#this is a postcard that is included in our latest bundle release!!
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OC 🌼 BAT & CAT 🦇🐈⬛
fine dining tonight! 🎂🎀🍓👻
#original#oc#bat & cat#bcat#this is a postcard that is included in our latest bundle release!!#it is summer picnic themed this year!!#look out for our bundle info later!! 😳#collab is debuting at anyc this weekend!!! 🥰🫶#pemprika
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Crash Bandicoot For Mac Software
On this page you can download Crash Bandicoot N. Sane Trilogy (2018) for Mac OS X! Full version of game Crash Bandicoot N. Sane Trilogy MAC Download Free. About This Game: Your favorite marsupial, Crash Bandicoot™, is back! He’s enhanced, entranced and ready-to-dance with the N. Sane Trilogy game collection. Download, Install, and Play Crash Bandicoot: On the Run! On your Windows PC or MAC with mobile app emulators for free. Download & Install Bluestacks. Alternatively, you can use Memu or Nox. Register new or connect your old Gmail/Google Play account.
Crash Bandicoot For Mac Software Free
Crash Bandicoot For Mac Software Windows 10
Candy Crush creator King has announced that a Crash Bandicoot iPhone game is coming in the spring, and you can pre-register now. A video trailer can be seen below.
Crash Bandicoot was one of the most popular PlayStation 1 games of all time, selling over 40 million copies, and has just been revived for both PlayStation 4 and Xbox One …
The latest console version is Crash Bandicoot 4: It’s About Time, launched at the beginning of the month. The iOS and Android game will be called Crash Bandicoot: On The Run!
Mobile developer King revealed back in July that the endless runner game was in the works, but gave no timescale at the time. It has now said only ‘spring 2021,’ but that’s at least better than nothing.
Everyone’s favorite marsupial is getting ready to run, jump and spin onto mobile in Crash Bandicoot: On the Run!. Running faster, fearlessly and further than ever before, this brand-new mobile adventure brings the best of the Crash Bandicoot franchise from the last 20 years with fan-favorite characters, bosses, moves, mischief and mayhem.
“We’re really excited to bring this well-known and much-loved franchise back to mobile,” said Stephen Jarrett, VP of Game Design at King, and Creative Lead on Crash Bandicoot: On the Run!. “Our ambition is to transform the runner experience with classic Crash gameplay, while adding depth and progression through a variety of exciting features including meaningful social, crafting and base building. Drawing inspiration from Crash’s vibrant history we plan to bring back classic characters, bosses, enemies and lands and wrap them in a brand-new adventure for gamers to play on the go.”
In Crash Bandicoot: On the Run!, the dastardly Dr. Neo Cortex has returned to take control of the multiverse, with the help of his maniacal mutagen henchmen. Only Crash and his sister Coco can save the day and put a stop to their plans. Video game fans will immediately recognize regions from previous Crash Bandicoot games, such as Temple Ruins, Turtle Woods, Bear It and more.
Engadget notes that the mobile version will include one of the trickiest levels from the PlayStation game.
The game is an endless runner, which will also have weapons crafting and base-building on the go. It features characters aside from Crash that fans already know and love (or hate), including Coco, the goofy-looking Fake Crash and our hero’s nemesis Neo Cortex. You’ll have to defeat Neo Cortex in the Lab, which is one of the franchise’s most notoriously difficult levels.
Crash Bandicoot: On The Run! will be a free download with in-app purchases. You can pre-order it from the App Store, with King throwing in a freebie by way of encouragement.
Any player that pre-registers will receive an exclusive Blue Hyena Skin on launch day – a fun and exotic skin which fans may remember from Crash Team Racing: Nitro Fueled.
Crash Bandicoot For Mac Software Free
Check out the Crash Bandicoot iPhone trailer below.
FTC: We use income earning auto affiliate links.More.
To most folks, the bandicoot is just a silly looking marsupial that lives in the Australian outback. To PlayStation owners, however, the tiny critter is a spinning, pants-wearing bundle of red fur and attitude that just happens to be the next big thing for Sony's 32-Bit system.
And this next big thing's name is Crash Bandicoot, whose self-titled game is one of the most highly anticipated second-generation next-gen titles to come along for the PlayStation. The game is slated for a September release, and the mounting anticipation surrounding it is understandable; Crash Bandicoot is, without a doubt, the best-looking title to come out for the PlayStation ever. Its graphics are crisp, colorful, and-for lack of a better term-just plain awesome. (Check out the side-bar for info on why the game looks so great.) In fact, the game's stunning visuals have prompted many Crash-playing EGM staff members to wonder if they were watching a cinema rather than the game itself.
But does Crash Bandicoot play like a cinema? No. It has gameplay guts to go with its visual glory. Although Crash's attacks are pretty standard stuff (he leaps on and spins into enemies) the game is packed with a variety of levels, many requiring a different type of play style. It offers forward-scrolling stages, sidescrolling stages-even two stages that tax Crash's beast-riding skills!
The majority of the game is played in a third-person perspective, with you looking over the furry head of the pouched-reared protagonist as he zips head-on through each stage. And Crash has more than his fair share of obstacles to avoid during his quest to rescue his girlfriend. Most levels have Crash making a mad dash through the jungle, which is packed from tree to shining tree with bottomless pits and angry animals. Crash must contend with rogue skunks, bandicoot eating plants, bloodthirsty bats, vicious villagers and other terrors of the jungle.
Not all the animals are against Crash, however. Later in the game, the bandicoot will climb aboard his trusty wild boar and haul butt through the greenery. The squealing sow only has two speeds-fast and faster-and Crash must clutch to the critter and steer him around and over traps and pits. Some chasms are too wide to clear in one jump, but big bongo drums lie before these pits and give the pig a boost of leaping power. Crash will also have to avoid spiked posts, barbecue pits and shield-wielding villagers that cross his pig's path.
But the hog-riding levels aren't the only ones laden with traps. Giant stone rollers lumber onto the road in front of Crash during his on-foot adventures, and Crash can only cross some chasms by vaulting onto support columns that drop from under the hero's feet if he wastes too much time planning his next leap.
Not all of the game's levels-and traps-are landlocked; some stages send Crash careening along a rock- and log-strewn stream. Here the bandicoot must deal with hungry fish and even hungrier plant life. But the water levels' real challenge lies in guiding the bandicoot through the wet-and-wild obstacles. The only route Crash can follow downstream is across slippery logs and onto moving lily pads. One badly aimed leap will land Crash in the drink, all wet and all dead.
These water-logged levels are perhaps the game's most visually stunning stages. Crash's falls into the stream are rewarded with realistic splashes, and the waterfalls that Crash must occasionally scramble over look straight from a postcard.
Other levels reverse the player's perspective and send Crash cruising in your direction, toward the television screen. For instance, several Indiana Jones-inspired stages have Crash running in front of huge rolling boulders that pursue the hero. One false step and Crash is road kill. These backward-scrolling levels are extra tough because you can't see the obstacles that lie in front of Crash until they're nearly under his feet. Jumping across chasms becomes especially difficult, since you can't see their far sides. Still other levels are played in the traditional side-scroller fashion, with Crash running and jumping his way over gaps and past traps that lie along his path.
The visual quality of these levels doesn't degrade just because the player perspective has changed; they're rendered in the same crisp 3-D graphics that make the game so spectacular. Later levels mix both side- and forward-scrolling perspectives, with Crash dashing left or right for a while, then plunging straight into the jungle or a cavernous ruin.
Crash's adventure takes him to three islands, all containing a total of more than 30 stages. Besides the jungle locales, he'll also wander inside and outside of ancient ruins and storm his nemesis' castle.
Gamers are guaranteed to reach 26 levels when they play through Crash Bandicoot, but chances are they'll stumble across a slew of bonus rounds. The key to reaching these rounds lies in the crates that Crash can bust open as he hauls butt through the game. Most crates are full of fruit that the bandicoot can collect for extra lives, while others contain voodoo masks that make Crash invincible if he collects three of them.
But a few crates house bonus-level heads. Collect three of these and Crash will cruise to one of the game's three types of bonus rounds. For instance, collect three Tawna heads and Crash will be sent to her bonus level. Here Crash can load up on fruit, voodoo masks and lives--and you can save your game if you reach the end of the level. Later in the game, Crash can also collect Dr. Brio and Dr. Cortex heads and be sent to their respective bonus levels. Brio's levels are chock-full of extra lives, while players will find two keys in Cortex's stages. These keys grant access to two super-secret bonus rounds that can be found early in the game.
The crates themselves also open up bonus levels. If Crash finds and smashes every crate in a level without losing a life, he'll be awarded a gem at the end of the stage. These crystals unlock special gem levels that Crash can uncover throughout the game. Some gem levels can only be accessed once Crash clears a level later on in his adventure. This need to revisit early stages to find new bonus levels adds tremendous replay value to the game.
Crash Bandicoot is a tent-pole product for several companies, namely Sony. Universal Studios Interactive and Naughty Dog Inc., all of which became caught up in the game's development at one point or another.
Naughty Dog began putting the game t together nearly two years ago, with the intention that Universal would help tweak and distribute the title. Then Sony took notice of the game and saw what could potentially be the company's Mario 64 killer. So the folks behind the PlayStation signed on to publish and distribute Crash Bandicoot.
But does Crash have what it takes to take on Nintendo's--as well as Sega's--juggernaut mascots and become king of the next-gen jungle? That remains to be seen. Crash's graphics and game-play will certainly give the little bandicoot a fighting chance.
Crash Bandicoot For Mac Software Windows 10
Overall rating: 9.5
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Wow. We are indeed closing in on a month of visiting the red planet via the Cavaliers of Mars Kickstarter campaign!
Now, the KS is closing in on its last few days, and we raised quite a bit more than expected (wow 700%+) and were able include some cool extra Stretch Goal projects so far. Really looking forward to see what the usually energized last days will bring.
Most importantly, thanks to our KS backers, Onyx Path can now be sure that we are able to fully bring a complete new world to all the gamers out there looking for sword and sorcery, pulpish fun, but with a modern sensibility appropriate for our community today.
That’s really what this is all about, and why Rose’s idea for this game was so appealing. I want Onyx Path to have the range to handle huge expansive settings and also be able to create a focused, “jewel box” of a game, and Cavaliers is just that. Even the system, which Rose and I discussed many times, is something designed to work specifically with the other game design in the game and reflect and complement the setting. (Rather than using an existing system, as was the case several times as Cavaliers of Mars was iterated upon during its creation).
So please join us before the KS ends Thursday, here: http://ift.tt/2jF6HdQ
Michael Gaydos illustration for Prince’s Gambit
But before Thursday hits, we have our weekly Wednesday sale day, and while I usually let the info in our BLURBS! section do all the talking about what is going on sale, this week we have something I wanted to highlight for ya’ll.
Maybe for obvious reasons considering my background as an illustrator, art director, and visual designer, but I’m just really impressed by The Art of Mage: 20 Years and More art book that Satyr Phil Brucato has written for our M20 line.
As you should expect from Phil, not only is it lusciously illustrated by Mage: The Ascension artwork from the first edition core book all the way up to our latest M20 releases, but it is an in-depth and interesting read filled with personal anecdotes from Phil’s years interacting with artists and the original WW‘s and Onyx Path‘s production departments.
There is even a one-page breakdown of each stage of the creation process for a book that we’re intending to pull out and link to in the future so everyone can get a better idea of each of those stages we list below in the progress list on this blog. (Page 11, if you have the book).
When you order it, I strongly suggest you go for the Premium printing version, the way that reproduces the art will be well worth it!
V20 Dark Ages Jumpstart illustration by Pat McEvoy
Like I mentioned last week, I spent this Saturday at the Save Against Fear convention in Harrisburg, PA, and had a great time. As always, it is not a big con, but the attendees are energized and willing to come and game for days for a great cause. Here’s my friend and the prime motivator of the convention and the Bodhana Group, Jack Berkenstock:
He is just such a huge nerd.
One of the highlights was sitting down in a circle with a huge bunch of other game designers and answering questions on publishing, game design, graphics, and I was once again able to elicit gasps by describing Pugmire as a world where an entire culture is sitting at the window waiting for the masters to come home.
Actually, Pugmire continued to be a huge part of what folks were talking to me about at the con, even though most of the people I talked to got started with WW and Onyx Path through the old WW game lines. That was very cool. Also cool was being able to pick up the Havenfall deck-building card game set in an 8-bit medieval-fantasy world that was just getting started two years ago when I talked to creator Joe Yzquierdo. Going to be playing this with my kids soon, but you have got to see the 8-bit art Joe and his wife Emily have created for the game: http://havenfall.com
It was really great to see how they brought their game to fruition, and there were actually a surprising number of folks who have created very different games there, with really different systems and subject matters. And watch out game designers: the smartest designer I met there is in his early teens!
Beckett’s Jyhad Diary illustration by Ken Meyer, Jr.
Finally, a huge shout out to remind folks that our own Black Hatt Matt McFarland’s new Kickstarter for his Undead supplement to his company’s new version of the classic Chill is in its last two weeks, and could use your support to get it over the top! Check it out here, and pledge if you love incredibly well written horror: http://ift.tt/2zuDvdk
And with that, I only want to leave you with one more thought, our Onyx Path motto:
Many Worlds. One Path.
BLURBS!
ON SALE!
It’s very SPOOKY here!
Welcome to DriveThruRPG’s Halloween Sale!
First, we have a super sale on Mummy: The Curse: http://ift.tt/2zej9nV
And then the big sale itself! Over 170 Onyx Path PDFs discounted! It’s terrifying!
http://ift.tt/2zuDvKm
YOUR COVER IS BLOWN! The Demon: The Descent Bundle of Holding runs until the 23rd – unlocking new books as it runs! http://ift.tt/ZkIwwy
KICKSTARTER:
The Cavaliers of Mars Kickstarter is in its final week! Over 700% funded with Stretch Goals including an Exclusive T-Shirt, an increased art budget, Postcards from Mars, and we’ve passed the goal that completes an additional book: City of the Towered Tombs, describing the bustling canal city of Vance, from the brooding waters and desperate criminals of the Dredge to the beautiful environs and macabre spectacles of the Hangman’s Garden. Delve into the affairs of colorful nobles and the schemes of the desperate criminals in this look at Mars’ greatest remaining city! If all that sounds interesting to you, here is the link: http://ift.tt/2jF6HdQ
ON AMAZON AND BARNES & NOBLE:
We’re delighted to announce the opening of our ebook stores on Amazon and Barnes & Noble! You can now read our fiction from the comfort and convenience of your Kindle (from Amazon) and Nook (from Barnes & Noble). Our initial selection includes these fiction anthologies:
Vampire: The Masquerade: The Endless Ages Anthology (Kindle, Nook)
Werewolf: The Apocalypse: Rites of Renown: When Will You Rage II (Kindle, Nook)
Mage: The Ascension: Truth Beyond Paradox (Kindle, Nook)
Chronicles of Darkness: The God-Machine Chronicle Anthology (Kindle, Nook)
Mummy: The Curse: Curse of the Blue Nile (Kindle, Nook)
Beast: The Primordial: The Primordial Feast Anthology (Kindle, Nook)
And here are six more fiction books:
Vampire: The Masquerade: Of Predators and Prey: The Hunters Hunted II Anthology (Kindle, Nook)
Werewolf: The Apocalypse: The Poison Tree (Kindle, Nook)
Werewolf: The Apocalypse: Songs of the Sun and Moon: Tales of the Changing Breeds (Kindle, Nook)
Vampire: The Requiem: The Strix Chronicle Anthology (Kindle, Nook)
Werewolf: The Forsaken: The Idigam Chronicle Anthology (Kindle, Nook)
Mage: The Awakening: The Fallen World Chronicle Anthology (Kindle, Nook)
Andand six more more:
Vampire: The Masquerade: The Beast Within Anthology (Kindle, Nook)
Werewolf: The Apocalypse: W20 Cookbook (Kindle, Nook)
Exalted: Tales from the Age of Sorrows (Kindle, Nook)
Chronicles of Darkness: Tales of the Dark Eras (Kindle, Nook)
Promethean: The Created: The Firestorm Chronicle Anthology (Kindle, Nook)
Demon: The Descent: Demon: Interface (Kindle, Nook)
And even more books are now on Amazon and the Nook store!:
Scarred Lands: Death in the Walled Warren (Kindle, Nook)
V20 Dark Ages: Cainite Conspiracies (Kindle, Nook)
Chronicles of Darkness: Strangeness in the Proportion (Kindle, Nook)
Vampire: The Requiem: Silent Knife (Kindle, Nook)
Mummy: The Curse: Dawn of Heresies (Kindle, Nook)
We’re working with Studio2 to get Pugmire out into stores, as well as to individuals through their online store. You can pick up the traditionally printed main book, the Screen, and the official Pugmire dice through our friends there!
http://ift.tt/2w0aaEW
Looking for our Deluxe or Prestige Edition books? Here’s the link to the press release we put out about how Onyx Path is now selling through Indie Press Revolution: http://ift.tt/1ZlTT6z
You can now order wave 2 of our Deluxe and Prestige print overrun books, including Deluxe Mage 20th Anniversary, and Deluxe V20 Dark Ages! And Screens…so many Screens!
And you can now order Pugmire: the book, the screen, and the dice! http://ift.tt/1pOsnTb
ON DRIVETHRURPG.COM:
For over 20 years, the artists of Mage: The Ascension have conjured spirits and constructed hypertech that can transform reality on a whim.
Within this retrospective, those artists and images depict the ever-changing face of magick. From the debut edition to the twenty-first century, this book explores the people behind the pictures, the process of putting such books together, the story behind Mage’s Tarot iconography, and more.
Featuring the artwork of Echo Chernik, Joshua Gabriel Timbrook, Michael Gaydos, Mark Jackson, Leif Jones, Michael Kaluta, Steve Prescott, Alex Sheikman, Christopher Shy…and many, many more.
The Art of Mage: 20 Years and More manifests this Wednesday on DTRPG in PDF and physical book PoD versions!
A Land Where Legends Walk
Drawing enthusiastically on Greek mythology, the revised and re-imagined Scarred Lands nonetheless retains its place as a modern fantasy RPG setting. This is a world shaped by gods and monsters, and only the greatest of heroes can expect to be counted among them. The most populous continent of Scarn, Ghelspad, plays host to vast unexplored regions, hides unsolved riddles from ancient cultures, and taunts adventures with the promise of undiscovered riches hidden among the ruins of older civilizations.
Yet the myths of the Scarred Lands are relatively recent events. The effects of the Titanswar still ripple through the world, and the heroines and villains of many of these stories are part of living memory, if not still living.
The Award-Winning Fantasy Setting Returns
Scarred Lands has been a favorite fantasy setting since the release of the Creature Collection for the d20 System in 2000. In subsequent years, over 40 titles were published for Scarred Lands, making it one of the most fully supported fantasy RPG settings ever and the premiere product line of Sword & Sorcery Studios.
Available in both 5th Edition and Pathfinder compatible versions! PDF and PoD formats available NOW!
http://ift.tt/2fEO9YJ
http://ift.tt/2fELqyx
Heroes, Villains, and Others in Between!
This tome is a revision of the original book by the same title, originally published for use with 3rd edition rules for the world’s most popular roleplaying game. In this revised edition of The Wise & the Wicked, all the same characters have returned (and we’ve added some new ones, too!), for use with the Scarred Lands Player’s Guide.
Champions of Gods and Titans
The Wise & the Wicked introduces a rogue’s gallery of the Scarred Lands’ movers and shakers, characters who carry out the will of the gods or the fallen titans. These non-player characters can be friends, enemies, or simply convenient resources for the player characters in your game.
Inside, find villains such as King Virduk of Calastia, the Black Dragon, along with his wife, the beautiful (and black-hearted) Queen Geleeda; the Grand Vizier to King Virduk, the wicked warrior-mage Anteas; and the sinister general of Virduk’s northern armies, Archduke Traviak the Steel-Fisted. At the other end of the spectrum, meet the gracious Lady Ariniel, the Swan Knight, champion of Madriel; Kimer the Shatterer, bearer of the Earth Sword of Scarn and tenacious foe of the titanspawn of the north; and King Thain the Just, the Aleking, ruler of Burok Torn. And many others beside!
Here you’ll find a fascinating compendium of characters from the Scarred Lands, but easily transported into campaigns set elsewhere. In addition, find multiple appendices full of new magic items and artifacts, class archetypes and prestige classes, new feats, new creatures and races, and more.
Available in Pathfinder and 5th Edition versions! PDF and PoD formats available NOW!
http://ift.tt/2zdVHXS
http://ift.tt/2zeEpd8
From the massive Chronicles of Darkness: Dark Eras main book, we have pulled this single chapter, Dark Eras: God’s Own Country (Geist: The Sin-Eaters New Zealand 1950s). World War II is over and a new age of technology is coming, but a hidden storm threatens to overwhelm both the Maori and the European New Zealanders, flooding the world with the restless dead. The Bound are the last line of defense between a spirit-world gone mad and a sleepy island nation concerned with the advent of rock and roll and mourning their lost soldiers.
On sale in PDF and physical copy PoD versions on DTRPG! http://ift.tt/2kCGjSn
EX3 Music Suite #1: Fanfare for the Chosen sounds off long and proud on DTRPG! http://ift.tt/2fHws8A
Fanfare for the Chosen includes inspiring soundtrack themes for each of the ten types of Exalted (Solars, Lunars, Sidereals, Dragon Bloodeds, Abyssals, Exigents, Getiminans, Liminals, Infernals, Alchemicals), to set the tone as you encounter these Exalted in your games or are seeking inspiration for new stories.
From out of the Dreaming, the C20 Jumpstart: Yours To Keep PDF and PoD are now live on DTRPG.com: http://ift.tt/2fmlF3s
There is magic hiding everywhere. You just need to know where to look.
You are a changeling, a faerie soul hiding in a mortal body, fighting the chill of Nightmares and the oppressive weight of Banality with the pure creative power of Glamour. You have lived many lives, but the story of this one? It outshines them all.
In this hidden world, knights in steel and leather clash sword to sword outside the homecoming dance, dragons fly between skyscrapers, and fantastic castles rise from suburban lawns. A world of magic, intrigue, and adventure, and now that your fae side has awakened, it’s your world too.
“Yours to Keep” includes a rules and setting overview, as well as pre-generated characters and a complete introductory scenario for Changeling: The Dreaming 20th Anniversary Edition. It’s perfect for jumpstarting a new Changeling chronicle!
The PDF and PoD versions of C20 are now on DriveThruRPG.com: http://ift.tt/2w4Eq2m
Twenty years ago, White Wolf published Changeling: the Dreaming, the fifth of their promised five game-lines that together comprised the World of Darkness. Seen by some as a lighter, more fantasy-based setting in the modern-day, and by others as the darkest game White Wolf had yet created, players had to face the question of what happens once creativity and magic fades from their world.
This 20th Anniversary Edition of Changeling: the Dreaming returns to that deceptively bright yet terrifying world and both compiles and completes the concepts of the previous two editions. Led by veteran White Wolf and Onyx Path developer “Blackhat” Matt McFarland, our writing team consists of longtime Changeling creators like Ian Lemke, Jackie Cassada, Nicky Rea, and Peter Woodworth, as well as familiar names such as John Snead, Maggie Carrol, Matthew Dawkins, and Krister Michl. One and all are dedicated to making Changeling: the Dreaming Twentieth Anniversary Edition the most playable edition yet – while not losing the wonder, awe, and majesty that Changeling is known for.
A revised and up to date look at the World of Darkness through the eyes of the Kithain – what has happened to the Dreaming in the last 20 years, and what is the state of Glamour and dreams?
Rules for all of the kiths including in 2nd ed, plus fan favorites from other books: selkies, piskies, clurichaun, and both Arcadian and Concordian sidhe.
Rules for the Gallain: The inanimae, the hsien, the Nunnehi, and others!
An overhauled and reimagined system for fae magic, including new Arts and the powerful but dangerous practice of Unleashing!
New full-color beautiful artwork as well as classic Changeling illustrations including remastered full page pieces of the kiths by Tony Diterlizzi.
Calling all Good Dogs! The Pugmire Core Rulebook PDF is now available on DTRPG.com!
http://ift.tt/2wAaAp3
And the actual physical book, screen, and dice, are available to order on the IPR and Studio2 websites!
Studio2: http://ift.tt/2w0aaEW
What dark secrets do the eldest vampires hold? Find out in Thousand Years of Night for Vampire: The Requiem! Advance PDF version available now on DriveThruRPG.com. http://ift.tt/2sV8lZR
You may think that with a multitude of people coming, going, dying and running away, we’d be tired, done, or ready to give up. Instead, I find myself restless, looking for the next thing. There’s always a next thing, and I for one am not yet ready to die.
– Elder Kincaid, Daeva Crone
This book includes:
• Detailed instructions on creating elder vampires, including how to base chronicles around them
• A look into the lives of elders, how they spend their nights, who they work with, and why including their roles in both their clans and covenants
• New Devotions, Merits, and Rituals for elder vampires
• The kinds of creatures that pose a threat to elder vampires, including Inamorata, Lamia, Sons of Phobos, a new elder conspiracy, and more!
CONVENTIONS!
Fast Eddy Webb will be running Pugmire during the online convention Gauntlet Con: http://ift.tt/2sSctbs which runs from Oct. 20 – 22. Here is the sign-up link for the event which will be live-streamed. Currently three of six seats are still open: http://ift.tt/2xt3HaM
In November, we’ll be at Game Hole Con in Madison, WI. November 2-5: http://ift.tt/2xsOnuzMonica Valentinelli (Hunter: the Vigil 2e, Dark Eras), Manda Collis (Exalted 3e), Scott Holden (Scarred Lands), Matt M McElroy (Operations Manager) and other folks from the OPP crew will be there!
Also in November, the Onyx Path crew including Rich, Matt, Lisa, Neall, Dixie, and Meghan will be at the first ever PAX Unplugged in Philadelphia, November 17-19. http://ift.tt/2kBzmfv
In December, Matthew Dawkins, Dave Brookshaw, and Eddy Webb are going to be at Dragonmeet in London. https://www.dragonmeet.co.uk/ Expect plenty of playful class warfare as these three mix it up, represent Onyx Path, and generally redefine the term “hooligans”.
Planning ahead for 2018, we’re heading back to Midwinter Game Convention in Milwaukee, January 11-14, where we’re going to be bringing a big crew of many of your favorite Onyx Path designers and we’ll be running demos and making some special announcements at the show! http://midwintergamingconvention.com
And now, the new project status updates!
DEVELOPMENT STATUS FROM ROLLICKING ROSE (projects in bold have changed status since last week):
First Draft (The first phase of a project that is about the work being done by writers, not dev prep)
M20 Gods and Monsters (Mage: the Ascension 20th Anniversary Edition)
M20 Book of the Fallen (Mage: the Ascension 20th Anniversary Edition)
C20 Novel (Jackie Cassada) (Changeling: the Dreaming 20th Anniversary Edition)
Monarchies of Mau (Monarchies of Mau)
Deviant: The Renegades (Deviant: The Renegades)
They Came From Beneath the Sea! Rulebook (TCFBtS!)
Redlines
Kithbook Boggans (Changeling: the Dreaming 20th Anniversary Edition)
Hunter: the Vigil 2e core (Hunter: the Vigil 2nd Edition)
Second Draft
WoD Ghost Hunters (World of Darkness)
Tales of Good Dogs – Pugmire Fiction Anthology (Pugmire)
Exalted 3rd Novel by Matt Forbeck (Exalted 3rd Edition)
Night Horrors: The Tormented (Promethean: The Created 2nd Edition)
Development
Signs of Sorcery (Mage: the Awakening Second Edition)
SL Ring of Spiragos (Pathfinder – Scarred Lands 2nd Edition)
Ring of Spiragos (5e – Scarred Lands 2nd Edition)
Scion: Origin (Scion 2nd Edition)
Scion: Hero (Scion 2nd Edition)
Trinity Continuum Core Rulebook (The Trinity Continuum)
Trinity Continuum: Aeon Rulebook (The Trinity Continuum)
GtS Geist 2e core (Geist: the Sin-Eaters Second Edition)
The Realm (Exalted 3rd Edition)
WW Manuscript Approval:
Editing:
Ex Novel 2 (Aaron Rosenberg) (Exalted 3rd Edition)
Pugmire Pan’s Guide for New Pioneers (Pugmire)
Dragon-Blooded (Exalted 3rd Edition)
Post-Editing Development:
W20 Changing Ways (Werewolf: the Apocalypse 20th Anniversary Edition)
Changeling: the Lost 2nd Edition, featuring the Huntsmen Chronicle (Changeling: the Lost 2nd Edition)
DtD Night Horrors: Enemy Action (Demon: the Descent)
Indexing:
ART DIRECTION FROM MIRTHFUL MIKE:
In Art Direction
W20 Pentex Employee Indoctrination Handbook
Cavaliers of Mars
W20 Changing Ways
Ex3 Monthly Stuff
Scion Origins
Ring of Spiragos
Book of Freeholds
DtD Enemy Action
C20 RMCs – Art going to WW.
Changeling: the Lost 2 – Artists are arting.
Trinity Continuum – Splats for core book with Mr Jones
Marketing Stuff
In Layout
Beast PG
Pugmire/Scarred Lands Community Content
VtR Half Damned
Proofing
Ex 3 Arms of the Chosen – Inputting corrections.
Wraith 20
M20 Cookbook – Inputting corrections.
Becket’s Jyhad Diary – With WW for proofing.
At Press
Beckett Screen – Shipped to shipper.
Scarred Land PGs & Wise and the Wicked PF & 5e – On a boat to the US. PDF and PoD physical book versions on sale at DTRPG.
VTR: Thousand Years of Night – Files updated and PoD processing.
Changeling: the Dreaming 20th Anniversary Edition (Changeling: the Dreaming 20th Anniversary Edition) – Deluxe Edition cover and Screen in the works. Getting more color density samples from the printer… and if all good, they’ll start running the interior proof.
CtL Huntsmen Chronicle Anthology PDF – getting PDF ready.
Art of Mage – On sale this Wednesday.
Pugmire Trick, Condition, and Initiative Cards – PoD proofs ordered.
V20DA Jumpstart – PDF going out to backers this week.
Prince’s Gambit – PDF/electronic versions going out to backers this week.
TODAY’S REASON TO CELEBRATE: Over the weekend, our good friends Dhaunae and Lorenzo were joined in a vampire wedding! Even before Onyx Path, D&L would show up together at our “Eddy and Rich Talk On and On” panels at conventions, and they always, always, had great and timely questions to lob our way. They once missed a panel and I was pretty dejected that whole day. They make a great team, and I couldn’t be happier for them! Dark congratulations to a wonderful couple!
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As many of you know, at the beginning of the year I gave myself the blog challenge to explore new and strange places and/or restaurants here in the PDX area. My goal was to explore and write corresponding blog posts throughout the year. Sadly, I have not been keeping up with this goal for most of the year, so lately I’ve been pushing myself to do better and MEET my goal!
For example, when I was making plans for when my mother came to visit me in July, I decided to take her to a few places that I could use for my blogs.
So why didn’t I post blogs about my adventures in August?
Instead of blogging about the places we saw, I was busy with my latest publication, Grift and Shadow, (available at both Amazon and Smashwords). After the book was released for distribution on August 31, I was gearing up to play a major game of catch-up with a lot of my other duties/projects, so once again, I had pushed my blog post to the back burner.
Then the Eagle Creek wildfire happened.
Picture posted by KOMO ABC News
On September 2, 2017, the fire was reported in the Columbia River Gorge National Scenic Area, which is the same area I took my mom during her visit. The days passed on, and air quality throughout the Portland area became dangerous. It rained ash, even though the fires were 30 miles away from Portland.
As firefighters and first responders worked diligently to contain the fire, information was released that the cause of the fire was believed to be the misuse of fireworks by a 15-year-old from Vancouver, WA. A witness saw the young man light and throw the fireworks into the overtly dry grass of the Gorge. The witness questioned the young man afterwards. From all reports, the young man seemed aloof and apathetic, as if he didn’t care about the massive devastation his carelessness had started.
According to InciWeb, as of September 27, 2017, the fire is at 46% containment, and has spread over 48,573 acres. Local news reporters from KATU indicated that teams of experts have already been brought in to assess the damage and determine the best course of action for cleanup, public safety, and returning the Gorge back to “pre-fire conditions.”
Freeway access to the Gorge on the 84 has only recently been available. Before the fire started, I had made plans that sometime in September I would make a drive through the Gorge and go all the way to Mount Hood. That has not happened, and I have yet to see the aftermath firsthand; I’m not exactly eager to see it, if I’m honest.
Despite such monumental destruction in the Gorge, I try to remain optimistic.
I know that the experts, first responders, and volunteers will do whatever it takes to rebuild and heal the region. The fall and winter rains will help cleanse and rejuvenate the area. Granted, with the loose soil, the forestry department and engineers will have to move quickly to avoid massive landslides, but from the news articles and videos, it sounds like everyone understands what needs to be done to prevent more problems.
Now, without further ado, let me talk about the Gorge before the fires.
I have journeyed down 84 a few times since we moved up here to the Pacific Northwest. Going through the region, with the Columbia River by your side, takes your breath away. The historic Columbia Highway, as pictured above, starts off at Crown Point with the Vista House, which is the building in the above picture.
Construction on the Vista House began in 1916. It was designed to be a rest stop and an observatory that would offer tourists an amazing view of the entire Gorge, as Vista House sits over 700 feet above the Columbia River.
The first time I visited Vista House was in November of 2016, and the wind chill up there froze me down to the bone. We went inside of the observatory and downstairs, where I found a gift shop. Since I am frugal, I usually only buy postcards from gift shops, but because I was freezing, I now own a green hooded sweater with a white graphic of Vista House painted on the front.
As I drove my mom and her friend on the historic highway this past July, we of course stopped at Vista House and took plenty of pictures. Inside Vista House, they also had several displays about the August 21st solar eclipse, letting people know the optimal places to view it. The best place to view it in Oregon was Salem, which is about an hour south of us here in Portland. Of course, here in Portland we would still be able to see 98% of the eclipse, which wasn’t too shabby.
Venturing on from Vista House, we drove down the curvy Columbia River Highway. It’s a two-lane road through the woods, meant to be a slow, scenic trip to enjoy. While you drive, you’ll notice expertly crafted masonry on the walls and the small stone bridges. These reminders of an earlier era give you a clue to the age of the historical highway.
There are several waterfalls that visitors can stop at on their way to the main tourist attraction, Multnomah Falls. In the past, I have stopped at a few of these, and if you have the time, almost all of the waterfalls are definitely worth the side trip excursions. As Multnomah Falls was only the first stop on a long journey out to Hood River with my mom and her friend, we skipped the smaller falls and headed straight for the big one.
The noon sun glares down, making the falls even more captivating.
Parking at Multnomah Falls during the busy tourist season is no easy task. If you want to see the falls, I highly recommend getting there as early in the day as possible. Arrive there after noon, as we did, and you may be circling around for parking for quite some time.
Supposedly, there is an additional parking lot, although I have not yet found this parking haven on either of my visits to the falls. The falls are right by the 84, and the parking lot is off of the 84, but on the other side of where the falls are located, so you walk under the freeway and up a path to Multnomah Falls. I have never gone to the falls via the 84, and instead have always taken the historical route. One of these days, I will have to find this elusive parking lot.
We actually drove through the Gorge on two different days when my mom and her friend were visiting. On one day, we drove mainly on the Washington side of the Columbia River, and we saw quite a number of gorgeous sites.
We had our boy with us on the first day. We’ve taken him on a number of adventures in the past, and for the most part he likes hiking in nature. Like many other six-year-olds, he will eventually get bored, and he needs some motivation to keep going. Ice cream is a great motivator, as is stopping to take pictures with Sasquatch.
On the second day of our Columbia River Gorge adventures, it was just my mom, her friend, and me. After we saw the beauty of the Multnomah Falls, we got on the 84 and headed east to Hood River. My mother’s friend had found a tourist pamphlet about The Fruit Loop, and we decided that would be our adventure.
More than just breakfast cereal, The Fruit Loop is an area around the city of Hood River. In this area, there are multiple stops along “the loop,” including wineries, orchards, flower fields, and more. We stopped at several places to taste pretty much every flavor of jam and jelly you can imagine, including the renowned Marion berry that you only seem to find up here in Oregon. (Don’t let them fool you – it’s just a type of blackberry, but it tastes yummy!)
One of the stops on “the loop” included an alpaca wool shop. My mom both knits and crochets, so she wanted to buy some alpaca wool. In fact, she bought several bundles of dyed wool, letting me pick one of the colors, as it will become a Christmas scarf for me later this year. I promised to look surprised when it arrived!
Another stop was a lavender field. While lavender possesses a strong odor in most beauty and bath products, fresh-in-the-field lavender has a much more subdued smell. What I found incredible occurred as I walked up to the lavender field. As I moved closer to the field, the continuous sound of a low humming noise kept getting louder.
What made the humming noise? Hundreds of pollinators! I got close enough to see the bees moving around from flower to flower.
As my mom and her friend perused the lavender shop, I stepped outside, because I had to take pictures of Mount Hood.
I didn’t think it was possible, but I have fallen deeply and madly in love with this mountain! It makes me smile every time I see it, and I see it almost every time I drive across the bridges, assuming the weather is clear. There are days when you can’t see the top of Mount Hood. I joke that the clouds steal the mountain from me, but they always bring it back. As I ventured with my mom and her friend on The Fruit Loop, it was the closest I’ve ever been to Mount Hood. So, of course, I had to end my adventure with a picture of me and my mountain.
What We Saw before the Fire: An Adventure in the Gorge As many of you know, at the beginning of the year I gave myself the blog challenge…
#Columbia River Gorge#Columbia River Highway#Crown Point#Eagle Creek Fire#Mount Hood#Multnomah Falls#The Fruit Loop#The Gorge#Vista House
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