#they’re ridiculous and Makoto definitely does it on purpose
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I wonder if I dreamt this or something, but does makoto ever call haru “haru-Chan” in front of people? Or is it something that he says in private or when he knows no one’s listening?
I genuinely don’t know how to factcheck this without rewatching all of Free lol
It’s a good question that I can’t 100% answer without rewatching Free! either (it’d be a good excuse to, lmao) BUT it does seem to be a name Makoto only “slips up” and uses during more personal/intimate conversations with Haru, especially once they’re older. It’s hard to tell, especially when you start to read fics where every author who writes makoharu seems to have a different opinion (ranging from Makoto using “Haru-chan” liberally to him only using Haru/Haruka). @/themorninglark (I think they’re deactivated on here now, but their meta posts still recirculate from time to time) made this wonderful post discussing Makoto’s usage and motivations to use the endearment, and I would pretty much agree with their interpretation. It’s a name that notes both their closeness and a shared childhood/nostalgia, so it makes sense that it mostly comes up when it’s just the two of them alone, moving through shared daily routines that feel as old as time. Like I said, I could be wrong, but I’m pretty sure we only see it being used by Makoto when they’re mostly alone or in childhood flashbacks (the dolphin keychain scene comes to mind).
#hope this helps!#they’re ridiculous and Makoto definitely does it on purpose#makoharu#meta#makoharu headcanons#thanks for asking!#anonymous
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Bonus Question Answers! (non-anime animated noms)
This was SO. FUCKING. HARD. This question went so much better than I expected, and I’m only sad I lack the artistic skills to make it all a reality.
Below, my PAINSTAKINGLY selected top answers, If yours is listed below, you’ve earned an entry in a random draw to win a GIFTENING liveblog OF YOUR CHOICE
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Q: The Senshi suddenly find themselves in a very different animated world. Which cartoon power (think Looney Tunes) do they each now possess?
* Usagi can make literal rainbows happen when she smiles. Rei can set anything on fire with her mind (she feels a bit cheated because she can do that at home too). Ami can write down anything in her special notebook and it literally changes reality around her (she does not share this with her fellow Senshi, because she knows the full weight of this power. She did, however, write Michiru having a bad hair day for just one day. Just one.) Makoto has the ability to pull out any ingredient she wants from any pantry/door/closet. She usually uses this for cooking purposes, so she won't have to purchase groceries. Minako has the ability to mimic any voice in the world, whether she has heard it or not. Hijinks ensue. The Outer Senshi sensibly escaped from the new animated world right after Michiru recovered from her bad hair day. They don't speak of the experience. -- @amberlilly [The whole thing was so solid, but what absolutely sent it over the top for me was Ami using her powers to fuck with Michiru in the most petty benign way, which is EVERYTHING.]
* Usagi is definitely rocking the exaggerated tear gushers. Ami can pull charts/diagrams out of nowhere at any time. Rei combusts when she gets sufficiently mad. Makoto has birds fly around when she sings while cooking or cleaning. Minako breaks the fourth wall to make jokes and asides to the audience. Chibi-Usa is somehow able to walk through ludicrous danger without getting touched, because the censors won't allow kids to be hurt in this show. Haruka can make girls melt into puddles of goo with her flirting. Michiru can summon a servant at any time to take care of an unpleasant or potentially dirty task for her (including to take the slapstick comedy for her). Setsuna has access to the script. Hotaru just sort of appears sometimes, just standing there, silently and menacingly, but never does anything on-screen (though you may hear the occasional off-screen screaming). Oh, and while I'd like to say Mamoru gains the power of inexplicable entrances... he kinda already has that one. --Darkcloud k'California [Again, I loved all these, but particularly Chibs saved by the censors, Michiru’s poor hapless slapstick avatar, and everything about Hotaru, thank you.]
* Usagi: The power to be found charming by every character she encounters and somehow escape all consequences and damage by simply remaining oblivious, a la Tweety Bird.
Rei: The power to explode, reducing her surroundings to charred wasteland, but remain relatively unscathed (perhaps a bit singed)
Ami: The power to grow multiple arms, hands, and hundreds of fingers in order to do tech stuff
Makoto: The power to punch someone through a brick wall, possibly several, and into someone's family dinner. It's always some surprised-looking family's private event. Often the same family.
Minako: the power to, Bugs Bunny style, apply lipstick and seduce ANYTHING. Which, according to her, is a power she already has.
Haruka: The power to run off a cliff and keep going until she looks down. She never learns to not look down.
Michiru: The power to stick a pin into any other character and cause them to deflate like a balloon
Hotaru: She just gets to actually be used. It is thrilling.
Pluto: She will observe this strange planet from afar with her huge telescope and breathe the Martian air and look great in a kilt and Roman-style helmet. -- @incorrecttact [Your set-up and punchline delivery style on all of these was perfection, and I legit lol’d at Mako and the poor family she continually interrupts.]
* to make dynamite go BOOM (Rei obviously); to have their opponent chase them to the point where they're floating in midair and then their opponent falls 5000 feet but they calmly walk back to land (like Wil E Coyote & the Roadrunner) (Usagi); the power to blow kisses to their opponent (which are clearly poisonous and end up killing the chap) (Minako); the power to have their opponent's entire arm shattered if they try to even punch them lightly on the arm (Makoto - this is canon anyways, but moreso exaggerated here hehe); to open a book and start reading it out loud and words start showing up on screen, confusing tf out of their opponent (Ami - also canon already) --@midnightdrops [Each of these were great, but Usagi and Mako as you described them totally sold me.]
* usagi: can now float on yummy aromas, so long as they lead her somewhere tasty! the others play a quick tournament of jun-ken-pon each time it happens to determine who will be responsible for steering her from blissfully drifting into traffic. again.
ami: is now possessed of x-ray vision! only she can neither turn it off, nor control its intensity. she is working on developing a set of goggles to dampen the effect, and secretly hopes they will make her look like geordi laforge.
rei: rei-chan is now blessed with the power of song! her heartfelt melodies soften the malice of even the most one-dimensional baddie, and influence public policy on a global scale. international success life, yo! i guess she's really a hard worker!
makoto: has become something of a cartoon cupid! in a poorly-ventilated room, her mere presence has bystanders declaring their love for one another within minutes*; and her decadent wedding cakes are the hit of second marriages across the country. *all of them so like her old senpai, and none of them falling for her, alas!
minako: employs her considerable powers of confidence and charm to convince the others she now has access to Plot Manipulation, mainly by engineering and taking ownership of a series of happy accidents. her real power is to literally jump out of her skin when she's startled*, and she has no intention of EVER letting the others know about it. *minako discovered this new ability while she was changing a roll of toilet paper, and a spider dropped onto her hand. the leader of the inner senshi had never been so horrified. her bones were so slick and cold, her skin a hideous unwiped pile, and then THE SPIDER CRAWLED INTO THE PILE and she STILL doesn't know if it ever got out and sometimes her skin itches REALLY bad and you know what let's stop talking about this right now okay???
setsuna: can now manifest a giant pencil and erase the enemy! but doing so would be breaking The Greatest Taboo, and leave her impaled upon the pencil.
haruka: her new empathetic ability is remarkably similar to Ma-Ti's "heart" ring (Captain Planet and the Planeteers, 1990 - 1996). basically, she's just like really soft at you, and it inspires you to take more positive actions toward yourself and the world at large? she protests about wishing she'd received something tough and intimidating, but secretly is very moved by being made an instrument of kindness.
michiru: her intuition has mutated into fourth wall awareness, and the subtlety with which she makes this known to you is SO GODDAMN UNCOMFORTABLE OH MY GOD
hotaru: can now not only communicate with inanimate objects, but also render them permanently animate! you should have been there during the princess tutu crossover episode when she met lamp-chan - they're STILL inseparable, and chibiusa is SUPER jealous. speaking of which,
chibiusa: can now use hammerspace to store her endless series of magical geegaws and weird animal boyfriends. -- @rasiqra-revulva [Dude, you have got to stop making me snort laugh, it’s RUDE. Pure solid gold, every word, with a special nod to Haruka, MICHIRU, and Minako’s extended tragic cartoon backstory.]
* Usagi - like her name suggests, she is now Bunny. By which I mean she is now a very pink and blonde bunny (somewhere between Bugs and Oswald the Lucky Rabbit), but with super-elastic limbs to accompany her new form. Ami - Magical Science Powers up to and including ‘mix one brightly colored liquid in flask with another brightly colored liquid in flask, explosion, get hammer.’ Rei - An infinite supply of dynamite she can pull out of nowhere. This shouldn’t be as useful as it is. Mako - Literally suplexed a giant metallic youma not just untransformed, but before she has Senshi powers at all. I fully believe she could lift an anvil in canon. Minako - While Usagi looks like a rabbit, Mina now has the supernatural trickster abilities of Bugs Bunny. Implausibly effective bad disguises, persuasion, showing up out of nowhere. Chibs - Now that gun from her first appearance is a real gun, but it shoots anything from normal bullets to pies in the face to live birds. Pluto - The fourth wall is a real and tangible thing. Pluto can not just break it, but control it. If she wants to remove a layer of cel or suddenly turn things into sketch, she can do it. If she wants to teleport, she can skip in the animation. If she wants to suddenly appear as a Roger Rabbit-style cartoon in a live action field, or vice versa? Yeah, she can do that too. She basically uses this power to warp the layers of her cartoonish reality for pastry acquisition. Haruka - You’d think it would be Roadrunner speed. Haruka thinks it will be Roadrunner speed. But no, it isn’t. Space Jam is Looney Tunes, and Haruka’s power is Basketball. Michiru - Another power that’s just canonical: Wealth. Ridiculous, tremendous wealth. Hotaru - The funniest thing for Hotaru to be in a zany cartoon world is Even More Spooky. Nothing changes except the artstyle and a ridiculous supervillain cape. -- Regalli [Pluto, man. Fantastic and brilliant and I legit WANT THIS. Also though, Hotaru with a cape.]
* Usagi gains the ability to eat anything and everything like the Tazmanian Devil, though she shares none of his aggressive personality; Minako enjoys fucking with people by bending reality (you know, diving into painted tunnels and stuff like that); Ami is able to utilize and test unreal technology without harm, like jet boots, massive bombs, tornado seeds, etc.; Mako uses body manipulations to change her size and shape--especially for blocking attacks to protect people or grabbing people (coupled with her immense strength); and Rei is the only one aware of the audience beyond the Fourth Wall... She tries not to talk to them but sometimes she just can't help it, especially when Usagi is getting on her nerves. -- @thehubby [I said pander to me, and you absolutely did. I can’t stop thinking about Rei trying not to make fourth wall eye contact, then just whirling around all “CAN YOU FUCKING BELIEVE THIS SHIT??!?” and as it turns out, that IS precisely what I wanted.]
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I’ll be drawing for the bonus liveblog around the start of THE GIFTENING 2020 (currently looking to be Monday, 11 January 2021). Each bonus question is another chance to earn an entry, so keep those answers coming! I CAN ABSOLUTELY AND SHAMELESSLY BE BOUGHT.
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Kamen Rider Ghost Episodes 17-50
Ghosts are spooky.
Coming out later than it should, it is finally here, the final review on Kamen Rider Ghost. I avoided writing this review as much as I could, but if I wanted to move on I had to get this out so, here we are.
Yes, by my tone you probably already guessed that I didn't like Ghost. But it's not really that I disliked it, is more that I didn't feel anything for it?
If you asked me to describe Ghost in one word that word would be: forgettable. Because at the end of the day Ghost hasn't left an impression on me, and if it weren't for all the notes I made and the screenshots I took I wouldn't remember a single thing about this show, and it's not because time has passed, because I still remember W, heck I still remember a lot of thing from Fourze and Drive that are seasons that I hate. But for Ghost, I couldn't remember a thing. To write this post I had to read my notes five times, while looking at the screenshots I took, and with the Wikia page open so that I could locate myself, I also needed a help from YouTube to remember a few of the scenes.
But giving credit where its due, my experience with Ghost wasn't just a bunch of boredom and confusion, it had a few good moments, in particular the second part of it. Yes, it had its flaws, most of what I mentioned in my first post was present, but they had new additions that were interesting and that, judging by my notes, got me very engaged. Sadly, when the third portion started all that was interesting was dropped and what we got was a big pile of mess that didn't make a lot of sense, and that had no meaning at all, at least none that I could see hidden in all that madness. That final arc made things look very empty and without a purpose. And it's sad that it went that way because, and I'm gonna sound repetitive here, they had great concepts and pretty damn good visuals but the execution lacked a lot.
I don't really have a direction to line up my thoughts about everything that happened in these 30+ episodes so I'll do the same thing I did for Gaim and go character by character here, starting with the Riders:
Takeru was bland (look at me repeating myself again), to me he had no personality at all. He was very wasted, like the dude died and he's a ghost, that was supposed to be cool, and it wasn't. They could use his backstory with religion play a part in this, but the most it did for him was seeing him meditating here and there, the fact he grew up in a temple didn't make much difference for him. They could've made some cool stuff with his dad, have him like a spiritual guide or something, but no the most we got was a few scenes that lacked emotion and it wasn't fun to see. And another repeated complaint, the number of times he died and came back and had his countdown restarted was a joke, just like his motivational speeches that are generic as fuck and never hit the mark, at least with me.
There was a single time where I started feeling like Takeru was interesting and it was when he started being a bitch and all heroic Eyecons left him because they couldn't sense the heroicness on him or something like that. I thought that moment would give him a personality and it could start a journey of persona growing as he would have to gather all Eyecons again. But then the show dumped a bucket of pig's blood on my face and made all Eyecons get back to him in the same episode and the most we got in the development department was those horrible scenes where the Eyecons would drag Takeru inside them to have vague conversations that are meant to sound deep and smart but that only sound dumb (just like me in this blog).
Makoto... was useless. I know this is a running gag about secondary riders, but I never felt that SO MUCH like I did with Makoto. The dude did nothing, this whole time. He got controlled by the enemies, AGAIN, then we know his also kind of a ghost because his body is in the Ganma's dimension, but that was just a convenience to give him his power-up, then he spends some time doing nothing just to bump with a side-plot about him having copies of himself that pretty much goes nowhere because most of the times the copies only interact with him and it's just a waste of time. And don't get me started on the implications that he loves his sister more than he should because that's a disgusting hole I don't wanna get in because I don't want this post to become as long as a scientific article.
Alain was definitely my favorite of the riders, I dare say my favorite member of this whole cast. His story is rough, I admit it's very hard to see anything interesting on him at the start. But when all shit goes down with his family and he gets his "redemption arc" it's a true delight to see him. His whole thing with the Takoyaki lady was very pretty and very emotional and it was definitely the high point of the season to me, it really hit me hard seeing the lady die, and I understand that this is a show for kids and they don't wanna be sad and gloomy all the time but I really think the show needed more moments like this, you know? Make us really think about death, and how that affects the living. It's a shame that in the third act Alain had to deal with the whole mess with his family and seeing his own people being pulverized for no reason at all because it felt that they traded something more unique to a very generic thing.
Moving to side characters, Akari remained consistently interesting, of course, I think they could've used her way more seeing that she's supposed to be the scientific side in a very spiritual show, but it felt like they only used her science background when it was convenient for them, they didn't make much of a discussion. Regardless of that I still like her, I like how she's not a romantic interest, she's somewhat very proactive, and even though he sucks at it she does kick some ass. Sadly most of the time they just make her the Straight Man to Onari who's one of the worst characters ever because he's annoying as hell, he's character is very flat-lined, he doesn't have an arc, he doesn't change, he's just there for bad comedy. Heck that guy who's an apprentice in the temple, the one that has the mom with the lamen shop, I think Shibuya is his name, he has more of a character than Onori, he even has more of a character than Makoto's sister who took over the role of the token girl and as a token girl she only serves to be Makoto's motivation and Alain's romantic pair and has nothing of her own.
We also had Cubi and the other Mozart Ganma that were a very interesting concept of a MOTW who develops a personality that is a leftover from their "human counterpart" in the Ganma world, but instead of making something cool with it they just drop the concept, the two go away and disappear for a big chunk of the show just to come back at the end for a very small participation if I'm remembering it correctly and it's just a disappointment.
Closing the good guys' side are Yurusen and Edith. I said Yurusen was annoying at the beginning but that little thing grew on me, also the revelation at the end that Yurusen was actually a cat makes it impossible for me to dislike it so... the same can't be said about Edith. I'm sorry but I hate the guy, more or less because I don't get him. Like, he's supposed to be a double agent? But he always seems so shady to both sides so it can mean that he has his own agenda and that he's helping both sides in order to get what he wants but nothing ever comes out of it and it's just frustrating.
I was planning on doing a section about the villains and go on each one of them, but their plotline is so confusing, I didn't understand it while watching it and I most definitely won't be able to do this based only in my confused notes so I'll just bundle them up in a single paragraph.
So basically their thing is basically an alien invasion plot, their world is bad so they're trying to invade Earth and take over. It seems like a simple plot, but the way they do this is confusing as hell. To begin with, there's that Demia project that on paper sounds amazing but when you have Igor as the head of the project it just makes for something that is really hard to watch and pay attention to because he's head-on-head with Onari trying to see who's the more annoying, and the show seems more concerned in making him have a gag with women hitting him rather than explaining what is going on with this plan. Then on top of that, we have the political/familiar drama with Alain's family that I couldn't care less because they didn't bother to explain well what goes on in this family. And it all just becomes messier when Adel gets to power and the Ganmeizers become a thing because it feels like one of those things that came out of nowhere and they're way too overpowered but they still get defeated in a regular basis somehow. And then they all become a god-like entity or something at the end, and I really don't know what to make out of this. Honestly, if you watched Ghost and understood how this progression happened please explain to me, I need answers.
I feel like I talked a lot and at the same time that I didn't write a single word. There are so many other things in this show that I want to complain, like those ridiculous possessions the Eyecons do, that random idol-centric episode, how inconsistent they are about the difficulty of getting to the Ganma world, how Alain's sister can become a rider but she just gets her ass kicked and we never see her in action again, the way Takeru's dad in so keen on putting so many responsibilities into someone who was just a kid and how they wanted to make him be a chosen one, some of the portrayals of historical figures that seem kinda offensive at some points, the excuses for power-ups, and so on and so forth. But I gotta be honest my energy is starting to run down so I think I'll wrap up here, I know there's a lot else that happens but I pretty much said everything I had to say anyway so I think I made my case and there's no reason to make this post longer than it already is.
Now I'm curious, what are your thoughts on Ghost? Do you agree? Disagree? Should I have watched the show again before making this review? Let me know in the comments. If everything goes right this week I should have the post about the Ghost movies up as well, that'll probably be better since I won't be working from my bad memory. In any case, stay healthy, stay safe, never stop resisting, thank you so much for reading, and until the next time, see ya~
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God of Stars//Éclair Brillant review, Hoshigumi, 2019
I may not have a real summer vacation from work, but my schedule allowed me to take a break this weekend to go down to Takarazuka to catch some of the first/second week of Hoshigumi’s God of Stars and Éclair Brillant!
(I WILL be seeing this show more in Tokyo and I will probably/maybe be able to refine these thoughts by the time it ends there, but let’s start off with first impressions, shall we? ♡)
First thing’s first, I love Hoshigumi. That’s not a secret. It’s not that I think they can Do No Wrong it’s just that I love them even when they Do Wrong. Thankfully, this is a case where I truly BELIEVE they did no wrong. Both the show and the revue were well suited to Hoshigumi and their cast of characters, and well suited to Kurenai Yuzuru and Kisaki Airi, the retiring top stars, as well.
God of Stars
Ooh BOY. Whatever you expected when you saw this poster, multiply that by about a thousand and you’ll maybe be a little closer to right. The English language website has released this plot blurb - feel free to read for some context, if you want!
Tl; dr- It’s kind of about the dangers of gentrification, it’s kind of about two idol groups vying to rise to the top, it’s kind of about loving someone despite their flaws, it’s kind of about being loved as you are, and it’s kind of about Iron Chef. It’s zany and it’s FUN and the music (some of which is by famed anime and other-things composer Hyadain) is catchy and memorable. (I have seriously had the main theme and one of the big group numbers stuck in my head all week.) I would call this the most anime play I have ever seen, and I’ve seen anime plays. I would also compare it to Om Shanti Om, if you’ve seen that. There are STACKS AND STACKS of references to new media, actual people, mythology, popular culture, and the actresses themselves (half of their characters are plays on their names, if they’re not playing someone real, like Chow Yun-fat, literally the lead actor from Crouching Tiger, Hidden Dragon.)
If you’re generally a fan of comedies, slapstick, BIG group numbers, anime plays, or things that don’t take themselves too seriously, you’ll love it. It’s just pure fun. It’s light. It’s loving. It’s energetic. It’s happy. It’s Hoshigumi. There are a few very touching scenes between characters - one in particular between Hong (Kurenai Yuzuru) and Lee (Rei Makoto), made someone within earshot of me cry every time I saw it. For me personally, this show REALLY shone in the group scenes- I never knew quite where to look (not because the main action wasn’t engaging, just because WHEREVER you looked in the group scenes, someone was making a specific, motivated, and usually HILARIOUS character choice), and I sincerely wish I could have a star angle of every actress in every big scene. So, let’s talk about some of these actresses!
Kurenai Yuzuru plays Hong Xing -Xing, the chef. He’s an asshole. He has a heart of gold underneath it all, but spends the majority of the play having that bit of him excavated. Again, if you’ve seen Om Shanti Om, think act II Om. I loved it. Beni does shine at this kind of thing, playing loveable assholes. The music ROCKED for her, the over the top RIDICULOUSNESS of this show is where she shines the brightest. She worked with everyone around her to create great moments for some little characters and lent her comedic timing to the whole troupe, it seemed like. I missed the depth that her role in Elbe allowed her to show, and the stillness and emotional intent she’s so heartachingly beautiful at was missing here, but that’s the show’s fault, not hers. I loved this as a taidan role. I’ll miss Beni. I can’t wait to see how her and Hong have grown by Tokyo.
Kisaki Airi as Eileen Chow particularly kicked ass (figuratively and literally, with slipper kung-fu.) She DEFINITELY wasn’t shafted here (hooray!!) with two solos in her wheelhouse and honestly, I feel, a stronger character than Beni even got. She was spunky and sassy and she looked so damn GOOD in all her costumes. Nothing but respect for MY anime heroine, Eileen Chow.
Hanagata Hikaru from Senka played Eric Yang of the Golden Star Group, a straight man to everyone else’s completely whack roles, unfortunately a little unremarkable (she’s so comedically GIFTED, but this role was strictly there to advance the plot.) Rei Makoto, the-soon-to-be-top star, was sweet as Lee Long Long Dragon, Hong’s rival. He’s the classic trope of complete nerd-turned- absolute hottie, when he meets his idol (and literal idol) Christina Chang (Maisora Hitomi, next top musumeyaku). Some of the most universally appreciated humor in this show came from Lee being absolutely FLUSTERED by Christina- and it was really NICE to see these two play together as a couple. They have some SWEET SWEET moments, particularly with their scene together at the end of the play. The seeds of good chemistry are there, and they have the potential to sound really great together. I really hope they don’t sacrifice humor and personality in the long run for pure skill, but I’m optimistic. ♡)
Yumeki Anru as Kitty, Hong’s Kind Of Girlfriend (and later Chow Yun Fat’s arm candy) was a COMPLETELY INCREDIBLE, SEXY, Sailor Moon Villain-esque nuisance- also may or may not have been directly lifted from Crazy Rich Asians.
The boy band, Paradise Prince, made up of Kiwami Shin, Amato Kanon, Amahana Ema, Amaki Homare, leader Seo Yuria, and long suffering (but LOVING and mature and full of her own life and opinions and things to Get Done- my only complaint is I wish they let her sing more) manager Arisa Hitomi were a COMPLETE delight. If I could give them the small group ensemble award for just the sheer bullshit they were CONSTANTLY giving us, God I would. If you didn’t know where to look in God of Stars and you defaulted to them, you’d NEVER be disappointed. From choreographing small routines on the side of the stage to taking selfies and making Tik Toks, they were 100% on all the time. (Also, sounded vocally great and looked great dancing, technical skill wise. I would honestly buy this group as a boy band. Let me know when they release their first single. I’ll buy 10.) (Distinguished performance award goes to Amato Kanon, who is Ken 3 but has the raw power of six upperclassman otokoyaku combined, and is going to be absolutely UNSTOPPABLE in a few years once she learns how to refine ALL THAT.) Kozakura Honoka, Sakuraba Mai, Mizuno Yuri, Seira Hitomi, and leader Maisora Hitomi, make up the girl group, Eclipse, who are used more for transitions and set dressing (albiet FUN set dressing), than plot devices of their own. (Sorry girls, the boys win this idol group battle.)
Kisaragi Ren (Ren), Mao Yuuki (Mao), Miki Chigusa (Lao Hu), Kizaki Reo (Leo) (see what I’m saying about character names....?), and Shizuki Otone (Michelle) are the working class, good people from Eileen’s life who have stakes in the food hawker stalls, and GOD, they, along with the boy band and the underclassmen ensemble characters, really bring the story to life. Every one of them makes a specific character and sticks to it with care and love and humor and stakes and it’s clear and it’s big and it is, in my opinion, so Hoshigumi. (Also, the roles weren’t huge, but these were still nice for Mao Yuuki and Kisaragi Ren’s last roles in Takarazuka. They were usually together and always funny and got to be in PLENTY of the show, which is all we can ask for.)
Tenju Mitsuki and Otoha Minori both got to flex their acting chops as Eileen’s parents. Even if I am a little sad that the two of them are now officially playing parents, they ARE old enough that that shouldn’t really be surprising. Tenju Mitsuki especially got to be funny, and Otoha Minori got to be loving and maternal, and I feel that both really milked their roles for all they could. Also, for PARENT ROLES, they were hardly shafted, so I’ll count my blessings now.
Natori Rei, Mari Yuzumi, Hiroka Yuu, and Sazanami Reira as Demon Bull King, Princess Iron Fan, and The Bodhisattva Candraprabha and Suryaprabha respectively (y’all PLEASE look these characters up I am BEGGING you) were Beni’s family (see the show before you decide whether I’m speaking figuratively or literally) and while the show could have happened without that side plot and only a few tweaks, were a really lovely and worldly addition to the cast. It was FUN to see the Gods and People Of Legends giving context to the story and the other characters, and even more fun to see normal people interacting with them at the end of the play.
As the newswoman and MC Vimmy, Shirotae Natsu was LITERALLY playing her character from Om Shanti Om, and was just as delightful now as she was then (and one of the times I saw the show, worked INCREDIBLY seamlessly and quickly with Beni to fix a mic issue that could have made a whole scene fruitless.) Iroha Reo was Shirotae Natsu’s assistant MC, and Shidou Ryuu was the producer, both in small but still lovingly crafted roles. Haruto Yuuho’s incredible voice was completely wasted as the silent role of cameraman, but she looked cute as hell in a beanie and glasses. Murasaki Rira as Madam Yang was an absolute joy in the back (or front) of every Golden Star Group scene, playing a little batty and a little flirty and a little spacey and a lot wild and fun. Yuunagi Ryou as Chow Yun Fat, actual Real Life Actor (and for the purposes of this play, the deciding judge of the cooking competition,) was a lot of fun if you love looking at the complete storylines people can come up with in the back of scenes, and your kind of character if you’re into the whole bad boy but also kung fu actor guy thing. Toudou Jun (Sheik Jahuli), Asamizu Ryou (Monsieur Lobchamp), and Minato Rihi (Michiba Juusaburou, NOT to be confused with Actual Iron Chef Michiba Rokusaburou) were the other chefs featured by the Golden Star Group, and MAN, they were all funny. Toudou Jun had a particularly fleshed out take on her character, more naan jokes than I can count, and a surprising amount of heart in the group scenes with Eileen and co. Ooki Makoto as the priest had one of the best lines in the show, correcting Hong’s reading of a sign, and Otosaki Itsuki, while onstage very little, got a KILLER solo as the dragon boat singer at the start of the Singapore scene mid-show.
If you get a chance, I really recommend you see this show in person. It is a lovingly crafted, well performed, slapstick ride in an Iron Chef meets Cutthroat Kitchen vehicle. It ends with rainbow gyoza and a RAP battle, y’all. The LIFE of it is so shockingly full force in the theatre, as is the volume and the humor and the love that I think endears Hoshigumi to its fans. God of Stars is worth a watch- and even if it ends up not for you, at least you’ll be able to see you saw Naan used as a weapon in a stage fight. ♡
Éclair Brillant,
(which I learned TODAY is not called ‘Éclair Brilliant’). Is, well, Brilliant. While I wouldn't call this the best Benigumi revue in my eyes, (it's no Killer Rouge, and I am PARTICULAR to Estrellas as fair as Hoshigumi Energy goes), the fact is, everyone has different taste, and besides that, Éclair Brillant is BEYOND good. Here's a quick number by number breakdown (as it goes in my memory.) The opening is CLASSY and CLASSIC. It actually is NOT AT ALL unlike the opening to Bouquet De Takarazuka, but it's silver, not beige. The choreography and music both have moments that DEFINITELY struck me with deja vu. Something interesting is that this revue DOES NOT have a title screen/sign/marquee. I am not SURE why that is. In its place, the music starts (a low hum, very space-y), and the theatre slowly fades to complete darkness, before Kurenai Yuzuru (Beni) is illuminated from the back, the light shining through her gauzy, spacey, alien costume in a VERY cool way that made the audience all ooh and ahh, then the lights come up on her face and we begin. The theme is SWEET. Beni sounds INCREDIBLE in this part of her vocal range. Then, enter the rest of the troupe, Rei Makoto (Coto) gets her solo, Seo Yuria (Seo) and Hanagata Hikaru get time on the bridge, Kisaki Airi (Airi) gets her solo. It's all structurally sound, predictable, and good. This opening is the only place in the revue with a kyakusekiori (actresses in the aisles.)
The opening ends, and Beni is left on the bridge for a solo number. It's playful and uptempo and and not stylistically unlike Leaning on a Lamppost from Me and My Girl, only a little more introspective and slower. She sits on the stairs to the audience for part of it and really focuses on just singing and acting and being present and it's lovely.
From there, the curtain rises on a very pastoral, calm, almost blank stage, save for a tree, a couple outdoor tables, some underclassmen playing couples and waiters and waitresses, and Maisora Hitomi with a hat. You can tell this is going to be a dance scene immediately, and it is. (Side note: The underclassmen in this scene ROCK. They have a lot of moments of complete stillness and freezes into very fluid natural movement, and they all maintain their storylines and relations throughout. It's nice to see.) Anyway, Maisora is minding her own business and then a sudden gust of WIND blows through the beautiful scene, her hat is whisked away offstage, she briefly chases after it and then ah, gives up. She goes back to her table presumably to like continue having a normal day and mourn the loss of her hat but surprise, there is the personification of the wind itself (Coto) sitting on her table like a little wind nymph. They dance. It's beautiful. I'd say more but that's all there is to say- they dance and it IS beautiful. I think right now dance is looking like it's going to be their strength because boy, they move REAL WELL together. They're both pretty top tier dancers, and it's cool to see them move so naturally together despite having just met. Maisora also VOCALLY sounds better in this number than she did in God of Stars, in my opinion- it's a pretty, lilting slow tune that she definitely sounds good on. The dance ends with an attempted kiss and some falling feathers, and suddenly, all the people from the scene come running back on, breaking the fantasy (with the hat! They found the hat!), and Maisora ultimately runs back off with them after a pensive glance out, as if wondering if the Wind Spirit who visited her Will Ever Return. Then Coto sings some more. It’s predictably beautiful.
Cumbanchero (the start of the chuuzume, despite being only three songs into the revue) is one of my very favorite numbers in the revue, probably because I have a big ol’ Takarazuka Crush on one of the dancers, but also because it’s just really high energy and it’s danced so WELL. It starts ABRUPTLY and features Kurenai Yuzuru, Mao Yuuki, Shidou Ryuu, Kizaki Reo, Sazanami Reira, Hiroka Yuu, Yuunagi Ryou, Minato Rihi, and Amato Kanon. Man, they can all DANCE. If Coto’s Hoshigumi features these actresses in dance numbers, they’re gonna look GOOD. It’s a nice reprieve from the so far calm and pretty revue and starts to take things over to the sexier/bolder/more sensual Latin-inspired side, where a lot of the rest of the revue sits, musically. (Though like, Takarazuka “Latin” is what it is and we all know that.) Airi gets a turn in the spotlight next, singing a song I WISH I knew the title of, with either a long curly blonde wig or a short brown bob depending on the show while Ooki Makoto and Kisaragi Ren (hell yeah) get fawned over/pawed at/pushed around by musumeyaku. It’s sensual. Also sensual (but leaning much more towards playful and flirty) is The Next Number In The Chuuzume, sung by Amahana Ema, Kiwami Shin, and Arisa Hitomi. Arisa Hitomi SPECIFICALLY sounds mature and sexy and GOOD and everything a musumeyaku learns to be when you give her a chance to grow up. Some of the kids do coupley samba around them. They’re VERY cute. The stage goes dark and Beni, Airi, and Coto appear- they dance around each other and with each other in every combination possible while Mikkii sings on the stairs- and God, I could talk for ages about how much I love when they let Mikkii sing for duet/trio dances. She brings out all the emotion in the songs and gives the dancers so much space to play in. The END OF THE CHUUZUME is set to The Gift (by Eydie Gorme). It’s too short. The music rocks. It’s all samba stepping and teasing grinning and I loooooved it. Otherwise though, it was a very standard chuuzume. (One of my ONLY complaints about this revue is that I DO wish they took the chance to do something a little more BeniAiri. Anyone can do a Nice Chuuzume. These two have such play and humor in them, and I would have loved to see something more like Championne from Estrellas as their last chuuzume. It was still VERY solid and very good, but lacking in personalization.)
After the chuuzume, Seo comes on surrounded by eight musumeyaku (Seira Hitomi, Mizuno Yuri, Nijou Hana, Kuresaki Rino, Miyako Yuuna, Sumika Amane, Ruri Hanaka, and Ayane Miran. You didn’t expect Seo Yuria to sing Mas Que Nada with the dirtiest bass line I have ever heard, but here she is, singing it (well!). Seo sings across the bridge and it feels filthy somehow and I have NO idea what to do with it. Everyone in this number is trying to ooze sex appeal out of every pore in their body. Some of them ARE succeeding. This number makes me more uncomfortable than excited, but I think your mileage may vary here.
Ravel’s Bolero is the best number in Éclair Brilliant, and may be one of the best numbers in any revue ever. It’s very long, but I don’t think it’s long ENOUGH. There is NO singing. There is no sound from the actresses save for stepping and clapping and the occasional stomp.
These are two pictures from the number but they don’t even BEGIN to do it justice. I am PRAYING the DVD captures it, but the real magic in this number is how groups of dancers use the stage, how they line up SHARPLY and PERFECTLY in place, how they move on and off the stage with incredible fluidity but INTENSE movements, how groups move in sync or against each other, the lighting being low and shadowy- this number was perfect. I am a HUGE sucker for loud flashy funny in your face- and this sharp, understated, stripped down dance number could have brought me to tears. This was one of the most incredible things I have ever seen in any Takarazuka show, and deserves a spot in ANY Best Of list that’s ever compiled from here on out.
It’s hard to top Bolero, so for a tonal shift, next we have our Taidan Number/Rockette. And honestly? It’s well timed. The taidan medley is Hanagata Hikaru (not retiring), Shirotae Natsu and Yumeki Anru (ALSO not retiring), and our incredible, wonderful, brilliant taidansha, Kisaragi Ren and Mao Yuuki, singing Frank Sinatra’s That’s Life. It’s full of heart and earnesty and smiles and it’s honest and fun and these people on this stage love each other, and they love what they do, and it’s so EASY to see. Renta dances and sings with the same 200% she always gives, and Mao Yuuki takes in everything and everyone around her every time I see her do this number. It’s gonna be BRUTAL on the last day. The four upperclassmen join the rockettes for the first part of their dance (which is CUTE), and then run off to let the girls do their thing.
The rockettes end and a new set of feathers takes the stage- Beni, Airi, Maisora Hitomi, Kiwami Shin, Arisa Hitomi, and Amahana Ema in a slinky, sequined leotard bird of paradise number (Beni has some notes in this song that give me CHILLS in the best way)- and they’re eventually shoo’d off by Coto, Amato Kanon, Aomi Sario, Sakishiro Kei, and Kisa Kaoru, in MORE exciting bird-of-paradise costumes, and a more upbeat and aggressive and slinkier dance. (It was COOL to see Kisa Kaoru and Sakishiro Kei included in here- I don’t feel like I’ve really seen them do anything to date, and they’re both solid! Aomi Sario is familiar and Amato Kanon is climbing the ladder quick.)
The next number is nothing short of beautiful. It’s a Beni dance solo (again, no singing at all- the ending of Éclair is a little sparse on vocals), until she is joined by most of the Hoshigumi musumeyaku, all in flowy pink petals, with an electric shamisen. It was VERY falling-sakura-esque. It was STUNNING. They fall and they scatter and they twirl and Beni is in the midst of it all, and by the end of the song...
-the petals have all fallen and we are in place for one of my favorite kuroenbi ever. In fact, the whole rest of this revue is beautiful. This kuroenbi is more electric shamisen, a lot of high kicks, a lot of sharp and bold movement and interesting lines and groups of younger actresses and groups of older actresses taking turns centerstage and (a beautifully funny moment between Beni, Renta, and Mao Yuuki that IS a tonal shift for a brief few seconds, but doesn’t interrupt the flow of the dance at all, and is just so ... heartwarming to see. It’s lovely to see the taidansha honored in a way that’s so purely them.)
All the otokoyaku save for seven (Rei Makoto, Hanagata Hikaru, Mao Yuuki, Seo Yuria, Shidou Ryuu, Amahana Ema, and Kiwami Shin) exit the stage, and Airi enters. Coto sings a beautiful song to Airi as Airi gets to dance with all her otokoyaku in turn, it’s also playful and flirty and loving and Mao lifts her and spins her SO well- the dance only ends at its climax when Beni runs onstage from behind Airi and catches her- Airi has found her real partner and the duet dance begins in earnest with just the two of them. It is, as you’d want for the two of them, very sweet, very loving, very kind, and very much just two people who love each other and have gotten to know each other so well.
It suits them, and their smiles and the amount of HUGGING in this dance is exactly what they deserve. It’s a good taidan duet dance. It’s a good Beni/Airi taidan duet dance.
Overall, I think Éclair was very good. It honored a lot of what has made Beni and Airi’s Hoshigumi what it was, in the little moments, but didn’t drown itself in kitsch. That said, I might have liked to see a LITTLE more of their personalities in the revue- I can almost say it felt like Éclair was ushering in Coto’s new era of Hoshigumi a little early and a little rushed. This would have been a BRILLIANT mid-top-run revue for this pair, because GOD did it show that they’re capable of more than the humor and energy that they’re too often pinholed into by Takarazuka fans in general. That is without a doubt their wheelhouse, but both Kurenai Yuzuru and Kisaki Airi are a LOT more than funny. It was incredible to see so much of that in a revue, because while we’ve seen it in plays, they haven’t really had a revue that feels this classic (to me), to date. It was a good revue to pair with God of Stars, though, because the full three hours gave you little bites (haha) of the incredible range that both these actresses have.
I loved God of Stars and Éclair Brillant. I loved them as a pair. I love Kurenai Yuzuru and Kisaki Airi as a pair. I love Hoshigumi for everything they are and everything every actress brings to the table, and I can not wait to see how this show and the actresses have grown by the time it reaches Tokyo. ♡
星組最高!
#takarazuka#hoshigumi#god of stars#Éclair Brillant#man if there's something like egregiously wrong with this please let me know gyudfh and i would LOVE to fix it honestly#i scanned it...but........god knows what could have slipped through the cracks here
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Fun & interesting tidbits from the Opm limited edition booklet (released with the English blu-rays)
The book is fashioned like one of Genos’ notebooks, complete from the cover design to the way information is often presented from his pov – as regular journal entries, pointers, or opinionated assessments on various aspects of the show/characters. There are plenty of amusing/interesting canon details inside! (Thank you to @dolltrash-etc for sharing pics of her booklet!)
I’ve bolded some particularly noteworthy lines. We have examples of:
His overview of Saitama’s choice in casual wear, with the conclusion, ‘A highly developed fashion sense is without doubt unnecessary for becoming the strongest hero.’ …Heavily implying Genos finds Saitama’s sense in fashion terrible. XD Also includes his notes on Saitama’s choice in hotpot (and hair!) Hoho, what I really like is how Genos is in the process of eliminating all these superfluous observations (fashion, food) as possible augments to Saitama’s strength, eventually leading him to arrive at the simple conclusion: it’s all just from Saitama himself, as a person. :’)
His opinion on past Saitama with hair: “…on the other hand, he does have a full head of hair.” (omg pls!) :P
Him “impressed by Master’s extraordinary aesthetic sensibility” when Saitama completely obliterates things with one punch. O___O;; ...ahem, Genos totally finds Saitama punching things attractive. ;D
VARIOUS DECLARATIONS TO SAITAMA! - “MASTER, I LEARN SO MUCH FROM YOU!” Direct line reference to what he yells in ova3 and ova4. ;D (on the page he reflects Saitama’s 20 words or less: “Since our lives are so short even the important things must be summed up in no more than 20 words.” OMG nuuu!) - “Master, I will show you a tomorrow’s me that is far stronger than today’s me!” - “I will carve out my own path forward! Master Saitama, I still have so much to learn from you!” - “Do not seek change from those around you. First, change yourself… So that is the first step toward becoming truly strong! Then I will change, too. And one day, Master, I will catch up to you!”
Him wary and worried for Saitama’s safety involving the rookie crushing and hero infighting: “I hope Master will not get sucked into all of these ridiculous goings-on, but I have a bad feeling…”
How he views his defeat to Mosquito Girl: “I was defeated in that battle, but even though she was my enemy, it was because of her that I met Master Saitama. That is how I look back at it now, anyway.” ;.; !!!
Look at that! Even though it was one of his lowest moments, where he almost self-destructed, he’s come to reflect on that event positively, all because that was when he met Saitama. ;A;
Genos’ opinion on Sonic: “The fool calls himself Master’s rival. I will eliminate him in due time. Even noting his existence in my journal is a waste of space.” AND Genos’ opinion on the esper sisters: “The first is a brat with a sharp tongue while the other’s flawed character leaves her suspect. Of course, Master has absolutely no interest in them,” Genos pls! XD Is that some seething jealousy in those lines?! ;D
His character overview mentioning ‘once he starts talking, he tends to talk too much,’ ...to which we get funny applications of that like the Editor deleting some of Genos’ long-winded rambling. XD
AND STAFF INTERVIEWS TOO!
Murata’s impressions on drawing Saitama and Genos: “The entire manga depends on whether or not these two characters are correctly depicted. So I approached them very carefully. In the beginning, I was especially unsure about how to draw Saitama. He’s bored because he’s too strong. At a glance, it looks like he’s sulking because he’s always in such a bad mood and the boredom is so apparent in his expression. But deep within, he is passionate about his role as a hero. The danger was that he’d turn into a very different person if I made him just innocent and cute looking. In the beginning, it was repeated trial and error as I looked for a way to illustrate each character correctly. It was when I drew the scene where Saitama receives a lecture from Snek after the hero examination that knew I’d gotten it right. The ‘Aha!’ moment was when I drew Saitama chewing gum and looking bored. But it’s still trial and error with Genos. He continues to seek revenge on the insane cyborg who wiped out his family. In ONE-sensei’s original webcomic, he looks unpredictably dangerous. But in my version, he appears less dangerous. Sometimes I think that his eyes should look more empty. So I continue to make a conscious effort to make his eyes reflect emptiness.”
:’)))))) Even Genos has eyes plagued by loss and emptiness inside. Compare with Murata’s notes on Genos’ sketch “ONE-sensei suggested that I draw Genos with less facial expression in order to make the character stand out even more.” So it’s really interesting how Murata still struggles to depict the balance between Genos’ external and internal displays of emotion. So much of him driven by empty, cold fury to purposely steel himself for the sake of his revenge goal. Again, the kind of grim life he led before meeting Saitama. LEADING TO:
From Tomohiro Suzuki (series composition & scriptwriter), on the anime-only scene where Genos meets Sweet Mask in ep5: “Genos matures by meeting Saitama. I thought that the process of him growing up would become clearer by showing how Genos met Amai Mask.” AYYYY!
AND FINALLY, ONE’s opinion on both Saitama and Genos’ voices: - Saitama: “I couldn’t imagine what Saitama’s voice was going to be like. All I had was some vague idea that he should sound like a common guy, not too crisp, not too loose. But the first time I heard Makoto Furukawa voice his lines, all I heard was Saitama. ‘That’s him, that’s Saitama!’ I thought.” - Genos: “Genos is cool and serious, but he can be a fool sometimes too. He’s a character who needs that delicate balance. Kaito Ishikawa is totally Genos in the way he’s able to portray the sense of silliness without losing the cool aspect, in the way he expresses Genos’s blind faith toward Saitama, and in the way he maintains the delicate balance that keeps Genos from taking that one wrong step toward turning into a silly character. What I found interesting was how the emptiness between the two characters grows the more they interact. Their conversations are one of the highlights of the anime.”
I’m unsure exactly what he means by ‘emptiness grows’ here, as it’s an awkward phrase in English, so I suspect it might be an unclear translation. (I would need someone to confirm with the Japanese version to make sure.) I feel it’s likely to mean their respective feelings of emptiness begin to gradually heal or fill the gap the more they’re together, rather than like…their negative feelings increase the gap and make them retreat further into themselves, separate from each other by a mental wall even higher than before. Because considering how the characters started the story, with both of them having signature empty eyes (even Genos!! how Murata was instructed to draw him and all), and with the confirmation that Genos grows and ‘matures by meeting Saitama,’ it makes much more sense to view ‘grows’ in a positive light (especially when ONE sees their interactions as a highlight of the show too). But goodness, I love how ONE mentions finding the delicate balance and complexity of his characters. Simple on the surface, yet difficult underneath to portray. (and BOIII do I love him calling Genos a fool sometimes, because it’s totally true!! X3)
And these are just a few of the things to find in the booklet! It’s definitely worth a read! Thanks again to @dolltrash-etc for sharing her copy with me. <3
#opm#genos#saigenos#official stuff#english dub#commentary#long post#all of this is pretty much genos pls XD#the way they designed the booklet so much from his pov ahaha#also i'd really like the japanese clarification on that ONE interview for the meaning of that one last sentence
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45 Chara Dev Questions!
a la Tom Ham, ft. too much babbling.
Original Questions
1. Does your character have siblings or family members in their age group? Which one are they closest with?
Tomoka has 4 sisters! One older and three younger, to be specific. If you’ve looked through her photo album you probably know they all kinda look the same, though they do grown into some differences when they get older. Tomo is the only one who never grows past 5′2″ eventually. It’s sad. She’s closest with her older sister, Makoto, a bartender. Makoto fought constantly with their parents, and after a long time struggling with her time as the family heir, she broke off ties and moved out on her own. As the two oldest, Tomo and Mako have seen each other through a lot of their hardships, and Tomo sympathized with Mako while Mako served as Tomo’s encouragement. They spend more time with each other these days than with any of their other family members. Kasumi is the next youngest sister, the middle child! She’s the current family heir, as Tomo dumped that responsibility onto her after she left the family as well. While the two aren’t at odds with one another, there is some minor tension between the two since they’re less close and don’t share a mutual understanding on... well pretty much anything. Next down the line is Misaki. She’s very close with Kasumi, the two call each other Zuzu and Kiki. Misaki is very high-spirited, and Kasumi finds herself often in the position of her protector.
The youngest is Kimiko! She’s mysterious and spooky... not exactly close with any of the sisters, but quite cool and collected for her age, and arguably close with their father. I hope u enjoyed that text wall for question #1.
2. What is/was your character’s relationship with their mother like?
??? Hamazoe (whoops!). Tomo doesn’t know either of her parents very well, as she’s lived with her grandparents for most of her childhood and currently lives alone. She holds some resentment toward them for being Garbage, but not nearly as much as Mako, who has a very personal feud. Although she doesn’t know that much about what her mother does, Tomo is aware that she used to be an olympic gold medalist, and feels somewhat sorry for her knowing she gave up her dream life to marry into the Hamazoe family and have 5 hecking kids.
3. What is/was your character’s relationship with their father like?
Where Tomo has a bit of sympathy for her mother, she has absolutely none for her father. Again, it’s not direct animosity, but she holds a strong “Tch, Whatever” attitude towards the two for skipping out on raising their own children. ??? Hamazoe (whoops x2!) is from a long line of ambitious businessmen, and pushes the children (mostly through his parents, who actually take care of them) to be ambitious and follow extremely specific goals. He’s not all bad, but he has a severe lack of understanding as to how to raise and deal with kids. Both parents are actually fairly coddling toward Tomo, as she didn’t exactly have a formal breakoff like Mako, and they’re hesitant to burn bridges with another daughter (do they feel guilty, or do they not want bad press? who knows...). Ever since Tomo moved out, they’ve been sending her checks to help support herself, which she ‘begrudgingly’ accepts. Neither of them showed up to her Queen match! She’s a little upset over that. Just a bit.
4. Has your character ever witnessed something that fundamentally changed them? If so, does anyone else know?
Not exactly? Mako having her falling out with the fam did trigger what eventually made Tomo Grow A Pair, so to say. Before then she was very domestic and abiding. Then she realized. Oh wait fuck this I don’t have to listen to other people. Eventually learned to stand up to her Grandmother and her verbal abuse etc. Ta da! Her fam is probably all aware of this.
(^^ Her potential despair fever personality was going to be this, essentially)
As far as in-game? Well... the whole dying thing definitely had an impact on her! In what way? Hey... I won’t spoil ; } (jk not much changed but she’s a bit shook and her ridiculous self-confidence is currently butting heads with delightful depression)
5. On an average day, what can be found in your character’s pockets?
Candy, Duh. Her outfits almost never have pockets, but she will make sure to carry this one thing no matter what. Similar to how she keeps thing in her sleeves, she tends to squirrel away whatever she needs in her socks, waistband, bra, you name it. Pre-doubt she always carries at least a little money on her at all times.
6. Does your character have recurring themes in their dreams?
Cats! Also, I like to think she has dreams about idols and movies-- the kind of things she doesn’t like to talk about, but secretly loves. Historical dramas, tea in a garden, herself on a stage singing. How fun!
7. Does your character have recurring themes in their nightmares?
Her recurring nightmare is facing off with the Meijin! He’s seriously scary! It always ends either just before she’s about to lose or right after a climactic monologue. The monologue is extra scary. Words.
8. Has your character ever fired a gun? If so, what was their first target?
Nope! And she’s not looking to try it out. Toucan Dan says No Guns No Funs.
9. Is your character’s current socioeconomic status different than it was when they were growing up?
Heck yea! She was the heir to a rich family and then ditched it to live on her own as a teen. Admittedly, she gets money from her parents still to pay rent, but she’s nowhere near livin’ on the ritz anymore. She hangs onto some nice things, like her favorite kimonos, and buys as expensive food as she’s able, but otherwise doesn’t do amazingly for herself.
10. Does your character feel more comfortable with more clothing, or with less clothing?
More, I suppose? Either is fine, but less definitely has casual connotations to it. Tomo’s certainly not shy about showing skin. Being in a kimono and hakama definitely sets her in ‘game mode’, and gives her a +10 boost to confidence (hence why she feels best wearing it to all trials, as well as when she practices in order to get ‘serious’).
11. In what situation was your character the most afraid they’ve ever been?
Off the top of my head I’d have to say when she faced the meijin the day after her queen match. He asked her to a play a game for ‘fun’ knowing the two can’t face each other for any official ranking purposes, and his playing style absolutely pulled the floor out from under her. He’s a master of manipulation, smart as she’s ever met, and knows exactly how to push at people to get them out of their element- which is a lot to say for Tomo considering her play syle is almost the exact opposite, yet he still broke through. She still shudders thinking about him to this day.
12. In what situation was your character the most calm they’ve ever been?
Generally speaking Tomo is calm nearly all the time! She was amazingly serene (in her own way) during her final match against the former queen, however. Despite the way she jokes around and how brash she can be, Tomo is amazing at keeping herself genuinely collected on the inside. To truly rile her is a feat, though she loves to play around and pretend to get upset.
13. Is your character bothered by the sight of blood? If so, in what way?
Not really! She’s not a fan of blood, for sure, but it doesn’t shake her, nor is it a phobia or squick to any extent. It’s gross, but as previously mentioned, she doesn’t let that kind of stuff get to her. Whatever the circumstance is, she’ll take it objectively as it comes.
14. Does your character remember names or faces easier?
Naaames. Not that she’s too bad at remembering people in general, but she’s used to verbal association. It probably helps that she likes to call people by their first names and nicknames! Or is that what makes it easier? Hmm...
15. Is your character preoccupied with money or material possession? Why or why not?
It’s not her main focus in life by any means, though she has ‘’’’Refined Tastes’’’’’ so money is obviously important to, um, purchase those. She’s more materialistic than money-grubbing for certain. She likes to Have things. Though she’s also pretty good at sharing! Kind of. Er.
16. Which does your character idealize most: happiness or success?
Ooh... Success is very, very important to Tomoka... A big struggle for her is what success means and when she’s attained it. It’s a driving force behind the whole reason she left home, feeling like she needed to make something of herself, all on her own.
In this way... I guess success and happiness can kind of complicate one another for her sometimes? Happiness is also important, as is probably obvious just from her fun-loving YOLO attitude. She’s finding a balance. Not very well, but, y’know.
17. What was your character’s favorite toy as a child?
When she was a kid they had all kinds of stuff to play with (nothing electronic, though), but she got the most enjoyment out of a rubber ball just by throwing it around and chasing after it. She got in trouble at one point with her little sisters for breaking a lantern in the garden while roughhousing, and their grandparents were like... hey.... time to cool it. Whoops.
18. Is your character more likely to admire wisdom, or ambition in others?
Ambition for sure. The first thing Tomo looks for in other people is whether they stick up for themselves and whether they act on their beliefs. She’s pretty generous as to how far this extends, but generally you can assume she’s not about weak-willed folks. Wisdom is something she respects, but doesn’t find necessary. She won’t admit it, but she’s kind of envious (and maybe fearful) of people who are smart, especially if they’re on the clever side of things.
19. What is your character’s biggest relationship flaw? Has this flaw destroyed relationships for them before?
Would u trust this teen in any way to do anything right in a relationship. For one thing, she’s very self-interested, so it’s easy for her to not take into account her partner’s needs. She’s also very fickle, and can get distracted easily by things outside of relationships, especially since she’s not super romantically-inclined. In this universe.... well, she hasn’t had a proper relationship yet, so who’s to say what else could happen given the way she’s developing!
20. In what ways does your character compare themselves to others? Do they do this for the sake of self-validation, or self-criticism?
Hmmm... well, I think Tomo likes to pick out others’ flaws to help inflate her ego, but she definitely also has a tiny chamber deep, deep in the pit of her where she files everything she sees in others she wishes she could be like, and locks it away for 300 years under 50 layers of malibu and taiyaki. One might not suspect it, but she’s very self-flagellating behind the control she’s trained into herself.
21. If something tragic or negative happens to your character, do they believe they may have caused or deserved it, or are they quick to blame others?
Her first response is to blame others if she can, but she likes to be objective when possible. If the situation is right, she’ll own up to making a mistake. This is less likely if she somehow manages to get frustrated or has to admit it to someone she seriously dislikes, though.
22. What does your character like in other people?
Guts! Balls! Chutzpah! She just likes people who are honest and upfront about what they’re doing. People who take life in simple stokes, and don’t try to get too crafty. Vanillas. People with Honor. That being says, there isn’t too much she dislikes in others outside of key negative traits, and it takes a lot make her dislike someone, as she’s very accepting of people as long as they’re doing what they want to do. That’s just Friends tho ! ;Y
23. What does your character dislike in other people?
Dependency. Well, she’s okay with follower-types as long as they follow along with the kind of things she likes (Thanks). She’s also not fond of things like people who complain about X but do nothing to make X change. Obviously she’s also not keen on otaku types. Nerds are her Bane.
24. How quick is your character to trust someone else?
It can take some time, but again, she’s not one to find much to object to in others. As long as someone proves they’re being ‘real’ whatever that means to them, she finds that as admirable proof of Heart. Morality isn’t especially Tomo’s thing, so she can get very case-by-case, but otherwise she plays it loose. She likes to believe in unspoken understands, as amazingly faulty as that is.
25. How quick is your character to suspect someone else? Does this change if they are close with that person?
Even if she’s close with someone, she won’t hide if she’s suspicious of them (unless that somehow goes behind gal code! yikes!). Objectivist etc etc she just plays things how they come. She won’t hold suspicion close to her heart. If it turns out to be true, then it’s usually as simple as taking a step back to square one.
26. How does your character behave around children?
Well! Tomo’s not the best with kids for sure, but she doesn’t mind them. Having 3 baby sisters separated by a decent age gap does that to a gal. Being equipped with candy usually helps. Don’t trust your kids with her, though-- if she has to entertain them, she might get them up to some serious Monkey Business. A bad influence.
27. How does your character normally deal with confrontation?
She takes it HEAD-ON. Go all out or go home. She’ll only back down from a fight if there’s a reeeeallly good reason. Simple as that. She’s very good at keeping her cool, however, despite being so trigger-happy so to speak.
28. How quick or slow is your character to resort to physical violence in a confrontation?
If someone is ready to have a beatdown she’s fuckin there for it. Generally speaking, though she’s respectful of not fighting with someone if they aren’t up for it. She’ll attack people of her own volition if she wants, but doesn’t like to resort to this too much, because it lends itself to poor emotional control. She’s always up for friendly fisticuffs, however! Or rival fisticuffs. Or enemy fisticuffs. She just likes sparring with people, for whatever weird obsession she has.
29. What did your character dream of being or doing as a child? Did that dream come true?
Tomo’s always wanted to be an IDOL or a PRINCESS, and uh. Well, not quite making the mark there. Then again, she’s really not sure what she wants to to with her life outside of short-term and silly goals.
30. What does your character find repulsive or disgusting?
Rotten food is a biggie. Smells really get to her, since it’s not something she’s trained to block out, and man that stuff gets a visceral reaction out of you. Non-physical objects of disgust, though? Mmm... stuff mentioned in early questions... bad attitudes (the irony), but outside of little stuff, not much???
31. Describe a scenario in which your character feels most comfortable.
Challenging someone to Karuta. Haha. She also feels very comfortable at social events, especially clubs. She loves her sister’s bar (even tho ur fucking 16 kid!!!!!! have a juicy juice!!!! sit down!!).
32. Describe a scenario in which your character feels most uncomfortable.
Doing anything that requires tactical thinking... having to be lead by someone else... but also generally working in a team is not her favorite. Surprisingly, even though she’s super social and outgoing, she hates being in teams. School is also Yuck Brain Cooties.
33. In the face of criticism, is your character defensive, self-deprecating, or willing to improve?
Unless someone’s really managed to dig at her core insecurities, she handles it quite well. She’s all about becoming a better her, but she recognizes that she lacks talent in most walks of life, and has a hard time improving at anything even when she gives a serious effort.
34. Is your character more likely to keep trying a solution/method that didn’t work the first time, or immediately move on to a different solution/method?
At this stage in her life I think Tomo is prone to falling back on comfortable methods. If she’s in a pretty calm scenario, especially with others she likes, she’s willing to try out different stuff, but if she’s alone or gets frustrated, she can get caught in a loop that keeps going until she breaks.
35. How does your character behave around people they like?
Friendllly~~ Suuuuuper casual, my guys! She’s quick to assume people are friends with her if she finds them alright, so she warms up to them in a buddy-buddy way quickly whether they like it or not. She teases often and plays around, too!
36. How does your character behave around people they dislike?
Ignore Ignore Ignore Block Report Mute. She avoids bad vibes at all costs first and foremost. Otherwise, she can’t help but get condescending when facing them, and tries to make a wall out of her opinions. Not today, fiend.
37. Is your character more concerned with defending their honor, or protecting their status?
Ooof. These are kinda closely related for her? Honor takes the lead by a hair, but she’s also about being the number one, the big boss, a leader, so if that falls then she’s taken a pretty big blow to her honor. Staying true to oneself regardless of circumstances is the most important, though.
38. Is your character more likely to remove a problem/threat, or remove themselves from a problem/threat?
Shuffle tf out my dude. If she can’t, or it’s a volatile threat, then Smash. And uh. Well, we know how that worked out.
39. Has your character ever been bitten by an animal? How were they affected (or unaffected)?
Nop... her cats might nip at her sometimes when she gets too grabby, but she doesn’t really care.
40. How does your character treat people in service jobs?
She can get a little pushy... she doesn’t mean to come off as rude, but... let’s say she expects a lot from them? If she’s at a ramen stand and it’s taking a while to get it ready she won’t be shy about whining how hungry she is out loud. Tomo’s a little stuck in the rich kid/queenly ‘they’re a servant’ headset.
41. Does your character feel that they deserve to have what they want, whether it be material or abstract, or do they feel they must earn it first?
Earn! You gotta Werq It. Now, that’s not to say she isn’t hypocritical at times and feels she deserves things despite being a lazy ol bag o bones, but...
42. Has your character ever had a parental figure who was not related to them?
Oh gosh... uh... I don’t think so? She’s been very closed into her family most of her life, and otherwise very self-sufficient (or has tried to be self-sufficient). She wouldn’t look to anyone outside of her family let alone within it to be a parental figure.
43. Has your character ever had a dependent figure who was not related to them?
Same as the last question pretty much. Outside of any remaining ties to her family, she hates being dependent on other people or people being completely dependent on her, so she tries not to do this, or at the very least make major figures out of them in her life.
44. How easy or difficult is it for your character to say “I love you?” Can they say it without meaning it?
Easy if it’s friends! Easy if she’s drunk. Otherwise she’s a stubborn mule who thrives on rival-like relationships, so admitting it so easily is not on her agenda. Also, not exactly skilled at romantic affection, this tot.
45. What does your character believe will happen to them after they die? Does this belief scare them?
Tomo is very superstitious! She jokes about it, but she’s also very genuinely worried about ghosts and spirits! She hopes she can have a peaceful afterlife, or be able to haunt someone into the ground if they do her wrong in death. While she’s usually scared of running out of time to be alive, she goes back and forth on whether she’s scared of the afterlife or feels optimistic about it. Very importantly, also, she doesn’t want to be forgotten!
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Game Review: Danganronpa 1-2 Reload
Danganronpa 1-2 Reload is a collection of two murder-mystery interactive novel games, out now on PlayStation 4. An older version of the collection is available on PlayStation Vita. The original games appeared on the Sony PSP, IoS and Android systems. Alan Stock dusts off his detective skills for this ComiConverse review.
Game Review: Danganronpa 1-2 Reload
Danganronpa 1-2 Reload. Not the most catchy name, is it? I’d never even heard of the Danganronpa games, but when I investigated the series after seeing the colorful box art, I discovered I might like them. 1-2 Reload is a remastered PlayStation 4 collection containing the first two games in the series: Danganronpa: Trigger Happy Havok, and its sequel, Danganronpa 2: Goodbye Despair. Danganronpa’s popularity in Japan has spawned a host of manga, novel and spin-off games. Continuing the main story – Danganronpa 3: The End of Hope’s Peak High School is already out in Japan and coming out in the West later this year. In this review, we’ll be looking at 1-2 Reload – i.e. the first two games in the series. This remaster includes improved graphics, full Western localisation and some extra game modes.
What’s Danganronpa then? It’s a classic Japanese horror setup, best described as a crazy mix between Battle Royale, dating sims and the Phoenix Wright murder mystery games. These are heavily stylised “interactive novels”, similar to the Zero Escape games I’ve reviewed on this site – where you follow the main story trying to uncover the truth. Meanwhile, you interact with other characters and solve convoluted murder plots.
The premise is inspired by movies like Battle Royale and Saw. The first game sees a group of 15 high school students all start their first year at Hope’s Peak Academy for children with incredible talent. On entering it for the first time, they fall unconscious and awake to find they are all trapped in the academy by a malevolent stuffed robotic bear called Monokuma (yes, really). No rescue is apparently coming. The crazy toy, who seems indestructible and has deadly powers, is in control of their fate.
No one can leave the school until one condition is met – to escape you must kill another student, and get away with it. If a murder occurs, a class trial is held, when the students get a chance to identify the culprit. If they guess right, Monokuma kills the murderer and life continues on for the survivors. Fail to find the correct murderer and everyone except the murderer is killed and then the murderer is free to leave. Although life in the school is safe and they are provided for, Monokuma provides plenty of “incentives” to encourage the students to kill each other off. Meanwhile, the students try to escape, unravel the mysteries of Hope’s Peak and discover Monokumas identity.
You play as one of the male students, Makoto. In between narrative segments you have free time in which you can explore the halls of Hope’s Peak and chat to the other students. During this time you can hang out with them or give them gifts to learn more of their back stories similar to a Japanese dating sim. When a murder occurs, you investigate the crime scenes and interview witnesses. The class trial is similar to the Phoenix Wright games – using what you learned to point out contradictions in people’s testimonies and using logic to determine what really happened.
Danganronpa has a vibrant and distinctive style, with colourful anime characters appearing as 2D cutouts against 3D backgrounds and high octane, visually arresting trial sequences. The music is off the chart (literally) – ranging from the whacky to the dramatic. Whilst the game’s premise is pretty grim, the whole experienced is laced with humour and a crazy, eccentric tongue-in-cheek vibe. There are jokes a-plenty here, the sharp writing and translation job bring a surprising amount of wit and chuckles to the drama as characters interrupt proceedings with silly asides and exchanges, but Monokuma is the star of the show.
The robotic bear, although initially a bit grating, quickly grows on you. He is constantly entertaining and unpredictable – tormenting the students with glee and is always coming out with great lines. He happily breaks the 4th wall and makes self-referential nods as well as appearing in bizarre monologue interludes during breaks in the story. His executions for murderers are as harsh as they are ridiculous and over the top – the game’s intro sets the tone with a man fired into space in a rocket before crash landing, reducing him to a skeleton whilst Monokuma splits his sides with laughter.
Despite the game’s wacky tone, the characters are still surprisingly likeable and entertaining. Yes, they are mostly cliches – each member of Hope’s Peak is an “Ultimate” – the best in their field, whatever this may be. There’s the Ultimate Pop Star, the Ultimate Writer, the Ultimate Moral Compass, to name a few. But they are well written despite their overwhelming personas and as you learn more about them you begin to feel attached – which makes it all the more distressing when you know they could well be next on the kill-list (or the next potential murderer).
The game follows a cycle of imprisoned school life, murder and school trial, whittling down the student’s numbers whilst they try to uncover the secrets behind their situation. The pace of the school life sections are slow and allow some breathing time for the plot to develop and character relationships to deepen between murders. You can wander the school in 3D during this time, examining objects and chatting to the others. The dating sim elements, however, are unwelcome – to unlock backstory you need to present your chosen student with an appropriate gift. These can only be won from a random toy capsule machine which you pump coins into (found around the environment as trial rewards). The more coins you put in, the greater your chances of getting something new. This gets tedious really quickly, not helped by the unskippable animations of opening capsules and with over 100 gifts to find, lots of them being duplicates.
Murders ramp up the drama, and the crime scene investigations are fun, although it’s impossible to fail at finding everything – the game won’t let you progress until you uncover all the clues. The class trials though completely change the game’s dynamic, the action played out through fast-paced mini-games of all varieties. The main part of the action is in dialogue, where characters shout out statements in real-time – and you must “shoot” your objections with “truth bullets” using an aiming reticule at highlighted words which contradict the facts you’ve learned. Hence the game’s name, translated from Japanese: “Dangan” meaning “bullet” and “Ronpa” meaning “refute”.
There’s some decent logic involved here if you whack the difficulty up to Hard – where you have more evidence options to choose between to refute your opponent’s arguments. Other mini games include a hangman clone, a musical rhythm action button basher and a comic book sequence where you place panels to show the true sequence of the murder events. The quality varies, some get pretty frustrating but at least there’s plenty of variety on show. It’s definitely true that Danganronpa trials feel unlike any murder mystery you’ve ever seen.
Tight timers and health bars in trials can cause Game Over quickly, but you can simply restart the current segment of the trial with no penalty – so there’s no real sense of urgency. This inability to fail also applies to other key choices like presenting evidence, or pointing out the real killer, but to be fair most murder mystery games (including Phoenix Wright which it feels most like) suffer from similar issues. Like other games in this genre there’s also times where you essentially know what happened – but can’t find the right thing to say (or do) to progress, which can be annoying.
The mysteries themselves are pretty great though. Each one is significantly different and suspicion bounces between different characters throughout the trials as new facts come to light. There’s twists and turns you won’t see coming and unravelling these complex murders is a whole load of fun. Even though trials last for a long time, the constant back and forth between differents arguments, Monokumas rantings and new plot developments keeps them really engaging.
The overall story is also pretty intriguing, after each trial you get access to more of the school, uncovering yet more mysteries. You always want to keep on playing to find out what it all means, what Monokuma and the deadly game’s purpose is, learning more about your fellow students, as well of course wondering who’s next to get murdered! It’s compelling stuff. The plot does get even more outrageously mad towards the end, but by this point you’re so used to the general craziness of Danganronpa you won’t really bat an eyelid.
Danganronpa 2 follows much the same formula as the first game with a new set of students. The big difference is that they’re trapped on a set of islands instead of a school. The murder mysteries are arguably better in this one and there’s some good plot twists along the way. The dating sim elements are tightened up with faster toy acquisition. In the trials, some mini-games have been tightened up and others added. Unfortunately, the new entries aren’t all very successful but do keep things fresh. Danganonpa 2’s plot eventually goes off the rails even further than the first game, perhaps a little too much, but overall it still matches the quality of the first game – and arguably even funnier.
Although these are thoroughly entertaining games with great mysteries full of colourful characters and witty dialogue, Danganronpa does have flaws. Aside from the trial minigames which can annoy as much as entertain, the slow pace of some of the school setting and exploration of the school can drag. Gender stereotypes are unfortunate, particularly the insensitive way a transgender character is treated. Sexual innuendo and jokes throughout the game are usually pretty amusing, but are overused and although may be intended as a poke at sexualised Japanese games, at others times are obviously fan service or just plain creepy. Sleazy characters and dodgy dialogue can mar the atmosphere and examples such as the girl who continually falls over in a spreadeagled position, and receiving panties as rewards for unlocking all background stories are not uncommon – occasionally giving Danganronpa a bit of an unsavoury taste.
There’s not much extra content in this 1-2 Reload edition – a few mini-games without much depth. The School Mode with a non-canon narrative allows you to befriend students and learn their backstories without worrying about them being murdered. Obviously on PS4 graphics have been spruced up with the main attention paid to the character art, but it’s hardly a great looking game overall – it’s handheld origins are pretty clear. Not that it really matters, you’ll be playing for the story and the mysteries rather than its looks, and the vibrant art style is eye-catching enough.
Aside from some failings, overall Danganronpa 1 and 2 are engrossing and entertaining, crazy and unpredictable. There’s nothing quite like them, the style is fresh and the writing quality. Monokuma is accompanied by a host of great characters – some of whom you want to see survive… even if it’s just to see how they’ll eventually meet their fate. If murder mysteries are your thing, or you just like entertaining stories with funny dialogue, then I urge you to give this series a go.
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