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#tho we can all agree George has the most busted one XD
pumpkins4all · 3 years
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BNHA and dream smp…
That sounds pretty dope actually.
DREAM SMP, BUT WITH QUIRKS!
Tubbo has goat-like physical traits. Or Bakugo-esk explosions, that he can place like triggered bombs. Tommy can… talk to animals. And he’s very proud of it. Don’t say it’s lame, he will punch you.
Wilbur can turn intangible and is allergic to rain.
Ranboo can teleport (no duh). Only over short distances tho and the drawback from going over his limit is memory loss.
Philza has a longevity quirk and is from the first generation of quirk users. So he knows about AFO. He even got a wing quirk from AFO back during the Quirk wars, which Phil now uses as his ‘official’ quirk. (or had a wing quirk and got a longevity quirk) In current times he tries to keep away from conflict as best he can.
Techno just. won’t. die. It’s not an immortality quirk or longevity, he’s not that old. No one really knows why Techno is so… Techno. Or what his quirk actually is, but it must be a powerful one. The amount of times Techno has survived when he really shouldn’t is staggering.
Dream has the ability to convert Experience into items. Like doing everyday actions gains him small amounts of EXP that he can trade for just about anything. Swords, wood, TNT, whatever. The more complex an item the more EXP it costs and the bigger ripple effect his action has, the more EXP he gains. So a similar quirk to Momo, but with a gamer athestic. A good way of containing his quirk is by imprisoning him, since there’s little he can do in a cell that’s worth much exp.
George: Sleeping fog. His quirk lets him send out a sleep inducing fog, similar to Midnight, but one that’s thick enough so he can use it for cover. If he concentrates he has the ability to place the location of any people within the fog and focus certain areas to be thicker than others, if he wants to made the fog more potent. He’s strongest in inclosed areas.
Sapnap: Combustible mushrooms. Pretty straighforward, he can send out spores in a certain area around him that grows into mushrooms, which will burst into flames on command.
Karl has the passive ability to visit and learn about events in the past through his dreams. But the visits come at the cost of his present day memory, which sometimes return after a period of no-quirk-use and other times are gone permanently. He also has a small chance of seeing the future.
Sam: Imprison. He can summon small amounts of netherite, which are great for containment or weapon forgery.
Charlie: Is he human? We’re honestly not sure. He might be a weird mutated creature pretending to be a human. But if he was a human, he’s a very dabber and slimey one. He has the ability to reattach any cut off limbs and split into two identical versions of himself for a short period of time.
Niki: Weapon enchantment. She can make any sort of weapon stronger when wielded against someone else. If the person thinks of the object as a weapon it counts as one. In the early days she mainly used her quirk to strengthen her friends, but now she mainly uses it for herself. She only has a certain 'amount' of energy she can enchance weapons with each day.
Fundy is able to silence his footsteps and generally does great at stealth. As a secondary quirk, he has the fox-like traits and appareance (similar to how Ashido has horns)
BBH has the ability to grow several times his base size, taking on a demon-like appearance and gaining slight fire and heat resistance. In his normal form, he has red eyes and small horns that grow much more prominent in his demon form.
Callahan has ability to mimic the voice of others, but only by taking it away from them and using it as his own. (therefore not having his own). He never does and hasn't used his quirk since he was young.
Connor has passive reality bending quirk that makes everything close around him seem comedic, like he is living in a cheesy sitcom. No one inside the radius thinks it's strange until they're out. Connor doesn't know about the quirk and believes himself to be quirkless. The quirk is self protective and hostile towards anyone who tries to tell Connor the truth. One time someone got crushed under an anvil and another got lost inside a strange sudden animal parade.
Skeepy has the ability to cover the surface of his skin with a rough diamond-like material, which gives him protection and higher durability.
Antfrost has cat-like physical traits, which includes a slightly higher flexibility, more sensitive hearing and a better vision at night compared to the average person.
I'm still missing a few, since I don't know every character well enough to make a proper quirk (and this post is getting long)
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