#this is my veilguard experience so far if you even care
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Lucanis please pick me. Love me. Choose me
#this is my veilguard experience so far if you even care#own art#lark mercar#dav#da:tv#dragon age rook#lucanis dellamorte#back to my emotional support asshole which whom my character has more chemistry even though he’s not romanceable#back to Johnny I mean#cause like Lucek please give me SOMETHING#OR GIVE ME SPITE AT LEAST IDK
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Now I kinda want to toy around with a story where a Rook that proves unsuitable to be the leader (because they lack the soft skills, the compassion, the conflict-management skills the story implies they have from the prologue on and requires of them as the crux of its central conflict) does actually get booted by the team, and play with how that would work out for the story, if they were to choose a leader among themselves.
I don't believe I've ever posted about this, but my partner and I have had great and lengthy discussions about how we think that, if Rook, within the story, had the capacity to openly be the kind of amoral asshole certain folks seem to want for a protagonist, there is no way this team would tolerate that.
I mean... just going by the most obvious things alone, Harding and Bellara are immediately, within one of the first missions, very much open about not shying away from taking affirmative action against a self-serving failure of a leader, with both of them approving of leaving a man to die as "atonement" for an (objectively horrible and selfish) crime that resulted in the townspeople's and Veil Jumpers' deaths.
Neve, and the entirety of the Shadow Dragons express frustration with the Magisterium's passive hand-wringing, and have taken matters into their own hands from the start, as the foundation of their faction.
The Grey Wardens we meet before Weisshaupt, including Davrin, are all defying explicit orders just by associating with Rook, showing that their convictions are more important to them than any chain of command.
Hell, Davrin, Taash, Harding, Neve, and Lucanis all greatly approve of the player resolving conflict with a leader who proved incompetent and a hindrance to the cause via violent means- and it's Davrin's boss we're talking about, so his approval of it is especially poignant.
Over and over, these companions can (and depending on the influences in their lives, do) act with great compassion, kindness, understanding, and love towards others, while individually being one of the best in their respective fields, and firm in their convictions independently from Rook. (Davrin will always stand for the griffons. Neve will always clash with Aelia. Bellara will always resist Anaris. These are not mutable parts of them, they do it because it's who they are, and over and over, this repeats with pretty much all arcs.)
If Rook were to go around slinging slurs and telling little orphan kids that life ain't fair and they should suck it up, do you think this group of people, who make this story (about compassion, grief, acceptance, and how no man is an island) possible, would stand by and just let it happen, continue following them like it's nobody's business and their hands are tied?
Blackwall said it best a decade ago: You are who you choose to follow.
I feel like it bears repeating- the team needs Rook, but they need them because of Rook's skills, not just because they are the protagonist. Rook is Rook because of who they are, and the team needs them because they are, in their unique way, who they need their leader to be. They do not need a Rook, they need the Rook that Varric, only after a short while of knowing them, decided was fit to be the leader of this mission in case anything happens to him.
The story sets you parameters within which you can play with your Rook's responses. These are quite broad parameters (and Rook can also lie, the game doesn't need to specify whether a line you choose to have them say is said earnestly), but the kind of specificity we have in the plot, and the kind of reactivity that we have, by its nature, requires the sacrifice of some flexibility.
Utterly boundless freedom to create a kind of protagonist who openly kicks puppies and murders little old ladies for fun, a tight-knit group of compassionate professionals united in service of an important cause, and a tightly structured plot that makes sense and has real stakes, are situated on three separate vertices of a triangle. You can only choose two, and still have a story that works.
#dragon age veilguard#dragon age the veilguard#fandom critical#squirrel plays datv#.... i mean let's face it; if they were to choose a leader from the veilguard it would be davrin right#years of experience leading. strong and forthright personality. recognition and respect of duty. personal involvement in the cause.#and the kind of caring and compassion that permeates his entire story?#if varric had met him before he met rook he would BE rook; wouldn't he#..... anyway not to be a dick about it but as much as i love bg3; in my experience it really created some odd ideas in people's heads#about how stories work in an interactive medium.#because it emphasized flexibility (in both character and arcs) over structure and stakes; while veilguard does the opposite.#it gives us as much flexibility as possible for its structure; but the story is far tighter; therefore the scope is different.#also thedas and the forgotten realms are entirely different settings with different points they emphasize#so beyond the both of them being fantasy worlds with great character-building; i kind of struggle to even compare the two#the devs made you a sandbox; asked you to build a castle; and gave you all the tools necessary for it.#to then say that the sandbox sucks because you don't have knitting needles and can't build a time machine is a bit silly isn't it#HUFF okay i've got most of it out i think#don't mind me just. huffing and puffing this morning
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The Insidious Cycle of the Abuser Who Says They Love You: Mythal and Solas
Likely goes without saying, but Veilguard spoilers all under the jump.
I have been absolutely wrecked by the end scenes in Veilguard for weeks now, and I want to do a deep dive into Solas's relationship with Mythal and how it absolutely reeks of abuse. Long post incoming!
CW for heavy discussion of cycles of abuse, trauma response, and abuse tactics.
When I finished my first playthrough, this moment hit me like an absolute freight train. His visceral response to her presence and the way he instinctively retreats and flinches back/puts out a hand to protect himself is a full-blown trauma response.
And then she starts talking and moving towards him, and it gets worse.
Solas curls in on himself; his body goes even further into self-protection mode. His face is downcast, not the way he bowed to his vhenan moments before with a straight back and open posture, but shrinking.
And then as she advances, he cowers.
He completely folds inward. He crumples; he shakes, he hyperventilates, and the moment she reaches for him, he fumblingly offers her the lyrium dagger to kill him with.
Is this shame? Yes, of course, but it's far, far more than that.
For the sake of brevity, I'm going to limit this list to the four most widely recognised trauma responses:
Fight
Flight
Freeze
Fawn
As someone whose primary trauma response is fawn (wooo CPTSD), which is intensely common among people who experience complex trauma, especially through emotional and prolonged physical/mental abuse where their needs are discarded, pushed aside, or otherwise steamrolled, I felt this right alongside Solas. My own body responded to seeing it. This is, quite frankly, one of the most visceral and realistic (and extreme) fawn responses I've seen depicted in media.
Mythal in this scene is...phew, something else.
"She was the best of them," Solas tells us in Trespasser.
But she was not good, everything tells us in Veilguard.
Let's look at his regrets in chronological order.
Through Solas's memories of regret, we see this germinate in his foundational regret: leaving the Fade to take a physical form.
He does not want to do this. He tells her he does not want to do this. From the conversation, it's clear it's not the first time she's asked.
And the way she asks? Outright coercion.
"You have so long observed the world. Why not consider joining it?" [I want you to do this thing, so I will frame it as logical for you to make the choice I want you to make.]
"But I have no desire to live as humans. Besides, this talk of taking on a solid form. I think you underestimate the danger." [I don't want to do that. It does not feel safe to me.] "When you took the glowing stone to build your body, did the earth not shake?" [This is dangerous and selfish.]
"The lyrium gives us the strength we had when we were of the Fade; we are the best of both physical and Fade." [It makes us powerful, so I don't care about the risks.] "I need your wisdom, Solas, to withstand the louder voices like Elgar'nan's who would go too far." [If you do not come with me, a tyrant you abhor will make others suffer.] "I need you."
"This is madness. You must know that." [I don't want to do this at all. This will hurt me. I don't want this.] "I will always follow where you go." [Because I love you and trust you.]
Mythal's words in this part are classic abusive framing. When appealing to his natural curiosity does not work and he expresses strong rejection of her logical thought process (just because I have observed this place does not mean I want to go there, echoing his comments to the Inquisitor in DAI: "Many Orlesian peasants dream of travelling to exotic Rivain. But not everyone wants to go to Rivain!") and expresses that there is significant danger to continue to build bodies out of lyrium, she changes tactics.
Her second tactic is that it gives them power--she implies that he is limited and not enough for being only of the Fade. If he follows her, he will be the best of both, like she is. She clearly already sees herself as above him.
Her third tactic is pure emotional blackmail: "I need you. I will give in to the tyrants without your wisdom, and having your counsel in the Fade is not enough. If you don't go against your own nature and desires, people will suffer...and it will be your fault for not being by my side."
She doesn't say those things outright, but they are implied by everything she is saying. He says again he doesn't want it--that it is madness and that she must be aware of that despite her ignoring any suggestion that she actually is. All she is seeing is power and her desires: for Solas to do what she wants him to do.
So he agrees. Because she is his friend, and she says she needs him.
As far as core wounds go, this one is a doozy. It's absolutely brutal, because it's irrevocable. It's a point of no return. It's the first in what will become millennia of regret, of her ignoring the Wisdom she coerced out of the Fade to do what she wants regardless, to continue to push him to twist his nature under the guise of the greater good, to continue to cede to Elgar'nan and enable the very tyrants she promised him to balance.
This regret was deeply painful for me to watch. The nuance here is easily lost if people don't understand abuse tactics and how this sort of manipulation is used. It also serves to bind Solas to Mythal, an enormous sunk cost fallacy in the making--once he has made this choice, there is no going back.
And you see Solas curled in on himself in anguish and regret from the trauma of taking a physical form. It is in deep, painful contrast to his open, free wingspan as a spirit of Wisdom; he will never be the same.
"Have you created what we need?" From the outset Mythal is framing this as his idea as much as hers, when from everything he says, that is not true.
"With this, the proper ritual will sunder every Titan from its spirit. But you must know, those severed dreams will certainly be driven mad, a disembodied blight of pain and anger. It--is--awful what we are doing."
"And the only way to end this war."
Again, Solas offers the wisdom she claimed she took him from the Fade to listen to. He warns her, again, of the danger. He does not want to do this. Just like he warned her of the earth quaking when they made their bodies--they, the Evanuris, started this war by taking what they wanted regardless of who it hurt. He never wanted to participate in it, but now he is in the middle of that war. Mythal was one of the initial perpetrators of this war; she brought Solas into it against his will because he loved her, and now he's stuck. He is past his point of no return. And she is still using his heart against him. She has isolated him from everyone he knew in the Fade; he has no one to support him. He. Only. Has. Her.
This is another classic abuse tactic; if the person being abused has no one else, they will continue to enable that abuse even if it harms others, because they cannot see a way out. If you don't do what I say, it will destroy our children, our family. If you don't do what I say, this war will consume all you have, and you no longer have a home to return to. If you don't do what I say and hurt yourself and the Other, more will suffer, and it will be your fault.
Again, his posture, curled up and broken, appearing to cradle a now-tranquil Titan beneath him--and be embraced in return. This is an interesting artistic choice here, one that aches. It speaks to the depth of his own wound and how much it rent his own spirit to follow through with Mythal's wants here; that it sundered him from his spirit as much as it did the Titans.
"You cannot do this, Elgar'nan! You swore we would give up our commands when this war was over!"
"Our people need our leadership. If you are unwilling, leave."
From Elgar'nan, this is expected. From Mythal?
"Our people must rebuild. And we must help unite them."
Solas, once again, betrayed. He put his trust in Mythal and in the other Evanuris to follow through with their promise. Everything he has done thus far is poisoned in this moment; had the Evanuris indeed stepped back rather than stepped on necks, perhaps Solas could have healed, found a way to live with what he had done, maybe even to make amends. But this starts his war anew--and Mythal is standing with his enemy despite her promises, despite every wheedling word she's used to get what she wants from him over the centuries and longer, despite him turning from everything, everything, he loved to love her. This is the moment where he understands that he has only been a tool to her all along.
"So we did not fight for freedom, but to conquer this land and our own."
Let's pick apart Solas's words.
So we did not fight for freedom: He truly believed that he was fighting for freedom, that no matter how bad it got, that he could bear it for freedom.
But to conquer this land: Literally the land, I think, because of the Titans. To subdue them at all costs. This was not what he came for, but he believed Mythal.
And our own: Our own, our people, more spirits we gave bodies for this war, more who may not have wanted to leave the Fade. Our own, our people. To Solas, he is one of them. In this moment, he realises how much Mythal holds herself above all of them.
Elgar'nan's words are all too telling: "We fought to win. And now the Evanuris are as gods. I do not answer to Mythal's annoying lapdog."
They all--all--see him thus. As her pet.
Because he is. She has, until now, controlled him utterly with her manipulation and "need" for him.
"The people are afraid. They must believe in something." Mythal does not even stand up for Solas here; she does not reject Elgar'nan's perception of him. All she does is further distance herself.
The people are afraid: The Evanuris made them. They are as controlled as Solas and more.
Elgar'nan asserts, "They need strength."
"And wisdom." Mythal has the absolute gall to attribute this to herself, when Solas is the source of the wisdom she "needed" for so long. (Belated addition: And another level here: she may also be saying again that she needs him, but doing so in a way that doesn't require her to stand up for him directly. Honestly, fucking gross.)
"They need gods who can protect them," Elgar'nan continues.
"We are not gods. You will learn that." Solas's voice here is pure defeat. The scales are falling from his eyes.
"Every lapdog holds a wolf inside," says Elgar'nan.
Solas knows that Elgar'nan's "protection" is hollow, based on subjugation. And I think in this moment, he learns that Mythal's is based only in her belief that she is better than those beneath her, who cannot possibly handle themselves.
So her lapdog becomes the Wolf.
"I was not certain you would come."
Solas's opening words in this regret show the distance between them already and how much he has realised he does not know this woman who called herself his friend.
And her response is to instantly blame him.
"You are the one who walked away. I never turn my back when my friend needs me."
In putting this post together, this line absolutely sucker punched me. I've watched these several times already, but the absolute audacity to blame him for standing up for his principles for the first time against all her manipulation? Hoo.
She blames him for doing just that, "turning his back when his friend needed him." She needed her enabler, and when he stopped, she turned bitter. Just like any abuser.
That he goes straight into "The Evanuris seek the magic of the Blight" instead of engaging, honestly shows that he's still Wisdom. That is one battle that is unwinnable, trying to stand up against an abuser's bullshit like that.
"Impossible," she says. "The Blight is safely sealed away forever."
Gaslight, girl boss, gatekeep.
"Though I wish I could believe you." [You have lied to me so many times.] "I have sensed the breaking of the wards."
And her answer is patronising. "I will investigate your claims." [I don't believe you.] "If they forget the danger of the Blight, I will endeavour to remind them."
Solas knows this is futile. "What if, instead, you left the Evanuris and remained with me? Do you not wish for freedom from this struggle?"
He asks her, again, to veer from the dangerous path. He desperately wants to believe he was not completely wrong about her, I think. If she were to leave, he could heal somewhat, for not having so thoroughly misjudged her character.
Am I enough for you? Was I ever enough? is the unspoken question here when he asks if she will remain with him.
And in return, he gets back even more patronising bullshit and hubris. "Be at peace, love. I will stop them."
(Can you tell Mythal pisses me off?)
She calls him love. What an unbearable insult after everything, to go on telling him she cares for him whilst ignoring his wisdom--the very wisdom she coerced him into leaving the Fade so she would have by her side--and consolidating her own power at the expense of his people.
"As you must," he says. "The Blight is our mistake."
Might be unpopular, but I do not think Solas bears a split fifty-fifty custody for whose fault the Blight is. Could he have said no about the dagger? Could he have pushed then? Maybe. But by this point, he'd already had probable millennia of complex trauma and a deeply abusive codependent relationship, probably also a level of magical bond. Like, sorry, Trick and BioWare, if you want to retcon everything you shared with us in Inquisition about being in service to the Evanuris ("You have given yourself into the service of an ancient elven god! You are Mythal's creature now. Everything you do, whether you know it or not, will be for her.") AND Mythal casually overriding her servants' will and Solas burning her vallaslin off his face and leaving a scar and devoting himself to freeing the elven people from the Evanuris's domination, fine, but I don't buy it. Even if there was no magical compulsion on him all this time, that is immaterial.
Complex trauma literally rewires the brain to survive. She spent lifetimes programming him, isolating him, stripping from him every bit of agency he had. This man did not have the capacity to say no.
When our no is trampled even for a few months or years, we stop trying to use it. We comply. We, as mortal humans, cannot begin to comprehend the compounded trauma of millennia of this happening with the stakes of worlds in the balance. Solas, quite simply, has lost the entire ability to consent. No one of us can even imagine.
Yet he managed to walk away from her somehow, when she chose Elgar'nan. This man is stronger than anyone gives him credit for.
The dagger was clearly Mythal's idea. The plan to sever the Titans from their dreams, clearly her idea. To end the war. For there to be "peace". For there to be "freedom". Except that never came.
His loyalty was to her and to their people; hers was only ever to herself.
And again, she walks away and lets Solas suffer.
What a good friend.
[screaming from the general direction of Scotland]
She put her trust in monsters instead of her oldest friend, and the monsters ate her face.
Anyone surprised? I'm surprised. (I'm not surprised.)
And on top of this, Mythal finally, finally giving Solas one tiny breadcrumb that she had any principles remaining? I think that cemented his bindings to her forever. Not just that the Evanuris killed her, but why they killed her: because after millennia, she listened to him.
For someone that deep into trauma and abuse? Well. We know what happened.
It cannot be overstated that with his imprisonment of the Evanuris and the Blight, Solas saved the entire world. The entire world. Every living being in Thedas had a chance at life because of him. Only because of him.
Morrigan says it early on in the game, that for all the consequences of the veil (which, it also must be said, was not supposed to be global!), "his imprisonment of the Evanuris was just. Had he not done so, all of Thedas would have fallen to the Blight."
And the world has hated him for it.
He woke after sleeping for millennia, exhausted by this immense act of magic, to discover that not only had it gone horribly wrong, but that it had cost his people everything. That Tevinter had come in and enslaved them, released a trickle of the Blight after breaking into the Black City, used so much blood magic that the veil itself all over Thedas has been in tatters--not least because in releasing the Blight, the survivors had had to face down and kill the dragon thralls (archdemons) of the Evanuris, rendering five out of seven of them mortal, and with their deaths over the intervening centuries, the veil had grown threadbare with only two Evanuris sustaining it.
The risks were catastrophic, the price unbearable.
Everything he'd ever done to protect the world could still come crashing down...and in a sick twist of fate, he would be alive to see it.
And, shockingly, so would Mythal.
Mythal, whose fragment has just been chilling in a swamp for centuries in human form. Mythal, whose abuse of him lasted through the entirety of the world's history. Mythal, who, due to the Evanuris's betrayal and her abusee's abandonment, has become little more than retribution.
Mythal, who could have set him free at any point in all this time and didn't, because he was hers.
Mythal, who is the only remaining person with the power to do what he feels must be done.
I find it interesting that they chose not to use the post-Inquisition dialogue at all. Interesting also that they used Mythal's voice actor and not Flemeth's. This feels like a retcon, but we'll go with it. Whatevs.
"I knew that you would find me soon enough. You need the power of a god, the strength that I alone still carry."
She's still asserting her own godhood.
He's not having it. "The blighted Evanuris will soon break free from their prison. I must make a stronger one that can contain them."
He's not wrong. Not even a little bit wrong. And he's also right that she won't help him. Why would she? She never has.
"While the prison is important, it is not the only goal you seek."
"Why should I not tear down the veil? And bring back immortality to all the elven people? They deserve it."
And this is where I get even more raging, because Mythal's answer is this: "The elven people of today do not deserve to see the world they love torn apart to salve your conscience."
I'm sorry, what?
The world they love? The world that has offered them nowt but literal genocide for thousands of years? The world where in Tevinter, they're chattel slaves and worse, fuel for blood magic without a thought? The world where in the "civilised", slaveless nations to the south, they're either confined to alienages and subjected to repeated genocide (that's what a "purge" is, if anyone isn't clear on that) or the remnants of the Dales, who are the descendents of another enormous genocide? The world where elven magic has been pillaged but elven mages in human settlements are confined to Circles and abused or made tranquil or also genocided by Templars invoking the Rite of Annulment? The world where they're called "elf savage" and "rabbit" and "knife ear" and cannot participate in Thedosian religious life because the Chantry erases every instance of elves from even the Chant of Light? The world where it took the Inquisitor installing a perpetrator of genocide on the Orlesian throne (both Celene AND Gaspard fit this bill) and either having Celene reconcile with Briala (Briala and Celene's relationship could be a whole other post. Boak.) and blackmailing them to give a single elf lands and a title? That world????
What the fuck, Mythal, die faster.
I got real mad there for a second. I'm fine. I'm fine!
Solas, once more, simply says, "I must fix what I have broken. I am sorry."
More than she deserves, frankly. Man's a mess, but at least he tries. She's been chilling in a swamp and pulling puppet strings for ages and abusing her kids. Nudging history like it's some sort of hobby, because it has always just been pieces on a board to her. They have never been people in her eyes like they are in his.
"As am I, old friend."
Aye, get tae fuck. Friends don't treat friends the way you treated Solas. The closest thing to an apology Solas will ever get from her is that she pretty much just lies down and dies when he comes to kill her. And she still won't set him free before he does. Has to continue to twist her own knife.
This scene has me riled.
And this takes us back to the beginning of this post.
To her essence showing up to release him from her service.
In what is, to me, the least accountable, bare minimum non-apology (she never actually says she's sorry) I've had the displeasure to witness in a videogame, with Solas literally cowering before her and offering her a knife to kill him with since this is the first time he's seen her actual, non-Flemythal face since she died.
This was never a friendship of equals. Ever.
She got one thing right. She did break him. But she knew it all this time, and she never took a single step to put it right until pushed. Her corner of the Crossroads, which he built for her in the desperate hope that she would show a glimmer of the friend he believed she was, notably has a pair of wolf statues. Both beheaded.
She's spent all this time punishing him further.
He never went to visit her? I wouldn't either. I could not blame him.
This has gone to an angry place. So let's conclude with what is, I think, the entire point.
Grace.
"I lied. I betrayed you."
"I forgive you."
Has anyone--anyone--in all his long life, ever said those words to him?
I'll say that again: has anyone--ANYONE--in all his millennia of existence, EVER said those words to him?
I forgive you.
Mythal certainly didn't.
The world certainly didn't.
He has shouldered all the blame of an entire pantheon, a war that broke the world, a blight, everything, always, and while people have come alongside him to help him, I am not sure anyone (certainly not anyone he cares about) has given him the grace of forgiveness.
The beauty of this final scene for me wasn't just Ilaana, wasn't just Ilaana reuniting with the man she has loved for a decade who has spent all that time pushing her away so he couldn't--in his mind--inevitably poison the love of the only person who has seen his spirit and cherished it without twisting him.
It was the slow realisation that Rook trusted his love enough to try.
It was Morrigan, who carries all Mythal's memories and her own of Flemythal's abuse and machinations, who responds to Rook's question about her views of Solas with: "Or do you mean to discover if I would stand directly against the Dread Wolf, were there a need? I shall aid you in any way but that. What has passed between Solas and Mythal...I beg you: do not ask this of me again."
Morrigan knows. She will not raise a hand against him. She will not try to stop him. She will let the veil fall. She will not fight with Rook. Because she knows this being whose memories she holds has harmed him enough.
Solas, in these final moments, even before Mythal shows up to gut punch him, realises all these people have somehow, somehow, banded together to help him.
Not work for him.
Not be his agents.
Not worship him.
Not follow him blindly.
To help him. To help Solas. To help him, after all this time, take the first steps towards himself. Towards his own essence, so long twisted into something he never sought or wanted.
The Inquisitor and Morrigan certainly understand what it's like to be seen only as the symbol others raise in your image. Rook will learn that someday, but is still naive.
But even with that naivete, willing. Present. Able to put aside being a chess piece on his board. Able to see that they would never have succeeded without his help. Able to trust two people who know him better than they ever will.
Able to offer him grace.
And when they produce Mythal's essence, how that must brutalise him; to think that perhaps all this has been to let his abuser kill him back. He clearly thinks that's what's happening. He breaks. He fawns. He offers her the blade that has caused so much pain.
Her release of him is the bare minimum she owes him. I've already railed about that.
What is transcendent here, transformative--it is the mortals.
The mortals offering grace to a god who never wanted to be a god.
It's them together showing him a way out of an endless cycle of trauma and abuse. No one of them alone is enough. Without Rook, they wouldn't have Mythal's essence; Morrigan can't go get it, and she can't do what is needed because she's not actually Mythal, only has her memories. Without Morrigan, who can stand there with those memories but from the compassionate perspective of someone who has watched them in horror from the outside. She's far from objective, but she can do this one thing to help.
Without the Inquisitor (romanced or not, still someone he let know him as he most desperately wanted to be known--the Fade-walker, the Dreamer, the humble mage who desperately needed a friend). The Inquisitor, who kneels before him to comfort him. Who sees his hurt and responds.
If romanced, without Lavellan, who kneels to repeat back words he once shouted at the Nightmare in the Fade after Adamant.
"Dirth ma, harellan. Ma banal enasalin. Mar solas ema mar din." (Speak, traitor. Your victory was fruitless. Your pride gives way only to your death.)
To which Solas replied, "Banal nadas."
On the surface, nothing is inevitable, but can also be taken to mean that nothingness is inevitable, entropy, the final void. (Thanks to Dumped, Drunk, and Dalish for this excellent long post on this scene.)
And here is Lavellan, kneeling beside him with those words. "Banal nadas ar lath, ma vhenan."
Nothing is inevitable but the love we share, my heart.
I see everything you are, all you have done, and I love you. I forgive you for the pain you have caused me. I understand, see, and forgive.
No one has ever shown him grace like this.
Ever.
And Solas, this shattered man, sobs.
He sobs.
Someone has taken the trouble to isolate his voice in the video. This man has nothing left. And, after millennia of this trauma cycle repeating over and over, he is finally free to make the choice he wants to make. It's not the outcome he wants; that has to be said. He doesn't want to leave the veil up. He doesn't want to be bound into prison forever with no hope of seeing the world he fought for ever return.
But he is done.
In the Fade after Adamant, there is a cemetery with the worst fears of every companion scriven on shrines and stones. Solas's is dying alone.
After all of this, he is willing to face just that--and would, if not for her.
She knows his deepest fears. She has faced the demon Mythal made of the man she loves. She has given unwitting comfort to the spirit of Wisdom still within. She has seen his sweetest self. Nurtured him, cherished him, and has been nurtured and cherished in return.
Does she want to leave the world behind and spend eternity in a Fade prison? Probably not her first choice. It's not my Ilaana's; she has been on his side all this time, dreaming of a world where the spirits she loves can be reunited with the world in peace and ready to make that happen.
But it was not supposed to happen this way. It did happen this way anyway.
He has sacrificed everything--everything--including his own spirit self, his soul, his life. How could she not offer him what no one ever has? A friend forever, a lover willing to walk the din'an shiral by his side, a companion to ward off the forever alone.
Together, the two of them can begin to heal, with their counterpart who has always seen through the burdens of the world to the soul within.
This is the only thing I've ever had any faith in. Grace I know you carry us Grace And it was such a mess Grace I don't say it enough Grace You are so loved
#solavellan#a solavellan heart beats in my chest#bellanaris#solas x lavellan#solas x inquisitor#solas romance#veilguard spoilers#da4 spoilers#datv spoilers#fen'harel#solas x female lavellan#ilaana lavellan x solas#these two are my everything forever#breaking trauma cycles
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My (spoiler-free) thoughts on Dragon Age: The Veilguard
The review embargo has lifted and I can officially say that I've played through Dragon Age: The Veilguard early!
Here are my spoiler-free thoughts and personal opinions on the overall gameplay experience:
Narrative:
Rook's dialogue and decisions impact SO MUCH of the game, and come into play later on. From companions remembering your beverage preferences, to whether someone you spared shows up later to help or harm you, it feels like the game is paying attention and that you matter.
The stakes are unbelievably high. The Evanuris are utterly terrifying villains, in ways that Corypheus wasn’t. You really feel the magnitude of their power on a personal level as well as a worldwide level.
Whatever your thoughts on him, Solas is FUN as a character. He’s fun to talk to, fun to talk strategy with, fun to rile up and verbally spar with and fun to grudgingly ally with. Now that he can drop his former act and appear to you as the Dread Wolf, and you get to see his memories, you and he team get to decide how to utilise his knowledge and how far your trust extends.
The setup and payoff of the story beats are absolutely superb. The emotional turmoil as a player of being ensnared by things that was foreshadowed earlier in the game is utterly exquisite. Every thread of the larger tapestry has been woven with so much love by the writing team, and every character’s arc tie into the larger story in interesting ways.
The characters feel like they have full lives outside of the player character. You frequently go exploring their home turf and can meet their friends and family. They interact with each other on their own and move about the Lighthouse to spend time together, leave notes for each other, and talk about each other even when the other isn’t there. The team feels like they all really care about each other as well as you.
You can tell what your approval rating is with characters, but if you want to romance them you have to put some thought into it. Interactions and world events besides the heart on the dialogue wheel influence their attraction to you.
Gameplay:
The combat is very engaging, and I enjoyed how unique all the enemies were.
Abilities in the skill tree can be refunded so you can redirect to a different specialization, which is really handy if you’re indecisive and overwhelmed at first (like I get when choosing abilities). Most companions can get healing abilities no matter what class, so you don’t have to worry about balancing your rogues/mages/warriors (most of the time).
Climbing, balancing on ledges, using ziplines and sliding down slopes made environments feel more immersive. Additionally I like how each companion has unique abilities that let them interact with the world (fixing mechanisms, breathing fire, summoning bridges from the Fade, etc), and learning their abilities alongside them helps you grow closer.
The wayfinder light makes everything feel streamlined, so it's way harder to get lost while exploring an area. I hardly had to look at the mini map at all, and usually I’m glued to it! This meant I could actually look around at the beautiful environments and appreciate how lively they were, even without NPCs.
The upgrade system is far less overwhelming than in Inquisition; there are a finite amount of weapons/armour/accessories to be found, which are designed for each specific character like in DA:O and DA:2. There's also no longer crafting from scratch. If you loot an item you already have, it automatically upgrades the single item rather than giving you duplicates.
You know that frustration of coming across higher-level armour that just isn’t as flattering as your current one? Not to worry, you can collect “appearances” which you can toggle on as the visual for the armour while still retaining the benefits of the original.
I cannot stress enough how simple and easy to use the inventory is. It's heavenly.
Using the shops of specific cities increases your reputation within those cities, which is a good incentive to explore and use the shops. I usually hate in-world shopping but here it was simple, and thinking about it tactically worked pretty well.
Quests sometimes reach a point where you can't continue at your current place in the story, and must return to in later acts. When re-exploring familiar areas, everything feeling big enough to be fresh with each visit, and new loot and codex entires appear.
Edit: something I forgot to mention. In character creator, you get to make your Inquisitor after you make Rook. The build menus are all the same, so manage your energy accordingly for doing it all again immediately after for your Inky. I spent an hour and a half building my Rook and wanted to get right to playing, and had to re-wire my brain a bit to be patient and keep going with the CC. (Seeing my Inquisitor with new graphics was awesome though).
A couple little things I appreciated:
The control sounds are very pleasing. From the whoosh of opening the combat wheel to the clinking of upgrades to the subtle whir of holding the decision button, they're a nice touch.
If companions are interrupted in conversation by combat, they resume it afterwards with a "what were you saying before?".
Photo mode is so fun to play with, and you can adjust blur/brightness/lens/depth within the scene. You can also toggle on and off the visibility of your Rook, your party, NPCs and enemies!
Assan learns new interaction tricks at the Lighthouse as the game goes on.
Nitpicks:
Overall I had an incredibly positive experience. The gripes I had were tiny things like:
I genuinely like the new art style of the game as a whole. However, the blurriness of some of the features in contrast with some elements being very crisp was distracting.
When trying to sell valuables for faction points without using Sell All, it takes quite a long time to count up all the individual sales, and it isn't a live counter. So it's kind of annoying if you get +3 points for each item you sell, need 150 points to get the next tier of items, and over 10K worth of valuables that you want to sell to other factions.
If you do lots of quests without returning to the Lighthouse often, occasionally companions at the Lighthouse will have dialogue pertaining to the quests you've just finished as if you haven't done them.
You can pet the dogs and cats in the cities, but Rook turns their back to the camera to do it and it blocks most of the action unless you rotate quickly.
Gender stuff:
I was incredibly moved that not only can Rook be trans/nonbinary in the character creator if you so choose, but they get options to feel differently about their identity and journey, and it impacts their dialogue and how they relate to other characters! To access this make sure to interact with Varric's Mirror in your room in the Lighthouse. There are many conversation options throughout the game to discuss your identity with other characters, or relate your change of self to other situations. Crucially, it comes up when entering a romance and you have to communicate with your partner about it, which I never even THOUGHT of including in a game because it seemed impossible to even allow trans main characters to begin with.
There are also multiple trans and nonbinary characters throughout Thedas. What I found the most realistic was that just like in life, it is a consistent presence in any character's life, and comes up in conversation more than once. I have never seen a game this forthcoming and open about the topic of transitioning, and it was so validating.
Final thoughts:
I adore the other games in the franchise. Something about The Veilguard affected me in a way no other game has. I cried multiple times while playing this game, both from joy and sadness. What struck me most is that the people who worked on this game REALLY listened to feedback from previous games, and were very set on making a piece of art that meant something to people. Even during the last few years of me testing the game, things have been adjusted and changed in direct response to our reactions and suggestions. It's surreal and quite touching.
Mileage will vary, but my playthrough was 70 hours on very low difficulty and I haven't done every side quest yet. I could easily have spent more than 100 hours in the game if I wasn't pressed for time.
I hope you enjoy this game as much as I have. See you in Thedas.
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#dragon age#dragon age the veilguard#dragon age veilguard#harry plays the veilguard#I hope these are somewhat useful/interesting to people thinking about playing#I am so sorry if it shows up as a wall of text I don't know how to make the format more interesting
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Bellanaris.
After witnessing Solas' regrets through his murals in The Veilguard many wondered, what exactly was his relationship with Mythal?
Even the Veilguard members had questions and discussed about it.
Spoilers for everything. Goes with this one too, if you want more of Solas analysis from me.
He followed her without question -or reserving the ones he had- and maybe reconsidered that love in their friendship when her crimes with the evanuris outweighed what Solas could stand, when he asked her to run away with him and she declined, and by the time she listened and tried to stop the others it was sadly too late. When Solas started his rebellion he was already carving his own path away from her, but their love was still present and it was because of that love that he warned her, and that she finally decided to listen. She may have been his dearest friend and he did everything for her. When he writes to Ghilan'nain and says "you would not be the first to sacrifice your morals for love" he was talking about himself, he was referencing his personal experience because that's what he did with Mythal.
I'll be blunt, i don't think they were romantically entagled. It's been mentioned in past games that the ancient elvhen related with each other on different levels that present Thedosians may struggle to comprehend. Now knowing they were originally spirits helps understanding things a bit better; spirits are beings of raw, intense emotions, whatever they feel they do so on a much higher degree, and whatever words they used to communicate it once translated fail to convey their real, full meaning.
I think Solas and Mythal were friends, but friendship for them was felt much strongly. There was love between them but not in the sense we'd imagine it now.
They were not equals, there was an imbalance neither were truly aware of until Solas rebelled and maybe then he started understanding their differences and from there his feelings for her changed, as he changed, his purpose twisted from Wisdom meant to guide in times of war, into a rebel leader fighting in what were supposed to be times of peace. He went from being a friend to becoming the enemy.
The romance with the Inquisitor may have been a last minute addition to the game (I have my doubts, it's too perfect and fits too well with everything to have been improvised) but it makes perfect sense only a female elf Inquisitor can sway him like that..because it's reminiscent of his relationship with Mythal, that past bond coming back to haunt him except this time the roles are a bit reversed: he's the powerful god, she's the simple mortal. But Lavellan is far from being a simple creature and she reminds Solas of all he ever loved and cared about and changes a terrible broken world into something that can be fixed, She turns his despair into hope, the fact she came out in such a way from the same world he broke tells him something may still be saved..
In both instances Solas finds himself in the service of a powerful elven woman in a position of leadership trying to save the world. But with Lavellan there's no protocols, there's no real hierarchy, with Lavellan they're more like equals, they're partners. There's no master and servant, there's people on equal standing fighting together for a common goal.
Lavellan becomes Solas' partner in a way Mythal could not and would never be able to.
Mythal was possibly Solas' first relationship, whatever label you'd like to apply there, a loyal friendship sustained mainly on his one-sided devotion to her that he eventually grew out of. While Lavellan is real, realized love, a relationship that may have started out of necessity, finding mutual respect that turned it into friendship, later developing further into something both wanted and neither could ignore. There's no one-sidedness with Lavellan, there's only mutual desire, this love unlike the past one is overwhelming, requited and wanted. Lavellan makes the first move, she's the one that isn't running away and in fact, in Trespasser and later finally in Veilguard, she shows him she's the one willing to run away with him. She's the one willing to do for him the sacrifices he once made for Mythal, even when she doesn't have to, when there's no ancient bond, mandate or obligation of any kind. Lavellan is willing to be with him out of her own free will and for the love she holds for him.
For roleplaying and replayability it would have been great if Solas could have been romanceable by more Inquisitors, but by his nature and personal history it makes absolute perfect sense that only a female elf could. Now we know he was a spirit and spirits are at their core very simple and fixed creatures, interestingly ironic considering they come from a realm where nothing is fixed. Solas isn't just stuck in his ways, he's a spirit! There's a limit to what he can understand and experience, even if he's a spirit of wisdom and is very knowledgeable, his nature is still limited (as we all are), his focus is singular, and a female elf Inquisitor fits right into that singular focus of his. Making other races romanceable for him would have broken that and it would have taken away from the Thedas pattern and his personal pattern as well.
He left the fade to enter the physical world because an elvhen woman he loved asked him to, and he followed her loyal to a fault until he had to break away from her when she chose an abusive status quo over his desperate cry for freedom and justice.
He destroys the world as a result in a desperate attempt to save it, and wakes up thousands of years later to find one person who shows him something of all he loved lives on and in doing so gives him purpose. Spirits need and crave purpose and Lavellan gives him just that.
He falls in love, something he could have never foreseen, an event completely out of all his calculations, but the pattern is shifting, there's no longer an evident imbalance, he's treated as an equal, even when she learns who he is she still talks to him like he's just the man she loves.
And on his lowest point when he's about to repeat a past mistake and destroy a world trying to save it, he returns to the Fade accompanied by the elvhen woman that loved him back with a devotion he was never shown before. Some may argue they're not equals, because he's Fen'Harel and she's a mortal elf he lied to for the better part of a year, that they're not equals because he always kept that secret from her and maybe took advantage of her affection to get what he wanted. But they are equals in the end in the sense that they feel the same way, and are capable of the same sacrifices for each other, and their respect is mutual in equal measure.
Solas may have been mistaken, but had their circumstances been different you know he would have stayed with her, as he wanted to. Most of his dinan'shiral is fueled by monumental guilt, regret, shame and a hurt sense of duty and that's what prevented him from giving in to his feelings for Lavellan, just as he understood Lavellan wouldn't abandon the Inquisition for him, and wouldn't just let him burn the world without opposition. Because Lavellan also has duties she's devoted too as much as she's devoted to him. They're an unstoppable force and unmovable object clashing against their will and if it weren't for the people around them you know a Lavellan that is on equal standing with Solas would have confronted him, maybe neither would have succeeded, maybe they would have died in each other's arms if it came to it.
But fortunately it didn't have to end that way, and yes, I'm sure Solas knows too well he doesn't deserve her (because she's too good), that she doesn't deserve him (because he's such a mess), but Lavellan has always been there to prove him wrong and he welcomes that with a smile.
I headcanon my Gallia Lavellan would be a spirit of Devotion. Wisdom and Devotion make an odd pair, but she's Devotion all around, mostly for him, their love that endured everything, but she's also devoted to the truth, to their causes, to the people, to Thedas, she's devoted to doing the right thing and to doing it as best as possible; she's devoted to continue learning about the world, protecting those she love, and those who have no one to look after them.
She does all that by following him into the Fade, by becoming the fixed point in his life, his North, his Anchor, to remind him what should be done, not only what must be done, to remind him of what truly matters. She doesn't simply follow him into the Fade out of love for him but out of love for the world, which is another thing they have in common.
Lavellan is truly his match, and Solas is aware of it in a way that makes him more ashamed for everything he's done and feel more undeserving of what is yet to come for him by her side.
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I don't think Wisdom turned to Pride, I think Wisdom became Pragmatism in the wars, later turned to Regret for most of his life and through Devotion's love and perseverance he returned to Wisdom with a renewed love for life. Maybe he's become Love now, love for her, love for the world he's protecting, love for his people, and for all that love he decided to sacrifice himself, his own freedom, to spend in eternity with his one true love.
And for once in his very long and troubled life i think this time he made a choice he does not regret.
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When two NPCs with maybe 5 total minutes of screentime have you so obsessed you give them a child 🏃🏻
BEHOLD—my Teiago fankid, Elias de Riva (plus an info dump about him and his parents below because I’m very normal abt them but you can skip that and jus look at all the art if you want 🫣)
Realistically, it’s really hard to imagine a scenario where these two have a kid. But that’s what fanart and hcs are for 🙌 As of right now, I hc that around the time of the dialog from one of the crows abt Teia and Viago being "on again" is when he's conceived. But they don't really find out until after the ending of Veilguard. Any symptoms Teia might experience beforehand are just written off as stress or straight up ignored because of how much they have on their respective plates with the Antaam and the gods. Viago even calls her out for never going home and insists she takes a contract to “kill a vacation.” So I don't think it'd be too far fetched for her to look the other way until things are settled in Treviso again because of timeline stuff.
No clue how they react after the initial news rn but that can come later. They start being a little less childish with their back and forth break-ups at least once the seriousness of it all sinks in lol
Viago did not like the idea at first, I know that much. Mans was STRUGGLING with Elias in the early stages. Babies are loud, unpredictable, often inconsolable little heathens that he can't analyze or have a consistent system for. It would drive him nuts. A tiny human who can't yet care for itself and constantly needs to be held and directed, paired with his touch-aversion, OCD, and need for set routines? Yeahhh…Teia understands, but on one hand that woman just went through 9 months of her own hell and she's shoving that boy into his arms sometimes regardless of his bad days LMAO
It helps, in the end. Pushes him to gradually get used to it over time. Viago starts to realize there is somewhat of a system to the whole dad thing and fatherhood grows on him because I said so.
He holds a lot of resentment and hatred towards his own father. As a bastard of the king and one of his drunk mistresses, I doubt Viago’s upbringing was too great. The whole “demon teeth” comment was enough to hint as such. He wouldn't be thrilled about taking care of a baby, but the thought of entrusting his son to nannies? Strangers?? No. That's something his dad would and did do and he’s better than him. This is his kid; He doesn't care if it's gross, he'd rather feel uncomfortable sometimes for the sake of Elias’s comfort than stoop as low as the king.
On top of spite, the paranoia with poison extends to Elias in a way; one of my favorite hcs I’ve seen is Viago being exposed to assassination attempts on the king or his mistresses/servants while he was growing up before joining the crows, whether it’s via stories or witnessing first hand. The thought of entrusting Elias’s life to anyone else gives him flashbacks to being a child himself, scared to eat or drink anything prepared by anyone because of how many times others were killed that way around him. Even doing extensive checks and handpicking a trustworthy nanny is not reliable and doesn’t guarantee safety. We love a paranoid dad.
Teia on the other hand? | think she'd like a family tbh. Maybe she didn’t react well to first finding out she was pregnant, but otherwise the idea grows on her quickly compared to Viago. As an orphan, she didn't get much of a family—the crows became her family, Caterina as her "nonna" and some of the older Talons as her weird uncles. Being able to experience what she never had with a child she can ensure has a good life feels fitting for her character. Heals a bit of her own inner child too, yk? 🫠 She’s such a caring woman despite her occupation and she’d make a good mother. Scary, but good LMSKSKX
Life as a crow is harsh. Being the child of not one but two Talons?? On one hand that kid is very protected but on the other he has a huge target on his back. If Viago was worried about people thinking House de Riva and House Cantori had an alliance, I can only imagine what a wholeass child would stir up. They both would prepare him well for the future in their own ways. It’s not canon to him, but the thought of Elias being ridiculously resistant to poisons because Viago started building his immunity up so young is funny to me 😭
Anyways ramble over. Some creative liberties were taken, such as his eyes being more golden like how Teia’s are described in Tevinter Nights. I may give Elias his curls back because he looks goofy next to Teia and Viago with his emo hair JAKAMC
I love their little family…
#dragon age#dragon age the veilguard#datv#teiago#teia x viago#viago de riva#andarateia cantori#canon x canon#fankid#oc#headcanon#the brainrot is real#Elias de Riva
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I love the romances in datv (Neve my Beloved) but I can't get over all the talk about how it'd have the most romantic romances in the series. They aren't bad but most romantic? I wish I didnt go into it with that expectation lol
Oof. Yeah.
My opinion on Veilguard is complicated, but when it comes to the romances...? I feel that, anon. I feel that so damn hard.
The romances are one of my favorite things about a Dragon Age game because it's a choice that can, when done well, completely change your experience playthrough to playthrough, y'know?
And for me there are a handful of romances where if I don't choose them, if I do an alternate playthrough...? I miss them so goddamn much. I miss them enough that I actively struggle to even finish alternate playthroughs. That's how much they've impacted me.
I'll always hold Alistair up as like.... the romance for me. Honestly, I think DAO set the S-tier of romances with him, Leliana, Morrigan, and Zevran as far as writing goes and how interwoven their romances are with the HoF's arc and the plot... they're not just fluff that's tacked on, it's not just, "oh, if you romance them, you get one unique scene toward the end of the game, and some different dialogue!"
I could go on, and on, and on about Alistair and his romance with my Tabris. Hell, even outside of the romance, just their dynamic in the game. Their friendship! I could write essays about the little nuances and how beautiful and tragic his romance can be, and the branching paths, hhhhnnngggggg you can have so many different endings with him!
In DAO, you have many opportunities to flirt. You can give them gifts, and special gifts give you cutscenes where you actually talk about the gift you're giving them. You can set the pace of the relationship. You have different paths you can take and you can discover cute things, like okay.... for Alistair, there's the conversation where he gives you the rose. If you go out with only him in your party, and trigger that, you can get special extra dialogue because you two are alone.
Like... they thought about that. They thought about the player taking just Alistair around somewhere. Why would they? Why would you?
Unless you're roleplaying walking around Redcliffe together to gather supplies to bring back to camp and accidentally talk to him, triggering the scene on the docks.
It's little things like that, special things, that make every playthrough with a different romance feel unique. It feels like the writers put so much thought and care into every situation you'd be in, they thought about how the romance would not only affect your playthrough, but how it'd affect the character you're romancing beyond just... ending the game with a partner.
Hell, it makes you want to replay the game because if this romance was this good, what are the others like? Y'know?
Which is WHY when I heard them make the very bold claim that Veilguard would be the most romantic, I had doubts... because they're competing with Alistair. They're competing with Morrigan, Leliana, and Zevran. Not to mention literally everyone else in DA2 and DAI...... except maybe Sebastian.
If there's one thing I can say about Veilguard's romances, it's that at least they're better than Sebastian's... which is not a high bar because Sebastian's DLC, can only be romanced by a lady Hawke, and from what I've heard/seen of the romance, they don't even get a kiss...
Look, if Veilguard wasn't a Dragon Age game, I'd say the romances are fine, good even... for what they are. Because they do have good moments! They're just lacking, and in some cases, feel unfinished... like there are scenes missing.
I romanced Davrin on my first playthrough, Lucanis on my second. My third playthrough with Carver as Rook is undecided, though I'm thinking either Neve or Bellara.
With Davrin I played an elven Grey Warden, and that really enhanced his romance with me because 1. surprise, surprise, CJ really likes the Grey Wardens and when the opportunity for another Grey Wardens in love story to happen, she picked it, and 2. It felt like Nesryn and him had actual chemistry when talking about warden things, which led into feeling they had chemistry outside of that.
With Lucanis, I played a Lord of Fortune because I thought it'd be kind of funny for this himbo of a man, the literal embodiment of sunshine, to be a pirate who then falls in love with an Antivan Crow. And I have..... feelings. About Lucanis' romance. Especially as someone who also is an Andersmancer. It's good, but also not. It healed parts of me, only to then do more damage when I realized that Lucanis feels like the AO3 version of Anders who is chill and controlled and Justice is also in love with you, actually........ and that brings up conflicted feelings within me.
Looking back at these two now, I prefer Davrin's romance. But the problem with Veilguard's approach to romance, in my opinion, is not just the lack of content. It's not just the feeling that some of the companions have better chemistry with each other than they do with Rook. It's not just the weird pacing of it all.
God, how do I word this.... when I play Tabris, Alistair is crucial to her arc. Absolutely crucial. Remove the slow burn of their romance, or remove their friendship, and she's a completely different person.
When I play Ed Hawke, romancing Anders is interwoven into his arc. The playthrough wouldn't be the same if they remained friends. The impact of the ending would hit entirely different. Then, when I play Aris Hawke, romancing Isabela adds such a different flavor to the story. It's like night and day. And they're both great, that's the thing!
I think Cullen and Josephine are my favorite romances in DAI because they're not traveling companions, they're your advisors. It's different, and it adds layers to their romances. I'm in war table meetings with them. We're leading this operation together, and I find those dynamics so interesting.
In my opinion, the romances do not add anything crucial to Rook's story. At the end of my second playthrough, I wondered if I should bother trying the others out... which is not great!
Though, honestly, a criticism I have of Rook is in both playthroughs I did, they felt like the same character with different skins despite me picking different choices. Different faction, different dialogue.
Carver's run is going a little different but I think that's just my brain filling in those blanks, which.... yeah. I feel like any depth Rook and the romances had was concocted in my mind because the game didn't give me much to chew on.
So even though I did two romances that feel different, Rook remains the same in the end, and like.... that's not something I can say about HoF, Hawke, or the Inquisitor.
There's always going to be headcanon and personal writing when it comes to DA, that's how fandom works, y'know? But unlike the previous games, this actively feels unfinished, and like it expects me to finish it for them.
Yes, you get cute, flirty banter with them, and you get the scene where they go to your room... and from what I've heard Emmrich actually gets a bonus scene so like good for him.
I mean that genuinely, too. Seriously, good for him to be the standout of having an extra, romance specific scene. I haven't seen anyone mention any of the other companions getting one.
But do I feel like the romances impacted Rook to the same level of depth? No, unfortunately. And it sucks! Because I do enjoy the companions! And the bits we do get of the romances, I like!
But do not try to tell me they're the most romantic in the series because they're not, I'm so sorry. I want them to be! I want them to feel fleshed out and interwoven with Rook's arc within the actual game, and not through headcanon! I see the potential, I see the intrigue of certain Rooks with certain companions!
I could go on and on about this, and I will if anyone else asks, but yeah, anon.... I feel you.
Also, I'd like to hear other opinions on this since I've only done two of the romances, so maybe there is more depth to be found that I just don't know about. Maybe I haven't found my golden combo yet.
Plus, I just like reading about other people's experiences with DA romances, I find it super interesting.
#asks#dav#datv#veilguard#veilguard critical#dao#da2#dai#i'm really trying with my carver run to weigh my romance options in terms of who he has the most chemistry with#and who would actually make sense instead of approaching it like 'okay whose romance do i wanna see next?'#because i'm trying to make this my best run for my guy.... but i can't deny my disappointment with how the romances play out#like i have my criticisms of the previous games and my nitpicks about their romances but after playing veilguard i'm like...#most of my nitpicks and stuff were about dai but y'know what? perhaps i judged too harshly sksksks#btw can't wait to do a full replay of the series... just starting with dao and ending with dav.... oh boy#also i know i've been pretty critical of the game in my posts and i'm trying to balance that out with fun posts about my carver run#because i am genuinely enjoying my carver run so expect more of those but i got this ask and was like#yeessssss anon i feel you lemme ramble about the romances for a few minutes because i'm a romance girlie and it's important
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Pretty good article by Lauren Morton - it articulates the lackluster character writing in Veilguard quite well. She brings up some of the in-universe debates of past games for comparison, and I think it really encapsulates what is missing from Veilguard:
“I really miss some of the touchstone debates of past Dragon Age games. Fenris and Anders in Dragon Age 2 are both messy loose canons who resent one another and disapprove of Hawke's leaning too far for or against the rights of mages in Kirkwall. Origins gives its hero the awful choice of what to do with a child who's been possessed by a demon, and Alistair is livid if you choose to handle it in a certain way, culminating in a steep disapproval hit. I even enjoy Vivienne in Inquisition, hotly debated as she is, for effectively being a scab who believes her fellow mages should be relegated to the Circle towers. Those are just a small sample of the ways that Dragon Age heroes have wrestled against the morals of their party in the past.
“[…] By the end, Rook's companions are all pretty much goodie two-shoes characters with uncomplicated beliefs. There's a ton of groundwork to each character that could have made them morally complex and interesting but, frustratingly, that all goes unrealized.”
I guess I wouldn’t be so hard on Veilguard if I didn’t have the far more compelling writing of the previous games to compare it to - its writing is pretty mediocre in my estimation, but I’ve seen worse. But the main thing I liked about Dragon Age was the character writing and the sociopolitically complicated lore, and both have been extremely minimized (and sanitized) in DATV to the point where it’s deeply boring.
The only thing that feels consistent with the Dragon Age Experience is that the gameplay still kinda sucks. So uh, that doesn’t help much.
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i started my mourn watch playthrough the other day, and so far it's exactly what i wanted from the veil jumper origin. don't get me wrong, im loving the mourn watcher origin, i just wish a veil jumper rook had gotten a similar treatment. honestly, this might just be my biggest complaint about veilguard.
the special interactions when you reach the necropolis really make you feel like a part of the faction. emmrich has so much special dialogue with a mourn watch rook and he doesn't treat you like you're ignorant of knowledge you should have. instead, he takes your knowledge for granted, based on your likely rank in the watch, and talks to you like a peer. there's also a real sense of kinship between him and rook as fellow necromances dealing with a world that largely misunderstands them and finds their art off-putting.
i also liked the familiarity between rook, myrna, and vorgoth. they're not as close as rook and the crows, for instance, but that makes sense considering the dynamic of the different factions.
meanwhile, as a veil jumper it seems like strife and irelin barely know rook, and bellara talks to you as if you're completely unfamiliar with the workings of arlathan. playing as a mourn watcher now, i barely noticed a difference in dialogue/interaction between rook and the veil jumpers. or even that much difference in how a veil jumper rook behaves in arlathan forest versus a non-veil jumper rook.
it's a huge disappointment too because i can see so many ways that the veil jumpers could've been more developed, letting rook shine regardless of lineage and class, and without overshadowing bellara:
rooks who are tinkerers and can "yes, and" bellara with their knowledge and enthusiasm, historian rooks who are curious about ancient elves and are more focused on the culture than the relics, fade nerd rooks who really care about the metaphysical wonkery in arlathan forest, explorer rooks who really know their way around the forest despite all its weirdness. real missed opportunities here!
and while the veil jumpers aren't as close knit as the crows or the watchers, maybe there could've been more npcs with ambient dialogue who have worked with rook before, or more general commiserating between veil jumpers and their experiences in arlathan forest. i also think it could've been really interesting to lean into strife being strict with rook and irelin being an actual friend who goes behind his back to keep rook in the loop or something.
seriously, bioware, what the hell.
i'd be curious to hear from players who did the other origins. are they as well crafted as the crows and mourn watch origins or are they like the veil jumpers?
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Spoilers for Dragon Age: The Veilguard under the cut (with a bit of criticism, nothing dramatic though)
I'm enjoying the game so far and all the lore reveals on Solas and the Elven gods (which are the best part of the game so far, hands down). I'm also liking the companions we're meeting so far (BELLARA <3), they're all very charming, but I think my one complaint is that... they're all too nice to each other? Not that there's anything wrong with that (I lied. Friends are USELESS IN MY PLANS FOR WORLD DOMINATION), but I'm really missing all the delicious little nuances the previous games had between the companions. Like, sure, players will tend to choose the "good" options for companions and make sure everyone gets along well, but you don't even get the option to, I don't know, set the can of gasoline on fire, or even get an occasion to even just put out the can of gasoline on fire.
Like, if Baldur's Gate 3 is anything to go by, players LOVE exploring tragedies, to the point there have been so many people who just replayed the game, again and again, just to see how different outcomes go. And I mean, I went in not expecting BG3 quality (as sad as it is say, because Dragon Age has been such a formative experience for me as a story). There's the nuance of Lae'zel and Shadowheart hating each other in part because of, yeah, racism, but also in part because they're much more like each other than they'd care to admit. There's the nuance of Astarion making fun of Wyll and dismissing him as an idealistic idiot, when you know it all stems from envy. There's the nuance of Karlach being hands down the most beloved person in camp, yes, but because all the companions see a little something of their own suffering in her, and see that despite it all, she decided to be kind. Like, yeah. They bicker. They argue. They might try to stab each other. But it makes them feel real, and it makes them becoming fire-forged friends all the more satisfying.
And maybe I'm just too early in the story for now, but it is... weird that everyone is just completely okay with Lucanis being possessed by a demon. Like, you'd think at least one companion would get a bit panicky about it (understandably so)? Like, maybe Neve feeling queasy around demons due to fears surrounding them/blood magic/insert tragic backstory element here? Hawke and Co. were maybe a bit too chill about Anders being a potential abomination, sure, but there was still tension there.
It ultimately feels like Mass Effect: Andromeda (except I'd argue the characters in DATV are actually interesting lol), where I just wish I had *something* to chew on lol. I'm not asking for a catfight, just something!
(There's also the fact that the Crows are way too nice as well but that's a topic for another day lmao)
#don't get me wrong#i'm enjoying the game so far#the visuals are STUNNING#it looks a lot better than it did in promo#datv spoilers#dragon age: the veilguard#datv critical#i'm also going to do my best to not compare this to much to bg3#because given the very different scopes of both games#i am setting myself up for disappointment#there's one thing the game gets very right and that's solas#and tbh it was the one thing i was the most worried about#(now all that's left is for me to worry about lavellan lol)
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~•~•~•
"We didn't want to invalidate anyone's worldstate"
But you did. By virtue of trying not to step on any toes, bioware ended up stepping on everyone's toes. Some people didn't care, and hey, shout out to you if you had no problem with any of the decisions made in Veilguard. But ultimately (and understandably!) a lot of people did care and were disappointed. Of course, you were never going to make everyone happy, and I'm gonna go as far as to say you were never going to make *most* people happy - not completely.
So, that being said, if disappointment was guaranteed no matter what - I would've preferred that they be bold. Bold in the sense of making some decisions for us that make the experience of the game better, more fleshed out. And unfortunately, given that they didn't have the time nor resources to implement most major player choices, that would have required for them to canonise various events. Which they did end up doing anyway ironically, by trying to avoid player choice, they inadvertently made certain choices canon, and I would've preferred that happen by intention.
For example, characters like Isabella were hamstrung by their inability to even mention Hawke or how close she was to Varric - until the very end that is, with the limp "this is for Varric!" comment. The Isabella (and Hawke if we're being honest) most of us know would've busted down the door of the Veilguard the moment she'd heard Varric had gone missing, even if she hadn't heard he'd died.
And yeah, they are correct - making decisions for us would make some people mad. But as long as it was written and executed well, it could be forgiven and praised in the long run. But, i also understand that's scary, and a gamble! Maybe the devs didn't feel like gambling after all the stress and pressure of the mismanagement of the project. I wanna make it clear that I am amazed the game is as polished as it was at launch. I am amazed this game came out at all. This is just my "schlub on the sidelines 2 cents" opinion.
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Decided to do the “Who is Rook” format by @vael-fire . This is mainly for me, but I dont mind sending my doomed creature out into the wilds. this will be posted in parts, and ill link each one as they come out
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Who is Rook?
Name: Lukius ‘Rook’ Ingellvar
Pronouns: They/Them
Race: Elf (Since they dont know their background, their considered a City Elf)
Faction: The Mourn Watch
Class: Mage
Specialization: Death Caller
Before the Veilguard
1. Where was Rook born? Who were their childhood family and friends? What did they spend their free time doing as a child? What did they want to be when they “grew up” if anything.
Lukius was found in the sub-levels of the Grand Necropolis, off a beaten path where families would come to celebrate their loved ones at their plots. As for childhood family and friends, their family would never be identified. However, they formed a lovely relationship with many of the skeletons that perused the Necropolis. Identifying them by tying colorized string to their wrists. Nonetheless, they were an overall solitary child considering the lack of children present, and made due with the local wisps and spirits.
2. Where and how was Rook educated? What did they enjoy learning; what did they dislike learning? Who did they admire most? Who was an example of what not to do or be?
Lukius would receive little education at the beginning of their stay at the Necropolis. Receiving enough to help them read, write, and count. Primarily from older Mortalitasi who were training far older children in necromancy. They had always admired Vorgoth, for his careful controlling hand and overall sound leadership skills. Considering the age they were upon arriving, and then leaving, there was little in terms of first impressions.
Upon arriving back to the Necropolis at 7, Vorgoth had become much more of an inspiration. Or rather, a source of comfort. As Lukius would hang around them, connected at the hip. As they stated in their younger years, “He’s quiet”.
3. How did they experience gender as a young person? Did they grow up in an environment of strict gender roles and expectations or were they allowed to be themselves?
Similarly to the rest of Thedas, Nevarra has an egalitarian approach to gender. However, there is increased preassure to follow certain mannerisms if you are within noble circles. Lukius, as an orphan with no backing, had no expressed favoritism for each one. What would be described as masculine or feminine was often negated by the large amount of reading they pursued. As such, they grew into themselves with little to no influence from societal norms. As they saw it, gender was more of a title, and they viewed themselves through the eyes of a ‘person’ instead.
4. What was their take on sexuality as a young person? Did they experiment with romance or find it entirely uninteresting?
Even after returning to the Necropolis in their later years, they avoided most romantic relationships. It wasn’t as intriguing to them as compared to their peers, and mostly stuck to their own personal interests or the interests of the Mourn Watch.
5. What was their take on spirituality as a young person? Did they grow up around one particular religion and if so how did that affect their beliefs?
While Nevarra is under the Andrastian faith, Lukius had little interest in learning about it. Faith, as they had experienced, had no favor in protecting them. Thus they relied on themselves and the physical answers they could find. However, they have done a large amount of research in Thedas’ religions as so give an equal opportunity to those who request funeral writes.
6. What childhood fear(s) did Rook carry with them into adulthood?
Embarrassingly, the dark. Early childhood trauma would fuel this fear for the rest of their life.
7. How did Rook become involved with their chosen faction? Who did they meet first, and how, and where, and why did they join up?
It was always highly probable that Lukius would return to the Necropolis in one form of another. Their fate was sealed when they were taken to a proper orphanage within Nevarra’s walls. After the opening of the Veil within Southern Thedas, there was a large spark of necromatic cult activity within Nevarra. Lukius, unfortunately, was a victim of such. Old conceptual concepts described that children’s spirits were less tethered to their body, explaining why their was high child fatalities (illness, etc). As they grew up, their spirits would become more “fixed”.
A closed Nevarran cult, in conjunction with a rouge Mortallitasi, adopted 6 children in order to perform theoretical magic on. While yes, it was possible to recall a spirit from the dead and into a corpse temporarily, many questioned if a spirit could be brought back to a host and kept alive. Ultimately, the Mourn Watch would catch wind of this and extract their own members to deal with the problem. Sadly, they would be too late. 5 corpses of recently adopted orphans had been identified, and the inner circle of cult members would be caught for their crimes. The sole victim who survived would be Lukius. At this point their magic had awakened at 7, however the ritual left their spirit broken, stitched together by the whims and cuts of the fade. The only thing keeping the cult from further torture was the wards they had surrounded themselves in upon their awakening. It would take Vorgoth, a familiar face, to calm them down enough for them to be taken back to the Necropolis.
From then on their mage training began. Unlike the rest of Thedas, Nevarra does not have an average Circle of Magi. Those who show gifts regarding necromancy are taken to the Grand Necropolis to begin training and education. Lukius was brought not only due to their history with the Mourn Watch, but also their keen affection towards spirits, wisps, and the fade. This later developed into a weak form of ‘dreamer’ aspects. Although, they had no control of the environment themselves.
As their magic developed, it would become increasingly strong in the ways of offensive magic and wards. Landing them in a recon squad of the Mourn Watch (much to their displeasure).
8. Was Rook interested in finding a life partner of some kind when they joined their faction? Why? Who were their best friends and how did they meet? Who were their rivals, who did they trust?
Like most Mortalitasi, Rook was not looking for a life partner. Some Mortalitasi end up getting engaged for political reasons, but they made sure their actions and personality kept them off the market. They werent too intrested in getting married to a stranger. Their best friend, was Huedor Greywater, a subordinate within their recon squad, who they ended up loosing during the undead civil war. As Huedor was no Mortalitasi, he had little grave dowry to his name. Lukius paid for him themselves, and got him a small crypt in the upper areas of the Necroplis for his family to mourn him.
9. Did Rook have any scars or tattoos? What’s the story behind them?
Lukius has a Y-shaped incision along their chest from the torture they endured from the cultist. However, they openly show it. Lukius has stated before that they would not let the actions of others chain them to a life of fear. Lukius also has a number of small scars from multiple missions. The ones on their face being the most notable. One across their nose bridge to their right cheek, obtained from their first recon mission. One on the left corner of their mouth, which they had received from falling down the Grand Necropolis many staircases after it had rearranged itself. Finally, one on the left cheek and jaw from their most recent (and final) recon mission.
10. Did Rook ever strongly identify with a particular nationality, city, race, creed, or religion? Is this something they explored on their own or a tradition that was passed down to them? Did this identity evolve as they grew into adulthood?
Lukius had only identified with being Nevarran, having being involved with the Mourn Watch at such a young age. They became particularly intrested in the Elvish race, as few elves exist in Nevarran, let alone the Mourn Watch. So, they turned to finding their own answers regarding Elvish culture. This later bloomed into interest into other religion and cultures, but none would take them as far as Elvish.
11. Lightning Round - PREGAME VERSION
Favorite Scent: Isopropyl Alcohol and Pine
Favorite Food: Almond Biscuits
Favorite Animal: Ermines
Favorite Book: The Great Divide: An Anthropolgy on the Fade and its Relationship to Society as a Whole
Favorite Drink: Black Cofee (Don’t tell anyone but they secretly put sweet syrup in it.)
Favorite Item of Clothing: The leather harness they use to hold their health vials and coin purse
Favorite Keepsake: A Veridium Crystal Jingle Bell. This was one often hung around their neck upon growing up in the Necropolis, as they seemingly had silent footsteps. It was decided it would be best to hear Lukius coming first.
Favorite Place: Unmarked Tomb 274AF, who they have lovingly nicknamed Steve
Favorite Person: “Bones”, a skeleton who found initially found them within the Grand Necropolis
Little Treat: Lemon Tart
#goreguttdrabbles#dragon age the veilguard#dragon age the veil guard rook#datvg rook#datvg#dragon age#datv#dragon age veilguard#dragon age rook#solrook#dreadrook
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yessss, this!!
omg i came across a post earlier today about how "real" solas fans love him because he's evil. And it's a more popular idea in the wake of Veilguard, despite the fact that Solas was by and large Helping the cause in both DAI and vg. I guess feelings of moral righteousness trump actual actions. 🫠 Man, I dread that i have to exist in this world. Every time this thought goes by I hope this isn't where our future is going. But I didn't write this post just to doomspiral into the black abyss. I mainly wanted to complain about the wishy washy tugowar treatment of solas in vg.
I came up with a potentially logically coherent explanation for all this (to clarify, just because it's logically coherent doesn't mean it's correct or I agree with it). According to Veilguard's philosophy, we ought to affirm all identities/self-perceptions regardless of whether we understand them or not. We should affirm Taash's perception of themselves as a non-binary person as much as we should affirm Solas's perception of himself as a villain. At least in this context, it somewhat makes sense that all the companions bend over backwards to try to paint him as such after every memory (except that one time with Davrin ig, not that I even remember what he said).
I think it's quite stupid to always affirm someone else's perception of themselves. We can be extremely wrong about ourselves. But it also goes against my belief about referring to people in a way that doesn't cause suffering. Certainly, I've experienced suffering when other saw me differently than I see myself. But I've also learned a lot from them so it's quite valuable as far as life experience goes. Not all self-perception is made equal. Some are healthy and some aren't, and not even professionals can distinguish them sometimes. It's not a line, it's more like a zone. Bit of an abstract tangent, oops.
Anyway, I can't remember enough of vg to evaluate whether this logically coherent reasoning actually tracks in the game (beyond Taash because that's somebody who Definitely doesn't follow that philosophy).
@kaija-rayne-author since you wrote the original message, wonder what you think.
Suddenly remembered all the times that somebody said of solas in game "he thinks he's the hero" and yet THAT identity was never affirmed. Also, SINCE WHEN BRO??? I think I'm doing the right thing feeding my cats lunches that they ignore until much later, but that doesn't mean I think of myself as a hero. I have a responsibility to them to ensure their health and wellness. And same when i have children or need to take care of my elderly parents. Why did that take even make it in the game and get repeated so often? It's absolutely bonkers.
I need to repurge the game from my mind palace, it's disturbing my peace again now that I've thought about it longer than a minute.
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about 50 hours into veilguard so far, and as many problems as i have with the game, the trans inclusion absolutely is not one of them. i have never seen a triple-A game so invested in exploring a character's identity—i don't think i've ever played a game this interested in exploring a trans character's identity without the game being about being trans.
the first conversation with taash, the one where they insist that "nobody likes being a woman," and your rook can choose to respond with their experience discovering their trans identity, made me cry a little. the dialogue option that i chose for my rook to say spoke to my experience incredibly well, almost exactly what i went through. i can't imagine the scene being even half as impactful with a cis rook, which speaks to how much the writers cared about this experience of trans identity actually being about trans people, not just cis allies.
the scene where taash chooses to accept their transness and start using they/them also punched me in the feelings. getting to watch my character, my transgender character, look directly at a non-binary character and say that being trans/non-binary does not make you broken, ugly, or wrong—i just can't stop thinking about the potentially hundreds of trans people, maybe even closeted trans people, who might be hearing that for the first time in their lives.
obviously there are games by and for trans people that go into identity in greater detail, but i think this level of trans inclusion is important. being able to tell your love interest that you're trans and have them say "no big deal, i like you" (or at least, that was my experience romancing davrin) is important. being able to pick and choose from multiple "flavors" of trans experience is important, even if it's just dialogue.
i'm really excited to see what else veilgaurd has to offer in this respect. i hope other triple-A companies are taking notes here. that's probably wishful thinking, but a bigender guy can dream.
#dragon age#dragon age veilguard#dragon age the veilguard#she speaks#datv spoilers#lets go for multiple pronoun sets and bottom surgery scars next time!!!!!#i've been avoiding spoilers so i don't know how other people are taking this aspect of the game but i hope it's good. positive.#this is the kind of behavior we need to reinforce.
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wait one more and then i'm leaving this alone and getting to drafts.
warning for major veilguard spoilers.
i have to be honest, i haven't gotten out of the prologue yet but i knew varric was dead the minute neve came up and spoke to rook and not varric. further cemented when harding was very clearly talking about him like he was dead.
blame the adhd pattern recognition or blame the fact that the writing was spraypainted on the wall. but this did not stick the landing and is a big reason why i think i immediately started running out of steam. it wasn't subtle.
like... maybe if varric was on his deathbed at the start of the game and then later on everyone is extra fucked up about varric's condition there'd be more room to question it, but like
that fucker was dead
and i think this has been my consistent issue with the game when i try to sit down and play it. i know i'm early into the game, but the exposition dumps are nonstop. in the other games you had to ask questions to be told things, in vg most of the dialogue is just people telling you shit rather than showing it to you and nothing throws me out of an experience faster.
compound that with rook just... being a good person who can't do bad things, the lack of choice carry over, and a myriad of other little things which just break my experience - it's gonna take me a while to beat it. at this point i'm just playing for more older pirith icons.
like if you can't tell from how i write pirith, i care immensely about the ability to fuck up and get a complex character story from it. pirith as a character came from a small wartable mission that didn't even have dialogue, but the ability to use that to make a bunch of cascading choices that build to something more meaningful.
but if none of your companions can leave you and there's no rival system, there are no low approval scenes where your party members leave because they can't stand the person you are or the choices you're making - is it really a dragon age game?
rook is already a whole ass character who ties and connections to multiple existing party members, it makes it so hard to make that character mine without deliberately ignoring huge chunks of who they are.
and i dunno, i dunno. i just want to understand the design choices that happened here because it's so far removed from all the things that drew me to the franchise.
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DA: dogguard Veilguard opinion (crossposted + expanded from twitter)
I only know about dragon age through osmosis, my friend is playing it while I sit in, and so far my major criticism of VG is that the game is flanderizing its own characters at breakneck speeds and the banter feels incredibly weak DESPITE that aspect being one of the more signature traits of DA
regardless of how the journey ultimately goes, it's an experience that I'm taking notes on as a game/narrative designer for MushRush since you will be carting around a similar number of fantastical companions
read more has more scattershot, but specific thoughts; contains spoilers up to after having JUST finished recruiting all of the companions
disclaimer: I don't know shit about DA LORE, so I'll probably misspell locations, etc., I don't care enough to correct any of it.
the early game has real "shaky first draft" issues where characters repeat themselves or say nothing insightful or at least entertaining. it's gotten better since after the mayor in d'meta, but there have still been some instances of dialogue triggering that makes rook come across as hilariously unobservant such as them noting there are "a lot of undead" in the necropolis you pick up emmrich in. dead bodies in MY NECROPOLIS???
another part that sticks out to me is that the female characters are getting shafted hard since they are all (mostly) introduced before the male characters, so the "1st draft writing pains" get assigned to them
however, neve is unfortunately the Worst Companion so far, followed by harding (will elaborate on her later).
I still don't have a grasp on what neve's companion hook even is- even AFTER letting minathrous get dragon nuked. all I got was "neve is sarcastic and dry and job-oriented, followed around by sprites???" which is a shame since a mage detective should BE ENOUGH but she doesn't have the GRIT of a noir detective or the clever observations of one who is more holmes-aligned. her room does more to characterize her, which is good for the art team but a shame to the writers (even as they try to pepper in more interesting traits about her through other characters)
so we have to fall back to what the game DOES tell us, such as approval/disapproval, of the 2 instances of her showing disapproval, we couldn't figure out WHY she disapproved. (1st was doubting varric could convince solas to stop fucking up everything, 2nd was for leaving the mayor in his fucked up town)
my friend and I formed several theories for something internally consistent:
-neve doesn't like it when you assume the worst of people (tall ask considering what solas was actively doing, but it's a BELIEF) -neve doesn't like it when you doubt/question authority/authority figures -neve believes the gods truly override people (my friend joked "SECRET CHANTRY GIRLIE??") -neve doesn't like that we are "being mean to a man" (this is a joke I made) -neve is a contrarian because when you only have two characters, someone HAS to have a different opinion (this is purely meta and still poorly executed)
whatever it is that makes neve tick, we're probably not going to find out since she's HARDENED or w/e because we chose birdbatman over her (my friend was aware of the effects of the choice locking out Neve/Lucanis content, but debated over the choice because of the LORE, the tipping point occurred when I asked if they cared about Neve content which was an obvious NO)
TL;DR: we are currently getting more mileage/chuckles out of "NEVE DISAPPROVES" during choices than from anything the game intends, UNFORTUNATELY
----
next up is harding, harding is a perfectly normal character with some obvious insecurities and now having to grapple with magic. unfortunately the writers have tipped their hand that they care more about harding's LORE ties with the titans/gods than as a character
the most awkward handing of this is when we did harding's personal sidequest of trying to get a handle on her powers (perfectly fine!), but then it just abruptly STOPS because we help some random fucking guy in the forest
the real nail in the coffin came when she (essentially) went "solas seems sad tho )8", despite being the same character that hated she didn't shoot him to stop the inciting incident. I personally would have appreciated if she had more doubts/expressed conflicts about her action/inaction, about it but as-is, the exchange feels WAY too much like the writers taking shortcuts to make solas grey (or god forbid, "GOOD", ACTUALLY). varric is already running interference, having harding do it too just tells me they're willing to throw other characters under the bus to accomplish this annoying goal.
as an aside: when this conversation occurred I said something to the effect of "Harding, no!! Don't make us throw you into the basement with Neve!!!"
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returning back to the point of how the female characters seem to be suffering a lack of writing effort compared to the male ones- bellera is a noticeable example of this.
her characterization is purely fixated on magictech (fine), she gets more character as soon as emmrich gets introduced (not bad in a vacuum), but despite being present with harding and neve, the most conversation she seems to have is that she can cook different foods and neve wants in on some of the cooking. again it could have been "1st draft" pains, but given how fixed the party is at the start, they should have something more going on, ESPECIALLY since harding and bellera disagree with neve on how the mayor and d'meta was handled! bellera supposedly had people she cared about in this town and she glosses over it fairly quickly. also there's a relative lack of reaction to harding (or neve)'s injuries from the solas event.
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character flanderization as mentioned WAY back at the start, this problem is (too) quickly made apparent with lucanis
I thought the mention of the coffee (WRT to dealing with spite) was intended as a throwaway line and something that would stay confined to the sidequest, instead it comes up in the banter as well, in addition to him being the demon of whatever (and now having a literal demon, har har). the 'most' interesting banter so far is when bellera asks how lucanis's situation even happened, and it's not BAD but I felt there was flavor missing to the exchange
since both characters are noted to be the "good" cooks of the companions, I thought it could hint at how lucanis's favoring of cooking is NOT out of niceness but because he doesn't trust other people to it since he is 1) a fucking assassin ("he stabs people", I don't care, poison exists and he's the grandson of the crow mafia), 2) was force-fed something that saddled him with spite
like I know there's more parts here, but SURELY something spicier and/or more natural than just the point-blank answer, the man was betrayed and landed in prison for a year AND is supposed to be operating on a lack of sleep because of spite, he can be a little snippy about how his bodily autonomy was violated
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the last recruits:
davrin (at this time) ends up being on the upper end of characters since he's the MOST GROUNDED/NORMAL. he's fine and closest to what neve was probably intended to be, skeptical, has a dry sense of humor, but can trip up rook (our rook didn't recognize that a name davrin held a grudge against is historical). it probably helps he has assan to bounce off of so he can tread closer to have a 3rd dimension of personality (it's TOO early to tell)
emmrich is a professor of necromancy, he's polite/nice but also has no problems with magicking skellieboys into servitude, I'm hoping this old man has some spice going on. also it's a crime he puts on his human face when he has a SKELLIE FACE. COWARDS. I'll forgive it a little since at least he still gets to be OLD, instead of some freakishly smooth bishonen.
taash is a horse girl(TM) but for dragons. they also have hints of relationship with a controlling mother, I have no expectations of this. I'm hoping this isn't another lucanis flanderization situation but that's probably a different game.
the lords of fortune thing is bullshit however, "yeah we steal items but return cultural artifacts" that better be a PR thing purely b/c rook is in the room, otherwise, holy shit I'm dying. like, writers, I could understand some cultural favoritism, but ALL cultural artifacts? what the hell are you talking about??
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now a main plot writing quibble, just to round it out:
the treviso occupation is driving me insane that they really said with their full narrative mouth that the place with NO military but an ASSASSIN'S GUILD couldn't figure out how to deal with the MOST hierarchy-based military occupying them??? like I get that wouldn't instantly (or permanently) end it, but it just feels absurd!!! what kind of assassin guild doesn't know how to kill ONE GUY, especially when he gives speeches in open areas!
it's just such a HARD SELL that the assassin guild can be so bad at assassination short of some 5d chess backdoor dealings involving the mindrape potions that the antaam were apparently cooking up while avoiding having it traced back to them or something
as for the minrathous/treviso choice, it feels like a missed opportunity to have the macguffin knife be what actually drives the dragon off
like, I KNOW that rook/the player is the center of the world, but you don't LOSE anything by tweaking that detail either, it just comes off as ridiculous that "3" (1) people really would make a difference
anyway, thanks for reading, that was a mountain, we'll see how DA:VG continues
if there's additional DA LORE you think would season my experience (baffled/piss me off/etc.), feel free to comment!
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