#thinking about trying to write something original because of my specific interests
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weidli · 1 day ago
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#“let his flaw be hubris not uncertainty” EXACTLY#that whole last paragraph had me nodding at high speeds (i Always want you to expound on ponderings btw)#esp the bit about q being actually quite well adjusted like he has cats he has friends he has things he enjoys outside work while james#bond. well we have all seen james bond have we not#(there's a whole essay i could write about specific patterns of characterizing james and q in 00q fandom one sees a lot esp in the like#immediately post skyfall era of fandom but i'll probably never write it because i'd want to support my claims with citations and citing#specific fics in order to tear apart the characterization is a dick move. but also it's so interesting to me#like okay the q characterization issues i can kind of forgive because there just wasn't all that much screentime of him#but it's fascinating what specific characterization beats for james bond crop up in fics of that era that are Explicitly Contradicted#by cr/qos but i guess served to fit 00q into the mold of what was considered an appealing ship dynamic at the time#it's a really interesting phenomenon that i enjoy thinking about in abstract as like a study of how fandom works/worked#but also makes it really hard to find fic that gets into the dynamic between 00q that i find compelling. i.e. the one where q is NOT the#neurotic manic pixie dream girl subbier one in the equation. sorry but that is james bond. cmon)#And i'm with you completely on that point and if cheetah-coding is generally understood to include that sort of neurotic then I also don't#think Q fits into it lol#In re: the control thing yes I also think Q would not particularly benefit from giving up control as a thing. james is definitely the#one who takes the iron control over himself at all times because he has to be On he has to do it Right so on thing to an unhealthy point#and really needs someone to dom him about a bit so he can let go of all that#whereas q's control is much more balanced and fits him naturally thus i don't think him giving it up wholly esp To bond would benefit#either of them really. what i was trying to get at is more the hm. ramifications of being a really really competent livestock guardian dog#who is also perfectly aware from the start that a significant chunk of those he's guarding ARE being herded to the slaughter and#sometimes he can't prevent it and sometimes he COULD but for Reasons the good of The Mission demands that he doesn't#like a field agent gets captured and tortured or something and q COULD probably blow up the building if he tried but also everyone#including the agent themselves doesn't want him to because mission goals etc etc. which results in perhaps not a giving up of control#but in a having to restrain oneself from exercising it. he HAS to step away and take his hands off it#and THATS the sort of situation where having bond around (esp if bond has already retired) would be steadying/reassuring in that specific#way. because he never has to give up control over bond again in that way! bond is here and his and safe and . to get back to the#original post lol. another situation in which q collaring/having already collared bond would be GREAT for both of them#bond is luxuriating in having q tangibly obviously Want him and want to keep him and want to keep him safe forever in a way bond can#feel all the time. and q is steadied by the knowledge that he has james and has kept him safe and james wants him to be doing this and
Just noticed that tumblr killed the last few sentences of these tags and with it my final conclusion so i guess i'm reblogging my own ramblings in order to say that the original conclusion here (which phrasing i cannot quite remember) was something along the lines of. the comfort for q not being in GIVING UP control (which is i think more of an active factor contributing to the stress) but in concentrating fully on the control he HAS over bond and on the fact that bond is just as into this situation as he is. and the collaring thing even outside a sexual context just works for both of them as tangible evidence of this. and the added layer of q having Made it so to bond it's evidence also of q putting in time and effort to make it suit bond perfectly and to q it's evidence that bond wants and enjoy that q puts in that effort. Opposite of the sweater curse lol
meanwhile, Iiiii am marinating on the idea of Bond getting a handcrafted leather collar from Q (lovingly handcrafted, of course, by Q). it would be soooo good for him, it'd be like having Q's hand at his throat and on his nape all the time. it'd be a tangible sign that Q wants him and more importantly, wants to keep him. it would keep him soooo anchored and centered and grounded. it would be so so good for him and he would love it so much
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non-un-topo · 1 year ago
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Genuinely so sad because I wish I could just draw and write again
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thankskenpenders · 14 days ago
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Thoughts on two specific areas of the writing in Sonic X Shadow Generations
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The best new 3D Sonic game in over a decade (or even two, depending on who you ask) dropped late last year. And I didn't write anything about it! Sometimes life happens. Well, I've finally sat down to finish Shadow Generations, and by now everyone has already been singing its praises for three months. This is the rare instance where the entire Sonic fandom, and even mainstream reviewers, are in agreement on something. The level design is the best it's been in a long, long time and the cool factor is off the charts, embracing Sonic's peak cringe era in an incredibly confident way. It's great. If you're even reading this post, you probably don't need me to tell you that. So I won't!
No, what I'm really interested in here is the writing. Because this is me we're talking about. But I actually don't want to talk about the main narrative of Shadow Generations, which is really solid little story about Black Doom trying to mold Shadow into his perfect soldier. No, I'd like to zero in on two other aspects of the writing here: the revisions made to Sonic Generations, and Gerald Robotnik's unlockable journal.
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The updated Sonic Generations script
The new package mostly presents Sonic Generations how you remember it. There are some tweaks, but it's not a major overhaul. Graphically, I don't think the game has been touched much, if at all. I certainly can't notice any difference without a side-by-side comparison, despite playing it on a PS5. The most notable update is that the game's script has been rewritten by Ian Flynn.
Naturally, this caught my attention. Generations always had a nothingburger story, so with Ian rewriting Pontac and Graff's lame dialogue there was nowhere to go but up. (I don't like to pin the blame for those games' stories entirely on them, as a ton of it was dictated to them by Sonic Team, but, well, I don't think they're very good dialogue writers.) But it's less a complete rewrite and more like Ian was brought on as a script doctor for some minor touch ups here and there. Many lines of dialogue are completely identical to how they were originally written in 2011, and many others only have slight wording changes. Ian was clearly not allowed to request additional scenes or extend the ones that already existed. He has to match the original beat for beat so that they can reuse 99% of the cutscene animations. Don't expect it to be a whole new experience compared to the original.
Still, I think the new script is an improvement, albeit a minor one. Various things have been tweaked to maintain characterization consistency. Cream calls Sonic "Mr. Sonic" instead of just "Sonic." Instead of calling Sonic "buddy," Rouge uses the pet name "Blue," like she tends to do in things like the IDW comics. Espio doesn't have to remind you in the dialogue that he's a ninja, and he no longer has a line making it sound like he has some kind of soul reading power. I also like that Modern Sonic now actually has responses to what his friends say when he rescues them, rather than being silent like Classic Sonic. They won't blow you away, but they make Sonic feel a little more engaged with everything.
In general, the altered dialogue just seems tighter to me, and some of the more childish or trite wording of Pontac and Graff's script has been altered. Here, let's actually make a direct comparison, just because this stuff is interesting to me as a writer. Here's a couple lines from after the Egg Dragoon fight late in the game, in the original script:
Modern Eggman: Ooooh... I can't believe this! I was supposed to beat you this time. Modern Sonic: Aw, I'm sorry! I didn't get that memo. I beat you every time! [Turns to Classic Sonic] No, seriously, we beat this guy every time. It's like it's our job or something!
This is a simple exchange. Eggman is mad that he lost. Sonic is unflappably confident because he always beats Eggman, and he explains this to his younger self. But the wording here isn't particularly good. Eggman's simple and direct wording makes him come off like a little kid who's mad because his older brother beat him at Mario Kart, rather than a mad scientist who just had his plans foiled. It's making light of the situation.
And I've never liked Sonic saying "It's like it's our job or something!" That doesn't feel like a thing Sonic would say, it feels like a thing an outside observer would say about Sonic. This is a frequent problem with so-called "MCU dialogue," where quips meant to echo the commentary of a casual, somewhat disinterested audience are inserted into the story itself so that the writers can be like "See? We get it. We're genre-savvy, too!" It also just reminds me of bad Sonic Boom: Rise of Lyric lines like "Rings! It's like they're made for me!"
And then here's Ian's rewrite:
Modern Eggman: I recalibrated everything! This was supposed to be my time! Modern Sonic: Oh, please, keep dreamin', Egg-head. I beat you every time. [Turns to Classic Sonic] No, seriously, we beat him every time. Our score card's flawless.
Eggman's still mad about his defeat, but the line "I recalibrated everything!" makes it more specific. He put all this work into the engineering side of his latest scheme and got tunnel vision, thinking if he got his creations just right there'd be no way he could lose. "This was supposed to be my time!" also turns it into a time travel pun, which is a bonus. He's still pitching a fit over losing, but it feels more like Eggman pitching a fit, rather than sounding childish.
And then instead of saying that beating Eggman is "like his job or something," Sonic says he's got a flawless score card against Eggman. He doesn't take Eggman seriously as a threat—at least, not to his face. He acts like it's all a game. But he conveys this in a way that feels truer to the character, rather than feeling like the words of a real world observer poking fun at the tropes of the Sonic series.
Is this amazing, A+ dialogue that blows me away? No. Again, it's not a completely different scene from the one we already had. Ian had to fit the beats of what was already there. He couldn't go all out and write an all new story confirming his longstanding headcanon that the Time Eater is a remnant of Solaris or whatever. But the wording here makes the existing story land a little better and feel truer to the characters in subtle ways.
But to me, the main change is that the Sonics and Tailses seem to have a more solid understanding of what's going on with the timeline and the Time Eater, compared to how idiotic they sometimes seemed in the original game. Which is good! No more standing outside Green Hill and wondering why it seems so familiar. Thank god. As part of this, yes, there are a few more references to past games in the dialogue, like Sonic briefly being confused about the fact that they're time traveling without the Time Stones, or South Island and Westside Island being acknowledged as the normal locations of Green Hill and Chemical Plant. Yes, ha ha, insert joke about how Ian loves references here. Look, it's Sonic fucking Generations. It's a game built entirely out of nostalgic references. Just own it! And, again, in this instance Sonic and Tails come off as less stupid when they make it clear that they do, in fact, remember their adventures from presumably less than a year ago in-universe.
Eggman, too, seems to have a better understanding of the powers he's toying with. Where in the original vesion his focus was simply on going back in time to undo his previous defeats and he seemed kind of oblivious to how much the Time Eater was actually fucking up the universe, here Eggman says he wants to use the Time Eater to give himself complete control over the entire timeline. Eggman also makes way fewer references to his own failures and shortcomings. Of course he won't admit that Sonic has defeated him time and time again. To him, he's never truly lost—Sonic just keeps delaying the inevitable total victory for the Eggman Empire.
So, yes. The new Sonic Generations script is better. It won't blow anyone away, but it's better than it was. It's been elevated from "kinda lame" to "fine." No, if you really wanna see Ian flex his ability to breathe new life into old Sonic stories, look no further than...
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Gerald Robotnik's Journal
Hoo boy.
The story of what happened aboard the ARK has always been... a bit confusing, to say the least. Fans with encyclopedic knowledge of the script for every route of Shadow '05 may disagree, but it's the truth. We've had all the pieces to understand the story for a long time now, but that info was given to us out of order by a pair of unreliable narrators—Gerald, who became a vengeful lunatic shortly before his death, and Shadow, who was subjected to multiple rounds of amnesia and altered memories. Some of the ambiguity left by Sonic Adventure 2 was cleared up in Shadow '05, but that game also retconned in a bunch of new elements to Shadow's backstory (aliens!) that lead to further confusion. Not to mention the fact that that game had multiple routes and only revealed the truth about Shadow if you sat on the ultimate final boss battle for WAY longer than the fight would normally last. Or the fact that Sonic X made its own tweaks in its telling of the story. Or the fact that none of these things ever had the best English translations. I can't blame anyone who hasn't played those games in two decades for not remembering the truth about these characters and getting some details mixed up.
What we needed was something to piece together all of the info we have into one coherent backstory, told in chronological order. And thanks to Shadow Generations, we have that, in the form of an official journal tying together what we knew from Sonic Adventure 2, Shadow '05, and Sonic Battle into the tragic tale of Gerald's rise and fall.
Ian Flynn was the perfect man for the job here as the guy who started his career by tidying up the mess that was the first 159 issues if Archie Sonic. This is what he excels at: taking disparate bits of weird Sonic lore from multiple different sources, boiling them down to their most interesting elements, and connecting it together in a way that will make the audience see the dramatic potential he's always known was there. Rather than feeling like a cynical exercise in franchise building, going back and explaining things that never needed explaining so that people can add more bullet points to the wiki, he puts a new spin on things that retroactively enriches those past stories. The story here means something to the characters involved and gives us a better understanding of them as people, rather than as plot devices to motivate Shadow.
(And, of course, Ian didn't do this journal alone. He wrote the story, but I also have to give a huge shout out to Evan Stanley, who made the final product. All of her handwritten journal entries, sketches, and "photos" included throughout. The physical damage done to the journal over the course of 50 tumultuous years, passing from Gerald to Eggman to a certain special someone at GUN. The way Gerald's handwriting gets less and less legible as his mental state declines. So much love was put into what could have been a mere text dump in a menu, and it really elevates it to the next level. Congrats on officially getting hired by Sega, Evan, you've sure as hell earned it!)
The main idea the journal conveys is that Gerald was under a lot of pressure from a lot of different parties—GUN, the President, his colleagues aboard the ARK, Black Doom, even his own family—and boy did it get to him. The known incidents aboard the ARK mentioned in previous games are put together here to form a story where everything slowly spirals out of control as Gerald keeps compromising his morals to further his research, thinking he'll eventually find some way out of all this because he's a genius. I won't recap that whole story here (if you haven't already played the game and read the journal entries, I would highly recommend at least reading it on the Sonic wiki), but I'd like to highlight my favorite elements of the story, as Ian tells it here.
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1) The Eclipse Cannon
Here's something that never quite made sense in Sonic Adventure 2: why does the ARK have a laser that can blow up the Earth built into it? It was supposed to be a peaceful research colony. Sure, Gerald went crazy and swore revenge on the Earth, but, like... when did he have an opportunity to go back up to the ARK and modify it? Did he have someone else do it? How? The ARK was raided by GUN and shut down! And then they arrested him, held him in prison for an unclear period of time, and executed him by firing squad when he was no longer useful! It doesn't add up. Shadow 'the Hedgehog '05 would give its own answer by introducing the Black Arms and saying that the Eclipse Cannon was always supposed to be a secret trump card against the Black Comet. But, like... we know that's kind of a bullshit answer, right? You don't need enough power to blow up a whole planet just to destroy a comet.
Well, the new journal retains what we already knew, but it paints a much more complete picture.
See, long before Gerald ever made a Faustian bargain with Black Doom, he had already made one with an even greater evil: the military. GUN gave Gerald much of the funding for the ARK, Gerald's personal utopian research station in space, but it didn't take long for GUN to start pressuring him to design them weapons. Gerald tried to get GUN off his back by personally contacting the President of the United Federation, and the President gave him an alternative: how about, instead, you just use your genius brain to figure out the secret to immortality for us, so our soldiers can be immortal? Gerald was initially sickened by the notion and found it completely absurd, like chasing a shadow... but given no other option, the sarcastically named Project Shadow soon began in earnest. (Maria would later put a more positive spin on the name after Shadow's awakening, pointing out that a Shadow can show us the direction of the light, like she says in the game itself.)
Of course, this search for the ultimate life form didn't go very well, and without any results on that front GUN kept hounding him for weapons. Gerald would throw them a bone here and there to get them off his back. His research on Chaos resulted in the Artifical Chaos prototypes, which he worried would be used for warfare but could at least theoretically be used for search and rescue missions in floods, in his mind. But that wasn't enough. So he gave them Chaos Drives to power their mechs. And that still wasn't enough. He's got Emerl. He'll give them Emerl. They're not impressed by Emerl. They'll shut the whole ARK down if Gerald doesn't give them something big.
Fine! GUN wants something big? Gerald builds a huge fucking laser cannon into the ARK. However, as a middle finger to GUN, Gerald makes it so powerful that it would destroy the Earth if it was ever fired at any target on its surface. In other words, GUN now has their ultimate weapon of mass destruction, fulfilling his contract, but they can never actually use it. Oh, the delicious irony. (And also Shadow will blow up the Black Comet with it in 50 years yada yada yada.) Is this perhaps extremely shortsighted and naive of Gerald, to believe that such a weapon would never actually be used just because of the risk? Of course. But hey, that's Gerald for you. And I love this as an answer.
(Also, this, uh, kinda echoes something from real life! Remember the bit in Oppenheimer where he says all nuclear war will become unthinkable, and Edward Teller responds "until somebody builds a bigger bomb"? Yeah, Teller went on to conceptualize a superweapon codenamed Project Sundial that would have been able to kill all life on the planet, as the ultimate deterrent for war. This was never made for obvious reasons, but hey, there's a basis for this sort of thinking outside of heightened sci-fi! There's a whole Kurzgesagt video about this if you're interested.)
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2) The Biolizard
The Biolizard is, of course, brought up as the initial failed prototype of the ultimate life form, from before Gerald met Black Doom. We don't really learn all that much about it that we didn't already know, but I just love the way it's framed in the story.
As you can see above, we actually get to see a picture of Maria holding up the cute little salamander that would end up mutating into the Biolizard through Gerald's experiments. (Researchers want to figure out how to replicate salamanders' regenerative abilities for humans in real life, too, so this was a natural starting point for the project.) And then, after it grows to a monstrous size and goes out of control, Gerald has to lock it away in an unused sector of the ARK. He needs to keep the poor thing alive for his research into harnessing Chaos Energy, building life support systems directly into it, but he doesn't have the heart to tell Maria what happened. So it just becomes this first dark secret weighing on his conscience. The Biolizard becomes Gerald's Tell-Tale Heart beating beneath the floorboards of the ARK. I love that.
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3) Lost Impact was the breaking point for the ARK
Remember the level Lost Impact in Shadow '05? The flashback level on the hero path where Shadow is running around fighting Artificial Chaos enemies on the ARK 50 years ago? Yeah, that wasn't just a random incident. That was important, as we now know due to its placement on the timeline.
See, Emerl's rampage aboard the ARK that was chronicled in Sonic Battle and Dark Beginnings set off a domino effect. Emerl riled up the Artificial Chaos, causing Gerald to lose control of them. They became violent, and so Shadow had to stop them, as depicted in Lost Impact. The thing is, that incident sent an SOS signal to GUN telling them that shit was going down on the ARK. Gerald didsn't fully understand the trouble he was in and assumed that he'd simply be reprimanded by the higher ups, or maybe face legal action. But, well... the next time he heard from GUN, armed troopers were raiding the ARK.
So Lost Impact was the straw that broke the camel's back. I just really like that detail.
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4) Maria
And, of course, there's Maria herself. Maria has often been more of a symbol than a character, this perfect embodiment of everything that's good and pure in this world who gets killed to motivate Shadow and Gerald's revenge plots. But I really like the wrinkles this journal adds to her and Gerald's story, and their relationship. This is the most fleshed out they've ever felt.
For one, the journal leans into the idea of Maria's intellectual potential. The rest of the Robotnik family is all geniuses, after all, and she was proving to be a really bright kid. She excelled in her studies on the ARK, and she even helped design Shadow's jet skates and inhibitor rings. When Maria died, the world didn't just lose a symbolic personification of purity. She genuinely could have been a hugely influential scientist who did so much good for the world. That's what Gerald wanted for her. But we'll never know, because GUN killed her.
Speaking of her family, their presence isn't just mentioned for the sake of fleshing out the Robotnik family tree. It's mentioned that as Gerald struggled to find a cure for Maria's illness through his genetic research, he faced mounting pressure from his family. They didn't want Maria to be up on the ARK forever. They wanted Gerald to hurry up and find a damn cure, or otherwise just send her back home to Earth so she could be with her family again. She'd been up on the ARK for so long that Gerald's coworkers started thinking that she had been born up there. Eventually she gains a baby sister on Earth who she's never met. A rift forms between Gerald's two sons, and he's unable to really deal with it because he's so consumed by his work. There's this sense that the family is falling apart, and that everyone is dreading the possibility that Gerald will never find a cure and that Maria will just spend her final years up in space and die far away from her family, because Gerald just couldn't let go. If that happens, it'll break the whole family. But he can't stop now. So he just keeps working. Curing Maria is the only way to win his family back, in his eyes. It can't all be for nothing.
But my favorite detail regarding Maria is this one paragraph:
Maria is growing into a lovely young woman. It breaks my heart that someone as bright and energetic as her is diminished by disease. There are no visible effects, and I've caught my fellow researchers muttering to each other, doubting her illness. It is infuriating. I find all my reason and restraint vanishes when she's slighted.
This is SUCH a great addition to the story! It's always been true that Maria doesn't really seem all that ill, just looking at her in cutscenes. With this one little comment, Ian flips that issue on its head and turns it into a story about invisible disability. She doesn't act like she's in chronic pain, so she must not be, everyone thinks. And this really, really gets to Gerald, as does the pressure from his family. He's dedicating his whole LIFE to saving her, and they think she's faking it?! It's such a small addition, never referenced elsewhere in the journal, but it adds so much flavor to the story, as does the implied family drama. It grounds Gerald and Maria and makes them feel more like real human beings, rather than being pure archetypes. It's just enough info to let my imagination run wild filling in the blanks.
You also get the feeling that Maria being such a walking ray of sunshine was the only real source of joy Gerald had left in his life before Shadow was awakened, and the only thing keeping him from snapping under pressure sooner. All this stuff just keeps piling on, everything's spiraling out of control, but at least Maria is keeping her chin up, right? It makes so much sense that losing her would make him go off the deep end when it's framed like this.
It's just... man, I never thought I'd care so much about Gerald and Maria. But that's the Ian Flynn touch. After years of less than stellar Sonic writing that seemed to be embarrassed of itself, I'm so happy to have new games coming out that fully embrace the history of the series like this, making its world feel so rich and real instead of just serving as an excuse for a string of platforming levels. I don't even like Shadow '05, but I'll be damned if Ian and the rest of Sonic Team didn't make something amazing by "yes, and"-ing Shadow's cringe past here. Sonic has truly reached levels of "we're so back" never thought possible.
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leefail · 3 months ago
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This is just a mini info dump from an Arab batfamily fan because I find Damian calling his siblings Akhi... adorable (for me as a native speaker watching a writer use Arab words) and, not painful, just... itchy, it URGES me to make a pptx with 300 slides and just? Talk about Arabic?
So... أخي, Akhi, Brother.
It's not incorrect. The word is used in the right place and delivers its intended meaning. Other Arab speakers might not find a problem with it. They'd feel odd like I did but will likely go "eh" and carry on. But I'm an Arabic enthusiast, so...
Like with every language with geographically widespread users, the Arabic tongue kind of- deviated from its roots. The language has naturally branched out into so many dialects I myself can't keep track of.
Arabs from different regions can understand each other. They use the same words but for different purposes and with different pronunciations.
The original root language that holds them all (Quranic Arabic) was simplified into an easier, standard version that is used for formal speeches and as a communication bridge (seeing that you can't, say, translate something to Arabic and say it's for all Arabs if you use a certain dialect. Because an Arabic dialect is an identity at this point, tell me somebody is Syrian, and I know them already)
Now, with the fun part.
See, no Arab calls any sibling of theirs Akhi, I myself would burst laughing if mine did.
Yakhoi يَخوي (nonstandard, everyday Arabic for o, brother) , maybe, if I'm calling a stranger from the streets or an offender I'm going to give a piece of my mind.
Or, hold your breaths, my brother is crying, and the lights are out and I NEED to use the tenderest, most loving, most adoring, most revering tone I could muster so he just knows he is loved and family. Y'know? This specific situation.
And other Arabs might just say, no, I use it when, I use it when, I don't use it, etc.
The point is, nobody will mention Akhi. Because it's a Standard Arabic word, a formal word, and a word used in translated texts and stories when a foreign character we don't consider part of us call their brother. It's weird, it's devoid of emotions, and it's like watching a robot trying to be emotional, but it's a translated text. That's what translated texts use, and it's fine.
It is fine, Standard Arabic has been used for stories so much that nobody questions its influence on a character's characterisation.
I'm not saying Standard Arabic shouldn't be used for story writing, quite the opposite, in fact. I'm just saying that if Arabic is used to represent an Arab, its usage should also consider an everyday Arab experience and manners.
Now to Damian.
Akhi is robotic. Damian's personality does allow him to fall under that category. If for his well refined manners and polite, formal speech.
But even the King wouldn't call his brother Akhi.
He'd call him by his name. For my community (and most, I'm sure) siblings are called by their names, and if we look up historic Quranic (Root) Arabic speakers, they, too, call their siblings by their name. Yes, even the Sultan.
If not by actual name, then either endearing or demeaning names.
Arabs LOVE endearing names, but they're dipped in a pool of honey I don't think Damian would like to dive in.
Talia, on the other hand, would most certainly call Damian Mama. Arab parents call their kids by their own titles. It's the ultimate expression of parental love of all times, in my opinion.
(Don't make Batman call him Papa, though. Pretty sure Damian would malfunction)
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Well, I said all that, but watching writers include Arabic words in his vocabulary is still sweet. Tt is not even a word, but it's such an Arab thing it's my favourite.
If only I could make subtitles of everyday Arab talk and show you, their speech is heavy with, excuse my English, word softeners, it's like they're talking in a TV drama and not the real world.
Watching Damian adopting it would be interesting :D
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Been thinking about why the argument that OFMD is inherently a bad show because it's based on historical slaveowners so often feels disingenuous to me as a person of color.
HUGE disclaimer up front: if you don't wanna fuck with the show because of that premise right out the gate, that's 100% valid and I completely get that. I'm not talking about that. What I'm specifically talking about is White fandom people in particular who argue that OFMD must be "problematic" because of this, especially when they say this as some kind of virtue-signalling trying to win points in fandom wars, stuff like that.
My big thing is that the resemblance the characters in OFMD have to their real-world namesakes begins and ends with having the same name. The show feels more to me like it's playing with the vague myths around these names, not the people themselves. Can you make an argument that they should have come up with original characters instead? Sure, but let's be honest, even people who study the irl counterparts have very little knowledge of their actual lives, and the average person has all but none. To add to that, this show has absolutely zero interest in historical accuracy; the moment they cast a Jewish-Polynesian man as Blackbeard that became obvious. No one is saying the real-life Blackbeard and Stede Bonnet were good people, least of all the show itself; the point is that OFMD's versions are basically original characters already.
It always feels like an incredibly disingenuous claim to parallel the show to Hamilton, because Hamilton both did care about historical accuracy and also brought up the slave trade. Hamilton is uncomfortable for so many poc because it writes poc into the story of otherwise very faithfully portrayed racists, colonizers, and slaveowners and just handwaves the racism. In OFMD, racism exists, but the stance is always explicitly anti-racist and anti-colonialist in a way that is just so fun to see (whom among us has not wished to skin a racist with a snail fork?).
The other thing that sticks for me is...there's an appropriate amount of slavery I want to see in my romcoms, and that amount is none. I am so sick of historical fiction where Black characters are only there for trauma porn about the horrors of the slave trade. You can make a legitimate argument that OFMD is handwavey about the slave trade, but I'd argue that including discussion of the slave trade is something that should be done with such incredible care that it would leave us with a show that can't really be a comedy at all anymore. OFMD's characters of color are allowed to be nuanced, complex characters with their own emotions, and it's incredibly refreshing to see, and I'd much rather have that than yet another historical fiction show where the only characters of color are only there to make White audiences feel virtuous about how sad they feel for them.
In conclusion, I guess: every yt person who makes this argument to win points in a fandom war owes me and every other fan of color a million dollars
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andhumanslovedstories · 6 months ago
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I've been running this writing experiment lately to cut out phrases like "I felt" in my fiction writing. Like I was looking at a sentence in a draft that said, "he felt as if character's eyes were pinning him in place." And then I was like, "well, does he think that or is it true? As a result of this person watching him, he's froze. It's not like a thing, it is that thing."
Oh and "almost"! I'm always going, "He felt almost relieved that it hadn't happened." Well, did he feel better that it didn't happen or didn't he? Or "somewhat", I'm always going, "she felt somewhat perturbed."
And like none of that is wrong, to be clear. I don't know if it'd improve your writing, I don't even know if it'll improve my writing, but I use this sentence structure all the time so every viewpoint is from a voice that thinks about what it thinks, hedges its statements, and offers the same ability for wry little jokes formatted in the exact same way. And I have a lot of writing like that and I think (!) that they're good, but read as a whole, I'm like, "god, they all sound the same." Like there's one melody that I write songs to, so even with different lyrics, it's almost (!) the same song. Something I've been struggling with in regards to my writing and why I've felt so blocked is how boring I found writing my usual way. I'd read something and enjoy the individual parts of it, but then I'd step back and I didn't like the whole. And I got good at this enough at seeing that I didn't like it to do it in real time as I was writing, which as you can imagine didn't improve the process of writing because now I was bored AND dejected about being bored.
There's this sentence-level structure fact that I use unconsciously. A pattern I find easy is short sentence, short sentence, short sentence, long sentence. So I write that. "He [verbed]. He [verbed]. Then he [verbed]. As he [verbed] to his [consequence], he [verbed] that [noun] was [statement of condition]." Which could work, it often does make for a nice rhythm, but it's something I reach for often because it's easier for me.
Just last sentence, I originally typed, "I find it easier for me." But if what I mean is "using this pattern is less effort than another pattern," then it's easier for me. One voice is hedging its bets and the other asserting. Either is fine! But they're different! And, again, GOD you would not believe how many words I've cut out of this paragraph as I write it. I'm so chatty. I love using twelve words when six will do. And that gives my writing a specific tone to my ear.
So if I am bored of that tone, why not try using just the six words? Why be understated? Why be afraid of stronger opinions? So right now with my fiction, I'm experimenting with cutting out as many self-reflective words as I can. Sometime you do need to draw attention to the face that this is the character's interpretation, but like you definitely don't need to do it as much as I naturally want to do it. You don't need to always go out of your way to allow the possibility that the narrative voice is wrong. During editing, I trim the weaker ones (I originally typed, "what I consider the weaker ones" Is that more accurate?). But I think them being there in the first place shifts my language which shifts my character's which shifts my plot. It's sentence structure all the way down!!
(this barely applies to my writing on here, btw. i try to do good but yknow this is a tumblr blog. i'm not trying to get a lit mag to accept it.)
Anyway blah blah (chatty!) the point is I've been trying to write in a way opposite of my interests. Something that doesn't take itself too seriously, that emphasizes EMOTION and ACTION instead of minimizing it, and that clips through scenes at a good pace. Doing this been amazingly fun. I've been having such a good time doing it. I am writing so much because I really enjoy doing it. The process of writing is so fun again.
This post is about two things. One is my new mood stabilizer and therapy day camp. The other is about the benefit of pretending to be MXTX.
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aphel1on · 8 months ago
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Dungeon Lords and the Human Need for Connection
When I came across these panels again the other day, it got me thinking about dungeon lord parallels again.
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...And I spiraled until I was writing my thesis statement about how All Four Dungeon Lords (Yes, Even Laios, Stop leaving him out of these discussions) Are Actually the Same.
Firstly (because on some level everything is about Thistle to me) I thought about how the lion could have very likely given Thistle a similar offer when his loved ones started losing their souls/rebelling/etc. And yet, there is no sign that Thistle ever accepted such an offer, nor any sign that he used magic to forcibly change people's opinions, the way Marcille briefly threatened the party with while she was dungeon lord:
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Instead, he ended up with the fucking dining table that drives me insane. Which probably means that either Thistle rejected the offer, or the lion sensed it wouldn't go over well and didn't even try it.
Making replicas of people doesn't seem to be an uncommon part of granting the dungeon lord's wishes. In his time, Mithrun actually took the demon up on it:
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(Not pictured; the infamous lamia-version of his love interest.)
What makes Mithrun different from Thistle and Marcille in this instance is that Thistle and Marcille both became dungeon lords for the sake of specific people. Both were motivated by the terror of losing their most important people, and both told themselves everything they did was for the sake of protecting those people.
Because they were motivated by genuine love, copies or mind manipulation were not palatable. I think Thistle even in the late stages of his madness probably would not find these to be acceptable solutions. No matter how twisted, possessive, and obsessive his love became under the dungeon's influence, it was still from the fear of losing those original, irreplaceable people that he was doing all this. Even as his relationship with Delgal and the other Melinis fell apart over the years... even as he was left with only their soulless bodies... he would still rather cling to whatever was left.
Perhaps on some level, Thistle recognized the same thing that kept Marcille from following through with her threats:
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Even in the state of endlessly chasing their desires as dungeon lords, they couldn't feel truly okay accomplishing it that way.
For Mithrun, meanwhile, the people in his fantasy world were a means to an end. It was all-encompassing insecurity and the pain of not being wanted that led him to become dungeon lord. His desire was not fixated on any specific people - it was broad enough and desperate enough that anyone could fulfill it. The thing is, Mithrun prior to becoming dungeon lord was by all accounts well-liked. But his emotional walls were up so high that not a single one of his admirers could make him feel known and cared for. The kind of crushing perfectionism he exhibited in that stage of his life often comes with a silent and equally crushing imposter syndrome. No one actually knew him, because Mithrun didn't let them, even though every aspect of his personality then was a desperate plea to be seen and liked. I think the sad truth is that, by the time he became dungeon lord, Mithrun didn't truly believe that happiness was something that could be found in other people. (It's telling that his wish was for a world in which he had never been discarded; perhaps for a world in which he never felt the need to put up those masks.)
In this respect, Mithrun is actually more alike to Laios than he is to Thistle and Marcille.
Laios was told again and again by the world that it was wrong to be who he was - that he was unlikeable when he acted the way that came naturally to him. The lion didn't bother asking Laios about replicas; those would be meaningless to him. Like Mithrun, Laios had lost all hope of being liked for who he was, but took it one step further: Laios had lost hope that he could find happiness in the human world entirely. At that point, all he wanted was an escape. To leave the pain of the human world behind and become someone, something, different. All he really needed in order to be tempted into it was the assurance that his friends would be safe.
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All four of these stories have a pretty obvious throughline when you think about it: the deep, intrinsic need for human connection and what happens to someone when that need cannot be met.
All four of them were starving for connection. All four of them experienced alienation and isolation that made them desperate enough to turn to the demon.
Marcille (a half-elf whose unstable aging left her without peers) and Thistle (raised as the only elf in a kingdom of humans) both formed intense attachments to the few people they did become close to, and went off the deep end from fear of losing them.
Mithrun and Laios were both rejected by others for aspects of themselves that were out of their control, and tried to cope by developing masks that left them unable to feel accepted by the people still in their lives.
...So it's fitting, then, that genuine human connection is also what saved all four of them in the end.
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(Thistle is a little arguable here; I personally don't think he died, but even if you do believe he died at the end of the manga- Yaad being able to connect and empathize with him is what gave him peace and solace in his final moments.)
Dungeon Meshi is about alienation and connection as much as it is about food and cycles of life. (Or more like, these themes are masterfully intertwined - food is used to represent love and connection over and over again. But that's a whole essay in and of itself!)
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natamouche-art · 8 months ago
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some favourite shots I did for episode 6... it was so fun crafting the final bridge scene from Travis' script, and seriously all the credit for the amazing opening seq goes to our EP Aaron for taking the emotion in Yaz's exposure therapy to the next level!
Inspo for this ep mainly came from the Alebrijes attack and car chase boards from the Coco blu-ray deleted scenes. Seriously yall, if you're an aspiring board artist, go watch those, they're all masterclasses in camera, framing, and acting.
Some thoughts below about these boards if yall are interested...
Becklespinaxes - there was a LOT of research that went into becklespinaxes (aka altispinaxes) to make this bridge scene happen. In the original script, there was the idea that Blondie (the yellow becklespinax) would be ramming and spinning the side of the van all over the bridge from the beginning, all while ben was still driving forward and Sammy was trying to climb the side latter of the van and into Yaz's window. - I think in writing it made for a really rad scene, but there were some concerns that the physics of all of that, as well as some staging issues, so I dove into becklespinax research to see if some of these problems could be fixed by grounding the conflict in the dino's hunting/attack styles - From what I can remember, as a mid-sized theropod, the becklespinax would've hunted small sauropods and the like, not van-sized dinos, so having her ramming the side of the van was out. Instead, I theorized the becklespinax would more likely be interested in rooting out the tastey treats inside, like a bird fishing out grubs from inside a tree or log. Thus, Blondie jamming her head into the window was born - From there on I tried to keep the van-and-dino physics and behaviours as grounded as possible, but i'll be the first to admit that physics was never my strong suit and sometimes the plot's just gotta come first over science
One detail I loved that unfortunately seemed to get passed over in animation was the way the second becklespinax, Brownie, entered the shot from behind the camera, and covered up the "NOW LEAVING DINOSAUR FREE ZONE" to just be "NOW DINOSAUR ZONE". Corny, I know! But it felt right and I was heartbroken to see that it wasn't caught in time to be able to go back and change it
Also no heart by sammy's name on yaz's phone :( idk why, sorry gang
About boards, an interesting thing to keep in mind was that even though this bridge may seem like a pretty isolated and simple set, there were actually several moments/shots that I didn't end up using because they revealed too much of the background, specifically the exterior island set and the exterior mainland sets that connected to the bridge! That's right, in the actual set models, those parts are just the cliff ledges and a bit on the sides, everything else would have to be what's called a paintover. That's something for aspiring storyboard artists to keep in mind about working on 3D TV shows: the sets come before storyboards in the pipeline, so often you have to make what you want to do work to the set, and not the other way around like in feature!
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Really loving the fact the Wicked movie homed in so much on the motif of getting "your heart's desire" — Elphaba telling Nessa when they were kids that the Wizard would grant it to people when they meet him; Glinda writing that sweet note to Elphie telling her she hopes she gets it; etc. — and how they really had the Wizard ask Elphaba specifically if having Glinda by her side is what her heart desires. It's interesting that she thinks about it and then talks herself out of it by prioritizing her politics — because of course she would, Activist Sapphic™ as she always is — but the reason it's on my mind is because of Act 2.
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The Wizard gets a second shot at tempting Elphaba to join him, and it's frankly amazing in retrospect that in the musical he didn't try to leverage Glinda in that sequence. Y'know, "hey, and Glinda is here with me, if we rehabilitate you then you can have your friend with you again", something like that. It's a no-brainer. I can't even really imagine that they'd omit that in the film version — especially not now that they've put such heavy emphasis on this thematic motif.
Part 1 Elphaba, when asked if her heart's desire would be to live with Glinda in Emerald City, said no — but if the same question gets asked AGAIN, in Part 2, now that she's seen and felt the consequences of her choices before... Well, obviously she'll still end up ultinately saying no and opposing the Wizard till the day she dies — but I suspect that with all the ways this theme will have been set up by that point (not only with the first film, but with everything in Part 2 that will further develop it: Thank Goodness is just a giant explication on this theme of heart's desire, what it means, etc.), Elphie will be specifically tempted with the proposition of getting to be where Glinda is. Which — true to the original show — she accepts! Because that's what her heart truly desires, and always did. Only once she finds Dr. Dillamond (and then Fiyero reveals his own unexpected heart's desire as well of course!) is she once again forced by conscience and circumstance to deny herself the desire to reunite with Glinda — because as much as she loves her, Glinda chose wrong, and their desires can never truly be fulfilled until that wrong is righted and the false happiness that ruled them — the Wizard — is gone.
Glinda is "behind the curtain" with the Wizard, and Elphaba never finds a way to bring it down and set her (and all of Oz) free. Glinda does. But she's only able to "bring down the curtain" once her heart's desire — her Elphie — has already been taken away from her forever. Glinda has always relied on hope, on optimism — the very thing the Wizard manipulates to get power over people — so only once all her hopes are dashed, and she's accepted that all she ever wanted is dead and gone, is she finally able to break the Wizard's figurative spell over her and finally take the leap, take hold of her own power, and do what Elphaba wanted her to do all along.
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senlinyu · 4 months ago
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Concerning “Alchemised” how much of Manacled will be used? Like aspects such as Handmaids Tale and Harry Potter? Since HP and HT are pretty well established books, how do you think you’ll tackle creating new worlds,characters etc.??
Manacled's fundamental plot is what's being maintained, but all the IP of HP and Handmaid's Tale is omitted, which honestly the overt Handmaid's Tale references were always a red (lol) herring that I leaned into overmuch because I was worried about my ability to write a mystery story.
HP was more difficult because of the world building, but the thing about Manacled was that HP was fundamentally a bit of a vehicle to write a story about war that I was thematically interested in telling, and so while there were many very HP specific elements to the story, there were also some rather childish elements to canon that I had to try to work around (like the Order of the Phoenix's no kill policy based on the first war, etc) and those always felt a bit crazy to try to have the characters maintaining. So not that it was intended to ever be reworked when I was writing it, but there are aspects of the story that are inherently more conducive to explore in an original work than the ways they have to be altered with fit into a fanwork.
That is not to say that the process was in any way pleasant or something I will EVER do again. I would rather be shot. I have described the process to my family as taking two 5k piece jigsaw puzzles and having to use both to build a new puzzle that somehow makes sense. Do not recommend.
I also had to scrap and build from scratch a entirely new healing and medicine system and it was literally traumatic. *utters soft whimpering sounds*
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ineffableteeth · 11 months ago
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So I was rewatching Good omens and I realized something.
Season 2 brings up Memory. A lot
Specifically Crowleys memory
In every episode something is said about it and I find this really interesting
I’m only going to bring up what I think are major, I want to note there are more instances than this. This is gonna be messy and a little disorganized since I’m just throwing my words on this post as I think of them and read the episode transcripts but I had to write it out.
In Episode 1 we see pre-fall Crowley and are introduced to our amnesiac archangel. This will be important later
We don’t see much of Crowleys memory loss in this episode but the biggest example I could find was the way Beelzebub had said Extreme Sanctions after Crowley misunderstood
It was as if they were expecting him to remember
In Episode 2 we get the first blatant hint of Crowleys memory loss
When Gabriel said he couldn’t remember, Crowley doesn’t say “Well try anyway”
He says “Yes you can.”
Crowley knew Gabriel could remember, he knew he could make himself remember. As if he knew it from experience.
Also in this episode we get Crowleys “I’m a demon, I lied.” As well as several other instances where he lies in this episode.
I also feel like his “Lonliness” is important to point out, because I feel like that goes much much deeper than “[I’m on] my side”
In Episode 3 we get Crowley and Gabriel’s Conversation about “Gravity”
Crowley knows what gravity is on a base level. But he says “I don’t remember” when asked why gravity exists and proceeds to give a very nondescript explanation
Now for Episode 4. This episode is actually what triggered me to start looking for these instances.
Because of Furfur
Near the end of the episode when Furfur enters the dressing room he mentions that him and Crowley were directly next to eachother during the Great War, as well as the fact Crowley used to jump on his back “Like a little monkey in a waistcoat”
And Crowley didn’t remember
All he remembered was going to war
Why does Furfur — A demon — remember but Crowley doesn’t?
In Episode 5 we get one of the most crucial ‘memory’ scenes imo
The aftermath of Crowley threatening Gabriel
When Gabriel tells Crowley “It hurts to remember, my head isn’t built for that” Crowley replies with “I know, do it anyway”
Again it sounds like Crowley is speaking from experience
The most important quote to me though is when Crowley says “I know, looking at where the furniture isn’t.”
Because after the fact he proceeds to ask Gabriel if he wants a hot chocolate
This wasn’t a sympathetic action. It was Empathetic.
He feels for Gabriel, he knows what it’s like to not know
Finally in Episode 6 we get context.
This is where the whole amnesiac archangel comes into play.
Before I get into that though I want to bring up Crowleys meeting with Saraquael. Because something interesting stood out to me while reading her voicelines. After Crowley asks “Do we know eachother?” Saraquael says “When you were an Angel” and pauses before she says the following voiceline “We worked together on the horsehead nebula”
Those were two different sentences. I’m definitely looking too far into this but to me it sounded like she knew he wouldn’t remember so she gave unnecessary context. This as well as the fact she didn’t respond when Crowley essentially said he didn’t remember her.
Back to my original point though, during this episode we finally learn how (and why) Gabriel lost his memories. Angels can remove their own memories as well as have their memories removed by other angels.
But clearly Furfur still has his memories, as well as Shax, Dagon, and Beelzebub
And anytime Crowley mentions “remembering” something it’s post-fall
Adding on Neil’s post about “Crowley not being a reliable narrator on his fall” as well as showing Crowley pre-fall in episode one leads me to believe there’s some foreshadowing in there and something happened to Crowleys memory.
But What?
Why doesn’t he remember?
What did they do to him?
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vigilskeep · 7 months ago
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now that you finished inquisition, what did you think of it? like favorite things, least favorite, etc?
oh man okay
things i love about dragon age inquisition:
capturing the specific feeling of bonding with a group of people you have absolutely nothing in common with because u all had to go through something long and specific together
the maps can be so pretty and in places really calming and lovely to spend time in. it does make me want to explore and i have no explorer’s instinct
i love the war table and judgements i think those are really fun features
i like that approval for many major decisions applies to everyone regardless of who you bring to specific events/quests. it feels a lot less like you have to manage that really hard, as you sometimes do in the other games and also really noticeably to me in something like baldur’s gate 3. it’s irritating when i have to plan ahead and can’t take who i want to hear from
i like how attached you can get to little npcs who wander around
i loveeeee fighting dragons and how beautiful they all are
little puzzles <3
the collectibles are also mostly fine by me i am a magpie by nature. as long as i can find them, obviously, bc if i can’t they suck and this whole game sucks
the templar specialisation is fun and i enjoyed that part of combat a lot. wrath of heaven/spell purge combo is a power trip
i thought my character was pretty :) i defeated u in the end dai character creator. may you be as merciful when we meet in battle once more
i’m not a huge crafter but being able to tint things is rlly nice
blackwall’s romance is good
vivienne is there
they let me briefly tame a dragon at the end there
things i don’t love about dragon age inquisition:
some genuine cruelty in writing the dalish in a way that feels shockingly callous to the real world cultures the writers took inspiration from
never giving the dalish or the rebel mages any kind of voice of their own and making the player do all that work if they care, which i also feel limits my roleplaying creativity
refusing to let you challenge any of the often overwhelmingly conservative views expressed by other characters without receiving only derision and disapproval. inquisition is a game that punishes you at every turn for having your own opinions, in a way that could be interesting if it was willing to truly let you develop complex or antagonistic relationships with those characters, but ends up mostly just feeling mocking when nobody ever even tries to see your side, while simply agreeing with these people always rewards you with content. origins was capable of letting you engage in discussion, and da2 let you form rivalries that mattered; inquisition, despite starring some of the most intentionally controversial characters, does neither
the game engineering conflicts against groups like the freemen of the dales or the avvar that mean nothing to the player and range from vaguely to seriously upsetting in their assumptions about who it’s normal to just start killing en masse. it’s both boring and distressing
odd, for lack of a better word “casting choices”, like having the fantasy impoverished racial minority all be white within the party while the wealthiest and most privileged are characters of colour, or for a more in-world example having the elves express the most distaste towards elves and the mages express the most caution about mages. i don’t know that i quite have the vocabulary to fully discuss why these weird me out, but it all feels... disingenuous? and chosen to forestall criticism based on real world comparisons in a game series that i wish had the nerve to openly confront what it’s talking about if it’s going to try to make any of its conflicts feel relevant
most of the companions, and indeed most of the quests and time spent playing the game, feel disconnected from the main plot. it’s hard to feel any pressure when the game tells you we need to deal with the main plot “right now!” and “get there before corypheus!” when the bulk of the game is doing other things while you’re supposed to be doing that. the majority of companions could be cut without changing anything. and when you finally want to deal with the main plot you just click to start it. it’s not engaging
the game fails to fully expand dialogue for the player character options it provided, particularly notable with its confusing chantry focus when you’ve said for the dozenth time you’re not andrastian
the 2-handed weapon whirlwind ability sound effect is an exercise in creating the worst and most grating sound effect for someone to constantly hear
they didn’t let me romance vivienne
they killed my dragon :(
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artbyblastweave · 27 days ago
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So in the original 1977 run of What if...?, issue 44 covered the topic of "what if Captain America wasn't discovered in the ice until the 1980s." And the answer is that in the interim, a fascist, segregationist junta comes to power in the USA using the assistance and iconography of William Burnside- the white-supremacist reactionary successor to Captain America who was created by Marvel editorial to retroactively explain Cap's handful of abortive appearances as a red-scare communist hunter in the 1950s, when he was supposed to be in the ice. Most of the superheroes get neutralized, assassinated or co-opted, the real Cap is rescued by the crew of a Navy Sub that's on the verge of defection, and the comic ends on the verge of the second American Civil War. The issue oscillates rapidly between competent, prescient commentary and the exact cornball pablum you'd expect from a bronze-age one-shot trying to suss out the "real meaning of America", but either way I've always been interested in this branch of the Marvel universe getting more than just the one issue of table-time. Superpowered urban civil war in 1980s America is a compelling concept!
One of the reasons I like this comic is that it's one of several works from the late 70s/early 80s - mainline Captain America itself among them- that hit upon the idea that it would be comically easy to sell the American populace on strongman authoritarianism if it came wrapped in a cape and domino mask. This scene is an example of that; "Captain America" at a rally parading his team of all-American jackboots. Two of the members are, to the best of my knowledge, new characters: Golden Girl (later called out as an untrained actress kept on the lineup to illicit a very specific strain of nostalgia for Bettie-Page styled cheesecake) and embodied-specter of racist violence The Hangman (who... might be black, based on this coloring job? Potentially either very smart or very stupid depending on the level of thought put into it). But rounding out the lineup you've got... Hawkeye, which is the beat from this comic that I really like and the reason I decided to write this post.
Because Hawkeye, Clint Barton, has developed over time into the default scrappy underdog hero that gets to be one of the holdouts in dystopian alternate-universe situations like these- Old Man Logan, House of M, Next Avengers, Age of Ultron, What If...? S1ep8, Spider-Man: Renew Your Vows, Age of Apocalypse, Marvel Universe Vs. The Avengers, these are just off the top of my head. It's a fun contrast, the dynamic of the "shit, man, this superhero war is fucked" hardscrabble carnie being the last man on the wall against something that would give Superman pause. So they do it a lot. Not here, though! And there's a level of honesty to that that I really appreciate. We're dealing with a guy who became a superhero in the first place because he was annoyed that Iron Man upstaged his carnival act, he almost immediately pivoted and agreed to try and kill Iron Man because an attractive woman asked him to, he tries to steal the armor to sell it, and even when he initially went straight there was an undercurrent of celebrity pursuit and showboating to his decision to join The Avengers. Absent the character development that was a direct result of falling in with the real Steve Rogers, all the assumptions about the character that have formed downstream of that, is it that insane that a guy with his early mercenary characterization would throw in with a fascist regime that paid him well and let him peacock? I don't think so!
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wawataka · 3 months ago
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as much as i LOVE the ending to mob psycho 100 (truly a beautiful way to wrap everything up) the one thing that bothers me most is shou’s character development
I think it’s specifically because of his lack of screen time and ONE trying to keep the manga 100 chapters long but he really shot himself in the foot with that. Mostly everyone was written well but I feel like he ran out of time to write everything he really wanted (remember that off handed remark about an esper awakening from Claws horrifying chambers? never brought up again). I feel like for the most part, every other character has a satisfying ending. It aligns with their goals. Serizawa finally feels like he is contributing good to society. Teru understands he isn’t special but hey, nobody is. Reigen isn’t alone anymore. Ritsu and Mob have come to accept Mob for who he is and have started the process of moving on from their trauma. Shou has… well he beat his father. but that wasn’t really him. That was Mob. He spent his whole life coming up with ways to get Toichiro to see some sense and in the end, it had to be someone else. Not him. Not his son. Do you think he ever moved on from that? Do you think he knows he has to? He can technically live his life “normally” now but can he? We can’t even know how he’s dealing with everything because he doesn’t show up in season three at all until like episode 11 (NOT counting the maid cafe scene although it was undeniably really funny). and the thing he takes away from his experience fighting Mob?
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BROTHER THEY MADE A WHOLE SHOW ABOUT WHY YOU SHOULDN’T DO THAT. YOU’RE IN THAT SHOW. It almost feels like he’s going backwards??? Like I understand where he’s coming from, and for my own peace of mind i’ve been trying to think he meant it for like violence. but i cannot stop thinking of a Shou that quit using his powers entirely. i literally stopped typing this post and stared at the ceiling rn because of it. like i’m not crazy right?? i can’t be the only one who feels like something is missing about his character??? that CAN’T be what he walks away with
Also this might be a “and the curtains were blue” moment but i also want to talk about this omake
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Yeah sure it’s devastating but then I actually started thinking about it. The title is called “Suzuki Shou 13 Years old.” Which is interesting to me because Shou was 12 almost the whole story. His birthday is in december (RIP). He turned 13 like just a month before the confession arc took place. The only thing i don’t know is if he has this dream before or after. I really hope it’s before because if he had this dream post confession arc then ouch???? ?? because if it’s after then that means he clearly hasn’t moved on from everything?? he’s still being haunted by his origin?? and we’re never gonna see him ever move on?? ONE i’m going to kill you and then kill you again make a shou spin off NEOW
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ashes-goin-down · 2 months ago
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I think Cartman hates jewish people and -Kyle- too much to be vulnerable like you've depicted. No matter what level of physical attraction he might feel.
Hi there, thanks for your comment. Unfortunately I wrote a whole-ass novel in response so here's the TL;DR so you don't actually have to read all that: I agree that the comic is OOC but I don't think it's because of Cartman's hatred of Kyle or Jewish people.
Sorry for misusing your message to go on a somewhat loosely related rant but I've been meaning to write this for a while and it came as a convenient excuse lmao _
I agree with you regarding the vulnerability. I don't think Cartman would voice his feelings like that unless (he could claim that) it's a farce (e.g., Jenny Simons, "Cartman Finds Love") or the other person shows interest in him first so he feels safe from rejection (Heidi, initially - not opening that whole can of worms rn lol). For example, he treated his attraction to Patty Nelson as a big secret, apparently not even considering ever confessing to her, and that's most likely because he was expecting the reaction she did end up giving him since, beneath his self-deceit, he's excruciatingly aware of the fact that he's actually not exactly highly regarded by his peers.
It's a lot of work upholding the façade he's build for himself of being this cool, esteemed person and it cracks easily even without direct outside influence (for example when Clyde Frog or Cupid Me insult him) so he really, really doesn't deal with rejection very well. Him being this vulnerable to Kyle specifically and then getting rejected would be absolutely catastrophic for him, so I agree that he wouldn't put himself in that position. However, it's my opinion that the most OOC thing about the comic is the fact that he simply acknowledges that Kyle hates him. I don't actually think he'd just accept that but would instead convince himself that it isn't true ("Kyle has internalized homophobia" or better yet "Kyle doesn't think he's worthy of someone as cool and awesome as me") and then do some crazy shit to try and win him over.
So yeah, you're right: He Would Not Fucking Say That. I don't think his hatred of Kyle and/or Jewish people is the reason he wouldn't, though, as I believe Cartman's feelings towards Kyle and Judaism are a lot more complicated than that. It's not without reason that his relationships with both are such a big part of the show and that people smarter than me have written whole essays on the topic lmao
I feel the need to clarify that I am in no way trying to excuse any of Cartman's antisemitism! I'd just like to voice a few thoughts on its origin and evolution.
Cartman is clearly weirdly obsessed with both Kyle and his religion and obviously they are linked. While I suppose initially it might have been a bit of a chicken-egg situation ("He hates Kyle because he hates Jews" vs. "He hates Jews because he hates Kyle"), I believe originally his antisemitism may have simply been a byproduct of his fascination with the third reich, which itself I think was mostly a result of his enjoyment of envisioning himself as a dictator (i.e. the ultimate authority figure) and as such was actually pretty surface-level - as is evident from the fact that for a long time he didn't seem to fully grasp what exactly Judaism even IS (as shown when he apologizes to Kyle for calling him a Jew or when he uses the term as an insult towards Stan and Kenny). Still, I very much dislike it when people try to downplay his bigotry as naivety. That really doesn't hold any water after very early on in the show, if it ever even did in the first place, since he definitely acts from a place of malice and over time his fixation on the religion seems to have developed into something bigger. He's learnt more about it and it became much more synonymous with Kyle for him (the order of which is also debatable but I of course lean a certain way). At this point in the show I believe it's safe to say that he wouldn't be nearly as obsessed with Judaism if Kyle wasn't Jewish. While Cartman is obviously a bigoted asshole in many ways, he's not nearly as preoccupied with other minority groups as he is with Jews and he has even shown himself to be surprisingly tolerant of homosexuals and disabled people (who, of course, were also heavily persecuted under Nazism).
I really do think that "Jewpacabra" did leave a lasting impact on his character. It's pretty obvious that he was being genuine at the end of of the episode and actually did intent on self-identifying as Jewish from then on (and iirc M&T confirmed as much in the commentary to that episode and explained that they just sort of… forgot about that lol) and then in "Shots" he does claim to be Jewish and while that may have been in an attempt to get a vaccination exemption, the aforementioned commentary makes me believe it may not exclusively be that.
Notably, he specifically calls himself an "Orthodox Jew", which Kyle obviously doesn't seem to be and that ties in nicely with him becoming a rabbi in PC and making the religion his entire personality - because it's not enough to become Jewish: He needs to beat Kyle at being Jewish.
Of course, Cartman never actually stops being antisemitic before the time skip but then "Cupid Ye" implies that that isn't even a fully conscious decision that he can completely control but instead at least partially caused by whatever he has going on mentally. He even actively attempts to counteract it when he decides that it has gone too far. That's my take on the episode, at least. Obviously the whole thing with Cupid Me is kind of messy. No matter what exactly is actually happening there, I do think the his actions here prove that his feelings regarding the matter are more complex than they may initially appear to be.
Though I know it's still a point of contention for many, to me personally it seems pretty clear that him being a rabbi and a family man in PC was authentic and that he wasn't simply messing with Kyle the entire time. However, I find it extremely interesting that Cartman converted BEFORE meeting Yentl so I actually don't see any way in which Kyle didn't have any part in that and as such I don't think he would have ever become a rabbi if Kyle didn't happen to be Jewish. So my personal headcanon is that while Cartman's conversion was indeed directly influenced by Kyle, he actually did end up finding fulfillment in the faith and it ironically helped him let go of his obsession with him (which I think fits the show's style of humor).
To summarize: As a shipper I may be biased but I think that Cartman is a disturbed little boy who grows up to be a disturbed little man who fails to fully understand his feelings towards Kyle and - as an extension of that - the Jewish faith and thus lashes out into extremes regarding it.
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dunmeshistash · 3 months ago
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Greetings, Mr. Meshi!
This is perhaps a bit of an unorthodox question, but one that has been bothering me for an unreasonable amount of time.
Now, here's the thing: I OBSESS over Marcille outliving everyone she holds dear. It's a theme very close to me, but even beyond that I just find it to be one of the most interesting elements of Dungeon Meshi's story for me personally. I've written an embarrassing amount of lengthy essays on it that will never see the light of day - that's how obsessed I am over this specific element of her character. But, there's something that bothers me...
A lot of poignant stories and artworks that tackle this topic get comments on 'em whenever Falin is the subject of aging, each one some variation of "Everything points to Falin having an extended lifespan after her revival!" which... Seems weird to me?
I don't know why this bothers me so much, but setting aside my personal annoyances, I don't remember anything pointing to this at all. At least, nothing concrete.
I don't know if this is a question you'd want to answer or not, but since your blog is a hub for all sorts of opinions and headcanons, I'd love to know where this line of thought could originate from.
I really wouldn't blame you if you didn't answer this question, though. Part of me feels I'm just asking this because I want to see if others share in my confusion or not.
Rrrregardless, though! Lemme take the opportunity to say that your blog is delighful. Love it! Also, that mushroom man with the funny face that sometimes responds to you with lengthy essays is also really cool. Everyone is cool. At least here on the northern hemisphere! It is smack dab in the middle of fall, after all! Coolness all around! Stay frosty! Or don't! Maybe warm up at a fireplace. I don't know!
Hi there! Thank you for the kind words, I love reading other's opinions on what I post so I also love the additions by the mushroom <3
It's quite hot over here in northeast Brazil, send some coolness my way please I'm dying.
Your question isn't strange at all! And I don't mind answering anything (unless it's rude or sounds like shipping war bait) so don't worry.
(Decided to put the rest under a readmore, TLDR: Kui said "maybe so, right?" about Falin having a longer lifespan but I have arguments why I don't think this actually confirms it. Anyway if you're someone who likes the headcanon you might want to skip this post)
To be honest those type of comments bother me too because I also LOVE Marcille's struggle with mortality and sometimes "Falin will live much longer!" feels undermining of the lesson she had to learn. I don't mind it in the headcanon sphere where everything is allowed and happy endings grow on trees but when it becomes intertwined with canon it starts to make me a little disappointed.
Just a reminder of the lesson she has to learn
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She has to come to terms with the cycle of life and death, that something she wants (everyone to live longer) shouldn't be forced upon others just because it causes her grief. So, to me at least, Falin being made into something that will end up outliving other tallmen would undermine the message? In a canon sense ofc, if you're writing a wish fulfillment story then her living longer would have a different meaning, I just wanna be clear I have nothing against it in that sense, it all depends on what story you're trying to tell.
Anyway, actually answering your question that idea comes from the fact she was fused to a Red Dragon, and the fact her body has been affected by it, her sight was fixed and she grows feathers for example, so people theorize maybe her lifespan has been affected too. But we don't really know how long dragon's live so it's hard to say how much it would have been affected if at all.
It also comes from this answer Kui gave in a QnA
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Q: Would Falin have an extended lifespan after the whole chimera thing? A: Maybe so, right?
To me this reads as the usual non-answers Kui gives, like, "I'll leave it up to your imagination" but for other people this read as a confirmation of the headcanon, in another questions she answers "I hope so" about Thistle leading a happy life after having his desires eaten and it's even debatable if Thistle survived at all so I don't think those comments indicate much of canon (I'm that way about most QnA answers tbh, unless it's something inconsequential like confirming Mithrun's Brother's name or stuff about very minor characters)
Another argument I have against her having a different lifespan is Izutsumi, Izu has been mixed with a monster but continues to age at the same rate a Tallmen would, even tho she also has different biology because of the Great Cat she's fused with (ears, reflexes, eyes etc etc) she is still a tallman
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Falin isn't really the same thing as Izutsumi tho, I understand, but it's the closest example we have, if we believe the AB descriptions and demi-humans are really mixes between humans and monsters that's also another argument about it not affecting lifespan, since all of them are short lived and have an average lifespan of 55.
All of this *can* be dissmissed tho, the other demi-humans and beastmen are all mixed with mammal monsters and nothing nearly as powerful as a Dragon, so there is arguments to be made that Falin is different and that she *might* have an extended lifespan, all I'm saying is that there's no solid confirmation of it, it's fine to believe it but going around "correcting" other people saying it's a fact wouldn't be right I don't think, especially if you're saying that in a conversation about Marcille journey of death acceptance.
Death is a touchy subject and everyone is at different stages of their own journeys with it so I really don't want to judge those who would rather have Falin or even Laios live longer. I'm not really sure how to talk about this in the proper way, but I hope I didn't make anyone upset!
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