challenge maps, which make for some excellent mindless melee fun. Challenge maps are unlocked as you play through the game, and more are available in DLCs. There are three funky flavors to hone your Bat-skills with, including ranked leaderboard combat, timed campaigns, and custom rules.
Technical
In Arkham City, there is always a superhero around when people need one, in real life, there certainly was no superhero around to help me gain access to the game. First, you enter your key on Steam, then you enter your key for SecuRom (if you’re lucky it accepts it the first time; I was not lucky), then you have to tie it all together with Games for Windows Live. GFWL was the primary bottleneck. I spent an hour trying to log in to GFWL as it gave me some song and dance about needing to update. Like really, what’s the point of this kind of layering? The games are going to get pirated all the same, and according to many, the reason the PC version of Arkham City was delayed was so that they could maximize sales from the console versions first.
When Batman: Arkham City has released just over two weeks ago, PC gamers were disappointed to find out that DX 11 was buggered. Upon launch, Rocksteady immediately recommended DX 9, as reports of DX 11 performance issues began making the rounds. People wondered how something like this, a selling point like DX 11, could have made it through testing and out the door for launch. It took a couple of weeks, but a DX 11 patch was finally released. The outcome was not really worth the wait, and many are still plagued with low FPS and game-breaking bugs. I consider myself one of the lucky, as I only spent about four hours dealing with crashes and bugs that would not allow me to proceed further in the game.
Arkham City comes with a built-in benchmark tool, so using both that and Fraps I grabbed some quick stats to share. Right before publishing this review a patch was released for Batman: Arkham City, which in part addresses the DX 11 issues. Running Alienware M17x laptop /w NVIDIA GeForce GTX 580M and 6GB RAM / 3D Vision (not 3D Vision 2), at 1920 x 1080. Both DX 9 and DX 11 were run with all settings max, including detail level, tessellation, and PhysX.
The DX 11 patch seems to be hit and miss. For many people, it solved the issue of poor frames while running DX 11. For others, it buggered things up even more. For me, the patch DID improve FPS in DX 11, but oddly lowered frames with DX 9. Go figure.
On my system, the best settings for performance and aesthetics are DirectX 11 (very high) and PhysX set to “Normal”, this works out perfectly both with and without 3D Vision enabled.
Combat
Combat in Arkham City is ridiculous, while also being ridiculously fun. Here’s the ridiculous bit… there were very few times during the game that I needed any sort of strategy in order to win an encounter. A couple of bosses had an attack pattern that had to be learned in order to defeat them, but outside of that, you can literally finish the game by repeatedly hitting your left mouse button. In fact, I broke a mouse playing Arkham City. Yup, button-mashed it to death. While using special attacks makes combat more fun, it isn’t actually necessary. Now for the ridiculously fun part… combat is an absolute joy to watch, and even if you don’t have mad take-down skills, the simple act of punching, kicking and evading is wicked fun. That said, if you want to kick ass on the challenge maps then you’ll need a bit more than button-mashing. The challenge maps are slightly more skill-based and if you want to rank then you’ll have to use combos and special moves.
Sometimes I thought I preferred combat while playing as Catwoman because she’s mean, lean and fast as hell. But after a while, I’d sort of start missing the Bat. Both characters have their own missions, skills, and gadgets, but the character I really would have liked to play is Robin. While the Robin Bundle DLC will allow you to play the Boy Wonder, you will only be able to do so on challenge maps. I’d rather be able to play him inside missions like you can with Catwoman. Sadly, Robin’s appearance in the game was very brief, and although he was looking buff, tough and not at all like the Robin we all grew up with, Batman simply bitched him out and told him to piss off. So that was that.
NVIDIA 3D Vision
One of my first experiences with 3D was seeing Friday The 13th Part 3 in 3D. I walked five miles through the snow with no shoes to see it at the theater. It was crap, but exciting at the same time, and it was the best we had. For the next quarter century, I would associate 3D with eye strain and headaches. Whenever I post about 3D Vision on VE3D the post is met with comments like “I’m too old for 3D, I don’t need the eye strain” or “3D gives me headaches”. Exactly the things that I had always associated with it. Well, Toto, it looks like we’re not in Kansas anymore! This ain’t grandma’s 3D. I’ll admit that I’ve reached the age where reading glasses come in handy. I didn’t have much interest in 3D. Mostly I was afraid to try it because I thought my head would explode. I guess I had read into the old school hype a bit too much. But I survived 3D, and am loving every second of it. Eye of the tiger baby, an eye of the tiger. Plus I look cool in the glasses.
Since I just recently began gaming in 3D, my experiences are limited. What I have noticed so far is that 3D Vision adds an extra layer of realism to games. 3D games come alive, giving you a greater feeling of actually being there. In Batman: Arkham City this is especially true, particularly when grappling around the city and using gadgets. Even cut scenes are great in 3D. All of the villains in Arkham City look amazing and force you to keep watching, even if you don’t normally enjoy cut scenes. Graphics look sharper, and cleaner and flaws that you would see while out of 3D tend to get smoothed over. If I was to slap a number on Batman: Arkham City without 3D Vision, the game would land a 7/10 (70%). While Arkham City is a truly entertaining trip through the gutters of Gotham, the bugs and the graphic issues that the game shipped with are not acceptable. Waiting over two weeks for a half-assed patch is also not acceptable.
Because 3DV enhanced my Arkham City experience, Batman: Arkham City 3D is a 9/10 (90%), and worth its weight in guano.
What I Liked:
Gloom and doom atmosphere makes for some very immersive gameplay.
The story is actually interesting, you’ll want to watch the cutscenes.
Both Batman and Catwoman show wear and tear in their costumes as the game go on.
Catwoman side-missions, it was fun to take a break from Batman and spend some time crawling on ceilings.
Challenge maps are a good workout and a nice change of pace, actually requiring some combat skill.
Voice acting is great.
I can’t wait to get back in and collect more Riddler trophies.
Arkham City is totally engrossing, and the experience is even further enhanced when playing in 3D.
What I Didn’t Like:
A three-layer activation process.
No side-missions for Robin.
Getting stuck to my Batarang on a block of ice for two hours.
Spending another two hours trying to figure out why I couldn’t dive-bomb.
I would have loved to see Arkham City in the daylight.
A little too much traveling back and forth across the city.
Combat, while fun to watch, requires no skill.
Crashing during the closing cinematic.
Finishing the game before a DX 11 patch was released.
Trying to find a good tutorial on 3DV video rendering.
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