#timara
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silverflameataraxia · 9 months ago
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Tim being wrong...and loving it 🥰😍
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firstdegreefangirl · 2 years ago
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Tim, coming around on Tamara (3.02/5.12)
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beatrack92 · 7 months ago
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Timara Chapman (Texas A&M)
2024 NCAA Championships (Eugene)
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coolcoolcoolbutwtf · 6 months ago
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timara on the loose - InkpotSprite - Batman - All Media Types [Archive of Our Own]
Just snorted so loudly i almost woke the half the building lol. Prank war gone wrong almost put casualty Jason back into the grave! On the plus side. Instead of getting beat up by Red hood Tim instead scares him so bad as to put him in the grav for the second time.
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skidthebrat · 1 month ago
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This is my friend Timara's oc which name I don't quite know but they are adorable!!!!!
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real-fire-emblem-takes · 4 months ago
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Since it's most likely Sora can't get into another smash game due to licensijg from Disney. I propose that Alera take his place. Just give them their emblem weapon that is just a key blade, have their moveset he around the engage function. And for their Ultimate attack, the all mighty bond blast. (Depending on which skin chosen changes who blasts with you between the 4 royals, Alfred, Diamante, Ivy, and Timara. Each getting 2, one male and one female Alear)
Doing this on mobile so here's the refined moveset.
Neutrals: Liberation sword attacks.
Up smash: Celica Warp up, that then triggers a down lighting attack. Kinda like Pikachu's down B but weaker.
Right Smash: Sigard's overdrive. Alear rushes forward on a ghost horse, dealing damage and moving far. (This move triggers the movement ability penalty where no more air actions can be taken)
Down Smash: Erika's Sol bracelet. Alear spins around a spear in pace, reflecting any projectiles, and dealing damage to enemies who touch it.
Neutral B: Devine Fist. Alear can charge to do a long, more powerful punching combo. If fully charged, will knock any items out of the opponent's hand. Deals slightly more damage if opponent isn't holding an item.
Final Smash: Bond Blast. Alear enters their Engage state, if they hit an opponent when triggering, deal massive amount of damage, launches them, and lets Alear be in their Engage form for half the length compared to a missed final smash. If the trigger hits no enemy, Alear enters their Engage mode, getting a speed, attack, and defense boost for a short period.
They would be a fast brawler/sword style fighter. Not the tankist, average bulk in defense.
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leslieseveride · 11 months ago
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lucy being in the hospital better prompt a timara hug i'm so fucking serious, we are so long overdue for this.
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mimylore · 11 months ago
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Heyo guys. I’ma go ahead and put these troll ocs I have here. (I made up some other species)
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So to give out names.
Kade
Zaida
Seaura
Pika
Timara
And Kiki
Kade (the first troll with half purple and orange hair) is part of the rock genre and is a sub-genre to rock. Kade is a cousin of barb’s that is the king of Heavy Metal. So with a bit of research it is said that Heavy metal compared to rock is more Heavier so I decided making him king of heavy metal.
Pika (the troll with mint colored hair) is a Horror-core troll. So she is vaguely into horror music or anything horror related.
Zaida (the orange-haired troll) and Seaura (the blue-haired troll) are underwater trolls like the Techno trolls but They are more of a sub-genre to the main genres funk, pop, country, rock and classical. Zaida is and siren troll while Seaura is a mermaid. I made them based off the song BIRTH OF VENUS. Sirens voices are more in the hypnotic route while Mermaids have voices that can have extremely powerful sound waves that can break through solid things. Sirens voice are more of a mix of pop and funk while Mermaids are a mix of pop and rock. The last two are also part of these species. Timara (the red troll with multicolored hair) is a Mermaid troll and Kiki (the yellow troll) is a Siren. Another thing is that Sirens and Mermaids can camouflage as normal land trolls. They camouflage themselves so pirates won’t get them.
Anyway I’ll have more information on each of them with another post stating some facts about them. Thanks for enjoying my content lately.
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world-cinema-research · 8 months ago
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Solaris, 1972
Quotes and Evidence by Timara Hoskins
"We want to extend the Earth up to its borders. We don't know what to do with other worlds. We don't need other worlds. We need a mirror." - I like this quote a lot. I feel like it kind of explains focusing more on one thing rather than the multitude of things around us and the other worlds of which we have no knowledge of.
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This photo definitely makes me wonder what leads to this and how far into the movie this is. The man looks upset or distressed, and it seems there is a hint of sadness or a problem.
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The trailer shows just enough for me to be captivated in the story. It looks very interesting.
"But love is a feeling we can experience." - This seems to be one of the biggest and most popular quotes from the movie. I like this quote and am excited to see how it pans out in the film.
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khttrpg · 1 year ago
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Time Mage (prev. Cosmic Mage) in Re:Roll V0.2
Please note that this is playtest material, and subject to change.
The first three job classes have been posted to the Re:Roll Google Docs folder, and each further job class will be posted ~every two weeks!
LVL 1: ABILITY POOL
At first level, you gain access to the following abilities: Combo+, Haste, and MP Haste.
LVL 1: TIME MAGIC
At first level, you specialize in magic related to time and its manipulation. You gain access to spells with the Time tag.
LVL 2: INSIGNIA
At second level, something special happens to your mind as a result of your use of time magic, allowing you to see other occurrences happening at the same moment, regardless of distance. Designate a specific and uncommon symbol or item, such as a Greek letter or a particular image, as your insignia. Once per story, you can learn the current location and actions occurring anywhere you placed your insignia – including on a person.
Your insignia can translate information to you in many ways. Normally, it is done through a weapon which has been specifically enchanted to do so; the most famous of these is the Book of Prophecies, an immensely powerful magical focus used by the original Master of Masters to receive information from his Gazing Eye. Others, however, are less tangible; Xehanort gained knowledge from the letter χ through noncorporeal means, and thus could gather information by attaching it to names instead of requiring a physical version. Discuss with your MM how you will use your insignia and what benefits or detriments that usage may have.
You can place your insignia a number of times up to your level in Time Mage. When you learn the location and occurrences around your insignia, you can learn any number of them at once. Once you place an insignia, you cannot remove it except by physically taking it – be careful!
LVL 3: TIME REVERSAL
When someone deals damage to you, you can immediately turn back the clock to give yourself a second chance at avoiding it. When you are dealt damage from a Combat Ability, you can use an Interrupt to reverse time to just before the ability was used, forcing the person using it to reroll all dice involved to hit.
LVL 4: ABILITY POOL
At fourth level, you gain access to the following abilities: Combo ++, MP Hastera, and Overtime.
LVL 5: FORESIGHT
At ninth level, you have gained a limited version of prophecy. You can use your insignia not just to learn about things occurring at the same time, but to determine things which may occur in the future.
When you focus on your insignias, you can choose a specific instance to focus on. Your MM describes one scene which will likely take place after the end of your current Story in the insignia’s area. Your MM does not have to provide details, such as characters’ specific conversations or the exact room, but they should give a general sense of what will occur – for example, “The person wearing the insignia will meet and discuss the Heartless with a mysterious hooded figure.” You may ask for clarifications about what you see, but it is up to the MM whether to give any further details.
LVL 6: SPEED UP
Your manipulation of time carries you through tasks quicker than others. You gain +1 to Rush. This can exceed normal Talent limitations.
LVL 7: TIME MAGIC II
At fourth level, you gain advanced knowledge about time magic. You gain access to spells with the Timara tag.
LVL 8: FORESIGHT+
At eighth level, your Foresight becomes more powerful. You can use Foresight to look into a period of time in the past you specify instead of the future, even if your insignia wasn’t present at the time in the past you specify, so long as the event in the past involves the person or object that your insignia is currently on.
Additionally, instead of occurring within the next Story, you can designate any period of time in the future to learn about what occurs where your insignia is. Keep in mind that unlike the past, in which all time must be stable and predictable, the future is in constant flux;
LVL 9: LIFEBOATS
At ninth level, you can create lifeboats – vessels in which time can be manipulated –as are used for spells like Scatter Through Time or Restore. Creating a single temporal vessel requires at least a month of work, 20,000 munny in tools and materials, and a lab in which to work. During the time in which you are creating a temporal vessel, you cannot participate in any Stories, except potentially ones which revolve around its creation.
LVL 10: ABILITY POOL
At tenth level, you gain access to the following abilities: Combo+++, Magic Galvanizer, and MP Hastega.                              
LVL 11: CONDITIONAL RESISTANCE
At eleventh level, your body has developed natural resistance to temporal manipulation. When you would be affected by the Slow or Stop status effects, roll a d4. On a 3-4, you instantly shake off the status effect.
12: TIME TRAVEL
At twelfth level, you gain one of the most powerful and forbidden time-related abilities: time travel.
Travelling in time takes a full Story, or, if all other players decide to wait for your return, a full month. There are several rules which restrict how you can travel through time.
To time travel, you must cast your heart from your body. Your body must be left behind in a temporal vessel, where it remains in a comatose state for the duration of your travel.
You can only travel along your own heart’s timeline – either to a point in your own future, or a point in your own past. You travel directly to the location of a version of your past self.
Unless there is a replica or other vessel in which your heart can take temporary refuge in, when you time travel, you can only reach the heart of your past or future self; you take no corporeal form, and you can only communicate mentally with yourself from that time period.
If your heart is forced out of its current form, whether that is your body from the time you travelled to or the vessel in which it resides, when it returns to its current timeline, it returns with no memories of the time travel. (The events of travelling can still subconsciously affect you; discuss with your MM how to go about doing so.)
You can only travel to a different time once each time you use time travel; you cannot hop around with a single use.
If you time travel for more than a month, the time in which your body remains in a coma extends equal to the time you are travelling.
In general, for the purposes of Re:Roll, time travel can only be done to the future. If you plan to time travel to the past, you must discuss it with your MM before the start of the adventure to determine how it will affect the game (since, as it occurred in the past, it already “happened”); you cannot change what occurred during the travel; and you must depart from the other player characters for at least one Story to complete the time travel (to fulfill the time loop). You cannot decide to time travel to the past more than once per adventure.
Unlike travelling to the past, time travelling to the future, which is always in flux, is a much easier thing to do. You can time travel to any point in the future.
LVL 13: TIME MAGIC III
At thirteenth level, you become an expert at time magic. You gain access to spells with the Timaga tag.
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silverflameataraxia · 8 months ago
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Tamara may be a side character, but she:
1. Helped Harper prepare Lucy for undercover work in Triple Duty
2. Helped plan Lopez and Wesley's wedding in Threshold (bonus points for introducing Tim to Cardi B and needing Tim's badge for something)
3. Helped get Nolan elected as Union Rep in Breakdown
4. Helped Chenford and Lopez solve Becca's murder in End Game
5. Helped to get Chenford together by purchasing the car that ultimately led to them going undercover and discovering their feelings for each other in Day in the Hole
6. Helped figure out why Beth was working with Rosalind in Double Down
7. Was the first one to figure out that Chenford were dating in Death Notice
8. Encouraged Lucy to sleep with Tim in Death Notice, and
9. Brought attention to and helped Lucy, Thorsen, and Lopez solve Sonia's abduction in Death Sentence
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bitchinbarzal · 4 months ago
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My workplace(at a different branch so we've never interacted) has a Timara Meier. Every time they pop up in a distribution list I chuckle quietly to myself.
Devils aren’t paying enough he had to get a second job
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timmyfemboy · 8 months ago
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Hello it's Timara
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nycskygirl99 · 8 months ago
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Check out this listing I just added to my Poshmark closet: Nina | Sugar Glaze Timara Mule Pink Velvet & Satin Mule.
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miuimusic · 9 months ago
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Timara
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leslieseveride · 2 years ago
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we're long overdue for a timara hug btw.
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