#there's a few post-game quests i wanna rewrite. as in. three of the ones that psychic specters added
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oh-meow-swirls · 2 years ago
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thinking about rewriting 3 just makes me really wanna get to rewriting it already, there's so much to work with there n it'll be v fun i think.
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eerna · 3 months ago
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Oh that ask you answered about how you would rewrite Callum and rayla's relationship in the show without changing major major details was really interesting and you liked of hooked me with the idea of trying to keep your rewrite within canon realm.
So I wanna ask what would your rewrite be for tdp in general outside of canon realm and do you ever plan on making a fic on it?
Ayy I'm glad, thanks~ I am totally up for some outside-of-canon idea throwing, sounds fun! However, keep in mind I am not saying my vision is what the show should have been like. I am not a professional writer. I can only give some ideas for how to fix the stuff I didn’t like and what would make the story engaging for me personally. And no, I would never write a fanfic based on this. I already have an unpublished 40k+ word TDP fanfic I can't complete because I lost my passion for the series, so going on an epic fantasy writing bender is definitely not in the cards for me. If any of my ideas sparkle anyone's fix-it wires, I give them my blessing to go forth and write it instead of me :) 
You asked for outside canon, but we gotta establish some rules first, because if I turned TDP into a story I PERSONALLY wanna tell, it wouldn’t resemble it at all, so we gotta keep it at least a little canon-consistent. In addition to that, this series’ refusal to disclose important worldbuilding info within the main storyline means my knowledge of its lore has enormous gaps shaped like tabletop guides and video game dialogue screens. I will rely on the wiki for this to the best of my abilities and if most of the lore is totally dropped, don’t blame me. In this rewrite I will establish THEMES, WORLDBUILDING, and CHARACTERS, and then even a bit of the PLOT. I will do my best to adhere to the existing themes and the worldbuilding. I’ll only use the characters already created for the show (while giving them a few new characteristics) and the plot will be only hinted at because dear lord I can’t map out 7 seasons of a TV show in a tumblr post. I am also gonna stay in the Y7 rating range because eff you people who think kids can’t handle interesting stories. There’s gonna be lots of ATLA comparisons because this show insists on trying to be ATLA and I can’t ignore that. Continuing under read more because this got LONG (I had to stop myself almost 8k words in. Someone save me). 
THEMES
TDP is trying to do way too much when it comes to themes - it wants to be complex and nuanced, but it doesn’t walk the walk. ATLA did it best, they kept it simple, but added a hint of complexity. We will do the opposite: we are concentrating on ONE big, nuanced concept that we will be writing around, and peppering in the other stuff as character garnish. The one big theme we will be concentrating on is THERE IS NO TRULY GOOD GUYS IN A WAR. We will be sacrificing the “How do we forgive and forget after the war?” theme because it would require starting the show after the war is officially done, as it is far too large of a concept to be used as a second-act theme (also, I was born first generation after a war, and my answer to that question is not the correct tone for an epic fantasy quest). Instead, we will make it a smaller scale character garnish of “how does this character put aside their hurt and work with the people who have hurt them?”. 
Secondary themes will be: You have to keep your mind open and learn from everyone you meet. Our planet deserves to be treated with respect. Everyone has a place in this world. Love can make people do vile things. Nature VS nurture. Divine right VS meritocracy. Plus other Truths that will be discussed in the following sections.
WORLDBUILDING
Again, ATLA made a very simple system of four (or three) different countries and then went ham with it. We can’t do that because I am not redoing the entire universe, but let’s try making it less overcomplicated while keeping the map sort of the same. The two nations at war are Xadia (as seen in the show) and the Neolandian Empire (includes all the human kingdoms). The areas are generally the same as they are in the currently available lore of the series, unless stated otherwise.
Magic
First, we gotta establish the magic system. The whole arcanum setup can stay the same. The world is made up of six primal sources: the Sun, the Moon, the Stars, the Earth, the Sky, and the Ocean. A deep connection to one of the primal sources is called the arcanum, and an arcanum means you understand what this primal source brings to the world, and the Ultimate Truth behind it. Once you understand this Truth, you can use the spells (in draconic language) connected to it to manipulate the world around you acting in accordance to this Truth, and this makes you a mage of primal magic. So it isn’t just controlling the elements, the Truths are applicable to a wide range of situations (for example, if you break a plate, you can put it back together by connecting to the Earth arcanum which understands that all things that are now broken used to be of one body and spell it back together). Creatures born to one of the primal sources understand this truth perfectly from the get-go, but they still have to learn the draconic incantations to effectively use spells, which is why not every primal source creature is also a mage. The more difficult the spell, the deeper your understanding must be - the most powerful mages live solely according to their arcanum’s Truth. But since the Truths can be contradictory or uncomfortable to tie to each other, the deeper you are connected to your Truth, the less chances you have of understanding other Truths. Creatures born to one of the primal sources don’t have the ability to fully commit to any other primal source - they can get it in theory, but can’t tap into its magic naturally. They all live in harmony with one another, balancing the world and its inhabitants. But there is one creature in the world born without a connection to any one primal source, but with the cognitive abilities to learn to understand them. That’s right, ALL humans have the potential to understand multiple arcanums, and are only limited by their philosophical abilities. This means our magic system is based on philosophical thought. Magical creatures are naturally predisposed to it, but it limits them, and are the equivalent to people who limit their worldview only to their personal lived experiences. Humans have the potential to gain limitless knowledge, but the difficulty of that path and the disadvantage with which they start out often discourages them from even trying. Magical creatures tend to view humans as inferior because they perceive them as incapable of living the same blessed balance as they do. They see their potential to learn multiple types of magic as a transgression against the ways of the world, and have outlawed any magic done by humans. This means humans were completely dependent on magical creatures for things such as shelter, physical defense, food, et cetera. And if you repeat to someone enough times that they are a parasite on the world and have no right to live in harmony with it, they are going to try and live as separate as possible in their own way.
And here we reach the dark magic. Dark magic can perform the same spells as primal magic - and yes, every single dark magic spell has its primal equivalent. They are simply different means of getting to the same end. However, dark magic skips the “needs a connection to the arcanum” part, and instead consumes the amount of primal magic energy proportional to whatever you need to do. To fix a broken plate with dark magic you need to say the spell, and provide the appropriate amount of primal Earth magic, through a plant or a creature connected to the Earth arcanum. Primal magic is lots of spellbooks, conversations and philosophy. Dark magic is necromancy, recipes, potions, way more scienc-y, as it requires a lot of experimentation and trial and error to determine how much magic needs to get used in spells to achieve the desired effect. Primal magic is borrowing, manipulating, and returning the magic around you to reach the desired effect. Dark magic is taking the magic and consuming it to reach the desired effect. Once you spend all the magic in one area, it takes centuries for it to get replenished again. The only effect it has on the user’s physical appearance is the black eyes for the duration of the spell, but none of that “gray white corpse” look (it looks cool but is way too on the nose). Dark magic use is strictly regulated and its secret closely guarded to ensure it is used only “in service of the Empire”. The humans use magical items in their everyday lives, which the show should showcase - we need to understand how much these people rely on the magic. I am trying to format it as the equivalent of plastic in our world, if you can’t tell - something helpful that’s not bad in small doses, but once you base your system on it, it totally ruins everything. 
History and geography
Xadia was once one land where humans and magical creatures lived together. The archdragons were never rulers - they were revered as gods by Xadians, seen as the embodiment of the primal sources on earth, but they stayed in their heavenly abodes, perfectly in-tune with their arcanums, above all squabbles of mortals. There were no countries, the nations organized in settlements according to their arcanum, but that doesn’t mean there were no conflicts. The primal tribes understood they had to live in harmony to keep the world balanced, but their opposing beliefs kept them at each other���s throats if they got too close to each other, so they all preferred to stay separated into societies that functioned according to the Truth of their primal source. Humans had no tool to deal with the dangers of survival in the dangerous magical wilds, so they too lived in these societies, protected by the primal magicians, but also seen as lesser beings in a magic-oriented world. Deviation from the laws and beliefs of society, including humans doing magic, was seen as a danger to the balance of the world, and some humans preferred to leave and start their own settlements. The settlements were small and fell quickly, but the largest of these was Eboreus, all the way to the inhospitable desert in the northwest of the continent, where dark magic was discovered. Empowered by this new power source, it grew into a kingdom named Neolandia, a safe haven where the humans despised by the magical creatures could find refuge. The dark magic ensured humans held resources for their own survival for the first time, and as their numbers grew, they needed more and more access to magical resources once they spent the ones already in their possession. At first expansion was easy, since the area was all wilderness, and Neolandia grew in strength. By the time they spread to the first Xadian settlement, they were powerful enough to take it on in battle once negotiations fell through, and thus the big war started. The territory ruled by humans split into kingdoms to make it easier to govern. The expansion was stalled over the past 500 years because their numbers stopped increasing, and also because the forces reached the Breach, the mountain range separating the continent in half, which is almost completely devoid of magical properties (aside from the Xadians guarding it). Conquering it would take a long time and a lot of resources that couldn’t be replenished until it is completely passed, so the Empire has to change its war tactics. Katolis, the youngest of the kingdoms, partially resides in the Breach and marks the frontier of the war. Katolians are soldiers, their culture devoted to defending and expanding the Empire. A year ago the king of Katolis and his High Mage did the unthinkable - they snuck into Xadia and slayed Avizandum, the sky archdragon who resided in the Breach. This sent the continent into an uproar, Neolandians empowered as god killers, Xadians angered at the defilement of their most sacred beliefs. Both await what magnificent magic will be unleashed upon the world now that Katolis has such a powerful resource in its hands.
MAIN CHARACTERS
Callum. The fourteen-year-old adopted son of Harrow, the king of Katolis, he doesn’t fit his country’s warrior ideals and feels rejected by both the society and his family. His mother, a Katolian general who famously perished in service of the Empire, married the king when Callum was very young. He is no good at fighting and is scared of war, so he prefers to spend his days hidden alone in some nook, reading poetry and drawing. He has an interest in magic from a lore standpoint, he doesn’t want to try it himself because it’s not something you just dabble in: if you decide to become a dark mage, you stay a dark mage until death. He is kind-hearted and emotionally mature, his mind open to any and all ideas, but this also makes him anxious and insecure - if anything is possible, the world feels unstable. Callum is going to be our protagonist, who we accompany as he learns lessons about the world and himself.
Ezran. We are rewriting the heck outta this little dude. He was supposed to begin his education as the crown prince of Katolis this spring, as he has just turned 10, but for some reason his father delayed it. Ez is very glad for this, as he quite enjoys being a carefree little kid with no responsibilities. He is everything Callum isn’t - social, silly, optimistic, and energetic. He loves the entire world and tells stories of the most basic things with the wonder of a fairy tale. This means that when he tells people he can talk to animals, they smile at him indulgently and marvel at the prince’s creativity. Ezran as a character is supposed to embody a child’s lack of awareness when it comes to differences between people - he sees everyone as his friend, and believes everyone is the same. The Earth arcanum follows the same principle, and here is where his ability to speak to animals stems from, even if he is totally unaware that he is doing magic. He is the kid in the zombie apocalypse - you don’t want him to be corrupted because he symbolizes the potential of future generations. However, at no point are we making him a monologuing mouthpiece or the best king who ever lived, since his story is in his potential to grow, and not his perfection as he is. I am writing Bait out because I honestly hate his role as an useless damsel in distress, and the role of the animal companion is already filled by the title character, and it’s not like I can write HIM out.
Harrow. The king of Katolis is meant to be Ezran 30 years into the future, an optimist who forgot how to believe in a better world because he was pressured to grow into the role expected of him. His wife, general Sarai, and his High Mage, Viren, supported (read: pressured lovingly) him and made him into the brave, fierce king he is today. A year ago he led a bold invasion into Xadia which was meant to turn the tides of the war - the plan was to kill Avizandum and harvest his body for magic for years to come, even subduing the Breach along the way. However, once the archdragon was slain, his body dissolved before it could be transported back to Katolis. Viren predicted the reason - archdragons were manifestation of primal sources on earth, so when all that magical energy was released from its physical form, it must have reformed somewhere. The answer awaited them in Avizandum’s nest, the Stormspire (now located within the Breach) - an egg of a newly reincarnated sky archdragon. Harrow and Viren took the egg and hid it from the world, buying time until Viren figures out what to do next. However, this close encounter with a god left Harrow’s faith in his life’s path shaken. Who is he to meddle in affairs he can’t even comprehend, such as the laws of the universe? Could it be that the survival of his people doesn’t have to be achieved by destroying the existing world? Did he choose wrong all those years ago? Looking at his small son, he can’t force himself to force the same choice upon him, not yet, so now Harrow is stuck in a limbo of his own feelings and re-examining his entire life with no one to confide in. 
Viren. I am totally stealing from The Kyoshi duology for his villain type, and I am not sorry. Viren is the High Mage of Katolis, the king’s closest advisor. He and Harrow have been the closest of friends since their youth, despite their wildly different origins. He was the son of an Evenere farmer family, and he got sent to a Katolian military academy, where he met young Harrow who had just begun his own education. The boys became fast friends, but soon Viren was recognized for his intelligence, work ethic, and high potential for dark magic. Dark magic is usually taught generationally within selected families which makes the study very elitist, but his drive and ambition led him to excel, so that by the time they finished education, Harrow took him back to his castle where he could become the High Mage’s apprentice. From the very beginning the drive behind Viren’s ambition was the knowledge that he is all that’s standing between those he loves and utter ruin - first it was the financial difficulties his family faced that were mitigated by his high paying position, and now it is the responsibilities of one of the most important men in the country. As mentioned before, Harrow faced many difficulties adjusting to the role expected from him as a king, and Viren saw himself as his compass, the one making the hard decisions that save the world until the king becomes strong enough to make them himself. And for a while, it seemed it worked and Harrow became the ruler that could defend humanity from Xadia, but ever since their return home Harrow has been growing more and more distant from Viren. For the past year Viren has been trying to figure out how best to harvest the archdragon egg. He knows he only has one chance to use its energy, because if he kills it, it will just respawn back at the Stormspire, and since Xadian forces have now been alerted and concentrated in that area, he won’t be able to get it back again. Dark magic relies on experiments, and he doesn’t have the right to experimentation. The dragon was supposed to power the Empire with magic for years, but now it turns out they get one single spell out of him. He knows that if word gets out, all of Xadia will descend upon Katolis, so he doesn’t even dare share his discovery with other High Mages. He’s been slowly breaking under the pressure, and the only other person who knows about the situation, Harrow, is of no help. Lately, he has even started saying their way of life is wrong, and they should have never stolen the egg. His strength is faltering. Viren is used to doing whatever is needed to save those he loves, but what happens when those loved ones are the ones preventing him from saving them? Harrow is a possible Ezran future, and Viren is a possible Callum future, a man who had to carve a place in the world for himself, who felt powerless until he discovered something that made him more powerful than anyone else, whose sense of right and wrong is so strong it might even overpower his love for his brother. 
Claudia and Soren. Soren is the himbo disappointment son, he inherited none of Viren’s intelligence, or magical talent. He is ambitious and a fantastic swordsman, a true Katolian, so he recently managed to score the position of the captain of the king’s guard at only 18 years old (his dad’s only comment was “Excellent, now you can report all of the king’s everyday life to me”). Claudia, on the other hand, is a magical prodigy - at only 16 years old she has almost reached the same level of skill as her father, which is something Viren is immensely proud of. However, Claudia is very chaotic and doesn’t take this entire “We’re the only thing standing between the Empire and total ruin” thing seriously, and likes to spend her days doing normal teen girl things such as inventing new potions and befriending the princes. Soren desperately wants his dad’s approval and is doing his best to get it at any price, making him a parallel to Harrow. Claudia doesn’t worry about what her dad or anyone else thinks, but she fully believes in “no price is too high to save someone you love”, making her a parallel to Viren. The siblings grew up with the princes, but Soren stays away from them (out of envy) while Claudia is friends with them. She taught little Ez the spell for speaking to animals when they were both kids, but she doesn’t know he still uses it on a daily basis in a totally non-dark way. She is the reason Callum knows as much as he does about magic, since she sees him as a cute little friend she can infodump to (as long as she doesn’t lay out the details of the ingredients needed for the spells, it doesn’t count as revealing big secrets of the dark arts. After all, what could a human boy do with draconic words??). He is of course massively crushing on her and remembering every word she’d ever uttered. 
Rayla. Our sole elven main character. The murder of Avizandum prompted Xadians to band together in a more organized manner than has ever been seen in history and retaliate against Neolandia with united forces. After a year of preparation, the first wave of attack is ready. The Moonshadow Assassins will send a pair of lethal killers to each of the five kingdoms, one to kill the ruler, the other to kill the heir, causing civil unrest and sowing fear. Rayla, the youngest of the band at 15, was sent to Katolis with the leader of the group and her adopted father, Runaan. She is everything that is expected of a Moonshadow Elf: a ruthless, fearless fighter bound by honor to serve her tribe. There is nothing more sacred to her than fulfilling the mission given to her by her elders. Any doubt or weakness is to be stamped out quickly and without a single thought. This mission marks the end of her initiation into her tribe - once she kills crown prince Ezran she will be considered a fully fledged member of the Moonshadow Assassins. Her character role is to serve as an opposite weight to every other child character, where she has already chosen her path and created a much more mature space for herself as a kid should have. She needs to learn that vulnerability is needed to live a fulfilling life, and showcase the effects of the golden child syndrome. In this, she is the foil to Callum.
Aaravos
He is gonna be the ultimate Big Bad, the god our characters deal with in the final decisive battle after all the smaller villains are done. The star arcanum doesn’t have much in canon lore as it’s meant to be a mystery, so I am about to invent a whole lot of crap. In this story it deals with the Truth of eternity, the existence of the universe as something so vast and limitless no mortal mind could ever comprehend it, and thus a “startouched mage” is an oxymoron. It also differs from other arcanums in that it’s not one single whole, but many separated ones that make up one bigger whole. Each star is a world upon itself. As mentioned, it is incomprehensible to everyone in Xadia - it is a rare thing to see a creature who comprehends even the basics of the star arcanum (which would be “I know I am less worthy than a speck of dust when compared to the infinity of the universe” - I don’t think many useful spells exist in that vein), and no elves exist of this race that are born to the knowledge. In that vein, instead of having only one archdragon, the star arcanum has as many as there are stars in the universe, and Aaravos is one of them. As opposed to the other archdragons, his interpretation of his arcanum makes him interested in mortal affairs. Sadly, this twisted interpretation also means he has interest in world domination, as he sees himself as the only creature capable of comprehending the ways of the universe, and thus that makes him the most logical choice for the emperor of the planet. As a character his role is to represent overstepping boundaries, the sin of pride, what happens when one has no limits - so the same flaw present in a lot of rulers, explorers, and desperate people, and it just so happens our main cast is filled with those. He is limited by not having a physical manifestation that can walk the earth, though, so he has to build one for himself. He infects mortal minds through star arcanum. There are no mages who are dedicated solely to star magic - the world is already filled with more secrets than one could fit in a lifetime, so why waste time searching the stars to an even more futile effect? Still, those who manage to figure out at least a little bit of the arcanum leave their minds open and vulnerable to Aaravos’ influence. He is NOT some puppetmaster who is to blame for every single bad thing that ever happened in history, though. In most cases his hosts are driven insane because they can’t comprehend the spells he is trying to teach them, so he has been searching for a suitable host for a long, long time. As there are no elves tied to this arcanum, this leaves humans as the only ones who can interact with it, be it through primal magic… or dark magic. Let me remind you, in this rewrite every primal spell has a dark equivalent, but where primal spells are fueled by mind’s ability to comprehend philosophical concepts, dark magic needs only a source of magic connected to the primal source tied to the spell. This is Aaravos’ connection to dark magic - he sees it as a possibility he’d never had before, a medium through which his hosts will no longer be driven insane before managing to build him a body. 
THE PLOT
I think the seven season, three-act structure first presented by the writers (before it went off the rails) was good, so I will stick to it! Each season will be dedicated to one of the types of magic (so 6 primal sources + dark) that teach the characters relevant lessons, be it positive or negative. However, I am switching it from a fully overarching single story to the ATLA-like episodic that builds up to a big story, simply because that is a much better format for TV in my opinion. I am gonna lay out only the basics here. You know the drill, they travel around the world and do side quests and help lots of nice people who help them in return. The fact that they are carrying around a god makes Xadians more willing to trust them, and the fact that they are missing Katolian princes makes humans feel the same. Also I am not calling the seasons “books” because this isn’t ATLA.
ARC 1 - lasts ~3 months
Season 1: Dark
Starting off with dark magic because this would be the kind most of our characters have lived their life knowing. The thesis of dark magic is “by any means necessary”. 
GENERAL OVERVIEW: The king of Katolis is assassinated by the Moonshadow Assassins in retaliation for the killing of Avizandum, the sky archdragon. The two Katolian princes and one of the assassins discover that the archdragon had been reborn as an egg, which the High Mage aims to kill once and for all. Knowing that the assassination is only the opening act of a horrifying war that could end both their countries, they steal the egg and escape the kingdom, planning on returning it to Xadians as proof that the damage Katolis has done isn’t irreversible. They reach the Stormspire, but the guardians there are unwilling to credit humans for the return of the egg, so the trio decides to keep going and find someone who shares their views.
CALLUM: He starts the season out unsure of his position within his family and his country, feeling like a reject from both. His father tells him “I used to think I would do anything to protect my kingdom, but I am not so sure that would be the right thing anymore”, which prompts Callum to think about his own position on the subject. He discovers he possesses the ability to perform dark magic. By the end of the season he concludes his little brother is what is most precious to him, and realizes that his country and empire were wrong in their approach to the Xadian issue. He swears not to do dark magic again.
RAYLA: She starts out as cold, focused and effective as possible, but the discovery of the egg and Ezran turning out to be a smart, optimistic little boy who feels no hatred towards her and could grow into a decent king makes her change her mind on the topic of bringing absolute war to the world. This enrages Runaan, who attempts to kill her for betraying her tribe. She manages to escape badly shaken by the experience, but she rationalizes it as “I am doing this for them, they will understand one day and be thankful for what I’ve done”. Her left hand is bound by a magic ribbon as a symbol of her oath, and every day that Ezran lives, the ribbon gets tighter until her hand will be severed. This too is, to her, proof of the sacrifice she is making for her people.
EZRAN: He is the only one capable of communicating with the infant dragon inside the egg, thanks to his ability to speak with any and all creatures in the world. This makes him feel responsible for something for the first time, as Callum and Rayla would have no other way to figure out if the dragon is doing ok. Other than that, his role is to be cute and optimistic while the teens are being emo.
VIREN: Viren could have saved Harrow’s life when Runaan got to him, but chose not to as the past year made him fear Harrow could no longer be a good ruler. He is well respected throughout the Neolandian Empire and has many resources, but he can’t trust them because the egg might be discovered and he might be declared a traitor. And so he sends Soren and Claudia after the princes, but gives them different jobs: he confides about the egg’s existence to Claudia, knowing he can trust her curiosity regarding magic and informs her to bring it back at any cost, while he tells Soren to kill the princes, banking on Soren’s obedience and the ability to do what is needed. In the meantime, he himself starts organizing defense against Xadia and buying time for the siblings to return. That’s his plot for the entirety of arc 1, he travels around the human kingdoms hanging out with people who respect him and grows more and more paranoid.
Season 2: Moon
The theme of the season is “Reality isn’t the only truth; you can only truly know the appearance itself, and you can never touch the so-called reality that lies beyond the reach of your own perception”.
GENERAL OVERVIEW: The first stop for the trio is the only crossing into Xadia, currently occupied by General Amaya, the boys’ aunt. The boys try to recruit her to help them, but she is unwilling to let her nephews risk their lives so they have to escape her too. The finale happens in Rayla’s home village, the assassin’s hideout Silvergrove, where she discovers she has been excommunicated and won’t get any help. They tell her it doesn’t matter that the dragon has been reincarnated, this battle has been a long time coming and there’s nothing that can stop it now.
CALLUM: After the disappointment of giving up on dark magic and being unable to trust even his own family, the discovery of his connection to the arcanum gives him a new sense of purpose. I feel like this arcanum is the best intro into mastering the rest because it involves keeping your mind open to possibilities and the knowledge that you do not yet know all there is to know, so that is his arc to learn this season. Rayla helps him understand it through her own arc, and he manages his first Moon arcanum spell in the season finale. 
RAYLA: She bonds with Callum because he is open and keeps trying to get her to open up. She still has her binding on when she meets Ethari, and he sees it as a mark of shame instead of what she has been convincing herself it is. She learns that Silverglove will never accept her back or understand why she has betrayed her mission, but that she has to stay true to her convictions. 
EZRAN: Having seen his aunt turn against him and the way Xadians fear Katolis, little boy needs to deal with the knowledge that his dad was a good dad, but a bad king. Just because he knew him as a gentle, happy man, it doesn’t mean that was the full truth of it. He resolves to be a good king one day in his stead.
CLAUDIA AND SOREN: Let them meet Terry here. Terry is an Earthbood elf who has done the unthinkable - he severed himself from his own arcanum, and has left his tribe behind. He offers to help the siblings after they save his life. 
Season 3: Sun
Theme of the season: “A thing can be warm and nurturing, but given the right situations, also destructive and cruel”.
GENERAL OVERVIEW: Next major stop for the trio is a community in the Sun territory where humans and elves secretly live together, and the humans practice primal magic. This is the season Soren and Claudia catch up to the trio, and this is where they find them. The season finale is Soren and Claudia’s troops VS the trio and the human/elf community. The trio wins and the siblings retreat. The egg is damaged in the process and has to be hatched. Welcome to the world baby Zym!
CALLUM: The only thing better than discovering he can do primal Moon magic is discovering he could also potentially do other types of magic as well. In his thriving era, slightly interrupted when Rayla confesses to him that she likes him and makes things awkward for an episode or so. They deal with it with care and love. Then Claudia and Soren show up and he has to defeat his friend to protect his mission, and this is what leads him to understand the Sun arcanum. All the good things he’d admired about Claudia are also destructive because she doesn’t know when to stop.
RAYLA: She has to learn how to deal with being untethered and unlimited by the rigid expectations of her society for the first time in her life. The rules of her upbringing, which once made her feel accomplished and safe, also left her scared to make her own decisions in fear of making the wrong choice. She needs to forgive her destructive, cruel side and find the warm, nurturing one, and no longer base her self worth on her family’s expectations.
CLAUDIA AND SOREN: Claudia refuses to learn the theme of the season and instead goes the other direction: “nothing done out of love can be wrong”. From her POV, the human mages of Xadia are delusional and sitting ducks, and would be better off joining Neolandia. She is heartbroken when Callum chooses them over her and his home, and declares him a traitor. She leads a small-scale attack against the village hiding the trio in one last attempt to get the princes and the egg.  I love the canon s2 plotline with her and Soren, so I wanna fit it in her, Soren gets very hurt in this battle, Claudia has to retreat to heal him, and the siblings switch places. Now Soren is the one no longer willing to follow orders, while Claudia finally develops the drive needed of a High Mage. 
VIREN: The guilt and fear of discovery (over letting Harrow die, but also the egg scheme they kept from the rest of Neolandia) drive his actions to become more and more erratic. The confident guy we’ve known since s1 is now running on fumes. At some point he IS discovered, but manages to defeat the person who knows it before word gets out. In his prideful desperation, he manages to establish connection with Aaravos for the first time.
ARC 2 - lasts ~3 months
Season 4: Sky
The theme of the season is “You are one with the world, air is all around you, but also inside you”. 
Timeskip so Claudia and Soren can make their way back to Katolis, the community ravaged in s3 can get rebuilt, and the trio can recuperate. Maybe 2-ish months? It’s been almost half a year since phase 1 of the Xadian counter-offensive has been released, and it’s time for phase 2.  
GENERAL OVERVIEW: The trio decide their best bet to prevent phase 2 of the Xadian counter-offensive, the full-scale attack on Duren (where the Empire gets most of its food reserves) would be to go tour the north showing off baby Zym and his connection to Ez, the next king of Katolis. The queen of Duren, Aanya, is a young girl only a couple of years older than Ez with a reputation for sympathizing with Xadians, and might be more willing to listen to them than the Katolians. Now that little baby god Zym is out of the egg and they can prove he likes and trusts them, Xadians should be more willing to listen, too. The point of the season is developing the trio’s will to fix the world. Meanwhile, Claudia and Soren (plus Terry) rejoin their dad and have their arc of “Soren wants out, Claudia is digging her feet deeper and deeper into the ground”. Terry knows about the second wave of attack for some reason and they all decide to go to Duren. 
Season 5: Earth
The theme of the season is free real estate because the wiki says there is no arcanum data for Earth yet. I am giving them the “already dead” thing. See, the mountains and the earth are stalwart and unchanging, the same as they ever were. Why worry about paths well established, your life is the same as another’s, it begins and ends the same way. This can also be interpreted as stubbornness, but mainly it is the arcanum used for mending and healing, as it deals with returning to true form. “To know yourself is to be unshakeable, we are all made of one.” 
GENERAL OVERVIEW: The “hits the fan” season. Rayllum gets together. Aaravos is invested in helping the Empire succeed because he needs his dark magic worker bees. Soren betrays his family’s secrets and helps the heroes before he dies, sending Viren and Claudia into hiding. At some point Callum used dark magic again out of desperation, and it was a star adjacent spell. However, Duren still falls, and it’s both side’s fault. Turns out that the kids really can’t do anything unless they have some kind of a power, and they are now willing to take it. With Aanya’s support Rayla and Callum decide to return to Katolis, which has taken the opportunity to sever itself from the Empire now that there are no easy ways to access it by land, and try to bring some order to the country and prepare it for Ez’ rule. Ez and Zym escape into hiding in Xadia with Terry’s help (he realizes that maybe seeing the world burn would NOT help him feel better), as it is obviously far too dangerous to keep them in the public eye right now, since that was the reason Duren fell in the end. Aaravos’ existence is now known to everyone. Sad sad sad. 
ARC 3
Season 6: Ocean
2 year timeskip. The theme of the season is “One is not in control, there are parts of yourself that you cannot understand, there are things that cannot be controlled, you cannot control everything, no matter how hard you try.” 
GENERAL OVERVIEW: The war has stalled for the moment, as the spectacular failure at Duren rearranged the map and introduced Aaravos’ existence into the world, so the game has changed now that both sides share an opponent and it is a god. Ez and Zym feat. Terry are on a quest to figure out wtf is an Aaravos from the Xadian side of the border, as they are probably the only incorruptible team in the game. Callum, now the High Mage of Katolis, is still guilt-ridden over how Duren slipped from him, and how easy it was to return back to dark magic. Rayla is dealing with trying to help a country that obviously doesn’t look too kindly to her existence. Viren finally reaches Harrow’s s1 arc and realizes this whole thing has gone too far, but Claudia keeps marching on, and he is determined not to lose his second child as well, so he stays by her side. The season is dedicated to Callum and Claudia both dealing with similar vulnerability to Aaravos and the story could really go either way, but ultimately, Callum learns to deal with it by letting go of control, while Viren kicks the bucket and sends Claudia straight into Aaravos’ waiting arms. He has a physical body and is ready to party.
Season 7: Stars
The theme of the season is once again free real estate, this time because the characters don’t have the ability to comprehend the arcanum of the season and have to make up their own, and it’s “You are insignificant in the grand scheme of things, and that is okay. Better to focus on doing your best regarding your own life and be happy than to perish in delusions of grandeur”.
GENERAL OVERVIEW: The Final Season. It’s Neolandia and Xadia being forced to unite against the same foe. No one side will ever get to claim to have won the war that was going on for thousands of years, and that’s great. The ban against human mages has to be lifted, the ban on dark magic has to be established. Those who couldn’t put their pride aside perished in Big Pride’s AKA Aaaravos’ party zone. I am intentionally avoiding writing character arc endings because I am trying not to reach 8k words on this thing, but you know enough by now to be able to tell what happens next. The divine right of kings is bullshit, we are all just regular people, and the divine is too smart to worry about our little lives.
And they all lived happily ever after~
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jennikkugoesoff · 5 years ago
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Jennikku goes off about a Sonic the Hedgehog Reboot.
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If you follow me at all or have read many of my other rants, you’ll know I love Sonic the Hedgehog. A lot, with all my heart. I met my friends through Sonic and it’s a franchise that’s changed a lot in my life, for better, for worse and everything in-between. It’s the reason I started to draw, to write and to really give creativity a chance.
It’s a series that has been through many twists, turns, up and down and all arounds over the course of it’s long, 28 (as of the time of writing) year lifespan, and has stood the test of time, being heralded either as one of the best video game franchises of all time, or, well, one of the worst out there, becoming more and more dated by each passing day.
But, it didn’t start out that way. Everyone’s told the long, terrible story now about Sonic’s massive rise to the top of 1990s American Iconography and his massive plummet into the depths of Hell, dragging his now-bitter fans down with him following the turn of the century and segwaying into the modern age, so I won’t bog you with the details you already know, but here’s the main point.
Sonic the Hedgehog... kinda sucks.
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And that’s because it’s a mess. An astronomically confused, tired, and beaten mess. In the 28 year lifespan of Sonic the Hedgehog, it’s canon has become massively tangled in knots. Inconsistent games, inconsistent comics, inconsistent cartoons, and so on and so forth. Anyone who’s a fan of Sonic comes from a place where they heard about Sonic, be it the games, the cartoons, the comics, and so on, and therefore, have a different mindset about what Sonic the Hedgehog should be, which is the cause for much of the heavy, almost unpleasable climate the fan community gives off.
Really? The only way I see the series being salvageable is to wipe the slate clean and begin... at least somewhat anew, and see how these scatted pieces of broken glass we call the ‘Sonic canon’ can fit together.
This has been tried once, with Sonic Boom, but it didn’t really end well, and I’d like to change that, so let’s have this hypothetical reboot take the same form as Sonic Boom, as a potential ‘new face’ for the entire series, rather than a spinoff continuity. (I feel like this was the original intention of Sonic Boom, but due to the backlash, was revoked.)
Are you comfortable? Let’s go. It’s gonna be a long-ass, tiring, winding post.
(Seriously I spent fucking 3 days just writing this post. For that reason, there may be a few gRaMatTcul eRors here and there, just bear with me, okay? I’m tired and I just wanna heave out this monster of an idea.)
Housecleaning and on wiping the slate clean
Ok, before we actually get into redoing the series, I wanna make this clear, when I say I want to ‘wipe the slate clean’, that’s sort of an exaggeration. I don’t think Sonic needs to be completely rewritten from scratch, and certain elements of the series DO work very well, so it’s more we’re gonna ‘wipe the slate clean, but immediately redraw things back on, except bigger and better than they were before.’
The reason why is, Sonic the Hedgehog has a kind of ‘hoarder complex’ when it comes to his franchise. As I established earlier, the main problem with rebooting Sonic the Hedgehog as compared to another franchise like, say, Ducktales, or Ghostbusters, is that Sonic the Hedgehog has a lot of lore. Too much lore. Think about the crazy amount of lore surrounding Solaris, Mephiles, Dark and Light Gaia, the Wisps, Chaos, and Tikal, Shadow and the Black Arms, Silver, the Sol Dimension and Blaze, Eggman Nega, the Nocturnus Clan, the list goes on and on and on. It’s head-spinning, it’s confusing, and most of all, obtrusive to what’s actually important in the Sonic Canon versus what seems important.
This isn’t helped by the fact that Sonic has never really had a consistent ground to stand on in terms of his world and where he lives because where he lives changes with every game or new thing Sonic is in. So, introducing these new, complicated gods and grand, sprawling history all of a sudden doesn’t give the world Sonic lives in any ground or any real meaning if it’s just going to be ignored later on when Sonic Forces completely rewrites the world map from Unleashed. (This is a problem I have with the Mario and Kirby series too.)
Even if you claim something like the Sonic Archie comics have consistency in their setting, think about how much the comic’s version of Mobius changed over the course of its lifespan after not only being completely rewritten (thanks Ken Penders. I’m sure your horrific 3d render children are proud.) and two crossovers, not to mention all the subtle shifts and changes the comic made from its debut comic to its cancellation.
So, if we’re going to do this, we need to get this straight right now.
A new Sonic reboot will NEED to cover EVERY base of the Sonic continuity. Games, Comics, Cartoons, Merchandising (with the exception of maybe some anniversary stuff), The Whole Echidna- er, Enchilada.
If the problem with Sonic as it is, is that the continuity is messy because it keeps adding new stuff? THEN STOP FUCKING ADDING NEW STUFF!!
NO ONE’S GONNA LIKE THE NEW STUFF ANYWAY!!
PEOPLE FUCKING HATE CHANGE!!
THIS FRANCHISE IS SO FUCKing MiSTReATED!- FUCK!!
Nah, but seriously. If this reboot is gonna work, then it needs to BE a proper reboot. Not a side-series like Sonic Boom, not an ‘alternate dimension’ to dip into for mainline games, not a one-off series of animated shorts, no quills, no pillows. If we’re gonna do this, we’re gonna go all in. At least in terms of continuity.
So, you know what we’re gonna name this reboot?
Sonic the Hedgehog
Just, Sonic the Hedgehog. Yep. All in, indeed.
Audience, Tone, and Genre
I feel maybe I should’ve split these into multiple sections, but, they really all go hand-in-hand. 
If we’re gonna remake Sonic, we gotta first decide how Sonic should feel, and who he’s going to appeal to. So, let’s consider what we’re working with first, based on the history of who Sonic has appealed to.
The whole point of Sonic’s young, hip, snarky personality was to appeal to the American youth of the 1990s (kids, teenagers, and young adults), the young, hip, snarky and coolest people around. Sonic sought to identify with these kids by being a little bit ‘edgier’ and ‘cooler’ than most other cartoon characters of his era, but still with the capability to be as cute, wholesome and inherently charming as his competition. Like the perfect little blend of the sarcastic wit of Bugs Bunny and the lovable personability of Mickey Mouse and Felix the Cat.
Many Sonic clones of the 1990s like Bubsy, Aero the Acrobat, and Zero the [CENSORED] Squirrel tried to piggyback off of Sonic in this manner by trying to play up Sonic’s edgy, snarky appeal, but what they lack is that more wholesome, laid back, simple, round and friendly aspects of his design. It’s why Sonic can look like this:
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but also like this
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like this
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but also like this.
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It’s why Sonic works so well as a cartoon character in animated shorts and cartoons, as well as an action character in high octane blood pumping action anime, and one of the reasons why I think his design is so appealing. It’s this, this perfect balance between cool superhero and cuddly, wholesome cartoon character that makes Sonic such the iconic character he is.
So what’s the point of me telling you that?
Well, lots of people disagree on what Sonic the Hedgehog’s tone should be, and what audience Sonic should appeal to. Many argue Sonic is a series strictly meant for children, and therefore shouldn’t take any risks and be cutesy, wholesome and bouncy. Others argue Sonic should market itself to teenagers and young adults by pushing its envelope with it’s material and turning itself into a giant melodrama with three-dimensional characters, intertwining relationships and giant, epic Dragon Ball Z style showdowns with blood, guts and the crunching of noses and teeth.
You know what’s popular right now though and seems to have been for a while? A blend of those exact two things.
It sounds dumb but, think about it. Video games and cartoons have been taking this turn toward being a little bit of the best of both worlds. Steven Universe, Undertale/Deltarune, Star Vs. The Forces of Evil, even stuff like Super Smash Bros. Ultimate, that sort of thing.
So, I think a new Sonic reboot should be an Action/Adventure-Comedy. It’s a series about long, lengthy quests and the ongoing war between nature and machine, but it’s also about a quick-witted cartoon character having fun picking on an overconfident evil scientist and his lackeys.
And you know what? I think Sonic is and has shown that this is the environment he flourishes in. Think about why Sonic Mania Adventures and Team Sonic Racing: Overdrive work so well, or why OK KO: Let’s Meet Sonic! is so great! It places Sonic and co. in an environment in which they have the opportunity to be funny and cartoony, but also leaves itself open to lead into more strict action sequences or serious, emotional moments, should it feel the need to. It lets the characters be the characters, without being impeded by everything needed to be babyproofed, but also not interrupted by fanfic-tier melodramatics every 2 and a half minutes. And, considering how much any media featuring Sonic relies on its characters to garner appeal, this is important.
Besides that, this is also important for something I think is going to make this reboot go from good to great.
: ✧・゚: U N I F I C A T I O N ! :・゚✧ : 
I’ve said this before in my other essay on how I’d reboot Sonic, but I truly feel that bringing together a lot of different elements of Sonic’s history together for this reboot is a top-notch idea for not only bringing the series back together whilst maintaining a wide appeal but also broaden the scope of potential characters, settings, and plot points we can work with, rather than just limiting it to just the classic era, or just the modern era, it also might leave veteran fans wondering just who or what was going to show up in the next game, or next episode!
Why limit ourselves to just a classic-style series or just a modern-style series? Why not mix it up a little?
Let’s take the cute classic stuff and mix it with some of the cool modern stuff!
I mean of course there’s gonna be purists but, hey, if we have a little bit of both we might just start seeing eye to eye!
So, what does that mean for the audience? Well, I think in that sense, Sonic should be able to appeal to, about anyone, really. Adults, Kids, Teenagers, anyone. It’d be like going to see a Marvel Superhero movie in the theaters or watching Spongebob on TV, yeah, it’d be something kids enjoy, but also something young adults can appreciate too. Although if we absolutely have to stick to a demographic, I’d say the ideal targets for a Sonic the Hedgehog reboot are two groups of people specifically.
Older fans of the series who grew up with the Adventure and Classic games, and Younger people who are more familiar with the modern games. As far as drawing new people or embittered old fans in?... Well, we’ll get to that.
Plot synopsis
It may seem like a no-brainer what the plot of Sonic the Hedgehog is, right? Well, of course it is. It’s been the same for over 20 years, and, I think the premise? Is fine.
“Sonic the Hedgehog is the fastest thing alive and a protector of nature who loves adventure. He’s smarmy and mischevious, but with a heart of gold and an unshakable sense of justice with a can-do attitude. His archnemesis, Dr. Eggman, wants to take over his natural, sprawling home and begin building his planet-conquering empire in its place. It’s up to Sonic and his group of friends to defeat Dr. Eggman, and restore peace to the world, and the green back to the hills.”
This? Right here? This is Sonic the Hedgehog. No matter who you ask, from any branch of the franchises thousand-foot tall family tree, this is Sonic the Hedgehog. There’s a couple of doodads and twists here and there depending on the specific game, but that’s really honestly it when you break it all down, that’s the plot of almost every Sonic game. But this can easily get lost and bogged down between all of the God-summoning and all that shit that other Sonic media does.
So, let’s keep the focus on this, and this alone. Just the ongoing misadventures, setbacks, leaps forward, threats and triumphs between Sonic and Co. and the forces of evil.
...(But let’s add the Chaos Emeralds and Master Emerald, I don’t think I can stand having a Sonic continuity without them and they make for good plot fodder, plus, I’ll be damned if I’m not seeing Super Sonic by the time a series finale or end-of-game hits.)
Setting + Background Lore
So, to set a location, let’s dumb down where Sonic actually lives. (Figuratively anyway, Sonic has no true home, just places he likes to be at any one time.)
In the Genesis days, Sonic lived on a tiny island called South Island, and the game’s settings often took place on South Island or on it’s neighboring islands Westside and Angel Island, and, given how important these old zones, like Green Hill and Chemical Plant Zone, are to the current Sonic Canon, I propose that maybe the setting for this potential reboot takes place on said islands, with one island for each of the cardinal directions on a compass, but also some of the other islands that are included in the Sonic series (as well as some adjusted ones!)
And, as a reference to the days of yore, we could even call it
The Mobius Archipelago
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Each of these islands would have their own unique areas (referred to as ‘Zones’ for both nostalgia and convenience’s sake) based on the different levels from Sonic games. I’m unsure of the exact geography of these islands in question, but, you get the idea if you’re at all familiar with the canon, South Island has all the zones from Sonic 1 (16 and 8 Bit), Sonic Chaos and Sonic 2 (8-bit), Westside Island has all the zones from Sonic 2 and a couple from Sonic Mania, Angel Island has all the Zones from Sonic 3 & Knuckles, North Island is essentially a fusion of all the different Eggman Zones (Crystal Egg, Sleeping Egg, Scrap Brain, Metropolis, Eggmanland, Robotropolis, Robotnik Winter, the zones from SegaSonic the Hedgehog, etc.), Flicky’s Island has all of the zones from Sonic 3D Blast, Cocoa Island has all the zones from Tails Skypatrol and Tails Adventure, Mirage Island has all the zones from Sonic 4 and also Never Lake, and Little Planet (and hence all the zones from Sonic CD) you get the idea.
I’m unsure what exactly Eastside Island would have on it, but I figured that Sonic games have so many zones and levels across so many games, surely something would find a nice home on that island, perhaps some of the zones from Sonic Mania, Sonic Blast, maybe even the Adventure games, who knows? But, inevitably, space is going to run out on those other islands and we’ll likely have zones or locations that’ll be good for the series to have.
And then, we also have a mainland sprinkled with City. This is where your Adventure/Modern style cities are, Station Square, City Escape, that sort of thing.
It may not seem like much, considering some Sonic games have settings that span entire planets, but when you think about how many zones are crammed into a few little islands in the genesis titles alone, it’s hardly a limited setting.
The natives of this island chain would be Mobians and Mobini. Mobians are your typical Sonic characters, your Sonics, your Tailses, your Knuckleses, and so on and so forth. They’re the more humanoid animals. Mobini, on the other hand would be all of the smaller animals, the kind that Sonic frees from badniks or are just knockin about doing little woodland creature things. For more information on Mobini, I’ve included a little blip about them in the ‘Side Protagonists’ part of this little shanty ‘pitch guide’.
Humans would live on the mainland, although some researchers and scientists would visit the Archipelago every so often because of it’s mysterious ‘new frontier’ kind of appeal, even if Mobians find their research a little weird.
Generally, Humans also keep to the mainland, and Mobians keep to their islands, but, make no mistake, Mobians and Humans don’t hate each other. Some Mobians and Mobini have taken to the urban lifestyle, whereas some humans have taken to the natural wonder of the Archipelago, starting environmentally friendly cities and towns in the sleepy groves and corners of this untamed wilderness.
This Archipelago would be the point of focus for our Main Characters because, well, it’s their native home, and it’d draw our Main Villains because this island is also home to the Seven Chaos Emeralds, and their Master Emerald.
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The Chaos Emeralds are the main MacGuffins of the Sonic series, and for good reason! Gathering all seven of these things grants their holder infinite access to chaos energy, a kind of force that will turn their thoughts into power, whether positive or negative. While most Mobians would prefer to leave the Chaos Emeralds alone, due to them causing, well, chaos, villains seek these gems out on purpose so that they can easier accomplish their goals. However, if a hero were to gather all seven chaos emeralds, and had enough purity, desire for good, and strength in their heart, the emeralds will grant them immense power, too.
Upon a vast amount of energy being used however, the Emeralds will scatter across the Archipelago, waiting for their next holders to come, and initiate chaos once more.
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And then, there’s the Master Emerald. The Master Emerald is very similar to the Chaos Emeralds, and contains tenfold the amount of energy of a full set of Chaos Emeralds, but also acts as an on/off switch for the Chaos Emeralds. The Master Emerald can completely drain the Chaos Emeralds of their power, or multiply their power exponentially if one knows how to control it, making the Master Emerald incredibly valuable too. However, villains usually tend to opt for the Chaos Emeralds instead, not only because legends of the Master Emerald are believed to be false, or even if it is real, no one knows how to control it, but the Master Emerald is also said to have a guardian. A very, very angry guardian.
There’s also the lesser-known Time Stones.
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The Time Stones reside on Little Planet, an anomalous celestial body that appears only once every year over Never Lake on Mirage Island. These stones seemed to have formed in a similar fashion to the Chaos Emeralds, but rather than bending SPACE to the will of their holders, the Time Stones will instead, bend Time. The Time Stones, for this reason, are even more dangerous than the Chaos Emeralds and are responsible for many of the temporal anomalies within the Archipelago. Due to their danger, the Time Stones see much more infrequent use than the Chaos Emeralds, and keeping them on Little Planet as opposed to bringing them to the surface of the Earth is much safer, as the Time Stones will only seemingly affect the time stream of Little Planet and not the Earth.
The Time Stones won’t matter until later in the series when Sonic and Co. start tampering with time, and for a while, the focus will remain on the Chaos Emeralds and Master Emerald.
But enough about where Sonic lives, let’s look at him and the rest of our colorful main cast, shall we?
Main Protagonists
Hooh, boy I am not gonna make many friends with this decision, am I?
This is kinda where my reboot starts to get a lot little tiny bit more personal, but, I have reasoning behind picking who I pick. The characters I’d pick to be the main protagonists, as in the characters that the viewers of the cartoon series, readers of the comic, or players of the games are going to be:
A) Playing as
B) Rooting for
C) Following throughout most of the adventures.
are as follows:
Sonic the Hedgehog
Miles “Tails” Prower
Knuckles the Echidna
Amy Rose
Mighty the Armadillo
Ray the Flying Squirrel
The first two seem obvious enough, Sonic and Tails are the two spotlight protagonists of most Sonic games and are the two chief playable characters in most games of the Genesis Era. Knuckles should come as no surprise either for the same reason, although I’ll touch on Knuckles later when I assess the protagonists on an individual level. 
I chose Amy as one of the leads because, well, Amy frankly hasn’t seen that much time in the sun as a true character, and I feel like that’s a shame given her longevity in the series, being with us ever since CD. Her most complex appearance was in Sonic Adventure 1 and even then, she’s kinda reduced to the same traits as her white-bread, palid, boring, Genesis counterpart. While I would like to have another female character so Amy isn’t a ‘token chick’, I don’t really want to shake up the formula too much.
Mighty and Ray are a little bit different. With the release of Sonic Mania Plus though, I feel that Mighty and Ray are more relevant now than they ever were, and considering their placement as main characters in Mania Plus, I think that we could really benefit from their addition to the main lineup of Sonic’s friends! Sure, Mighty and Ray don’t have much personality, but maybe this is where we can change that and give these lost stars a chance to sparkle as main characters after spending so long in the shadows of the past!
However, I do wanna state, that I understand if some people feel Mighty and Ray are irrelevant. I get that, really, I do. It’s one of the things in this projected reboot that I feel is much more personally appealing to me than it is ‘what I think is best for the Sonic franchise’. Put plain and simple, Mighty and Ray are just... not as popular as other Sonic characters. And, adding these two to the roster of main characters means that the main character count skyrockets from an easily manageable 4 to 6, which can seem like a bit much to some people I’ll agree, and means that they’ll likely see more screentime than other popular protagonist characters like Cream, Silver or even Blaze. But, at the same time, I also feel that if they’re popular enough to be included in Sonic Mania Plus, then there at least is some interest in the fan community of them being relevant, regular characters again. And, what better niche for them to fit into than being two of Sonic’s close friends again while going on adventures with him regularly?
(Side note, I also felt like including Sticks as a main character, and I may come back to that idea later if I end up making any content for this reboot, but as it stands I felt 7 main characters were just a bit too much, although it would’ve been cool to have a character for each Chaos Emerald, and I think there are a lot of real, genuine comedic possibilities, as well as some unique action choreography from her.)
I also don’t think Sonic’s design or the design of his friends need to be changed around too terribly much for a reboot? (Although there are some characters I think could benefit from a rework, but Sonic and MOST of the main characters are okay imo) There’s a lot of contention on Sonic’s design in any sense but, personally? I think Sonic’s designs can actually be pretty well unified, all things considered. I think Sonic could benefit from a few design ADJUSTMENTS, but maybe not a full-scale redesign like Sonic Boom.
For instance, these early concepts for Dreamcast Sonic are an excellent starting place, as I feel they capture the spirit of all three versions of Sonic pretty well all things considered, save for their quills being a little long. the proportions on them are a little off, however, with a couple of adjustments, I think this could actually be a really good idea.
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Nendoroid Sonic is also pretty close to what I think a unified Sonic design could look like, if someone held a gun to my head and told me to pick an ideal new design for Sonic, it’d probably be very close to this.
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(Credit to JaysonJeanChannel on DA for this render of Nendoroid Sonic.)
Or, even moving back a little bit, “Toei Sonic“, although kind of overrated in my opinion, is a really nice compromise between the cutesy, cartoony nature of the original versions of Sonic, while still updating Sonic to be more obviously sleek, sharp and spring-loaded for his modern audiences, and is full of personality. That’s not to say I think Toei Sonic should be the new face of Sonic the Hedgehog for years to come, but it’d be a great starting point to work from, given that Toei is a version of Sonic suited for intense, rubberhosy, slippery animations.
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In the end, the only thing that truly matters is that Sonic looks like Sonic, and not like a weird little blue goblin if the backlash on the first pass of the Sonic Movie is any indication? We shouldn’t try to fix what isn’t broken, I just think that maybe trying out a hybrid between classic and modern Sonic to see how people feel about it might be a nice compromise between those who prefer Classic Sonic vs. those who prefer Modern or Adventure Sonic, again, unification, the best of both worlds.
That being said, let’s have a look-see into each character individually, shall we? For this, I’ll give a name, my projected voice actor for them, and a little blurb about their personality, as well as a short list of their abilities.
I’ll also try to justify my reasons for some stuff that people may consider odd after all of the character bios.
Sonic the Hedgehog:
Voice Actor: Ben Schwartz/James Arnold Taylor
Sonic is heroic, ambitious, and a complete adrenaline junkie. He'll take on any challenge that's given to him in the history of forever, even if absolutely knows it's impossible or he could get hurt trying to do it or he's absolutely not skilled enough at what he's doing to do it. Hence, Sonic is extremely competitive and gets easily absorbed in things he does, even around friends. Sonic tends to not look before he leaps as he's able to get himself out of situations so easily, preferring to live on his feet without thinking too hard about anything, although he's not dumb by any stretch of the imagination and will slow down and strategize if he absolutely needs to, and will always be willing to slow down for someone in need. Sonic is cocky, snarky, and believes a little too much in himself, he has an ego the size of the sun and will do anything he has to protect his image, especially how he views himself. Sonic also has an incredible amount of attitude and makes fun of people he doesn't like or thinks deserve it with insulting nicknames or cruel jokes, often being sarcastic and witty even at the worst of times to be. Although Sonic tries as hard as he can to keep his cool a lot of the time and prefers to live without consequences or regrets on his mind, when he's angry, sometimes he can lash out at people and can become downright completely rude when upset. Sonic is also something of a juvenile delinquent, often breaking rules just because he can or he thinks it's fun or funny, which often gets him into trouble. Sonic EXTREMELY Dislikes being called 'slow' or things being faster than he is (often wanting to prove his mettle against whatever is faster than him even if it hurts him), and has even less patience for slowing down unless he absolutely has to. He hates to wait and hates to be kept waiting, oftentimes getting bored and leaving in mere seconds if a situation doesn't matter that much to him, although he's known to show much, much more patience when people are hurt, or upset, and has an affinity for relaxing for long periods of time with friends after lengthy expeditions and adventures. Sonic hates to see innocent people cry or have their feelings hurt and will often get  extremely upset at the cause depending on the person/situation, and believes that any situation he can tend to is important (as he often can do things so quickly it's often no trouble for him.) 
Abilities:
Insta-Shield (Allows Sonic to deflect incoming projectiles with precise timing. This also extends Sonic’s hitbox a bit so it can inflict damage, and gives him invincibility frames!)
Wall Jump (Sonic can wall jump, but they need to be timed properly, as when Sonic lands on a wall, he’ll begin to slide, sliding down a wall for too long will cause Sonic to slip and eventually fall.)
Super Spin Dash (Sonic can rev his spin dash up much faster and much more efficiently than other characters, Sonic’s spin dash also has higher maximum propulsion, and will break walls much quicker.)
Super Peel Out
Light Dash (Using the light dash on a trail of rings will allow Sonic to pick up vast amounts of speed instantly by traveling along a trail of rings, being slingshotted out of the trail at an intense speed, the longer the trail of rings is, the faster he’ll be when he comes out of the trail, but also the more vulnerable he’ll be when he’s flung out of the trail. Sonic can also easily reclaim his fallen rings by light dashing, but there’s no guarantee you won’t go flying into the hazard you just tried to avoid when you do.)
Can use the abilities of elemental shields
Miles "Tails" Prower: 
Voice Actor: Collen Villard 
Tails is Sonic's closest friend. Tails is very intelligent and is something of an amateur technician, roboticist and mechanic, although he specializes in work with aircrafts, small-scale robotics, and computer systems. Frequently he prefers a much slower, methodical approach to problems as opposed to rushing into everything headfirst like Sonic does. Often relies on his intuition over instinct. Tails feels he and Sonic hold a kind of 'mutual responsibility' over each other to keep each other safe, hence Tails keeps Sonic out of trouble or from doing things that are REALLY REALLY stupid, but most of the time, Tails likes to indulge in Sonic's antics with him and even enjoys being kind of silly or being a rebel with him. Tails really looks up to Sonic and wants to have the same kind of respect, cool and wit that he does, however, in doing this, because of his low self-esteem, Tails will often ignore a lot of his more positive traits and attempt to mimic Sonic instead in an effort to seem 'cool', which can really make him do some out-of-place or seemingly strange things at times when he doesn't mean it because he can be a little shy to be himself. Tails is a firmly humble inventor and often attributes his successes to the support of others more often than his own work, and he will not ever invent anything for the purpose of competing with someone or for the sake of jealousy, believing that his best work comes from his heart.
Abilities:
Flying (This would be nerfed significantly from Sonic Mania and S3&K so Tails couldn’t just fly over everything. Tails’ gameplay should encourage exploration in more ways than just one.)
Spin Dash
Tinkering (Allows Tails to reverse conveyor belts, turn off sawblades, and do other shit to help him get through mechanical levels.)
Ring Bomb (Short range projectile at the cost of rings, explodes in a small radius)
Remote Robot (Allows Tails to explore places he can’t otherwise get to at the cost of 1 ring per second)
Knuckles the Echidna: 
Voice Actor: Dan Green 
The key word to Knuckles is STRESS. Knuckles is the guardian of the Master Emerald, and boy does he take his job seriously, being the very last living Mobian Echidna, and being very in-tune with his family and extended tribe's history. He has an inherent connection with the Master Emerald that allows him to sense it's location, wherever it might be, if this feeling of his is tampered with only slightly, it sends Knuckles into an incredible, panicked rage that can only be quelled by returning the gem to where he left it, or by retrieving the gemstone from whoever stole or moved it. He will only leave the emerald alone for long periods of time once he is one-hundred percent confident no one will touch it or move it (and even then he oftentimes gets worried about it anyway) and hence, interacts with Team Sonic on a more infrequent basis because of this (although he still has plenty of moments dedicated to him.) However, when not guarding the Emerald and forced to loosen up and relax, one can find that Knuckles is rather stoic and full of quote en quote 'sage-advice' (or rather stuff that seems and can be profound but can also be kind of insane ramblings from someone who spends too much time alone with some rock.) He often doesn't understand Sonic's more urban lifestyle, preferring his more traditional, simple 'off the fat of the land' kind of life, but he's surprisingly receptive to new things (unless said new thing gets the emerald stolen of course.) Knuckles is also incredibly suspicious and paranoid of people, even believing people he's close to having the capability of turning on him, and because of this, he's incredibly gullible when it comes to people 'changing' or 'turning evil' or 'wanting to take the Master Emerald', although he's usually smart enough to not fall for the same trick twice... or at least, not for a while after it happens once. Because of his ability to be tricked so easily, and because tricking him often leads to bad things, Knuckles' temper and patience are very short, and very small things easily can make him very upset. Knuckles actually has a weakness for romance, being such a lonely soul, he often gets shy and acts noticeably different (read: Happier) around people that can charm him, but often won't admit it.
Abilities:
Gliding
Climbing
Spin Dash
Burrowing (works sort of like the burrow mechanic from Sonic Adventure 1 and 2, except Knuckles can remain and move underground for a bit to be invincible, although this ability is very limited and cannot be done on metal or synthetic flooring.)
Melee Attacks (Knuckles can punch things in a short range, nuff said.)
Amy Rose: 
Voice Actor: Kristen Schaal 
Amy is positive, bubbly, loud and honestly kind of a silly airhead sometimes. Although at first, it seems there's very little to her, there's actually a lot more to her than her outward appearance would suggest. Amy tends to not judge people by their looks or by their behaviors, and is very open-minded and emotional, often getting choked up over things she really doesn't need to. Amy is also pretty selfless, willing to help people without any benefit to herself or any reason besides being a good person, although that's not to say she just lets people walk all over her. Amy is also something of a social butterfly, having connections with about everyone anyone else even remotely knows, and can easily tell you all about them and will want you to meet them upon even the mention of their name. Her inherent energy makes her a lot to deal with at once, even people like Sonic, Tails, and Mighty can get tired of her very quickly, even if it's very clear that she means well. She also makes for a great therapist and is willing to help anyone with problems they might be having, even if they push her away at first. However, Amy isn't all the girly girl she seems sometimes and has kind of a violent edge, anyone who pushes her around or says anything bad about her friends is gonna get walloped with her hammer, and believe me, you don't ever quite forget a feeling like being Piko'd by Amy Rose. On this note, Amy also kinda... doesn't know her own strength, and can seem stronger than Knuckles, or even Mighty at times because she just absolutely does not know her limits, expect lots of spine-crushing hugs.
Abilities:
Triple Jump (Amy can jump three times in succession, however, each jump significantly degrades in height boost. Her normal jump will go the highest and her third jump will go the lowest. Because of this ability, Amy also does not spin when she jumps, meaning she can’t defeat Badniks or damage enemies by jumping on them, she won’t take damage from bouncing on them, it just won’t destroy them.)
Hammer Smash (A mid-range melee attack that will destroy most enemies instantly.)
Hammer Spin (Both an Aerial attack to make up for the fact Amy can’t spin jump and a dash attack to make up for the fact Amy can’t spin dash.)
Peel Out (Functions similarly to the peel out in Sonic Advance or Sonic 2: Pink Edition, replaces the Spin Dash.)
Mighty the Armadillo: 
Voice Actor: Beck Bennett/Travis Willingham 
Mighty is one of Sonic's oldest friends and is his foil in a lot of ways. He prefers to take his time with a lot of things and doesn't really mind going slow. Mighty is something of a 'meathead', he's naive, and kinda absentminded at times, even if he doesn't mean to be. Mighty is very strong and takes incredible pride in his abilities much like Sonic. He adores his own strength and quote en quote 'manliness' and will do anything to keep his ego inflated and his muscles bigger than everyone else's' (as opposed to Knuckles who views his strength as a humble reward for his years of training). Despite this, he has a very brotherly (read: dudebro) sense of personality though and likes to call people 'bro' and 'sis', and has a habit of saying 'not cool' when things don't go right or when people wrong him. Most of the time, Mighty's slow and naive ways can make him easily influenced into believing things (like conspiracies and the idea protein powder actually does things), and he's not afraid to speak his mind, often coming off as insensitive (which is how he got kicked out of Team Chaotix), when really, he just doesn't happen to know any better, although most of the time he really does mean well. Mighty also really likes to hear himself talk, oftentimes telling long-winded stories or going on long-winded rants or explanations. He tends to butt heads with Sonic and Knuckles, who get annoyed sometimes by his easygoing, borderline dim-witted nature, oftentimes reminding him of obvious things that are happening/have happened. However, Mighty greatly cares for his friends, and the one thing he absolutely will never bend on is he will not ever hurt someone who didn't do him wrong, and despite his naivety, Mighty's incredible sense of justice always triumphs over his unassuming nature. He's also Ray's best friend and will defend Ray over any other person.
Abilities:
Natural Armor (Allows Mighty to take one free hit from spikes, and defeat spiked enemies without being harmed. If a projectile hits Mighty while he’s spinning or jumping, the projectile will bounce off of his armor. This is only while Mighty is spinning, attacks from the back or while Mighty is running will still land.)
Hammer Drop (A ‘stomp’ attack that allows Mighty to crush most Badniks instantly, and will also instantly crush breakable objects and solid blocks much faster than other characters.)
Spin Dash
Mighty Arm (If Mighty presses an action button near an enemy, monitor or breakable item, Mighty will pick it up. While picking something up, Mighty will move slower and his jump will be downgraded, but he can throw the item to deal heavy damage to whatever it hits! And, picking up certain enemies or items may just come with some surprises!)
Super Wall Jump (Mighty can wall-jump much like Sonic, but upon sticking to the wall, Mighty will hang there, and will only slide down at the player’s discretion.)
Ray the Flying Squirrel: 
Voice Actor: Debi Derryberry 
Ray is neat, quiet, shy, easily disturbed and has a bit of a stutter to his voice. Ray tends to be sort of asocial compared to other members of Team Sonic and prefers not to get in the way if he thinks he's being a bother. However, despite this, Ray is much smarter than he might seem and has a level of resourcefulness to a point that even trumps Tails (who is much more intelligent) at times. Despite being so shy and cowardly, when he gets the chance, Ray is more than willing to do whatever it takes for the greater good, even if he's afraid to do so. Mighty is his best friend, and he gets obsessively worried about Mighty when he's not around, often worrying that he's wandered off or might have been hurt, kidnapped, etc. this often leads to Ray trying to find his friend or panicking that he's 'gone missing', even if Mighty was right under his nose the whole time, ironic, given his intuition and incredibly eagle-eyed nature. Much like Mighty as well, Ray can also be a little bit naive, although usually less so than Mighty himself.
Abilities:
Soaring (Ray will glide and can sweep upwards to gain height at a cost of speed, but also dip downwards to gain speed at a cost of height.)
Lite-Climbing (Ray can climb, and he can climb much faster than Knuckles, but players will need to position themselves carefully, as Ray can’t climb forever, and will eventually slip and fall, the more speed Ray has when Ray collides with the wall, the faster and longer he can climb it.)
Scout-Sense (Ray is able to detect hidden items nearby like Giant Rings, 1up Monitors, and power-ups, once Ray moves close enough to an item, an exclamation point will appear above his head, and the item he notices will be outlined in yellow.)
Dismantle (With similar timing to Sonic’s insta-shield, Ray can choose to land on a badnik instead of destroying it (even if he lands on something like a Shellcracker’s claw or Bubbles when spiked out), and he will begin to unscrew the badnik until it breaks. This rewards Ray with rings or more hidden items, and can make tricky badniks like Asteron and Shellcracker more bearable to deal with! This also works on bosses, except dismantling a boss will only cause a hit of damage to the boss, although Ray can stay latched on to deal multiple hits of damage if he isn’t knocked off!)
Hookay, if you’re not winded by all those character bios, let me try to explain some of my reasoning. I won’t be doing this with later characters because this post is already the size of a fucking dump truck, but, here we go anyway.
Yes. I chose Ben Schwartz over Roger Craig Smith and Jason Griffith for Sonic. No. I don’t hate Jason Griffith or Roger Craig Smith’s voices for Sonic. Yes, I realize Ben is going to play Sonic in the Movie. I know. But, you know what? I think Ben is the perfect person to play Sonic, he’s able to inflect a real smarmy teenager vibe and I DO like that a LOT. But Ben can also play a deeper or moodier teenager too, and I feel like that’s important for Sonic’s character just as much. Jason Griffith and Roger Craig Smith make a 15-year-old sound like he’s 24. Moving on.
I think Sonic needs to not be such a prep sometimes like he is in Colors, Generations, and Forces. Like, I get that Sonic is all about doing the right thing, but, Sonic is also a smarty-pants delinquent who disrespects authority because he can. There’s this great video on the design analysis of City Escape from Sonic Adventure 2 that shows just how much of a jerk Sonic is toward people he doesn’t care for, and how he feels about obeying rules and regulations. I feel being an asshole toward people he doesn’t like, is part of Sonic’s character, it’s just we need to make him an asshole in the right direction. Sonic can be a Bugs Bunny if we let him, it’s just that it shouldn’t be completely overblown... otherwise, we get STC Sonic.
Tails needs to do more things, and not sit on the sidelines like he does in Unleashed, Colors, and Forces. He does things in Sonic Adventure and Sonic Boom, hence this version of Tails is based more on those versions OF Tails. I don’t hate Unleashed and Colors Tails, but I feel the objectively superior version of Tails comes more from Boom (who I also feel captures all of the good things about Modern Tails ANYWAY) and Adventure (which is Tails at his most resourceful, intelligent and helpful.)
Knuckles needs to be not stupid. We can make other characters stupid, but Knuckles is not stupid, Mania made Knuckles stupid and I hate that because it’s never been who Knuckles is. Sure, he’s a bit of a dense knucklehead, but he’s not dumb, just dense, which is my problem with Boom Knuckles. There’s more to his reasons for why he does things the way he does than he doesn’t know better. He’s stubborn, he’s prone to anger, he’s traditional and very much centered on the past he never had, he worries, he panics. I don’t think Boom Knuckles is a bad character, I just think making KNUCKLES the character to get this personality was kind of a bad idea. 
Amy just needs a better-developed personality. Seriously, she’s, already kinda set in stone in terms of who she is, it just needs to be expanded upon. But, Amy kinda already has the groundwork laid out for her with Boom and Modern, it’s just it needs to be molded a little bit.
Mighty comes from the classic era, and he, therefore, has no real, defining personality traits besides being a wall-jumping armadillo. I think Mighty could easily inherit Boom Knux’s personality, (as I feel a character named ‘Mighty’ would have kind of a strongman, meathead personality) but maybe changed up a bit. Instead of being just, dumb, I think Mighty being more oblivious than just stupid is better, plus, at any one time, most of the characters in-game or onscreen are able to deduce what’s going on instantly, having Mighty be a contrast to that is interesting. I also think a slow, easygoing lifestyle is kinda befitting to the Mighty we’ve seen recently, given that he doesn’t seem to emote all that much when Ray finally finds him after he’s been missing for, well, a good while, and doesn’t seem to know his own strength all the time. The only other information I know about Mighty is that he doesn’t like to fight all that much and he’s similar to Sonic, so I tried to include aspects of Sonic in his personality, but also make him kind where he can be.
If Ray’s SegaSonic sprites are anything to go by, Ray just might be a little bit of a scaredy-cat. And, I think this would make for an interesting dynamic between Ray and the rest of the team, he’d make a nice Luigi to everyone’s Mario, a character who is afraid, but willing to set aside his fears for the greater good and even for himself. He’d also be #relatable to the stressed-out teenage and young adult audience he’d be appealing to. 
Side Protagonists
Here are my choices for side-protagonists in this reboot. These are ‘friendly characters’, characters that the main 6 characters regularly interact with, but are just not focused on as much. These characters would probably not be playable (except for Silver and Blaze MAYBE.)
The Mobini
Espio the Chameleon
Charmy Bee
Vector the Crocodile
Cream the Rabbit (and Cheese the Chao)
Big the Cat (and Froggy)
Silver the Hedgehog
Blaze the Cat
Now, I know what you’re thinking.
wHerE’s TeaM DaRK?!
Just, chill out..., okay? I’ll get to Team Dark in a minute.
I’d also like to clarify if this became a series, Silver and Blaze are probably not going to become relevant characters until much LATER in? I feel like Silver and Blaze should be saved for a very specific time in the reboot’s continuity and I’ll explain that later when we get into how I’d set this series’s continuity up, but there’s a very specific reason why I want to save Silver and Blaze for when the time is right, not because I hate Silver and Blaze, but because I think it’d make the most sense.
I also feel like the Chaotix should appear a lot more and play more of an active role in this new hypothetical reboot than they do in most modern Sonic games... and let’s make them a team of vigilantes instead of detectives. A team of vigilantes that uses TEAMWORK!... And combi-rings!
...Oh and while we’re here, let’s make Cheese a Hero Chao, mkay?
But enough talk about general things! Let’s dive into each of them individually!
The Mobini:
Voice Actor: Various, it’s likely mobini won’t need voices so much as varying sound effects.
The Mobini are the local, native, feral fauna of the world of this new Sonic reboot, all your normal birds, insects, lizards, fish, mammals, et cetera are all Mobini. Mobini, are mysterious creatures, as they harbor an inherent connection to the Chaos Emeralds, and are believed to contain small fractions of the Emeralds’ infinite energy. The Mobini are what first drew Dr. Eggman to the Archipelago in which South Island resides, as with this small portion of infinite energy within them, they can be used as organic batteries to power machines indefinitely!... Although this makes them very unhappy. Contrary to what you may think, Mobini are actually sentient, and remember friendly faces... and unfriendly ones too, so be kind! If you’re ever in trouble or lost in the sprawling forests of the Mobius Archipelago, Mobini may just be able to help you out. The most curious kind of Mobini are Flickies, small little birds native to Flicky’s Island and South Island (although they’ve seemed to branch out more recently), who are said to have an even closer connection to the Emeralds, and can even hold a super form! The phenomenon of Super Flickies is incredibly rare, but when it happens, Super Flickies will be more than willing to lend their power to someone who needs it.
Chao are a special type of genetically unstable Mobini that have no ‘Earthly’ counterpart. From the time a Chao is born to the time they pass away, a Chao will gain the traits of its parent, it’s friends, and or it’s caregiver. This makes Chao ideal pets, as their personality will adapt to suit their owner, this makes Chao not only incredibly diverse but surprisingly intelligent. Just be kind to Chao... you don’t want to know what kind of horror being unkind to these little creatures can lead to.
Espio the Chameleon:
Voice Actor: Phil LaMarr
The de-facto leader of the Chaotix, and the most responsible of the team, Espio is a lot quieter than most of the main cast, and much prefers the sound of a rushing, serene stream over loud, punchy rock music. With a powerful, free-flowing fighting style inspired by martial arts, Espio is an honorable fighter, believing only in fighting fair and straight and without exploiting an opponent’s extreme weaknesses. While he tends to be sort of reclusive and becomes easily annoyed by the antics of the Chaotix and Team Sonic, he’s a lot more unshakable than he looks, and actually kind of likes the excitement from time to time. He also has a long, sticky tongue which he happens to be embarrassed by, but sees more use as a tool than he’d like to admit. Espio will often dictate his mood or state of mind to people by changing his color.
Espio’s weapons of choice are giant shuriken, which he seems to be able to pull out of hammerspace.
Abilities:
Color changing
Partial Invisibility (Espio can cloak himself to appear invisible, as long as he stands still and isn’t connected to anything. This ability sees more frequent use when Espio is alone, as it doesn’t really apply much when he fights with his team.)
Combi-Ring Fighting Style
Tornado Spin (Similar to Sonic’s Spin Dash, except Espio spins horizontally instead of vertically, the tornado spin is very slow compared to the Spin Dash, but it’s just as deadly.)
Tongue (Much like Yoshi, Espio’s tongue can be used to grapple onto things with a surprising amount of force, either to pull them toward Espio, or Espio can ‘tongue punch’ things. He hates to do this.)
Charmy Bee:
Voice Actor: Sam Lavagnino (Ideally anyway, I understand if he’d be unable to, but imagine it! Catbug as Charmy Bee!)
A ‘junior member’ of the Chaotix, Charmy is a little bee in training to become a vigilante! However, he’s a little too excited about that fact sometimes. He’s meant to be cute and lovable, but also a realistic child fighting against things he probably shouldn’t be fighting against. It’s hard to hate him when he means so well though and tries his very best at anything he does. In this new reboot, Charmy also gains a small affliction toward electricity!
Abilities:
Flight (no duh.)
Combi-Ring Fighting Style (Charmy is surprisingly adept at carrying his fellow Chaotix members around with a Combi-Ring in hand, with Charmy around this can make for some high-octane, high-momentum fighting due to Charmy being so lightweight and quick.)
Volt Sting (Charmy can use his stinger, and believe me, it hurts. Fortunately, Charmy can sting more than once! and his sting will deliver an electric shock to anything it touches, this is bad news for anything mechanical, or wet!)
Thunder Shoot (Charmy can instantly ground any flying enemy by electrifying an ally and tossing them at the flying enemy!)
Vector the Crocodile:
Voice Actor: Keith Silverstein (Although I’m open to someone else if everyone else if sick of FIND THE COMPUTER ROOM!)
The Chaotix’s greedy, but fiercely defensive ‘leader’ (he’s able to make tough decisions a lot better than Espio, but he isn’t very responsible in many ways). Vector got into the whole vigilante business because of the money he could gain from it, but after meeting Charmy and Espio, his whole world changed, and the rough-and-tough reptile has found a new calling, being a leader. Although Vector is often harsh, blunt, and dismissive, he’s also incredibly resourceful and has an eye for small details, so if he does push you away, it’s likely because he has a hunch on something related to it.
Abilities:
Air Dash (Vector can dash in any direction while in the air. This does not protect him from harm.)
Death Roll (Vector’s trademark donut-like Spin Dash, it’s a bit less controllable than a traditional Spin Dash but it’s immensely powerful because of Vector’s spiked back.)
Combi-Ring Fighting Style (Vector specializes in a ‘wrecking ball’ sort of display with his fighting style, performing a Death Roll followed by his opponents flinging him into something by way of Thunder Shoot or Espio’s speed.) Vector can also achieve the same effect by flinging Charmy or Espio into an opponent, or by ‘holding’ (think Knuckles Chaotix) them.
Fire Combination + Volcanic Dunk* (While Espio is tornado spinning and Charmy is spinning as well, Vector can grab the both of them to make ‘fighting gloves’ of sorts. With this, Vector can perform the Volcanic Dunk, in which he turns Espio and Charmy into powerful fireballs which can smash into enemies to deal tremendous damage!)
*Yes I know this is what Team Sonic uses in Sonic Heroes but do you honestly want Vector Breath to be something that’s regularly used?
Cream the Rabbit (and Cheese the Chao):
Voice Actor: Michelle Ruff (I’d list a voice actor for Cheese too but... do I HAVE to? Chao can be easily voiced with stock squeaks or Chao sounds from SA2.)
A pleasant little girl who seems to get caught up in the ongoing war between Sonic and the forces of evil. Like Charmy, she’s a kid, although Cream is much more patient and polite than Charmy. Cream in this reboot would sorta fill the niche that Tails filled in SatAM, rarely going on adventures, but looking up to the main cast and always being ready to support them in times of need.
Abilities:
Flapping (Cream can flap her ears to gain a little extra height, although it’s made very clear this isn’t exactly equal to Tails’ flight and is very limited.)
Cheese (Cream can sic Cheese on anything she wants, although Cheese isn’t very tough, he’ll do his best until he’s knocked away!)
Big the Cat (and Froggy):
Voice Actor: Jon St. John
Big is large, and not very bright, even less so than Mighty. But he’s terrifyingly strong, he may just be one of the strongest characters in this new reboot in terms of raw damage output, probably second only to Omega actually. But, Big’s not a fighter and prefers to spend his days by the lakeside, fishing with his companion Froggy.
Unbeknownst to him, though, Froggy harbors a dark secret, and, in fact, is the current owner of the tail of the ancient God of Destruction, Chaos. How Froggy exactly came upon Chaos’ tail is unknown, but it’s gotten Big and Froggy into trouble before.
Abilities:
Super Strength
Fishing Sense (Big can sense what kind of fish or how many fish, or even foreign objects or other animals are in bodies of water. It’s unknown how he does or knows this, but he does.)
Silver the Hedgehog:
Voice Actor: Scott Menville
Silver is from an alternate future, a long-forgotten timeline in which Robotnik succeeded in conquering the world, But his massive cities and factories were later laid waste to by the sands of time, and ancient forces of nature, throwing the future Silver resides within into complete Crisis. And now, filled with a sense of vengeance and justice, Silver has come back to the past, determined to find the one responsible for whoever did this to his future, but... there’s just a couple problems. 
He’s only fourteen years old.
Silver is also rather bright-eyed and gullible, and him messing with the streams of time might have a bigger domino effect than he realizes, even if he has no intention of messing anything up.
Abilities:
Psychokinesis (Silver can move, and throw objects with his mind. Silver’s telekinesis is limited only by his focus and stress, as if Silver gets too stressed, he may release some of the objects he’s holding, the same goes for if he becomes unfocused. Using said telekinesis can make Silver very physically exhausted though, especially if Silver moves HIMSELF with his mind, which he can do to hover in the air for a while. Objects held by Silver will freeze, suspended in whatever state they were in when Silver grabbed them, and the objects Silver holds are denoted by a cyan aura.)
Psychic Knives (Silver can condense his energy into crescent-shaped blades of energy, which he can fire off at his discretion, again, only limited by his physical exhaustion)
Teleportation (Silver has the limited ability to teleport short distances, although he doesn’t seem to have a very good handle on it, as he often messes up his positioning and seems to almost... forget he can do it?)
Blaze the Cat:
Voice Actor: Tara Strong
Like Silver, Blaze is from an alternate future. Blaze is Silver’s best friend, but also kind of a sisterly figure to him. Blaze is older than Silver, and is much more reserved, mature and wary than Silver is, although she’s still more than happy to help Silver, and ensure a good future for both him and herself. Blaze is proud, trying to make the best out of her situation by trying and believing herself to be the best around, in a way, she sort of views Silver more like a sidekick, even if Silver does tend to pull his weight.
Abilities:
Pyrokinesis (Blaze can summon, control and is immune to fire. Her ability to do so is limited, although her fires are known to become more intense whenever Blaze is enraged. Blaze can use her fire either for offense by spraying jets of flame from her hands, or defensively by cloaking her entire body in flame, or using the power of fire to float for short periods of time.)
Tornado Spin (Like Espio, Blaze tends to spin horizontally rather than vertical, this, combined with her pyrokinesis, makes her incredibly fearsome to deal with.)
Main Antagonists
You know what the fuck’s going on already. These are all my picks for Major Villains in the reboot. The big bads. The guys who are gonna come in and try to take all those Chaos Emeralds and Time Stones and shit I was talking about and wreak havoc on the peaceful Mobius Archipelago.
They are as follows:
Dr. Ivo “Eggman” Robotnik
Orbot and Cubot
Metal Sonic
Heavy King (And the Hard-Boiled Heavies)
Great Battle Bird Kukku XV
Chaos
Emerl
Mephiles, Iblis, and Solaris
In the end, it was hard to decide on what villains to choose to be big bads, Sonic has so many good ones, but this is what it all bled down to eventually. I feel kinda like Dragon Ball Z or... like, any fucking action anime or cartoon ever tbh. I wanted to give some more underrated villains a chance to shine like Kukku and Emerl, while also bringing back some old favorites like Chaos and Mephiles.
...ALSO, I’M GONNA GET TO TEAM DARK DON’T WORRY!
Dr. Ivo “Eggman” Robotnik:
Voice Actor: Mike Pollock (as if there were any other choice.)
Dr. Ivo “Eggman” Robotnik is the biggest bad in this reboot, as he should be. Robotnik was formerly a young, gentleman scientist, who arrived on South Island with his colleague, Dr. Madonna to study the Mobini that lived there, however, using the grant money meant for his research, and not much caring about nature himself, Robotnik instead betrayed Dr. Madonna to begin forging an empire with his own two hands, an Empire he believed would eventually be able to conquer the world. And he would’ve gotten away with it, too... if all not for a meddlesome blue hedgehog child, who REALLY liked to compare the doctor to an egg. Since his first outing against the blue blur, Dr. Robotnik tried tirelessly, day and night, to get his empire up and into the air, coming back with bigger, and better firepower each time, even succeeding in conquering South Island and collecting six of the seven chaos emeralds at one point, but he was thwarted by this blue hedgehog, and later, his friends each time. This war has gone on for over 5 years now chronologically and maybe more in the actual scheme of things, and all those years of trying have really quite nipped at the doctor, who had gained a significant amount of weight, became a social pariah and had torn all his hair out, save for his mustache, which has overgrown and has become frayed, and the doctor had taken the name ‘Eggman’ as a shallow attempt to mock the blue blur. It’s not to say that Eggman hasn’t succeeded, his conquest and lust for power had bled everywhere, his Badniks, a series of small robots built by him, are an epidemic across the archipelago, he has factories, operations, and eyes everywhere, and Robotnik eventually succeeded in taking one of the Archipelago's many islands for his own, renaming what was once ‘North Island’ into ‘Eggmanland’, this little island is only a twisted glimpse into the madness of what a world under the doctor’s control could look like, his own personal carnival of evil, smog and dust, celebrating him, and only him. It’s these little successes, as well as his never-ending stubbornness and undying believe that man can and will always triumph over nature, that has warped Dr. Eggman from a nefarious, dashing gentleman, into a balding, crazed, nasty old coot. If trouble’s brewing on the islands, and you smell smog wafting by, you can be assured Dr. Eggman isn’t very far behind. To call him a ‘mad scientist’ is an understatement, but even through his delusions and megalomania, he really is a genius.
Orbot and Cubot:
Voice Actors: Kirk Thornton, Wally Wingert
Orbot and Cubot are the Doctor’s trusted aides and second-in-lines, and... probably the Doctor’s only friends as of current. Orbot and Cubot have special AI hand-crafted by the doctor and are arguably his most advanced and most sentient creations crafted by his own two hands. Orbot is serious, intelligent, and bitingly sarcastic, as he was meant to relay information about factories, schemes, and developments back to Eggman, whereas Cubot is dim-witted, slow, and lazy, as he was more meant to perform basic duties like keeping Robotnik’s living space neat and tidy (although he doesn’t always do the best job at this.) However, Orbot and Cubot have become more than that as time has gone on. Unlike the Modern games, Orbot and Cubot can actually hold their own in combat... well, sort of. They have their own unique ‘Scratch and Grounder’ style of dealing with Sonic and Co. and they don’t usually make much progress or get much done in this regard. In this reboot I want Orbot and Cubot’s designs to be updated besides being just ‘ball’ and ‘cube’ so that they can fight alongside Eggman and just look a lot more interesting in general.
Metal Sonic:
Voice Actor: Ben Schwartz (with an intense, robotic filter) if we HAVE to give him a voice. I’d really just prefer Metal to be silent or voiced by music cues and sound effects.
Metal Sonic is Dr. Eggman’s greatest creation. Designed and built by a Dr. Eggman from the future, Metal was sent back in time to aid the Eggman of the past, this, however, proved to be a mistake, as with Metal under his belt, the Doctor became easily overconfident in his victory, thinking now that he had his supposed greatest creation to aid him, nothing could possibly stop him. 
Which made it all the more disappointing when Metal Sonic inevitably failed and was defeated by Sonic.
However, that wasn’t the end of it for Metal Sonic, after being recovered from the future on Little Planet, Metal was repaired, and sent to do reconnaissance on Sonic and Tails during their visit to Mirage Island. In the process of getting there, however, Metal absorbed an artifact while patrolling around the Lost Labyrinth Zone, which superseded the limits of Metal’s hardware, and not only restored Metal to his former greatness but gave Metal something that few of Eggman’s creations can ever claim to have. True sentience. 
Now fully aware of who he was, and what he was doing, Metal easily made it to Sonic and Tails, and upon seeing his organic counterpart for the first time in so long ever since their duel on Stardust Speedway, Metal was filled with rage. Rage, unlike anything The Mobius Archepeligo had ever seen.
The artifact has given Metal all sorts of mysterious abilities, like the ability to manifest a near-indestructible shield, the power to harness the electricity flowing through his circuits to send himself into overdrive and utilize his own overloading as a weapon, and along with being a creation of a Dr. Eggman who has seen the fall of the Earth...
Who knows what kind of sadistic, inhuman thoughts lie behind those synthetic, glowing eyes?
Abilities:
Hyperspeed Thrusters (Metal’s thrusters easily make him as fast as Sonic, and, like Sonic, Metal can still spin, although Metal can also fly with his thrusters.)
Black Shield (Metal can form a defense matrix around him using the power of the artifact he absorbed in Lost Labyrinth, the Black Shield is completely indestructible. Nothing can break through it. Not even something as powerful as Super Sonic could even crack it.) The only caveat is, using the Black Shield renders Metal completely immobile, and unable to attack, and it has a slight warmup and cooldown period.)
Overdrive (Metal can use the artifact he absorbed to utilize the electricity flowing through his circuits to send himself into Overdrive. While in overdrive, Metal Sonic’s entire body sparks with electricity, and Metal can manipulate how he uses that electricity, whether it’s to cloak himself in sparks to beef up his physical attacks or create pillars of sparks and arcs of electricity to attack foes from a distance. The only thing is, Metal cannot do this too much, as doing this can easily cause Metal to overheat, or completely overload and have a ‘blowout’... in other words, explode.)
Heavy King:
Voice Actor: Jim Cummings (Yes, I know Jim did SATAM Robotnik but that’s not the voice I’m imagining for Heavy King. Jim can do more than just Robotnik you know, even though my decision was partially influenced by it being a nice callback. Again, these voice actors are only projections.)/Barry Humphries
Heavy King used to be EggRobo, a robot (which later became a line of Robots) built in the image of Dr. Eggman himself and meant to serve as a decoy for him, and as a stand-in to carry out his own ends.
But the energy of the Phantom Ruby changed that.
Now, Heavy King is the leader of an elite squadron of his EggRobo brethren known as the Hard-Boiled Heavies. They used to serve Robotnik, before breaking free of his control and serving their own ends, beginning a new (albeit, much, much smaller) empire under their own names. He and the other heavies are a force to be reckoned with, few are able to match the ruthless, cold, metallic hand of Heavy King. Despite this, however, Heavy King is known to be much more diplomatic and reasonable than Robotnik, ironically enough, because he believes himself to be vastly superior in every way to organic life. However, his inflated ego pays a steep price if you catch him at the wrong time. However, Heavy King is the current holder of the Phantom Ruby, and that alone should scare you.
(Also I won’t go over each of the Heavies individually because I don’t feel like it, but, I will list their voice actors.)
Heavy Gunner: Patrick Warburton... or at least a cheap impression of him.
Heavy Rider: Eliza Schneider
Heavy Magician: Alexia Khadime
Heavy Shinobi: Seth Green (I picture Shinobi having much more of a nerdy weeb voice than having a serious Japanese accent like Espio.)
Great Battle Bird Kukku XV
Voice Actor: Tom Kenny
A lesser-known big bad, or rather, big bird, Great Battle Bird Kukku XV (he gets upset if you don’t say the full name), is the leader of the Battle Bird Empire, a battalion of birds who, at one point, sought to take over the archipelago in a similar manner to Dr. Eggman, however, Great Kukku XV was thwarted by Tails. Tails, funnily enough, doesn’t remember him at all, in fact, no one does. As a villain, hardly anyone takes Great Kukku XV very seriously, even with his massive armies and capability. Fact is, Great Kukku XV is just a little too immature to be a leader, and hence, he’s not very dangerous. However, his battalion did give rise to a certain, screwy, trigger happy, fellow green bomb-throwing bird who happens to be a defector of his...
In this reboot, there would probably be a lot of jokes about people not knowing who Great Kukku even is, or how dangerous he is, but don’t worry, he’ll get his time in the sun eventually. 
Chaos
Voice Actor: N/A, Chaos only speaks in water sloshes.
Chaos is one of the many original forces of nature that populated the Archipelago many years ago. Legend has it that Chaos was responsible for the mass extinction of the Echidna on Angel Island, and was the one responsible for flooding Hydrocity Zone, and the former Hidden Palace Zone. Chaos was formed when a Chao, who happened to be very old and unhappy due to the Echidna tribes of the day treating his people very unfairly, mutated due to the exposure of Chaos Energy to the Chao’s genetically unstable body. Chaos is a being of pure hate and pure destruction. It’s almost entirely composed of a thick, water-like substance that can take on liquid or solid properties at Chaos’ discretion. His body hungers for Chaos Energy, and he is willing to destroy anything that stands in his way to have it, specifically by absorbing the Chaos Emerald. With each emerald Chaos absorbs, Chaos only becomes bigger, and stronger, becoming harder and harder to defeat. And if Chaos gathers all Seven of the Emeralds? You’d better hope you can find some way to calm this Great Old One down, otherwise, your world may just end up underwater. Luckily, Chaos was sealed inside of the Master Emerald by its former guardian, Tikal, and there he shall remain... for now, at least.
Emerl
Voice Actor: Various (copies the voices of others. To speak it splices lines that it’s heard together.)
Originally created directly to counter Chaos whilst the Echidna tribes were facing extinction, Emerl is a Gizoid, a kind of Robot created to copy the physical data of others. Although one can initially defeat Emerl pretty easily, it’s advised not to vary your tactics too much, as Emerl’s original purpose, and his ultimate capability, is to copy any behavior he’s seen, in order to not only replicate it, but replicate it better, and hence, conquer its original user. Terrifyingly, Emerl can even copy phenomenon that he otherwise wouldn’t, or shouldn’t be able to use, such as Chaos Control, Sonic’s Maximum Speed, or Tails’ intellect. The only thing truly limiting Emerl... is the kind of opponents he faces. And, if you give Emerl to someone who understands him and knows how he works, you may just be dealing with one of the most fearsome fighters the Mobius Archepeligo has ever known.
Mephiles, Iblis and Solaris
Voice Actor: Dan Green (Mephiles only) (This is just because Dan also voices Knuckles ideally but, again, if Dan doesn’t wanna come back to Sonic after being replaced, I understand that.)
If Chaos was the patron saint of water, Solaris is the patron saint of fire. Born from a sacred flame created by the Echidna, Solaris was worshipped by the surviving Echidna as a force that could potentially vanquish Chaos, as the ‘’sun’ to dry the rain. However, the tribes’ malicious intents caused their newly formed ‘God’ to become more of a beast, and it only helped Chaos in driving the Echidna extinct. Solaris later retreated to the bottom of the ocean after all was said and done, slumbering beneath the surface in an underground cave, in a damaged, unstable state.
Solaris has re-awoken twice since this has happened, and both times, his unstable shell split and formed two halves, it’s raw power, known as Iblis, and it’s mind, and spirit, known as Mephiles. The two halves of Solaris first re-awoke in an Alternate Timeline where Robotnik had conquered the world, re-awakening as the folly of the dictator had driven the Sun God’s split soul to awaken when the intense greenhouse heat began to boil the ocean. Mephiles’ primordial form simply died off in the intense heat, but Iblis remained awake, laying waste to the already horrible wasteland that was Robotnik’s Bad Future. Many survivors who reside within this future came to blame Iblis for their problems, even though Robotnik was what had destroyed it centuries earlier.
As for the other time The soul and body of Solaris re-awoke?...
Well... we’ll get to that. Let’s come back to someone I’m sure you’re all waiting for.
Antiheroes
HERE HE IS, OKAY? YOU HAPPY? I was saving him for a good reason! I actually want Shadow (and Rouge, to an extent, she kinda keeps her evil side tbh) to start out as a big bad! After Shadow’s done BEING a big bad though, he’ll become similar to his post-adventure 2 self, specifically how he behaves in Sonic 06 and Sonic Heroes, except with a bit more sympathy. Modern Shadow has a lot of brooding, edgy bite to him, and while that’s cool and all, I feel like there should be more to Shadow than just brooding and standing around crossing his arms and saying ‘tch’ all the time.
Shadow the Hedgehog
Shadow the Hedgehog:
Voice Actor: Anyone that’s not Kirk Thornton. I actually don’t have a good answer for who Shadow’s voice actor should be but, honestly, anything would be better than his current one in my honest opinion.
Shadow was synthesized fifty years ago on a small, man-made satellite called the Space Colony ARK by the brilliant scientist Dr. Gerald Robotnik. He was born from a desire to find a cure for the seemingly incurable disease for his granddaughter, Maria. However, due to an accident when splicing the genes of the quill of a Mobian Hedgehog, and experimental biomaterial found on the fragments of an asteroid that collided with the Earth millions of years ago, the doctor accidentally created something he absolutely didn’t intend, Life. And thus, Project Shadow was born. Gerald felt attached to his creation, viewing the resulting creation, which he called ‘Shadow’ as one of his own. Shadow developed rapidly, quickly maturing into an infant, and then juvenile, yet seemingly normal Mobian Hedgehog. Shadow’s equivalent age later capped once Shadow was done growing, and he remained that way, immortally perfect. The Ultimate Lifeform. Tests with Shadow later showed his destructive capabilities, as it seemed the asteroid’s DNA had morphed Shadow to be far beyond the capabilities of any normal Hedgehog, even in peak physical condition at that age, capable of creating explosions, firing bolts of energy, and even freezing time, appearing to ‘teleport’ in the process. Despite these curiosities, Shadow grew fond of Maria in his stay at the ARK, although Shadow couldn’t help her recover, he did make her much happier. However, a raid on the Space Colony by the mainland’s military led to a massive capsizing of the project, with the intention to destroy Shadow, who was viewed as a dangerous, alien, unholy abomination. Before he could be killed though, Maria shot Shadow down to Earth in an escape pod, where he subsequently landed deep in the jungles of Cocoa Island... but, Maria was murdered in the process of doing so. Shadow was later recovered by Gerald’s other grandson, Ivo Robotnik, 50 years after the tragedy. Hesitant to release Shadow immediately, it’s known that Robotnik has spoken to Shadow in his pod, although about what matters is unknown. For now, Shadow slumbers deep within the confines of Eggmanland, waiting for his proper, strategic time to be unleashed and to wreak his horrible vengeance upon the Earth.
I’ll bring up Shadow again later when we talk about how I project the series to actually go, for now, just sit tight and let’s talk about the rest of Team Dark... and some familiar faces.
Abilities:
Spin Dash
Homing Attack (Shadow can automatically home in on opponents while also performing an Air Dash.)
Burning Rollout (Inspired by the flame ring of Sonic Adventure 2, Shadow can cloak his spinning form in fire by turning on his shoes when rolling, doing this will significantly up the strength of his spin, and make a nice little ring of fire around his spinning form.)
Chaos Control (Can be used as short-distance teleportation, as a way to buff Shadow’s speed immensely, or as a way to freeze or dramatically slow Shadow’s relative perspective of time by dramatically increasing his speed.)
Chaos Spear (These are green bolts of pure, chaos energy. The energy used to form these bolts is so unstable that once hurled at something, the ‘spear’ will likely explode, although, if it doesn’t, it will easily pierce through whatever it hits. Shadow likes to shout ‘DISAPPEAR!’ before hurling these at things for some reason.)
Chaos Blast (Shadow’s Chaos Blast can be considered his ‘ultimate’ attack, Chaos Blast sees Shadow creating a kind of ‘mini-singularity’ with chaos energy that will detonate after a short time, easily eradicating anything caught in the explosion’s radius, even the ground around Shadow. The only problem with this is, doing this is a huge strain on Shadow’s natural supply of Chaos Energy, so a lengthy cooldown period is inevitable.)
and of course, we can’t forget
The Roundhouse Kick
Minor Antagonists
These are characters who are villains but are also more likely to show up in arcs that are only a couple episodes long or are side or off-boss fights. 
I’ll be honest, most of you know these characters already, so I’m just gonna run through them super quickly and give my suggested changes and my justifications for them.
Rouge the Bat
E-123 OMEGA
Dave the Intern
Fang the Sniper (Nack the Weasel)
Bean the Dynamite
Bark the Polar Bear
Rouge the Bat:
Voice Actor: Karen Strassman
Rouge is a thief and a treasure hunter but is also working for the military agency of the mainland, G.U.N. Rouge is sly, sneaky and has a silver tongue, easily able to manipulate people into what she wants by pure wordplay alone. Rouge is a lot less active of a fighter than Sonic and Co. as she prefers to stalk quietly in the shadows, and strike when the time is right. In this reboot, Rouge is gonna wear something a bit more modest. I’m sorry, I hate Rouges’ clothes in canon. That fucking catsuit? has gotta go. She can still look cool and... *gag* “”sexy”” but, I’d rather her not wear... THAT? But, I do want her personality to remain mostly intact because in full honesty? She’s not a bad character on paper. Like Shadow, though I do kinda want Rouge to be a straight-up antagonist at first, and a very greedy one at that.
E-123 OMEGA:
Voice Actor: Vic Mignogna
What can I say? Omega doesn’t need to change much at all, really. He works in about any Sonic setting tbh. He’s loud, and he likes to blow things up, and he doesn’t emote very well, what else is there? In this reboot though, Omega will be the only E-Series Robot, or rather the only... surviving one. And, yeah, like Rouge and Shadow too, I think Omega should start out as an antagonist.
Dave the Intern:
Voice Actor: Ben Schwartz (What? We gotta keep up the tradition of Dave sharing a voice with Sonic!)
An odd choice for a minor antagonist I know, but Dave the Intern is REALLY funny? And I love the idea of a character just hating Sonic for no discernable reason other than ‘he’s popular and cool and I’m not.’ I also thought it’d be cool if Dave frequently got way in over his head with the shit he does, and put himself into trouble that Sonic (reluctantly) had to get him out of. Plus, I really wanted to include some representation of Sonic Boom in this reboot because Sonic Boom as a show is really funny and really good, and I think taking a page from it might be good, plus, Boom is a part of Sonic’s history too!
Fang the Sniper (Nack the Weasel):
Voice Actor: Dwight Schultz
Fang is the leader of Team Hooligan, and in a similar vein to Great Kukku XV I think he’d take himself way too seriously, but would play off of other characters. In Fang’s mind, he’s a trained assassin, like an evil Aussie-accent Batman or something of that stretch. But, really? He’s just a sleazy conman with a popgun. I feel like a good joke to make in this series would be Fang reaching for what he thinks is his actual pistol, but then he’d pull it out and fire it and it’d be one of his fake popguns. And, do I even need to make a joke about the comedic possibilities between him and Shadow using guns? Also, his real name being Nack the Weasel but he wants everyone to call him Fang the Sniper is funny. I’m sorry but ‘Fang the Sniper’ is just a silly name and I like the idea of Fang being the equivalent of one of those nice guys with Otaku Katanas who think they’re WAY cooler than they actually are. I wanted to choose Fang as a minor antagonist in the reboot just because of the kind of character I think he is, he thinks he has everything under control and has all the cards laid out in front of him when in reality, this setup of his just fails dramatically. The kind of interactions between him and Sonic this could spell out are amazing.
Bean the Dynamite:
Voice Actor: Eric Bauza
What do you get when you throw Daffy Duck and Woody Woodpecker in a blender and make him an unstable arsonist? Bean the Dynamite, that’s what. I’d want Bean in this reboot to be an off-the-wall, screwy, but surprisingly resourceful and clever, explosion-crazed maniac. He wouldn’t be... *gag* ‘insane’, so much as he would be just hyper and unable to calm down, again, like Woody Woodpecker or Daffy Duck. He’d be quick-witted, fast-talking and zippy, even more than Sonic himself is. (In the end, Sonic would always outpace him, but the reflexes on THIS bird are crazy.) Also, I feel like the idea of Bean being a defector of the Battle Kukku Armada is just... great, considering they’re all bomb-throwing birds, but THIS one was a little too off-the-handle for even them? He’d be a real character and a surprisingly dangerous threat for Sonic and Co.
Bark the Polar Bear:
Voice Actor: I’m... actually not too sure who to cast Bark as tbh. Mostly because I see him being very quiet and not... speaking, much at all?
Bark is a quiet tough guy. He’s smarter than he looks, but he’s big, he’s mean, he’s tough, and he will Hulk slam at least one character in the length of this reboot. I don’t really have much idea on where to take Bark, I just think he deserves a place as a minor villain.
Projected direction for canon
So, we have all the pieces of the puzzle, let’s see how they all fit together! I’ll be going through these with the assumption that one game can be made to represent each season of the show in its entirety.
For this, I honestly think it would be best if we split this reboot up based upon Sonic the Hedgehog’s current history with its elements. Think, almost, the way Sonic Generations told its story. We’ll start with something with a more Classic Vibe to it, then move into something more Adventure-like, and then, finally, we do something a bit more Modern! It’ll be a little less linear, and we’ll double dip here and there, but it’ll all line up!
Because of this, I’d like to establish what games have already PASSED before going into this series. This is what all has happened going in, in roughly the chronological order they happened in.
Sonic the Hedgehog 1 (16-bit)
Sonic the Hedgehog 1 (8-bit)
Sonic the Hedgehog 2 (8-bit)
SegaSonic the Hedgehog
Sonic the Hedgehog 2 (16-Bit)
Sonic CD
Sonic the Hedgehog 3 & Knuckles
Sonic Chaos
Sonic Triple Trouble
Sonic the Hedgehog 4: Episodes 1, 2, and Metal.
Sonic Mania
The intention is to begin sort of... around the time JUST before Sonic Adventure 1 happened in the old rudimentary timeline before Sonic Forces came out and clarified Classic and Modern Sonic were different beings.
Season 1/Game 1: Genesis
The first few episodes of the series will be more dedicated to introducing the characters and Sonic’s new home. We’ll see the new Sonic, the new Tails, the new Knuckles, Amy, Mighty, and Ray for the very first time, and we’ll also get to see some of the characters’ new capabilities as they take on some minor villains or assaults led by Orbot and Cubot for the first couple episodes; but not at all subtly tease at something bigger and better coming, although we’re also shown how frequent scuffles between Sonic and Eggman exactly are, as we see plenty of mention of the Doctor, but he never physically appears.
Then, I’d say at about Episode 5 or 6 out of say, 22-24? Eggman steps in and introduces us to his new Master Plan, as he does. To build a new Death Egg (which, Sonic obviously chides him on doing the same thing a THIRD time.), but, as Robotnik does, he turns out to be serious, and the episodes from there on out are a race against time for Sonic and co. to gather all the Chaos Emeralds from various different zones of various different challenging geographies, fight off villains and giant robots, learn valuable morals, run into some familiar faces, and have a couple laughs along the way.
The climax of the season would come with a few episodes left, where Sonic and Co. finally have all the Emeralds, and they chase Eggman down to the New Death Egg, maybe there could be an encounter with Metal Sonic along the way because nostalgia and to introduce Metal into the continuity, and of course things’ll play out from there, Robotnik gets the upper hand and shows his shit, gets in a giant robot, dukes it out with Super Sonic, and BAM! End of Season/Game!
At the very end of season 1/Game 1 though, I’d like to include a little teaser for Season 2/Game 2 in the form of a familiar-looking escape pod in the middle of a jungle, full of green bubbling fluid, and a flash of red eyes.
Season 2/Game 2: Chaos Emerald Chaos
Right out of the gate in Season 2/Game 2, we’re back in the game as Sonic and Eggman are seen duking it out a while after the first game/season has ended, but in a much different area than we’d seen in Season 1/Game 1. This fight would lead up to the pod in the teaser after Eggman lures Sonic into a dark room with the green glow in sight. By one way or another, maybe on purpose or on accident, this pod breaks open, and something is released from it. Sonic is understandably confused, but then, is knocked down, and a panning shot reveals one of three of our major antagonists for the season/game, Shadow the Hedgehog.
Shadow fucking wipes the floor with Sonic in this first encounter, but instead of finishing him off, Eggman instructs Shadow to leave him be and search for the rest of the Chaos Emeralds instead. Shadow nods and simply leaves via Chaos Control. Eggman, on the meanwhile, begins transporting Sonic back to North Island via dropship, revealing by surprise that this isn’t on North Island, but rather a much smaller place Eggman was using as a trap.
Meanwhile, Sonic’s friends (with Knux noticeably absent) are confused to learn that Sonic has been... committing crimes, upon his return back from a scuffle back with Eggman, and seeming very much unlike himself, always hiding away in the dark and staying away from everyone. When they go to confront him, it turns out that this was actually Shadow, disguised as Sonic, who was simply searching for the emeralds for Dr. Eggman.
Sonic’s friends demand to know where Sonic is, but Shadow kicks all their asses instead, and something about the Master Emerald is mentioned after the fight. We then cut away to Knuckles, who is soon confronted by Shadow.
Shadow puts up a hard fight, but, with the help of the chaos emerald he already had, defeats Knuckles, and goes to take the Master Emerald. But, in a last ditch effort to save the gem, Knuckles shatters the Master Emerald, causing the shards to scatter all across the islands. Shadow, understandably frustrated by this, scoffs and leaves, seemingly fooled into thinking the Master Emerald WAS destroyed. Unknowingly, however, shattering the Master Emerald caused Chaos, slumbering within the Emerald, to awaken.
Knuckles, obviously horrified by what he’s done, abandons Angel Island and sets to work on finding both the pieces of the Master Emerald, and any Chaos Emeralds he can, to stop Chaos before anything goes wrong.
At this point, we go back to Sonic, who finally escapes as the dropship taking him to EggmanLand and, by extension, escapes from the city as he hurries to try to reunite with his friends and tell them what happened.
From there, a combination of the events of Adventure 1 and 2 (with the addition of Metal Sonic and some other characters of course.) would transpire, with Rouge the Bat getting involved with Knuckles due to her finding the shards of the Master Emerald, and the Chaos Emeralds trading hands several times, all up until the Season/Game’s climax.
It would all build with Robotnik planning to use Chaos to terraform the Earth by transforming him into Perfect Chaos, who, once he takes form, begins wreaking havoc on a coastal city on the mainland. At this point, the Chaos Emeralds seem shut off, and even though the Master Emerald is restored, it seems like there’s nothing that can be done. Shadow, having already begun to go through a change of heart when he sees the kind of destruction the doctor’s plans have wrought, and after some choice words from Amy, decides instead to join Sonic and Co. in what seems like their darkest hour. And, Shadow mentions that Chaos only absorbed the negative energy of the emeralds, being in-tune with Chaos Energy himself, he’d know this.
And so, Super Sonic and Super Shadow defeat Perfect Chaos together, Knuckles and the spirit of Tikal work together to seal Chaos back inside the Master Emerald, and the city begins to drain.
Shadow, having felt satisfied with this, then decides to go off on his own for a while, and mentions something about ‘wanting to discover himself’, and ‘trying to decide what Maria would have wanted me to be.’ 
Oh, and Eggman is finally thrown in prison for literally capsizing an entire city. But don’t worry, he’ll be back.
End of Season 2/Game 2.
Season 3/Game 3: Triple Trouble!
This Eggmanless Season/Game would feature a ‘Triple Threat’, in the form of 3 major villains! And all three of them brand new to the series! We’re introduced to Emerl in this season, as well as Great Kukku XV, and Heavy King.
The entire season would be intense, Team Sonic rushing to get the Chaos Emeralds once again, while the Battle Birds (frequently interrupted by Bean the Dynamite, calling out to his ‘brothers’) and Heavies scramble to get them before the team does.
All the while... Emerl grows stronger and stronger by the minute.
And, in a surprise twist, Emerl, having copied the data of Great Kukku XV and the Heavies, among many others, grows the strongest he ever has, and, like Mecha Sonic in Sonic 3, uses the Master Emerald (likely stolen by Heavy King or Kukku at this point) to attain a Super form, and Emerl becomes a terrifying conglomerate of everything that has led up to this point, Perfect Emerl, the thing originally meant to take down PERFECT CHAOS.
But, luckily, Kukku and King realize when they’ve been beaten, and decide to help Super Sonic take down Perfect Emerl. 
End of Season 3/Game 3. But like Season 1, let’s end off on a teaser. How about a small, flickering flame, with a visible shadow?
Season 4/Game 4: Return of Solaris
This is the final season/game I have planned out, although that’s not to say more couldn’t be done with this concept, it’s just about as far as I got. Essentially I was thinking this season could be a retelling and retooling of Sonic 06 with some details omitted or changed up like, for instance:
The romance between Sonic and Elise being outright axed! Matter of fact, while we’re at it, let’s just NOT make Elise a focus character so she doesn’t eat up screentime?
The weird time shit in this season/game being altered with Time Stones instead of Chaos Emeralds!
Less plotholes!
Focus on NONLINEAR timelines with LINEAR storytelling.
Silver is less silly!
Metal Sonic!
The Chaotix! AND THEY’RE HERE TO ACTUALLY BE HELPFUL!
Important Sonic characters being important!
Hey guess what? Eggman’s back and busted out of jail and he’s kicking ass! And he’s totally gonna release Solaris even though that didn’t work out so well for him last time!
Mephiles is still a cool villain! And he gets cool new designs for this series too that don’t stray too far from his original form!
I feel like this season/game would be kind of a hard fusion of Sonic CD and Sonic 06, with elements of Sonic CD being changing the past to ensure the future, and the future/present changing as a result. 
The climax of this series would be, well, you know by now. Sonic getting shot in the back, but then revived using the Chaos Emeralds and Time Stones together. But, even with Super Sonic, all seems hopeless, but, Sonic and Knuckles seem to have an idea, and it leads up, to our grand finale:
Solaris, the extra-dimensional being of ultimate power.
Versus
Hyper Sonic, Super Shadow, Super Silver, Super Tails, Super Knuckles, Super Amy, Super Mighty, and Super Ray.
With Solaris finally felled, Sonic and Co. use the last of the energy of their super forms to do two more things. 
Vanquish the flame of Solaris and Mephiles, and ensure that Solaris may never return to any Time Stream.
Silver’s future, although still broken, now looks much brighter, and the world is saved for the final time.
End of Season 4/Game 4.
I’m sure these ideas could be tweaked or changed around to span more seasons/games if certain characters or aspects of the series become popular, or if demand for certain characters appearing gets to be enough. Sonic has an immense library of games to do over or retell in this reboot, why not? 
And, this is just my idea for it, it doesn’t have to go this way explicitly. My only goal with this was to try to unify the Sonic lore in an interesting, unique manner, but also in such a way that it was new, fresh, and it made sense, most of all!
Opening
This really applies more toward the cartoon part of this reboot, that’s not to say the video game COULDN’T utilize the cartoon’s opening or something, it’s just that the opening is more for the show than it is for the games.
There’s a number of ways to go here, but in my mind, the best way to open a Sonic cartoon? Is the way you’d open a Sonic game. How about a condensed ‘remake’ of Sonic CD’s opening, with a few short clips from the first few episodes thrown in there to get people curious and excited about the show when it first airs?
There’s a cover of Sonic Boom by Crush 40 and Cash Cash just waiting to be used for this very thing!
I also think a condensed (that is to say, censored. I hate to censor a great song but ‘kicking-ass fast’ is a bit much for a show that’s likely gonna be PG-rated.) version of the Zebrahead (aka the BEST) version of His World would make for a GREAT opening.
Or if we wanna piggyback off of the recent success of Mania, how about a condensed version of Friends? Maybe we could even end the intro off on a remake of Sonic Mania’s title theme if we wanna have like, a classic Sonic emblem at the end of the opening.
I’d say the opening should be about... 60% new animation with Sonic platforming around and parkouring like he does or whatever, and about 40% old animation of various clips from the show or maybe even the games if we’re feeling kinda frisky to show off the series we’re about to watch, but also for budgetary reasons and to, again, get people interested in what’s actually IN the show, or maybe we could even do it like Jojo’s Bizarre Adventure’s part 1 opening or something where a couple of important scenes from the very beginning of the show or games are re-animated in a flashy way to achieve the same effect, but also wow the audience. That'd be a huge budget sink though and going a classic clip-show-and-new-shit route may just be the ideal compromise.
Marketing
This next part is also a lot more cartoon oriented, and kinda heavily depends on who’s gonna be sponsoring the show and who’s gonna be running it, but, hear me out.
Part of Sonic’s rise to popularity in the 90s was controversial, competitive advertising. And you know what? I haven’t seen anything really quite like this in a long time (except maybe for cleaner commercials), but, lots of people remember how pushy and in your face these commercials were, and how much they really pushed the superiority of the product they were advertising. So you know what? Let’s bring this back. Let’s bring back Sonic’s violent guerilla marketing campaigns.
It’d be a great throwback as well as a statement about Sonic REALLY comin’ back and comin’ back hot; which might get some new people interested to at least watch a few episodes, and in the process of that, they may find they like the new show/games a lot!
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(NOTE: I DON’T HATE NICKELODEON, AND THIS ISN’T EXACTLY WHAT I THINK THE SHOW’S SONIC SHOULD LOOK LIKE, THIS IS JUST A PROOF-OF-CONCEPT OF WHAT I THINK THIS SHOW’S ADVERTISING COULD LOOK LIKE)
Or, if we want to opt for more positive, passive marketing strategies, why don’t we revisit an idea that was misused and make it better?
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Idk about anyone else but I actually really like the ‘blue streaks to show where Sonic’s been’ idea that the movie posters did, and I think it has potential to make a really memorable-looking advertisement.
Or, why not opt for a more nostalgic passive approach and recreate some of Sonic’s old box art?
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Again, it’d be a great throwback as well as a way to get people interested in the show. Although, if we go this route I WOULD say maybe we should make it a little more interesting than just ‘Sonic 1 pose on a black grid or popart background’? Maybe we should combine these box arts and add the pop-art details for little pops of color while Sonic bursts out of this black-grid frame with a richly detailed drawing of Green Hill in the background? I dunno.
Conclusion
Okay, so. I didn’t get to everything I wanted to explain (like other marketing stuff, merchandising, the new actual GAMEPLAY for these new games, how to write the characters and humor, how I think the general ART STYLE of these new cartoons and games should look, etc.) as a matter of fact, I still have a ton more ideas for this reboot, but, here’s the main point:
Sonic the Hedgehog, right now? Sucks. Because it’s such a mess. It has too many ideas that are going off in too many different directions. The best way to change that, in my eyes, is to start over and try to unify all these broken-up ideas into one. I believe this is possible, while still maintaining a pretty widespread appeal and giving broken, old ideas a second chance to shine, but still being fresh and new enough to have a lasting impact and leave the door open for new content later.
I’m really bad at ending posts like this, but, if you went into this post thinking that Sonic can’t or shouldn’t change, I hope I’ve at least provoked thought on the matter. And, maybe, all those hardworking people at SEGA will decide one day that things need to change, whether by a reboot, rewrite or just... doing something a little bit different.
Maybe then, just maybe.
Our blue blur will really shine again.
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- Jenny, of @jennikkugoesoff and @jennikku
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nukaworld · 7 years ago
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How are doing your Nuka World with Tracie? Are you rewriting Todd's Canon?
Yes and no. Honestly this will get long so if you are willing to read please I’ll put this under the cut. Warning for a bit of Fallout 4 critical there, though not anything too much. 
Nuka World and Far Harbor were the two “big” story driven DLCs but I think they were both sort of an experiment over us as the community to see what the people want. Nuka World had a huge map with so many new and colorful things, a lot of world building and lore to explore, and also added the option to be “evil” and had absolute endings - join the raiders or kill the raiders. However because of this it sacrificed plot and characters. 
Far Harbor was a more plot oriented DLC where the world building wasn’t as vast though it was still pretty great and the focus was more on making three dimensional and likable characters (and ALL of them are, I love everyone in Far Harbor) as well as many endings because I think Far Harbor has 7 endings + 2 optional ones where you destroy Acadia with either the Institute or the Brotherhood of Steel. So that’s 9 endings compared to Nuka World’s 2. For this it sacrificed quests because it was a rather short DLC but it tired doing everything the main game was criticized for. And if you ask me Far Harbor succeeded and I think Far Harbor is amazing and yes I would change few things there too but overall I think its a great DLC and with 94% positive reviews on Steam I hope Bethesda follows this road for Fallout 5 some day. 
Now back at where I come in. Nuka World’s black and white ending irritated me. So that’s the only thing I changed. I made it so that some of the raider’s don’t die, and instead they perhaps change their ways or leave. I don’t like that the Open Season quest is basically you going around a theme park massacring people. Yes some of the raiders are terrible people but other’s are just doing shit to survive - they were either born or raised as raiders and never knew anything else. Some might even try to reform. So my changes in my playthrough are that Tracie gives the Minutemen some cheesy Disney speech how they are no different from “us” and that they surrendered and the leaders are dead and most scattered and maybe not massacre the small people that were just following orders. And then she decides to turn the entire park into a settlement as well as a huge trading center for the East Coast - the raiders that wanted to follow her decided to work on some of the attractions she re-opened and change their ways. The others left were banished from the Commonwealth - but point being there was no need for bloodshed, not as much as the game. 
As for overall I feel like Nuka World tried too hard to be edgy and pull some Suicide Squad kind of Hot Topic bullshit and listen I am a very edgy person myself but even I think it just tried too hard. Yes the raider groups were funny, but it’s unrealistic to have the Sole Survivor suddenly become Queen/King Fuckface of the Wasteland and lead an army of raiders into the Commonwealth since like few months ago (in their mind) they were a middle classed suburban family. It’s not realistic to the already flawed narrative Todd gave us to begin with. 
Also I think Gage’s character was a bit poorly written in the sense of his motivation to stick with the Overboss, it feels really weak to me. You are forced to talk as if you want to take over Nuka World with the raiders and he just kind of blindly follows and honestly Gage isn’t as dumb as people portray him, he is pretty smart for a raider for what I’ve gathered. So him sticking with you while he betrayed Colter, while it has some explanation is incredibly weak. Also I know I will get a lot of fire for this so I’m really sorry in advance but I don’t think Gage romance was necessary. He doesn’t strike me as the type and it felt really half baked and “edgy” and lmao I don’t like badmouthing anyone for their interests but the worst thing’s in Gage fandom came directly from the romance and there are few mutuals of mine here who have nice Gage romances and head canons and I like them, but just open AO3 and bask in the mischaracterization and weird Joker/Harley Quinn-esque shit. So I can just say they did Gage dirty too, a lot.
And worst of all unless you are a ride or die Preston fan like me, you will miss the fact that Preston is Gage’s contrast as in Preston is supposed to be your companion through the park if you decide to wipe the Raiders. He has so far as I’ve discovered four new lines of dialogue specifically for Nuka World! I have that post here if you wanna read. And that is not made clear at all? In the game? At all? So much that not even the wiki people know he has four new lines of dialogue? No one took the love of my life Preston to Nuka World? I digress, but you get my point. The plot was just not the focus so it butchered these characters. Also the Raider bosses have a lot of personality but unless you play a raider, you really don’t get to see it. Probably if you play as a raider you get to see it and realize it’s not that good. So I feel bad for the nice concepts of characters stuck in this DLC. 
Now as for Tracie, first i’m gonna tag @star-lord since they asked me about this yesterday (I hope this is okay!), but back to Tracie, she is a good person, and neither me nor her would ever agree to help raider’s enslave and murder people for whatever reason, I had to work around on my playthrough to justify it with a story. I cleared the park with Gage as a companion cause I paid like 20$ for this shit and I needed to get my content. And I somehow maxed out my affinity with him through I guess really lucky strategic lockpicking. Then I got the Open Season from the lady at the Market and well....you know how it goes from this point on :/ So story wise Tracie would absolutely argue with Preston on this matter because she thinks she can “help” the raiders at Nuka World become better people. And she genuinely thinks she can make a change without bloodshed and Preston is a good and hopeful soul, but I’m afraid he knew better than her on this one. 
Still he was fine with trying because he doesn’t want to kill unless he has to but still they are raiders. So she goes at Nuka World and she accepts being Overboss and tries befriending Gage in her own kind of silly ways. I am pretty sure Gage despite being a raider is smarter than her, she is just kind of not that smart and also very naive but her heart is in the right place. And she will clear out the park with Gage and I am pretty sure she will grow on him like a little kid or a little sister cause she is much younger. And then she presents him with her plan which he knows its not gonna work and not only that he won’t let it work. And I am working on the details on my plot here but she eventually does come with the Minutemen to Nuka World to stop the raiders, Gage does turn to her and yeah she does have to fight him :/ I love the angst though, she considered him to be her friend and she thought he was changed, that he became good. And I think this taught her a very, very valuable lesson that not everyone can be changed by “the power of friendship” and she needs to be more careful who she trusts. Because I make Disney features exclusively Gage doesn’t die but he fucks off somewhere far away and he still remains an antagonist from start to finish. And Tracie as I said above frees the merchants, instead of killing the raiders offers them to work in the park or leave the Commonwealth with their heads and turns Nuka World into a huge settlement/trading center/city. Oh and they are cool with Preston in the end, they still love each other. So yay! Happy ending! 
I just felt like writing a friend to enemy arc for once and I felt that Gage is not the character to get a redemption arc. He shows no remorse for his raider life and in fact he willingly joined it. He is living by those ideals and has been for all of his life so stripping him of that with some half baked redemption arc will ruin his character in my opinion. This doesn’t mean he cannot love or like the Sole Survivor, I’m just saying unlike me making the ex-antagonists from FNV and FO4 (Benny, Ulysses, X6) into friends or at least weird uncles to the protagonists in all my stories, I wanted to not do that for once and I think it fits Gage. 
So that’s all I will probably infodump the details of this story someday like all Disney and stuff, but I am testing the grounds because I really don’t want someone coming at me for I don’t know “demonizing” or “vilifying” Gage or whatever. 
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