#they did not end up deciding on a team. hence the random five pokemon.
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smoothoperatorasks · 5 months ago
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To the twins and operator, if you could give operator a full team/catch a full team(that includes Charjabug and Hydreigon) which ‘mons would you give/get?
Doesn’t have to be competitively all that great either, can be based on general vibes and aesthetics. No it cannot include Kyurem.
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there was someone ingo and emmet forgot to ask.
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jarmes · 4 years ago
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Beating Pokemon Sapphire with (almost) no damaging moves
Last year, I decided to beat Pokemon Leafgreen without using any damaging moves. It was hard, but doable. A few weeks back, I decided to try and find out if you can beat Pokemon Sapphire under the same ruleset. The answer is no. You can’t. It is physically impossible. Let me explain why.
I started the game up, fast-forwarded through the introduction, and chose Mudkip as my starter. Unlike Leafgreen, which features Bulbasaur, one of the best stall Pokemon in Gen 3, all of the starters in Hoenn are terrible for this run, lacking any real way to stall. I went with Mudkip because it’s the most defensive. Tackle is a damaging move, so Mudkip is unable to use anything but Growl. Fortunately, the Poohcheyana is programmed to run away before it beats you.
I named Mudkip GarbageBoyStinkman (technically GBSM because of character limits) and traveled to Route 103 to meet with May. Having no way to deal damage, I ran from all wild Pokemon along the way. Unfortunately, this is the point the run becomes unwinnable.
You cannot beat May without dealing damage. It cannot be done. None of the starters have any moves that can take out opponents through status moves. Now, you may be thinking, what if I caught another Pokemon on the route? Well, you can’t. You can’t buy Pokeballs until after you beat May. And you can’t trade because you only have one Pokemon. We can’t beat May because her Torchic takes us out in a few hits, and we can’t level up before May because all of the wild Pokemon around do the same. So, the run is over. Game over.
Hence the “almost” in the title. Because May is impossible, we’ll try to beat the game without attacking anyone else. It takes four tackles to take out her Torchic. Technically, because criticals do double damage, two criticals could take May out in two hits, setting our minimum attacking moves at two. Getting two crits in a row only happens one percent of the time, but it is possible. I opted for four hits because the battle was already a wash and moved on.
Birch gives us five Pokeballs and we finally have a little breathing room. Our best strategy, for now, is going to be stalling until enemy Pokemon struggle themselves to death. Mudkip lacks the bulk needed to take a few dozen hits and would end up struggling before the opponent, so I need to get some reinforcements. I caught five Zigzagoon: Chocolate, Caramel, Taffy, Lolly, and Liquorice. Full party in hand, I marched to Route 102 and ran into Youngster Calvin, a six-year-old with a single level five Zigzagoon.
Calvin is the hardest trainer that I’ve ever beaten in any challenge run. Calvin is so insanely difficult that he made me question if the run is actually possible.
At level five, Calvin’s Zigzagoon knows three moves: Tackle, Tail Whip, and Growl. Combined, these two moves have 75 PP, meaning I need to stall for 105 turns before the Zigzagoon will struggle. Growl and Tail Whip are fine, but Tackle deals damage, and my team needs to shrug off 35 of them, plus however many struggles it will take for the Zigzagoon to knock itself out.
Even when my team has used Growl six times and Calvin has avoided all uses of Tail Whip, Calvin’s Zigzagoon can take a member of the Candy Squad out in five hits and GBSM out in six. Now, looking at those numbers, it seems that Zigzagoon should just barely be beatable. Unfortunately, it isn’t. Cal’s Zigzagoon is able to take out the first two of its brothers before they minimize its attack and tail Whip lowers the number of hits we can take. Plus, Struggle does just as much damage as Tackle but only does half as much in recoil, meaning that, if my math is right, it’ll take ten struggles for it to die, meaning that even in the absolute best circumstances, we’d need to survive 45 hits when we only have enough HP to take 36.
Now, there are a few random factors that make me think this battle may be technically possible at this point. Zigzagoon chooses its moves at random, meaning that it could in theory save all of its Tail Whips until after wasting its Tackles. And, as previously mentioned, Tackle can miss, which gives us a free hit to survive. But, at the same time, Zigzagoon can get criticals which effectively doom us. After two more tries, I decided that this battle wasn’t winnable, at least not yet.
So, we can’t beat a level five Zigzagoon. But, the question is, can we beat a level two Wurmple? Because if we can beat some wild Pokemon on Route 201, we can get some EXP and become strong enough to beat Youngster Calvin. Unfortunately, my team right now is just barely too weak to survive a single battle.
Fortunately, I bought a couple of potions. If I use a potion right before the Wurmple can take out Mudkip, I can just barely survive. Now, I only had a few potions, but I wasn’t too worried. After each battle, Zigzagoon has a 10% chance to give a random item after battle, including Super Potions, Rare Candies, and things like Nuggets and Full Restores that I can sell for money. With five Zigzagoon, I had a ~40% chance of getting an item after each battle I won.
But, luck wasn’t on my side. By the time Mudkip reached level eight, I was completely out of items. And Mudkip still wasn’t tough enough to survive a battle without a potion. Game over.
So I completely restarted. This time, I was smarter with my Pokeballs. Instead of throwing them willy nilly and having to buy ten more after running out, I saved and reset until I caught five Zigzagoon using the five balls Birch gave me. I also avoided Calvin until I was ready for him, because losing to him wasted money. The extra money this run gave me was enough to start my grind with ten potions instead of three. Also, I made sure that all of the Zigzagoon I caught were level three this time, hoping that the one extra HP would help. I made a save state and started grinding.
I also switched to hunting Poochyena instead of hunting Wurmple. They deal the same damage at level two and don’t know string shot, which made things go quicker. After my first Poochyena defeat, one of the Zigzagoon picked up a Full Restore, which I was able to sell for five extra potions.
Finally, after hours of grinding, Mudkip hit level ten and was able to survive a battle without a potion. I was ready. I marched up to Calvin and stalled. The battle came down to the wire, with Mudkip being the only team member standing when Calvin started struggling.
And then I ran out of Growls. I could not switch out, I could not attack. I was at full health from the last potion, so I could not use another. Calvin was struggling and I was without any means to beat him. Fortunately, one of the Zigzagoon picked up a Revive while I was grinding and I was able to use it to revive a Zigzagoon and switch to it. Still, I came dangerously close to losing.
After Calvin was defeated, I knew the run was possible. There were half a dozen trainers between me and Petalburg Woods, but fortunately, all of them could be avoided. Petalburg Woods contains two things that were useful for me: Cascoon and Silcoon, who only know Harden and can be trained on easily, and Shroomish, the first member of my actual team.
I caught the Shroomish with an Ultra Ball one of the Zigs picked up and named it Plus Ultra. Shroomish didn’t have any status moves yet, but it did have the ability Effect Spore, which could in theory be used to poison opponents. Effect Spore was too unreliable to rely on, though. I trained Shroomish up to level ten, where she learned Leech Seed. Finally, I had a consistent, controllable means to deal damage. Leech Seed drains one-eighth of the target’s health each turn, giving me a way to slowly whittle down opponents. It doesn’t work on grass types, and it’s slow, but it works well enough for now.
I stormed my way through the early game, beating Roxanne without issue. In Dewford Cave I got the TM for Flash and taught it to Shroomish. Flash is actually a decent stall move; the lowered accuracy does wonders to help Plus Ultra survive while waiting for Leech Seed to kill. I also grabbed the Everstone and gave it to Shroomish to keep her from evolving. Brawly was tough. His Pokemon hit hard, especially after a few Bulk Ups. I managed to get lucky and beat him on my second attempt. All of what I’ve said so far happened in a single six-hour play session, by the way. After beating Brawly, I saved the game and went to bed.
I booted up the game the next day and, for some odd reason I was back in Odale town. That’s weird. Also, I didn’t have any badges. And I didn’t have Shroomish. And all of my Pokemon were as weak as they were before the grind. That’s really weird.
I’m sure I saved after Brawly, but for some reason, it didn’t go through. I reverted to my last save before that. So, naturally, I did the only sane thing: redid everything until I got back to Brawly. It was...fun.
I went through Slateport without much issue; I ran out of Leech Seed PP against a Marill in the Seashore House and had to struggle it out, but that only took an eternity. North of Slateport I caught a new team member: Tex Mex the Gulpin. Gulpin had a decent bulk and comes with Poison Gas and Yawn, giving me a second way to take out opponents and a way to deal with Grass types.
I ran into a trainer with a Roselia on Route 110 and was reminded that Grass/Poison Pokemon are nightmares. Fortunately, I was able to walk around her. I mean, in theory, I could either take a Roselia out with a Zubat that knows Supersonic, by struggling it out, or getting it to kill itself by using Mega Drain on Gulpin because of her Liquid Ooze ability, but none of those plans are worth the effort.
May was, like before, annoying. I took out her Wailmer and Numel easily enough, but her Grovile took out Gulpin with Quick Attack. Fortunately, it poisoned itself thanks to Effect Spore. I made my way to Mauville, grabbed the Mach Bike, and made my way to the Day Care. I abused the Day Care to get both of my main team members up to Level 28. Gulpin evolved into Swalot and gained the new, fantastic moveset of Toxic/Poison Powder/Encore/Amnesia.
Leech Seed and Poison Powder both kill in eight turns. Toxic kills in five, making it our new method of taking things out. Also, I kept Poison Powder because it has a lot of PP making it a good move to waste time with.
I also evolved Mudkip, hoping the new Ground typing would help me beat Wattson. I ended up not needing it, because Shroomish and Swalot took him out with ease. I kept moving through the game until I reached a roadblock on Route 112. An unavoidable trainer with a Roselia. Fortunately, I had a plan.
In the Fiery Path, you can find wild Slugma. Slugma has the ability Flame Body, which has the ability to burn your opponent if they hit you with a contact move. The roadblock Roselia knows Poison Sting, which is a physical move. So I caught a Slugma and named it Sheers. Unfortunately, it has Magma Armor instead of Flame Body. So I caught a second one and named it Sheerz. It also had Magma Armor. The third Slugma, Shers, did have Flame Body. I took it to the Roselia, let it get pounded by Poison Sting, and...it fainted. Turns out Poison Sting doesn’t do contact.
So anyway I released the three Slugma and struggled out the Roselia. On Route 113 I caught a new team member: Punji the Skarmory. Skarmory is a famously bulky Pokemon, with great defensive stats, fantastic typing, and access to the interesting combination of Spikes and Whirlwind. Unfortunately, it doesn’t learn Spikes until level 42. And I caught it at level 16. So, he’s going to be wearing the EXP share and working as a tank for a while.
I stormed through the game until reaching Lavaridge. Lavaridge features cheap herbal medicine, which I used constantly throughout this run. Flannery’s fire Pokemon were a nightmare for Shroomish and Skarmory, but Swalot saved the day, using Amnesia to boost her Special Defence and tank Torkoal’s Overheat. After Flannery, I ran to the desert and grabbed the Sandstorm TM, which I taught to Skarmory to give him a way to deal damage. Sandstorm kills in sixteen turns, which isn’t great, but it does give us a way to take out Roselia. I also caught a Baltoy. I named it Tick because the first two I tried to catch Self Destructed. Baltoy doesn’t learn any status moves until 31, so I taught it Flash and kept it on the bench for a while.
Norman was tough. Poisoning his Pokemon allows them to decimate me with Facade, so I was forced to rely on Leech Seed for damage. Even then, he was able to use Focus Punch flinching, making the battle brutal. Fortunately, Truancy gave me time to heal my team and Norman eventually went down.
I ignored Wattson’s pleas for help and made my way to Fortree City. Along the way, I picked up an Absol I named Obama. His only good move at that point was Taunt, meaning that I had another near useless Pokemon to babysit. Wiona was tough, but Skarmory’s bulk and Swalot’s toxic helped me survive. I had my new Absol Taunt her Altaria to keep her from spamming Dragon Dance. Her Skarmory ended up being the most frustrating one to take out, because it kept killing Shroomish before I could get a Leech Seed off.
After Wiona, Baltoy learned Sandstorm and I taught it Reflect and Light Screen via TM, giving it a use. I caught a Duskull and named her M87. She started with Confuse Ray and Disable, making her a good Pokemon to shut down opponents while waiting for Toxic to kill them. Tate and Liza hit hard, but they only had two Pokemon, both of which Swalot was able to Toxic before going down. At the end of the battle, only Duskull and Baltoy were still standing, but the twins were down. I saved the game and ended another lengthy play session.
And I ended up back at Norman. It was at that point that I learned a fun quirk of my emulator. If you make a Save State, then play for a few hours, then make a battery save, it deletes the battery save and instead opens the save state next time. This also explains the weird issue with me ending up back at Odale Town.
This time, I didn’t have the patience to go through the game fighting trainers. Instead, I snuck past trainers until I caught Absol and Duskull again then abused the Daycare to get all of them up to level 42. This left the team without EVs, but I considered it a good sacrifice for not having to sit through dozens of slow battles.
After my Day Care abuse, I had a few new toys to play with. Duskull evolved into Dusclops, learning Will-O-Wisp and Curse along the way. Baltoy learned Cosmic Power and evolved into Claydol. Finally, Skarmory learned Spikes which, when combined with the Roar TM, gave him a reliable damage method. I also taught Obama Protect from a TM. I stomped the rematches against Wiona and the twins and made my way to the undersea cave.
The Undersea Cave was annoying, both because I had to leave Claydol and Absol behind for HM requirements and because the grunts kept using Taunt. Archie revived Kyogre and I went to Sootopolis to defeat it. Kyogre, the monstrous God of the sea, went down in four turns thanks to Dusclops’s Curse.
Wallace’s Milotic’s spamming of Recover was annoying, but I taunted it and stalled it out. With my eight gym badges, I was able to take on Victory Road. But I wasn’t ready, not quite. The late game battles had been getting harder and harder, so I decided to do a bit of prep work. I fought one hundred different Marill to give my team some HP EVs. I was going to do the same with Cascoon/Silcoon, but decided that I value my own time too much. I grabbed the Focus Band from Meteor Falls. I also made my way through the Ruined Ship because I remembered that the Leftovers were located in a trash can; they aren’t, they’re on the boat that you unlock by beating the Elite Four. Finally, I went back and fought some of the trainers I skipped so I could get money for healing items. My prep work done, I marched through Victory Road.
The trainers were tough, but beatable. I did have to keep leaving to heal my team at the Pokecenter, which was annoying. Waiting at the end of Victory Road was Wally. He sent out his Roselia, that devil, and I took it out with Dusclops’s Curse. I did some quick grinding before the Elite Four and Absol learned the move I caught it for: Perish Song. Perish Song essentially allows me to automatically win if I can get an opponent down to a single Pokemon. Going into the Elite Four, this was my team:
Plus Ultra (Shroomish)
Leech Seed/Flash/Stun Spore/Toxic
Tex Mex (Swalot)
Toxic/Amnesia/Protect/Attract
Punji (Skarmory)
Spikes/Sandstorm/Roar/Sand-Attack
Tick (Claydol)
Sandstorm/Cosmic Power/Reflect/Light Screen
M87 (Dusclops)
Will-O-Wisp/Confuse Ray/Disable/Curse
Obama (Absol)
Perish Song/Double Team/Taunt/Protect
I started out my battle with Sidney with some Spike/Roar comboing from Skarmory. After Skarmory went down, I switched to Swalot and took out a few Pokemon with Toxic. His last Pokemon, his Absol, went down to my Absol’s new Perish Song.
Phoebe’s team of Ghosts abused status moves, forcing me to keep switching out Pokemon. None of the team was knocked out, but the whole team had to step in to get rid of Phoebe.
Glacia was a challenge. Her super effective Ice Beams and Shadow Balls cut through my team. Worse, she managed to freeze Swalot twice. Her Walrein hit like a truck and would have taken out the entire team without Perish Song. At the end of the battle, all I had left was a red health Absol.
My plan for Drake was to have Swalot use Toxic then switch to Claydol. Unfortunately, I was out of Toxic when the battle started. Shroomish managed to take out Shieldon, but was one-shotted by Drake’s Flygon. I sent out Dusclops to use Will-O-Wisp, which missed three times in a row. Dusclops went down to a super effective Crunch, but I revived it and took out both Flygon and the Salamence with Curses and heal item spam. Altaria went down to a Perish Song, opening up the Champion battle, but I knew I was far from ready.
I used my Rare Candies I’d collected over the run, thanks to my Zigzagoon, to get a few last minute levels in. Shroomish finally learned Spore. I took off the Everstone and my boy finally evolved into Breloom. Would it have been easier to just forget about Spore and evolve at 23, as opposed to carrying around a near useless Shroomish for half the run? Yeah, probably. But whatever, I wanted the cool 100% sleep chance.
So, how did my fight with Steven go? Well, I recorded it and uploaded it here.
By the ingame timer, this run took 72 hours. But, I used superspeed. In reality, it only took 17 hours, mostly done during college lectures. I enjoyed this run, it was a fun challenge. I’ve already started on another run, this time in a much more difficult Pokemon game, so look forward to that. Thanks for reading.
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