#this might be one of my favorite armor sets in the game ngl
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i think SV is pushing me to the point that a Lot of Pokemon fans have reached, which is the “why do i keep bothering with this series if the games are going to be this bad” stage. i didn’t hate SwSh near as much as a lot of other people. was it a good game? not really, but i had fun with it. it’s the most fun 5/10 game i’ve played. i really liked the DLC too-- Avery is one of my favorite Pokemon characters and the Isle of Armor generally was so fun to go through. i actually started replaying Shield casually right before SV came out and i might go back to that because i’m already just kinda annoyed with Violet so far. i’m really trying with it but it’s just not gelling with me.
i really had decent hopes for SV-- did i expect it to be super good? no, because it’s modern Pokemon, but after i LOVED PLA, a Pokemon game that i’d actually consider to be genuinely good, i guess i was willing to believe they could do something pretty unique. it’s just not paying off. i know a lot of people are finding the game fun so far despite its issues, and i’m glad for that! really, i am
i guess i should’ve been more skeptical, considering how bad BDSP was (which, ngl, i feel like me loving PLA could partly be bolstered by it coming off the heels of probably the worst set of games in the series, though i stand by that PLA is genuinely so fucking good, minus its plot being kind poorly executed). mainline Pokemon has been a let down for quite a while... though again, SwSh wasn’t THAT bad, and i like enough about it that i don’t consider it a failure.
it’s not even the graphical shit or the glitches or whatever. my gameplay experience has lacked any real bugs aside from one time when the camera got stuck halfway in the ground during a battle on a hill. i just do not like this game so far. its Everything is not working for me. i’m still really trying to like it and give it a shot. i barely have done anything, it’s just hard to get into.
i’d rather go back to Shield or keep replaying Paper Mario TTYD like i was.
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i promised y'all i'd show you her new outfit and then i forgot
#this might be one of my favorite armor sets in the game ngl#it just has such a nice look#not particularly jedi-ish but i think shakka probably wears less jedi stuff during kotfeet anyway (and goes back to it later to an extent)#oc: shakka kairn#swtor tag#oak talks
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(monster hunter asks)
>:)
A L L
Bitch BET-
1. Weapon main?
Hammer all day every day. My 2nd world playthrough I've specifically given myself the challenge of "use anything but hammer" and I've been loving lance ngl! And in rise, Hunting Horn has surprisingly been a blast to play!
2. Favorite armor set?
Probably the Vaal Hazak armor from world. Dyed blue, it looks absolutely AMAZING!!!
3. What's your HR?
In World my HR is 454 and MR is 324, and in rise my HR is 129! Played a shit ton of world and iceborne back when they were getting updates.
4. Coolest weapon?
EASILY the Seltas hammer from 4u and GU. Its a ROCKET POWERED DRILL HAMMER!!!
5. Favorite Monsters?
Bazelgeuse and Seltas Queen! I've gone on about both of them, but long story short I adore both their designs and fights, and have some very fond memories of both!
6. Favorite game in the series?
Easily World and Iceborne. The biggest gripe people had with iceborne was the clutch claw, and as any other hammer main can tell you, we ADORED the clutch claw, and honestly as mich as people love rise, I prefer world in nearly every way. Not even just iceborne, but WORLD. Sunbreak has some big shoes to fill is it wants to even match Iceborne in my eyes.
7. First Monster Hunter game?
4U on my 3ds! Still have the cartridge somewhere, but i completely abandoned it come world, and GU put the nail in that coffin. Might revisit it at a later point, but not now.
8. What weapon would you like to learn?
I mean, with me playing a lot of hammer, lance in world, and hunting horn in rise, and knowing how to play the bowguns, there's not much else I really want to learn. Maybe gunlance if I had to pick one? Idk.
9. Did you use prowler much?
Nah, never used it. Loved monster hunter for it's combat, and prowler felt a bit too removed and just off to me.
10. Scariest monster to fight?
Easily Iceborne Fatalis. 1 wrong move and you're fuckin dead, and play too slow and careful and you time out. A major rush where everything must go right and every move can spell certain death.
11. What's something you wish the games had?
Honestly, a fist weapon (no, rajang dual blades don't count). I wanna be able to run up to a Dalamadur and just PUNCH IT YEAH-
12. Best/worst name you've given a palico and palemute?
Best is probably my palico cinnamon bun in world, worst is my all yellow palemute named bananaman lmao.
13. Favorite area(s) to hunt in?
Definitely the elders recess in MHW. My god the slopes and ledges in there were amazing to use with Hammer! The Hoarfrost reach wins best looking though.
14. If you could do any crossover, what would it be?
RWBY without question. I mean, the Hunstmen and Grimm and Hunters and Monsters thing are similar to the point a crossover could be done EASY! Plus, theres so many cool weapons in RWBY that would look great brought into monster hunter, and we could even fight a cool grimm!
15. Opinion on fan-made monsters?
Usually cool, nothin more or less. I do like some of the hybrid monsters I've seen, and LOVE some of the subspecies and deviants I've seen as well!
16. Unpopular oponions?
A few:
GS and dual blades to a degree are simple to the point of being kinda lame in my eyes.
Fucking HATE Tigrex, and not a big fan of nargacuga, mizu, or rathalos. All popular and cool in their own rights, but not a fan personally.
The arch tempereds in World were good at minimum, and the way their armor worked is how the apexs should have worked in Rise.
MHW Alatreon is a great fight as long as you actually pay attention and play by its rules.
The clutch claw was a great idea, just not the best execution with some weapons and monsters.
17. Would you recommend the games?
YES! A MILLION TIMES YES! World is on practically EVERYTHING, and honestly world alone I could sing the praises of for days on end, let alone the other games. If you haven't played a monster hunter game, play world or rise ASAP!!!
...this is where I'd say ask away but... all tge prompts were awnsered here... idk.
Have a turtle
🐢
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5e Poppy, the Keeper of the Hammer build (League of Legends)
(Artwork by Joshua “HUGEnFAST” Brian Smith and Jason Chan. Made for Riot Games.)
Uh so basically I played Poppy for the first time like last month. And I really enjoyed her. So here’s a Poppy build I’m writing a month in advance. I know Doran’s & Dragons have done a Poppy build but again our views differ slightly and while I think their build is good (and I got some inspiration from it) I’d like to put my own spin on the build too!
By the way check out their Kayn build! To this day my Kayn build is still one of my favorite builds (I just really like Horizon Walker ngl lol) and their build takes it in a similar yet unique direction.
GOALS
Shieldy~ - Poppy may just be a yordle with a hammer but she’s also got a shield to chuck at people.
You; sit - We’ll need stuns and slows to hold the line against legions of foes.
No getting through me - We’ll need to be able to hold the line and annoy any and every champion with a dash.
RACE
Poppy is a yordle which means holy shit I get to use something other than Variant Human. We’ll be going with a Stout Halfling for Poppy to give her some sturdiness as well as some yordle magic. You’d normally get a +2 to Dexterity but thanks to Tasha’s we can put that +2 into Strength instead. You also get +1 to Constitution thanks to your subrace, as well as Stout Resilience for advantage against poisons and resistance to poison damage.
As a Halfling you are Brave for advantage against being frightened, and have Halfling Nimbleness to move through the spaces of creatures that are one size larger than you (which considering that you’re Small is most creatures.) But of course the main appeal of Halflings is their Lucky trait, letting you reroll Natural 1s as the light of both Demacia and Bandle City guides you.
ABILITY SCORES
15; STRENGTH - You swing a hammer that’s about the same size as your body which the strongest men (and women) in Demacia can’t lift.
14; CHARISMA - Poppy is a cute little bean. So cute in fact that not even Vayne will shoot her; and Vayne shoots everyone! (Daily reminder that Vayne sucks and Vayne mains suck #FuckVayne)
13; CONSTITUTION - Poppy is a tank and along with the +1 from our race this will give us a nice health buffer.
12; DEXTERITY - Poppy isn’t the most mobile in-game but she still needs to be able to quickly bodycheck people into walls.
10; WISDOM - Poppy is a little daft and far too humble for her own good, still searching for the legendary hero to wield the mighty hammer.
8; INTELLIGENCE - The hammer which she still doesn’t realize can only be swung by the legendary hero, despite the fact that she swings the hammer around constantly.
BACKGROUND
Officially Poppy wanders around Demacia searching for the one true hero. But unofficially she was trained by captain Orlon as a Demacian Soldier. Thing is neither of the skills really fit Poppy (well Intimidation doesn’t, and we’ll be getting Athletics from other sources) so take Persuasion and Survival to get folk to try out your hammer, or to survive long nights alone on the roads of Demacia. You can keep the Land Vehicles and Gaming Set proficiencies though! (Though Smith’s Tools might also fit if you want to be Blacksmith Poppy.)
Of course your Military Rank will still help. Demacian soldiers recognize your heroic deeds (c’mon guys really it was nothing) and are willing to lend you some military supplies if needed, or let you wander around their camps looking for someone who can pick up your hammer.
(Artwork by Esben Lash Rasmussen. Made for Riot Games.)
THE BUILD
LEVEL 1 - FIGHTER 1
Starting off as a Fighter to be a simple, practical yordle. Fighters get two skills from the Fighter list: take Insight and Perception to search far and wide for that legendary hero.
You get a Fighting Style at level 1, and I am actually going to suggest Superior Technique from Tasha’s Cauldron of Everything. This will give you a d6 Combat Superiority die to use on a single chosen maneuver from the Battlemaster subclass. Anyways take Quick Toss to chuck your Iron Ambassador as a Bonus Action.
My recommendation for Poppy’s “shield” would be to ask your DM if you can get a Javelin that does bludgeoning damage, since the Javelin can be thrown slightly further than the other weapons. If they say no a Light Hammer works fine for bludgeoning damage, though you’re going to have to deal with the fact that Light Hammers cost 2 gold for some godawful reason. Or you could just accept that Javelins are going to do piercing damage because damage types really don’t matter much in 5e.
Also as far as your choice of weapons Poppy technically wields her hammer in both hands but as a Halfling you can’t use Heavy weapons effectively. (I’d consider Orion’s Hammer more of a Maul than anything.) Since you’re forced to use regular weapons anyways you may as well wield a Warhammer in one hand for a d8 of damage and a shield in the other for +2 AC. If you really want to bring the hurt feel free to actually chuck your shield at the enemy and then swing that Versatile weapon with a d10 hit die instead!
And finally for some lane sustain Second Wind will let you sip from your refillable potion to heal for a d10 plus your Fighter level.
LEVEL 2 - FIGHTER 2
Second level Fighters get Action Surge, letting them give 110% so you can make sure to get Orion’s hammer into the right hands. Basically you can take another action and bonk your foes twice!
LEVEL 3 - FIGHTER 3
3rd level Fighters get to choose their Martial Archetype and if you want to smack people into walls then Battlemaster is for you! (Which yeah: that’s why we took Superior Technique for more maneuver die!) Anyways Battlemasters are Students of War and while I’d love to honor the legendary hero Tulok the Barbrarian by talking Calligrapher’s Tools Poppy does have her Blacksmith skin so Smith’s Tools make more sense. If you didn’t get them from your background anyways.
But of course the main feature of the Battlemaster is their Combat Superiority: you have four five (yay Fighting Style!) Combat Superiority die to use on a variety of Maneuvers. You have Quick Toss still of course but you now get three more options. For stuns and slows of any sort Trip Attack will let you knock people over. If you want to knock people into walls first (or more realistically off a cliff) then Pushing Attack will let you bodycheck them with your small yordle body to send them a full 15 feet back! And if you want to set up for your teammates to be heroes then Distracting Strike will keep eyes locked on you so your allies can hit the enemy with advantage.
LEVEL 4 - FIGHTER 4
4th level Fighters get an Ability Score Improvement. We’re going to fix our Strength as well as a lot of other things thanks to the Squat Nimbleness feat. Along with the +1 to Strength your walking speed increases by 5 feet (Poppy may be immobile but that’s no reason not to move 30 feet), you get proficiency in Athletics (see told you we would!) and you have advantage to escape grapples.
LEVEL 5 - FIGHTER 5
5th level Fighters get an Extra Attack, so you can hit them with both the left and right side of the hammer! And if they’re still up? Action Surge to hit them two more times! "Well, that wasn't the hero."
LEVEL 6 - FIGHTER 6
Ability Score increases are nice. Feats are nicer; take the Sentinel feat to stop foes from running away with your Steadfast Presence. Put simply: enemies can’t dash move away (even if they Disengage) as your opportunity attack will reduce their movement to 0. And if they hit one of your friends you can whack them right back!
(Artwork by Pan Chengwei. Made for Riot Games.)
LEVEL 7 - PALADIN 1
Hope you didn’t think the character that can swing a magic hammer so hard you’re sent to the opposite side of the map wouldn’t have magic! First level Paladins get Divine Sense to help search for legendary Celestial heroes or evil Fiends and Undead, who are probably being fought by heroes! You also get Lay on Hands for some refill pot healing that you can share with your friends.
LEVEL 8 - PALADIN 2
Second level Paladins get to choose their Fighting Style. To armor up we’ll be going for good ol’ Defense for +1 to AC.
Why nothing for our weapon? - Depending on your choice of Poppy you’re either going to be running your hammer two-handed or swing it with one hand. In either case either the Great Weapon Fighting or Dueling fighting style would help. But since I designed this build with the intent of you swapping between stances and the fact that Great Weapon Fighting kinda sucks as a fighting style I didn’t want to take a Fighting Style that would restrict how you use your hammer. Put simply Superior Technique does far more for us as a Fighter, and Defense is universally useful while the other Fighting Styles are somewhat situational.
With explanations out of the way you also get Spellcasting. You can prepare a number of spells equal to half your Paladin level (rounded down; IE you can prepare a new spell every 2 levels) plus your Charisma modifier.
Compelled Duel will be another way to keep enemies in your Steadfast Presence.
Shield of Faith will serve as, well, your shield. Pop it on top of a shield to really stack up that AC!
Thunderous Smite will serve as another way to bring the hammer down on your foes, knocking them back and knocking them prone.
Of course you could just ignore all that in favor of Divine Smite, letting you bring down the hammer to do 2d8 Radiant damage, plus an additional 1d8 Radiant per spell slot above 1st level. If the enemy is an Undead or Fiend, the might of Demacia will let you do an additional d8 of damage!
LEVEL 9 - PALADIN 3
Third level Paladins get to choose their Sacred Oath: to be the tank that your team needs go for the Oath of Redemption as you seek to redeem yourself to your friend’s last wishes. Redemption Paladins get the Sanctuary spell to keep an ally safe from being dove onto, and Sleep. "I could really go for a nap."
The main feature of a Paladin Oath is their Channel Divinity of which you have two: your first one Emissary of Peace will let you put on your kindest smile for +5 to Persuasion checks for 10 minutes. Alternatively if a friend is hit you can hit that foe right back with Rebuke the Violent! You use your reaction to force a Wisdom save on the enemy who hit your ally or smack them with Radiant damage equal to the damage they dealt! And if they succeed? Well they still take half damage! This ability has no damage cap so you can smite a dragon with your hammer after it breathes fire on your allies! Just remember that this doesn’t work on yourself, so be sure to put others ahead of yourself... but maybe still stand in the frontline...
You also get Divine Health, because no legendary hero is going to want to talk to you if you have the sniffles!
LEVEL 10 - PALADIN 4
4th level Paladins get an Ability Score Improvement that we’re going to ignore in favor of yet another Feat! The Charger feet will let you Dash and knock someone into a wall, doing extra damage with your hammer and knocking an enemy back.
You can also prepare another spell but we’re going to wait for...
(Artwork by Shuohan Zhou. Made for Riot Games.)
LEVEL 11 - PALADIN 5
5th level Paladins get an Extra Attack... which you already have. Well you’re no legendary four-attacks-per-turn hero after all; just a yordle with a hammer.
You do get second level smites spells though! Redemption Paladins get Calm Emotions to... calm emotions, and Hold Person to keep an enemy stunned for your allies to fight! You can also prepare the good ol’ Aid spell to make both you and your allies tankier, as your Steadfast Presence bolsters everyone in the party.
LEVEL 12 - PALADIN 6
6th level Paladins are Stubborn to a Fault, getting Aura of Protection for some passive magic resistance. You and allies within 10 feet of you get to boost their saving throws by an amount equal to your Charisma modifier. Unfortunately that Charisma modifier is only a +2 at the moment but it still helps!
You can also prepare another spell at this level: Warding Bond was added to the Paladin spell list thanks to Tasha’s Cauldron of Everything, and it will let you make a Knight’s Vow to keep your allies safe.
LEVEL 13 - PALADIN 7
7th level Redemption Paladins get Aura of the Guardian. If an ally within 10 feet takes damage you can use your reaction to take the damage for them instead. You don’t take any of the additional effects and this damage can’t be reduced in any ways. Honestly if locked in a melee it might be a better idea to just use Sentinel instead, but if an ally gets shot by an arrow you can stand in front of them to take the shot for them... You might have to jump a bit if they’re tall though.
LEVEL 14 - PALADIN 8
Hey look at that an Ability Score Improvement! We’re not going to be taking feats and will actually just increase our Strength by 2 to finally swing that hammer full-force!
You can also prepare your final spell at this level at least until you get more Charisma, so grab Lesser Restoration to Cleanse in a pinch. Is Lesser Restoration a little underwhelming by total level 14? No! Because paralysis will always be a danger. "Not like this!"
(Artwork by Rudy Siswanto. Made for Riot Games.)
LEVEL 15 - FIGHTER 7
Back over to good ol’ Fighterland. 7th level Battlemasters can tell if someone’s hero material thanks to Know Your Enemy. If you spend a minute studying someone you can learn a variety of features about them, such as if they can lift your hammer. (Spoiler: they can’t.)
7th level of Fighter also means some more Maneuvers and this time we’ll be going into Tasha’s Cauldron of Everything for some of the new maneuvers from that book. Brace will let you opportunity attack when an enemy comes up to you, basically. (Might be good to hold onto your reaction for Sentinel or other things however.) And while it might be a bit late to try for grapples Grappling Strike will let you use your Athletics proficiency and high Strength score to grab some people! Even if your ability to grab people is limited because of your size who knows? Your DM might let you ride on them if they try to run away from you! I’d allow it to make grappling more viable for small creatures.
LEVEL 16 - FIGHTER 8
8th level Fighters get more Ability Score Improvements and with our Strength maxed out let’s finally put some points in Charisma. This will give you more Paladin spells don’t forget, so go back to your Paladin spell list and prepare a new one!
LEVEL 17 - FIGHTER 9
Level 9 Fighters are also Stubborn to a Fault, with Indomitable letting them reroll a failed saving throw once per Long Rest. With Aura of Protection you’ve honestly got a good chance on just about any save with perhaps the exception of Intelligence.
LEVEL 18 - FIGHTER 10
10th level Battlemasters see their Improved Combat Superiority die increase to a d10 for more some more damage as you swing that hammer around!
You also get more Maneuvers whenever you get new Battlemaster features: to keep enemies focusing the tank instead of your allies grab Goading Attack, because Menacing Attack doesn’t fit Poppy. If you’re swinging at an enemy with high AC however Precision Strike will make sure the hammer ends up somewhere squishy.
LEVEL 19 - FIGHTER 11
11th level Fighters truly learn how to swing their hammer with a third Extra Attack, or six if you Action Surge! "The hammer does most of the work, I just swing it."
LEVEL 20 - FIGHTER 12
12th level Fighters get our final Ability Score Improvement, and I’ll leave it up to you: more Charisma means stronger Paladin features, but the Tough feat will give you a 40 HP boost at the end of the build.
FINAL BUILD
PROS
Careful, this packs a wallop - Smites and Maneuvers on three hammer swings means that you can really bring the smack.
If you're waiting for me to give up, you might be here awhile - Wow who would’ve guessed the character build to be tanky would be tanky? High AC (21 with basic Plate and a Shield, 23 with Shield of Faith) and good health, even without too heavy of an investment in Constitution.
Who knew there were so many heroes? - You’re also a very good team player, holding the line and sacrificing yourself for your allies.
CONS
Fool me once, shame on you. Fool me twice, uh... hammer! - Dump stats are never fun. Low INT hurts even with Aura of Protection.
That's okay; I'm playing the long game - Feats are fun and all but so are good stats. I’m just saying Charger is a nice feat but so is a good Aura of Protection.
I sure do a lot of walking - All your abilities run on limited resources, and while thankfully the vast majority of them come back on a Short Rest your limited spell slots only come back after a proper sleep. You’ve gotta spend your mana effectively so you don’t caught without a hammer.
But for a simple gall with a not-so-simple hammer you can do everything you need to find that hero. Keep it polished and make sure nothing gets dented until you find the light that Demacia needs to wield your friend’s final gift! Just make sure you avoid any fields with lollipops; they have eyes I tell you...
(Artwork made for Riot Games.)
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Okay, doing @yossariandawn‘s questions because they were so good I didn’t wanna miss out. :P
1. Set two fictional couples you love on a double date, and tell me how would that play out? One word answers are acceptable if you prefer. Hmm... Well, I always wanted to do a crossover fic of fdtd and twd because I shipped both sethkate and bethyl. I could totally see Kate and Beth being best buds right away because they’re so similar and are pretty close in age. I wasn’t ever sure Seth and Daryl would get along too well because Daryl is a little standoffish with people he doesn’t know. :P Seth would not be having any fun and would probably make an idiot of himself, but what else is new. The double date might devolve into a fistfight between the two lbr. XD
2. Do you like candles? If so, what’s your favorite candle scent? I had this mocha coffee scented candle with coffee beans glued to the bottom half that I LOVE. I don’t remember where I bought it but I’ve been wanting to get more like it for almost 2 decades. lol I’ve never burned it. I also had this mango pineapple scented candle I got from bath and body works that I LOVED. It smelled so good!! But I don’t typically burn my candles. If I buy any, they pretty much just decorate my bookshelves. :P
3. What’s the perfect fic you’ve been craving that wish someone else would write already? I wish someone could see inside my brain and write the Fireman Seth au of my dreams. lol I just don’t know what to do with it myself tbh. Alternatively, my culebra seth fic. XD I’m just terrified I’m gonna screw it up by trying to give it a plot and it’s already getting out of hand as it is. lmfao but I promise I am trying!!
4. If you could have an 15 minute conversation with any fictional character, who would you choose? I would pick Beth Greene.
5. Above question continued, what would you talk about? I would demand to know WHERE HER BODY IS. And then I would discuss with her why she’s not actually dead.
6. What’s one weird thing you loved as a child? I was OBSESSED with the movie Con Air (starring Nicolas Cage). XD idk why?? I think it was because I really loved that final scene where he reunites with his wife and gets to meet his kid for the first time while Trisha Yearwood’s version of “How Do I Live” plays in the background. lol
7. Any songs that make you always think of a character? I honestly have wayyyy too many!! :P
Cinnamon Girl & Get Free // Lana Del Rey makes me think of Kate Fuller... those are just her songs okay!?!
Hey Brother // Avicii always makes me think of the Greene sisters from twd because of this gifset [here]
Echo // Jason Walker never fails to make me think of Bethyl because of this fan vid [here]
Never Give Up // Sia & All My Tears // Emmylou Harris always remind me of Beth Greene because of these gifsets *I* made lol [here] & [here]
And of course Nothing’s Gonna Hurt You Baby // Cigarettes After Sex always makes me think of Seth Gecko/sethkate!! My fave gifset of mine y’all!! [here]
8. How well can you swim, and do you enjoy swimming? I was never gonna make the swim team but I wasn’t too terrible at it. lol Now I just float mostly. :P
9. Recommend me a new show, movie, or song! Narcos!! I’m definitely dragging you into the Pedro fan club!! :P Come fangirl over Javi with me!! lol Alternatively Cobra Kai (now on Netflix)!! It’s so good!! idk if you’ve seen it?? I can’t wait for s3!! Unfortunately it won’t be coming out until NEXT YEAR. dying about it. Or if you’ve seen that or are uninterested, I definitely recommend Upload on Amazon Prime!! Such an amazing show!!
10. What’s your favorite food that you make? I’ve been making a lot of chili and cornbread this year lol It’s pretty much the only thing I can cook decently but it’s pretty amazing ngl. I’m a better baker tbh and I loooove chocolate chip banana bread with walnuts!! I’ve perfected my recipe and it’s one of my fave things to make now!!
11. Draft the perfect Zombie Apocalypse Survival Team, 5 characters from any show or movie. I can only pick FIVE?! Ugh okay. lol
Leon Kennedy: Are video game characters acceptable?? lol Well, he’s in a few movies too. :P Leon is my zombie apocalypse bf okay. Plus he’s an agent and has experienced this shit multiple times lol
Beth Greene: HAVE YOU SEEN HOW THIS GIRL MAKES HEADSHOTS?! ACTUAL ZOMBIE APOCALYPSE PRINCESS!!
Daryl Dixon: Because he is the ultimate zombie fighter
Kate Fuller: the girl is FEARLESS. I mean, she wields crossbows and chainsaws against Mexican Dracula. Get her some body armor and she’d be unstoppable.
Karen Page: I read a zombie au Kastle fanfic a while back where she became the leader of a community. Every army needs a leader, right? Plus, she’s pretty badass with a gun!!
Not adding questions or tagging anyone cause this was just for fun. :P
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I tried to puzzle out how I was going to cover the ending, but like. I honest to god feel like I can’t break this up easily, and to break it up would lose the emotional inertia behind it all. This is the end for the Ezio trilogy, as well as the end of Altair’s story, and there’s a lot of emotional weight that comes with it. This isn’t as simple as just throwing up a couple screens, though I could do that. Another reason why it’s hard to break into bits is because there’s sections of this that are gameplay, with others that are cutscenes, and it’s just a really good mesh of all of it together, and trying to pick it apart would be very hard.
I’ve cried at least three times over this, and I’ll probably cry again.
Ezio opens the door to the Library and walks inside, lighting the lanterns as he does, only to find that the bookshelves are all empty. There’s nothing inside, save for cobwebs and a ring of chairs, and the one farthest away seems to have a person sitting inside.
Ezio: No books.... no wisdom... Just you, fratello mio.
Ezio gets closer, and finds Altair’s skeleton, sitting in the chair, dressed in his robes of the Mentor. In his hand is a final Key, which glows with light as Ezio approaches.
Ezio: Requiescat in pace, Altair.
The last key lights up, and we are pulled into the memory of Altair speaking to his son, Darim. Masyaf is about to be abandoned, just as Altair said it would, and he is sending Darim away. Darim looks older, so I had initially thought this took place another ten years after the last key, but this isn’t more than a few months after. I guess Darim’s older model wasn’t used for the last Key, though I can’t say why.
The Mongols are coming to destroy the castle and the people inside it, so Altair bids Darim to take his books away to the Library at Alexandria. Darim expresses confusion over Altair sending his Library away, only to realize that it’s not a library at all, but a vault for Altair’s Apple, and the secrets it contains. Darim asks, but Altair tells him not to worry, and to go be with his family instead. Darim hugs his father, and then speaks one last time.
Darim: All that is good in me, began with you, father.
The Vault door slides shut, and you guide Altair down the same path that Ezio just walked, and you put out the torches that you had just lit as Ezio. Along the way you hear several snippets of conversation between Altair and Maria, a couple of lines from Al Mualim, and some from Darim. After hiding the Apple, then comes the thing that broke me
You guide Altair over to the chair, with the knowledge that this is the last time you’ll ever get to control him, that this is his end. Fuck I’m tearing up just writing about it. It’s so like, visceral, because you know that this is the only place it can lead, but the game won’t advance until you do so. And so you guide him to sit, and on shaking knees and hands he settles himself down. Never to be seen again, until Ezio finds him two hundred and fifty-five years later.
As you regain control of Ezio, the room gets filled with strange lights from Altair’s Apple, and you’re prompted to walk over to it. It begins to glow, prompting Ezio to take it, only for him to realize no, and say that he “Has seen enough for one life.” He begins to strip off his armor, his bracers, all the while talking to Desmond, as the room around him glows brighter and brighter.
“Desmond?” “I heard your name once before, Desmond, a long time ago. And now it lingers in my mind like an image from an old dream. I do not know where you are, or by what means you can hear me. But I know you are listening.” “I have lived my life as best I could, not knowing it’s purpose, but drawn forward like a moth to a distant moon. And here, at last, I discover a strange truth. I am only a conduit for a message that eludes my understanding.” “Who are we, who have been so blessed to share our stories like this? To speak across centuries? Maybe you will answer all the questions I have asked. Maybe you will be the one to make all this suffering worth something in the end.” “For now... Listen...”
Got it hurts so much for Ezio to admit that his life just... doesn’t mean anything in the grander scheme. That everything about his life was engineered and manufactured so he could be Desmond’s Prophet, and simply pass along a message. Ezio is the kind of character that craves a purpose in his life, that needs a directive, a higher calling, and yet his ‘higher calling’ was simply to give a warning that would come only into effect some five hundred years later. It’s the same shit that Altair faced, where he was building a message for someone, but never knowing who.
Ngl I started just. Bawling. At this point. Because like -- that purpose he craved? Amounted to nothing, it wasn’t him that was important, just what he would pass on. Merely a link in a chain, who’s whole story would only be known by Desmond. How lonely that must be, to look at his life and accomplishments, and realize that none of it really mattered, that it was all some grand plan, just for him to be the conduit of a message. He’s been serving as Desmond’s Prophet all his life, only to be pushed out of the way so Desmond can speak with the person who summoned him.
We are pulled into a strange, glowing place, with an old man speaking directly to Desmond, via Ezio, calling him “Cipher”. The man speaks of Minerva, of the Nexus of Time, and just... God there’s so much. This is finally getting some answers to what the hell kind of warning Minerva talked about at the end of ac2, with the sun flaring up and killing everyone.
The man, named Jupiter, says that there were several different methods considered, and that it was his, Minerva’s, and Juno’s purpose to try and save the world from the impending doom. None of it worked, and we are treated to a cinematic of the destruction that is coming for Earth.
It’s, quite simply put, horrific. Earth quakes, lightning strikes, fire and blood that tears apart the entire world. And it’s coming again.
Jupiter says that once the earth quelled, and the fires were put out, “Less than ten thousand of your kind still lived... and far fewer of ours.” This is a reference to the Toba Catastrophe theory, which posits that 75,000 years ago, there was a massive calamity that reduced the number of human breeding pairs to less than 10k, and that all humans are descended from those that were left. The actual theory is controversial, and doesn’t really work in real life, but it works for the purposes of this story.
Jupiter tells Desmond that he has to go to where they “labored and lost”, and find the way to stop this from happening all again. But he warns that he does not know how exactly this will all end, because he is peering though the Nexus of Time, and so therefore Desmond will have to be careful.
The game pulls back to Rebecca saying that Desmond’s moving, and he slowly, slowly wakes up, to William hovering over him, asking if he can hear. Instead of responding, Desmond looks to his right hand, which glows Precursor blue, and says quite simply, “I know what we need to do.”
Aaaaaand credits.
God I’m still not okay. I think this is one of the more emotional endings to a story that I’ve seen, and I’ve played Shadowbringers. While I have a lot of issues with how Revelations is set up, and the narrative plays out, this is ... whoof this ending took a lot out of me. I was pretty inconsolable for a day or two.
This is like, and Ending. It’s not just a continuation from one game to the next, the way that ac2 or Brotherhood were, this is like, closure and and wrapping up threads in a satisfying way. It hurts that Ezio’s been used like this, sure, but there’s still threads of a happy life ahead of him with Sofia. Adding in Altair’s story, while short and sometimes questionable, undoubtedly helped the entire narrative, and made everything tie together. It hurts, but it’s a good kind of hurt, a sort of good bye to everything that has happened so far.
Revelations might be the one of Ezio’s trilogy that I have the most issues with, but it also I think is my favorite just for the sheer emotion that it pulled from me.
Sorry I know this is a massive bit, and a hell of an ending to lump together, but I honestly didn’t know how else I was going to talk about it.
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