#this is one of my favorite ivan official arts for so many reasons
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muchanmocha · 2 months ago
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ALNST twitter post, captioned "Spectator"
When I first saw this post I thought Ivan looked this way because he had something in mind for his and Till's journey on Alien Stage, and Round 5's development (leading to Till's death-seeking emotional distraught) threw a wrench in his plans.
I... don't think that's a wrong estimate on what's going on here. The original script for Round 6 implied Ivan wanted to light Till's fighting spirit again, so Till's devastation in the face of Mizi's incident is obviously considered an unwelcome development for Ivan.
But in hindsight, Ivan knew about Sua's intentions. He knew Sua's death was coming, and he's also well aware of the feelings between Sua and Mizi. How could he have not have already anticipated Mizi's reaction and the resulting domino effect?
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Ivan -> Mizi [Intimacy 30%, #3]
I like Mizi because she has a pure and honest nature. As you get older, you tend to develop a pessimistic worldview. But sometimes... she's a little too bright for me.
The caption of the original post is "Spectator." There is an emphasis on the deeply unpleasant experience Ivan is having as a spectator in this scene, someone who is neither able to act nor interfere, merely watch.
And here? He's watching Mizi — who he regards as a near paragon of goodness, who is "too bright sometimes" for him to be genuinely comfortable with and relate to — break down into a crumpled mess of anger, despair, violence, and insanity.
...
That must've been hard to swallow.
I'm totally not here today to spread my Mizi-Ivan besties delulu agenda nooooooo why would you think that
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cutest-bug · 3 years ago
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Interview with Adrien Agreste! Subject: The Oxygen Project.
Conducted by Alya Cesaire
Ok so I haven’t been able to stop thinking about this addition to a post I made on my main blog about Adrien low key trashing the Agreste brand the way Robert Pattinson does Twilight. I know it was meant to be more of a goofy idea but my head is full of angst and this is what I came up with at 4 a.m. lol.
Alya smiles warmly as Adrien settles into the seat across from her.
“Are you ready?” She asks. He gives her a slightly nervous smile but nods. She nods to Nino who hits record and Adriens face immediately smoothes over into a pleasant and unreadable mask. It’s actually a little freaky to watch.
It’s a Monday afternoon and they’re set up in the art room during their lunch period. Adrien looks as perfectly neutral as always. Non flashy designer labels and tousled hair that probably took 20 minutes to style. For once though, his actions will be a little less perfect and easy to swallow.
“Hi Adrien, thanks for agreeing to an interview on the Ladyblog, I’m glad we could finally do this.”
He smiles and considers for a moment before answering, tiling his head a degree, “The pleasure is mine Alya, especially since I’m the one who approached you about doing this.”
That’s true. Right after the class joined Mylene and Ivan for their protest of the Oxygen Project Adrien asked to speak with her. He was upset that he had been tricked into modeling for the project without knowing what it was for. While most of his die hard fans had gotten wind he didn’t support it, he wanted to farther remedy the situation and use his position to reach a wider audience. Of course there weren’t many platforms he could do that on behind his fathers back, hence asking for Alya’s help.
“Still, I know interviews aren’t your favorite. Otherwise I probably would have asked you a while ago.”
Adrien smiled again, a little more genuinely (the one she knew Marinette was so fond of), “I don’t really like probing questions from journalists about my personal life. The fact that you’ve never asked or taken advantage of knowing me means a lot. I trust you.”
“Personally I think it’s a little crazy you have to do all of those interviews at all. You’re only 15, your life shouldn’t be so public.”
Adrien lets the smile fall several degrees. It’s deliberate, he’s letting people see his discomfort, “Well, it kind of goes hand and hand with all of the modeling. I’m the face of the Agreste brand.”
Alya nods and looks down at the papers in her lap, “Which is the point of our interview today, really.” They had agreed on what was and wasn’t to be talked about before hand, however they don’t have a planned out dialogue. They agreed that they both do well with more organic conversation, and it’s important the interview comes off as very genuine.
Adrien nods in agreement and Alya continues, “Now that the plan for the Oxygen Project is officially canceled, it’s time to clear up what your involvement with the promotion of it was. Nearly everyone in Paris saw the ads that ran.” Unfortunately it had been to late for Mayor Bourgeois to cancel the first few days of ads. For nearly a week Adriens face played on every television in the city, telling everyone about what a great breath of fresh air the project would be.
Alya hands him the first photo in her lap. It’s of him with the class after they first arrived at the protest, looking interested but not particularly emotional yet. It’s from the video that she filmed, but there was a pretty low view rate on the protest coverage. The interview with Adrien will probably get anywhere from 3 to 5 times as many.
“What not everyone realizes is that you were present during the planned tree cutting ceremony and following protest. So what was going on for you at this point in the day Adrien?”
“Our whole class had just gone to the park to support Mylene and Ivan, our friends who lead the protest. Right after we arrived Mylene started arguing with the Mayor about whether the project was good for the environment or not.”
“That girl has a hidden fire!” Alya adds, “I have a section dedicated to activism on the blog now. The video from the whole day is there but I also posted some smaller segments explaining the conflict and a few more that Mylene recommended on how to get involved.”
Adrien gave his most genuine smile yet, “I watched those! I hope your viewers take the time to check them out. I know the super hero fights are exciting, I mean I’ve been glued to your blog from the start, but I’m glad people like Mylene and Ivan are reminding us to keep our eyes on the big picture too.”
Alya nods, “So am I. Ok, it was during this argument that the ad was first shown correct?”
Adrien lets the smile fall completely this time, “Yes. Apparently the plan was always to air it for the first time during the tree cutting ceremony. It was also the first time I’d seen it.”
“I’m sure most of our viewers have seen it already, so I’m not going to play it now,” Adrien shoots her a grateful look, “Adrien, she says kindly, “I remember how surprised you were when the ad played. Do you want to tell everyone why?”
Adrien looks down at his hands, “I hadn’t known what the ad was for when I filmed it. I thought it was another one of those silly perfume commercials.” Alya isn’t sure if him saying “silly” was a slip up or on purpose but she struggles not to laugh.
“Did someone tell you it was a perfume commercial or did you just assume when you were given the script?”
“I was told it was for perfume.”
“Can I ask who by?”
She thinks the discomfort is genuine this time. Everything else is the video isn’t that bad, but this line could bring hell for him.
“My father told me it was.”
This isn’t news for Nino or Alya but she pauses for a long moment to let viewers digest that before asking her next question, “Do you know why he lied to you?”
“I suppose he thought I wouldn’t be ok with doing it otherwise.”
Alya smiles, a little proud, before handing him another picture. She’ll edit them into the screen for viewers to see later, “Well he thought correctly. Here’s a picture of you standing with Mylene and our friend Marinette, forming a physical barrier so the trees wouldn’t be cut down,” she pauses for a moment while Adrien examines the picture, “I gotta say, I don’t think I’ve ever seen you so angry.”
“I had just found out my image was going to be used to promote an anti-ecological plan that would harm our city. My friends had spent months trying to prevent it. I was furious.”
And Bam! As soon as she posts this video Adrien’s empty head, pretty face, good boy persona is shattered. He just admitted to having feelings. Angry ones. Directed at his father. Not to mention opinions on political matters. That is not the pretty face most of Paris is familiar with and fawns over.
“I’d be angry too,” Alya sympathizes.
Adrien puts the photo down and looks at her with a serious expression, “That’s the main reason I wanted to do this interview. For better or worse I have a lot of sway with my fans and public opinion. There’s still some controversy about the Oxygen Project being canceled so I want to be very clear that I do not stand with it,” he looks directly into the camera, “The oxygen project would have only helped the people profiting from it. The only ethical solutions for our city, and the whole world, are complicated, long term, sustainable options that will protect and rejuvenate our planet. No one has said it better than Mylene and Ivan so please go check out those videos under the activism section. Help if you can, and spread the word about the truth. It’s important that people know when they’re being lied to by a corporate campaign.”
Alya realized she stopped breathing for a moment because oh my god that was so good. She manages to quietly clear her throat and thank Adrien for the interview again. He plasters back on his polite smile and they give a brief hug before she gestures to Nino to stop filming.
“OH MAN! That was awesome!” Nino pulls Adrien into a one armed hug and doesn’t let go.
Adrien smiles a little bashfully, “You think? It wasn’t to much?”
“No way Adrien,” Alya cuts in, “the whole thing was great but that bit at the end? Amazing. Mylene will be thrilled.”
Nino pulls away from their friend a bit and clasps his shoulder, “Are you going to be ok though? Your old man is not going to be cool with like, any of that, is he?”
Adrien purses his lips and shrugs, “Don’t worry about my dad, I can handle him.”
Alya can see the fake nonchalance a mile away. Marinette is the queen of it after all, so she tells him, “Adrien this is really brave of you but I just want to make sure you know you’re in charge of this narrative. I probably won’t finish editing everything until tomorrow because I have a project to finish tonight. If you change your mind there’s no hard feelings. Or if there’s something you decide you want left out I’ll work some editing magic.”
Adrien smiles but her words don’t seem to relieve any tension, “Thanks Alya, it means a lot. By the way, where’s Marinette? I thought she was coming?”
“She’s probably just got caught up with something but I’ll see if she messaged me.” Alya checks her phone and realizes she left it on silent after the test last period. No texts from Marinette, but there is an akuma alert which explains her absence. She tries to ignore the immediate twinge of worry.
Adrien suddenly looks up from his own phone and rushes to grab his bag, “I actually got to go, my dad wants me home until the akuma attack is over. Best keep my head down until the bomb drops tomorrow right?” He rushes out before Alya or Nino can respond.
Nino sighs after his best friend runs out, “It’s so unfair he’s having to rectify his dad’s bad choices.”
Alya takes his hand, “I know. Something tells me this won’t be the last time he does so either. We’ll be there to support him though.” Her boyfriend gives her a soft smile and she kisses him on the cheek, “Come on, I want footage of that akuma fight.”
Nino glances down at his phone, “Actually it looks like the fight just ended a minute ago.”
“Wow that was short. It couldn’t have gone longer than the ten minutes we did the interview with Adrien for.”
“You’ll catch the next one,” he grins at her, “one way or another.”
She laughs, “okay turtle boy, let’s go get some lunch before we have to head back to class.”
They run into a slightly dejected Adrien on the way. He gives them an interview smile. They all find Marinette and get lunch. They keep the conversation light and avoid talking about the bomb Alya’s going to post tomorrow.
This is self indulgent. I really need Adrien taking some control of his life and standing up to his dad. Yes it’s painful but it’s so important that Adrien puts some distance between them in the public eye before Gabriel is revealed as Hawkmoth. I’m just hoping that can actually happen in canon but I have many fears this season.
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smokeybrandreviews · 4 years ago
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Down with the Sickness
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I’ve been out here, simping hard for Lady Lady Dimitrescu, since her announcement. It’s dumb hard not too. Have you seen this chick? Like, f*ck, man, she is EVERYTHING! Giant Vampire Mommy can choke me to death any day of the week! Obviously, I'm talking about one of the antagonists of Resident Evil VIII. I actually love everything I've seen of this game so far and it kind of got me waxing nostalgic, you know? Looking back on the franchise with an eye toward growth. We just came off those excellent REmake titles and another for IV on the way. I love these games. Great narrative, great characters, great conflict but, the main reason I've been so endeared to RE franchise are definitely the BOWs. So, while I'm waxing nostalgic, i wanted to list some of my favorite horrors so far, before VIII drops and Alcina officially f*cks up my list. Like, serious, she can f*ck me up anytime.
Eveline
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Eve was a real surprise in VII. I don’t want to spoil anything but if you play through this excellent title, you know exactly what I'm saying. I’m a big F.E.A.R and Ring fan so Eve really hits those Samara/Alma vibes. There was no way i wouldn’t love this character. Admittedly, E-001 is a little cliche in the design department but more than makes up for that with how goddamn sinister she is.
Crimson Head
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Crimson Heads were introduced in the RE Gamecube Remake and what an addition they turned out to be. A Crimson Head is the transitional stage between a regular zombie and a Licker. This in-between form is a f*cking nightmare. They move faster than a zombie and are easily the hardest regular creatures to kill. Like, they’re straight up immortal. Unless you burn them alive, they’ll just pull a Tyrant, lay down for a while, and get he f*ck up to continue rendering your fleshy. I kind of love them! Also, motherf*cker looks pretty dapper in his little suit, don't it?
Alexia Ashford
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The Younger Ashford made one hell of an entrance, didn’t she? the way she just sauntered in wearing that gorgeous, body hugging, slip of a dress, only for it to burst into flames, revealing her true, monstrous, form. I wasn’t on board for Veronica until Alexia showed up and burned up my heart. Its a fine game, don’t misunderstand, but I'm an RE2 guy. Veronica didn’t feel like that. It felt different and, more importantly, that narrative felt disjointed as f*ck. Plus, the art style was gross. Like, how is the Bandersnatch a f*cking Tyrant? F*ck all of that noise! And then there was Alexia. All was forgiven.
Verdugo
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Similar to my position on Veronica, i didn’t much care for IV. This was the turning point for the entire franchise and we’d have close to a decade of straight up Michael Bay-ish schlock because of this one title. I didn’t particularly care for the action oriented nature of this particular title, but I'd be lying if i said i didn’t respect it. I mean, this game is gorgeous! These character designs are too dope and the Verdugo is one of the best in this game, if not the entire franchise.
Regenerator
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Man, f*ck these things, man... The only things worse than these f*ckos are the goddamn Iron Maidens. F*ck them, too!
Mr. X
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There are SO many Tyrants on these games. They went from a staple boss to borderline mascot and i kind of love it. There is a litany to choose from for this spot; T-001, T-002, T-A.L.O.S, Thanatos, the Ivan, that disgusting Bandersnatch i mentioned earlier, but it’s a particular T-103 that caught my eye. F*cking Mr.X. This sumb*tch, man, gave me straight up panic attacks. Like, you don’t even understand the fits this f*cko put fourteen year old Me through. Then, fast forward twenty years, and he’s even worse in the REmake! Nemesis will make an appearance ion this list shorty but REmake Mr. X is every bit OG Nemmy was and more. I straight up fear quit the first time this gargantuan beast came running for me. Like, that was it. I just watched a play through Haven’t touched the game since
Nemesis
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Oh, Nemesis, how our relationship is SO complicated. REIII came along and installed the first tidbits of action horror in to the franchise. It didn’t go heavy like IV but it definitely forced in those QTEs. Back when this game first dropped, i thought they were pretty interesting. Now? Not so much.  That said, the Nemesis is a f*cking beast! Mr. X kind of made me sh*t my pants but that original Nemmy? Bro, f*ck that guy! Nemesis is one of my favorite creature designs in this entire franchise. I’m partial to the second form original, the one that’s all malnourished with the tentacle arm, but the REmake designs are pretty cool, too. Even it it had that weird, broken, nose.
Lickers
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If not for G, the Lickers would be my favorite creature in the entire franchise. The second you see this beast crawling on the ceiling in that classic, Nineties poly, CG animated cut scene, i was in love. And then it immediately decapitated me. What can i say? It was love at first sight. Lickers are a f*cking problem. They always have been. Brilliantly designed, brutally executed, and wonderfully endearing. There’s a reason it as the main antagonist of the first RE film and not, you know, an actual Tyrant.
G
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G is, for me, the absolute pinnacle of Biohazard design. I love everything about this straight up unit. All of it’s forms. All of it’s ferocity. Just, all of IT. I’m particularly fond of the Third Form. That thing has been my favorite since i first beat the OG REII, way back when. I even had the action figure. It was wonky as a f*ck but, for the time, did the character justice. I yearn for Hot Toys or Mezco to take a crack at it with modern tech, That f*cker would be terrifying, especially using the updated, REmake model. THAT G? holy sh*t! I don’t know how you improve upon that first design but those madmen over at Capcom sure the f*ck did. Holy sh*t, i love G. I love it so much, i named one of my novel antagonists after it. Similar power set, too.
Admittedly, this list is Umbrella Saga heavy. That’s mostly because i only really like the first four games and by four i mean I, II, Nemesis, and Code Veronica. VII was dope and VIII looks amazing, but i didn’t much care for IV while V and VI were complete dog sh*t. I didn’t like anything about those two games. At all. They came out during Capcom’s weird, Americanization, period during the PS3 era and it shows. Resident Evil is about survival. It’s about working with what you have on hand, what you can find, to bust some zombie ass. You’re never supposed to be an action star, you’re supposed to be a survivor. V and VI completely forgot about that. Also, all of their BOWs are butt ugly and not in the cool or unnerving sense. VII went a long way to fixing that while VIII, with the prominence of Alcina and her Brood in all of the advertisements so far, looks to push that envelope even further. I don’t know how many of these new monstrosities will make this list in the future but, so far, they’re are quite a few.
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smokeybrand · 4 years ago
Text
Down with the Sickness
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I’ve been out here, simping hard for Lady Lady Dimitrescu since her announcement. It’s dumb hard not too. Have you seen this chick? Like, f*ck, man, she is EVERYTHING! Giant Vampire Mommy can choke me to death any day! Obviously, I'm talking about one of the antagonists of Resident Evil VIII. I actually love everything I've seen of this game so far and it kind of got me waxing nostalgic, you know? Looking back on the franchise with an eye toward growth. We just game off those excellent REmake titles and another for IV on the way. I love these games. Great narrative, great characters, great conflict but, the main reason I've been so endeared to these titles are definitely the BOWs. So, while I'm waxing nostalgic, i wanted to list some of my favorite horrors from this franchise, before VIII drops and Alcina officially f*cks up my list. Like, serious, she can f*ck me up any day.
Eveline
Tumblr media
Eve was a real surprise in VII. I don’t want to spoil anything but if you play through this excellent title, you know exactly what I'm saying. I’m a big F.E.A.R and Ring fan so Eve really hits those Samara/Alma vibes. There was no way i wouldn’t love this character. Admittedly, E-001 is a little cliche in the design department but more than makes up for that with how goddamn sinister she is.
Crimson Head
Tumblr media
Crimson Heads were introduced in the RE Gamecube Remake and what an addition they turned out to be. A Crimson Head is the transitional stage between a regular zombie and a Licker. This in-between form is a f*cking nightmare. They move faster than a zombie and are easily the hardest regular creatures to kill. Like, they’re straight up immortal. Unless you burn them alive, they’ll just pull a Tyrant, lay down for a while, and get he f*ck up to continue rendering your fleshy. I kind of love them! Also, motherf*cker looks pretty dapper in his little suit, don't it?
Alexia Ashford
Tumblr media
The Younger Ashford made one hell of an entrance, didn’t she? the way she just sauntered in wearing that gorgeous, body hugging, slip of a dress, only for it to burst into flames, revealing her true, monstrous, form. I wasn’t on board for Veronica until Alexia showed up and burned up my heart. Its a fine game, don’t misunderstand, but I'm an RE2 guy. Veronica didn’t feel like that. It felt different and, more importantly, that narrative felt disjointed as f*ck. Plus, the art style was gross. Like, how is the Bandersnatch a f*cking Tyrant? F*ck all of that noise! And then there was Alexia. All was forgiven.
Verdugo
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Similar to my position on Veronica, i didn’t much care for IV. This was the turning point for the entire franchise and we’d have close to a decade of straight up Michael Bay-ish schlock because of this one title. I didn’t particularly care for the action oriented nature of this particular title, but I'd be lying if i said i didn’t respect it. I mean, this game is gorgeous! These character designs are too dope and the Verdugo is one of the best in this game, if not the entire franchise.
Regenerator
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Man, f*ck these things, man... The only things worse than these f*ckos are the goddamn Iron Maidens. F*ck them, too!
Mr. X
Tumblr media
There are SO many Tyrants on these games. They went from a staple boss to borderline mascot and i kind of love it. There is a litany to choose from for this spot; T-001, T-002, T-A.L.O.S, Thanatos, the Ivan, that disgusting Bandersnatch i mentioned earlier, but it’s a particular T-103 that caught my eye. F*cking Mr.X. This sumb*tch, man, gave me straight up panic attacks. Like, you don’t even understand the fits this f*cko put fourteen year old Me through. Then, fast forward twenty years, and he’s even worse in the REmake! Nemesis will make an appearance ion this list shorty but REmake Mr. X is every bit OG Nemmy was and more. I straight up fear quit the first time this gargantuan beast came running for me. Like, that was it. I just watched a play through Haven’t touched the game since
Nemesis
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Oh, Nemesis, how our relationship is SO complicated. REIII came along and installed the first tidbits of action horror in to the franchise. It didn’t go heavy like IV but it definitely forced in those QTEs. Back when this game first dropped, i thought they were pretty interesting. Now? Not so much.  That said, the Nemesis is a f*cking beast! Mr. X kind of made me sh*t my pants but that original Nemmy? Bro, f*ck that guy! Nemesis is one of my favorite creature designs in this entire franchise. I’m partial to the second form original, the one that’s all malnourished with the tentacle arm, but the REmake designs are pretty cool, too. Even it it had that weird, broken, nose.
Lickers
Tumblr media
If not for G, the Lickers would be my favorite creature in the entire franchise. The second you see this beast crawling on the ceiling in that classic, Nineties poly, CG animated cut scene, i was in love. And then it immediately decapitated me. What can i say? It was love at first sight. Lickers are a f*cking problem. They always have been. Brilliantly designed, brutally executed, and wonderfully endearing. There’s a reason it as the main antagonist of the first RE film and not, you know, an actual Tyrant.
G
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G is, for me, the absolute pinnacle of Biohazard design. I love everything about this straight up unit. All of it’s forms. All of it’s ferocity. Just, all of IT. I’m particularly fond of the Third Form. That thing has been my favorite since i first beat the OG REII, way back when. I even had the action figure. It was wonky as a f*ck but, for the time, did the character justice. I yearn for Hot Toys or Mezco to take a crack at it with modern tech, That f*cker would be terrifying, especially using the updated, REmake model. THAT G? holy sh*t! I don’t know how you improve upon that first design but those madmen over at Capcom sure the f*ck did. Holy sh*t, i love G. I love it so much, i named one of my novel antagonists after it. Similar power set, too.
Admittedly, this list is Umbrella Saga heavy, mostly because i only real like the first four games. VII was dope and VIII looks amazing, but V and VI were dog sh*t. I didn’t like anything about those games. At all. They came out during Capcom’s weird, Americanization, period during the PS3 era and it shows. Resident Evil is about survival. It’s about working with what you have on hand, what you can find, to bust some zombie ass. You’re never supposed to be an action star, you’re supposed to be a survivor. V and VI completely forgot about that. Also, all of their BOWs are dog sh*t ugly. VII went a long way to fixing that while VIII, with the prominence of Alcina and her Brood in all of the advertisements so far, looks to push that envelope even further. I don’t know how many of these knew monstrosities will make this list but, so far, they’re are quite a few.
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0 notes
theonyxpath · 5 years ago
Link
That photo looks like V5 Philly By Night‘s cover!
(Not an actual book we’re working on).
But it was my view in Philly during this last weekend at PAX Unplugged. Which was fantastic for us, so let me get right to the highlights!
First, there was the convention itself. We went in with a strategy of a non-sales booth, with double demo tables in the booth and more demo tables in the gaming area. Our primary goal was to hand out our new brochures and to talk with as many people as possible. Towards that end, Mighty Matt brought a fine selection of display products, including working texts from several books not yet on sale (or Kickstarted):
And no, we were not selling V5 Chicago By Night at the con, which unfortunately disappointed a few fans. First it needs to get to KS backers (soon), and then into game stores and other sales venues. But, as we had intended, we did give folks a chance to buy our stuff – right across the aisle at the Studio2 booth! Here’s a pic with Jim from Studio2 and our books on prominent display:
That was from set-up day, so you can’t see our new Onyx Path official shirts, and I wasn’t wearing by silver bell yet, but once the attendees rolled in, the system of us sending folks over to buy the books we just talked up, and them sending folks over to us for demos and info (or to get Eddy or Neall’s autographs), worked out better than we had hoped.
And here’s the booth itself on set-up day. It would soon be filled with people talking and demo-ing:
Ah yes, the people. So many the people. We had demos running at at least one table and usually two, all through the con. Dynamic Dixie, Crystal, and LisaT were our ambassadors of goodwill and directed folks to the downstairs gaming area, or next door to buy books, or over to Mighty Matt or myself if they wanted more in-depth answers or to talk business – all the while handing out a phenomenal amount of brochures.
Eddy, Neall, Meghan, Travis, Danielle, and Crystal (again, boy was she busy), all demoed games in the booth and downstairs – a wide cross-section of our publishing, from Chicago By Night to Scion to Pugmire to Scarred Lands to Changeling: The Lost to TC: Aeon (more on that later)!
Here’s a Pugmire game being run by the one and only Eddy Webb:
There was a lot of laughter, some gasps, and a lot of folks who popped over to the Studio2 booth to see what of ours was for sale. That flow from our booth to the demos to Studio2 was what we were looking for, so our booth/demo crew hit it out of the ballpark!
And when I mentioned people, I also meant that we talked to a ton of podcasters and actual play folks, printers and shippers, and our cohorts from around the industry. At least three of us were losing our voices by the end of the con. I did a look back at art directing the original Mage: The Ascension book interview, which I’ll be sharing the link for soon – but let’s just say that our discussion went far deeper into how art direction works in general than I’d have expected.
A real thrill for me was meeting the Devil’s Luck crew (literally) in their Scarred Lands characters’ costumes – especially since the Slitherin rat-men were one of my contributions to the Creature Collection back in the day:
A mighty Manticora!
Squeak, squeak!
If you get a chance to watch, well, really any of their actual plays – not just Scarred Lands – you too will be impressed with their dedication to character and great gaming.
So here are some specific news items from PAXu:
PAXu was the first place you could buy the Trinity Continuum Core and TC: Aeon traditionally printed books, and boy did they go over big! Right now, we are sold out of their respective Screens, so we’re looking into what to do about that! You can ask your FLGS to order both books from their distributor or have them reach out to Studio2 or IPR (below in the sales section of the blog).
Our old friend Ivan van Norman and Hunters Entertainment through Renegade Game Studios announced that they are heading up the creation of Werewolf: The Apocalypse 5th Edition! Congrats to Ivan and the whole team!
We released our new brochure for 2020, although the year really doesn’t mean anything except that we can find it in sequential order with all our other ones. The year isn’t associated with any expected releases. I’ve seen some folks ask why this project or that project isn’t in there, and the reason is simple.
This brochure is designed to showcase the various worlds that we are making projects for; to give a taste and info about those game-lines, and not really to provide a listing of everything we have done, are doing, or will do. We picked a few key projects to mention to show some of the range or depth of a line.
Chicago Folio art by Michael Gaydos
And, of course, we followed through with announcing a new project at PAXu that was hitherto unannounced, with a blurb in the brochure and press releases the same day as the brochure went public. That project is Exalted Essence!
Of course, we’ve only teased what’s in this book, because this is just the first announcement, but here are a few clarifications from the team on a few things that people have some questions about:
A lot of people have been speculating on the system, so we can definitely confirm it’s still a version of the Storyteller System and not Storypath or something else.
Castes/Aspects, etc. will still come into play, but as variations on the main Exalt types.
The 10 Exalt types included will be Solars, Lunars, Dragon-Blooded, Exigents, Sidereals, Getimians, Liminals, Abyssals, Alchemicals, and Infernals.
There will be some setting information in Essence, enough to run games set across Creation, though players and Storytellers can certainly supplement setting information and history with any of the current and forthcoming Exalted 3e books.
Players and Storytellers won’t need to be familiar with any other Exalted books or editions to run a game of Exalted Essence.
Our main goal regarding Exalted Essence is to capture the feel of Exalted: the vast, epic-fantasy game that has captured imaginations for almost two decades.
Now, I’d also like to step back a bit and go into our impetus for creating a “lighter” version of Exalted 3rd.
Obviously, Exalted 3rd Edition is a huge book. It has a lot of pages, it’s heavy, and inside, it covers a ton of material with a gigantic Charms chapter, and then several more chapters for other powers. (Obviously, this is a titanic simplification of EX3, but I’m not going into an analysis of everything in there, this is already a long blog post).
What I’m saying is that EX3 is daunting just to look at when you sit down to play. If you hear about it, and want to get it, it costs a lot to buy, it costs a lot to ship, and the page count pushes the limits of book binding technology. Then we look past that, and the material within is also daunting, even to experienced Exalted players.
VtR2 Spilled Blood art by Andrea Payne
So years ago, we began to discuss how to make EX3 less daunting. To start with, despite all that I’ve laid out above, there are a lot of people happy with EX3 exactly (or at least close to exactly) as it is. A lot. So our purpose shouldn’t be to wreck what people do like – we want to make it easier for people to continue to enjoy Exalted as well as to get into it for the first time.
But a Jumpstart alone isn’t going to do it. It’ll get you started but ultimately the only way to keep going is going to require you braving that giant scary book. We realized that we need a simplified version of EX3 that didn’t supersede it, but simplified it while allowing the line to be there if you wanted to get into those more detailed systems and descriptions.
OK, but now it falls on us as publishers to figure out how to make that happen. And EX3 is not just daunting for players, it’s just as daunting to game designers. I’ve said it before, so it’s good to repeat here: Exalted is like a giant steam-punk machine; an intricate interconnected series of gears. And if you mess around with one game system gear in one section, you run the risk of completely screwing up a system or detail on the other side of the machine that is interconnected to a dozen gears of its own.
So we just can’t plop a developer who doesn’t understand Exalted into a chair and they start making Exalted books. We were phenomenally lucky that we could bring on Robert Vance and Eric Minton as developers, and even with their previous Exalted experience there was still a decent ramp-up time. But then, when they were rolling along on all cylinders, they were faced with creating books that were already on the schedule and had been announced, that built off of the EX3 core.
We either had to pull them from that continuation of a very healthy and enjoyed game line in order to develop the EX3 simplified book, and leave a lot of fans in the lurch, or find and train more EX3 devs to create the simpler version even though that would make it even longer before it could come out.
Obviously, ultimately, that’s what we did.
We will certainly have more to say about Exalted Essence in the weeks and months to come. Keep an eye on the project progress info below, and once writing begins you’ll see it pop up in the First Drafts section and then move through all the steps.
Like all of our:
Many Worlds, One Path!
BLURBS!
Kickstarter!
Next Kickstarter: V5 Cults of the Blood Gods!
Onyx Path Media!
This Friday’s Onyx Pathcast recaps PAX Unplugged! Available on Podbean or on your favorite podcast venue!
Once again our Twitch schedule is jam-packed with games! We’ve got Vampire: The Masquerade, Pugmire, Scarred Lands, Aberrant, Changeling: The Lost, Hunter: The Vigil, Changeling: The Dreaming, Mage: The Awakening, Trinity Continuum, and even more! If you’ve ever wanted to know how our games are played, check out our Twitch channel on twitch.tv/theonyxpath
Likewise, our YouTube channel is filling up with content, including Aberrant: Community Service, Changeling: The Lost – Littlebrook Reunion, and Pugmire: Paws & Claws! There’s a ton of content over there to wade through, as well as a recently dropped Onyx Path News! Subscribe to us on youtube.com/user/theonyxpath
I want to give a special profile to Aberrant: Community Service, as this superb actual play really gets into what’s great about Aberrant. For your ease, here’s the playlist of episodes on YouTube so far: https://www.youtube.com/playlist?list=PLiNRTdSDh6-XTtU1yRfowy7njFNps7qEN
Matthew Dawkins continues his Gentleman’s Guide to Scion over on the Gentleman Gamer YouTube channel. He’s covered an introduction to The World setting and to the Storypath System so far. Videos can be found right here: youtube.com/user/clackclickbang
The fantastic folks at Red Moon Roleplaying have been working with us overtime on producing actual plays of Mummy: The Curse, Changeling: The Lost and Vampire: The Masquerade with Matthew Dawkins, Klara Herbol, John Burke, and Bianca Savazzi. You can find their excellent shows right here:  Vampire: The Masquerade: https://youtu.be/IRNubrPeIKk Mummy: The Curse: https://youtu.be/jyZYG-WadpU Changeling: The Lost: https://youtu.be/Y90EFR8FlR0
Did you know you can pick up the mobile version of the Pugmire RPG for free? Find out about the mobile version right here: https://youtu.be/6TkWfDecVp8
Have you been watching Ekorren‘s Exalted roleplaying journal? If not, you really should, because he makes a fantastic series of videos: https://youtu.be/6OM9lwzzOEQ
And finally, it’s been a while since we last promoted the fine folks at Devil’s Luck Gaming, and their superb actual plays. If you love watching people play RPGs, you’ll really enjoy their games: twitch.tv/devilsluckgaming/
Drop Matthew a message via the contact button on matthewdawkins.com if you have actual plays, reviews, or game overviews you want us to profile on the blog!
Please check any of these out and let us know if you find or produce any actual plays of our games!
Electronic Gaming!
As we find ways to enable our community to more easily play our games, the Onyx Dice Rolling App is live! Our dev team has been doing updates since we launched based on the excellent use-case comments by our community, and this thing is awesome! (Seriously, you need to roll 100 dice for Exalted? This app has you covered.)
On Amazon and Barnes & Noble!
You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble).
If you enjoy these or any other of our books, please help us by writing reviews on the site of the sales venue from which you bought it. Reviews really, really help us get folks interested in our amazing fiction!
Our selection includes these latest fiction books:
Our Sales Partners!
We’re working with Studio2 to get Pugmire and Monarchies of Mau out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the screen, and the official Pugmire dice through our friends there! https://studio2publishing.com/search?q=pugmire
We’ve added Prince’s Gambit to our Studio2 catalog: https://studio2publishing.com/products/prince-s-gambit-card-game
Now, we’ve added Changeling: The Lost 2nd Edition products to Studio2‘s store! See them here: https://studio2publishing.com/collections/all-products/changeling-the-lost
Scarred Lands (Pathfinder) books are also on sale at Studio2, and they have the 5e version, supplements, and dice as well!: https://studio2publishing.com/collections/scarred-lands
Scion 2e books and other products are available now at Studio2: https://studio2publishing.com/blogs/new-releases/scion-second-edition-book-one-origin-now-available-at-your-local-retailer-or-online
Looking for our Deluxe or Prestige Edition books? Try this link! http://www.indiepressrevolution.com/xcart/Onyx-Path-Publishing/
And you can order Pugmire, Monarchies of Mau, Cavaliers of Mars, and Changeling: The Lost 2e at the same link! And NOW Scion Origin and Scion Hero are available to order!
As always, you can find Onyx Path’s titles at DriveThruRPG.com!
On Sale This Week!
This Wednesday, we are proud to announce the PDF and physical book PoD versions of In Media Res for the Trinity Continuum Core Rulebook, a collection of pre-constructed stories featuring the hypercompetent Talents including:
Codename: Aquarius, a spy story of questionable loyalties in a wilderness of mirrors.
Caper, Incorporated, a reality-bending super-science heist for the fate of the world.
Classified: Help Wanted, a deadly game of cat-and-mouse in a single locked-in skyscraper.
And more…
Plus we’re also releasing the Trinity Continuum Core Screen in PDF – all on DriveThruRPG
Conventions!
2020: Midwinter: January 9th – 12th, in Milwaukee, WI. Check out David Fuller’s Athens, Ohio Scion actual play tie-in adventure (soon to be coming to the Storypath Nexus community content site) that will be running at Midwinter. The event url is below: https://tabletop.events/conventions/midwinter-gaming-convention-2020/schedule/402
And now, the new project status updates!
DEVELOPMENT STATUS FROM EDDY WEBB (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
Exalted Essay Collection (Exalted)
N!ternational Wrestling Entertainment (Trinity Continuum: Aberrant)
Creating in the Realms of Pugmire (Realms of Pugmire)
Contagion Chronicle Ready-Made Characters (Chronicles of Darkness)
Trinity Continuum: Adventure! core (Trinity Continuum: Adventure!)
Duke Rollo fiction (Trinity Continuum: Aberrant)
Redlines
Kith and Kin (Changeling: The Lost 2e)
Crucible of Legends (Exalted 3rd Edition)
Dragon-Blooded Novella #2 (Exalted 3rd Edition)
Many-Faced Strangers – Lunars Companion (Exalted 3rd Edition)
Second Draft
Across the Eight Directions (Exalted 3rd Edition)
Contagion Chronicle: Global Outbreaks (Chronicles of Darkness)
Player’s Guide to the Contagion Chronicle (Chronicles of Darkness)
M20 Victorian Mage (Mage: the Ascension 20th Anniversary Edition)
Contagion Chronicle Jumpstart (Chronicles of Darkness)
Exigents (Exalted 3rd Edition)
Development
Heirs to the Shogunate (Exalted 3rd Edition)
TC: Aberrant Reference Screen (Trinity Continuum: Aberrant)
Trinity Continuum Jumpstart (Trinity Continuum Core)
Monsters of the Deep (They Came From Beneath the Sea!)
One Foot in the Grave Jumpstart (Geist: The Sin-Eaters 2e)
Lunars Novella (Rosenberg) (Exalted 3rd Edition)
Scion: Demigod (Scion 2nd Edition)
Tales of Aquatic Terror (They Came From Beneath the Sea!)
Manuscript Approval
Scion: Dragon (Scion 2nd Edition)
Masks of the Mythos (Scion 2nd Edition)
Titanomachy (Scion 2nd Edition)
Post-Approval Development
Scion LARP Rules (Scion)
Mummy: The Curse 2nd Edition core rulebook (Mummy: The Curse 2nd Edition)
Editing
Lunars: Fangs at the Gate (Exalted 3rd Edition)
Hunter: The Vigil 2e core (Hunter: The Vigil 2nd Edition)
Let the Streets Run Red (Vampire: The Masquerade 5th Edition)
Geist 2e Fiction Anthology (Geist: The Sin-Eaters 2nd Edition)
Dragon-Blooded Novella #1 (Exalted 3rd Edition)
Cults of the Blood Gods (Vampire: The Masquerade 5th Edition)
Legendlore core book (Legendlore)
WoD Ghost Hunters (World of Darkness)
Mythical Denizens (Creatures of the World Bestiary) (Scion 2nd Edition)
Pirates of Pugmire KS-Added Adventure (Realms of Pugmire)
M20 The Technocracy Reloaded (Mage: the Ascension 20th Anniversary Edition)
Yugman’s Guide to Ghelspad (Scarred Lands)
Trinity Continuum: Aberrant core (Trinity Continuum: Aberrant)
Terra Firma (Trinity Continuum: Aeon)
Wraith20 Fiction Anthology (Wraith: The Oblivion 20th Anniversary Edition)
Deviant: The Renegades (Deviant: The Renegades)
Post-Editing Development
Chicago Folio/Dossier (Vampire: The Masquerade 5th Edition)
TC: Aeon Ready-Made Characters (Trinity Continuum: Aeon)
Night Horrors: Nameless and Accursed (Mage: the Awakening Second Edition)
City of the Towered Tombs (Cavaliers of Mars)
Oak, Ash, and Thorn: Changeling: The Lost 2nd Companion (Changeling: The Lost 2nd)
W20 Shattered Dreams Gift Cards (Werewolf: The Apocalypse 20th)
TC: Aeon Jumpstart (Trinity Continuum: Aeon)
Vigil Watch (Scarred Lands)
Scion Companion: Mysteries of the World (Scion 2nd Edition)
Indexing
ART DIRECTION FROM MIKE CHANEY!
In Art Direction
Contagion Chronicle
Trinity Continuum: Aberrant
Hunter: The Vigil 2e
Ex3 Lunars
TCfBtS!: Heroic Land Dwellers
Night Horrors: Nameless and Accursed – Sending out art notes and contracts.
Ex3 Monthly Stuff
Cults of the Blood God (KS) – Art all seems ready.
Mummy 2 (KS)
City of the Towered Tombs
Let the Streets Run Red – Sending out art notes and contracts.
CtL Oak Ash and Thorn – Awaiting artnotes.
Scion Mythical Denizens – Going over sketches.
Deviant
Yugman’s Guide to Ghelspad – Sending out art notes and contracts. Still looking for a couple of artists.
Vigil Watch – Sending out art notes and contracts.
In Layout
Chicago Folio
Trinity Continuum Aeon: Distant Worlds – Haven’t forgotten it.
Pirates of Pugmire – With Aileen.
Proofing
Memento Mori – At WW for approval.
Dark Eras 2 – Correction notes back to Aileen, so off to WW soon.
Trinity Continuum Aeon Jumpstart
M20 Book of the Fallen – Getting PgXX notes from Satyr Phil.
They Came from Beneath the Sea! – 2nd proof.
VtR Spilled Blood
At Press
Trinity: In Media Res – PDF and PoD versions on sale on Weds at DTRPG!
V5: Chicago – Shipping to the KS fulfillment shippers. PoD proofs ordered.
Aeon Aexpansion – PoD proofs coming.
Geist 2e (Geist: The Sin-Eaters 2nd Edition) – At press, proofs signed off on.
Geist 2e Screen – At press, waiting for proofs.
DR:E – At press, proofs signed off on.
DRE Screen – At press, waiting for proofs.
DR:E Threat Guide – Helnau’s Guide to Wasteland Beasties – PoD proof on the way.
Trinity RMCs
Tales of Good Dogs – PoD files uploaded.
Today’s Reason to Celebrate!
In Memoriam- Two performers that brought multiple beloved characters to life: Rene Auberjonois, from the original MASH Father Mulcahy, to Clayton Endicott III on Benson, to perhaps his best-known role as Odo on DS9, and Caroll Spinney, who brought Big Bird and, my personal favorite, Oscar the Grouch, to life on Sesame Street and delighted so many children around the world for decades. They did good work, brought two notable grouches to life, and will be missed by the many who loved them for it.
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bladediary · 7 years ago
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Interview by Josip Jagic for Be-Mag Magazine: So, what has been going on since the release of the Blade Diary? You have been exhibiting, your work was featured in La Gazzeta dello Sport? The BLADE DIARY never stopped since the first picture in 2011. Even though after the last tour in 2013 the work was less visible (for many reasons) if you check the blog and the dates of the posts, you can see there was always something going on. Doing the editing for the book, writing it, designing the object, dealing with the incredible numbers of problems that happened during the print of the first edition (it got printed 4 times before the good batch) hand made them, getting published on L' Espresso, doing the first exhibition at Gazebook as emerging photographer, presenting the book at MatteLab together with the first personal exhibition, a collective one at Minimum, Huck magazine, La Gazzetta Dello Sport, and this last show at Magazzini Fotografici in Naples, which is the first ever one month long exhibition about blading in a real gallery, took other four years of hard work. At the moment I'm hand making the second edition of the book that will be available before Xmas at Leporello bookshop in Rome, Micamera bookshop in Milan, Tipi bookshop in Bruxell and Hedonskate in Poland, for the peoples who didn't made to do the donation time trough my website. By the middle of the month I'll be in Palermo at Minimum to design and print the next exhibitions for the end of this year. Beside the BLADE DIARY, my new video project #RESEARCHONMOVEMENTSANDTIME with his first installment SAETTANTI BOUMMM! got awarded at one of the main video dance contest in Europe called La Danza In 1 Minuto, with the production prize. This means a budget to produce a short movie that was suppose to have a national premiere in a Theater in Turin in march 2018, but the production is suspended due to personal reasons. It will take about a year more to see the light. The project, in short, is about the act of blading as art performance, and comes from almost four years of research on contemporary dance. I'm very interested in performances lately and that's the reason why there is a - very punk - ramp in the exhibition in Naples too. There wasn't time to build a "real" performance and we did just a little session during the vernissage, but is definitely something I'd like to improve if I could find some budget to do so.
What do you think is the most important thing rollerblading photography taught you and brought you in the past few years? That peoples love blading when is presented in a way they can relate with.
Looking back, who was your favorite photographer from our old publications, early Be-Mag, Daily Bread, Fourinarow, Crazyroller, Unity? Dan Busta.
With almost nobody doing print magazines anymore, if an issue a year is considered a regular publication, where do you think rollerblading photography is going? On independent publish, like every other field of photography.  Hermanos of Ivan Narez, Chapter 2 of Dom West, Delfon Dio of Cayenne Project shoted by Dominik Wagner are a good example. Of course having a magazine would help working on bigger project than a tour or a crew pubblication/exhibition.  Like it was for the BLADE DIARY with Blading.info first and Be-Mag then.  I've got very lucky and I'll always be thankful to Jojo and the whole crew.  I'd love to see that happen again, every time is a win win game for blading as a whole. A magazine should be a gravity center for these kind of forces and work as an art collective, which is pretty much what we already are. It's more a matter of organization, because things happen regardless.
What do you think we've lost, when creating an emotional bond with rollerblading, with the loss of print magazines? It was always special to get a new issue of Be-Mag or Daily Bread in the mail, to me it was a fucking festivity :) Without magazine we've lost it all.  A magazine makes culture, sets opinion and trends, builds role models  and give advertisers a place to put money.  You guys should put your shit together. We need that.  Oh and #fuckrollernews stop clicking on that site would help a lot. It's all explained on the BLADE DIARY book that is on line for free.
What's next on your list? What do you want to do with your rollerblading photography? At the moment I'm focused on exhibitions, the short movie re-organization, the research/rehearsals on performances and I'm getting more involved with Flabby Muscles. In italy we are also working on the CIB, the Italian Blading Championship that will start officially in 2018. With photography I'll work on new zines at some point, and if there would be a real blading magazine, I'd love to shoot interviews and tours.
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