#they're going to be so powerful & lethal tho i can't even ]
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I just thought of the comedy potential in a Superkids summer camp.
I imagine the other members of the Justice League are super impressed with the robins and want their children to have basic training so they have a better chance at surviving. So they ask Batman about it. He says no (probably because the idea that he can train kids to survive is a bit triggering to him), so they ask Nightwing about it and he's delighted to organize with his siblings.
This would be for the youngest of heros/children of heros so think Damian and younger. Except for Damian all the Bat kids are camp counselor. Some rapid fire thoughts:
Dick and Barbara are the main camp counselors. They sometimes have to leave camp because duty calls (I mean, all of them have to at some point). Dick would teach the kids how to properly fall, a lot of knots and some fun beginners acrobatics. The kids love him because he's great at retelling stories at the bonfire. All of the campers are trying to piece together his love life because it sounds chaotic.
Barbara teaches the kids basic tech skills, how to properly use comms and how to spot cameras and mics. She and Jason may not be as outwardly protective as Dick but they understand the danger of being a hero's kid (Gordon counts as a hero to me). The kids think she's fun because she's always up to mess with the boys, but she's also the one that talks about the serious stuff. When Dick gave them the talk about the importance of their safety at first they didn't take him seriously. It's Barbara who (with tact of course) makes them understand they're not invulnerable, and everyone needs training.
Cass might get overwhelmed at times because communication doesn't come easy to her and kids are particularly prone to misunderstanding things (sometimes on purpose). She still enjoys it tho, and considers it good practice (Barbara is really proud of her). She teaches hand to hand combat and hr marshmallows are always perfect.
Jason is conflicted. I think he would have a lot of fun pulling pranks and teaching the kids how to aim with different weapons (non lethal of course), but the premise of "these kids have a target on their back" hits a bit close to home. He's definitely broken down about it at some point. He hides it well and tells amazing fictional bonfire stories (that aren't the plot of classical books reimagined)
Steph is the local expert in disguises and teaches the kids different accents and how to change body language. She's also extremely chaotic and helps the kids pull pranks on the rest of the counselors. The kids love her impressions and she provides voices for Dicks stories in exchange for marshmallows.
Tim is having a lot of fun and I imagine him and Dick are reminiscing about Young Justice/Teen Titans a lot now that they're surrounded by kids. He teaches the kids how to be stealthy and probably introduces them to the art of "always having a backup plan for your back up plans". He corrects Dicks inaccuracies when his retelling his own battles (and provides evidence with Barbs). He would also be amazing at telling horror stories.
Duke would be the one helping the kids find creative uses for their powers. Since they're still young a lot of them are still figuring it out. He also helps non metas to spot the weaknesses in superpowers. Also he, Jason and Steph definitely give the kids the ACAB talk (Tim offers to distract Dick and Barbara). He makes visual aids for bonfire stories (sometimes he makes Dick look derpy because that's how siblings work).
Damian hates the whole idea at first. Sure, he gets to spend time with John but he could have done that without a bunch of bumbling idiots around. And half of those are not even his siblings! He considers it beneath him, he doesn't need to learn what he knew at five. He starts helping the other kids out because "he just can't stand to watch such incompetence". The kids start going to him for advice and at first he's very annoyed but eventually he realizes that they're looking at him as some sort of camo leader. Then he gets really flustered about it (especially when some of them start calling him friend). Dick and Tim high five behind his back, it was the plan all along.
(Damm this got long sorry. I would love to hear your ideas on possible interactions or other things the bat kids could teach the kids. I really don't know much about the younger gen)
I don't know much about the younger generation as well :( I really like this idea, though! And you're absolutely fine. This ask wasn't that long and was super enjoyable ^^
There's a ton of cute ideas that you've mentioned with the batkids and campers. It kind of got away from me, but I started to wonder about them making camp an annual event.
They could extend the camp out to people who have powers in general instead of just heroes kids. The camp would be disguised (even from some parents who don't know their kid is trying to be a vigilante or has powers). It's a great idea to give the kids survival techniques, connections, training, etc. The fact that it's over the summer also helps so that the kids can focus on school during the school year.
The camp is funded and slightly looked over by the JL, but it's mainly headed by the batkids. Some of their hero friends also help out over the summer if they want to and can.
Eventually, they start to have organization for what's being taught. They have many many classes taught by different heroes, vigilantes, anti-heroes, trusted contacts, etc. They want the kids to have fun, but be safe. Here are some of their classes:
First Aid/Medical Help - All campers are required to have some sort of first aid class on their schedule. They can test out of the lower levels, but most end up repeating a class. It's been 10 or so months since they last learned the material. The camp is certified to allow campers to get a CPR certificate if they complete this class.
Stealth - various levels on staying hidden in different scenarios, blending in, or getting away enough to hide
Disguises - This includes keeping and maintaining a secret identity
Hero Ethics - This class goes over various laws in place (regionally, nationally, and internationally), the impact of capes on the community level, etc.
Vigilante/Hero Arrests - Basically how heroes make arrests, how this holds up in a court of law, necessary steps, evidence gathering, etc.
Power Safety - how to safely experiment with your power, when to use it, how to use it, etc.
Fun with Powers - how to let loose a little, enjoy the moments, and be free with any powers. It also allows campers to feel more confident and reassured.
Water Fighting/Rescue - They use the lake to demonstrate how to help people, how to fight various villain types over water, and how to calm down panicked civilians in water. They also have classes geared towards teaching people to swim or row
Arts, Crafts, and Police Sketches - Usually for fun, but the higher levels help people with making quick witness sketches
Dance and Movement - teaching folks how to move their bodies in various ways, how to incorporate dance into they fighting, how to dance in general, and how different movements create different effects
Being Prepared - backup plans for the backup plans
The Downsides of Being a Hero - older campers are eligible to take this class so that they are aware of the consequences of this path. Once you're in it, it's hard to let go. They want people to make informed decisions (they aren't discouraging heroics. Rather, they are chatting about the ugly sides people don't usually talk about).
Life Essentials - cooking, cleaning, sewing, taxes, etc.
Survival - How to survive in all types of scenarios (rural, urban, in forests, deserts, etc.)
Night Classes - stuff they teach after it gets dark (navigating in little to no light, for instance)
There's probably more, but this seemed like a solid start. They have campfires, lots of free time to explore, trails to hike, those blow-up water things, plenty of games mixed around, treasure hunts, capture the flag nights, etc. They want the kids to be safe, have people they can turn to for advice, but to still be kids.
My response doesn't really focus on the batkids, but you can try to assign who teaches what, which friends get dragged into camp, how all the logistics are handled, who's playing music over the intercoms, fun pranks they do, and other stuff.
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pairing sparkling blurb thingy: Optimus Prime/Prowl
(if you're surprised, you shouldn't be)
The only thing surprising about this is how long it took you to send it XD I was waiting for it from the second I posted about em
ANYWAY! Optimus is the one carrying, and this sheltered little goody two shoes had no idea about interfacing til after landing on earth. He kinda got addicted to it: it just always felt so warm, Prowl was always gentle and made him feel more loved and accepted than anyone ever had before, and he could never get enough of that feeling. It's no surprise he eventually ends up sparked
He's baffled by the concept at first, once Ratchet gives him the news after a standard tune up. There's something growing inside him?! An entire other person, a full cybertronian bot? How?! How can that be? The only way for mecha to come to life is via the Allspark vault on Cybertron, and now the Allspark shards scattered across this planet. He doesn't have any access to that, so how can this be? Error 404, does not compute
Once he gets over the shock and the reality settles in tho, he's incredibly excited. And nervous. This is a huge honor and responsibility, he thinks: if he's making a person then he owes it to them to give them the best possible life! He needs to do everything right! He downloads every single tiny scrap of information he can find about sparklings, and pesters Ratchet with literally hundreds of questions. How much should he recharge, how much should he fuel, does he need to be careful transforming? What's the necessary amount of exercise? He probably shouldn't be fighting decepticons, right? How long will he need to spend building them? Is he going to need to download schematics? What about-
He's the most nervous dedicated carrier Ratchet's seen in a long time 🤭 granted, he's the only carrier Ratchet's seen in a long time. He just wants to do right by his baby, even if he still hasn't quite conceptualized what a baby is.
The first time the sparkling kicks he runs to Ratchet in a panic thinking they're trying to escape early. Ratchet has to gently explain that that's normal, it means they're developing into a healthy newspark. Prowl mentions that there's an old superstition that the first time a sparkling kicks, it means they want their carrier to know they're there, and that makes Optimus light up in excitement. Their creation already likes him! That's great! Everytime the baby kicks from then on to the emergence, he always stop what he's doing to touch his belly and push as much acknowledgment and affection through their budding sparkbond. He wants them to know that he's there, too! He'll always be here for them 💖 and when he finds out that the sparkling will be able to hear voices after a certain development point, he makes it a part of his daily routine to ask Prowl to say hello to them. He talks to them all the time, constantly, telling them about anything and everything. He gets so used to having them kicking in his belly and connected to his spark, he can't get to sleep without one servo on his middle, gently stroking it and humming to the little one.
When they're born, Optimus isn't at all prepared for the pain. It's the worst thing he's ever had to endure--not even getting literally killed by Megatron could compare. In all his time in service to the elite guard and protecting earth, he'd never rated anything on the pain scale more than a 7.5. Labor is a strong 15. He's full on ugly crying and begging Ratchet to make it stop, to GET. IT. OUT!! It lasts nearly 20 hours and Prowl is as supportive as he can be, doing everything demanded of him with lethal efficiency and doing everything in his power to keep his mate comfortable.
When the sparkling finally arrives, they're thankfully healthy. All of Optimus's careful prep and precautions ensured they're born without any complications 😊 a beautiful blue and gold sparkling, perfectly precious. They come out screaming, loudly announcing to everyone that they are not happy about being thrust into a world that's so cold and bright and scary! Once they're cleaned and not so slimy-sticky anymore, Prowl gently helps Optimus sit up so he can hold their newspark. He kinda freezes up, optics wider than they've ever been and servos trembling as they're placed into his arms. They're still squalling, afraid and overstimulated, and he's not sure what to do. Instinct takes over after a moment though, and he cuddles them closer against his chassis. Bouncing them as gently as he can, shushing them with the promise of, "I'm here, I- I'm here! It's me, i-it's me, I'm right here, it's ok... shhhhh..."
And sure enough, that's enough. Hearing their carrier's familiar voice, snuggled close against his pulsing spark, they start to calm down. He watches with wonder as they squirm closer, murring as their tiny newborn systems begin to settle. Their optics squint open for the first time, blurry and unseeing but the most beautiful shade of blue, tiny glossa poking out and beginning to root for their first meal.
Optimus is surprised when he suddenly bursts into tears. He doesn't know why he's crying. He doesn't know where this flood of tears came from but he's just so overwhelmed with emotion he just can't stop. He snuggles them close and curls around them as much as he can, sobbing and blubbering and kissing their little helm over and over again. He's just so happy to finally have them here, he had no idea it was possible to love something like this, to love something this much. He'd of course loved them while they were growing inside of him, but this is so much different somehow. Seeing them so tiny and precious in his arms has brought an entirely new type of adoration bubbling to the surface, and he never, ever wants to let go of this feeling 💖
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Hello Tumblr, I have an idea of a game heavily inspired by Wonderful☆Opportunity's "Death should not have taken thee!" !!
So the idea is: A seemingly average "Defeat the Demon Lord" JRPG where you (Moka) play as the king(queen, Atria)'s personal castle guard (and childhood best friend) turned hero, but the game is engineered for you to not be able to defeat the Demon Lord as Hero Moka. Even if you clear averything and max out all your stats. Whenever you die during the demon lord part of the game, it resets back to the starting point at the castle. The king(She's a girl, but she's the main "governor" so she's called a king) has a time loop established with her magic scepter where only she and Moka (because they're the only two with the knowledge it resets time prior to the actual reset) remember what happens after she resets the timeline back to its set starting point.
But, whenever you reset, you have a dialogue option saying "This is literally impossible." to Atria. She flips out a bit if you choose it, saying "Come on, you've only resetted X times! There's this guy who reset like, 1863 times!! Maybe you haven't leveled up enough!" "If that is so, go try it yourself, my lord." "Hmph, fine!" and you now play as Atria. It's a one-time only immediate battle against the Demon Lord. And yes, it's still impossible. She summons the entire army to fight, but she ends up getting killed.
Moka is like: "Sigh... this idiot." And revives her with the spell and scepter. They decide to just wait till the hero appears. The Hero, a magic prodigy from the Magic Tower called Athan, appears after a few resets (ones you don't play through), and a demon attack happens at the castle when she was still talking to Atria. She's like: "Your Majesty, give your magic scepter to Moka!" Atria's like: "Wtf. Fine. If we reset we're blaming this on you!!" and a combat starts where Moka is revealed to be batshit crazy good at magic. He just has a small mana reserve and subconciously consumes his health to solve that, which is why he was considered bad at it.
And also, Atria has a magic allergy of sorts to the palace scepter. Nothing lethal, but it suppresses her powers. It turns out a different magic type (that lets her self-heal and make shields basically) suits her best, and she's a really good tank with said magic type and is better with meelee weapons her aim is horrible, even with magic. Athan, a prodigy of the magic tower with absurdly high mana reserves but lower output, decides to aid the two's journey this time around, and she's basically a mana battery for Moka. They also meet Hastion, another noble magic prodigy (who will act as a second magic support), and the four befriend each other and go out to defeat the demon lord.
It's pretty similar to the first timeline with Hero Moka, but much easier. In the end, they achieve the goal pretty quickly, and Moka is like: "To think we could've solved this much earlier if we had just switched weapons!!" and there's a final cutscene of Moka (unseriously) raging at Atria while she's like: "I'm sorry!! How was I supposed to know?!?! ㅠㅠ" while Athan and Hastion smile while snacking in the background.
The End.
(Smaller details, you revive at the nearest inn during any non-demon battle defeat. You only reset if you die to demons in the Demon King's lair.)
Also Atria, Moka, Athan, and Hastion are my OCs. They have their own world setting and backstory but I tweaked with it to adjust them in this world. They (Atria and Moka) were a surprisingly good fit for Rin and Len tho. Ofc this is all still tweaked in bits but hey. Atleast I have introduced a fraction of the amount of OCs I have. I can't draw well so I probably won't draw them, but I do have ideas on how they look like.
#If anyone gets the ORV reference on the amount of resets I love you#(platonically ofc!!)#It's not rlly JRPG since I'm not Japanese#but it's setting is basically your average JRPG#I cross posted this on my WhatsApp so if anyone I personally know comes across this#Yes it's me. Don't tell anyone or I'll punch you.#This would take a long; loooooong time to build; but it would be so fun!!#It's not horror and unexpectedness to the levels of DDLC; but I think it would be a fun meta joke and rlly funny once you look back at it#games#RPG#JRPG#game idea#what do I even tag help#JRPG idea#RPG idea#I'm sorry I seriously don't know how to tag non-fandom stuff...#original character#original concept#It's not 100% original but... I've never seen it said before so I'll just tag it as such#Story idea#Original story#Yes I want this to be seen. I'm attention starved.
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I want to talk about Jindosh too (I mean.....................................)
I love him so much that, at this point, I genuinely think I can't really finish the Clockwork Mansion/another full playthrough because I'm so salty about the outcomes. Complete delulu and copium, he lives (rent free in my mind) I don't care about canon.
About him, I like it too, to think about all the few pieces of info we get and to see how everyone interpret them! (I've been thinking a lot about his childhood lately, how he might have grew, his life at the Academy and what happened, how... he might have been bullied, too. I mean, non lethal, he's afraid other students are going to mock him, and people feared him, so idk)
I'm also a bit mad at how he is treated, compared to Sokolov (nothing new under the sun, I'm sure). I mean, it's quite obvious Jindosh shows less sympathy too, but he didn't do only dangerous and batshit inventions. You don't even have to look at the LC Outsider's speech, what about the silvergraphs?
'But Sokolov helped with the plague' and?? I've seen a comment and since it lived rent free too: Jindosh isn't a master at chemistry/biology, but the bloodflies infestation isn't the same thing and the clockwork soldiers could easily destroy it? no guards dare to approach the nests. And even if he could need a bit of pressure, but I'm sure Jindosh could work with Hypatia to build prosthetics for the miners too.
(it's not like Sokolov was a perfectly good person either, the arc pylons, walls of light, tallboys? it's not Jindosh who built them)
He can do some good, he's not just 'bad'. And 'psychopath' isn't a good excuse, psychopaths lack empathy and the such, it doesn't mean they're purely evil.
(At least, that's how I see him, maybe I'm too delulu)
He doesn't even care about who's the Empress, he just wants to build things. I think he's driven by power and money, not pure murder. Rumors can't be fully trusted, and it's not like he was kidnapping children at random in the streets to eat them alive, c'mon, it's mostly thieves or bodies given by Luca. How are thieves treated at Dunwall Tower? are they offered a nice little cup of tea? (yeah Jindosh probably tortures them a bit too tho, I know)
(if I ever finish my fanfic one day you'll see Vincent telling all the exact same things because i think he kinda became my sona at this point lmao /j)
Everyone's always been rough to him, even Delilah and Breanna have some lines like "oh he's dead, nevermind" LIKE COME ON TwT if everyone hated you that much, maybe it wouldn't help wanting to be nice either.
(tho I really enjoy the kinda "found family" trope we could get with the coup crew too)
I had thougts about which duke saved him too (Theodanis and/or Luca??) and thoughts about his mansion but I think that's enough for now lmao
tell me about your favorite dishonored characters. go ham about them. do it
#reblog_tag#dishonored 2#kirin jindosh#did i just#what a long ass post Dagyne#LOOK I#I want him to be a bit more complex than just#'ahah evil dude'#i like evil dudes too but erh idk#anyway#long ass post#dagyne_rambles
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@getsuruito asked :
in the form of a crow, tanba lands on misaya's shoulder, and in a happy voice he declares, "you know what i'm feeling like today? like murder; specifically, in regards to our enemies." tanba flaps their wings enthusiastically, adding, "at least after we've done a bit of s h o p p i n g , first! about time i finally treat you for summoning me, after all!" where would these two go shopping so tanba could spoil misaya, and what enemies (if any) would eventually be sought out? remaining happily perched on their shoulder, tanba would leave that all to misaya for now. //ALSO HELLO! HOPE THIS IS ALRIGHT! DFSGGJHsdfds
inbox call. || always accepting
─「美沙夜」─ the CHERUBIM had just finished her morning routine when the assassin decided to greet her for the day. it was an unusual sight for the lady of the wolves to have another creature other than her PACK OF HOUNDS around her person, however, his presence was welcomed by the way her crimson hues landed upon his avian form.
�� murder, so early in the morning, assassin ? we shouldn’t announce our intentions so obviously. but i appreciate your enthusiasm. why don’t we keep that agenda for tonight ? ” it was almost refreshing to have someone like him as her SERVANT. his murderous intent could be a little more subtle, but thanks to his skills and his class, others wouldn’t be able to detect it so easily.
“ shopping, huh. i guess i could use this opportunity to show you the parameter as well. ” the city of TOKYO was of a complex layer of battlefield, after all. one of her wolves simply walked to her side, nudging his head to her hand to which she rewarded the loyal canine with a pat.
“ i don’t know what kind of treat you’re planning, but there’s something i have to pick up at an old bookstore. mind if we make a stop there first ? ”
#getsuruito#.answered#.[ reiroukan.misaya ]#[ hELLU HELLU !!#OMG THIS IS GREAT THANK YOU SO MUCH ???#PLS FEEL FREE TO CONTINUE THIS IF YOU'D LIKE !!#HJLKHLKHK i'm laughing at how AWFUL these two would be as a duo bc tHEY'RE TALKING ABOUT MURDER#LIKE THEY'RE TALKING ABOUT THE WEATHER I CANNOT HJLKHJLKHJL#they're going to be so powerful & lethal tho i can't even ]
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The World As It Should(’ve) Be(en)
(feat. some illustrations with no consistent style that were all done in under ten minutes)
I know I’m not the only one who thought Delilah’s “The World As It Should Be” could have been a lot cooler.., so get this: what if there was another mission to dh2
(trust me it's a cool idea -- if you can’t be bothered to read, just look at the pictures)
So EVERYTHING is the same up until the bit where you go into the portal. You roll up to Death To The Empress thinking that's the last mission... but no! You go in the portal and it gives you your end of mission stats! and you're like ?? wait what i thought i was about to go kill Delilah?
The ACTUAL final mission (and actual Delilah take-out mission) takes place in a Much Better version of The World As It Should Be.
The final mission starts and you land exactly at the port where you start Death To The Empress, but everything is different about Dunwall. everything’s completely off and wack; it's sunny, the streets are bright, everyone looks happy! there are flowers everywhere! It's super aesthetic and pretty. The clothing’s also different from the rest of the game.
You walk through the same streets you walked through in the mission you just did, and there aren't wolfhounds and ppl patrolling the streets, it's not in ruin, it all looks very nice! (you land at the docks for parallels/ to make it very obvious what's changed, not because it makes sense). People are talking; they're happy! there are no guards about at all so you can walk freely and see it all, explore around this world. And the people are talking about how great empress delilah is, mainly.
And as you go through, you find notes, books, and dialogue etc that hints to an entirely different past; in the first parts of dunwall, you find that delilah has been empress for like 26 years! not just a month and a half. The story pieces together as you go along, and you work out that this is a world where Delilah was never thrown out and her father's false promises were fulfilled. This is her world as it should be.
But things keep happening to remind you that it isn't real; perhaps the sky sometimes turns to the Void, with whales floating above you, and things will somtimes momentarily look like a painting of Delilah's, not detailed reality. People’s speech repeats and loops too often. Creepiest of all, people randomly turn to stone, then back out, as if it never happened. If you put the corrupted rune in earlier, there might be more glitches than if you didn't. the glitches get more pronounced/ more obvious as you get closer and everything starts to feel a little too perfect, more and more as you go on. Everything becomes more uncomfortable. (And if you kill people in the world, nobody reacts at all. They just let you do it)
Plus, overall it feels like a very childish city? as if this might all be a little girl's dollhouse, not a real place.
You make your way to the Tower, where you find that there’s a party going on. A really nice party -- puts Lady Boyle’s Last Party to shame. Dunwall Tower again looks super nice and aesthetic. The outfits are again really nice but again rather childish.
A cool glitch here would be the partygoers keep stopping and just looking dead at you w no transition or anything. One second they’re talking, the next everyone at the party is staring straight at you. Then suddenly they’re talking again, as if that never happened. Also a lot of the partygoers faces repeat too often, reminding you that this is a simulation.
In the tower/ closer to the tower, you find more history stuff, but it's more intimate/ detailed i guess? ONE VERY NOTABLE THING YOU FIND is letters from Jessamine (!!!) who is very much alive but is just -- and has always been -- the imperial princess!!!!!!!
The letters mention stuff that shows she and delilah are close. jessamine is in this and not suffering bc it's delilah's childish, perfect world! where nothing went wrong and jess is still her sister and del doesn't hate jess! (this is to kind of push it in your face that Del is Like You i guess, but also that smthn smthn she's still thinking like a little girl bc this all stems off childhood trauma etc)
Tho as people, not the player character, Emily & Corvo are ignored in the world as it should be/ there's no mention of jessamine's family bc this is delilah's world and she's not thinking abt other people.
At the party, you see a woman who you discover is Delilah's mother, alive and well -- which again pushes the whole "this is delilah's perfect world". She talks to you a bit, talks about delilah. Makes you see a different side of her (but you can't be sure it's real; this is Delilah’s perfect, adoring world). She says she ought to go somewhere else. Things keep glitching, whales phase through the walls (it’s super cool).
You continue through the party, when suddenly you see a woman in a dark dress. She stands out from the rest of the party, in their bright colours, and it’s pretty hard to miss her. This woman is none other than Lady Jessamine Kaldwin, your dead mother or secret wife (whose, bear in mind, soul you let go 2 missions ago). Her outfit is similar to the one in Delilah’s childhood painting of her, childishness of Delilah’s world repeated.
The fact Jessamine is here makes Delilah almost more relatable (especially seeing as you just spoke to her lost loved one, her mother). It makes you understand her more because you know the protag wants more than anything to have a world where Jess lives. It helps you to understand why Delilah made this more. Actually, this whole mission is sort of "uhuhuh delilah is actually sympathetic" BUT you can still very much interpret it as her lying to you, because this is a manipulation of reality -- what's to say she isn't still lying?
Anyway, you can go up and talk to Jessamine (the game sort of encourages you to talk to her). But she doesn’t recognise you. Emily and Corvo don’t exist in Delilah’s false world, so Jessamine has never known you. It’s very painful for the protag (you can hear it in their dialogue), because their loved one is alive, but she doesn’t know you. You have dialogue options to try to convince her it’s you/ she knows you, but they don’t work.
While Jessamine doesn’t recognise you, she does say she’d certainly like to spend more time with you. She tries to convince you to stay here, more or less (yes, Inception is one of my favourite movies, what about it?) But the protag says they have a mission/ that they need to see Delilah.
Jessamine will offer to take you to Delilah, which results in a conversation -- will get to that later. The other option is keep winding through the party and to the throne room yourself.
Either way, you get to the throne room, where you find Delilah. Again direct parallel. Same pose as before, but this time, her throne room isn't dark and covered in murderous vines, it's bright and full of adoring people/ partygoers (it’s a sort of parallel to the start of the game too, especially if you walk in with Jessamine).
Delilah doesn’t quite know you’re here. She has a vague idea of who you are, but she doesn’t hate you at all. Breanna is by Delilah’s side, no matter what you did in the Conservatory. However, you don’t see any of the other Coup Crew members there -- this highlights how they were just tools to her, not people she cared for.
So you have three (yes, three — this is where things get even more fun) options here. Lethal, non-lethal, and the option I’ll get to later.
Lethal is straightforward. You kill Delilah however (nobody stops you), and the entire world begins to collapse in on itself/ break apart and very disruptively becomes the Void again. This maybe ends with you having to fight/ assassinate some Delilah copies in the near empty void/ something more similar to the World As It Should Be as we see in game.
Non-lethal is easier if you placed the corrupted rune on the throne in DTTE, but you can still do it otherwise. It would of course be something to do with trapping Delilah in the World -- somehow cutting off the exit before you go so she can’t escape, should she realise this isn’t reality.
If you pick either of these ways, you go through the portal again and return to the depressing and dark Dunwall, your Dunwall, and free your family member. (Or take the throne if you’re in super high chaos, I guess). All goes the same.
Now, the third option. The third option is to stay in the false world. It’s to stay with Jessamine, in this perfect Dunwall. To get this option, you talk to Delilah after Jess takes you to her (though you can still talk to her without Jess guiding you, Jess’ll appear).
Of course, you have the option to talk to Delilah and say this is all crazy, it’s not real, and proceed to do the former two options. But you also have the option to say you understand her or something, and she more or less offers for you to stay.
When you first express interest in staying, the Outsider suddenly appears. He’s there to try to convince you that you need to get rid of Delilah, and that your other family member is frozen in stone back in the real Dunwall. But then what Delilah does, absolute madlad, is make a copy of your family member, but how they looked in DH1, not now (idk HOW, but she does it -- she is god in this part of the Void so she just can). Delilah wants you to stay, especially if you’re Marked. Jessamine also tries to convince you to remain here, and she’s harder to ignore.
You again have the option to reject Delilah’s reality (you get a lot of options to do this), but if you choose to ignore the Outsider, you say something about him “wanting to keep power for himself”, just a lot of insulting really (being about as nice as he was to you, maybe.)e’ll disappear again, unable to stay in Delilah’s part of the Void. And you can stay with your unbroken family, with Jessamine who is alive. And not return to the real world, where you don’t know if your family member will be able to be revived from stone.
(Seeing as Delilah was in Jess’ heart, perhaps she’s able to make a Jess who is almost the same as the Jess you knew)
The third ending plays on the themes of “emily/ corvo has been ignoring the suffering in the Empire”. This is the ultimate way you can ignore it all. You can choose to completely and utterly ignore the now in ruin empire that you walked through earlier, and ignore all the people you promised to help along the way and everything you learnt. Or, you can show you’ve changed since the start, and go back to harsh reality. It won’t be nice, but you can’t ignore your people’s suffering again. Imo it gives the character more of an arc, rather than only having the option to return to the throne.
But yeah, if you pick the third ending, the Outsider of course does his speech. He tells you how the Empire has falled to chaos, fallen to civil war, as everyone vys for the throne and its power. He tells you how your allies fare. And then you see Empress Delilah on her throne in the false world (you see a few glitches to remind you it’s fake). But then you see the protagonist and their family together. It’s a really cute family moment, and aside from the protagonist being the wrong age compared to their family (you’ve got adult Em with dh1 Corvojess, or dh2 Corvo with Jess and 10yo Emily). There are no glitches bc the protag would be ignoring them. Everything seems entirely perfect.
Anyways! I hope you liked this! Don’t get me wrong, I love Dishonored 2, it’s one of my favourite games. I just think the World As It Should Be was a sort of missed oppurtunity for something VERY cool.
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I would like to officially introduce one of my OC's that live rent-free in my brain. He's a Resident Evil 8 OC. Even tho he's a fandom OC, he means a lot to me and has grown on me a lot. He's special to me :]
Also please spare me, Resi 8 is my first game in the Resident Evil series.
Forester Vein
Nickname: Ester
Biological Age: 138
Age Appearance: Early 20s
Gender: Male
Sexuality: Gay Demisexual
Place of birth: Norway
Occupation: Miranda's right-hand man. He essentially does her bidding and only takes orders from her. He also has power over the lords but is usually tasked with helping them. Besides that, he's a Botanist.
Family: Both his parents are dead. All he has is his little brother Foxglove, who looks around 7 years old.
Appearance: Forester is about 5'9". He's a twig. He's pretty pale with long white hair (It was originally brown before being implanted with his Cadou). He has light blue faded sharp eyes. He has sharp teeth (an effect of his Cadou). He also wears glasses.
When carrying out his duties for Miranda he wears a white tailcoat with gold accents, a black and white striped vest, a black dress shirt, a white and gold cross tie, black slacks, and black dress shoes with gold accents.
On his own time, he wears a white t-shirt, a beige knitted jacket, black sweatpants, and socks with sandals.
Personality: On duty, he's in what I affectionately call, customer service mode. He's very formal and helpful. He'll hold his tongue. He's Miranda's most loyal servant and does his very best to meet her expectations. On his own time, however, he more casual and sassy. He speaks his mind. Oh, and he hates Miranda with every fiber of his being (which is a lot :3).
In general, he's manipulative, obsessive, and smug. But also caring to those he loves. Would go above and beyond for them. He's a pretty serious and quiet person. Only when he's alone or with his little brother does his playful and goofy side come out. Despite his usual serious attitude, he's very expressive. His most common expression is a mocking smile.
He's very clumsy, especially when thinking about his obsession, whoever that may be. He's borderline yandere (His yandere behavior is a combination of Yuno from Future Diary, and Tsukiyama from Tokyo Ghoul).
Powers/Abilities: Enhanced strength, and regeneration.
Forester can control large thick vines (which look like large tendrils) and all plant life. He can release special pollen that allows him to control plant life (similar to Donna). The vines are different tho. He can control them without his pollen. To understand why first you have to understand how Ester's body works.
His body underneath his skin is made of vines. He also can easily regrow his limbs and regenerate his skin and hair. His vines are an extension of himself. Although his body is his main body, it isn't his core. His core is located underground surrounded by vines and impossible to get to. Vines from the core spread across the village underground. Forester can only go a few miles away from the edge of the underground vines.
The only time his core would be possible to access is when Forester transforms. His transformed state is a 50-foot tall behemoth made of vines. In this state, he's stuck where he transformed. The core is moved to just below the neck area of the vine monster. Fighting Forester is suicide in most cases. He attacks with huge vine tendrils from his arms and the base of the beast. He doesn't tire and his vines regenerate.
There are only two ways to beat him. The first way would involve killing him. You would need large amounts of fire-spreading explosives to slow him down. It makes getting to his core easier, you'll still be getting attacked tho. You'll need to be able to fly (or just about anything that's not climbing) to his core, climbing would take too long. You'll need to plant explosives where the core is sealed away. Once opened, jump in as fast as you can, the vines will close shut rather quickly.
The core is a large amber sphere. it's soft and gooey when touched gently, but if you were to attack it, it would harden. Inside the core is the shape of a man in the form of vines. That's where Forester's brain and Cadou is. Destroying that kills him.
The second method requires cooperation with Forester's brother, Foxglove. This method is to non-lethally beat him. In this method you cant use explosives, Fox won't agree to help you otherwise. You'll need a team to pull this off. You need someone, or a group, to distract the majority of the vines. You'll need a way to get to the core and something strong enough to pry open the vines long enough for Foxglove to enter where he'll take care of the rest. This method saves Forester, but kills Foxglove.
His Area: Just like the four lords he has his own area. You'll need the six-winged unborn vine key to unlock the gate that leads to his garden lab. The lab is outside with a greenhouse nearby. It's a small area. Most, if not all, would miss the entrance to his underground lair.
The underground area is seven floors down with an arena to the right of all the floors. You can peek inside the arena through 5 of the sub levels. sublevel 1 is above the arena, while level 7 is where the entrance to the arena is. The arena's ceiling is about 60 feet tall. It's used for testing Miranda's experiments abilities among other things. Forester uses it to test and train his own abilities (which is why the ceiling is so high :3).
From the main entrance to the bottom level is a spiral staircase. Each sublevel has a floor gate on the steps with a unique lock. To continue you have to find the key somewhere in the sublevel. Each level has its own tactics and enemies. They're all based on the five senses. Also, before entering you will be disarmed, one way or another.
Sublevel 1 - normal. There's an elevator on this floor locked behind a door that requires the vine key, that only Forester, and his little brother (who i'll talk about later in the post) have. The elevator goes to each level by going through hallways behind the arena walls.
Sublevel 2 - enemies that rely on sight. It'll be essentially hide and sneak kinda gameplay. If you get spotted you have to run out of sight and into a hiding place. You cant be seen going into a hiding spot.
Sublevel 3 - enemies that rely on hearing. You have to explore as quietly as possible. If a chase scene happens you have to hide in a special safe room.
Sublevel 4 - enemies that rely on smell. You'll have to regularly step into ponds that have a special substance inside that masks your scent into smelling like the enemy. But you can't get too close to the enemies there. They'll be able to identify you if you're too close. There are special rooms filled with an overwhelming amount of scents that the enemies wont enter.
Sublevel 5 - the enemies there rely on touch. They have long arms and hands that sweep across the floors. All you gotta do is avoid them. Harder said than done tho. The enemies can sense vibrations =). Dont move too erratically. Simple fast movements are best. Since they're rather big, they cant fit inside some rooms.
Sublevel 6 - The enemies here rely on taste. The key in this level is at the end of a large room that's packed with enemies with long tongues. They interact with their tongues. If they taste a human they'll attack. You have to explore the rest of the level for a vine suit to disguise as one of them. A few enemies roam outside the crowded room tho. They whip their tongues around them. It's a pretty wide radius, but it's not fast. To get past them you gave to see the whip pattern. There are no safe rooms or hide spots, besides the merchant room, in this level.
Sublevel 7 - All the above (with Forester roaming around as a treat =3)~
Arena - Boss Battle =))))))
Story: Forester was born in one of the poorest areas in Norway. His parents barely had enough to feed him, and themselves. When Ester was 10 he found a job at a garden owned by an old wealthy woman. To get the job he had to pretend to be rich. He did a lot of stalking to learn the behavior of rich kids his age; he got very good and stalking and slipping on a mask. He also stole clothes and food to look the part. The old lady was none the wiser. For 6 years she believed in his carefully constructed lie.
The old lady happened to have no living relatives, with no one else to give her wealth and belongings to, she gave it all to Forester when she died; He was 16. With his newly acquired wealth, he gave his family a comfortable home, with everything they could need and want.
Forester had always wanted to attend school, but could never afford or have time for it. Now that he could, he immediately enrolled. It was incredibly difficult. He was somewhat educated, he'd stolen books in the past and taught himself, but he was still incredibly behind. Regardless he tried his best and spent countless nights up studying. Eventually, he was able to do more than catch up, but surpass many of his peers.
After graduation, he went to college out of his country where he majored in botany and aimed for a PhD. He met Miranda in college. They had a few similar classes and got along well. Eventually, they became close friends.
After graduating from college they both went out to do their own thing, but kept in touch and traveled often together. Eventually, Forester decided to work as her assistant and learn from her.
In his early 30s, he took in his little brother, Foxglove, after their parents died. Foxglove was around a year or two years old at the time. While raising his brother, Forester felt a void in him filled. He had someone to love and take care of. Someone he could trust and love unconditionally. Both Foxglove and Eva got along well and played often together.
When Eva died, Forester was there to support his closest most trusted friend. When Miranda found the megamycete she went to her friend and explained what happened and her new plan. Forester, although wary, supported her in any way he could. He refused to go near the megamycete tho.
When he got close to it, Miranda pushed him into it. The megamycete grabbed Forester with tendrils and seemed to absorb him into it.
A few months after Eva died. Foxglove wandered into the forest nearby and found beautiful flowers. Ones that shared his name. Curious the boy ate a few of the flowers. Not too long afterward he came to his brother as fast as he could. He felt sick. Very sick. Fox explained what happened to Forester. Panicked he quickly tried his best to make a remedy, a cure, anything with what he had. But with no time or sufficient supplies on hand, Foxglove died in his arms.
It broke Forester. The void from before returned, larger than before. He desperately turned to Miranda for help. Miranda smiled, with something malicious behind her smile, and told him to go to the megamycete.
Inside the megamycete was an indescribable experience. While inside Ester could feel his body painfully changing. It also awoke something hiding deep in his mind. Something he was forced to forget. Miranda had been brainwashing him for years as an experiment in creating a truly loyal servant. He could feel his anger overwhelm him. He thought they were friends. He thought he could trust her. She knows things about him that he never said out loud before. He was hurt, betrayed, and pissed. Forester was determined to confront her, make her pay.
With his mind quieter, Forester remembered his brother. He found Miranda and approached her carefully and asked where his brother is. Miranda took him to an unmarked grave in the forest. He broke down. Miranda interrupted him, and asked him what he was going to do. Was he going to continue to wallow in despair or try to bring Foxglove back?
He clawed his way out of the megamycete. He felt heavy, but he continued. Eventually, he broke through after weeks of being trapped. With him a giant sphere like object covered in vines emerged. Upon inspecting it, he quickly realized what it was. He could believe what he saw. He had to hide it, and fast. He had looked down and had an idea.
He felt a newfound power within him, and with it, he sent his core deep underground where its vines would grow and spread. With his core safe he confronted Miranda. She initially tried to kill him, but found the effort futile. Instead, she spoke a series of words. Forester blacked out.
When he awoke he was sitting in a chair in Miranda's lab. Miranda was nowhere in sight. Desperate to find answers he returned to the megamycete. Touching it revealed the truth. When he blacked out, he was still awake, but he wasn't himself. He saw as he answered every question Miranda asked and did exactly as he was told. He calmed his growing anger and thought carefully. He needed a plan to bypass her brainwash effect.
Soon he began working on his lab and lair. He worked tirelessly on ways to bring back his brother. After years of research and testing, he was able to make an exact copy made of foxglove flowers. Forester not caring that what he created was a copy, embraced the boy and accepted him. Ester explained to the new Foxglove who he was.
Forester was content. He had his brother back. Still, the void remained. Regardless he could now focus on getting rid of Miranda. By then he had learned how to pass messages and take notes unconsciously. He informed his brother about his situation.
As the years passed, Foxglove stayed physically the same, but his mind grew.
Eventually, during the time that Heisenberg began preparing his army, Forester had Fox give him a letter explaining everything he knew. In secret, the two conspired against Miranda.
Currently: So Forester was created for an rp with one of my closest friends (@plague-doctorz). So what happened with Forester is that a war had started with three forces. Heisenberg's army, William's (Plagues' OC) army, Miranda's one-man brainwashed army, Forester. Will provoked Forester into transforming, according to Foxglove's plan. After dealing with many attack from Forester, the pair, with Lady Dimitrescu's help, formed a plan.
William acted as the distraction. With most of the vines focused on him, Alcina, transformed, swooped in through the middle, while dealing with stray vines, and brought Fox to where the core is. She pryed open the vines. Foxglove stepped inside and forced Alcina to let go. The vines shut closed. Inside Fox opened up the amber easily. Even in a brainwashed state, Forester trusted his brother no matter what.
Foxglove began flaking into leaves and flowers and flew into the crevices of the vines that made up Forester. He was able to snap Ester back to his senses at the cost of his life.
Forester had lost consciousness, and when he awoke, Miranda was already dead. He felt even emptier than before. The hole in his heart got wider when he found out what happened.
Right now, a few months later, Forester is at a state where he's on the brink of snapping. What he needs is closure, and something to fill the void in his heart. But can he have both? Will he even get either?
=)
So this is Forester! Please send me any questions and stuff if youre interested. I love to talk about him! Seriously, he lives rent free in my head.
Oh also, here's a picrew of him while I'm still working on his sketches~
His hair down too, cause im a simp,,,
Also here's Foxglove!
Also here's the link to a playlist on spotify based on Forester: here
one last thing
👉👈 @roxyourworld look what i did~
#finally finished writing#this is seven pages in docs#I wrote more than i thought i would#i just have so much thoughts on Ester and Fox#OCs#Forester#Foxglove#Resident Evil 8#Resident Evil#Resident Evil OC#Resident Evil 8 OC#the garden lab#original character#oc
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Watching Vinland Saga AKA I Mercilessly Roast Your Faves To Hell :
Episode 1 :
Thors are you a fucking petty bitch ?! Revive and feed the starved necrotic - limbs almost - dead CPR - driven man first. He literally just awoke from CPR and warmth and you're already drilling him - AND making his parched body cry profusely, placing so much lethal stress on a starved man. Is Thors for real, that braindead stupid mf.
I'm disappointed in this bitchass family already. Atleast Yvla has the excuse of being wary. And Helga is in poor health so maybe that's why she didn't respond immediately when Thors told her to boil water - but she's still on thin ice if not.
And ofc Halfdan is pure disgusting evil. Still that chain torture part was some nice gore.
AAND starved man is near death. Maybe if Thors and the bitchass family had focused on healing him before asking him obviously traumatic questions he'd be alive. And Helga tells Thors to stop trying as soon as that guy seems dead - bitch have you heard of resuscitation ? She treats death so casually, as if it's a walk in the park. Am I supposed to like her or even find her sympathetic ? She's sick herself yet is not averse to death ? What a terrible callous weakling.
Thors is still trying tho, he's a genuine good guy then. And Ylva was just being practical, can't fault her. Thorfinn is a typical kid. These three are sympathetic people, but Helga is in my bitch book already.
I like kid Thorfinn, he's an analytical person and asks good questions.
Episode 2 -
I like it well enough. A nice enough episode.
Episode 3 -
Why aren't Ylva and Helga displaying any concern for Thors ? Don't they think there's a chance of him dying ? Do they think he'll go to Valhalla even if he dies ? They should be begging him not to go. Wtf
Thors totally intends to die alone so that Floki can dissuade desertion in the army, have his justice, and not trouble Thors' fam and village and others.
Ofc his fam doesn't know this, but bro he's going to WAR. At least TRY to stop him ?
Episode 4 -
What useless fucking wife and daughter. Couldn't even find Thorfinn to ensure his safety. They don't even have the brains to look for him on the ship ? Wow. If I were in Thors' place I'd get a divorce and disown them out of anger at their carelessness. We never even see them trying to find Thorfinn. Screw those dumb bitches.
Also, this is why you teach your kids to shut the fuck up in situations when they shouldn't be drawing dangerous attention to themselves. Teach them to hide behind the other soldiers and to fear harm and battle. Basic stranger danger stuff Viking edition.
This also partly happened cuz Thors was so fanatical about hos no killing rule that he abandoned all logic. Wtf man, that's not how bloody ancient life works.
This is also why you don't blindly depend on someone, no matter how strong - they're human after all. This whole fiasco also happened cuz the village warriors and Thorfinn trusted Thors to overcome any challenge AND cuz the Valhalla concept teaches you not to value your safety - that's why Thorfinn snuck onto the ship, he had no fear or concept of danger. That's why the other villagers didn't independently toughen themselves up.
Askeladd (abbreviated Kelly from now on) is interesting. A callous son of a bitch for killing Thors, but he didn't kill anyone else, not even a charging Ari. Same with Bjorn. Why tho ? Out of respect ? Cuz they want to go to Valhalla at the end and a 'true warrior' would keep such a promise (i say this cuz I got spoilers that Kelly wants to go to Vally eventually).
Thors died standing tho lol. I'm no doctor at all, so is there some explanation for that ? Also a question for the doctors - from what I remember Calcium ions binding with a specific myoglobin leads to muscle contraction, and muscle relaxation also requires some ion or sthg idk. So with no more Ca ion supply since his blood flow stopped, did the muscles just freeze in that contracted state ? Is that actually possible ?
And Kelly you buffoon. I read somewhere that he had the power to safely refuse Floki's commission - so does he regret killing a unique powerhouse like Thors now ? You idiot. You could've manipulated him into serving you and used his powers for your own gain. You saw how one - of - a - kind powerful he was, yet still went through on killing him. Bruh. Stfu. You're hopelessly dumb.
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