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tgrailwar-zero · 1 year ago
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Short Rest - Fugue Laboratory (Results)
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The short rest was successful.
CONSTANTINE has 11/11 health, and 3/5 mana. KUKULKAN has 7/7 health, and 11/13 mana.
You thought you heard some sounds outside… but nothing came from it. It seems like you remained safe in the lab.
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Items Found: heal(32); and heal(16); as well as a 'Zone Map'.
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Looking at the map, it seemed as if the direct areas were the Crimson Citadel, Nameless City, and Transient Megalopolis.
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Short Rest Discussion:
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With the time spent, CONSTANTINE caught you and KUKULKAN up on everything that happened. Despite it seeming like mere moments between your 'death' and 'return'- it had been about a week… so a lot had changed regarding the climate of the war from a social standpoint- as far as casualties went, it was in a bit of a standstill.
LANCER had been killed by AVENGER and FOREIGNER, and GUNNER had been systematically taking out SABER's proxies, rendering the large number of 12 to simply 4: FURIOSO, BOUCLIER, HISTORIA, and LUNE. Furthermore, It seems as if what CONDUCTOR told you wasn't a total lie. While the Solar Cell Holy Grail War was participated in teams, the winning team would become the 'Sovereign Protectors' of the Solar Cell in place of the Lair Servants. They would be granted power and authority under the Administrator, and be free to do as they pleased, with their life's wishes granted to them. However, the less members remaining on a team, the more power would be granted to the survivors- so the particularly devious would try to strategize and win the war while systematically lessening their own numbers. That didn't mean everyone was going for that strategy, however. Some Servants were perfectly fine with sharing the responsibility and having their own personal wishes granted as well- FOREIGNER, for example, seemed like she ended up in that camp. In addition, the particularly brave could challenge the Lair Servants in mortal combat, gathering the Trigger Keys in order to be granted further power by the Administrator and the Architect.
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Regarding the Red Faction, SABER wished to unite both the Red and Blue Factions under his own banner, creating total unity under him as Emperor.
However, CASTER wished for the Grail War to proceed as normal, causing a rift within the Red Faction. SABER, his proxies, and LANCER were on one side, while CASTER and ASSASSIN were on the other. ARCHER and BERSERKER went on their own, still fighting in the war, but not fully allied to one side or another. RIDER could also be considered a 'neutral party', now that he was your Servant again.
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CONSTANTINE, having temporarily contracted with SABER in order to not fade away, felt indebted to him- and was told by CASTER that she was going to convince ARCHER and BERSERKER to join her before killing SABER and allowing the War to progress as intended. He didn't know when it would occur, but if he was out for several days, he assumed that it would be soon before CASTER knocked down the doors to the Crimson Citadel and got rid of SABER.
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As CONSTANTINE spoke, there was suddenly a message triggered in the laboratory. A man, projected through holographic light, appeared in the center of the room.
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"Enemies of the Solar Cell." "For both of our sakes, I will keep this brief. I am the Lord of the Nameless City. Honorifics aside, however, you can consider me a 'Lair Servant'." "I am assuming that doctor Asclepius has been killed, and that me and my allies are next. With that in mind, while battle is inevitable, victors are decided ultimately by their knowledge. Knowledge that I possess." "Which leads me to my point. Come to the Nameless City, reach the center tower, and ask for the 'Lady of the Nameless City'. She will act as my envoy for our parley, as if I met you in person, we would almost certainly come to blows." "I hope you choose reason."
Without much fanfare, the message ended, leaving you, CONSTANTINE, and KUKULKAN.
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"…Well, that puts both the Nameless City and the Crimson Citadel on our map. That, or we could just ignore both and head south to the Megalopolis."
KUKULKAN added. CONSTANTINE folded his arms, nodding.
"…Let's take some time to think about it, before making any decisions. The Crimson Citadel is certainly risky, but Saber will be a worthwhile ally. The Nameless City could be a trap, but also has the chance of having knowledge. And the Megalopolis… well, it has established itself as a bit of a neutral zone. The Lair Servant ruling there isn't exactly fond of conflict- both from the War, or from us, I'd assume... but it is a relatively major commercial center if we want to gather resources. We just need to make sure we keep our heads down. It seems like the only people who know for sure what the 'Interlopers' look like are the Lair Servants and potentially Saber."
That seemed... about right. There wasn't much time to tell whether PRETENDER recognized you or not before you started calling his name and telling him everything.
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tgrailwar · 2 years ago
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Tumblr Holy Grail War, Another End: Night 2 (MASTERS FROM BEYOND/Team Avenger)
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Everything felt cold.
The maddening colors and sounds from Foreigner's assault stopped... but so did the sensation of your Servants mana.
They were gone.
The silence permeated for a while longer, before a voice cut through.
???: "Hey. Heeeey. Maaaasters. You alive?"
Two silhouettes, both familiar, stare down at you.
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'Masculine Shadow': "Welp. They're dead. I guess Foreigner will grab the Grail instead."
'Feminine Shadow': "No, they're looking at us. Give them another moment..."
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Avenger(?): "There you are. Don't freak. This is a… safe zone, from Foreigner. She really did a number on the system."
Ruler(?): "Um… hello. It's been a while."
Avenger(?): "Yo, Masters. Despite the new look, it's still me-- and this is 'Ruler', but also kind of not."
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Ruler(?): "I'm just a backup that I made in case the gambling mini-game went wrong, but it seemed like a lot more went wrong instead… maybe one hundred three trillion, seventy-three billion, nine hundred fifty-nine million, nine hundred eighty-nine thousand, four hundred and ninety-five Grail Wars was my limit… I'm sorry Masters, I really biffed this. And now my main body has pushed this war to the limit."
Avenger(?): "Technically, one hundred three trillion, seventy-three billion, nine hundred fifty-nine million, nine hundred eighty-nine thousand, four hundred and ninety-four- considering the Archer debacle. But the Grail is full. Again. Since we're so close to the end. Maybe you should introduce yourself. For real this time."
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'Ruler': "…Right. I'm not a Servant… not properly, at least. I'm one of the Overseer's two THGW Terminals, modeled off the Einzbern homunculi, the vessel for the 'Lesser Grail'. I guess you guys can keep calling me 'Ruler'… I've gotten used to it. I'm happy to see you all again... and I'm sorry for the trouble I've caused-- the trouble I am causing. RULER is still out there, after all."
'Avenger': "Same here. I'm the other terminal, modeled off 'All The World's Evils'- or the 'Corrupted Grail'- as a countermeasure to our 'Ruler' here. I'm as close to a recreation of the thing as a digital Grail War can get, so I'm fine if you keep calling me 'Avenger'. Nice to meet you. Again."
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'Ruler': "Right now, 'I'... the current version of 'myself' that's still acting as the Adjudicator of the Holy Grail War, is currently on a bit of a rampage, and Foreigner is too. Best case, some of you will need to keep her busy, and the rest of you have to destroy the Simulacrum Greater Grail… the Overseer's main terminal, and the source of Avenger and I's data."
'Avenger': "Y'know, you really screwed things up, 'Ruler'. That's what you get for trying to suddenly take on a whole Servant's duties. Then again, I cheated my way into being a Servant too, so I can't really talk. Still... I would have wanted to avoid killing Foreigner, but it seems inevitable. But she'll make the data unsalvageable..."
'Ruler': "I know, I know... but we have work to do. Masters. Just know that destroying the Grail... that'll end all of this. Completely. The absolute end of this Simulated Holy Grail War."
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'Ruler': "I've been a bad Ruler, I'm really not cut out for this job… But even as some pathetic backup data, I still have some authority. You have 5 Command Spells left, right? I think that can get you..."
'Avenger': "Hang on. I've still got all three of mine thanks to my Masters. Can you toss that in, too? Verg Avesta and Unlimited Raise Dead are kind of useless at this point."
'Ruler': "Eight Command Spells... I can really do something with that. I'm in charge of developing Spirit Origins for this Grail War after all."
'Avenger': "Hehehe. Told you there was a plan."
'Ruler': "Rider... I can't salvage his data. I'm so sorry... Still, I can salvage the others. Maybe with their memories intact... we'll have to see."
Avenger: "I'm followin' you. So whichever option is in 1st place generates those two Servants at full power with 3 Command Spells, 2nd place does the same, and then 3rd place summons a pair with reduced power. That way we can split ourselves up. Two groups of Servants go to help me fight Foreigner, and the last group goes to destroy the Grail."
Ruler: "Exactly! So, please choose wisely. This will be your final fight as Masters of this Grail War. So survive. Please. I'll be happy to answer any questions you need. My job is to help, after all!"
'Ruler' is using her authority to bring back Servants at the cost of Command Spells!
The results in 1st and 2nd place (costing 3 Command Spells each) will go to confront Foreigner alongside Avenger!
While 3rd place (costing 2 Command Spells) will accompany Ruler to destroy the Greater Grail!
Avenger's skills have changed!
Servant Skills:
'ANGRA MAINYU' (AVENGER / TGHW GRAIL TERMINAL α)
Zarich: Right Fang Grinder (C) - Reduce enemy Servant boosts by -5%.
Tawrich: Left Fang Grinder (C) - Gain a +5% attack boost.
Annihilation Wish (A) - When fully healed, gain a -20% demerit to his final score. With one wound, the demerit is reduced to -10%. With two wounds, the demerit is changed to a +20% boost.
Grail Simulacrum, All The World's Evils (EX) - When part of a battle that results in a Servant dying, absorb a part of their essence. Take a random one of their combat skills for Avenger's own use and recover one Command Spell. When victorious, inflict wounds equal to the amount of Servants consumed.
[Grail Simulacrum, SABER] Heavenly Demonic Thundering Eye (EX) - When fighting in a free-for-all, gain +10% to your final score, and reduce their scores by -5%. If fighting a Servant one-on-one, if the gap between scores is above 20%, inflict 2 wounds.
[Grail Simulacrum, RIDER] Armor of the Nine Worthies (A) - When attacked, reduces the amount of the Servant's final combat poll result by 10%.
[Grail Simulacrum, ASSASSIN] Man-Slayer (A) - When fighting a Servant that possesses a wound, gain a +3% boost. When fighting a Servant that possesses 2 wounds, gain +5% instead.
[Grail Simulacrum, LANCER] Rune Magecraft (B) - When fighting in a free-for-all, gain a +5% to combat score results. Additionally, any skills that reduce scores against Avenger will have their effectiveness reduced by 1%.
[Grail Simulacrum, ARCHER] Hero of the Endowed (A) - If fighting an enemy Servant, and the difference between scores is within 3%, take the win.
Avenger has 2 wounds! He has a +20% boost!
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tgrailwar-zero · 2 years ago
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Welcome to the "Theurgical Holy Grail War", a Fate-based Quest run via polls!
Chapter 8 has just begun!
The current running poll/update post is HERE.
How Servant HP and MP works is HERE.
Your poll results will impact the story progression in a number of ways, so be sure to talk to your fellow participants, send in suggestions and asks, and keep track of the story!
Banner Art Sources
Flaming Bout Bracket
Party Split/Exploration Rules
Glossary Timeline
SERVANT MATRICES (Updated as the Story progresses):
Endurance, Mana, and Command Spell Gauges are present in each matrix.
ALLIED SERVANTS: N/A
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However, your Servant's statistics, as well as items you find along the way, may also serve to either help or hinder your choices! Work along your Servant and stay aware of their strengths and weaknesses in order to survive the Holy Grail War! Additionally, all posts after this one will exclusively be on @tgrailwar-zero, instead of being crossposted to @tgrailwar!
Navigation
The Preliminary War (@tgrailwar)
Start the True THGW from the Beginning: (Chapter 1 - phantom/grey messenger)
Start Part 2 of the True THGW: (Chapter 4 - invader/free spirit)
Begin Chapter 6 of the THGW: (Chapter 6 - burning bonds/wildfire)
[ Current Currency: 830 PPT ]
Master Abilities:
code cast: hack16(); - Deal minor damage and a chance to stun enemy Servants. Can be used in order to tamper with enemy systems. May be resisted by Servants with a stronger constitution. Reusable.
code cast: release_mgi(b); - Shockwave, 2nd Strike. An offensive code-cast that releases a large amount of magical energy. Can destroy minor attack programs without issue, and deal damage and knockback to sturdier opponents.
code cast: thunderous_applause(); - A code cast that can be used to temporarily increase how others perceive your 'Charisma'. A 'beguiling' magecraft. But be careful! Those with a strong understanding of magic/hacking or high Magic Resistance can resist the effects. Can be used once per 'Long Rest'.
code cast: endless_whispers(); - A gift from the liminal space. Allows for other Servants to hear your voices... due to being a gift from a fundamentally evil being, these voices manifest more like dissonant, malevolent, overwhelming whispers to non-contracted Servants. A double-edged sword, if you will.
code cast: check_location(); - Check Servant locations, with more specific detailing if in the same zone, and will alert if close to a Lair Servant's territory. Non-Contracted Servants can be registered. Non-Allied Standard-Class Servants can be detected within your immediate vicinity. Can be upgraded.
code cast: glimmering_wave(); - A code cast that releases a warm light. The light can be used as often as needed, but only heals +1 EG per Long Rest. [ 1 Heal Remaining ]
code cast: cold_snap(); - A code cast that can be used to create brief bursts of ice and cold wind.
Mystic Code: Runic Tether - Made by the Heroic Spirit Sigurd to give you a quasi-physical form.
Mystic Code: Rusty Sword (gain_str(16);) - A worn, rusted blade. When activated, it can subtly increase a target's strength for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Mystic Code: Protection Charm (gain_con(16);) - A small charm shaped like a shield. When activated, it can subtly increase a target's constitution for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Mystic Code: Silver Earrings (gain_mgi(16);) - A pair of delicate silver earrings. When activated, it can increase a subtly increase a target's magic for a brief period of time (one action. Each Mystic Code can only be used one at a time).
Ability: Yakan's Dance - An ability acquired by absorbing the curse of the Fox Demon's territory. The nature of a trickster spirit. You gain the ability to meld and jump between shadows, and with enough focus… the ability to change your appearance into someone you've seen before. [1 transformation per Long Rest] - Currently transformed into: ____.
Items:
code cast: mpheal(16); - Slightly recovers Servant Mana. One time use.
code cast: gain_lck(16); - Slightly boosts a Servant's luck. You're not sure if this counts as cheating or not at a gambling table. One time use.
code cast: add_invalid(); - Invalidate. When used, any and all damage towards the target of the code cast is considered 'Invalid', and therefore not registered within the digital space for a short period of time. A terrifyingly potent display of virtual magecraft that served to strike fear in even the most powerful opponents. One time use.
code cast: heal(32); - Recovers Servant HP (+2 to EG). One time use.
code cast: add_regen(32); - When engaged in combat, restore +2 to Endurance Gauge after each action for 3 actions. One time use.
'Chaotic Heroic' Act 1 - Act one of a play. This part is apparently a 'tragicomedy about a starving artist'. There's a dragon with wolf ears on the cover.
'Chaotic Heroic' Act 2 - Act two of a play. This part is apparently about the protagonists being invited to a 'special event'. A blonde woman and a dark haired man stand surrounded by lions on the cover.
'Chaotic Heroic' Scraps - Scrapped pieces from a play. They serve as grim portents as to what waits for you on the Moon's surface...
Mana-Granting Aulos - A strange item crafted by Nero. Once per chapter, blowing into it will cause your entire present party to recover 2 points of mana. After that, it can be quickly recharged once more by creating and reciting a poem extolling the virtues of strengths of your Heroic Spirits. [ Recharged, one more use remaining. ]
Zone Map - A map of the major surface 'Zones' within the Solar Cell.
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Camp Supplies - Camping supplies found by Musashi. Allows you to comfortably rest when in between Zones.
Room Key - Key to Nero's ritzy hotel room, using her leverage as a former Lair Servant and putting the expense on her former coworkers. "Don't let me hear you say say Emperor Nero didn't treat you well!", you can imagine her saying.
MobyMoby Drawing - A drawing that the 'Little Guy' made of Moby Dick that's been preserved with magecraft.
Flaming Bout Tickets - Your key to the Flaming Bout tournament. Yours is marked 'Manager', and it'll give you access to the locker rooms with Musashi.
Flame Fighter Pad - A tablet used for communication between Flaming Bout participants. It seems to be able to send messages, and invite other participants to things. While you can turn it on, Musashi seems to be the only one who can 'unlock' it.
Void Lunar Pad - A tablet used for communication throughout the Solar Cell. It seems to be able to send messages, and possesses a few other convenient functions.
Nameless City Map - A map of the major locations within the Nameless City.
The Napkin - An eldritch drawing which allows access to ’Het Kleine Dorp’ (The Little Village), created by 'Van Gogh'. A mental respite, occupied by a memory of Theo van Gogh.
Pizza - A box of pizza. May restore Servant HP and MP upon consumption.
Soda - A can of soda. Slightly restores Servant MP (+1 Mana Charge).
Sandwich (x2) - Three sandwiches. Slight restoration to Servant HP (+1 to EG).
Banquet Cake - Some cake from Sigurd's banquet saved for you by your Servants. It's for you, and you only.
Wagashi - A small box filled with traditional sweets that pair well with green tea. When your heart is at it's most bitter, this will balance it out with sweetness.
Trigger Key Alpha - The key possessed by Lair Servant Quetzalcoatl. One of the seven needed to reach the Administrative Core of the Solar Cell.
Trigger Key Epsilon - The key possessed by Lair Servant Asclepius. One of the seven needed to reach the Administrative Core of the Solar Cell.
Trigger Key Delta - The key possessed by (former) Lair Servant Yin Yuanshuai. One of the seven needed to reach the Administrative Core of the Solar Cell. It still resides as part of his Spirit Core, and therefore can only be formally retrieved upon his death.
Crimson Blade - A old, yet regal looking blade made from crimson-colored meteor metal. No longer in your possession.
Message Disk, 'Forgotten Blade' - A recording from a Servant that heavily resembles Caster. It seems like an apology of sorts.' Currently held by the Administrator, Tamamo Vitch.
Servant Origins:
'Servant Origins' are items that can be collected from defeated enemies, that can later be used to summon them as allies- or potentially other purposes. While an 'Origin' can be summoned without much fuss, items can be used to alter aspects of the Servant or change the Origin entirely.
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