#they're so in my brain
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michaelshelleyenthusiast · 2 months ago
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Okay I feel like this has definitely been pointed out before but! In case it hasn't I was re-listening to mag 22 (Colony) and something clicked for me
In mag 16 (Arachnophobia) Carlos Vittery mentioned this:
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And in mag 22 Martin finds Prentiss in the basement of Vittery's apartment so the fucking worms in mag 16 that were 'feeding the spiders' were the same fucking worms as the ones Prentiss has!!!
This is such a small detail but I find it so fucking cool this is the first time I've noticed it in the 5 times I've listened to this podcast isn't the world so beautiful
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demaparbat-hp · 23 days ago
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I mean—it's them, right?
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hoodedjelly · 6 months ago
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The Square Root Of Two
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pharmasrightarm · 1 month ago
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oops, still feral over pre-war Dead End Dratchet
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(drift: you're rusting at every joint gasket: but isn't that doctor chummy with the cops? we're literal thieves??)
started with the headcanon that drift hung around the clinic like a feral wet cat for a while, then halfway through shading these, I started thinking, what if deadlock was an especially reliable assassin because he knew what kind of damage would make sure that even the best of the best couldn't bring you back
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ciil · 10 months ago
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what makes us any different?
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balimaria · 3 months ago
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one day, I will set this right
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elumarin · 1 month ago
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Recreated an iconic Sonadow moment based on this tweet. They're so stupid
Rigs by @/dokatzo!
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rainyfey · 2 months ago
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More dandadan doodles ✨️
Read a fanfic the other day that was just WAY too cute and had to draw a few moments from the pages~ Please give it a read if you're caught up on the manga! I'm such a sucker for Okarun's mopey yokai personality, look at this sad boy i love him so much ;o;
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Link to fic: bulletproof (i wish i was) by agrata
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lotus-pear · 4 months ago
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free will is drawing ur two favorite characters together and making them gay
#akekita content in this economy? it's more likely than you think#this is like for the three ppl that ship them (me tumblr user haliai and atlus)#also which boyliker at atlus designed yusuke's phantom outfit like WHY is he dressed like a gay hooker 💀💀💀💀#the skintight spandex bodysuit designed to show off the slutty waist?? the exposed cleavage?? the cunty little fox tail?? bro ��#my hand was shaking while i was drawing the second img it felt so IMMODEST 😭😭😭😭😭#i wish atlus confirmed which highschool akechi went to bc i love the hc that he attends kosei#his tie matches hifumi's ribbon so i think they're trying to tell us smt (im delusional)#ANYWAY akechi and yusuke would match each other's freak lowkey like they're both hardcore yappers that weird everyone else tf out#akechi would find solidarity in the fact that yusuke doesn't shut up abt whatever he's interested in#also also the fact that akechi is a mirror version of him bc they're victims of the same situation#both being exploited and utilized as tools after their mothers death#by the man they called father in exchange for validation or a false sense of place#but ultimately yusuke was saved by phantom thieves while akechi refused any pity and slowly succumbed to fate of his own making#really makes you look at atlus and think whats going on in their buttery smooth brains for not including other character interactions#aside from the social links with joker. the wasted dynamic potential between some of the characters is insane 😭#persona 5#p5#yusuke kitagawa#kitagawa yusuke#goro akechi#akechi goro#akekita#bro me when i stay up until three am drawing persona instead of finishing my lab (i’m beyond cooked 💀💀)#i think i need to switch college majors i can’t keep doing this#lotus draws
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clary-jace · 4 months ago
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JOHN B ROUTLEDGE and SARAH CAMERON ROUTLEDGE in Outer Banks | 4x05 - "Albatross"
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smokestarrules · 2 years ago
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wardingshout · 1 year ago
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Zelda goes mushroom girl
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amelia-yap · 1 year ago
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not pictured: oscar drawing a hot bath
inspired by this
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quicksilversnails · 12 days ago
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It's so fun how the Princess and the Dragon acknowledges and plays with game mechanics that are assumed to be non-diegetic, and uses them to add insight to the story/characters.
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The title card is a really obvious example, being something that TLQ actually sees and can comment on, and something that the Princess hadn't ever seen. What most would assume is just a framing device for the player is a real element of the world/construct.
I think it emphasizes how the story that the Narrator constructed is only "meant" to be told to TLQ. After all, The Narrator only appears in TLQ's mind, providing elaborate descriptions and attempting to contextualize the events of the game as a heroic task to save the world. Meanwhile the Princess is all alone, with no title cards or exposition, no context for why any of this is happening to her. The story revolves around her, but it doesn't care about her beyond her designated role, as something to be slain and hated. Her perspective is irrelevant to the Narrator's plan, so she doesn't get the fancy presentation or necessary context: she doesn't deserve it.
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There's also those long stretches of dialogue where the voices talk to each other in TLQ's mind without progressing the story. They're occasionally acknowledged by the Princess elsewhere (Prisoner, Nightmare) but P&tD makes it very explicit and confirms that time is actively passing during these conversations, with TLQ staring in silence for who knows how long.
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(Personally I don't think all of the voice dialogue is necessarily in real time, if only because some Princesses wouldn't have had the patience for it. Like if you had really stood still for that long, the Beast would've definitely eaten you... she's not waiting for you to finish thinking lol)
This one I think is more for humour, but it also draws attention to how much of the inner conversation the Princess is missing in normal chapters, when the voices aren't actively speaking to her through TLQ's body. Where we're having vibrant debates or key information revealed by the Narrator, she just sees a silent, staring figure. Speaking of the Narrator, He's completely absent from the Princess' POV, either because He doesn't want to speak to her or is somehow unable to (He does say in Tower that she's not supposed to be able to interact with Him...) Again, the story was not made to be told to her, so she isn't given His context, and because the player is usually so immersed in TLQ's perspective, they probably wouldn't realize just how much she's missing until they see things from her perspective.
One other example: if you choose to [Say nothing] immediately after you excise yourself, the Princess reacts to it:
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I just find this so hilarious tbh, and the fact that she repeats back those exact words implies that she literally senses the text written in brackets. If you do it once you're back in the basement, she says this:
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I wonder if it's the same for the Narrator/voices... do they also “feel” your actions while you’re choosing them? Do they hear you say (Lie) before you lie? When Skeptic said "Wink" out loud did he actually choose a dialogue option with [Wink] in brackets?? Ok that last one's a joke but there's lots of potential here
I just think it's cool because the average player wouldn't think twice about any of these things, because they seem like simple stylistic/game design choices. In a game where all player input is through dialogue options, the square brackets are an immediately understandable way to convey action, as opposed to plain text. In a game structured around repeating loops, it makes sense to make those loops distinguishable for players by separating each loop with a title card, and the chapter naming convention works as a nod to the fairytale storybook aesthetics the game draws from.
But by placing you into the Princess's head and acknowledging those design choices as diegetic elements that change depending on your perspective, it forces you to reevaluate your experiences: the things you didn't think were really "part of the game" and the experiences you didn't realize weren't universal. It exposes your hidden privileges, the luxuries and structural supports you have compared to the Princess that you don't even notice because you've never experienced the alternative.
It might make you realize how the way you perceive and conceptualize the world might be very different from how others conceptualize it (Tony's recent ask about the multicoloured glass in HEA could also play into this in a fascinating way, with the mismatch in perception between TLQ and the Narrator's script). It's all just very cool for a game that's based on perception.
It also makes me wonder... what other elements of this game are diegetic that we just haven't paid attention to?
Well, I think that the captions are probably also diegetic. TLQ occasionally refers to the voices by their complete titles despite them not ever referring to each other by those titles, instead opting for descriptors like "jumpy one" or "the worst one" or "rage boy" or "chilly little freak" lol. For a direct comparison, Paranoid exclusively calls Smitten "the lovesick one" or some variant in HEA, but TLQ refers to him by his full name using quotation marks, as if he's quoting something he's read:
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The voices don't seem aware that these titles exist, while TLQ does, despite them sharing a mind. Also, when the Princess shares a body/mind with you, she never uses their titles either. In the Spectre/Princess and the Dragon, she calls Hero "the nice one", Cold "the quiet one" or "cold little freak", and the Narrator "the bossy one" or "that murder-happy know-it-all". Spectre describes the voices as shards of broken glass on the floor, so she likely perceives them completely differently to how we/TLQ see them.
Even The Narrator isn't aware of His title. If you call Him that in the mirror conversation, He says "'The Narrator'. I suppose that's my job, isn't it?", reacting to the title as if it's His first time hearing about it. There's also this question from the fourth Shifty encounter:
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It seems like the titles are presented specifically for The Long Quiet/decider, and that they somehow reflect how TLQ perceives the voices/Narrator, since TLQ takes credit for "calling him" that. If the captions were specifically shown to TLQ in the same way that the title cards are, it'd explain how he has this information without it ever being verbally told to him, and why the Princess doesn't know their titles even when she's sharing your body.
But besides the captions, I think it could be fun to interpret the game as if most, if not all of its game mechanics exist in-universe. The choice menu, the music, the cursors, the save/load icons, saving/loading in general, the title screen, the Clown Princess living in the walls (game files), you name it. Let’s peel away these game mechanics cell by cell! Let's see what meaning we can find together, let's see what we're made of!
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clouvu · 7 days ago
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They're so 🫰
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purrvaire · 2 years ago
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they're so in love im gonna throw up real quick
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