#this is also a good example of what someone who’s full Zonai looks like in my mind
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Have I mentioned that I made Midna the Zonai Queen in my Golden Priestesses AU? Emo bang version below bc I couldn’t decide which one I liked best
#this is also a good example of what someone who’s full Zonai looks like in my mind#she’s also the sage of shadows!#I just had the idea that it would be so funny to pair her up with Ravio#preistesses AU#golden preistesses au#Midna#loz midna#twilight princess#loz twilight princess#true form midna#loz#loz tp#Zelda#Zelda au
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(while i am crumbling into pieces from cramp pain)
back when they announced the totk masterworks book i said i wasnt happy about it bc it would either
prove they thought all this was good from the start and everything went as planned
show us that they had unbelievable better ideas and plans but for some unknow reason scrapped it all
as it stands now with the concepts i have seen ... they somehow did both, some things seemed to have been planned fro mthe start (the whole focus on sonau/zonai stuff for example, which i personally just dont like bc i liked them better as an unkown mystery you never get to meet) and other stuff (like ganondorfs concepts, or the infinitely cooler castle in the sky esque concepts for the sky islands, instead of some nonsensical, meaningless little stone crumbs) was much, much more interesting initially (together with the interviews that said they initially planned to have the battery be a magic meter and make the sonau more magic than tech- but then decided to build their stuff around modern electrical devices just so players would immediately know what it was an what it would do -why????? thats so boring?? and unecessary ?? and they still give you tutorials for it anyway, multiple times??!!- for some ungodly reason)
it makes me more and more sure that this game, that took 6 years to make with most assets already being there (the same time that botw took to make?????????), went through a similar development hell as that one final fantasy game did where the director decided to make it an entirely different game every few weeks bc he saw something cool in another game-
its the only thing that makes sense to me, why else would it be so weirdly ... unfinished, its full of grand ideas badly executed, or like i said in a previous post, like an alpha build (weird! did someone in charge also see cool stuff every few months and decide they wanted it in there too no matter what so everyone had to scramble to try and put it in making the whole jenga tower fall over and over??), just to test how far you can push things, with placeholders everywhere, the same cutscene pasted in where another should be and a placeholder reason to get players to go soemwhere (fake zelda) and rough ideas for puzzles etc, that was never finished, jsut highly polished (in looks, sounds and presentation) in hopes of it being 'good enough' or players not noticing (like, take the underground for example, the idea itself is fantastic and cool as fuck, but its feels like an idea that was never finished and just barely fileld with some things to try and cover up the fact that it was never done, like a statue that wasnt done being carved but ran out of time so they painted it anyway- take the base map and invert it, put some easily accessible points of jumping down into it in random spots to test if the game can handle it- no time left to actually get that idea anywhere more specific and well thought out/put together, so its left like that, put the same texture everywhere, barely modified copies of the same enemies, and some little reward spots that make no sense, modelling three types of trees and an enemy camp is way quicker to do than actually making an entire new map (they didnt have to make it the same size btw, just make it big but unique caves, put the gravity effect down there in enclosed spaces! makes it less weird to have randomly happen in the sky! etc) but its there!! its in the game and if they are lucky most players wont go down there enough to notice how meaningless and unfinished it all is)
knowing they would most likely never admit to it though, probably bc of their reputation, is just addign to the frustrations i have with it :I
(i just hate to not know the reason for things, if the devs, who are usually the ones being worked to the bone for things they know arent good, where put through that bc some executive big shot threw their tables around every so often or neglected their project bc they wanted to focus on something else first ... id like to know, i dont enjoy making up these conspiracy (?) theories .......... but i cant shake this feeling, its jsut makes no sense)
#ganondoodles talks#zelda#ganondoodles rants#totk critical#i do wonder ......... if mr freedom good linear bad had some brainworms about what he wanted#bc he really did sound like he wanted some sort of minecraft like game of endless possibility#that just doesnt work if you try to put it in an exisitng world that was never built for that#so many WHYs#and yes it IS possible to combine both old and new zelda#imo they had the best opportunity with totk to do that bc of the feedback from botw#but they did like ... the exact opposite to those criticisms- doubling down on all of that was bad in botw#or only changing it on a sruface level so you think they did it when they absolutely did not#im sorry i do hate making wild theories about these kinds of things#but this just makes no sense at all to me!! this cant have been the best outcome a giant company can do with the sequel to their best-#-selling game yet IN THE SAME TIME THEY TOOK TO DEVELOPE THE ENTIRETY OF BOTW#.......... how do i aquire the german version of the totk masterworks without having to pay for it .... i dont want to spend any money on i
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