#this project is in the very early stages
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Guys. Guy's I'm working on a new MD AU. Can you guess what it is? I've only just started working on it, but I wanted to share the designs I have down so far. Dammit it's another project on the pile, but that's okay cause we ball
Also added Lizzy both with stage makeup/without for comparison. Thad gets a ponytail cause I said so I also took Doll's hair color and darkened it, and it honestly looks so pretty. Probably gonna change my normal MD human au design for her to have the same shade
#murder drones#glitch productions#murder drones fanart#serial designation n#uzi doorman#md doll#md lizzy#md thad#md human au#md humanization#this project is in the very early stages#BUT LET ME COOK
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Hello my r1999 soldiers. I am looking for people able to help me with the making of a website that'll contain the story logs. Writing them down one by one is going to take me thirteen years if I do that, so may I ask, are any of you willing to help with providing the logs? Including the branching dialogue options? Something along these lines:
If you wanna help, please feel free to dm me here with the info, or message me on discord at friedfishforsale.
Currently am focusing on writing the main story, specifically with the This is Tomorrow (prologue) and In Our Time.
#reverse 1999#r1999#reverse: 1999#hitting all full stops by tagging every possible tag i can think of#certified storm moments#i may just make a blog specifically for this webbed site#you might wanna just dm me here though since i don't exactly use my discord much#any help will be appreciated! this is in a very early stage of development and i am bumbling with my barebones css and html knowledge lol#heads up progress is going to be slow since i do have other things to do and i am very susceptible to dropping projects
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There are currently only 3 BGM tracks that feature vocals. Two of these tracks are unnamed and unreleased, but sung by main/major characters. Kohane sings a solo song in Kick it up a notch, and Taiga sings a solo song in Light Up the Fire.
One of these tracks is quite unusual. It was featured in the RE:START from Here! event and was released on the first OST under the title Nijiiro Garland (see video at the top of post). The singer is not a named character (it's sung by the idol that inspired Airi when she was a child), and the voice actor also goes uncredited. It's unknown why this is the only instance of an unnamed character singing a BGM track, let alone being the only instance of a vocal BGM track for over two years until the Kohane song was used.
#project sekai#restart was one of the first events worked on#in nayutalien's interview he said he was commissioned when they had barely anything to tell him and basically just after the project had#entered the actual development stage. he wasn't even given a story for the event which is why MJM doesn't link to it#also the song mentions fragment of feelings in the lyrics. nayutalien made that up bc there was nothing in the game with that name yet lol#so maybe in these very very early stages they were going to have more vocal bgm tracks and then scrapped it
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Oh yeah! Since I have no clue if/when I'm ever finishing these and I've had them laying around for forever by now- here's the adult IT metaverse outfits I've made! They're all based on their ultimate personas and the concept of heros! Since these were made for an aged up p4 cast, these aren't quite what I'd put their during p4 time selves in- some changing more then others- but if you wanna follow me into design details, that'll all be under the cut!
First off to get em out of the way- Teddie is very largely the same as his p4 time metaverse outfit I made for him back here . The design is still meant to be inspired by magical girls, but the biggest change is that while the old one was meant to look like a magical girl protagonists outfit, this one I tried to lean a bit more into the older/more experienced cast member of the magical girl group type design. Overall a pretty minor change (and I will admit, largely because I'm still incredibly happy with that old design) but it felt fitting!
Chie and Yukiko were, as always when I work on them, designed to match. Their masks specifically mirror eachother with the opposites sides sticking out, and they both have a golden dragon pattern on their clothes as a reference to the twin dragons move! Chie was... honestly one where I had to sacrifice my goals a bit. Like mentioned before, these were meant specifically for an aged up cast. And while p4 era Chie I would absolutely imagine in a kung fu Chung-Li type outfit, we know what a more mature version of her action hero dreams look like; the police! And I.... really did not want to put her in a cop outfit, Ill be real. Instead I just tried focusing on making the outfit look more mature. Also tried to combine a practical and strong look with a more feminine aesthetic, since she struggles pretty badly with her femininity in p4 and I like to think she'd grow more comfortable with her own brand of it over time!
Yukiko is perhaps one of the most drastic one for changes compared to her younger self- if you asked me to design a p4 era outfit for her, it would look nothing like this, hah. Anyways, she's definitely inspired by onna-musha! Compared to Tomoe who was a full on commander of an army going out there, for Yukiko the idea was more the women taking up arms to protect their home when the battle comes their way. Fully having embraced the role she has as the next owner of the Amagi Inn and the responsibility and want to protect it, it's meant to be somewhat of an outing of that!
Fun fact: She has two color schemes! Because uhh I did not know what to go for at all. Her ultimate persona is like a single solid color and I kind of panicked and just ended up winging the colorscheme. One is more red since, y'know, thats her color! The other is more white gold to match her actual persona better. Included at the end of this post for the curious
Rise was based on a greek goddess- though not any particular one, moreso how they're commonly depicteed in art and old statues. Pretty, holy, someone you'd go to for advice and help (someone just out of reach from the general public) It just felt like a good combination of something she'd like to be seen as and percieved as as well. She gets two outfits- for scan and fight mode! Kouzeon has no canon fight mode, thats just for Himiko, but man it exists in my heart. The transistion between the two is literally just her throwing off the long overskirt, hah.
How does her mask work? Excellent question. The p5 idea of having it there when vibing but gone when the persona is out feels a little awkward when her persona's whole thing is putting a visor over her face. Quite frankly I have no idea. Sorry folks. Have all concept sketches for the outfits I've done as compensation with a bonus Noot in there that I never continued on and finished.
#persona 4#persona 4 golden#p4g#rise kujikawa#chie satonaka#yukiko amagi#teddie hanamura#naoto cameos in the concept sketches but dont percieve them too hard#they were in the very early stages of being made before i got distracted by new projects#i feel like i explained the concepts kind of badly above here i have a really hard time putting into words what i think about#when i make outfits designs#sorry if it sounds awkward or slapped together. i promise each of these took an embarrassing amount of time to think out#also on a note not disclosed in the text above here. teds adult outfit is also meant to be a combination of the girl and boy seperate#outfits he has for p4 era. this is headcanon galore land however so dont worry about it. shh. it is a treat for me
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HIII THABK U FOR THE TRIVIA AND ASHE SONG before i take forever 2 answer those or forget here is a blank ticket to please please talk about prime defenders and their AWFUL emotional literacy and processing skills i would literally love to read that essay so much ive also been thinking about it incessantly. big eyes staring up at u.png. ok ok peace out GOODNIGHT !!!! <33
i lied actually im not going to bed im judt thinking about this ans listening to St. John on a loop now. hello catkiss.gif i forgot how youve filled me with so much joy. that cat is so fuckign cute
anyway. hi :) prime defenders huh. this is gonna be less of an essay and more of a sleepy ramble but ohhh i have so many thoughts. they all process things so differently and none of them are good at it they all need therapy so bad. ms.g where is the hero therapy why didnt you build that into w.a.t.c.h ma'am
vyncent is probably the best at actually processing things out of all of them, he just internalizes everything to the point where he wont talk about it unless hes pushed past the breaking point. vyncent is actually very.. emotionally intelligent? i want to say mature but that feels like im singling him out because hes the oldest. i just feel like because he grew up on Fauna and had to be in basically survival mode in a world full of monsters trying to kill you.. that makes a person grow up quicker than they should. i think vyncent had a good childhood and for the most part his parents took good care of him but just.. living in that world doesnt seem like it leaves room for a whole lot of expressing emotions. vyncent is good at quick analysis of a situation, but unless a problem directly interferes with the current goal he doesnt externalize it to everyone else. but bottling up his feelings and emotions just builds up pressure over time until something like the lich makes him blow up and let it all out at once, usually in a dramatic monologue format bc condi is really good at those god damn it. also they played off the fact that vyncent said all of that to the lich and then missed his attack as a funny thing but i like to think of it as. he got too overwhelmed w his emotions and lashed out too soon it made his fighting messy. vyncent is so angry and honestly after what hes been through he deserves to be !!!!
william wisp. my boy. god hes just like me fr so much so that it physically hurts sometimes. anyway. i always think back to the scene where theyre all in the cabin talking about themselves/sharing backstories and william keeps desperately trying not to talk about himself. the fact that hes so ashamed of his powers he hides wisp form every time. two of his powers are LITERALLY a) turning invisible and b) turning intangible, usually as an excuse to leave whatever situation hes in ("accidentally" falling through the floor at opportune moments in season 1) . theres. a thing that happens at the end of episode 13/beginning of epidode 14 that youre really close to and i wont spoil yet but god it has to do with this so extremely much please come back to my inbox when you get there. youll know what it is trust me. um. yeah. so anyway. i think a lot of this comes from a place of. he doesnt want anyone to be scared of him. williams not stupid hes incredibly smart and insightful he knows his powers are objectively SCARY. hes scared of himself constantly, he doesnt want anyone else to feel that way about him, so he shifts focus whenever those aspects of himself are brought up because if someone were to think about it for any amount of time theyd realize the truth that hes scary and dangerous to be around (<< william logic. hey remember how one of the reasons he originally left deadwood was because the monsters there were attracted to the wisps and therefore Him so he left to keep his friends/family out of danger)
i think a lot about williams death and the immediate aftermath, i dont know how much you actually know and how much of this comes later but . how does he go home after waking up from that. his parents know about his powers, so they MUST know what happened. what do you think he told them when he god home muddy and dirty and broken and probably bloody after being missing for. god knows how long. how does he look his mother in the eyes and tell her her little boy is dead. but hes also not because hes standing right in front of her. how the fuck do you think he felt the first time he went into wisp form and saw his body laying there !!! of course he wouldnt want to talk about that!!!! youre gonna have to pry william wisps emotions from his cold dead hands !!!!!!!
dakota's response to the ashe situation was to run away in the woods and do nothing but train for 10 months. he didnt think about it for 10 months. i dont even have a whole lot to say about dakota other than like. stunned silence whenever his inability to process trauma is brought up because grizzly does such an incredible job at being like "you ask dakota how hes doing and his face is just blank" << paraphrased actual quote from an episode i cannot remember which one. either 11 or 12 ?
also because im thinking about him im including ashe in this. we didnt get to see a whole lot of his canon reactions to extreme emotional situations so a lot of this is just coming from My Mind but ashe seems like hed be the type to repress a lot of his emotions too. being alone in your house/in your room for extended periods of time will do that to a guy. i think he feels a lot of things and will probably very openly cry/scream/get angry when hes alone but as soon as he knows another person is there he can immediately flip the switch to turn it all off like nothing happened. very much a deadpan "im fine." if someone asks how hes doing, even if hes got like. the remainder of tear tracks down his face. cannot physically express his emotions in the presence of someone else
#very tempted to add a thing about the greats to vyncents section but i am not going to#anyway do u think it was weird for him to have the people he idolized in his brain. they knew things he thought#they felt things he felt they probably talked about it its no wormnder he keeps his emotions close to his chest etc etc etc#anyway.#im projecting a little bit on all of these can you tell. dont take any of this as canon i am fully like.#oh boy how can i put aspects of my godawful mental health practices on my favorite little superhero teens.#especially ashe be he has not a whole lot of canon basis . sorry ashe you get my emotion switch#asks#intertexts#friends!!!#jrwi pd#um!!! sorry i went off on the second william paragraph i think about the early stages of him gaining his powes a lot.#its the danny phantom in me#also that last sentence was especially mean of me sorry. i did yhat on purpose :) i love to be evil#OKAY. im going to bed for real now. i had 2 get this out of my system before i slept on it and forgot all the thoughts fresh in my mind
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My dad told me to watch Gungrave with him (we have just watched one episode atm) and I was like wait the vibes, this feels so awfully familiar, where have I seen this, the characters hmm no but I’m so sure I’ve never seen this anime before
And I was right I have never seen it before…BUT… as I google for some facts I immediately found out that Nightow was the character designer along with good sir Kōsuke Fujishima of the og game, and the anime is under Nightow’s name as it seems and I was like—
OF COURSE. NIGHTOW.
#down to the mf glasses. it was the general structure but the glasses. they just felt. Nightow yk. IK IT WAS A TREND THE BUT ITS THE FEELING#ITS ALL COMING TOGETHER LIKE A FULL CIRCLE I CANT ESCAPE THAT MAN NO MATTER WHERE I RUN TO#my dad was like ‘you like Trigun? you might like this the designs are sick’ and I’m like hm yeah they have their charm I’ll admit#I told him ‘his gun is giving Trigun. the glasses. the fit.’ and then I laughed bc I thought that’s so silly it’s just what was on trend#around that time and I’m just really bad into the brainrot there’s now way these two would possibly be related. alas.#apparently Nightow was involved since very early on in the project while it was still in a very essential beginning stage#and you can TELL. it all BREATHES of Nightow when it comes to the character designs like#I dont know much of mr Kosuke Fujishima to tell about his style but his is very prominent too as it seems! as both were essential to the#whole feel for the characters. but for Nightow I can speak and YEAH YOU CAN SEE IT ON THE IMAGES ABOVE. THAT’S HIM AIGHT#yasuhiro nightow#gungrave#lenssi rambles#gungrave anime#having my own christoper Columbus experience rn#I’ll get to kekkai sensen too eventually! Nightow is an awesome writer i want to#I WANT TO FFS OQNWK READ. all of his works! so many things so little focus OANWM
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i promised not to have more long WIPs but oh my god i'm surrounded by ENABLERS. i'm outlining </3 i'm making a playlist </3 i'm fucked </3 chaptered fic in september maybe
#lou is loud#came up with the idea of a phanfic based off a traumatic experience in my best friend's childhood and half expected them to be like omg no#that would be so fucked up#unfortunately i have never met anyone who matched my freak so well. they said nooooo it would be so good though#and they're RIGHT. i just gave dan a fuckton of my childhood trauma and it feels sooooo good#writing updates#not sure how many details i want to share rn because still very early stages#but if you hate your parents and love projecting onto dan: this is the fic for you <3#phan#childhood trauma au
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messing around a bit
#delete later#man i havent rly drawn for myself in a while it feels weird#trying to play around w my style lately but i dont think its getting anywhere whwhkjsdghjdg#shoutout to yuzuru if nobody's got me after burning out all of my creative juices ik hes got me#should probably go to sleep early tonight got assigned another project to work on through next week at my internship 😔#still going through a very mixed feelings stage regarding on how i see my art but ill live i guess#just. nothing is good enough. im never gonna be satisfied. i think this looks fine. this is the worst thing ive ever seen and made.#im gonna fall behind. it isnt a race. everyones already far ahead. maybe this is okay. why are you satisfied with this much its not enough.#aaaaaaaaaaaaaaaaaaaaaaaaaaaaaa being an artist am i right ! agony#well i guess lately its not that i just havent been drawing things for me but more like i cant for some reason. burnouts an asshole#even though i really really did want to make things it honestly sucked ass not being able to i rly dont know what id do if i cant draw#actually took some time for myself yesterday and walked around town a bit it was nice. pierced my ears again and treated myself#but as consequence of course i am now broke </3 unfortunate#hmmmmm idk what im saying kdjsjgdhhskgjdhsdg hope things r going well for everyone else if you're even reading this! may u have a good week#man i wish i just knew if things are gonna be okay#hngggg baru aja tiga bulan masuk balik sekolah sama udah secapek ini wkwkwkwkkwkwk payah gk sih gw ini#masih setahun lebih sampe lulus juga head in hands kenapa gk bisa tidur buat seminggu aja aaagh#ya yang penting juga gw masih hidup sih gk mau kemana-mana kyk gini#aaaaaaaaa gk mau masuk studio besokkkk mau tidurrrr#me when i have to do my job at work#i wonder what i should make for lunch and dinner tomorrow. knowing me though ill end up falling asleep as soon as i get out of the shower#sorry this is. all over the place props if you're even reading this far LOL apologies you have to see me rant a bit
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play was good 👍
#bonk.txt#this was the first time ive seen a live performance since i was in elementary school like a little over a decade#the writing of it was whatever very guessable as to who the murderer was but it doesnt matter cause the performance itself was captivating#if it was a film itd be alright but cause its a stage performance its phenomenal a few of the actors had trouble with stammers but its whate#ver its about the experience of seeing something live. also the audio was delicious the actors shoes all made very good sounds on stage#n all of them had distinct voices with different cadences to them n were very good at getting their voices to project without it sounding#like theyre yelling just oughhh 💕💌💕💌💕💌#also unrelated to the play i was the youngest person there which was kind of funny tbh#audience of a bunch of old people a few late 20s early 30 somethings n then a single 19 year old with his mom#n i was the one of the two of us who was hyped for this lmaoooo read that playbill in like four minutes
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
#Unity#Unity3D#Video Games#Game Development#Game Developers#fuckshit#I don't know what to tag news like this
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Spider-Verse Artists Say Working on the Sequel Was ‘Death by a Thousand Paper Cuts’
Why don’t more animated movies look this good? According to people who worked on the sequel, Across the Spider-Verse, it’s because the working conditions required to produce such artistry are not sustainable.
Multiple Across the Spider-Verse crew members — ranging from artists to production executives who have worked anywhere from five to a dozen years in the animation business — describe the process of making the the $150 million Sony project as uniquely arduous, involving a relentless kind of revisionism that compelled approximately 100 artists to flee the movie before its completion.
While frequent major overhauls are standard operating procedure in animation (Pixar films can take between four and seven years to plot, animate, and render), those changes typically occur early on during development and storyboarding stages. But these Spider-Verse 2 crew members say they were asked to make alterations to already-approved animated sequences that created a backlog of work across multiple late-stage departments. Across the Spider-Verse was meant to debut in theaters in April of 2022, before it was postponed to October of that year and then June 2023 owing to what Entertainment Weekly reported as “pandemic-related delays.” However, the four crew members say animators who were hired in the spring of 2021 sat idle for anywhere from three to six months that year while Phil Lord tinkered with the movie in the layout stage, when the first 3-D representation of storyboards are created.
As a result, these individuals say, they were pushed to work more than 11 hours a day, seven days a week, for more than a year to make up for time lost and were forced back to the drawing board as many as five times to revise work during the final rendering stage.
"For animated movies, the majority of the trial-and-error process happens during writing and storyboarding. Not with fully completed animation. Phil’s mentality was, This change makes for a better movie, so why aren’t we doing it? It’s obviously been very expensive having to redo the same shot several times over and have every department touch it so many times. The changes in the writing would go through storyboarding. Then it gets to layout, then animation, then final layout, which is adjusting cameras and placements of things in the environment. Then there’s cloth and hair effects, which have to repeatedly be redone anytime there’s an animation change. The effects department also passes over the characters with ink lines and does all the crazy stuff like explosions, smoke, and water. And they work closely with lighting and compositing on all the color and visual treatments in this movie. Every pass is plugged into editing. Smaller changes tend to start with animation, and big story changes can involve more departments like visual development, modeling, rigging, and texture painting. These are a lot of artists affected by one change. Imagine an endless stream of them."
"Over 100 people left the project because they couldn’t take it anymore. But a lot stayed on just so they could make sure their work survived until the end — because if it gets changed, it’s no longer yours. I know people who were on the project for over a year who left, and now they have little to show for it because everything was changed. They went through the hell of the production and then got none of their work coming out the other side."
#across the spider verse#spider man: across the spider verse#spiderverse#spiderman#marvel#atsv#phil lord#film#animation#vfx#post production#read the whole thing pls!
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Disney fandoms are attentioning this news 👀
what the FUCK is going on
Epic Donald is real
This is not real this is a fan drawing or something the official panini comics logo is not there this can’t be real
#this artist was involved in the very early stages of an aborted animated project about the duck avenger#disney#epic donald
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delving into bf blade and stellaron hunter reader's relationship dynamics ...
blade's yearning for you is nearly debilitating. you are a virus that consumes his every waking thought; pushing him toward madness, or steering him away. this extraordinary influence is unwelcome. he tried purging himself of this condition, only to learn his misery amplifies when he's without you for too long.
he can't pinpoint exactly when you unwittingly became the center of his universe. while prolonged silence was his thing, it very much wasn't yours. you'd make observations or quips in the misguided hope he'd return the sentiment. he rarely did. rather than taking the hint, you persisted in your endeavors. when it became clear you weren't giving up anytime soon, he'd occasionally humor you.
the way you visibly lit up when he graced you with a sentence or two... he'd be lying if he said he disliked it.
upon returning from his jobs, he just so happened to linger in areas you frequented. when you made an appearance, the subsequent interactions made him feel content. you had this way of temporarily dispelling his maelstrom of negative thoughts. miraculously, this included his mara. the affliction quieted down so he could hear your musings unimpeded.
the nature of your assignments necessitated long periods of rest. this free time had you looking for ways to keep yourself entertained. befriending blade started as a side project, or, as silver wolf described it, a 'side quest that became the main plot.' this realization was a hard pill to swallow. you were convinced he tolerated you out of necessity.
budding attachment is a frightening thing. at such an early stage, the slightest error can seal its premature death. this raised the stakes. what was meant to be a pastime now held tangible weight, enough to crush you. your brilliant solution? immediate distance. not to make the heart grow fonder, but to sabotage the soil altogether.
blade reacted in a totally normal manner (he didn't). the fervor behind his confrontation almost had you fearing for your life — the look in his eyes was that of a madman. he wasn't about to let this nonsense carry on unchallenged. getting diced into smithereens was far more pleasant than enduring the cold shoulder from you. warm that shoulder up. please. he's desperate.
it's an intense relationship. he'd offer up everything for any scraps you deign to give him. he's your lover, your guard dog, a beast held back by fraying ropes. blade would quite literally do anything you asked. the satisfaction he experiences when you look his way, affection gleaming in your eyes; he'd ruin himself for more.
#this dynamic lives in my head rent free#blade x reader#hsr x reader#blade brainrot#concepts#bf blade
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Game Freak is a development studio known chiefly for developing the Pokémon series; however, they have also programmed two Mario-related games: the Japan-only Mario & Wario for the Super Famicom, and the puzzle game Yoshi (also known as Mario & Yoshi in Europe) for NES and Game Boy.
Internal development files recently obtained from Game Freak's servers contain a seemingly abandoned project to create a SNES port of Yoshi, which for some unknown reason is present as a Nintendo DS game (possibly used as a test to port SNES games to the Nintendo DS). The project has a copyright date of 1995, meaning it was clearly intended for the SNES and merely ported to the DS.
The game is in a very early state and contains only one playable stage, but the animations for Mario and Luigi are all present. Above are all of their animations, played back in order.
Main Blog | Twitter | Patreon | Small Findings | Source: vervalkon
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Attention: Health and Safety Alert
Dear Students, Faculty, and Staff,
It has come to our attention that a serious outbreak of a virus illness has been seriously harming our campus community. We take this public health threat very seriously and want you all to be aware and alert so that you can stay safe.
As a matter of transparency, we want to be clear on the origin of this virus. The Frontal Recognizance Transmutation Arenavirus 24 (often called just arena or FRT-24) has been a known threat for some time, with clear symptoms from infected individuals. A research lab on campus was known to have been studying its effects. This particular strain, the alpha variant, was of particular interest, so when a sample went missing, we exhausted campus resources to locate it. We were unable to and are now deeply sorry to our campus community. We take full responsibility for the current outbreak.
FRT-24 is highly contagious, so it is important to know the immediate signs. Look for:
Sudden headaches or migraines
Dizziness or loss of vision
Fevers and chills, especially paired with heavy perspiration
Loss of cognitive functions
Rapid muscle swelling
If you are infected, symptoms may take up to three days to develop, and you may still be a vector in this time. As the disease takes hold, you may notice a change in mood, as a lack of interest in usual activities. Instead, the disease drives the infected towards spreading. Common hubs seem to be gyms, parties, and social gatherings. We have also noticed an uptick in fraternity membership this year, a possible sign of disease spread.
Know the signs in yourself or others, as often the infected will not show traditional signs of ailment. This student has given us permission to share his story:
This young man was a healthy Junior just a few weeks ago. He was a promising young academic in biochemistry, hoping to one day do research on emergent diseases. Since his experience with FRT-24, his life is forever changed.
The changes are alarming. He has gained over 100 lbs and been unable to focus on his studies. Instead, he was spending hours in the student rec center, consumed by his illness as he worked his body to exhaustion. Since his quarantining, he has been unable to answer any basic questions about his academic career or research project. Instead, he has shown a hallucinated knowledge of a personal training and fitness program. As an early vector, we are aware of at least 10 other students who were infected before his quarantine, and he is being held for further observations on disease progression.
Thankfully we have been able to identify the method of transmission. At this time, it seems bodily fluids are most transmissible method. It seems that this virus enhances the body in this respect. Those infected will often try to spread by any means necessary. They are very good at finding susceptible men, isolating them, and finding ways to expose them directly to their sweat, saliva, and in some cases semen. They will be desperate for any chance to get you alone with them, to join their ranks. Do no be drawn in by promises of muscle, of status, or ease of life. Their brains are no longer their own. They only seek to make you a drone for FRT-24.
While we are still in the early stages of understanding the virus, we would like to acknowledge the valiant work done by Dr. Pulaski and his team of researchers. They have lead the way in this fight, throwing themselves at this dangerous line of work. Without their noble sacrifice, we would be still months from understanding the origins of this outbreak. We have narrowed down the point of origin to a party held a few weeks ago in the PKE frat house. At this time, it is unknown if frat leadership was in any way involved with this outbreak.
Sadly, Dr. Pulaski was found earlier this week a few days after conducting interviews and performing sample retrieval from the PKE house believed to be the epicenter. He was found shirtless, flexing his newly formed muscles in the mirror at the student rec center.
When reached for comment, he only smirked and reported “feeling great, bruh,” a clear sign of decline. We are still uncertain if he has exposed any of his other researchers to the disease.
Remember, you are responsible for yourself and out campus community. If you suspect you or someone you know has been exposed, please report to the Student Health Center immediately for examination. In the mean time, please stay safe everyone. We will continue to keep you updated as we know more
Regards,
Dr. Brendan Host, President
Congrats @occamstfs on 2k followers. I hope you all enjoy a late entry to the party. Go out and check out the other writers under the #occam2000 tag, some great stuff in there. And don't worry, FML: Initiate is coming soon.
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Do u have any monsterfucker account recommendations?
I shall be going through my list of mutuals/people I follow as a reference because I'm sadly not that active on Tumblr otherwise. My "Following" dashboard is all I have. Thus, in no particular order:
@bucketsofmonsters has some really great series and oneshots, and they also frequently reblog monster art. My favorite story is "The Witch's Apprentice", it's how I discovered their blog!
@yandere-writer-momo has a lot of variety in her stories, especially nice if you're into fantasy and yandere. Extensive list to go through, you won't be bored anytime soon.
@queenie-the-court-jester is another yandere blog, she has some very neat (and horny) OCs that you can choose from. If hybrids are your thing, you're in the right place.
@dr3c0mix is a writer and an artist, both his stories and drawings are funky as hell and extremely entertaining. Bonus: he mostly writes for male/gender neutral Readers (which I know is rare).
@kachowden is another great combo of artist/writer and has some fantastic monster OCs like this one!
@eldritch-spouse has an entire collection of tasteful, interesting and well-designed monster OCs with a lot of written lore to them. Absolutely recommend.
I hope I'm not overstepping here with the sudden tag (sorry in advance!), but @sharklysweet and @jinkojinx are monster artists I follow and really enjoy. Definitely check them out.
Last but not least, @sophiethewitch1 and @hana-no-seiiki are currently working on a very interesting project for monsterfuckers! It's an upcoming game in its very early stages, but I'm already keeping an eye on it: @teratoquest
‼️ Many more suggestions in the comments, don't forget to check them out!
#ozz recommends#monster fucker#hopefully I didn't leave anyone out but absolutely let me know if I did#it's my first suggestion list
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