#there are a fair amount of cgs which look like they have weird magic in them
Explore tagged Tumblr posts
Text
victory i got to see the cgs from an earlier version of 煦风新笺 (the android apk from some chinese website, ver. 1.3.1) (rpa files in current are encrypted and im lazy). and everything else too! i love the main menu theme so much
all the names are in garbled cyrillic, though. xdd
also still not sure why "stationery" is in the game logo. its very strange.
#mine#there are a fair amount of cgs which look like they have weird magic in them#like#weeird magic is being used#it almost certainly relates to one of the special contents#either the special contents or the character content from the character menu#which you need to unlock everything
2 notes
·
View notes
Text
Hello one and all, it’s once again time for my seasonal dose of adorable underdressed anime fun with Matt! My collaborations with him are my chance to see some shows on the more moe ecchi side of things that I wouldn’t necessarily get around to otherwise so it’s a good way to broaden my horizons. So naturally this season Matt suggested Psycho Pass! I had no objections….
Some more astute readers may know that I (much like a whole lot of anime fans) have a very soft spot for the series. I talk about it a lot and to this day this messy fever dream of a post remains one of my favourites!
But enough about me, Matt what are your thoughts/feelings about the franchise?
Hello Irina, everyone, it’s me. My thoughts on Psycho Pass’s first season? Absolutely excellent, one of my Top 20 anime of all time. Thoughts on the second season? A rushed mess that does a disservice to the events of the previous season.
So season 3… Whenever a beloved series gets a new entry, there’s always a sort of backlash from fans. A weird fear that somehow it can go back in time and change what the original was. It’s counterproductive. Which is probably why Matt warned us on Twitter not to immediately compare it to the original…But Boy did this first episode make that hard!
There were parallels to the first season Everywhere you looked. The art style is instantly recognizable, and the environments remain almost untouched (aside from the CG but we’ll get back to it). The colour palette is very close, only slightly warmer and the framing and angles are perfectly consistent. The OP was purposefully similar which made the inclusion of that demon-like creature really stand out.
Beyond that though, we saw glimpses of the iconic Syble control room, the dominators in action, Shion back in force (oh hecks yeah) and even just a hint of Akane. And one of the first scenes was of inspectors Arata and Kei arriving on their very first day at the job, at a rainy crime scene in an opener that directly mirrored season 1’s first episode.
I know you don’t want us to compare the two, Matt, but it certainly seems the show isn’t about to let us forget its roots.
There’s nothing wrong with calling back to things that happened in previous seasons, in-fact they were some of my favourite parts of the episode. The problem is when people dont give a show a fair chance to stand on its own because their too busy holding it up to its predecessors shadow.
There’s something of a deft balancing act done here by making this part sequel and part soft reboot (at least that’s my impression) and I think it pulls off both very well.
To me though, this was an homage, not a rip-off. Tonally, visually and atmospherically it was very reminiscent of Psycho Pass but the character dynamics, faster and grimier corruption storyline set up and quick-fire dialogue are fresh. Not to mention the completely new mind trace gimmick. So far, I like it, but it has the potential of just turning into plot destroying “sci-fi magic”, what do you think?
It’s funny you mention the mind trace “gimmick” because (aside from the visuals) that was my favourite thing about this episode. I don’t know if you’ve seen Bryan Fuller’s ‘Hannibal’ tv series from a few years back but our protagonist in that show has complete empathy which allows him to become other characters which is almost exactly what Arata has (down to the wording) of his trait. So not only was I immediately on board with this but I was excited to see where it would take his character. Oh I vaguely remember it. I was actually thinking of Sherlock myself.
Arata is a light-hearted happy go lucky protagonist. For someone like me, whose favourite character was Kagari, it’s a thrill, but what do you think Matt? And ho do you think audiences will react. It’s a pretty big departure from previous protagonists.
I think a lot of his light-hearted disposition is a coping measure for having to deal with having complete empathy. I enjoyed this kind of protagonist compared to brooding and dour but I still think it’s a bit of a front.
O.k., I’ve avoided it so far but let’s just mention the CG for a bit. I didn’t like it. It wasn’t horrible but the integration was hardly seamless and honestly, it took me out of the moment on several occasions.
Hmm, I have to disagree, I thought it looked wonderful and very dynamic and interesting. I’ve heard streaming things with a lot of small details can look ugly so maybe that was the problem for you? I ~acquired~ a 1080p copy of the episode so maybe that’s why I thought it looked so good? No for me the issue was more that the light and shadow physics where calculated at a very slightly different angle that made the CG pieces sort of stand out in one frame and not the next. Once I noticed I kept on noticing. Also, I disliked the textures but that personal taste. Actually, I got to give it to prime, the quality if their streams are really good!
Overall, here is what I got from the first episode of season 3 of Psycho Pass. The narrative seems to be more action-oriented with hints of humour, rather than dramatic noir. There is a lot more emphasis on tech which leads me to believe we’re going to stray into cyberpunk territory. Political machinations are afoot.
I think it was a necessary change, this felt more like a US crime procedural along the lines of ‘Person of Interest’ so arguably not world’s away from what it was but different enough to feel like it’s carving out its own identity and not resting on everything that it’s previous seasons set up.
There were some red flags. The addition of what seems to amount to incredible psychic powers in Arata is a very tricky narrative element and unless used carefully and sparingly could either render stakes inconsequential or completely undercut and tension in the story. Moreover, the little we saw of the villains did seem a tad too goofball to be taken seriously and, in my experience, this universe really benefits from a strong antagonist.
In the closing scenes, there is a line seemingly spoken by Akane: “We must protect justice even at the cost of a peaceful society”… This was meant as a sort of handoff to a new cast and although a bit heavy-handed still cute. Except that to me, it sort of goes against what Akane stands for and negates some of her most important and powerful character moments (by the way, I’ve seen season 1, the old movie,
Seeing Akane at all was kind of unexpected–the opening monologue and the sort of revelation that she’s still imprisoned (I think that’s what they were going for–its been a while since I watched season 2) hit me harder than I expected.
On the other hand, I pretty much fell head over heels for Mika. Every scene she was in made me smile and glued my eyes to the screen. I always wanted to know more about the tech of Psycho Pass and that seems to be the direction the season is heading in and although we don’t know much about Kei and Arata, I like them both so far.
I like all the characters (both new and returning ones) so far, I quite liked the banter between our two inspectors and their chief–she seems like a pretty understanding woman–hope she doesn’t end up working for the bad guys!
From what I can remember of my very first impressions of the franchise at all, this is pretty much on par. I mean I’m way more excited but I’m bringing that down because a lot is due to fuzzy nostalgia feelings. I didn’t really have any expectations for this episode, all I wanted was a strong narrative and characters set in the familiar future fictional Tokyo of the Psycho Pass universe that I’ve got a lot of fondness for and on that front it absolutely delivered. If I have one complaint it’s that it introduced a lot of characters that didn’t do much (specifically those three mysterious characters who are either politicians or something I’m not quite sure) but there’s still plenty of time to find out what their deal is. All in all, I thought this was an excellent continuation and new beginning for the series.
Psycho Pass s3 ep1 – A New Start Hello one and all, it’s once again time for my seasonal dose of adorable underdressed anime fun with…
6 notes
·
View notes
Text
Talkin’ About Outsiders
Riffing on my recent post:
If you wanted to keep something like the traditional D&D Great Wheel cosmology, and you wanted all the planes on the Wheel and all the various alignment-oriented races of outsiders to be cool and thematic and not-shoehorned-in, what would it look like? Let’s give it a shot. Maybe this will be useful someday, if I ever run a planar-savvy D&D campaign. Or if you do.
Guiding Principles:
* All groups of outsiders should feel narratively resonant. Players should have an intuitive sense of what they’re about, what role they would play in heroic fantasy stories, etc. We want to avoid “oh yeah, those guys over in that corner, because of course there have to be some guys over in that corner.”
* Outsiders should feel otherworldly and mystical, like the spirits they are, not like Another Race of Monsters that’s been jammed into a planar role by fiat.
* Outsiders should strongly reflect their associated alignment, but, like, in a cool way.
I’m also going to be working with my own personal gut-level sense of how the alignment grid “should” work on a cosmic scale, which suggests that the “corner planes” -- LG, CG, LE, and CE -- are going to be the strongest, most magical, most populated, etc. In a metaphysical sense, a strong good/evil commitment and a strong law/chaos commitment reinforce each other rather than diluting each other. In a demographic sense, while in fact the plurality of mortals are TN due to vacillation or apathy, most noteworthy mortals with plane-defining levels of soul power have corner alignments. In a pragmatic storycrafting sense, three of those four corners are way cooler and better-developed than anything else on the Wheel, so we should probably run with that. The upshot is that the NG, NE, LN, and CN outsiders can and should be constructed such that they just have less impact on the universe overall. The in-betweeny planes...well, they’re afterthoughts, we’ll get to them (briefly) but can ignore them for now.
OK. Diving in:
Chaotic evil demons from the Abyss and lawful evil devils from Hell are being kept, more or less intact. They’ve gotten more attention than any other planar races, by like an order of magnitude; they’ve got lots of existing lore and monster-design that people know and love; it would be a crime to throw that stuff away. Fluff should probably try to present them with a somewhat more-philosophical, less-Flanderizing spin than they usually get. The conceptual heart of demon-ness isn’t “graaaargh kill smash consume defile” (even if that is a popular instantiation), it’s something like “literally nothing matters except my desire and my vision.” Similarly, devils would benefit from a little less “we’re all legalistic treacherous assholes” (even if many of them are) and a little more “the order of the universe is legitimate, the infernal hierarchy is legitimate, we follow the rules but we play to win.” But fundamentally these are the creatures you know and love, don’t fix what ain’t broke.
Neutral evil yugoloths can stay, too, more or less. They’ve gotten a fair amount of good monster design too, and they’re popular, although I confess that I have no idea why. A race of fiendish mercenaries who manipulate and prolong the Blood War? Sure, why not? I do want to give them a bit more character, though, and not the inexplicable apocalypse-obsessed death-spirit thing from Pathfinder. Rather: as I understand it, neutral evil as an alignment is mostly about pure selfishness. It’s not hard to capture the idea of “selfishness” in spiritual cosmic form -- that’s the gaki, the hungry ghost. Yugoloths should be driven by intense insatiable cravings, presumably with each kind having a different general category of craving. This will do a lot to define their politics internal and external, the means of treating with them, etc. (Also, to be clear, “daemon” as an importantly-separate thing from “demon” is very silly and I have no truck with it.)
The collective term for demons, devils, and yugoloths is of course “fiends.”
The lawful neutral outsider race has already been covered in my previous post: that’s the fae. Inhumanly perfect spirits obsessed with rules, oaths, codes-of-honor, etc. Dangerous, and certainly not benevolent, but also not inimical to the flourishing of mortals in the way that fiends are. Hard to understand, as all outsiders must on some level be, but probably easier to deal with than any other spirits if you know the right codes and protocols. Probably we play down the “capricious nature spirit” thing and play up the bit where they have courts, monarchs, diplomatic ties to Heaven and Hell, etc.
The chaotic neutral race should be...well, something better than the slaadi, that’s for sure. “They’re infinitely variable and unpredictable, except that they’re all magic frogs who speak in word salad.” Gee. Useful for storytelling, that. I don’t have any super-brilliant ideas here (and am open to suggestions), but I have what I believe to be a good-enough idea: genies. Proud, wild, tempestuous spirits who treasure their own freedom and dignity above all else. Binding them can be a road to great power, since they’ll do pretty much anything to escape, but it’s also unbelievably risky. You can make up some cute lore about their anarchic ad-hoc anything-goes society.
I’d like to use “angels” as the collective term for good-aligned outsiders, the equivalent of “fiends.” We could go with “celestials,” I guess, but it’s awkward that the LG plane specifically is (sometimes) called Celestia, and really “angels” has a connotative punch like nothing else.
Lawful good gets archons. Yay archons. Tiered choirs, divine armies, holy holy holy, the whole shebang. The fluff for these guys could stand to be fleshed out some -- as far as I know it hasn’t been touched since the 3.5e Book of Exalted Deeds, and that version was kinda lame -- but there’s like infinite amounts of Christian angelology lore on which to draw, so I’m not worried.
Neutral good needs something better than guardinals, since “benevolent animal dudes” really had no spiritual resonance at all. Fortunately we can do some conceptual repurposing here. I think we can just grab the beings that D&D currently calls “angels,” start calling them all “devas” -- even the planetars and solars, which I guess become “planetary devas” and “solar devas” -- and stick them all in NG. No one really uses them as all-purpose divine servants anyway, as far as I can tell. They are beings of pure benevolence, protectors and guardians and healers, etc. etc. Possibly we call the NG plane “Celestia,” to fit with the celestial-objects theme of the devas, and just go with “Heaven” for the LG plane.
And then we come to chaotic good, which is definitely the hardest row to hoe. CG has a very important spot on the Great Wheel, the CG outsiders need to have something akin to the narrative power of the demons and devils and archons, and...I just don’t think there’s any pre-existing thing that fits the bill. “Chaotic good” is not the kind of idea that has been traditionally associated with mighty spiritual mysteries, which is probably why all the existing CG outsider races suck so much. (Seriously, as far as I can tell, it’s always either “we’re elf knights who fight for freedom! but, like, planar!” or “uh, we’re spirits of art and beauty, I guess, sorta?”) We’re going to have to develop these guys from scratch.
Rather than trying to come up with an “archetypically CG outlook” or something, I think it would make sense to start with an image of their world and society. This is a good, lovely, beneficent version of the Abyss. This is a place of tremendous diversity, where outsider lords carve out their own domains according to their own idiosyncratic specifications. Which means you have, like, a million conflicting little paradises each defined by its own vision. (But not, like, at war, the way demon lords always are, we’re all very Good here. Just...different from each other.) It probably adds up to a sort of hipster’s-vision-of-the-big-city vibe. You imagine a race of cosmic Manic Pixie Dream Girls, essentially, always flowing into and out of each other’s circles, descending to the Prime Material Plane in order to experience delights / inspire greatness / find adoring mortal fans who will validate their coolness.
I think it would be a mistake to give these guys a single strong visual theme, the way that the guardinals are “animal people” and the eladrin are “pretty elves.” They’re a menagerie of weird-but-beautiful monsters, the way that demons are a menagerie of weird-but-ugly monsters. The race needs a name, but right now I don’t have a good one.
For true neutral outsiders, I think we can just go with elementals and call it a day. They’re mindless! They do as they’re commanded, unless they don’t, in which case they have incredibly simplistic urges like “burn” or “flow!”
The in-between planes -- y’know, Gehenna, the Beastlands, Acheron, etc. -- are cool, in some vague theoretical sense, and I don’t think we should scrap them entirely. But I also think it’s a mistake to try and give them their own full-fledged native outsider races, to pretend that they’re going to have the same depth of inherent character as the main eight outer planes, etc. Instead, I suspect it’s best to use them as divine domains. Because they don’t have powerful native outsider races, they’ve all been taken over by gods. Exactly which gods live on which ones is a matter of your particular setting’s theology, but it makes a lot of intuitive sense to say “these are the places where you’d expect to find gods by default, a god who lives on one of the main eight planes is doing something kinda weird and probably has a close relationship with the local outsiders.”
85 notes
·
View notes