#tlou2 but in the spider-man universe
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averyistired-62 · 5 months ago
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unoriginal TLOU2 Spider-Man AU fic idea
While trying to get these last couple of achievements on Marvel's Spider-Man Remastered I had a totally original thought that I could add to the already (probably?) dozen Ellie/Dina AU fics where Ellie is secretly Spider-Woman (she's like, 'immune' from the spider bite) and of course because it's a Spider-'Man' fic, she's basically like all the other Spider-Men except she's... a woman. And then I thought I could add in a bit of The Flash (I'm grasping at straws here, if no one can tell) with Joel Miller being... Joe West (I don't think I'll make Dina be Joel's daughter, if anyone's wondering that) anyway, I am definitely rambling when I could be shoving all of this into Word. I told my friend that I have a rare disease whenever I think of complicated/dramatic relationships I automatically think it's hardcore Ellie/Dina coded and she agreed with me. In my slight deluded defense I think that Peter and MJ have a little bit of a similar dynamic that Ellie and Dina have. Can I like. Trade Mark a couple unoriginal ideas to create a 'cute' original idea? Is that a thing? (Asking for a friend...) Anyone is free to tell me this is a bad idea but please bear in mind I make impulsive decisions when it comes to the TLOU franchise (I did 100% try and write a little fanfic piece in the past and quickly scrapped it lol) so when offering constructive criticism pretty please remember to be like, brutally honest, but without sounding mean? Off to my happy land to spend hours writing this only to probably scrap it and cry myself to sleep.
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ozzdog12 · 4 years ago
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2020 Top 7 (and 1)
2020 am I right? We saw an insane amount of games come out and 2 brand new consoles. What a wild and weird year for gaming, and life in general. In case you are relatively new here, and to be honest that would be completely fair considering I don't post very often on Tumblr anymore, every year going on the last 4 years (on here) I have done a Top 7 (& 1) for my favorite videogames of the year. Check out 2019, 2018, & 2017. What’s wild, as I look back on my list of games that I’ve completed and played, only maybe 10 came out this year. 2020 was a huge backlog year. 
Lets get on with the ‘And 1!”
Favorite Game that Didn’t Come out in 2020: Control (PS4)
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Control may very well have been my 2019 Game of the Year, had I played it in 2019. I LOVED Control. I wanted to play it in 2019, but initial reports that it was a little rough on base consoles put me off until it was fixed. And Holy smokes what an insanely fun and trippy game once I finally started it. I knew within the first 20 minutes this was going to be the shit when I went down a hall, walked into a room and talked to the “janitor” left out a door behind him and the entire building had shifted. I’ve always liked Remedy games, but from a distance. Max Payne 1&2 and Alan Wake all oozed with weirdness and intrigue, but never enough for me to finish them. I missed out on Quantum Break. The story is Control is just the right amount of mind f*!$ for me and builds a universe I didn’t know I needed. It take some time to piece everything together, then everything just clicks. The game does have a weird difficulty spike when fighting bosses and the checkpoints were too far apart at times, but those were later patched. I spent an insane amount of time within the Federal Bureau of Control building and even more time after that with the Foundation and AWE DLC and it STILL wasn’t enough. I wanted more. Outside of Prey, I can’t think of another game that stuck in my brain more after I’d finished it. Control is absolutely a MUST PLAY title. In a world where everything sort’ve feels similar, Control stands out of the crowd.
Number 7: Astro’s Playroom (PS5)
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I never thought in my wildest dreams that a game I had almost zero interest in playing would end up on my list of favorite games this year. Astro’s Playroom is being labeled as a ‘Tech demo’ but that feels like an insult to what it is. It’s a full fledged game and its free! I’ve paid more for less. A charming little platformer that lives and breathes the history of the Playstation. So many cool Easter eggs and references. It certainly centers its gameplay around the DualSense controller and everything it can do, but at its core, its a completely approachable and forgiving 3D platformer. I played it just to see what it was about, next thing i knew I had completed all the levels and wanted to further explore all the nooks and crannies within the game. I wanted to see everything the game had to offer and I had an absolute blast doing so. Makes me kinda wish I’d played the previous game on PSVR (I’d have to have a PSVR too)
Number 6: Spider-Man: Miles Morales (PS5)
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Another quality title, albeit a spin-off, from Insomniac to add to their Spider Man universe. Gameplay felt obviously like Spider-Man, but Miles has unique abilities that made the game feel different enough, especially the cloak and stealth. I enjoyed the fact that it was short and concise. The issue with most ‘open-world’ games is that they are entirely too bloated with unnecessary filler content (I’ll get to that in a later game), something I felt the first game suffered from, but I also understand why they are there. However I could’ve use one or two more story missions to help flesh out some characters, but it wasn’t required and didn’t change my opinion one way or the other. My one BIG gripe was with Miles himself. He is an extremely smart young kid, but so incredibly naïve. Peter Parker tells him the one thing he SHOULD NOT do is tell people he is Spider-Man. I get it, that’s part of his growth, but Miles thinks he can just solve his problems by revealing his identity and it almost certainly never works out. 
Number 5: The Last of Us: Part 2 (PS4)
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The Last of Us Part 2 may be the most polarizing game in the history of the medium, but for the absolute wrong reasons. I’m in the minority that I very much enjoyed my experience with TLOU2, quite a bit actually. Its better in every single way over its predecessor, except the overall story. There are plenty of fair criticisms to be had about the story and various things within the game itself, but I thought the gameplay was so tight and crunchy. There were genuine moments of suspense and terror that I felt that no other game has ever given me. The entire hospital section (2nd time) was so susensful, I had to put my controller down to gther myself. Some of my favorite moments in the series I experienced with a character I wasn’t overly fond of. How many games can do that? The Last of Us Part 2 was meant to invoke emotion, not necessarily joy. I think that's what people lost along the way. Say what you will about the direction Naughty Dog has taken over the years, but you would be hard pressed to find a studio that makes games graphically better than they do. Yes, I know about their crunch culture, but this is not a place for that. I will say, the game was a tad bit too long, which is not something it typically say for a single player, narrative driven game. The pacing and the way the story was told wasn’t my favorite, but I respect what it was trying to do, even if it failed in some aspect of that, I finished the game within the week it was released. Something I RARELY ever do. I’m a father and I related with Joel a lot in TLOU, but I also recognized how wrong he was. There is a lesson to be learned. Your actions always have consequences and while he was doing what he thought was the right thing, it wasn’t his choice to make, and in doing so set up a series of events that were entirely avoidable, but again, that’s the point isn’t it?
Number 4: Grindstone (Switch)
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I’m counting this as a 2020 game since it just came to the Switch this year ( less than a month ago) but its not the first time I’ve played it. Grindstone was the only reason I kept my Apple Arcade subscription and when I let it lapse, there was a void I just couldn’t fill. I bought Puzzle Quest on Switch but it just wasn't the same. Its THE perfect game for bite sized play, even though in its addictive nature, you’ll clear a few levels and an hour has passed before you know it. It has the perfect amount of depth that most ‘match’ games don't. You have different weapons, items, and outfits w/perks to use and experiment with to keep it fresh. I went months without playing my Switch and when this was announced in August, I couldn’t wait! Sadly, I had to wait 3 months, but since then I have spent so much time on the Switch. It gave me a reason to play it again. The art style and humour is great. The variety of enemies and challenge is just right. I can’t recommend it enough. Seriously, check this game out!
Number 3: Doom Eternal (Xbox One)
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I will be the first to tell you, I did not like Doom (2016). I found it extremely boring and trite. I understood what Doom(2016) was doing and it succeeded, maybe too much. Nostalgia is a helluva thing. So in saying that, I was mildly interested in Doom Eternal. Doom Eternal is nothing like 2016 outside of it being a Doom game that connects to the rest of them (& also being a sequel to 2016). The mechanics are drastically different with more platforming (for better or worse). Eternal is challenging, at times very hard, especially early on. Eternal has no respect for its players, in a weirdly good way. It laughs at how you’ve played FPS before this one and WILL MAKE you play it its way, not your way. Yes, you point and shoot, but ammo is scare and you MUST use everything in your arsenal. No more using just 2 guns for the whole game. The enemies are relentless. Sometimes you have to pause and take a breath after a battle because you go a 100 mph for the whole fight. You have to continuously move or you die. There is an enticing rhythm to it. I categorize Eternal as ‘Blood Ballet’. Its a game where when your feeling it, much like a rhythm game, you get in the zone and there is no stopping demons from getting slayed. Surprisingly, unlike most games in the genre, it seemed to get easier (sans one extremely frustrating platforming section late in the game) the longer you played it. Was that a testament that I ‘learned’ the Eternal way or it truly did get easier? I don’t know, but the final Boss(es) were....easy.. I had more problems and deaths within the first 4 hours than I did the final 8-9 hours. The multiplayer was also surprisingly fun. The older I get, the less interested I am in multiplayer, but I found myself coming back for more for a good month or so. 
Number 2: Gears Tactics (Xbox One)
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As 2020 comes to a close, I came to a stunning realization. I might be a bigger Gears of War fan than I had previously thought. Don’t get me wrong. I love Gears, but I seem to love Gears more than I thought. I'm way more invested into the lore than I recall. Anyways, Gears Tactics is everything XCOM 2 SHOULD’VE been. Not only does Gears Tactics utilize the Overwatch action, its makes it EXTREMELY important. The story revolves around the father of Kait Diaz, Gabe and a ragtag group of mostly random soldiers to take down Ukkon. Anyone who is remotely interested in the Gears universe will love the story and references. The gameplay is just so damn satisfying. The bosses are very challenging and different. I actually had to change my strategy to finish the final boss. I experimented with a totally different style of class and was rewarded for it. The post game stuff is also aplenty. This game scratched a VERY specific itch for me and I’m itchy to jump back in. I’m glad this came to Xbox One because I’m current computer could not run it.
Number 1: Ghost of Tsushima (PS4)
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I have a very odd relationship with massive open world games. I love them, but I get very burnt out on them. They all have a relatively same-y formula and are often populated with bloat. GoT does have some of that but to its advantage, its not very populated, in a good way. One of the things that I really appreciated about GoT and its side quest is most of them felt meaningful. The thing that really stood out to me about GoT is the absolutely satisfying combat. It just feels SO GOOD. It requires timing and patience. There are different fighting styles for different enemies and even the armor you wear is more than just cosmetic. The combat is so fun and satisfying that I was immediately excited when they announced Legends, a multiplayer add on, for free. Its so much fun and is a blast to play with a group of friends. I’m sporadically still playing the Legends mode. I initially wanted to play the game in ‘Kurosawa’ mode but I am glad I didn’t because the game, even on the PS4 is stunning, and on the upgrade on PS5 is jaw-droppingly smooth. I did play the entire game in Japanese with English subtitles. I still don't know what Jin’s English voice sounds like. GoT does a good job a drip feeding you new abilities and things to keep things fresh. I love stealth and once I unlocked it, I spent the majority of every battle taking out as many enemies as I could while in stealth mode. Ghost of Tsushima does a lot of things very well, that the few things it doesn’t can be easily overlooked.
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ayusaurus · 4 years ago
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I’ve been seeing this topic come up way too often on Twitter recently and I just need to vent, but: Can we please stop equating fiction with real life. And I mean that in the sense that fiction, while incorporating elements of reality, does not represent reality as a whole.
I say this because a voice actors recently got harassing and dangerously threatening messages for the work she did on TLOU2.
Like regardless of what your feelings are of the game, she is a paid actress voicing a character. She is NOT the character herself.
I know that fiction can be harmful, I know that it can be used to create things we are uncomfortable or triggered by. But we need to be able to discern reality from fiction because this moral policing and “wokeness” that was pushed by purists within fandoms, winds up hurting actual people. It’s a way to shush people from being able to use fiction as a catharsis when there is no availability of therapy. You threaten to disallow spaces for people to interact with ideas that would be wrong, unsafe, or illegal, in a place where you can do so safely with consent.
There is a reason people tag things. There is a reason blacklists exist. Creators are not responsible for your mental wellbeing outside of tagging things so you can make the personal decision of wanting to consume that product. By putting all blame on creators and media, without having the nuance of rational and critical thinking, you are forcibly removing responsibility from yourself.
I say this because when Columbine happened back in the 00’s (I believe,) people were so quick to point fingers and say video games are to blame because the shooter played video games. But while it MAY have been a cause, what went overlooked was the fact that this kid had things emotionally/mentally that went unaddressed to where he wound up committing a mass shooting. There’s only so far that the excuse of what he consumed can be traveled before the root cause need to be examined.
Like, I myself have played shooter games, and never once have I thought, “lemme go grab a gun and shoot someone.” Never once have I consumed sexual media that was outside of the vanilla realm and thought “man I’d love to do some of this stuff without consent.” I’ve never once saw Spider-Man and thought” I should really break into a train station so I can get bit by a spider and gain its super powers.”
If we keep pointing fingers at the media, compared to addressing the underlying cause of our discomfort, we will never actually make the changes needed to progress forward. We will continue to dumb ourselves down in society because it’s far easier to blame the fictional worlds, universes, alternate realities, than it is to do the hard work of making changes. And if you say we should ban ALL problematic fiction, then you’re setting up a framework which threatens the whole realm of fiction. Because certain topics may be banned today, but eventually down the line, there isn’t any room to wiggle and you find everything is gone. The room to be allowed a voice no longer exists.
Fiction can be a positive place. We all use it to escape reality. We use it to explore things we’ve never had and have wanted, like love, family, friends, wealth, healthy sexual encounters, and all of that is valid. But many people want to use fiction to give their trauma and pain a voice that they maybe never had the strength to voice in their own lives. Some people may want to explore dark themes because understanding why things happen and what causes it leads to a growth in perhaps better attacking real life themes. Some people just want to use fiction just to blow off steam and do things they know is illegal irl and would never do to hurt someone irl.
And yes, there are people who will use fiction to manipulate people, but we need to stop viewing the tool of media as being just as bad and worth locking away as the individual using manipulative tactics in conjunction with media. Because the fictional media is not the problem, the individual who is using that media maliciously to hurt others is.
We also need to do a better job, or I should say parents and teachers need to do a better job in helping kids and students understand where fiction ends. We need to teach kids how to better interact with problematic themes and how to step away from things or blacklist things that make them uncomfortable. Just like if you don’t like the color blue in your own clothes, you don’t buy it, then if you don’t like themes of domestic violence, you don’t consume it.
However I will also add, there is a place for consuming problematic media for the sole purpose of understanding why it’s bad and dissecting the themes which make it bad so we can be better equipped to handle such topics. We have to also understand why it’s so problematic under an educated situation or else we will keep having these back and forth, black and white, no room for debate charged talks of why problematic content shouldn’t be allowed. Additionally, the less we allow problematic content, the more people will be drawn to it, the more people won’t have a safe area to explore those topics, the more likely they will be to hurt others. Like IRL, teen pregnancy was pretty high when I was in HS and that was becaus instead of talking about pregnancy, sex, contraception, etc, ppl acted like abstinence was the only way. They neglected to understand that teens do have sex drives, they want to understand them better, and without more open education, they then turn to fiction to understand it. Which is dangerous. Instead of doing the work of addressing topics irl, it gave more voice and responsibilities to creators who may have been using fiction as a therapeutic tool when they may not have had access to traditional therapy.
Like I get it, I really do. I have my own history of trauma, but I’m not about to demand fiction to stop existing - because when it’s all said and done, erasing fiction does not erase the hurt or real life consequences I have to live with. It does not do any good to dismantle a space for people to have room to explore topics in fiction. It does not do any good to try and ban things in hopes that it will stop. Because let me assure you, even if fictional media gets banned, other tools can and will be used by shitty people who intend to harm. And we need to be willing to acknowledge and accept that, because bullying and harassing people over fictional media is disgusting, and puts them on a similar level as the problematic media they are trying to fight against, except they are the ones causing actual harm. If you can’t see that, then that’s part of the problem and you’ve been, frankly, brainwashed to believe that as long as the problematic media goes away, any means to get there is justified. That is not, and should never be okay, and we need to do better in understanding that it’s a tool used by manipulators who want to do harm under a pretense of “the moral good” and/or “think of the children,” when they themselves don’t do anything to ensure real life children are staying safe and being protected in their communities. You can’t moral police if you aren’t willing to stand up for actual children, or victims of any kind, if you think fictional realities have more weight than real life.
Because it doesn’t.
Overall, we really, really, need to do better in understanding and combatting that, otherwise we are no better than bystanders who look at things going on IRL and letting them happen. We need to not equate what someone likes in fiction being a tell for who they are individually. We need to do better in educating ppl how to interact with content they do not like. We also need to do better in pushing for better mental healthcare and making it more affordable. We need to do a lot, but we need to stop pointing the finger at fictional media and actually combat the root issues.
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sniperct · 6 years ago
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tlou2
days gone
tetris
twin mirror
ghost giant
ghost of tsushima
control
resident evil 2
trover saves the universe
death stranding
Nioh 2
spider-man
everyone: It’s the coop online dark ages
E3 so far: *like 90% single player games or games that have single player campaigns but also multiplayer modes like Battlefield*
Me: can that shitty meme die already
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