#thedas adventures time
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@transistorized gets a little dragon age with the most vague of setting
❝ Why is it, every time we have to work together, we end up in the most blight ridden, undead crawling of places? ❞ Oh, he was going to make Tony regret being born today with the level of complaints he had. He was a criminal then a treasure hunter. Yet for some reason, because he shoots better than anyone in all of the Southern and Northern lands, he ended up contracted by whackos trying to save all of Thedas. ❝ You couldn't have taken me somewhere sunny and nice, like a beach? It always has to be the wettest and smellest of marshlands? Is for robbing your coffers? I paid you back... ❞ Three years later... that's besides the point, though he had never apologized but it feels too late for that. You apologize for borrowing your neighbor's cow without permission, not for robbery.
#[ verse ; dragon age ]#this could be anytime honestly but the silliest of idea is inq team up and now its like post inq or veilguard setting#and clint just >:( i thought we were friends (i robbed you once) why do you take me to places with darkspawn >:(#dont you have warden friends >:( can't you bug them >:( tony why is the dead standing up again >:(#i heard you went to rivan recently tony why couldn't you take me there >:(#thedas adventures time#honestly my intial thought was after you said you use to have hawke tony was... they met in da2 era and show up again inqusition#but inq to veil also works.#i just work best on fleshing verses out if i start writing ✍️ them and#than my original grey warden clint. though playing with that. idea still#chantry's mosr wanted circus criminal tuened future lord of fortune (but like actual theives guild vibes) clint i think makes more sense#Anyways i want ro write dragon age things amanda (and i said was gonna start throwinf things out / break my writers block this way)#[ in character ]
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when will eppie hawke and fenris meet tavish and astarion? (:
"And anyway, it won't be that bad. One last little Fade rift. We'll barricade it up as best we can, send a message to Skyhold, go home, and—"
One of the craggy footholds crumbles away beneath Hawke's foot, and it's only Fenris's quick hand that saves her from a plummet back down the side of the barren mountain. "Hawke, please."
"Please yourself. I said you didn't have to come."
Fenris throws her a longsuffering look, the flickering green lightning of the rift casting weird shadows over his eyes, but he doesn't let go of her arm until she's got both feet on solid ground again. "Just seal it and let this be done."
"My heart's only desire, lover," Hawke says, smiling, just as another pair of voices rises from the other side of the rift.
"Careful—careful! It shocks like the entire Hells are in there. Where's Gale?"
"Wherever Karlach dropped him, I suppose, with that little sprained ankle of his. No, I see them, they're almost here. Come away, darling. No need to get so dramatically close."
"This, from you?" says the woman, just as she and her fellow voice round the far edge of the rift. "Oh!"
"Well!" Hawke says almost at the same moment. Two of them after all: a short, slim woman with auburn hair pulled back in a low tail, and a tall, lithe man with hair as white as Fenris's and eyes that gleam like rubies. The man has a dagger drawn already, a thin smile playing over his face; the woman's fingers rest on her sheathed rapier, but her gaze is open, friendly. Hawke plants her staff on the rocky ground in as welcoming a gesture as she can manage. "Fancy running into someone like you up here of all places."
"I could say the same," the woman says. The green rift, still hanging between them and stretching a good twenty feet into the sky, gives an ominous rumble. "Our wizard's been fretting about magical disturbances along the city's borders for weeks. He finally traces the source to this location, and here you are at the heart of it. I'd like to believe it's coincidence."
"Alas," Hawke says, "one of my greatest faults is a terrible habit of being around when things begin. Fenris can attest to that better than most." She lays a hand on Fenris's shoulder, but he's stiff as iron, eyes glued to the man's dagger, and he's reached back for the hilt of his greatsword. "I'm Hawke, by the way."
"Call me Tav."
"And I'm Astarion," the man says grandly, accompanied by a wholly unnecessary flourish of his dagger. "We're here to steal the world."
"Save it," Tav says sharply.
"Of course, my dear. Save the world. What did I say?"
Fenris makes a short, disgusted noise, but Hawke's pleased to see he's let go of his own sword. She doesn't think this Astarion is going to kill them—not easily, anyway—and she likes the look of Tav despite herself. Both of them quick on their feet, she thinks, both moving gracefully with an innate, self-assured balance. As Tav steps around the rift Astarion moves with her like water, without even needing to see where she's gone. It reminds her a great deal of Fenris and herself, actually, though Hawke would give an arm to trust her own feet that much.
Fenris, it seems, has come to similar conclusions, and he rolls his shoulders as he releases their tension. Even his voice has lost its nascent fury, which for Fenris is practically friendly in situations like this. "The rift is dangerous. We will guard it until the Inquisitor can seal it permanently. Be on your way."
"Inquisitor?" drawls Astarion with that same, thin-lipped smile. "Sounds like someone from dear Shadowheart's former enclave, don't you think?"
"I don't think they're Sharran," Tav says. "Are you?"
"What a speculative look you've put on," Hawke says, delighted. "I haven't the faintest idea what you're talking about. Unless you'd like me to be Sharran, in which case, I most certainly am and in fact have always been."
Both Fenris and Astarion roll their eyes—hilarious in its own right, but heightened by the clear antipathy still remaining between them. Fenris sighs. "Hawke—"
The rift explodes.
Green lightning shatters over the rocky cliff. The rumble bursts into a deafening roar; the faint breeze that had been dancing around them sweeps up into a hurricane. The air cracks and snaps with a sudden smell of ozone.
Hawke throws her hand over her eyes. She can't see—the wind tears her hair from its bindings and she can't see past the brilliant flashes of blazing green and she can't hear— "Fenris!"
Someone's fingers wrap around hers. She wrenches up her staff, calls for fire—for ice—for anything—but the rift has become a maelstrom and every scrap of magic sucks into the raging whirl before she can shape it. Her boots skid on the stone as she tries to brace against the inexorable pull, pebbles and rocks rattling along every step. She can't—the hand wrapped around hers has seized tight as a vise, but she's slipping anyway, and Maker, she can't—
A man's echoing voice, stripped bare of all artifice, wild with fear: "Tav!"
The wind dies. Not slowly, not gradually; it falls off like someone's upturned a glass over the rocky cliff, and Hawke's ears roar in the sudden silence. The wind is gone, and the rift is gone with it as if it had never been, the thunderous clouds that had been swirling above it already dissipating to glimpses of blue morning sky.
"Andraste preserve me," Hawke says, loud in the quiet, and she looks over to see Tav still crouched against the face of the mountain. One of Tav's hands clutches a dagger she'd wedged deep into a stony crevice; the other is still wrapped tight around Hawke's wrist where she'd pulled her away from the tempest.
No sign of Fenris. No sign of the other one—Astarion. A long white scrape in the stone marks where Fenris's sword had sought and failed to find purchase, disappearing at the precise place where the rift had torn itself open.
Gone. Gone, gone. Her heart hammers in her throat, and she indulges in thirty seconds of agonizing grief before she sets it aside, turns, and pulls Tav to her feet.
"Well," Hawke says at last. "Looks like it's just you and me, then. Ready for an adventure?"
"Yes," Tav says, her grip on Hawke's hand like steel, and her eyes blaze. "You and me. Let's get them back."
—
Everything hurts. Everything godsdamned hurts, and Astarion lets out a pained groan as he rolls to his back and drops his arm over his face. His ears ring like bells, and something twinges painfully in his left hip, and the inconvenient sun has decided to blaze right in his face and gods damn it, he'd known they ought to wait for Gale. Wretched wizard and his weak ankles. Wretched Tav and her complete inability—
"Tav," Astarion says, and sits bolt upright.
No Tav. Not even the dark-haired sorcerer with the wide smile. Just that taciturn warrior in leather and half-plate seated on a rock a few feet away, watching Astarion get his bearings, his greatsword slung across his knees and a deeply sour look on his tattooed face. The skies above them are clear and blue as a song.
No Tav. No Hawke. No rift. No plan, and no company besides an irascible stranger with the same sudden look of dawning horror.
"Venhedis."
"Shit."
#quark replies#Anonymous#dragon age#baldur's gate 3#quark writes#oh lord how to tag this#hawke#fenris#tav#astarion#tavstarion#fenris/hawke#then they go on adventures together and make it home again#eppie & tav are in baldur's gate btw & fenris and astarion are in thedas#eppie & tav have a GREAT time and fenris & astarion decidedly do not#but they end up very much respecting each other by the end#also there's a contentious series of scenes where astarion is starving and eventually is forced to explain to fenris#who thinks it's blood magic at first and flatly refuses to help#but eventually does hunt down bandits & boars & such for astarion to feed and once ONLY ONCE in very dire straits does he let astarion#drink from his arm#they never talk about it again but astarion does eventually tell him the story of cazador & fenris in some surprise tells him about danariu#there's a little disgust on both sides after i think#'you managed to get free from your master and you spent ten years RUNNING FROM HIM?'#'you managed to get free from your master and you act like THIS? flippant and cruel and petty and vindictive?'#anyway they kill a bunch of slavers and bond and by the time hawke & tav get with gale for an interplanar portal open they're cool#hawke and tav go to microbreweries and magic shows and tav steals all of hawke's money out of habit like four times
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they were like "we didnt include the warden/hawke/inq because players could make so many different choices" and then just decide what the player's choices were anyway.
um. no she did not
#im not actually mad it's just......meh. clearly written with a hell of a bias#like even if this is what happened in my world state it's still not necessarily canon. like they can still be together in dai#da#hey how many hours ago did i start posting about ttrpg stuff tonight? because that's how long ive been doing this#like a few breaks for like..food and getting distracted#but ive JUST started faces of thedas which means that whole time was how long it took to go through three adventures ughhhhh#oh well this is the last piece of ttrpg media that ive got to go through#and hey it's the first to mention cats and also awakening!anders carries around dried mackerel so mackerel are a thing too#so not a complete waste of time going through this book re:fauna and flora#the other stuff ive gone through today totalled about 120 pages and this book is 135 though so. not gonna finish it today#unfortunate. i kinda expected to. one more day though that's not too bad#then i pick what to go through next. probably one of the browser games
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The Next Dragon Age Has a New Title
by Author - BioWare - Posted on June 6, 2024
"Join us on Tuesday, June 11 for the Official Gameplay Reveal Hi everyone, Summer is nearly upon us, and as promised, we’re ready to provide an update on our big reveal. We’d like to invite the world to join us on Tuesday, June 11, for the official first look at gameplay for the next Dragon Age! After Dragon Age: Inquisition launched, the studio was given an incredible opportunity to explore, test, and validate a variety of gameplay concepts as we worked to determine what the next Dragon Age could look like. We brought everything to the table which, yes, even included a multiplayer concept. The time we spent experimenting and iterating gradually taught us a lot. This work, and the amazing support from EA, helped us re-focus on creating an incredible single player game, with all the choices, characters and world building you’d expect from us. At BioWare, we create worlds of adventure, conflict and companionship, where you’re at the center of it all. As fans of our franchise know, every Dragon Age game has delivered a new standalone story. Set in the world of Thedas, these tales explore epic locales and threats, always thrusting you into a new conflict. Each game also introduces a new lead hero – The Warden, Hawke, The Inquisitor – that you can call your own. You can expect all that, and more, with the new game. And of course, much like your unique hero, it wouldn’t be a Dragon Age game without an amazing cast of companions – right? Each of the seven unique characters that make up your companions will have deep and compelling storylines where the decisions you make will impact your relationships with them – as well as their lives. You’ll unite this team of unforgettable heroes as you take on a terrifying new threat unleashed on the world. Naturally, the Dread Wolf still has an important part in this tale, but you and your companions – not your enemies – are the heart of this new experience. So, to capture what this game is all about, we changed the name as the original title didn’t show just how strongly we feel about our new heroes, their stories and how you’ll need to bring them together to save all of Thedas. We proudly introduce to you Dragon Age™: The Veilguard.
We know you’ve been waiting a long time for this reveal and we’re so ready to show you what we’ve been up to. We’ll see you on Tuesday, June 11th at 8:00am PT at the Dragon Age YouTube channel with over 15 minutes of gameplay from the opening moments of the game that has you jumping back into Thedas on your new adventure. This moment means so much to everyone at BioWare, and we wouldn’t be here without you. We’re ready to have some fun, so join the chat early…we’ve got a few special surprises for you. Thank you for all your support. See you soon, Gary McKay Executive Producer, Dragon Age, and General Manager, BioWare"
[source]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost#mj best of
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aw that's exactly what I was worried about with Davrin 🧍🏾♀️ what is it with DA and characters who feel limited/burdened by their culture
I'm sure there's room in the Dalish for adventure & heroism considering they investigate ruins & tread the more dangerous outskirts of Thedas all the time
our very first slice of Dalish life is Tamlen & Mahariel fucking around (literally, if you choose to do so) while scouting like enough lol
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I would give all my critiques (this is a lie) back if at the end of Veilguard we had found out in an extra extra post-Marvel credits scene that it's just been Sandal playing with figurines on the Skyhold war table's map of Thedas all Civil War Buff Dad style.
I wasn't going to do this because everyone deserves to rationalize Veilguard however works best for them, but in the wake of that hilariously dismal end-of-times IGN interview and AMA, I thought I'd share how my best friend and I decided to view Veilguard. Everything below is taken from probably a fifteen minute text conversation we had working through our disappointment together, but by the end we both felt way better about the game.
Picture this. You reach the climax of the game, Solas has freed himself from the fade and is getting ready to cast a really powerful spell and suddenly, out of nowhere, he just gets squished flat and then it immediately cuts to Bodahn in a little fire-lit room saying "Oh Sandal, you crushed another one of the pieces?"
Varric is sitting there alive, well, and BLONDE, and has been playing the whole game with Sandal and says "the kid's got a great imagination." They're all in the home of the Inquisitor.
So how do we get here, you might ask?
*drumroll*
Actually wait no I fear this is going to be long so I'll put a divider thingy in.
So hear me out.
We'll go a year or so after Trespasser. The inquisitor is going through it. Skyhold is still theirs to command because sure everyone and their mother's mother was mad at the Inquisition for taking care of business, but what are you going to do, take their home away? Not if any of the Inquisitor's fiercely loyal friends have anything to say about it (I'm sure Josephine had something worked out to get a title locked down after there being so much uncertainty at Haven, anyway).
So it's become a home base once more, regardless of how intact the inquisition is or isn't under Divine Victoria. Agents are always going in and out, the murals in the rotunda serve as an ever-present reminder of the mission at hand, and Varric visits regularly from Kirkwall to touch base. On one such visit, Bodahn and Sandal accompany him, because they heard there might be a need for enchantments (BOOM).
One night everyone ends up around the map because it's been a rougher week than usual and a game of wicked grace at the tavern just isn't enough, they've gotta treat this like an overdue group project and pull an all-nighter to get SOMEWHERE on tracking down Solas.
Enter Sandal. He's bored, no one is asking him to enchant anything, and Dagna isn't around for them to talk shop (engage in probably illegal/definitely unsafe experiments). And there, amidst the pile of clutter the team has been using when they need to add a new piece to the war table, is a Rook chess piece.
He's seen one before, of course. Varric used to try and teach it to him back in Kirkwall, and Sandal was good in the way that new chess players who go full chaos mode are stellar at driving experienced chess players crazy. His win streak is no joke. So he grabs it, tries to lighten the mood around the war table because no one in a bad mood is going to be requesting enchantments any time soon, and suddenly the tension that's been building up for months starts to ease just a little.
Eventually, everyone gets involved. Much like any great D&D campaign, they fit time in for the adventures of Rook & co in between skrimishes, secret missions, and stressful planning sessions, but that just enables more people to have input.
The Chargers keep making suggestions of all the missions Rook should go on when they pass through, but these all end up becoming Neve's cases.
Bellara was made up by Cassandra who stopped by for a visit from rebuilding the Seekers/wearing her big hat and she was too busy to give anything substantial, but she went with what she knows: a character who loves romance and has a dead brother.
Sera doesn't have the attention span to get too in-depth with it, but she does doodle all over the map of Thedas and add some much needed commentary as the Rook piece moves across it. She also INSISTS that the villains of the story be old and elfy, because they don't get enough representation as villains.
Lucanis loving coffee/it being 75% of his lines comes exclusively from the fact that on the nights they get too invested to stop it's the only thing that keeps them going and he became the character that embodies that particular struggle.
There are so many enchantments Rook can take advantage of because Sandal keeps thinking of new ones he can test with Dagna when she's next around.
Speaking of Sandal again, he tried to kill Varric off in the beginning because he was putting on his author hat and over-narrating. Varric was of course like "wait no why did you kill me I wanted to be part of this" so he keeps interjecting as himself and everyone else is like "shhh you're dead." They only indulge him when they conclude what feels like a major plot point and need someone with an understanding of narrative and pacing to tie all the threads together or give them an idea of where to go next.
The Inquisitor struggles to get into it sometimes because they feel like the weight of the world is on their shoulders yet again. Occasionally, they'll sighs heavily and insert their game piece onto the board (Blackwall carved it, so it's as close s a completely different style can be to their true likeness) to be like "so anyways, THESE are the problems happening in Southern Thedas, in case anyone forgot" only for their message crystal to light up and Dorian's voice to filter through.
"I hear you're working on an astounding number of hypotheticals. Do you think it would be feasible to form an undercover group that works to liberate slaves?"
And then suddenly they spend the rest of the night working through how effective such an organization might be (through Rook's eyes, of course), but because Dorian isn't there to stop them they give him an insane new hairstyle and mention it every time they're giving a description of the Shadow Dragon leader. He is horrified.
Harding gets to be a self-insert because everyone unilaterally agrees that a fictional scout wouldn't hold a candle to her skill level. All the not fleshed out dwarven plot points come from their scrambled theorizing, but it does inspire her to look deeper into the mysterious Kal-Sharok during her real travels.
The reason Morrigan acts so out of character is because they're all like "we have no fucking idea what she gets up to when she isn't saving the world, but we know she'd be there in some capacity."
Leliana is busy busy busy but when she hears about what they're doing and that Morrigan is involved, she finds the time to send a letter saying "let's give her different hair :)"
When Morrigan finds out she brings Kieran for a visit (he missed all of his friends at Skyhold anyway) and is like "seems a most inconvenient waste of time..." and then finds out Leliana is the reason her game piece looks crazy and is like...make a character who is nosy and up in everyone's business all the time but still super reserved and afraid to trust others. (Boom, hi Neve).
Kieran gets really into the story and is critical to designing Elgar'nan and Ghilan'nain. "She has sooOOoO many arms!" he explains, miming it out over the sound of a muffled voice crystal shaking as Dorian yells "you could've killed me! You could have made me evil! But you made me UGLY?!"
Even the Inquisitor, exhausted as they are, still finds the time to check in and ask if brown-haired Varric is still dead. The answer is always yes.
They all have a good laugh about the idea of Treviso and Minrathous being full of zip lines, but how else are they going to get to the parts they actually care about?
Minrathous gets destroyed instead of Treviso because while they're deciding the stakes for Rook to be faced with, Fenris stops by to check in with Varric because he heard they might need to go to Tevinter. He takes one look at the board and goes "hanging bodies. Everywhere."
"Fenris, that means the venatori will take over."
"...this game is stupid anyway."
Iron Bull definitely said "this story needs a DRAGON HUNTER" so boom. Enter Taash. A Dorian that romanced him sighs heavily and decides to play along if only to get to spend more time with his amatus another way. He models a character after one of his favorite professors from when he was a child.
Solas looks so yassified because the Inquisitor's love interest (or Sera, if they're pining after the Dread Wolf himself) came by and threw his actual war table piece into the fire during a particularly rough evening after his agents thwarted them yet again. To replace him, they let Kieran draw on a spoon and add a new cursed detail every time he pulls some bullshit to try and cheer each other up.
Fenris goes back to Kirkwall and complains about the stupid game Varric is running instead of spending all of his time on saving the world. Merrill overhears and is like "oh! They're incorporating eluvians? That's nice!" until she hears about how many there are and her eye starts twitching.
Harding only dies because everyone over-celebrates when Rook finally gets a win over on the stuffed squid animal being used to represent Ghilan'ain and her game piece topples over. Varric insisted that it be canon because he's tired of being the only dead one.
Blackwall gets Sera to be a little more invested by promising they can make a character together, maybe an elven Grey Warden! She washes her hands of anything too dalish, even though Blackwall makes it clear that there's more to him than that, but insists he should have a loyal griffon friend in honor of his rocking toys.
It's one of the Inquisitor's fondest memories as they prepare to actually find Solas for real, and one of the only unifying threads keeping everyone sane.
#there's just so much possibility#and I think it would have enabled Veilguard to be a fun in-between game before The Actual Game#I won't make it any longer but obviously there's so much potential behind other characters and story elements#datv spoilers#veilguard spoilers#solas#datv#dragon age the veilguard#dragon age the veilguard spoilers#dragon age veilguard#dragon age inquisition#varric#sandal#dragon age#datv critical#veilguard critical
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I keep seeing posts about concept art for a blighted Warden, or a Fade destroyed whoever you left in the Fade and like all these ppl being all like WE WERE ROBBED, WE SHOULD HAVE HAD THIS, WHAT ABOUT OUR CHOICES, HOW WILL WE KNOW WHAT HAPPENED TO THEM and it's like...
thank god they didn't come back. I don't want to see that. My warden is elsewhere in the Anderfels looking for a cure with her dragon that she got from an egg in Awakening (b/c I got a dragon egg, and no one said I CAN'T hatch and raise the dragon myself) and her husband Alistair after he met up with her after DAI.
My Hawke ripped her way out of the fade b/c of COURSE she did, she's HAWKE, and there were so many fade tears open that whole game, plenty of time. She returned to Fenris on their quiet little farm where they spend time when not going off on wild adventures to rescue some random person b/c of course they do. Another reason why I'm glad Fenris didn't come back.
I HAVE stories for them, I KNOW what they're up to, and I like that I can decide their fate and no one can tell me "BUT THE CANON SAYS SPECIFICALLY" SHUSH this is my game, my choices, and I don't need anyone to tell me what my Thedas looks like b/c I KNOW what it looks like. This is where I'd like the word of god to but out and open up another part of the world where I can create new things for my Rook.
The less they mess with past choices, honestly, the better. I know what happened to my heroes, those games are complete, and I had their lives plotted out. I want to look forward and enjoy what's to come, not wallow in what happened, or be forced to have my characters' lives play out in a way that doesn't fit them.
Anywho, I wanna do some comics of them all at some point, and I hope other ppl will create what their HoF and Hawke are up to b/c I love to see what other folks have created and what path their creativity and hopes for their lil blorbos have put them on.
I just think that's neat ^_^
#dragon age#Never left Dragon Age hell it's a wonderful place#datv spoilers#my spoiler tag#and you can play your game differently!#the more gaps that are left the more I can fill in my canon and I LOVE THAT#But I also like the structure#So yeah#the concepts are find ideas I suppose#but thank GOD they didn't go with them
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Rewriting Veilguard Part 1 - The World State
Disclaimer: I don't hate the game, I actually think it's quite great given the development hell Bioware went through in those 10 years. This is more of a hypothetical universe where there was less of that behind the scenes drama. Just a fun writing exercise.
Expanding Veilguard's World State Editor
Like many of us, I was disappointed with the total amount of choices carrying over from past games being only three, one of which dealt with romance, two with decisions made in the Trespasser DLC, and all of them being from Inquisition. This already set the precedent that we shouldn’t really be expecting the game to be as connected to our unique Thedas as we have come to be used to from previous titles—no more uniquely flavoured codex entries, no more small but sweet cameos here and there that make the world itself feel like a larger place that we had helped shape.
Given The Veilguard’s very troubled production history of multiple delays, staff layoffs, and all-around restarts of the entire project, it is honestly a surprise that we even got three choices, so credit where credit is due. They made with what they had. But what if The Veilguard had this vision from the start? What if there wasn’t any of this meddling? What if Bioware simply had more time and control? What if they could truly let us import the World State this game deserved?
Now, for this hypothetical rewritten playthrough, I’m going off from the fact that the Dragon Age Keep will not be used; I actually found it a neat idea to tick my three choices in the character creator, and it would have probably been better had Inquisition done something similar. Why do I think that? Because it means we are not running into any dangers of servers potentially shutting down, leaving us trapped in the canon we happened to have imported last. Converting the Keep into an offline editor was a good idea, but unfortunately not executed nearly enough as, let’s face it, we all expected. So we’re gonna have some fun for Veilguard.
Disclaimer: I’m going to refer to the game’s title as Veilguard from now on, not “the” Veilguard. I really don’t like the change of having a “the” in a series of otherwise one-word, or one-number, titles.
Of course, we have to be realistic about this. It is virtually impossible to implement every single decision from across all three games, and those that can be implanted can’t alter the main plot too much. Certainly, we like to imagine and picture things, but let’s approach this from an actually doable point of view.
Right, so imagine you just finalised your Rook, and then get a screen titled “Past Adventures”. Not just “The Inquisition”. And it would take up the entire screen instead of being shoved somewhere in the corner of the final CC page, which many people missed. I could have missed it too, had I not known beforehand that it was going to be there!
It would say something akin to “You can customise the protagonists and several events from the games Dragon Age: Origins, Dragon Age II, and Dragon Age: Inquisition. These choices will have both major and minor effects on the plot of Veilguard. If this is your first Dragon Age title, you would be advised to skip this section for now, as you may otherwise risk getting overwhelmed. A default World State has been pre-generated for the game.”
Why did I add this disclaimer? Because it would show us, right from the get-go, that we respect both new and old players. If you’re a new player, feel free to skip this part as it won’t matter to you anyway and, quite frankly, you wouldn’t want to spend an eternity in the character creator doing things you might not even be familiar with. But if you’re a returning player or someone who has read up on recaps and watched countless lore videos, come on right in, we’ve got you covered, don’t worry! We know how much time you spent meticulously crafting your World State for Inquisition, so join us and customise to your heart’s content.
If you choose to not skip ahead (honestly the only time I would click “skip” on that shit is if I was a new player), you will be presented with three tarot cards, one shows the griffon, the Grey Warden symbol, one shows Kirkwall’s heraldry, and one shows the Inquisition’s banner. Here’s your previous three games. And now we get to customise them a little. The little gremlin in me would be quite gleefully rubbing his hands at this prospect.
Past Adventures: The Blight
We open the first slide and are immediately hit with a crimson screen and an ambient reprise of several of Inon Zur’s themes from DAO. I loved this part in the game, when you click to customise your Inquisitor and are immediately hit with “Calling the Inquisition”. Really great stuff for early emotions. Now let’s actually customise things.
The Hero of Ferelden
I do not expect us to actually be able to recreate the Warden in the flesh, but I believe they should be at least brought up in conversation or mentioned in codex entries and letters. Here are the things we get to customise about them specifically:
The Hero: Here, we get to tick the race, gender, class, and background for our Warden. Again, no character creator, just fancy tarot cards. But guess what? That would already be more than enough for what we can do. At least we know the game acknowledges their continued existence.
The Warden’s fate: Did the Hero of Ferelden perform the ultimate sacrifice?
Romance: Who did your Warden romance, if at all?
The Companions
Now that our Warden is set, we jump over to DAO’s companions. Each companion has their own little mini-section. The first few questions will always be “Did you even recruit them? And if so, did they survive? If so, were you on good terms or not?” These questions, depending on the answers, will immediately lock or open the more specific ones. Which are, as follows:
Did the Warden have Morrigan perform the Dark Ritual?
What is Alistair’s ultimate fate?
Was Sten reunited with his sword?
What happened to Loghain?
What happened to Marjorlaine?
The Battle of Ostagar
What happened to the prisoner at Ostagar?
The Arl of Redcliffe
What is Connor’s fate?
Is Isolde alive?
Did you help Bevin and return his sword?
The Urn of Sacred Ashes
What happened to the Urn?
The Nature of the Beast
How was the situation between the Dalish and the werewolves resolved?
A Paragon of Her Kind
What happened to the Anvil of the Void?
Who rules Orzammar?
Did the Warden help Brother Burkel create a Chantry in Orzammar?
Did the Warden prove the Legion of the Dead was connected to a noble house?
Did Orta join the Assembly?
Warden’s Keep
What happened to Sophia and Avernus?
Denerim
Did the Warden complete Slim Couldry’s crime wave?
Who rules Ferelden?
Who killed Urthemiel?
Awakening
What happened to Nathaniel?
What happened to the Architect?
What happened to Vigil’s Keep and Amaranthine?
As you can see, I have not included all the choices, just the ones I think can be carried over in both realistic and interesting manners. Not all of them will heavily feature in the game; in fact, many of them are for flavour and codex entries only, but there is still merit in those. We know there is a whole lot of stuff happening in the South thanks to the letters the Inquisitor regales us with. So let’s put some world-state uniqueness to those letters. But in this rewrite, some of these choices will, in fact, feature in a more substantial manner.
And that’s Dragon Age: Origins done! Moving on to the next one!
Past Adventures: The Tale of the Champion
When we enter this screen, the CC assumes Kirkwall’s orangey-yellow tone and we get a reprisal of the key DA2 themes by Inon Zur, the most prominent one being, of course, Hawke’s family theme. This one is not going to be as big as DAO, but there are a few important factors nevertheless, especially concerning possible deaths and survivals.
The Champion of Kirkwall
Unlike the Hero of Ferelden, Hawke will actually be customisable in this one. Because no matter whether or not they were sent to the Fade or Weisshaupt, there is always the potential for them to still be alive. So, here are the choices regarding Hawke:
The Champion: Here you can customise Hawke’s gender, class, and personality.
Who did Hawke romance, if at all?
The Party
Pretty much every companion’s card, aside from a few, will have the questions “Did you recruit them?”, “Are they still alive?”, and “Were they friend or rival to Hawke?” at the forefront. Most of it is gonna be flavour, but it’s still my flavour, dammit!
What happened to Bethany or Carver?
What happened to Isabela and the Tome of Koslun?
What happened to Fenris and Danarius?
What happened to Merrill, her eluvian, and Clan Sabrae?
What happened to Bartrand?
What happened to Anders when the Chantry exploded?
Did Hawke approve of Anders' actions?
Did Aveline marry Donnic?
The Tale of the Champion
Did Hawke protect the Bone Pit from all its dangers?
What happened to Feynriel?
Did Hawke let Zevran go?
Did Nathaniel survive?
Did Hawke side with the mages or the templars?
Fewer choices are carrying over here compared to DAO, but many of the events that occurred in DA2 are only relevant to Kirkwall’s immediate fate, which is already resolved by the time of DAI. Many of these will be flavour again, but some of them, I’m not going to say which, will definitely have a bigger impact.
Right, we’re done with DA2, let’s move on to the last one!
Past Adventures: The Inquisition
And here we get to the big one, the game that most directly impacts much of DAV’s story. We click on the last page and get the green shades and DAI’s ambience themes, a beautiful reprisal of Trevor Morris’ great hits. I would like to once again reiterate how emotional the CC music made me feel here when I was playing the game. Let us now customise our choices.
The Inquisitor
While the Hero of Ferelden will be a background figure in letters and codex entries, and Hawke more of a minor character with a significant role, the Inquisitor will have a much larger presence. Just how large, you’ll find out soon. But for now, let’s customise them:
The Inquisitor: Here you can customise your Inquisitor’s race, gender, class, and specialisation. Their personality as well, for while it wasn’t as apparent as with Hawke, the Inquisitor does still have a distinct range of dialogue choices. You can still be diplomatic, lighthearted, or even rough.
Who did the Inquisitor romance, if at all?
The Inner Circle
As with the other companion sections, pretty much all slides here will feature the “Did you actually recruit them?”, “Are they still around?”, and “Are you friends or not?” questions. Alongside a few specific ones that will definitely have more of an impact here.
Did Dorian resolve the issue with his father?
What happened to Blackwall?
Did the Iron Bull remain loyal to the Qun?
Did Cassandra rebuild the Seekers of Truth?
Did Cassandra discover the book of secrets and what did she do with it?
What happened to Harmond?
Which path did Cole choose?
What happened to Solas’ friend?
Did Varric track down the red lyrium source?
Did the Inquisitor give Vivienne the heart of a snow wyvern?
How was Cullen’s lyrium dilemma resolved?
How did the Inquisitor help Josephine resolve her family’s fortunes?
Was Leliana hardened or softened?
The Path of the Inquisitor
Did the Inquisitor embrace or denounce their title of Herald of Andraste?
Did the Inquisition side with the mages or the templars?
What was the general principle upon which the Inquisition was founded?
Who rules Orlais?
Who stayed behind in the Fade?
What happened to the Grey Wardens after Adamant Fortress?
What happened to Samson or Calpernia?
Who drank from the Well of Sorrows?
Did the Inquisitor respect the rituals at the Temple of Mythal?
Who became Divine Victoria?
The Inquisition’s Influence
Did the Inquisitor ally with the Hinterland cultists?
Was the rift in Crestwood closed?
Was Caer Bronach captured?
Did the Inquisitor make a deal with Imshael?
Was Suledin Keep captured?
Was Griffon Wing Keep captured?
Was Sutherland’s company formed?
What tone did the Inquisitor’s judgments take?
Jaws of Hakkon
Did the Inquisitor learn Ameridan’s fate?
Was Hakkon slain?
Did the Inquisitor share the truth about Ameridan?
The Descent
Did the Inquisitor stop the earthquakes from destroying the Deep Roads?
Trespasser
What is the ultimate fate of the Inquisition?
What is the Inquisitor’s final goal regarding Solas?
Again, this looks like a lot, and it is, but bear in mind that a lot of these will only have minor impacts on the story in the form of cameos and codex entries. However, there are several major DAI choices that will have significant impact.
For our hypothetical rewrite, I shall not list every single choice I made for my imaginary playthrough. Instead, I shall reveal them as we go along so as not to clutter the space too much. And it’s a bit more fun this way.
And that’s the World State editor finally done! I believe all of these choices are able to feature in some capacity, be it big or small. But no matter if it’s a big world-changing consequence or simple flavour texts and cameos, it will still be our Thedas, our own unique version of it that we helped shape.
Now that the past is dealt with, let’s look at the present. Next time we’ll talk about Rook, the six factions, and why a DAO-style origin story selection would have not only been beneficial but very doable.
Rewriting Veilguard Part 2 - The Shadow Dragons
#dragon age#dragon age the veilguard#veilguard spoilers#dav#rewrite#rewritingveilguard#veilguard critical#dragon age origins#dragon age 2#dragon age inquisition#world states#character creation
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I've almost got all the descriptions for the hypothetical Dragon Age 5 companions complete, but I'm too tired to finish them tonight. Here're the four that are concretely done as a little WIP/motivation booster to finish these tomorrow
Hypothetical Dragon Age 5 "Plot":
Playing as either a child of or a great admirer of a past protagonist, 30 years after the events of Veilguard. It is 9:82 Dragon, and you are determined to become the last great hero of this Age before it ends.
You have decided your path is not in Thedas, but across the sea, and have joined a dangerous expedition to discover what may lay beyond the world...
Companions WIP
Asala - Qunari Rogue - Female
Summary - A qunari in her late thirties. Asala has lived her life in deep devotion to the Qun, but she carries a secret. She was never truly satisfied with her role, no matter how hard she tried to be. She eventually met a Sten, and trained with him in secret, discovering her love for the physical arts of combat, and passion. In time Asala gave birth to a child, whose conception was not approved by the tamasraans. Asala has joined the expedition to atone. Taking on the name "Asala" meaning "Soul", she will become the embodiment of the very soul of the Qun and carry it to wherever the Qunari began eons ago, and perhaps then she will be worthy of her role once again.
Appearance - Dark, dark grey skin with a violet undertone. Incredibly fine tuned muscles on her back and arms. She has just as dark black hair, thickly curled and tied into a long black cascade down her back, with a single shorter lock falling in front of her face between her horns. Her eyes are molten amber, set into black sclera. Burning at you from the rest of her face. Her horns are long, ribbed and twisting like an antelope's. She wears silver rings between each rib, with a thin chain connecting them from two pierced points at the tips.
Hissera - Qunari Mage - Female - Romance Interest
Summary - A qunari in her early thirties. A tal-vashoth seraabas, the qun shaved her horns to nothing and cauterized them with molten gold, after cutting out her tongue, and sewing shut her mouth. Hissera lived like that for years before she finally escaped, and has slowly been reclaiming herself and the identity she was denied, scars and all. Hissera has joined the expedition in hopes of seeing where the qunari came from, and if the cruelty she experienced at their hands is truly part of their very origin.
Appearance - Warm grey skin, like a storm cloud at a dawn, contrasted against glittering silver hair. She wears it in a half-braided style, one thick braid in the center, and the rest of her hair being allowed to flow down beneath it. Her horns are sawed away and covered in once-molten gold to keep them from growing back. Forever set in a frozen drip pattern down what's left of them. She wears heavy golden weights in stretched ear lobs, and gold studs in the holes that once held her mouth shut. The largest stud being in the middle of her upper lip. Her eyes are a vibrant blue set into bluish-white sclera, like a clear still pond.
Tamsin - Elf Warrior - Female - Romance Interest
Summary - An elf in her fifties, Tamsin became a Warden only a year before the sixth blight ended all blights. While there were still Darkspawn to be fought, Tamsin felt she had missed the golden age of being a warden. Now, darkspawn are growing scarce, as is the time Tamsin has left before the taint takes her body at last. She has decided to join the expedition for one true adventure, before it is all over.
Appearance - Dark brown skin that has just begun to settle into creases around her eyes and mouth. Once vibrant brown eyes have faded under age and blight, and her full curled hair is growing in grey at the roots, with some strands already beginning to streak through. She wears it tied back haphazardly, and many stray strands stick out of various places on her head. She carries many scars of being a warrior. She has a long jagged scar from the corner of her right eye to the center of her cheek, and she is missing half of her left ear, a matching scar cut into the scalp just behind it.
Glory - Spirit Warrior - No - Romance Interest
Summary - A spirit of glory drawn to you and your quest by your drive to be remembered. It becomes infatuated with you, and molds itself into your idea of what is "glorious" as the story goes on.
Appearance - A faceless golden impression of a person. Its body ends at its hips, leaving it floating legless a few feet of the ground. It carries a large yellow blade on its back, and a flowing swirl of energy around its echos of shoulders that could be an attempt at hair or a cape, depending on how you choose to look.
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Glorified Lap Nug
Hawke and his dog are more alike than he thinks -- chiefly, in how damn clingy they both are.
Or, in which Hawke comes home and argues with his own dog over who gets your attention for the evening.
Garrett Hawke/Reader
The mabari — a large and ancient breed, their reputation as a fierce protector often precedes them. They’re strong and intelligent beyond words — this, any Ferelden could tell you, regardless of whether they’ve ever owned one themselves. Heroic hounds charging into battle, teeth bared against their foes, piercing howls that seem to rumble the battlefield… it’s a powerful image — one that’s etched itself into all of Ferelden, or perhaps, even all of Thedas. But what people don’t know, is that for all their might, they’re rather clingy, too.
A dramatic sigh from your doorway tells you that your lover is finally coming to terms with this fact.
You look up from your book, grinning in amusement. You raise your other hand in a wave, but the moment you pull your hand from the dog atop your chest, the hound lets out a whine — just as pitiful as his owner’s. You chuckle in turn, turning your attention back to the dog, but not before placing your bookmark in its place to cast the novel aside. It lands with a quiet “thud” somewhere on the bed, quick to be forgotten in favor of the pup demanding your attention — as though he hasn’t been commanding it for the better part of the day. It’s not often that you get a day free from your little “errands,” as you and Garrett have taken to calling them over the years — so the Maker will have to forgive you for using it to relax with your favorite animal. Both hands now free, you scratch behind his ears once more, and he grumbles contentedly, flopping back down with his head to your chest… meanwhile, Garrett grumbles in his own discontent, shutting the door to shuck his armor.
“You’re a war hound, Dog. War.” His chest piece falls to the floor, and he raises his hands in mimickry. “Barking, bloody, vicious? Ever heard of it?”
Dog, in response, only makes himself cozier in your hold. Hawke scoffs, fighting his way out of the last of his leathers with a half of a hop, nearly falling on his face in the process. You watch the display, amused, as he finally gets the damnable piece off. “Glorified lap nug,” he murmurs, before throwing his voice back to the dog, “I know you can understand me, Dog.”
Again, no response.
This time you can’t help but laugh in full — typical of him, to lose an argument with his own dog —but extend a beckoning hand nonetheless. At this he perks up from his melodramatic rambling, rounding the bed to instead kneel at your side. He leans forward, placing a quick, familiar kiss upon your lips. Some of the tension of the day seems to slip from his shoulders at this, and melts only further when you card a free hand through his hair to massage lightly at the base of his scalp. His eyes flutter shut at the gentle ministrations. For all of the adventuring you’ve been on over the years, you’re still shocked at how soft he’s managed to keep his locks — not that you’d ever ask “how,” for fear of inflating his ego any further. Although as you work your way through the tangled mess, the crunching sensation of slightly-singed hair makes itself known. You frown.
“You weren’t off fighting dragons without me, were you?”
“By the Maker, you think me so cruel?” His eyes crinkle in mischief, peering up at you from his spot on the ground, “I would never deprive you of such a thing.”
You raise your brow, questioningly, and he continues.
“I’m just too good at what I do…”
“Meaning?”
“Rogues work in the shadows, unseen… and I just happen to be so good at it that our wonderful, magical compatriots also didn’t see me before hurling a bit of fire.”
“So what you’re saying is that you were in the way?”
He chuckles, leaning into your hold a bit more, eyes drooping — “I have no clue what you’re talking about.”
You chuckle softly, taking in his gradually relaxing form. “Fenris will have a field day with this one,” you murmur.
“Don’t remind me,” he responds, letting his eyes finally flutter close.
That is, until the Mabari covering you barks in protest, startling you both out of the moment. Garrett shoots a glare at his companion, and you extract your hand from his locks to flick his chest lightly in warning — coaxing a pout from the man, not unexpectedly — before returning it to the hound.
“Be nice to him,” you scold, “he’s been doing a very good job at keeping me safe, you know.”
He hums, “Ah yes, because you’re so defenseless. I leave you at home for one day, and suddenly you’re helpless against the evils of the world? No, it must be quite the danger, for you to need a hand. What’s he protecting you from today? The horrors of the written word?” He gestures at your discarded book. “Or is he protecting you from your lovely—” a kiss to your forehead, “dashing—” to your cheeks, “devoted—” to your lips, “and exhausted boyfriend?”
You smile at his antics — dramatic as ever. “Well you see, it’s rather cold out tonight. Bit of a draft, we’ll have to find someone to fix that.”
He blinks, eyebrows raising in question. “So he’s protecting you from… the cold?”
A hum of affirmation from you, and he grins wickedly.
“Well, why didn’t you just say so?” He leans further into your space, continuing lowly, “If you needed a knight in shining armor, I am happy to apply, you know. I, myself, know plenty of ways to keep you warm, your majesty.”
You laugh, placing a hand to his bare chest to push him away playfully. “Maybe he should be protecting me from you!” Although your attempts to nudge him away backfire as he grabs your wrist, keeping the contact as he holds your hand firmly to his chest. He rises to his feet, only to prop his leg on the bed to lean over you. Dog barks wildly at this, and scrambles to the other side of the bed when he realizes Hawke is not, in fact, stopping his advance. You laugh, struggling in his hold, but to no avail.
“Gare’, you are filthy—”
“Your loyal protector has defected from the royal army—”
“You are not getting on this bed without a wash—”
“Whatever will you do, your majesty? There’s no time to waste, you’ll freeze if we wait any longer—”
“You are incorrigible—”
He silences your protests with a kiss, slotting himself between your legs as Dog barks on, until the latter ebbs into a single, defeated whine. Bested at his own game, he pads off to go play with another — at least, that’s what you assume. It’s hard to think straight when Garrett muddies your thoughts so effortlessly — he smiles into the kiss, and against your better thoughts, you throw your arms around his shoulders to bring him in closer. He groans softly into your mouth, pressing himself against you so firmly that he quickly becomes your whole world. Large, scarred hands wander down, and down, and—
Furious scratching at the door breaks you out of the moment once more, and this time the groan your lover lets out is rather different in tone. You laugh to yourself — Fuck it, you’ll wash the bedding tomorrow. You squeeze his bicep fondly, nodding your head towards the door: “Go let him out, love.”
#garrett hawke x reader#dragon age x reader#dragon age imagine#dragon age hawke x reader#dragon age 2 x reader#da2 x reader#da2 hawke x reader
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For those who haven't seen, we have a date for our first official gameplay reveal for Dragon Age: The Veilguard!
We know you’ve been waiting a long time for this reveal and we’re so ready to show you what we’ve been up to. We’ll see you on Tuesday, June 11th at 8:00am PT at the Dragon Age YouTube channel with over 15 minutes of gameplay from the opening moments of the game that has you jumping back into Thedas on your new adventure.
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Replaying DAO all those years later it really jumped out at me how humble the origins - pun not intended - of the series are. And I do not mean the game's technical state and limitations, I mean the actual story.
It certainly did not feel so at the time, but now, with the context of the rest of the franchise... You really are starting in the bumfuck nowhere, saving the arguably one of the least politically prominent kingdoms on the continent from a crisis that will go on to have barely any influence on the overarching story of the series.
Hawke's story begins as that of a humble refugee, but it is a superhero origin story, told by a charismatic rogue, in an interrogation room, to a fierce warrior in a position of power. Inquisitor's life before the mark is almost completely eclipsed by their grand calling from the very second the story starts. And Rook seems to be hyped up as someone very competent and important before their story has even begun. On such a world-saving scale the Warden starts out as an actual nobody, a minor noble in their highest-born incarnations, a criminal saved by their conscription in most other origins.
It is easy to forget this with their later prominence, but when compared to the menagerie of champions and experts from later games, Origins companions as you meet them are also kinda just nobodies. A couple may seem like exotic strangers in the land of Ferelden, but that's it. The one with highest claim to any sort of special role and expertise enters the story by getting his ass kicked and then failing to open every chest in the game. None of them are legendary warriors or mages, and most get roped into the adventure by the virtue of Just Being There, and more than half of them are likely teenagers (I seem to recall that math of Alistair's canonical age in DAO adds up to fucking 19, and Morrigan, Lelliana and Warden are contextually presented as more or less his peers, with Zevran at most a little ahead).
The aforementioned technical limitations also play their part. Ferelden looks dingy and lower fantasy than the rest of Thedas. Local Grey Wardens famously did not get their snazzy uniforms, every building looks like its held together with duct tape and even qunari look like they are missing something in this land of browns and greys.
It all comes together to make the whole thing feel so... charming. Like, fuck yeah, this is The Origins! This is how it all begins! The earth-shattering political shifts and battles against the very gods will come, but they wouldn't be able to without this! Now gather your school field trip of an adventuring party and venture forth!
#this has nothing to do with the quality of the game mind you#DAO sadly remains the best DA game design-wise#Here is to hope that DAV will claim the throne from it#however slim it might be#Dragon Age#Dragon Age Origins#Dragon Age 2#Dragon Age Inquisition#Dragon Age Veilguard
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That Night Under Those Stars (Sten)
Female Tabris x Sten
Tags: Post DAO, Goodbyes, Unrequited Love
Notes: Finally finished this little thing about these two. Enjoy!
Words: 860
Read on AO3
It'd been almost three weeks since the defeat of the archdemon and Denerim was beginning to see some semblance of normalcy. The skies were no longer choked by smoke and haze. The charred remains of some buildings and haphazardly built reinforcements no longer smoldered. The citizens and soldiers had been hard at work trying to rebuild what the darkspawn tried to destroy.
Southern Thedas was too wet and too cold and too gray for his tastes. He missed the warm weather, blue skies, and green hues of home. That was all set to change soon. He'd finally gotten passage to make his way back towards Par Vollen and was set to sail out the next morning. The only survivor of his convoy that'd been sent out for reconnaissance, it felt like it had been years with how much had taken place since she freed him from that cage in Lothering.
Raucous singing and cheering could be heard all the way on the side of the building as everyone tried to wind down from the day. She'd stepped outside to get a little breather and ever observant, he followed shortly behind. The two of them rested there side by side in the chilly night air, propped against the wall as they quietly stared at the night sky together.
Sten watched out of the corner of his eye as Briva inched a little closer, not enough for them to touch but enough that she could feel his warmth. Much like she'd do some nights when he was keeping watch over the camp. Nights when the nightmares were too much so she'd forgo sleep and just keep watch with him. He'd never imagined that his life would be so impacted by the small elf standing beside him tonight. The rogue who'd lockpicked his cage in Lothering to set him free. Fuck the chantry she'd said as the lock fell to the ground and motioned for him to join them. The archer who's knack for precision with a bow surprised even him as she could almost rival some of Par Vollen's best with more discipline he'd always he tell her. He couldn't have anticipated what would become of their adventures that one night he decided to spar with her. What she lacked in discipline and structure, she made up for in unpredictability and guile. Her dagger work could make anyone a little uneasy with the way she handled herself. Always finding the openings and when she couldn't find a way, she fought dirty and made one. Methods he didn't approve of but they were effective nonetheless. The two of them sparred and trained. He sought to correct while she sought to upend and they usually reached a draw at the end. A conclusion most surprising to both but enjoyable either way.
Days turned into weeks, skirmishes turned into battles, each time they won and he was surprised a little more. Enough that she was changing his mind a little about what southern Thedas was capable of if there were more like her. They continued to spar with each other. Continued to win their battles. She helped him recover his sword and she finally earned his trust. He shared a little. It wasn't as annoying nor as pointless as he thought it would be. She shared a little more. He learned to see her outside of certain roles, despite how that notion defied everything he knew. Little by little, she had earned a different place, as some Qunari would call it, as Kadan. And so that night as Sten and his Kadan stood in an alley outside The Pearl, they enjoyed each other's company in silence.
Briva finally settled against his side, a sigh escaping her lips, the only noise made between the two of them as they stood there. They'd said very little before saying a lot but tonight they didn't need to say much more. He unclenched his fist, letting his fingers relax a little, making an opening without saying a word. An opening she sensed coming, her palm already poised and waiting for his thick calloused fingers. He glanced down briefly before clearing his throat, taking hold of her hand in a firm but still gentle grip. Briva grinned but said nothing as she watched him settle his fingers between hers before turning back to the starry sky. Tonight, that silence would have to hold all the things they couldn’t say and all the things they probably should. In another world at another time, they could have been something else, maybe something more.
Something like love, like lust, like devotion. But instead they only had right now. A time right now filled with admiration and taboo whispers of something more that would have to remain as such. They were on different paths, set to continue leading their different lives so they would cherish these times together and enjoy what they would share tonight. Tomorrow, he'd begin the journey back home. That bittersweet silence that the two of them would share that night for the last time in a dimly lit alley in Denerim. It would have to sustain what was between them until that other lifetime.
#Briva Tabris#Tabris#Sten Dragon Age#Sten#Tabris x Sten#Dragon Age Origins#DAO#Dragon Age#razrogue writes#divider by cafekitsune#a little something about these two 🥺#that HC for when or if they are each other again and he's the Arishok.....🤭#unsplash
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Propaganda
Maria Montez (Cobra Woman, Arabian Nights)—maria montez was a dominican actress who rose to fame starring in a series of technicolor adventure movies in the 1940s hollywood, becoming popularly known as "the queen of technicolor”. her dramatic persona and elaborate bejeweled attire in these films subsequently lead to her becoming an early camp icon to underground queer filmmakers like jack smith and andy warhol. maria was fiercely determined to become a Movie Star from early on and tirelessly promoted herself (she would be killing it as an influencer today probably) - she deliberately cultivated an outré star persona in the tradition of old school screen vamps like theda bara and alla nazimova and she was always serving no matter where she was or what she was doing.
Judy Garland (Meet Me In St. Louis, A Star is Born, Summer Stock)— Judy is the GOAT when it comes to classic movie musicals. The voice of an angel who deserved so much better than she got. She can sing she can dance she can act she's a triple threat. Though she had a turbulent personal life (her treatment as a child star by the studio system makes me mad as hell like Louis b Mayer fight me ((she was made to believe that she was physically unattractive by the constant criticism of film executives who made her feel ugly and who manipulated her onscreen appearance by capping her teeth and using discs in her nose to change its shape and Mayer called her "my little hunchback" like imagine hearing that as a child and not having damage)) she always goddamn delivered on screen and in any performance she gave. She began in vaudeville performing with her sisters and was signed to MGM at 13. Starting out in supporting parts especially paired with mickey Rooney in a bunch of films (she's the best part tbh) she eventually transferred to the lead role. She is best known for her starring role in movie musicals like the iconic Wizard of Oz (somewhere over the rainbow still hits hard and is ranked the top film song of all time), meet me in St. Louis (Judy singing have your self a merry little Christmas brings tears to the eyes she is that powerful), the Harvey girls (she looks like a technicolor dream and sings a catchy af song about trains), Easter parade ( dancing and singing with Fred Astaire), for me and my gal, the pirate, and summer stock ( with pal Gene Kelly who she helped when he was starting out and he helped her when she was struggling). But she also does non- singing just as well like the clock ( her first movie where she sings no songs and is an underrated ww2 era romance), her Oscar nominated a star is born ( like the man that got away she put her whole soul in that and I have beef with the fact she lost to grace kelly ((whom I love but like still not even her best work)), and judgement at Nuremberg (a courtroom drama about the nazi war criminal trials). Outside of film she made concert appearances to record-breaking audiences, released 8 studio albums, and had her own Emmy-nominated tv series. She was the youngest (39) and first female recipient of the Cecil B DeMille award for lifetime achievement in the film industry. Girl was a lifelong democrat and was a financial and moral supporter of many causes including the civil rights movement (she was at the March on Washington and held a press conference to protest the 16th street Baptist church bombings). She was a friend of the Kennedy family and would call jfk weekly often ending the calls by singing the first few lines of somewhere over the rainbow (she thought of them as Gemini twins).She was a member of the committee for the first amendment which was formed in response to the HUAC investigations. Though she died far too young and tragically she remains an icon for her work and her life. As a girl who didn't feel like i was as pretty as everyone else I have always felt a connection to Judy and I just really love her.
This is round 2 of the tournament. All other polls in this bracket can be found here. Please reblog with further support of your beloved hot sexy vintage woman.
[additional propaganda submitted under the cut.]
Maria:
Dominican actress dubbed the Queen of Technicolor. Starred in colourful action adventure movies and was Universal Studios “glamour girl” of the 1940s. She starred in 26 movies before her untimely death in 1951. Shot to stardom with Arabian Nights in 1942. Fought with universal over roles she was cast in and managed to negotiate better pay for herself before going freelance and starring in European movies.
Judy:
Judy's voice alone qualifies her for at least top ten hottest HOT VINTAGE MOVIE WOMEN. She was a truly incredible swing singer, with a stunning voice on top of her technique. Her short dark hair looked incredible in just about any style. Have I mentioned her swagger? I can’t do it justice with words. She had swagger. She was funny as hell, and clever too. Incredibly charming and cool. I adore her.
Her eyes, her voice have bewitched me
I mean how can you beat the one and only Judy? She's beautiful, her smile is contagious, the way she sings with her whole body. You can't help but love her.
youtube
Beautiful woman, love her singing voice. And she can do everything between happy or silly and angry or heartbroken
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Dragon Age: "For our fans who want to learn more about our companions, we have an exciting announcement: #/DragonAge: Vows & Vengeance is an 8-episode narrative podcast featuring characters from Dragon Age: The Veilguard! Coming August 29 wherever you get podcasts. Subscribe now: [link] [Discord launch version of link]"
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More info:
"Set in the vast world of Thedas, Dragon Age: Vows & Vengeance was created in collaboration with BioWare and based on their award-winning video game franchise, Dragon Age. This 8-episode immersive fantasy series features a pair of heroes brought together by fate as they embark on a journey of revenge, redemption, and love. The series stars Mae Whitman as Nadia, Brigette Lundy-Paine as Drayden, and Armen Taylor as Elio. Nadia, a retired cat burglar, is lured back into action for the thrill of one last score. Unknowingly employed by the Dread Wolf, Nadia tracks down a powerful ancient artifact and both she and her lover, Elio, find themselves caught in a web of lies that threaten the entire world. When Elio is seemingly banished to the Fade - a mystical magical plane - Nadia desperately searches for answers on a rescue mission across Thedas."
[source]
More info on the podcast story:
"In this immersive fantasy series, a pair of heroes brought together by fate embark on a journey of revenge, redemption, and love. Set in the vast world of Thedas, Dragon Age: Vows & Vengeance was created in collaboration with BioWare and based on their award-winning video game franchise, Dragon Age. Nadia, a retired cat burglar, finds herself back on the prowl after scoring the job of a lifetime. Unknowingly employed by the Dread Wolf, Nadia hunts down a powerful ancient artifact and both she and her lover, Elio, find themselves caught in a web of lies that threaten the entire world. When Elio is seemingly banished to the Fade - a mystical magical plane - Nadia desperately searches for answers on a rescue mission across Thedas. On her journey, Nadia finds an unlikely ally in Drayden, a bookish historian and writer with a troubled past and a mysterious connection to the Fade. Their journey to save Elio is arduous, dangerous, and at times, downright foolish. But with the help of some friends, our heroes find some of the answers they are looking for and a few they wish they hadn’t. Starring Mae Whitman, Brigette Lundy-Paine, and Armen Taylor, Dragon Age: Vows & Vengeance was created in collaboration with BioWare and based on their video game franchise, Dragon Age. Since 2009, the award-winning RPG video game franchise has invited players into worlds of adventure, conflict, and companionship that inspire players to become the heroes of their own story."
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In the official BioWare Discord BioWare added:
"Every week when there's a new episode we'll open a watch party discussion thread in vows-and-vengeance!" [source: the official BioWare Discord]
Info on the podcast from the latest BioWare Blog Post:
"Journal #5 Dragon Age: Vows & Vengeance A New Weekly Narrative Podcast Starting August 29th Hey everyone, We’re back with more Dragon Age: The Veilguard news! We know that you’re excited to get to know more about our companions and embark on your own adventure to save Thedas. Starting August 26th, we’ll be hosting Companions Week on our social media to give you a deeper dive on our seven allies. In addition to that, how about another little side quest? We’re happy to announce our upcoming immersive fantasy podcast series, Dragon Age: Vows & Vengeance, where you’ll meet a new pair of heroes, along with the 7 Veilguard Companions, brought together by fate as they embark on a journey of revenge, redemption, and love - all set in Thedas. Beginning on August 29th, this eight part weekly narrative series stars podcast-exclusive characters voiced by Mae Whitman, Bridgette Lundy-Paine, and Armen Taylor, and also features all of our companions from Dragon Age: The Veilguard: Harding (Ali Hillis), Davrin (Ike Amadi), Bellara (Jee Young Han), Neve (Jessica Clark), Taash (Jin Maley), Emmrich (Nick Boraine) alongside Manfred (Matt Mercer), and Lucanis (Zach Mendez). Throughout the series, you’ll be able to learn more about each of their extraordinary backstories. This podcast is written by Will Melton and Jeremy Novick, with BioWare narrative support from Mary De Marle and John Epler. Check out the teaser for it here. When the first episode airs, you’ll meet Nadia, a retired thief unknowingly working for the Dread Wolf. Nadia and her lover, Elio, find themselves in the midst of something much greater than them - a threat to the entire world - until Elio is seemingly banished to the Fade. Enter: Drayden, a writer with an interesting connection to the Fade. Drayden and Nadia team up on an arduous adventure to rescue Elio from the Fade with a little help from some familiar friendly faces. Don’t miss a single episode - mark your calendars with the full podcast release schedule below: - 8/29 - Episode 1: Featuring Nadia, Elio, and Drayden - 9/5 - Episode 2: Featuring Harding - 9/12 - Episode 3: Featuring Davrin - 9/19 - Episode 4: Featuring Bellara - 9/26 - Episode 5: Featuring Taash - 10/3 - Episode 6: Featuring Lucanis - 10/10 - Episode 7: Featuring Emmrich - 10/17 - Episode 8: Featuring Neve Join us in the BioWare Discord Server for weekly “listening parties” in #Vows-and-Vengeance, where we’ll set up a discussion thread for each episode to listen and speculate together. Subscribe to Dragon Age: Vows & Vengeance on your favorite platform so you don’t miss a single episode. Apple Podcasts Spotify Overcast Castbox Pocket Casts Podchaser Player FM See you for Episode 1 on August 29th; chat soon. -The Dragon Age Team"
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#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#dragon age the veilguard spoilers#solas#long post#longpost#Dragon Age: Vows & Vengeance
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In Dragon Age Inquisition do you like the winter palace uniforms? Do you like everyone matching? What do you think the inquisitor and companions should wear? Please feel free to draw or add pictures of the outfits if you want.
*Asks are sent for fun, no pressure to answer within a certain amount of time or at all.
I hate the uniforms! Every companion should have been styled differently, and buckle up because under the break are my OPINIONS. All images came from Pinterest, I am trying my best not to use art.
Cassandra: There is no statement quite like a warrior in full armor, and Cassandra Allegra Portia Calogera Filomena Pentaghast was born to make that statement. Add a cape with the Inquisitions heraldry and you will leave no one in doubt that the divines right hand is still strong.
Varric: Kirkwall’s most famous author has a brand— don’t taint it! Dark leathers and earthy tones speak of the adventures of Lowtown with the champion, off set by metallic accessories to remind all that the Merchants Guild’s deshyr is more than he seems.
Blackwall: If he is still known as a warden then you bring him in the full brilliance of his rank, in the blue and silverite of Thedas’s last and truest heroes.
If his secret is out best not to bring him to Orlais.
Solas: The Inquisition’s resident rift mage should not be relegated to a terrible hat and no introduction. Let the egg shine for once in the sort of graceful robes that put all the elegance of that long frame to use. We never see Solas fancied up, and for once we deserve too— while maintaining the more neutral tones he seems to prefer.
Vivienne: Let the woman shine. Morrigsn is almost swallowed up in her velvet monstrosity, heavy handed ina dramatic sweep of stuffy brocade. But Madame de Fer has come for war, and her dress is equal elegance and armor.
Sera: With the right mix of humor and haute, even Skyhold’s Red Jenny can turn heads in Orlais. If nothing else she will be a distraction.
Dorian: You know he wept over the terrible military coat. Dress the Tevinter mage in the shadows and secrets of his homeland!
The Iron Bull: Dress him down. Go the full rope work, the full paint . Play up the quantity element, the edge of fear, the strength of muscle and mind. Drive Orlais wild, and he will learn any number of things.
Cole: Gove him a fun hat and cape. No one will remember him anyway, might as well dress him up a bit.
Mod Fereldone
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