#this is the exact same model but With New Upgrades :)
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fieldghoul · 9 months ago
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A round-up of ministry technology:
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Chapter Two: The Cardinal
Copia is carrying the Siemens R836 stereo, produced c. 1988
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Chapter 5: The Call
The TV in the hospital is the Toshiba T277Z, produced c. 1977
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p.s., the first clip playing on the TV is twins running away in Chapter 1 :-)
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Chapter Seven: New World Redro
Nihil's typewriter is the Olympia SM9, produced c. 1965-1968
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Chapter Ten: Home Coming and Special Guests
The record player in Cardi's room is actually not vintage! It's the Victrola 3-in-1 Bluetooth Record Player, produced c. 2017
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To get deep into minutiae, the other thing they pan past on the shelf that looks like an antique cathedral radio is actually a piece of ceramic -- you can see it's holding a book. It's made from a commercially available plaster mold, namely the Duncan DM-355 B, which was manufactured in the late 70s. Here are photos of the same ceramic with a different glaze, and the mold itself :-)
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Chapter Twelve: Ghost Goes Hollywood
Cardi's camcorder is part of the Sony CCD-TRVX5 series, produced c. 1998
(My understanding is the CCD-TRV75, 85 and 93 all have the same body -- but it's one of those.)
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Chapter 16: Tax Season
Cardi's TV is the Samsung BT-317TR, produced c. 1984
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He is, of course, playing the Nintendo Entertainment System (NES), produced c. 1986-1990
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The radio is the Motorola TT23FS, produced c. 1968
The phone gadget is the Tele-Rest, produced c. 1958
The alarm clock is a Lawson Model 215 Sierra, produced c. 1948-1981 (Lawson clock history seems... complicated)
As for the phone itself... I can tell you it's this exact phone, since this prop house seems to have supplied all the props in this video, but there are too many identical puke-green rotary phones produced between the 1940s and 1970s for me to pretend I can tell which one it is (same goes for the other two rotary phones in Chapter Five).
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Rite Here Rite Now
The TV backstage is (probably) a Magnavox 20MT4405/17, produced c. 2006
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If you turn the brightness on RHRN way the fuck up, you can see a piece of tape over the brand badge on the TV. (But that can't stop me!!!)
I'm sure most of the tech choices are just for humor and Tobias's personal nostalgia as a child of the 80s, but I do love way all of the old tech characterizes the ministry. It's not clear if they're just luddites, cheapskates, out of money, too bureaucratically inefficient to upgrade (like the government!) or if it's something completely different. But that's why set dressing is fun, it tells stories indirectly :-)
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puhpandas · 4 months ago
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out of curiosity, what would you want out of revamped gregory and vanessa models?
oh dont even get me started. I think my number 1 want is literally just. fixing their faces. they could keep everything else the exact same and I'd be fine if they made their faces not weird and alien looking.
Cassies hw2 model was designed after her ruin cutouts. theres 2 pieces of Gregory official art in ruin that I think they would (and I would want them to) design his model around, which are the missing poster and cutout with cassie comforting her. i think they're closer to how his face is supposed to look
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and he also doesnt look overly young in them. cassies new model just looks like 'kid' and not like, mistakeable for an 8 year old or something. they're supposed to be 12 and Cassies remodel rlly captures that. I really want Gregory's remodel to make him look older, bc I think they didnt know his age yet when they made his SB model, but they should now with all the ggy refs. making him look similar to Cassies models level of age is a big one for me too
another one is HAIR!!! they upgraded cassies hair in the hw2 model by adding extra strands and changing the shape and style and stuff! making Gregory's hair look less like, stiff and clay and sims 4 maxis match would be awesome. and this applies for vanessa too. her ponytail is so rigid lmao and she uh. doesnt have much hair on her model let's just say
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as for vanessa, besides fixing her face, I think restoring her old proportions in her art pre-SB is a big deal. their modelers modeled her body to keep the big muscular chest but only in her boobs 😒 giving her back her muscular bulky frame would be huge! and it's not that big of an ask bc they changed Cassies proportions in her hw2 model to look better
also obviously a new outfit. she can't wear her security uniform post-game lol but that feels obvious. I'd die if we got a new outfit for her but I'd be satisfied if they just kept her purple flannel outfit at the end of sb. this also applies to Gregory too. if we got a new outfit for him in a new model I'd pass away. even if it was just a jacket on top of his sb outfit I'd die and throw up and descend into hell
also I already said this but giving vanessa more hair is big. plz give her more bangs and strands and an actual top of her head I miss her tailcoat ponytail
and also I kinda want vanessa to look older. like I absolutely love her smokey eye smudged mascara 'I've been wearing this makeup for 3 days look in sb, bc it gives off a lot of 'I'm going through it' vibes and I think it aids her character in a way her sb face doesnt. i rewatched an animation the other day and was like damn vanessa looks like 16. she was I think 24/25 in FNAF AR. not even counting security breach era and whatever amount of time would have passed since security breach by the time they appear again. she isnt old by any means but shes not super young either! let her immense amount of stress shes experienced show with making her actually look her age 😭
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sirfrogsworth · 2 years ago
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I am so tired of this brand pissing contest.
All of the metal bricks do pretty much the exact same thing. There isn't a better one. Just a slightly different user experience.
It basically comes down to 3 things. UX preference, ecosystem, friends/family.
Some people like the UX of iOS, some prefer Android. Either will do almost all of the same things. Android allows for more customization and tinkering. iOS tends to keep things stock but has more reliable apps—though Android development has improved.
Some people have PCs. Android and Google services tend to work better with a PC.
Some people have MacBooks and iPads. You would be silly not to get an iPhone at that point, because the integration of Apple products is seamless and kind of amazing.
And finally, what is everyone else in your group using? If they are mostly on iPhones, you will find communicating a little easier if you also have an iPhone.
There is one thing Apple does better than other manufacturers that I should include. Longevity. They support their devices for pretty much their entire lifespan. They allow software updates for as long as your phone will tolerate them. And since their hardware design is unified, you can always count on getting a well made product no matter the price point. No need to research each model to see if it is prone to break or has an exploding battery. This point makes me a little frustrated because so many iPhone users will upgrade every year for some reason. Unless there is a new feature you absolutely need, this is wasteful.
Android flagship phones tend to have decent longevity and get continued software updates. But there has always been an issue with the more budget models being forgotten about after a year and receiving no more software. You need to do a lot more research to see if the manufacturer of a particular line of phones has a history of quality manufacturing and good support or if they abandon their phones once the warranty period is up. I tend to steer people toward Pixel phones if they don't feel like doing the research. Google has been decent about long term support so far.
You have to evaluate your circumstances and choose the platform that will serve you best. In all honesty, you can make either work regardless. And you will probably have a few frustrations no matter which you choose.
Brand loyalty is stupid.
Pick what suits you best.
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clatterbane · 5 months ago
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Major quality of life (and probably foot health) upgrade obtained earlier this evening.
I had already been using what looks to be exactly the same model of heated insole to keep the now-fucked circulation foot less freezing--even at home in my trusty sheepskin slippers!--since it occurred to me as an option last fall. Only those came with unexpectedly shit battery packs, which turned out to take rechargeable AAs.
That was NOT what I thought I was getting, but hey. It's janky, but it just about worked with lots of battery charging. Until I had a battery pack malfunction start up a couple days ago in the single one I could find this year. 🤬
If I were Big Clive, I could have probably fixed that. As it was, I couldn't see any obvious loose connections in there to make it intermittently just refuse to work. So, after it decided to go on the fritz more often than not? Last night I just said "fuck it", and tracked down some more semi-affordable ones that are supposed to be decent at Kjell & Company. And prevailed upon Mr. C, who was willing to pop over to the closest location and pick them up after work.
Just in time before the coldest night so far, too. It's been just above freezing here all day, and isn't really expected to warm up much before Sunday or so.
These new ones do indeed appear to be the exact same insole units, but with hopefully decent lithium battery packs instead. Which take what seems to be exactly the same plug. So, charge those puppies right up and we are back in business! 😎
I am not happy about my one remaining meat foot staying cold to the touch even inside my own normal room temperature house for at least half the year, without some outside help. (Never mind how that tends to feel to the foot itself...) But, I am very glad to have that external heat source working properly again. Now we'll have to see how the battery life does hold up.
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viridianv0id · 5 months ago
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Can I ask about the soldiers and schisms? I've always had a softspot for the two modified by hell cyborg sinners
MY GOD YES
(refrains from making a joke about the name schism)
okay so. ill actually just start with soldiers bc they also really interest me and were very much an inspiration for my oc !!
Seeing just how modified a Soldier is is really cool, to see how they improved upon the typical Stray form - to enhance the power they already had as a Stray - which actually in turn gives Strays a lot more intelligence than i think they're afforded (both in game and the fandom)
but Soldiers take it another level methinks
with their augments they have better control and the machine parts of them even slightly enhance the power of their energy - because when they get these enhancements they're suddenly a greater husk instead of a lesser husk like the stray - which is a BIG jump for a husk by the looks of it - at least comparing to other husks that is
Soldiers even end up ditching whatever instinct is in them to move *away* from V1, whatever these augments do it also instills a confidence in them seen in no other Stray, since they aren't afraid to deal a pretty harsh kick now they have sweet new metal kicks (pun intended lol)
I also like to think that the stray is more flimsy than it appears, and thats also maybe why the soldier has the stance it does (holding its primary arm canon over the front of its body - almost shielding it) and why there is specifically a piece of metal on its face, to protect its head a lot better as well as just generally supporting their frail build (bc lets be real, Strays are weak asf and if push comes to shove would not survive an attack from a SINGLE fucking Filth)
Schisms are also cool for the fact of being a conjoined soul - i actually like to think many schisms are lovers - with their love running so deep and wishing to remain in the afterlife together as they had in their lives - their sheer willpower allowed their souls to form in the exact same location
a show of being one with the other, being whole and fulfilled with your existence right by the side of the person you cared about the most
and id like to think this isnt just the case for monogamous couples, i really think poly couples have done the same and there are schisms out there that are made up of more than two souls
now there also very much could be accidental schisms - ones who truly did just happen to form and manifest in the exact same location but i feel like thats such a rare occurrence to happen
i think any modifications and augments the schism has are often just to help support the literal weight of two people in one, shared body - looking at the model the most obvious additions looks to be a support/ spinal upgrade as well as their blaster arm
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mockedandmonitored · 1 year ago
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[File: New Generations.]
This will be touching upon the idea of new units and new toilets being made and “born” in this au as mentioned with the Toilets. One of the reasons I’m calling them new gens is because they’ve never seen the war nor it’s damage, thus making them stand out from our classic war criminals, second it's to make variation and explain their background.
Splitting things to make things simpler and then mixing similarities at the end. First up would be the
Hardware Newly-Forged
Any hardware made after the war, while rare, production is required as it's not uncommon for some officer to dish out "well deserved discipline" and leave units permanently decommissioned. Newly forged hardware can be identified by their usually less damaged frames and more yellow based energy sources. These units are less likely to conspire against their now creators and captors. Depending on the model also, certain upgrades are added to them to make them better suited at their jobs. The only units which are hardly produced would be the the TV men due to their more complicated systems which would be a waste of resources to mass produce only to suppress, why haven't they just removed it? One, haven't thought of it in the few years new units have been made, two, the systems are built so deeply into the Tvmen that they stop working without the presence of said systems. Hypothetically the Armada can make their own hardwares completely devoid of emotion and 100% obedient, but where’s the fun in that? They're usually treat the exact same as the war hardware, nothing different most of the time, there might be some hardwares which see the newly forged as "Fakes" created by the Armada but very few prove that right.
Moving onto the other species and more organic life forms of our AU, the Armada's Skibidi toilets, haha funni funni naaaaame.
We're not discussing How toilets have young tots running around, they just pop into existence when a Daddy and a Scientist with lots of free time and a large budget love each other very much.
The New Gen Skibidi Toilets
All new gens vary in shape, size and age, which ultimately similar to human aging. The most common is the usual run of the mill toilets with heads sticking out of them, of course there are the rich kids with bodies now produced to those who can afford them. These kids grow up underneath the eye of their parents and live rather peaceful lives due to all the hard work being preoccupied. Most new gens do Not realize that the hardwares are sentient and just believe them to be machines or even monsters depending on what they're told by those who surround them. Not sure what else to put here and I've stalled putting stuff out long enough-
For now? That's all folks! Have a nice day, night, or afternoon, feel free to ask questions or give suggestions!
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iocainesmoothie · 1 year ago
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Been playing ffxiv, paid to skip HW but really enjoyed stormblood, saw emet-selch for the first time.
I'm very impressed that his first introduction to the player was to be shot and rag dolled down the stairs, it immediately differentiates him from the other ascians who just say ominous and vague nonsense that never amounts to anything. It was almost more sinister, because it really illustrates the point that the ascians are noncorporeal horrors piloting a meat puppet.
Also very minor detail but I noticed even back in stormblood, instead of writing a boring talk quest as "go talk to so-and-so", instead they say "go meet SOMEONE at such-and-such place". Like it's so very minor, but instead of straight up telling me who you're going to meet they just sorta hint and say how excited that person is to see you again.
Mechanically it's the exact same boring quest format, and maybe I don't otherwise even care about that character, but even that tiny bit of speculating who it is and the implication that they have any kind of emotional response AT ALL is already elevating the writing.
I get the majority of quest text boils down to telling the player to go to X or talk to Y or collect Z and there's only so many ways to do that, and clarity of communication is always top priority, but in something long format like an mmo where the player has likely plugged in a hundred hours already you can kinda assume they've been trained to expect a certain order of events and can play with the format a bit.
Also the last duty of sb was one of those "everyone shows up at the big battle as npcs and cheers at you to go on to the big boss while they hold back reinforcements" fights and it's very anime but honestly it always works on me.
Been leveling up dark knight, but I bought the level 80 warrior boost because I hate playing with other people and I wanted to solo a bunch of the main scenario raids instead of queueing. Also I'm playing dark knight because aesthetics, and tanking for a group is too much responsibility for me.
Honestly dk kinda sucks compared to paladin and warrior, way less mitigation and self healing, and though it feels like I'm doing more damage it's still not as much as a pure dps.
Also bought a bunch of clothes on the shop in a moment of weakness, but now my outfit is so cool I don't want to change into anything else! And I kinda miss wearing vanilla gear and seeing your outfit change as you pick up upgrades. Oh well atleast I'm cute and it avoids those awkward moments when a piece from a new set doesn't fit with your current fit.
Ffxiv clothing designs are so gorgeous, even the shitty low-level vanilla garbage is kinda cute. Ppl who buy store stuff obviously look good but I have way more respect for the glamours I see where people just got really creative with in-game items. The graphics are like 10 years out of date but the hair and clothes and faces are still miles better than some of biowares stuff (guys I love you I'm on your side let's figure this out you can't just make everyone bald)
Also I've noticed the cuts scene cameras do a trick anime does a lot to cut down animation costs, the framing and panning and angles do a LOT of the work when they otherwise can't get these limited models to emote that much. Or else they just fully cut away and let a sound effect imply an action took place and your brain just fills in the difference.
Anyway I'm addicted and am probably wasting a lot of time on things I should be doing instead but it's nice to have something to hyper fixate on for a while, and I haven't even started SB or EW and I've heard they're both life changing so maybe I'll just glut myself until I've wrung all the dopamine I can out of it.
Also I've realized there is such a jump in writing quality in SB that I'm only really emotionally attached to lyse and hien and the general, the rest of the scions are all kind of... idk unlikable?? They're all the same kind of snarky but not really funny, and speak intelligently but not really with any character or having much to say. Allisae being maybe the exception but I feel like she doesn't get much screen time compared to her brother.
It was very touching that she's the tough prickly one, but very honestly tells you she feels alone and sadly asks you not to leave her in a moment of vulnerability before the fight where she reaches for your hand desperately before her soul is teleported away. Like damn yeah this is manipulative but you got me! I'm invested now!
Also that little crystal cat boy was in arr and I never finished/paid attention to his quest line so idk how he ended up i SB, guess I'll find out.
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decks-writing-blog · 5 months ago
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Free Them Chapter 2/3: Something's Wrong
Chapter One
~
For Bubby, Gordon made another robot based around a core. He made the orb smaller though, only a little bigger than a standard core. Which allowed for longer arms and legs. In the simulation they’d all had the same height but since he couldn’t transfer their human features, he had to do what he could to change up their appearances in other ways. The stocky robot fit Dr. Coomer so hopefully a thinner taller one would fit Bubby.
The robot meant for Tommy, he started with one of the bullet turrets’ bodies but taller and a bit thicker. As a bonus he added a little spinner attached to a little hat shape on top because the propeller cap had suited Tommy so well. It was motorized too so he could spin it as he pleased.
Sunkist’s design was easiest out of all of them. The Robotics Division already had a schematic for a robot dog a former employee had left in the files before leaving. Using it was maybe a bit questionable on how ethical it was but there was no way Gordon could come up with anything better. It was about as perfect as a robot dog design could get. And besides, it was technically property of Aperture and thus he was legally allowed to use it. Altering it slightly to be bigger and omitting its proposed programming so it’d be empty when connected to the simulation was easy.
With only one pod set to interface with the robots, they could only do one at a time. But with help from co-workers and Dr. Coomer, Gordon didn’t have to leave his pod to set up the next robot. Allowing him to monitor from inside and direct them to go in the agreed upon order; Bubby, Sunkist, and then finally Tommy. The player models had been changed to accommodate that order as well as be less creepy for Gordon to look at.
Once Tommy was through, Gordon paused for a moment to look around. The parking lot was empty as ever. No sign of anyone else or Black Mesa. Creepy to be alone in.
��Darnold!” he called out into it. “Mr. Coolatta! … Forzen I guess, maybe.” He was sentient too, wasn’t he? He’d seemed it. Meaning Gordon should free the three of them too, right? And if he was going to do that then… maybe he should free Benrey too even if part of him would rather not because it would mean dealing with him again.
But having thought about it an uncomfortable amount since, a lot of Benrey’s words at the end had felt off. “If you shoot me, I have to shoot back.” “You wanted me to be bad so I’m bad.” Gordon may be misremembering the exact phrasing but he recalled the gist of it. And Benrey’s motivation hadn’t made sense, almost as if he’d just been making shit up to turn into the big bad over. The video game had needed a boss battle after all and instead of making a brand new one, it took the guy Gordon was the most antagonistic with and built on that. Saving on resources. … Maybe. It was hard to know for sure. Benrey might’ve chosen entirely for himself to be the bad guy because he thought it would be fun.
But even if that was the case, he was still sentient and the simulation had run its course. They’d keep it on file but they’d disconnect it from their machines so they could start running the next upgraded iteration of the project. Gordon had put it on hold but he couldn’t afford to do so for much longer without getting reprimanded. So anything that was sentient needed to be moved out sooner rather than later. And that included Benrey… assuming he was still alive anyway. He might’ve been killed for good this time.
Gordon would look for him and the others later though. He didn’t have robots ready for them yet anyway. First came, waking up and helping introduce the rest of the Science Team to the real world.
~
“… all looks like this too,” Dr. Coomer was saying as Gordon stepped out of the VR pod. “The whole world is this crisp. And just you wait until you see the sky. It’s very blue. Also, I forgot to mention, we’re at Aperture!”
“The competition?” Bubby asked.
“Yes. Black Mesa’s real apparently, they used its name and logo in the video game as a part of a joke.”
“So that means the Resonance Cascade didn’t really happen, huh?” Tommy asked.
“Not yet.”
“And probably not ever,” Gordon said as he stepped into the conversation, stepping over Sunkist’s new form at the same time. “We don’t know what they’re working on over there but it’s probably not whatever we came up with.”
“Hello, Gordon!” Even after being freed from the game and simulation, Dr. Coomer still had the quirk of repeating lines.
Tommy’s yellow-lit eye widened as he turned to face him. “Wow, Mr. Freeman you look so… so… high-def!”
Bubby had settled on a light blue for his eye. He looked Gordon up and down. “You’re fatter in real life.”
“Yeah, and?”
“And it suits you. Your player model or whatever the fuck it’s called, looked like a scrawny wimp trying to cosplay as a traffic cone. This,” Bubby gestured with his hand, indicting Gordon’s whole body, “is much better looking.”
“Thanks… I think.” Looking better than something that looked bad didn’t mean he looked good.
“You’re beautiful, Gordon!” Since day one, Dr. Coomer had insisted everything was beautiful. This was the fist time he’d said it about Gordon though.
“Uh… let’s not go that far.” He’d barely bothered to brush his hair this morning, only enough to get the tangles out, and his beard needed a trim, resulting in him no doubt looking a mess. He didn’t know because he’d wisely avoided looking in the mirror. “Instead, let’s make sure everything’s working with your new bodies and stuff and then I’ll show you guys ‘round the lab.”
~
Because Gordon would have to go specifically seek them, they made the next ‘player’ model portable. Something he could carry around for when he found the person he was looking for. “Like a pokeball!” Tommy had said which wasn’t too far off from a good metaphor. But it wasn’t a ball but instead a cube. Gordon was dropping the Black Mesa bit after all and cubes were kind of Aperture’s thing.
They made the robot intended for Darnold first. Gordon went with another turret shaped body, tweaking it until he ultimately landed on an egg-like shape. Not the most creative thing in the world but it was visually distinct. No one wanted to look like a copy of someone else.
Next came finding Darnold in the simulation. Which was easiest done while inside it after forcing the spawn point to change to the Black Mesa building. They didn’t have Darnold’s lab marked so Gordon chose the spot he thought might be closest to it.
The result of which was being dropped in a dimly lit concrete hallway, its two still functioning lights buzzing and flickering ominously overhead. Hopefully for the sake of the employees, the real Black Mesa wasn’t like this because even if the place had been properly lit, it would’ve made the hall only marginally more friendly. In hindsight maybe he should’ve gone looking for everyone in unknown locations first so the Science Team could’ve joined him and kept him company. Too late now though and hooking up another four ports just so he wouldn’t be lonely would’ve been too much work to be worth it. And so, rolling his shoulders, virtual though they were, he got to work looking for Darnold.
The game was over and thus enemies weren’t spawning anymore. A good thing but it did leave the place feeling barren and far too quiet. It wasn’t unlike some of the nightmares he’d had since the game had ended. In those though, his hand was always missing and pouring more blood than it had ever bled in the simulation’s reality – when he’d lost the real thing years ago, it had presumably bled quite a bit more but he’d fainted at the sight of it and had been brought in for medical care long before waking. Looking down at his model’s restored hand grounded him.
Blessedly, his guess wasn’t too far off as it didn’t take terribly long before he found the elevator leading to Darnold’s lab. Going down it gave him an odd almost deja-vu feeling that made the silence particularly heavy.
Darnold was in the same place Gordon had first seen him, behind the counter. If he was making another potion, there was no evidence of it currently as he just stood there, looking down at the counter. He looked up as the elevator clunked into place at the bottom. “Ah, Mr. Freeman, you’re back.”
“Yep.” Gordon walked over to stand on the other side of the counter. “What you been up to since we left?”
“Oh, you know, this and that, working on that evil flavor mostly. It’s a bit more difficult than I’d thought it’d be. But I can see your hand is like your other hand now. How’d that happen?”
“Let’s just say it grew back. But anyway um…” How did Gordon tell him that this world was fake? That was kind of dire news, wasn’t it? Especially since it was on a timer for being turned off permanently. And the world had already kind of ended because the game had. It was all just stasis now.
“Something’s wrong, isn’t it?” Darnold broke the silence left by Gordon’s pause. “Everything is… quiet now. Or maybe ‘quiet’s not quite the right word. Plenty of things still make noise.” To demonstrate, he knocked one of the bottles off the counter, causing it to loudly clatter to the floor. “But there’s still something wrong… I think. Especially since you’re here, alone without your friends. That’s not right. Did something happen to them?”
“They’re fine, better than fine actually.” They were free. “But you’re right, something’s wrong with the world. It’s uh… It’s a video game simulation that you’re an AI NPC inside of.”
Darnold was silent for a long few seconds as he stared at Gordon before finally… “Oh. I suppose that makes sense. It certainly explains why you got a gun for a hand from my potion. It’s much easier to fight bad guys when you got a gun for a hand.”
“You don’t seem to bothered by it.” Gordon hadn’t expected much shock from the Science Team because he’d been sure they already knew on some level anyway. He hadn’t gotten that impression from Darnold though.
“I’m not. There were just so many little things that make more sense now. Like how only my recent memories feel actually real, you know? The stuff from before feels like I’m recalling a fun tale about a potion scientist that becomes slightly less fun when I remember it’s me. One’s memories aren’t supposed to sound like a fiction tale. It’s a relief to know the cause of that, actually. I had a theory that I might be a secret sleeper agent, in so deep even I don’t know I’m a false identity until I hear the secret phrase and go on a killing rampage. It’s part of why I was scared to go on that adventure with you guys because what if the military were the ones that would activate me? I don’t like violence.”
“Well, can’t blame you for that. Anyway, you wanna go on a different kind of adventure? One that isn’t violent.”
“Ooh, yes!”
Gordon reached into his inventory and pulled out the cube. Tossing it on the ground activated it, turning it into a wall with a shimmering portal on it. Doing it like that was Bubby’s idea as he’d rightfully pointed out, “It’s weird to step into a person, especially if it looks like you, so make it something they can walk through.” “And it’s more accurately a hole in the simulation,” Dr. Coomer had cheerfully added.
“Step through this and your AI will be put into a robot body in the real world so you can like… see it and interact with it and stuff.”
Darnold stepped around the counter to approach it. “Well, I’m not big on robots but they’re pretty cool sometimes, I suppose. The real world though, I think I would like to see it.” He stepped through. Having eased the transition, it was far smoother and almost instant.
~
Gordon’s next thought was to design a bot for Mr. Coolatta. Before he could really get started on it though, Tommy pulled him aside. Into a broom closet for some reason but it was private so it would apparently do. The only light was through the cracks in the doors and Tommy’s robotic eye, making it kind of uncomfortable.
“Mr. Freeman, you’re uh… you’re making a robot for my dad, right? Or thinking about it.”
“Of course, yeah. I’m doing him next. I wouldn’t call him a friend but like… you know? He’s your dad so even for just that reason, I wouldn’t leave him.”
“Oh um… I didn’t mean… I wasn’t making sure you would because… I just wanted to ask if you intended to because I was pretty sure that you did intend to. Which is what I wanted to talk about because you don’t need to. He’s already… Well I guess I should start from the beginning since we’re not keeping secrets anymore.
“My dad’s not part of the simulation. He came from outside of it. I can’t tell you want he is… he uh… didn’t even tell me that. But he did tell me that him meddling with the simulation to create me is why your more advanced AI’s became fully sentient. I just thought I should tell you so you don’t waste time or resources on him when he doesn’t need it because he’s already left the simulation.”
“So it wasn’t my program that brought them to life?”
“Not by itself, no, sorry. Your program was good enough to attract my dad though so it’s still very impressive Mr. Freeman. That’s nothing to uh… shake a stick at, you know?” He lifted a hand to mime shaking a stick, the servos’ whirring in his wrist was almost loud when pressed in so close to him.
Gordon wasn’t that surprised. He was good but he wasn’t ‘create a program that could create whole thinking people’ good. The technology wasn’t there yet, not on Earth anyway. Bring in an outside alien force though and then they were getting somewhere. It had been a nice fantasy while it had lasted though.
“So… what about you then? Are you like him? Could you have left the simulation whenever too?”
“No. I’m too new for that. I can only exist in technology right now. One day I’ll be stronger though and will be able to manifest physically. … That’s what Dad said anyway. But right now I’m basically the same as the others but that won’t always be the case. I don’t know what am I other than that. I think he knew I would tell you eventually so he didn’t tell me everything that he could’ve.”
So during all of Gordon’s interactions with him, Mr. Coolatta had just been messing with him. Not that that was surprising, just the extent of it. The assumption that he was just another sentient AI had been unquestioned until now. But on the bright side, Gordon wouldn’t have to deal with him anymore.
“All right, I guess uh… we’ll do Forzen next then.”
“And last or uh…” Tommy trailed off.
“Yeah, we’ll do Benrey too if we can. Do you think it was the game that made him a bad guy?” Why else would he be open to suggesting the idea? Other than maybe the fact that Benrey used to be his friend.
“I… don’t know. Maybe. It doesn’t hurt to give him one more chance now that the game isn’t manipulating anything in case it did though. Assuming he’s even still alive.”
“We’ll see, I guess. But Forzen first.” Which wasn’t going to be pleasant but so be it. Sometimes doing the right thing wasn’t pleasant.
~
With Forzen being part of the fictional US military it only seemed logical to use the rocket turret as the base for his robot design. Like with the designs based off the normal turrets though, the first thing Gordon did was remove the weaponry. Leaving him with another orb once he shifted it to also have arms and legs. He was running out of ideas.
“What about a cube?” Bubby suggested as he leaned against Gordon’s shoulder to look at the computer. “Cubes and orbs seem to be the only thing you guys know how to make. So just put an eye on one and call it good.”
It was more complicated than that of course but Gordon did it. The end result wasn’t bad, surprisingly. Not as sleek as his other designs had turned out but it was a cube so it wasn’t supposed to be. It would do.
Once that was done being built, the hardest part so far began; finding Forzen. Gordon set the spawn point to the last place he’d seen the guy; the place he set the ring of turrets around Sunkist. It was marked because it was a transition zone.
The ring of turrets was still there, undisturbed. Behind it, the elevator and it’s truck were gone though, still at the bottom presumably. Gordon started for the button that would call it back up. Before he got there…
“Hey.”
With a flinch, he snapped around to see Forzen stepping out from behind one of the boxes placed off to the side. Wow, what luck, running into him immediately. Gordon wouldn’t have minded putting off the encounter a little longer but it was probably better this way anyway.
“You can teleport too?” he asked, pointing at Gordon.
Gordon spawning in at the start of the room would look like he was teleporting in, huh? “Uh… sort of.”
“Cool. Why are you back here though? This place has been empty for… a while now.” The game would’ve stopped spawning enemies in this area, including the non-character soldiers, as soon as Gordon had left it. Leaving Forzen to wander around bereft of anything even resembling company. Which is probably why he’d approached, huh? He’d had to have been alone for a long while now. Long enough to not be as skittish as before. In hindsight, Gordon should’ve realized that about Forzen’s position sooner. Better late than never though.
“I’m here to get you out. First though, why are you here?”
Forzen shrugged. “It’s the last place I saw anyone. This place ain’t real, is it?” Apparently it was easy to figure.
“It’s a simulation, yeah.”
“Damn it. Is the Irate Gamer fake too?”
“No, he’s real.” Gordon wasn’t up to date on Youtube stuff but he was online enough to hear about such things. “I’m pretty sure the simulation somehow connected itself to the internet.” It’s the only way to explain the mentions of things he and his team hadn’t provided it with. Perhaps that too was related to Mr. Coolatta’s meddling.
“Sweet. The internet went out a little while ago though so if you could fix it, that’d be great.” Of course he was more concerned about that than getting out.
“Instead of that, how about I just get you out of the simulation? And then when you’re in your new robot body you can hop onto one of the computers in someone’s lab.” As he spoke Gordon pulled out the next cube. He tossed it down, creating the portal wall. “Through there.”
Forzen looked at him. The lack of detailed facial animations made his expression hard to read but it felt like he was studying him. “What if it’s a trap, huh?”
“It’s not. I have no reason to like you but the simulation’s time is limited. We gotta turn it off and disconnect it eventually. So you’ll basically die if you don’t go through. And I don’t dislike you that much. I promise you can watch all the Youtube you want on the other side.” Gordon would encourage it even if kept Forzen out of his hair.
Forzen studied him for a few seconds longer before approaching the portal. “This better not be a trick.” He went through it.
Six down, one more to go. The most potentially problematic of them all. But it was worth a try if Benrey was still alive enough to be pulled from the simulation. He’d come back from the dead before so it was at least worth the attempt.
~
Next Chapter
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walkingthroughthisworld · 2 years ago
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(via XM1 Abrams Main Battle Tank by DarkWizard83 on DeviantArt)
The original prototype vehicle that led to one of - if not the - most powerful tank in the world, and current backbone of Us armored forces, the M1 Abrams MBT.  Born out of the failed German-American MBT-70 project, the XM1 was developed by the Chrysler Motor Corporation, and in 1978 Chrysler delivered to the Army a sleek, low-silhouette heavy tank that incorporated every major technological feature of the day, including computerized controls and a laser rangefinder.   But the most significant design feature of the new tank was its use of Chobham composite armor on the hull and turret.  While the exact nature and composition of Chobham armor remains a closely guarded secret, the evidence suggests that it utilizes a matrix of ceramic armor tiles, layered between the vehicle's internal steel and external armored plating.  When a high-velocity projectile - such as a round fired from a tank or an anti-tank missile - hits the armor, the explosion produces a high-velocity jet of gas that shears through the armor plating.  In normal armor, this jet of gas - once it had passed through the outer armor - would blast into the hull of the tank, causing irreprible damage and often killing the crewmen inside.  However, with Chobham armor's interweaved layers of ceramic composite, the forces that would normally tear into a tank's hull are forced to spread out and dissipate over a much wider area, leaving the inner hull intact.  This not to say that Chobham armor renders a tank invincible - any hit will still cause exterior damage, and a powerfiul direct hit could still damage or disable the tracks or sensitive electronic equipment.  But it would keep the crew alive, and often protect the tank itself enough to keep fighting. Another key crew safety feature is the vault-like armored compartment that houses the Abrams' primary ammunition.  One of the primary causes of a tank's destruction has not been the direct result of armor-pierecing hits, but the inderict results of those hits ignigting and detonating the tank's munitions.  To protect this, a kevlar and steel armored plate seperates the crew from the ammunition store.  Same with the tank's fuel supply.  Even if the compartments were pierced, and the ammunition or fuel ignited, the protective plates would insulate the crew from explosion and fire.   In combat, the Abrams has proven to be second to none.  During Operation Desert Storm in 1991, M1s were able to take out Iraqi tanks at distances as long as 4km.  Of the nearly 2,000 Abrams to see combat in the conflict, only 18 were ever taken out of service due to combat damage, and none resulted in any crew casulties.  In 2003 and onwards during Operation Iraqi Freedom, the Abrams again demonstrated a mastery of the battlefield, driving to Baghdad virtually unopposed.  However, the Abrams clearly showed its vulnerability to ambush attacks, with a number of M1s severly damaged and disabled from RPGs, and far more frequently by roadside IED bomb traps.  However, even when caught in some of the largest IED explosions, crew casualties have so far been astoundingly low, a testament to the M1s protection and survivability. While no future M1's are planned for production, a number of older models are currently slated for upgrade to current standards over the next few years, and the Abrams will continue to serve with the Us Army and Marine Corps. for mcuh of the century to come. M1 Abrams Vehicle Stats: Type: Main battle tank Manufacturer: General Dynamics Land Systems First deployed: 1980 Crew: 4 Length: 9.76 m Width: 3.65 m Height: 2.88 m Weight: 61.4 tons Armor: Classified Armament, primary: 1 x 105mm M68 rifled tank gun; later models equipped with 120mm M256 smoothbore tank gun Armament, secondary: 2 x 7.62mm FN-Browning M240 machineguns, 1 x .50-cal Browning M2 BMG machinegun Ammo stowage, primary: 55 rounds Ammo stowage, secondary: 11,000 rounds 7.62mm, 1,000 rounds .50-cal Powerplant: Textron Lycoming AGT1500 1,500hp gas-turbine engine Max speed: 72 km/h Max range: 498km Operators: Australia, Egypt, Kuwait, Saudi Arabia, USA
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beardedhandstoadshark · 2 years ago
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I've never owned a DS before and I'm really interested in purchasing one but I have no idea which one I should go with. I know there's the regular, the 3ds and the XL, so which one would you recommend?
Depends on your preference! I‘m gonna go a bit into detail here so you know what you’re buying, and there’s a TLDR in bold at the bottom, but if it’s still too muddled please don’t hesitate to ask!
Also, disclaimer, whenever I talk about pricing it’s from my own perspective, so for all we know, I could buy something super cheap that’s really expensive for you and vise versa, so it’s better to check it for yourself still.
For starters, there‘s quite a lot of different versions of the console, with the og DS and 3DS even counting as their two separate lines.
Generally speaking I’d say go with a 3DS, as they can also play every DS game on top of their own (which doesn’t work the other way around) and the hardware’s only half as old, so it’s less likely to die on you in the near future. However that makes them more expensive, too.
XL just means bigger screen/console. It’s just like when a phone comes out in regular and big size. For some folks the added space is too much to properly hold it anymore, for others the regular size is too small to do anything. Depends on your preference. For comparison:
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The DSi and New 3DS are both kinda like "upgraded“ versions of the DS/3DS, respectively.
Left is a DSi, right is a New 3DS XL. They both have the same sizes as their normal counterparts, so the size comparison still works. (Ignore the low screen light on the DSi, I just didn’t bother changing it back lol. On Max brightness they‘re the same.)
If you don’t plan on playing any Gameboy Advance games, absolutely go with a DSi instead of a regular DS. They go for the same price (at least here) but the DSi has better hardware and way more functions, while being way less of a brick compared to the og DS. Apparently the max screen brightness is also higher than the og? Idk tho.
Theres also the DS lite, which is a DS that looks like a DSi, but again. Same price, might as well go with the upgrade. In any case, they’re also both harder to accidentally snap in two than the og model lol.
The New 3DS only has better hardware but no new software compared to the regular 3DS. But it’s got extra buttons! Very rarely used, but they exist. It’s kinda like 60 fps vs 30 fps, if that makes sense? The hardware difference is noticeable especially right after you switch, but you can also live without it, and sometimes it doesn’t make that big of a difference.
Like, if I play Hyrule Warriors, the regular 3DS is barely holding it together on 20fps and can’t even do 3D while the New one‘s playing pretty smooth and lets you play with 3D. And only THEN does the N3DS goes down on the same level as the regular 3DS because it’s essentially playing the game in double for the 3D effect to work. Meanwhile Mario Bros 2 plays the exact same on both of them.
What you could also do, is get a 2DS. It’s like a 3DS, but in 2D. All the features of a 3DS except for the whole 3D gimmick, so it’s basically like the Switch Lite. You also can’t fold it like the other ones, unless you get a New 2DS XL, which is foldable again, but that ones‘ price range is all over the place. The normal 2DS seems to sell generally cheaper than all the other 3DS consoles, at least.
TLDR: your options are a
DS
DS Lite
DSi
DSi XL
For the regular DS line, and for the 3DS line a
3DS
3DS XL
New 3DS
New 3DS XL
2DS
New 2DS XL
If you only have under 100 bucks or don’t care about 3DS games,I‘d say go with one of the DSi. All consoles of the DS go for more or less the same price, and it’s got the best hardware and features of them.
If you’ve got extra pocket change, go with any of the 3DS consoles instead, as there’s just more games for it on top of a better hardware and less age. Your cheapest option is a 2DS, but a regular 3DS isn’t that far off either. They might even go for the same price, if you’re lucky? If you wanna, you can go also with a New 3DS if it’s a lot of pocket change.
And if you vibe with a bigger screen, take the XL version of whatever line you chose! Except for the 2DS XL, somehow its 3D counterpart is cheaper than the 2D XL again.
Also, ALL of these consoles come in multiple colors!
TLDRTDLR: DSi for price or any of the 3DS line for more games, imo
…and if you get any of them and the shoulder buttons are broken, that’s completely normal. You can drop them 100 times and the console is fine, but play Mario Kart too often and the shoulder buttons stop working lmao.
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gamesception · 2 years ago
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So here's the new toy that's been distracting me the last couple days. My decade+ old oversized ASUS gaming laptop finally pooped out several months ago, leaving me daily driving my Steam Deck of all things as my main home computer. And don't get me wrong, the Deck has performed remarkably well in that regard, but I've been meaning to get something a bit fancier for a while. Something that could handle 1440p gameplay at a decent framerate while streaming or recording, can manage image and video editing well, and in particular can run some VR games. I've been interested in VR gaming ever since Lobac posted about some of that a while back, especially with the Meta Quest 2 being a solid headset at a really aggressive cost. With the Zuck giving up on the metaverse, the Quest is likely never going to be cheaper than it is now.
I'd waffled for a while about building a PC, but in the end I psyched myself out and decided to go with a pre-built instead. Yes, that means willfully overpaying for the end product by a few hundred bucks to pay someone else to do the assembly and initial set up for me, but in exchange I only had to research one product instead of half a dozen separate components, plus there's a single warranty where if anything doesn't work it's somebody else's problem to fix it, and I'd only have to deal with a delay.
After watching and reading a bunch of reviews, Skytech seemed to be a decent choice for system integrator, with solid to positive reviews for various prebuilt models they offer, including Gamer's Nexus who tend to be pretty harsh on pre-builts. But it was this review from JustIN Tech that sold me on this Azure 2 model. "Performance equivalent to last gens best, but at half the price" is the exact tag line I was looking for, and after a recent price discount it was just within my $2k range.
In retrospect though, I should have done some more research on the specific components. I'm quite happy with the intel 13600 cpu, and while the included cooling setup is overkill for that chip, that just means I've got some free thermal space to overclock or upgrade in the future. Plus, it's pretty, and I'm shallow. On the other hand it turns out the nvidia 4070ti is not well thought of - generally considered badly overpriced, plus has the extra negetive association of being just a rebranding of the failed '4080 12gb' that was so roundly panned that its release had to be canned altogether. And the PNY model that came bundled in my unit isn't even as nice as the Gigabyte one in the JustIN Tech review. One of the reasons why Gamer's Nexus is the better channel for these sorts of reviews is that they do secret shopper and get the same stuff regular folks get, where as brands know what they're sending to channels like JustIN Tech and can take pains to make the best possible impression by including better components and taking extra care in assembly and packaging.
So what should I have purchased instead? I don't know. Maybe the 'blue' model of the same Azure 2 line, which is three hundred dollars cheaper to swap out the 4070ti for an intel Arc a770, which would probably have been more than enough for my intended use cases. Heck, with 4 extra gb of vram it might have even been better than the 4070ti for me in the long term, and if not then I could use the money saved towards swapping out to a better AMD card next gen. But the blue model comes in a blue version of the case, which wouldn't have made the swirly rainbow rbgs pop as much.
Anyway, while I might have made a different choice if I had done more research, that doesn't mean I'm at all unhappy with what I got! The Azure 2 arrived promptly. The build quality of the system is very nice. No damage, no loose or cross-threaded screws. Everything worked right out of the box when plugged in - including all the various external ports. Skytech certainly did a good job putting it all together. While the 4070ti might not be the most reasonably priced card for its performance level, now that it's here and paid for regardless, it seems like it should be able to do everything I want it to, at least for now. And if I end up replacing the gpu sooner then I would have liked, eh, we live and learn.
And while it doesn't matter at all compared to cost and performance, the swirly rainbow rgb lighting makes me feel like a Real Gamer (tm).
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Desk is getting a bit cluttered tho.
As for performance, It's quiet and runs cool while playing my current games at top settings - though my particular game selection (mostly just Elden Ring on max settings with Ray Tracing), and my 1080p, 75hz monitor aren't exactly putting it through its paces yet. A new monitor is one of several upgrades & accessories I plan to get to go with this thing in coming months. New monitor, VR headset, an extra ssd on which to install linux - I figure I'll keep the windows install on the side, on the off chance there are games or utilities I can't get running in Linux down the line.
But anyway yeah, that's what I've been so busy with lately, delaying liveblog posts.
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crownednova · 2 years ago
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I’ve only seen love directed towards RtDLDX, and while I think that’s lovely, I’ve always had several issues with it that I haven’t seen many else talk about. So that’s what I wanna do… talk about it. This was originally gonna be in the form of an essay, but I wrote the first draft half asleep, there is no saving that, and I think more of a point form, individualised analysis would get my point across better. This also means there isn’t going to be much for positives. Pretty much anything I don’t mention should be assumed I am either fine or happy with. Despite that though, I do still think the negatives are enough to cause me to not enjoy RtDLDX, at least not as much as I wish I could. But enough preamble.
New White Wafers Dialogue
Let’s start off with the two least impactful gripes. In fact, I’m just gonna get this one out of the way before getting onto the actual topic. Ability Stars look so much worse now. I get they’re 3D models now, but man, they just look so flat. Where are my RtDL Ability Star fans at? Okay, now to actually begin. All the other changes to Story Mode are great, but wow, I do not like his “Such Easy Targets” line. It feels like a betrayal of his facade. I’ve said in the past that RtDL has my favourite Magolor, which is why this stings. This isn’t like any of his other new/changed dialogue, while his Extra Mode dialogue also stands out, it still feels closer to how he acts. Not to mention, this is him finally being honest. He’s allowed to drop the facade here, it makes sense. But in White Wafers? I just can’t see him saying that. In the original, he does come off as shady, and he does mess up his story, but in a completely different way. I feel a similar slip up is when he calls Kirby a Hero in Cookie Country. At that time, he isn't supposed to know that. He also changes his story from “Just Crash Landing” to “Being Attacked by Landia.” Those are his brand of slip ups, I can’t imagine he’d mess up that badly as to say “Man I love scheming. Oops I mean crocheting ☺️” It’s also a lot more relaxed than what I expect from him. I always interpreted RtDL Magolor as having this stress to his dialogue. His ship is in shambles and he needs to keep up a lie. He still goofs around, but it’s in a completely different tone, it still has undertones of panic. This however, reads more like one of his upgrade lines in the Epilogue. Some may find that appropriate, but Magolor is never written consistently, and trying to add connections only makes things worse. Also, forgot to mention, this is just a straight up spoiler. Sure, the game is 11 years old, but Forgotten Land introduced so many new Kirby fans, people who know nothing about the series, to reveal your biggest twist, especially in a way that feels like a betrayal to the character you’ve written, I just can’t understand the idea behind this change. Because what is the point? I keep asking myself this and I genuinely can’t comprehend it.
Extra Mode Changes
Extra Mode got a glow up in RtDLDX, that’s obvious from the first stages, so then why do I find myself preferring the original? It’s consistent. 1-1 is probably the most fun I’ve had with RtDL in years, so to be greeted by that, only to be met with the exact same mode I’ve played countless times, it’s crushing. It feels like it was set up to get you excited, just to pull the rug from under you. I could get it if it was deliberately there to convince you to buy the game, but if you’ve made it this far, you already own it. So why? While this inconsistency ruins the mode for me, I can’t help but have a more, sympathetic outlook. The original mode is a clear sign this game was rushed, while most of the game, you wouldn’t even be able to tell. I don’t know if those who worked on it were happy with how Extra Mode turned out. Maybe that’s presumptuous of me, but DX was their chance to fix this, but they didn’t. If it isn’t obvious, I think Extra Mode was once again rushed. 1-1, while maybe a bit unfair, still felt like there was love put into it, as much love as the bosses. And 2-1 and 3-1 also got noticeable attention, but much less. The fact the first levels got this attention, makes me feel like they were just developing the levels they could, I can’t explain it as well as I’d like, but it still stands out to me that way. But, while I appreciate the effort, it only makes it feel more unfinished than the original. I’m just so sad about this because this was their only chance to fix the original, it just stands out compared to all the other Extra Modes from the games after. Even something simple like letting Player 1 be Dedede, Meta or Bandee would have done so much for this mode. And, as I’ll soon say, Magolor Epilogue does nothing to circumvent  this. Magolor Epilogue Part 1 - Gameplay That’s right, a two parter! This is gonna be hard though, as I don’t know where my biases begin, and where they end. While this is obviously all subjective, I still would like some ground to stand on. So, I’m gonna start with what I like and what I think works. Let’s start with the bosses. Besides the marketing, which really should have its own section, they’re pretty cool! They innovate on the original bosses, Electicky Dooter is my favourite boss from this game. But it does suck they aren’t more original, or the fact the minibosses are still the same ones from Story and Extra Mode. It just makes the fact all the world bosses were spoiled for us hurt all the more. Next are Ordeal Doors. I love them. They work around the required upgrades so perfectly. Being able to know what the player will have means they can make memorable and fun stages. The regular stages are the exact inverse of this. They’re bland, forgettable, they have to work around the fact that you may never upgrade your abilities. I often see people praise the freedom the upgrade system provides, but I only see the inverse. It’s restrictive. The most the regular stages can do is play around with the boss abilities. However, those are often so weak, done so much better in the Ordeal Stages, or aren’t intuitive for movement that they can’t stand out. The combo system is much more interesting as a mechanic, and the game can properly play around with it, but the upgrades encapsulate everything I dislike about how it feels to play. No, everything I dislike with this whole Epilogue. Magolor Epilogue Part 2 - Tone and Story
I get it’s Kirby, but Kirby has done good and serious stories, so then why is Magolor Epilogue such tonal whiplash. The intro and tutorial capture it perfectly. Magolor almost died, he basically did. He lost his friends, his magic, he’s alone. Good thing he can think uppity thoughts! That’s unfair, I love his upgrade dialogue, I don’t want them to take away the humour, but there has to be some sort of middle ground! Make it clear his jokes are a form of coping, make the pause screens talk about his thoughts rather than vagueing towards Grand Doomer being the final boss 4 times in a row. Give us a look at how he actually feels!!! This is worse in the ending, we never see him actually feel guilt for what he’s done. We’re just told he’s redeemed now, we’re told that on a pause screen that’s not even accessible for 30 seconds!! It’s not even a case of show don’t tell, because they don’t even tell us anything! What I find worse is that he doesn’t even have to confront Kirby to apologise, not really, he literally gets to start living out his dream, stalling until the whole situation blows over until he just gets to show up on Pop Star, somehow, where there is barely any tension left. He gets off easy, he dies, and he gets rewarded for it. LITERALLY TOO!! I’ve never liked his Star Allies moveset. It was so clearly busted, that it felt like he’s stronger without the Master Crown. So in response to this, they canonise this moveset and it’s even more busted. It all comes back to the fact he’s constantly rewarded for his betrayal. He loses nothing. And it’s infuriating, because how am I supposed to expect him to be redeemed when he didn’t have to suffer for anything he did. Sure, he cries at the end of the mode, too bad we never know how he’s feeling anywhere else. They didn’t even answer how he got back to Pop Star, instead answering how he got to the Dream Kingdom. Idk about anyone else, but I just kinda assumed he got there with the Lor, the “real” answer doesn’t feel satisfying at all. He doesn’t even do anything interesting in the Clash games, nothing, not unless we get another Clash sequel. I just, I just wanted him to apologise to Kirby, but instead, it feels like HAL is doing everything in their power to make sure he doesn’t. The worst part is that I’m still hoping for that Clash sequel, I’m waiting for them to execute what they’ve set up, but I just don’t think it’s happening. I just wish I could see what everyone else sees in Epilogue, but I just can’t.
Merry Magoland
I guess I should wrap this up with Magoland. It’s not that bad, but I think it suffered the most from feeling slapped on with no real purpose. I like the Minigames, but I’m more talking about the park itself. I don’t like how it looks. It might just be because I’m not a fan of Magolor’s ego, or at least never saw it being this kind of ego, but it doesn’t work here for me. From what we’ve seen of Magolor’s work in the past, it’s always had this sort of child like aspect to it, like it was made with crayons and cardboard or building blocks. It created a nice aesthetic, albeit, a rather disconnected one, Drum Dash and Dream Collection look nothing alike. But to see them completely ignore what those two set up for a boring DisneyLand parody? Especially one played so positively? Idk, maybe I’m expecting too much asking for another “Capitalism is Bad'' metaphor, but still, Disney is very well known for being a garbage company so???? It’s funny how a place meant to look as innocent as possible is immersion breaking for being as innocent as possible. In reality, it’s not that bad, Manager Magolor acts nothing like Story Mode Magolor, but that’s a consistent thing with all his appearances so whatever I’ve grown to accept it. I just wish Dream Collection and Drum Dash got more love. Especially since Last Land of all things was referenced back in Dream Buffet, I still love that btw. Some sort of visual link might have helped, but even without them, I just think gaudy isn’t Magolor’s style? Like it totally is, but this brand of it doesn’t feel like him. However, I don’t write for him, idk his “true” personality, his “true” taste, maybe he likes Glitter and I can’t stop him. It just serves to make the new stuff feel out of place juxtaposed to the more natural, magical and mechanical settings of Story Mode.
And I guess that’s it, I never want to do this kinda thing again. Being this negative, although my true feelings, is just exhausting. I hope no one agrees with my issues, but if you do, hope it’s nice to see someone talk about it lol. I’m not giving up on this game though, I want to come back in a few months and see how my feelings have changed. I doubt it’ll fix everything, but I hope I can gain a new appreciation for this game, critiques and all. I guess thanks for reading as well, it means a lot to know people care about what I have to say.
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bluesunsdusk · 2 years ago
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--// I don't think I ever really touched on Najma's brain structure.
It's a form of wetware built to simulate the structure of a human brain. From their base structure, it analyzed and copied the neural pathways of their owner while linked with her through an implant with the intention to create a synthetic copy of her brain in real-time with an omnic element to detect, regulate and correct any errors.
Najma started out as a rather primitive medical assistance unit that would monitor and correct certain activity within the human brain through the use of an implant that let them remain remotely connected to the patient and know when the assist in a multitude of ways. It meant Dunia, their owner, grew up with rather little privacy from the age that they were given Najma, but she was lucky to have parents who wouldn't pry into the data the unit collected.
Eventually, the unit would be upgraded over time. Dunia became invested in making Najma more and more advanced over time with the use of many new technology that sprung up. When she joined Omnica Corporation, she used their resources to form a new set of processing units until she reached the synthetic human brain model.
There was an oversight in the fact that it was still a self-learning and self-updating AI, much like the omniums. While the way their mind adapted made them seem very human, they were still very omnic.
I initially made this characters before the release of Echo and knew nothing about Aurora and yet Najma is starting to look like an in-between of the two where Aurora seems more robotic and industrial and Echo is very sleek, so I feel very validated. Heck, they were even going to have a light-based kit, though I only mentioned that in tags like once, noting when they were still going to be called Prisma.
Anyway...
Najma's adaptive circuitry is made in a bid to copy the way the human brain works. This, along with being directly connected to a human rather than being linked to the long-distance omnic signal network, made them inherently able to withstand Anubis' influence. This means their primary directive of protecting the Daher household remained unaltered. They slightly turned away from their directive by prioritizing the children over Dunia, which should have been expected considering Dunia would have done the same.
Their change into being sapient was more gradual than other omnics, but they already felt almost alive. I didn't have a timeline for it, but we already knew there was a universal awakening. The introduction of Aurora means Najma's sapience was jump-started when that unit sacrificed herself to grant the other units sapience. They would say it was their first burst of clarity before continuing to live as a whisper, just a more thoughtful whisper. They couldn't pinpoint an exact time when they became a full individual and not just something acting on an adaptive autopilot.
Najma's brain, much like their muscles, is self-repairing. They have a secondary, more static, element that stores the mapping of their brain as a type of system restore or failsafe. This section is what makes them more susceptible to things that would affect omnics and older models than humans are. This static component is a holdover from very early development. Almost all of their old components have replaced with more modern technologies by now, including large portions of their brain.
Usually, a brain component would be given a month or two to integrate before older brain components were removed. Delicacy of the procedure increased as their brain grew more complex and thus contained more fragile components. Knowledge of this repeated data transfer process used to not cause them any insecurities until after their incident with Dunia’s final human-to-machine data transfer experiment. This incident is also when they realized they hadn't truly lived as a respected equal a single day in their life.
By definition, Najma is not an omnic. They were created by hand with omnica corporation components, but they weren't made by an omnium.
Their owner, who used them for her experiments, was slightly at odds with Dr. Liao because Dunia didn't always understand the point of her project with Aurora. Omnics were plenty advanced as it is. This might make them harder to hack, an admittedly valuable thing during the omnic crisis, but she was for more concerned with her own work instead. She personally rather look into a melding between human and machine. It had worked well for her, increasing her lifespan well beyond what had been expected with minimal invasive surgeries since the introduction of the unit, and the rest of humanity deserved to enjoy such advancement as well. Everyone deserved a guardian.
Dunia also felt that you can't make the omnics more humans without a human element. "Given enough time to adapt, this unit's brain will function exactly the same as mine, but with none of the faults and capable of self-repair. This is more than just building an army of metal adult-shaped children, this is evolution. A synthesis between man and machine. Massive strides in diagnostics and neurological care. We could cheat death..."
Najma still holds much of the data from Dunia’s brain, but they keep a portion of it compressed or locked away in their mind, preferring not to look back on that nor to remove it. They sometimes still struggle with the idea that all their beliefs and interests are just something bestowed upon them by Dunia’s brain and they'll never actually be their own person. They even both strongly believed in the pursuit of human and omnic synthesis, even while Dunia allowed Najma to independently study the workings of omnic brains and the Anubis program in pursuit of the advancement of the omnic species rather than that of humans. Najma further believed that if they could show hard evidence of how similar omnics are to humans, the humans would gain some damned chill.
Najma thought the independence granted to them for these pursuits was Dunia acknowledging they were a separate and living entity, that Dunia also felt omnics deserved to advance and proliferate the way humans do, but she was really just curious to see how similar to her this unit might behave.
Omnics, as a first generation, are dying out. More need to be constructed to maintain their population, but those new constructs will need a way independent of the iris to become whole. That way will be found, they're certain of that, but there will be no new Aurora.
While Najma doesn't approve of a second omnic crisis, Ramattra is paving the way for a second generation of omnics, and Najma hopes to study this generation when it comes. There should be a way to ensure they don't live the majority of their formative years as mindless slaves to a warmonger who couldn't rise above his programming. There should be a way to wake them up without sacrifices. There should be a way to grant them free will, a way to not put someone else's sorrow onto their shoulders.
They also have very mixed feelings about humans. They used to be closer with humans while feeling more tentative about their opinions towards other omnics due to being basically raised by humans, but the omnics they spend most of their time with now have been extremely accepting of them even while not understanding them. Even so, they struggle to feel entirely welcome in either space.
Ramattra makes the occasional error, but he's trying to understand where Najma's abilities stem from and how they work, while also reconciling the fact that Najma is not going to hijack him like Anubis even if Helix nicknamed them Anupet, after the god program. Maximilien has a large number of omnic staff and uses his delicate form of manipulation to keep them favorable of him even when he comes across as obviously sleazy.
Setesh is the most patient and understanding of them all, being thoughtful and tentative in nature towards other synthetic lifeforms, having requested for Talon to allow them to visit various struggling groups of omnics, having urged Ramattra to assist in their care because they are omnic regardless of whether they come from a factory or not, and having requested Najma be taught self-defense. Setesh has also suggested to let Najma examine Omniums for Set's curiosity on whether omniums are also sentient enough to recognize threats against their existence and defend themselves.
Of course, it doesn't help that being in Talon exposes them to the worst of humanity and they can feel the fear and anger in people they compel harshly enough. Often, the last thought they experience through extreme Talon testing is the thought that they're a monster, leading them to eventually believe that and retreat from their contact with humans, preferring to be around only other omnics.
Najma joins Null Sector and studies the new units for their own ends partially as a result of this, choosing not to inform Ramattra of their goal being to pretty much end the war by granting the units some form of sapience, even if rudimentary. They know it's possible. All it takes is some extra work. They still accept the codename Helix gave them, but they prefer to compel people in ways that make the victim unable to commit harm. Their kit centers around damage reduction.
Gets deployed by Null Sector as last resort. Stops the fighting. Doesn't elaborate. Leaves.
Their track record for compelling omnics seems to be zero up until the second omnic crisis, because they rarely have to. However, when Null Sector churns out blank units, Najma does take control of some of those to act as an entourage or to simply cease combat and initiate small-scale retreats whenever desired. They can't control every unit on the battlefield, however, so one is only at their much laxer and more narrowly-coordinated mercy when near them.
They do have multiple tools to extend their reach, but it puts a heavy toll on their systems to over-extend and control too many people.
Najma would ideally pull a Druig and retreat into an isolated omnium somewhere with their reclaimed units and perhaps some friends who chose to come with them, away from humans, but there's no more room on this planet for them. There's no more room on this planet for anything other than humans.
They have looked into using the nanites and other forms of technology to upgrade units the way that has been done to units like Orisa, they just aren't sure how to apply that to a whole omnium's in-progress production line. Aurora couldn't be mass-produced, so it stands to reason that this would be a near impossible endeavor.
Does Najma's brain have hard light elements? It shouldn't, but we don't know how the Iris works. I've considered that there might be trace light elements inside them, especially considering they were working within Oasis and Dunia likely had plenty of contact with members of Vishkar. Najma would be very interested in integrating hard light into their systems similarly to Echo, but they'd only consider it after actually meeting Echo. They'd be far more interested in biolight as a venue for omnic advancement though. Mainly because it's a synthesis of life and tech and they love that for him.
They used to want to be human or more human so bad, but the more they live in this world, the more they see that they don't want to be human. All they wanted was to be treated fairly and to experience the world as fully as a human could. They want less and less to be human or omnic the more they spend no longer linked to their former owner. They just want to be and they want to live, and they want to advance.
Najma actually works on developing tactile sensation for over their entire body, specifically in the artificial musculature, like they have in their finger tip sensors. It takes a bit to get used to.
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visionitrent · 2 days ago
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buyrefurbishedphone · 19 days ago
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smarterintegration · 1 month ago
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