#the wii one is just my fantasy but the other two are things hes actually wear eye think . IN MY PROFESSIONAL OPINION
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jonahmagnus · 8 months ago
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Reeves.... hes my favorite guy<3
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icewindandboringhorror · 1 year ago
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various little Pictures of thinges
#photo context/information described here in the tags since there are no longer photo captions#(from top Left to right) image 1: BABYY!!!!! SON!!!!! HE!!!!!!!!!!!!#image 2: I found a patch of these clovers that were kind of mutated or infected or something? like they were not actually Red clovers#it was patches of totally normal green clovers except every once in a while one of them would have one leave thats red or half red or even#be completely red. AND they were growing near a patch of these wildflower weeds that have red stems to them. so I wonder if it's even poss#ble that maybe some of the red like.. got mixed in with the clovers somehow? a lot of the patches with a few red ones look spotty and unhea#thy so it could have been the sun or something. I dont know how plants work. I just thought it was really cool to find these one or two#special mutant clovers in huge patches of ohtwerise totally normal green clovers.. :0#image 3: look at these weird round fat baby carrot things... Rotund#image 4: laying out some fabrics for a costume just drafting them and seeing what looks okay in the pile and what doesnt etc.#thats my whole process is just 'throw things into a pile on the floor that look okay and match then put them on eventually' lol#image 5: MORE wii scores lol.. I think this is my best score on this one though. There's 10 little markers you have to select so getting 7#means I selected more than one per second.#image 6: I couldnt decide which type of muffins I wanted so I just made a batch of plain/vanilla batter and then added things to each littl#section to make multiple flavors without having to actually make a full batch or multiple batters lol. I think it's chocolate swirl (with d#rk chocolate chunks). banana cinnamon. strawberry. normal chocolate. rosemary and lemon. peach. ginger peach turmeric. and#'scraps of the other batters all thrown together' lol. Decent however the random recipe I found online for a basic cupcake batter was#not very good and they were weirdly dense and spongy.#image 7: A PICTURE OF THE dishscapes that I watched and rambled about (to the like 5 of you who saw that post#and read the tags of it lol).... beach houes..I still so much wish I could make my own Fantasy Screensaver Story.. oughh#image 8 & 9: a really cool flower from outside. I like that it has all these weird spindly little things from the center :0#photo diary
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tomyo · 1 year ago
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NiGHTS
So I forced my friend who previously beat this game to play it for me instead. Thanks Tonio.
I always played as Helen first to which the fish was horrible to fight. Ironically to learn how different two characters bosses are. The game is also surprisingly short with very little story bits or maybe that's just from coming off of KH3 not too long ago.
The gameplay is rough, in game graphics are a weird mix and the music is god tier. The funniest thing is that gets to me about the graphics is Helen looks horrible in the in game engine but will looks sort of better? If he were supposed to look like a Japanese boy it'd be fine but it's definitely likely he was supposed to be white. However the CG modelers rendered him with defining Japanese features in his cheeks and mouth that I couldn't get over, I jokingly kept calling him Kohei and his dad Yusuke. I promise this is mostly out of adoration for how artists will reference what they are familiar with which even on a professional level results in a blonde haired blue eyed Japanese boy.
The character designs also distinctly bring me back to the era where everyone was trying to be Square Enix. Sega had already been doing particularly well rendered CG scenes but the over designing of Helen especially hits home how games like Sonic 06, Twilight Princess and so on probably took on these traits to catch up with the popularity of final fantasy and Kingdom Hearts to some extent. Helen's playthrough unlocks the artbook and I'm a little sad I'm missing some pieces as the art is fun to look at in all its crunchy glory.
I didn't grow up with the original Nights but the second game definitely came out when I was Will and Helens age which is funny to say since I always perceived myself older than characters like them. Now that I'm an adult I definitely look to the very gender Nights who's playful and essentially a disappointment to their parents in more honor. My first experience with this series was the lovingly rendered key art plastered on Nintendo Power which was possibly also my first one. I remember being enchanted by the reflection in night's eyes. All the more funny to see how old the graphics feel even for the Wii era in comparison to that cover art. But I loved every moment of Nights being almost a fun loving big sibling and annoyed at the idea they should play their role for wiseman.
That being said and it could be because we played Will second, there is like, an air of sexism with Will and Helen. I read up that Nights had some intent for the original kids to represent the masculine womanhood and the feminine manhood and while the clothing they wear or the interests they have represented in their worlds being so gendered isn't as much my issue, the narrative value is. Helen gets the short end being that she is made bad for doubting Nights like Will did but where Will overheard Nights was a nightmaren and was comforted by the owl, Helen hears this from Reala who also paints Nights as on the nightmaren side. It felt a little off equating these two experiences as the same. Nights also only fights Reala in Will's dreams. And while they gave a recent reason for Helen struggling in Will's more straight forward dungeon, there was an ick that Helen was always the one to fall in gameplay to be saved by Will. Like I said I was the one actually playing either so my experience in that is a little limited but Tonio did point out that Will did things on his own in Bellbridge that Helen needed Will's help for. It seems to suggest Helen can't stand on her own and that just sucks.
Considering the in spiritual successor, Balan Wonder world, gave it's female lead no active factor like previous protags (a sport or physical hobby) in a game about theatrical performance, it seems to be a worsening issue. A full tangent on that but if you give the male lead the role of a dancer then why not make the girl a singer???? The other half of theatrical performance????? So weird.
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izunias-meme-hole · 11 months ago
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My first time watching a man go from a young man, to a cruel hearted monster, to a remorseful figure that changes himself in one final act. A lesson that people can be complicated, yet simplistic.
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Not my first time seeing a “regular guy” doing what’s right, but certainly one that lingers in my mind in some capacity as the years go by.
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They’re a good part of my childhood. These takes on the characters specifically not only reinvented their original dynamic, but showcased what it was in the clearest way possible. Two drastically different folks who want some change in their society, who have different ideas on how that can be done. Granted Optimus is the equivalent of an actually talented college dropout in this show, and Megatron was more of a mob boss mixed with a revolutionary, but I feel like the idea was still conveyed very well.
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Ever since my introduction to him in Mario Kart DS and New Super Mario Bros Wii when I was 5, he's kinda been a consistency in my childhood alongside a couple of other purely fun villains, but the main reason why I'm listing him is because I feel like whenever I see good ol' Bowser here, it's like seeing an old friend who pops up now and again. Guess that goes to show that some characters just happen to stick with you, even after a good amount of time.
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A continuation of what I learned from Vader, complete with a redemption. Vegeta never started out as a “good guy,” in fact he was a total bastard who was only semi-sympathetic because he wanted to end a greater evil (For his own purposes but still). Yet as Z went on, I saw the changes in his character happen before my eyes, where it all eventually paid off at the end of the Cell Saga and Buu Saga. His arc felt slightly rushed due to it not being planned, but I never felt like it was unnatural.
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I already knew that pride was a poison if left unrestrained, but curiosity being a spark to fuel it was something I never truly witnessed in detail so I never outright got it, until diving into Kingdom Hearts and learning about the OG KH Trilogy’s lore for Ansem back in late 2018. Hell looking back at the Ansem reports back in KH1, make me understand exactly how much of a believably dangerous combo it is because I can fully get the mindset of it now. I can relate to feeling the need to know more about certain things, so seeing that be brought to an extreme, in the form of flashiness and good writing (From 2002) had an effect on me.
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I’ve seen the whole “power of friendship” shit before my dive into KH, but I feel like the approach to the concept in the first three games in the series was still handled the strongest through this kid, and I slowly appreciate him more everyday.
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My love for Final Fantasy truly emerged because of this man showing up in KH and I will never not love him for that.
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After playing through OoT and MM for the first time during the pandemic, I feel like there’s never been a character that’s embodied the idea of growing up too quick like this kid, and the fact that I was around 15 around that time, made his story stick to me some more. So consider me nostalgic.
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The final evolution of what I learned from watching a fair share of antagonists over the years, but conveyed through a more irredeemable figure that is a best example of a simple yet complicated man. He's the same monster in all of his showings in some capacity, yet he always remains engaging as a character for a plethora of reasons that end up all accumulating to the most compelling showcase of self-destructiveness I have ever seen. A terrifying monster of a man who consistently, without fail, is often his own worst enemy.
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I used to watch this show when I was a toddler through a set of old DvD's from the 90's, and its just remained a consistent part of my earliest memories of my childhood, and while it was full of adventure, I mainly remember just watching it due to how mundane it all seemed. There's honestly not much to it, I just wanted to see a bunch of trains do their jobs and go about their lives too.
There are other character's and series's that have shaped my tastes, and just who I am as a whole, but I just wanted to list a few for this small post because we'd be here for hours if I went over everything.
Merry Christmas! Consider this an Ask Meme! Reblog with your responses.
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leam1983 · 2 years ago
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On Evolving Tastes
1989: "I know of no other games than Super Mario Bros. 1 through 3, Tetris, Doctor Mario and Mickey's Mousecapade. This will last for a few years, until my aunt will introduce me to bootleg 300-in-one cartridges. Ironically, I'll only ever touch Yie Ar Kung Fu, Macross, Mappy, Dig Dug and City Connection."
1990: "Dad's discovered that a store near his office sells Tengen cartridges for a fraction of officially-licenced titles! He gets me Gauntlet on the super cheap, thinking I'll play it once and forget about it, but Gauntlet becomes the one game I play the most often."
1996: "Man, Earthworm Jim and Myst are going to dominate this summer vacation! I might even work in some time for a few Mortal Kombat tourneys!"
1999: "I got over my giant snob self and gave Quake and Half-Life a shot. Something's shifted, for sure. I'm not sure, but I might actually like a few shooters..."
2001: "I am a grown-ass man and I cannot stop playing The Sims. Please send help, I'm nurturing an unhealthy God complex."
2002: "I'm really mad at myself for not finding out about Vampire - The Masquerade: Redemption until two years after its release."
2004: "Vampire - The Masquerade: Bloodlines has consumed me."
2005: "Study? Yeah, sure, I do - but Unreal Tournament 2004 is where it's at - whenever Black & White 2 doesn't consume for weeks on end."
2006: "My Dad introduced me to SimCity 3000 several years too late, which is introducing me to the wacky world of PC retrogaming. I now use his beige croaker of a clerical machine to work on Isometric metropolises while snapping my fingers to some real-ass Jazz bops."
2007: "I resisted for two years, but finally caved in to Guitar Hero. It's also the best excuse I had to get a Slim PS2."
2008: "I used my paycheck from my first Real, Adult Man Job at the campus to get myself an XBOX 360 and Fable II! I'll spend years playing it while ignoring the game's obvious flaws!"
2009: "I kinda hate myself for it, but I splurged on a PS3 after a friend showed me Super Stardust HD."
2010: "Fuck you, getting myself a Wii for the express purpose of playing the Metroid Prime Trilogy. Also, ow, this exact fucking thing will also send me off to my first serious GP appointment as an adult, for a Carpal Tunnel Syndrome diagnosis. I'll spend two years wearing a wrist brace and playing through all three games in short bursts. The tendon responsible for retracting my right thumb is on permanent fire and every gameplay session puts me through a physical gauntlet, but every new gameplay component the series introduces makes me feel like a kid again."
2011: "Skyrim. Just - Skyrim. I'll perpetrate my first and only acts of professional truancy to devote entire weeks to my quest log. It helps that this winter was particularly Siberian, so I had plenty of excuses to stay home and slay dragons."
2014: "I power through Destiny on the PS3 and spend about four months being extremely hooked onto the game's universe and lore. I'll design character after character even after finishing the main quest four times, because I finally discovered what Halo stans have been enjoying for years - which is an approachable and still complex Fantasy/Sci-Fi shooter that hasn't yet lost its narrative compass...
Luckily, I also find out about Middle-Earth: Shadow of Mordor and realize I have a thing for Uruk-Hai labelled as "The Friendly". I'll spend a year at the pace of an hour or two per day trying to populate my two camps with nothing but Friendlies."
2015: "As is usually the case, I come into this a few years too late and discover the joy that is Saints Row: The Third. GTA never grabbed me, while Volition's total lack of self-seriousness delights me. I buy Saints Row IV immediately after finishing my first run-through, and find that Volition's writing team is the only thing that keeps me going. If it weren't for JB Blanc's mouth-watering portrayal of Emperor Zinyak, I'd be playing a fun, if average third-person shooter."
2016: "Bigger job titles means more disposable income, which means my first custom-built tower PC after years of prebuilts - and a PS4! Destiny 2 and GTA 5 are big ones on there, but the first one disappoints me with how it gatekeeps the lore behind high-skill activities that are unfriendly for players with navigational or reflex-related issues (i.e. moi) and the second turns absolutely turgid at any moment that doesn't feature Trevor Philips.
Seriously, who do I have to call at Rockstar to let them know I don't give a rat's ass about Michael DeSanta's midlife hoodlum crisis?!"
2017: "Middle-Earth: Shadow of War, baby! Copy and paste my fixation from 2014, except now Friendlies are voiced by JB Blanc. Thank fuck for apartments, 'cause I wouldn't have wanted my folks to see me aggressively blush any time a Friendly crossed swords with me, claiming to want to be my pal."
2020: "Welp, guess it's nothing except slaying demons and building an island commune on my brand-new Nintendo Switch... Oh, and wouldn't you know it, Cyberpunk 2077 just came out, and in such a state that I won't seriously touch it until September 2022..."
2021: "What's happening to me? Why am I so psyched about Power Washer Simulator? Why did I spend nearly as much time in Mechanic Simulator 2021 as I did in Skyrim? Why do I persist in being hyped for House Flipper despite reports of horribly unoptimized code?"
2022: "I might as well embrace it: I have no hair on top and grow a mo' in an afternoon, I can only maintain a very mild case of fitness and there's fifteen to twenty pounds I just can't get rid of no matter how hard I try. I am a Dad, now. I have the Dad Bod - the real one, not the one perpetuated by misaligned kiddies who'd call British Pop Music starlets Daddy - and I am now oddly hyped for Construction Simulator. I've finished Cyberpunk four times, played through Elden Ring twice, and I'm at the point where I'd honestly be excited by a game that finds some way to simplify the act of grading papers.
I dream of a twist on Papers, Please where one plays as a lecturer and where the goal of the game is to grade papers while avoiding interpersonal or professional scandals, as well as meeting faculty quotas..."
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young-headmaster-ozpin-au · 4 years ago
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Because i’m feeling nostalgic, from now on the amount of early 2000s aesthetic/ nonsense is going to increase ten fold. Like, not ONLY does Ozpin have Heelys, i want him to own a shit-ton of Bionicles, play with Kinetic Sand, and then go bounce around in moonshoes. He has whatever the fuck this toy is on his desk 
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It sits right beside his Rubik's Cube and Robot Dog/Dinosaur and a Furbie monstrosity that he’s never changed the batteries for so it screams like a demon occasionally and scares the shit out of Mandias
and he has like 12 different Nerf guns (he buys a new one every time the commercial comes on during the ad breaks. He tunes into new episodes of his favorite cartoons every Saturday at exactly 10AM because the DVR can only record two things at once and Mandias is already using them to record some Remnant version of Supernatural and Ghost Hunters). 
I want Oz, Raven, Qrow, and Glynda to walk to Video Rental Shops. Ozpin picks out a fantasy movie and Raven checks out some violent Kung Fu action movie while Glynda picks out a RomCom and Qrow some horribly done movie that was inevitably made about the Grimm Reaper that he loves unironically despite how cheesy and bad it is.
Of course he owns a 2DS and PictoChats with Glynda and Qrow, all of them lying on beanbags in the middle of his office just doodling and sending stupid messages to each other in total silence, save for when they all burst out laughing from a message someone sent
I want Glynda to have one of those spinning fairy toys and to have an easy bake oven and to use multi-colored scrunchies and the biggest collection of Littlest Pet Shop Toys/My Little Ponies/Polly Pocket toys anyone’s ever seen. Of COURSE her room is covered in Boy Band Posters. She has a white FurReal kitty cat
“BOP IT. HIT IT. TWIST IT”
“Bet I can do more skips than you on the Skip It”
Wii game gets a little too aggressive. Qrow’s remote goes flying and hits Ozpin in the face.
That level in Lego Star Wars where you just try to collect all of the coins before time runs out but you just use it to kill the person you’re playing with over and over again using different characters
Ozpin carries around a little case and notebook. Those who are in on the whole “Beacon’s Headmaster is a 14 year old” have a meeting with him and are like “oh, he’s actually taking this seriously.” He puts the notebook on the table, flips to the first page all professional-like. they start the meeting Oz places the case on the table and it like
“Anyone need something to write with?”
And a few people are like “oh, i do”
Then he pops the case open and it’s just
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Ozpin: What color?
One businessman: you know what, I’m fine actually
Some other businessman: ..............................can i have a blue marker?
And someone else it just: *sigh......* i want the red crayon.
Ozpin just handing them out until everyone is situated. At the end of the meeting, many people have just started doodling and coloring on their notepads and clipboards. This becomes a regular occurrence. While in meetings now, people are making little crafts and art pieces out of construction paper, popsicle sticks. The room smells like Elmer’s glue and playdough and cheap paint
They still get work done but it’s 80x more fun than it’s ever been and now EVERYONE looks forward to the meetings instead of dreading them
Mandias, who had tried his damndest to keep things professional and even thought all of this was a stupid idea, is utterly confused, shocked, and impressed
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aresrl · 3 years ago
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I hihi I am!!! A little nervous w/ doing this bc I've never done this b4 so please bear🐻 w// me💦 May I request a match up? A vision, a romantic partner and maybe a friend and/or enemy? If that's too much feel free to just assign me a vision + partner, ehe/// Preferably male for a romantic match-up, but either gender is fine with a friend and enemy match-up^^ I tried to be as detailed as possible but I think I ended up just ranting, so im v v sorry if it's long! I sort of fluctuate when it comes to being an introvert/extroverted. W// strangers and irl, I'm very introverted and shy!! Rarely speak and if I do it's just the usual "Hi how are you? That's good. I'm good too, thank you for asking:)" yeayea I'm not too. Keen on social interaction irl. But I always do my best to be very nice!! I never wanna come off as mean bc wow what a bad first impression that would be. But with friends / ppl ik online?? Whew I am very very friendly n chatty ^^ Either very high energy or very chill, there's rarely any inbetween. Sometimes I like to jokingly tease my friends but I'd never go too far / make them uncomfortable!! And if I do I always apologize right away!! I like to say that I'm affectionate?? My strongest love language is def physical affection, if not quality time. Idk man there's just something about vibing with someone or hugging them that just aaaaa/// Although I usually display affection w// words of affection bc. Literally most of my friends are online friends so I can't actually hug them, sad times. Idk if this is needed/important info but I just remembered: I'm 5'6 around??? Need glasses bc. Whew i am blind (near sighted), I'm poc (specifically black) anndd, hm. Actually I think thats it for this section, aha. As you can see I'm, not really all that organized. Also I don't have the best attention span - while writing this I'm circling between 4 different apps - and I'm a bit of a mess. And also a little stupid. Just a smidge dumb. But I have my moments - I solved like. 2 puzzles in Inazuma by myself so I think that counts for something. I also find that I tend to talk a whole lot when I have an idea or smthn to say abt a thing I'm super interested in!! That's info-dumping. I info dump. Yes. I also really like to listen to other people talk abt things they like!!!! Its so nice :) I'm protective over people I care about!! I've never done it but 100% would bark at someone who messed with someone close to be. Arf arf yaknow. I tend to he impulsive. I'll do something, and be all "YEAH>:D" and then regret it later. And then I'll do it all over again in a fun little cycle :) I consider myself an optimist, but quickly turn into a pessimist whenever it concerns myself. Fun funfun. Should probably mention that I am. A very insecure person w/ dangerously low self esteem, which is super fun esp when you mix that with the fact that I'm rarely ever motivated to improve. Yayayay Also sort of a pushover?? Like most often than not I'll be convinced to do something, even if I'm not too keen on doing it. Also afraid of confrontation when it comes to my friends and strangers (that is, if it's concerning me!! I'll order smthn for my friend but if I need to order for myself?? uhh stutter time aha). I'm also a mega simp ahah! Srsly though if I fall for someone/get infatuated with someone I. Will be so obvious abt it even though I try very hard not to be. Would gush over that person probably. I don't really like mean people tbh. Like yes I'll be nice and civil with them but!!! I cannot stand!!! Rude people!!! Esp when they're mean for no reason like sir??? maam??? homie??? chill pls ty<3 People who aren't necessarily mean, but moreso have bastard energy and are just really "hehe>:D" but playfully are p poggers tho!!! I think I get along with kids!! I have a little sister,, around like. Nine? And we get along really well!! I also try and match a kid's energy whenever I'm tasked with looking after them. I take pride in the fact that kids like me >:].... even if they sometimes scare me-- Ok, interest time!!
I like art!! Quite a bit!! Less of a realistic artist and more of a cartoonist!! Idk there's just something fun abt drawing cartoons, hehe. I also like self ships - I have quite a bit of them, actually ! Idk its comforting drawings your fictional crushes loving you idkidk. I like writing too! Both original stories, and one-shots or personal fics that are associated with already created media!! Writing character backstories and personalities and stuff is also fun too! I've even made my own fictional world with a full fledged backstory n everything! It's very fun to think about. I'm a day dreamer!!! Yea remember when I said I write stories? I day dream abt potential stories even more. Mmm daydream world so nice so warm so fun I read aswell!! Mostly fantasy books, or stories where animals are the protagonists. Think Warrior Cats. But my favorite book series has got to be Guardians of Ga'Hoole. Fantasy owl books, anyway! X Readers are also things I enjoy reading :) Again, s I m p Also gaming!!! Is something fun I do sometimes!!! Although it's usually Genshin Impact, or Wii Sports/Resort w// my little sister. Oh, also pokemon! I rlly like Primarina, Vaporeon, Sylveon and Vulpix/Ninetails! I absolutely adore sweet foods, and baking is smthn I'm def interested in! Don't like foods w// weird textures though, like beans or mashed potatoes. Also I. Love spice so much. Mmm love it when my mouth burns so bad. Don't have a favorite animal but I've had three cats in my lifetime (btw not important but my current cat is named Sylvester and. He's my baby boy) so I am. A very big cat fan. Probably not needed but I really like sword and claymore characters. Literally all of the characters I main are either sword or claymore users. Although I did get Diona, so I miiight start forcing myself to learn how to aimmm. I see that I tend to like people/characters that are a little more extroverted than me. Upbeat, happy type beat!!! Nice sunshine babies, :) I think thats it! I hope this was good enough? Again, first time doing this (at 2am nonetheless) so forgive me if I got too rambly or did anything wrong ^^ Thank you for taking the time out of your day to read this! And I hope your day is good / you had a good day, depending on when you read this, ehe!
Hey! Sorry if the wait has been long! I also love Warrior Cats (I promise myself, one day I'll finish it.)
You received... A Pyro vision! Optimistic, enthusiastic, impulsive, reckless, and a lot of energy are the general characteristics held by the Pyro vision. • I hesitated between the Pyro and Hydro vision, but your energy distinguishes you from the Hydro vision. • You said you were impulsive, always doing something you might regret later but still doing it. • You react quickly: as you said, if somebody hurt someone you love, you won't think twice before barking. Your partner would be... Xingqiu! “This feeling was unexpected.” • At first, you were just friends, and Xingqiu really loved to tease you. Actually, you both teased each other. But eventually, a feeling of love towards you grew into Xingqiu. And that was reciprocated. • Your relationship is filled with teases, jokes, and good/funny moments where you mostly share what you commonly appreciate. • He also knows when to get serious: for example, he does everything to support you during your moments of struggle concerning your self-esteem. Your friend would be... Childe! “Luckily, I'm here!” • You two also share funny moments, especially during situations where your “stupidity” is overtaken by his insight. • Sometimes, he finds you cute. • He likes the fact that you get along well with kids. It leads you to great moments with him and his siblings. • You're quite the opposite in terms of self-esteem. I think it's a good thing because it makes you complementary. Your enemy would be... Albedo! A misunderstanding. • You wouldn't hate each other, but I think Albedo wouldn't like the way you use your energy, and when you're more in a chill mood (meaning you're more available for him to talk), he could get pissed at how much times he'd have to repeat himself for you to understand something. • He's very patient, but he understood quickly that his interests would maybe not be within your reach. • You would just be too different. Worth to mention • You and Venti are like drama queens in Mondstadt. You are good friends. But you both know that you can't be more, as it would eventually both drag you down (because of similar problems). • Klee is also your best friend: both of you share decisions that you definitely will regret later. Or maybe not. • Hu tao and you are kinds of silently competing over who's the best tease, and she beats you. My goal is definitely not achieved. I hope I can catch up tomorrow. And don't worry, it was surprisingly good for a first description!
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novelmonger · 1 year ago
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Ooh, we have a clear winner this time!
Final Fantasy II - While not my favorite Final Fantasy by any means, I remember having fun with this one. It tried out some rather revolutionary things for its time, and introduced some staples of the Final Fantasy franchise. I was surprised to discover it was this game that introduced chocobos; they're such a fixture, I would have expected them to have been in the first game too. Also, this game taught me the word "doppelganger" - the battle against which was one of the more memorable ones, I think.
Oregon Trail II - I didn't play this game as much as the first one, but I remember it was a lot easier. I probably only made it to Willamette Valley twice in the first one, but I could get to the end of Oregon Trail II most times I actually played it all the way through. I also remember the buffalo moved waaaaaay faster in the second game, so it was a lot harder to shoot them. It's like they were on roller skates or something, scooting back and forth in front of you.
Stairs - Not surprised at all nobody voted for this. Very obscure indie horror game that unfortunately I remember most for giving me motion sickness ^^' The ending was really scary, but mostly I found it kind of forgettable.
Another Code: Two Memories - An underrated gem of an adventure game for the DS. I was mostly interested in it because it was made by the same people who made Hotel Dusk, which was basically the whole reason I got a DS in the first place. It's definitely not as good as Hotel Dusk, but I liked it. I should probably play it again sometime, because I don't remember the story very well at all.
Broken Sword: Shadow of the Templars - This adventure game will live forever in infamy with me and my siblings because of its weird voice acting. Some lovely examples we still quote to each other, some fifteen years later: "The door. Was locked." "It didn't work." "Hi! I'm George Stobbart." It was kind of like a lower-quality Last Express to me, and the mechanics could be really clunky. But that might have been because I played the Wii port, so maybe it would have been fine if I'd been using a mouse instead of a Wiimote.
F-Zero X - Classic racing game. So many good memories of playing this with my siblings. While racing games are usually not my style, we had lots of fun with it. I still distinctly remember the first time we played the Sand Ocean level, where you can go spinning around and around through the tunnel and go flying through the air if you pop out while still on the ceiling, and we were all whooping for the sheer joy of it ^_^ (But Mute City will always have the best F-Zero music <3)
Five Nights at Freddy's 3 - In my opinion, the weakest of the series. For one thing, it's not set at an actual Freddy's location, but a recreated "haunted house" type attraction, so most of the spooky stuff there is supposed to look spooky and, ironically, ends up less so :/ As soon as you figure out the gimmick of the game, which I did on Night 2, the tension and creep factor goes way down. I was about as bored as you can possibly be when winding up a music box and fixing faulty wiring to keep a mangy, haunted animatronic from coming and eating your face :P
I Have No Mouth, and I Must Scream - I was really surprised to see that this one won! I thought for sure it would be too old and obscure for anyone to have even heard of it, let alone played it. I haven't read the short story it's based on, but it certainly made for a trippy (and kind of depressing) post-apocalyptic game! @_@ What I find most fascinating is that Harlan Ellison wrote the dialogue for the game and did the voice acting for the computer AM, even though he said he hated video games. Maybe he just wanted to make sure they did it right...? In any case, I'm sure that's why the game's dialogue is so good, even if the voice acting is a bit meh.
Arbitrarily-Chosen Video Game Tournament, Round 1.2
Welcome to the Arbitrarily-Chosen Video Game Tournament, where we will find out which of the games I've played is the best game of all time!
Why? Don't ask. Just vote and reblog!
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nullset2 · 4 years ago
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Mother 3 - An In-depth Critique and Review
Ah, Mother 3, how I love you so!
The game which with which I forwent all possible aspirations to healthily integate into normal High School society: imagine walking into a party, people are drinking and being cool, and you ask them if they have ever played a very underground, very deep RPG only released in Japan called "Mother".
Yeah! I know! It's like you're asking to be bullied, and I realized it too late.
But anyway!
Mother 3 is one of the most important games you could ever play --alas, if only it wasn't near impossible to obtain it.
Yet, perhaps this adds to its allure and to the power of its narrative --a narrative which, by the way, I'm convinced is the very actual reason why it will never release formally in the United States.
As time has passed, I've actually become more and more impressed about how relevant the game is to the socioeconomic reality that we are in nowadays. I'm impressed that Shigesato Itoi had all of this in his mind's eye as early as 1996, and that the story was already written down in 1999!
Right now it's been 14 years since it's release on the GBA, but I think that the game is a timeless classic and warrants a playthrough now more than ever. Wanna know why?
Wanna find out?
Part 1. "A Japanese Copywriter's Americana"
The year is 1989 and a Japanese Copywriter --somebody who writes "Catch Copies", which are a sort of a long-form slogan that is very common in Japanese pop culture to advertise)-- by the name of Shigesato Itoi became a fan of the Dragon Quest series of RPGs, which are massively popular in Japan, even to this day. He also loved video games: he's asthmatic, so he recalls only being able to sleep sitting up as a child, and having to occupy his lonely time through asthma attacks playing video games, since he had to sit up and had nothing else to do at night.
His love of RPGs would linger in his mind until 1989 when he had an opportunity to meet with Hiroshi Yamauchi and Shigeru Miyamoto and was offered the opportunity to develop a video game with Nintendo. Harkening back to the endless hours he poured into Dragon Quest, his concept eventually took form by deriving from it. He called the story "MOTHER", as a reference to John Lennon's "Mother", since he is a very hardcore fan of The Beatles. The games have tons of obvious influence by old American films and comics, like ET and Peanuts, which he also loved very much.
For MOTHER, he wanted to explicitly go against the grain, by designing an RPG without "Swords and Magic", which stereotypically most RPGs follow, even from things as minor as to design a protagonist who was weak and vulnerable, asthmatic and without a Father Figure, yet, still heroic through much toil --which reflects Ninten from the original MOTHER for the famicom.
Miyamoto, in his usual taskmaster persona, arranged a team to work with Itoi for the creation of the RPG, by bringing in people from HAL laboratory and APE Inc, and thus MOTHER was born to great Japanese Acclaim. A game which took many risks in its genre, such as eschewing the idea of a separate overworld from navigation in the towns, the subject matter, the movement system and many other things which made it quite Unique. It was so popular that soon after the first project was released, MOTHER 2 started development, involving people from what's currently known as Game Freak and HAL Labs.
MOTHER 2 is a very unique game because it was the very first time that the series attempted to make an incursion in the Americas. Releasing in a big flamboyant flashy box, with a strategy guide and a bunch of goodies included, MOTHER 2 released as Earthbound in the states, a bigger and better version of the vision of the first game. Better graphics, Beatles references, sampled audio, pop culture cornucopia, it's all here and then some!
Famous for its role in technically driving the game, Satoru Iwata, ex-CEO and software developer for Nintendo,7 of Wii acclaim, helped the game meet its 1996 release date. It is known that the original version of the game ran into deep technical issues which the original dev team was not able to overcome. Once Satoru Iwata got involved, the game was reworked to a viable version and released to much critical acclaim. In his own words, he proposed to rewrite the tech that powered the main game. It was a matter of either continuing with the current code and be done in two years, or redoing everything and being done in six months under his vision, he said.
No matter its strong promotion from Nintendo, the marketing got botched, and the game paled compared to the flashy and bombastic magical RPGs of its era, like Final Fantasy VI, Super Mario RPG and Chrono Trigger of all things. So, Earthbound faced a very bad destiny in the states, by releasing to low acclaim, bad review scores and terrible sales numbers --even though it eventually reached Cult Classic status, due to its pure hearted nature, its hallucinogenic themes and characters, and its fantastic spirit over all.
And this game is worthy of discussion by itself a whole bunch because of the ripple effects it had in video game culture in the Western world. Enter starmen dot net. To this date, the epicenter of discussion for everything related to the MOTHER series. There you had me as early as 2002, browsing a half-rendered version of starmen dot net in a dingy computer in some dingy internet cafe in some shitty neighborhood in Mexico, trying to be a part of the discussion and the hype.
To this date, I consider starmen dot net as the non-plus-ultra case for how passionate Internet fan cultures can become.
Flat out, no other fandom has ever came close to the level of dedication, attention to detail and passion to tribute the original creation around which its fans congregate. A massive amount of fan paraphernalia has come out of starmen dot net --yes, even Undertale, 2015 indie darling RPG thing, originally got started on the Starmen dot net forums. People married and even started large, commercially viable enterprises, such as Fangamer.net, the firm which publishes Undertale, from starmen dot net.
...and then... silence...
After Earthbound's 1995 release, we enter a ten year hiatus for the series.
Even though both MOTHER games were incredibly popular in Japan, HAL Laboratory and APE Inc. weren't able to successfully make a jump onto the third dimension for the series come the Nintendo 64 era. They had a demo come the infamous Spaceworld 96, where a bunch of pre-release games for the then called "Ultra 64", which was the codename for the Nintendo 64, were showcased. And lo and behold, we have a sequel to Mother coming out, called Mother 3, the ROM for which has never been found by the way.
I'd love to get a look at the materials in that ROM.
The scarce footage we have available from it exhibits some of the elements we ended up seeing in the final released version of the game, like some of the original music like the Mozart ghost theme, and the DCMC section, albeit in a more primitive low poly way. It is known that both studios weren't very proficient at 3d Game development yet, which was still nascent. This together with other factors, such as the fact that at some point development was moved onto the unreleased-in-America, unpopular 64DD addon, undisclosed factors dropped the game into development hell, which ultimately led to its cancellation in the year 2000.
Plenty of mystery surrounded the now defunct project, to the dismay of a bunch of passionate fans in Starmen.net and elsewhere online. However, it turned out that the valiant effort of the fans, who made a huge amount of effort to campaign for the revival of the series, even mailing fanmail, fanart and other materials to the Itoi Shinbun offices in Japan (a titanical task in the world of the early 2000s).
Fast forward to 2003, and the Game Boy Advance, the little portable console that could, was in its Apex. Due to Satoru Iwata's campaining, it was announced that development on MOTHER 3 would be restarted, this time in 2D, for the gameboy advance. Much anticipation in Starmen.net followed this announcement, since it finally validated its efforts...
Come 2006, once the console was well into its end-of-life, with small nudges to play the game on a Gameboy player if possible, perhaps to try to follow suit with its predecessors, the sequel finally released to much acclaim. But what did Shigesato Itoi have in store for everyone all along? What kind of beast had just been unleashed onto the World?
Part 2. "Of Monkeys and Men"
Mother 3 follows the story of a young boy, Lucas, in a multi-chapter structure, which is novel for the series but not unheard of in the RPG genre. Besides this, the RPG plays very similar to your usual JRPG fare, and basically uses the Ultimately polished version of the MOTHER series' mechanics, groovy backgrounds and all.
The first three chapters of the game follow the perspective of different characters residing in Tazmilly Village as the plot of the game unfolds. The plot is centered around the residents of a peaceful town in an Island in an unspecified location, Nowhere Islands, which in my opinion is an allegory both of Japan and America, moreover with the fact that the game of the logo very clearly has a rising sun covered in metal, in a logo that's an amalgam of two different things which don't match, a subtle reference to the game's undertones to come.
From these residents we come to know the daily lives of a particular family: Flint, a farmer; Hinawa, his wife (a name in reference to Sunflowers, Himawari, her favorite flower), and their twin children, Lucas and Claus.
The game begins in the midst of their idyllic life in the mountains visiting Lucas' grandfather Alec, and playing around with meek dinosaurs which inhabit Nowhere Islands. See, in the world of Mother 3, no violence truly exists, and people have come to live peacefully with each other and nature. There's no such thing as the concept of money, Instead relying on an economy that's mostly based around bartering and hospitality.
However, everyone's lives veer into turmoil once strange alien beings invade, the Pigmask army, an army of big, fat and slovenly creatures dressed in pig-like attire, who seem to have a vast amount of technology and resources at their disposal yet aim for Nowhere Islands for colonization.
The Pigmasks have an as-of-yet unnamed leader, who is demanding them to make everything in the World "bigger, cooler, stronger and faster", and thus they seize Nowhere Islands by force of bombings and a forest fire to use its flora and fauna. And thus, while escaping from the forest fires returning from Alec's home, Hinawa tragically gets killed by a Drago which has been modified to be aggressive against its nature through robotics implanted in it by the Pigmask army.
There's an unused cutscene in the game's ROM data where Hinawa, instead, dies by bomb explosion...
...yeah, I'm just... gonna let you process that one by yourself ;)
The Drago left a fang in the middle of her heart, which is recovered by one of the Tazmillians and provided back to Flint along with a fragment of her crimson dress. Besmirched and angry, Claus, the festier one of the twin children, sets out to try to hunt the drago and achieve revenge, but he goes missing... Flint embarks in search of Claus and to kill the drago, and thus the first chapter of the game concludes, with the implication that Claus has gone missing...
With Lucas' family torn to shreds and The Pigmasks invading Tazmilly, it seems that we're in a situation ripe for disaster.
Chapter 2 follows Duster's adventure, which runs in parallel (as every other chapter will) to other chapters' stories. Duster is the last heir in a bloodline of Cat Burglars whose abilities are not in use anymore given that Tazmilly has no more commerce or crime. However it turns out that the Pigmask invasion puts his skills back in demand to infiltrate Oshoe Castle and retrieve an artifact which the Pigmasks are after and which Duster's family is the guardian of. The nature of the artifact in Oshoe Castle is as of yet unknown, however it is implied that it is important to the fabric of Tazmilly village.
At Castle Oshoe, Duster meets a mysterious princess, Kuma-tora (which translates literally to "beartiger", in allusion to the dichotomy of her existence, since she is very... masculine in attitude and refers to herself with, yes, male pronouns, perhaps anticipating identity politics by 14 years at least), who is also after the artifact in the Castle, the Hummingbird egg. The chapter ends with the Hummingbird Egg going missing, and a mysterious peddler of goods arriving into town, while Kumatora and Duster's father realize he has gone missing...
Chapter 3 follows the adventure of a little Monkey, Salsa, which gets flown into Nowhere Islands to perform a job. This is a novelty in a town where the concept of a job doesn't exist as of yet, however, the peddler of goods is going to need a lot of hands if he wants to fullfill his vision. The peddler, Fassad (which is a tongue in cheek way to say "facade", right?) promises to all residents in Nowhere Island eternal happiness if they buy his newest product, the "Happy Box", a television-like contraption which glows with a warm light and which people are attracted to and engrossed by. For this, he introduces the concept of money and swindles people his way, convincing them that this is the way to go and promising them excitement and benefit if they listen to him.
Salsa delivers Happy boxes throughout the whole chapter, and gets shocked, even in the middle of the night, if something goes wrong with his job or tries to escape due to a shock collar implanted by Fassad. However, he runs into Kumatora and Wess, Duster's father, and they ploy together to free up Salsa and mess up Fassad's forceful takeover of Oshoe Castle, when Lucas shows up with several dragos in tow and fights against the Tank invasion of Oshoe Castle.
(A foreign animal being introduced into a new society with the express intent of exploiting it to propel forward a commercial enterprise by toil... geez, I dunno, where have I heard that one?)
From Chapter 4 Onwards the game adopts a more conventional JRPG scheme, through a timeskip which happens literally two years in the future. In this future version of Tazmilly, money (Dragon Points) and ATMs are now existent, similar to other Mother games. The game follows Lucas' adventure through a now-modernized and industrialized technologically advanced Tazmilly, trying to retrieve the "seven needles" from the island, which are soon enough shown to be a source of great power that the pigmask army is also after and to which Lucas must try to get to first due to a calling by mysterious beings which inhabit Nowhere Islands, the Magypsies. With a lot of emotional moments, such as Lucas having visions of his Mother in the middle of a field of Sunflowers, we follow the adventures of the party as they infiltrate the pigmask ranks and gather information about its nature and intentions.
It is then discovered that the pigmasks are commanded by a Masked leader, who dominates the power of thunder through a tower which was built in the middle of the town and which strikes anybody down with thunder if they overstep the Law and Order that the pigmasks have implemented. The party fights this masked leader in bouts while exploring the world and reuniting with a now missing Kumatora and Duster, who are found to have settled as employees in a Nightclub called "Club Titiboo".
Eventually, through his travels, Lucas gains an artifact from Mr. Saturn, the inhabitants of a special region in Nowhere called Saturn Valley and which has been passed down through all three Mother games, called the "Franklin Badge". When equipped, this item allows the bearer to become immune to lighting attacks and reflecting them back.
The party soon discovers that the world is inhabited by an special elder race, existant from before the creation of Tazmilly village and who know more about everything going on with the invasion, called the "Magypsies", a race of transexual, magical creatures who help Lucas discover the fact that he has Psychic abilities, also known as "PSI" within the MOTHER canon. He uses these to proceed further in his adventure to pull the seven Golden Needles, the first of which Fassad was attempting to get to, in the Courtyard of Oshoe Castle.
Lucas moves into a city called "New Pork City" in the conclusion of the game, which is a town built by the pigmasks completely in the honor of Porky, full of all sorts of Pigmask paraphernalia and amusement. It is found that the seventh and final needle is inside humongous tower in the middle of the city, the Porky tower.
Moreover, it is also revealed that the Pigmask army is led by Porky, known as "Pokey" in the American localization of Mother 2, Earthbound. Pokey is shown to have developed into a tyrant as an adult, with unlimited lust for blood and power, who used Doctor Andonuts' Phase Distorter after the events of Earthbound to mess around with the unlimited realities and dimensions it gave him access too, as a petulant child does with a video game. Once he got kicked out of every other possible reality due to the chaos he created, he found the Nowhere islands and decided to mess with it.
The climax of the game comes around Chapter 7, when the now fully-developed party runs into Leder, one of the original Tazmillian villagers, a lanky and really tall person who never spoke, not a single word, in the game until now. Leder is revealed to be the only person who knows what is the true nature of it all: tazmilly village is the remanider of civilization once the world of Mother 2 collapsed by cataclysm. A flood wiped away everything and the very last remainder of people who survived fled to nowhere islands in a big white ship and settled there, willingly forfeiting all technological advances and knowledge of the world into the Hummingbird egg, the artifact that Duster's family protected in Oshoe, a device which wiped everyone's memories, with the intent of undoing civilization and living back in a peaceful village-like state again.
It is revealed that when all seven needles are pulled, a supernatural power on which the island is built will be awakened. This supernatural power is revealed to be a Dragon by Leder, who had to be subdued by the ancestors of the Magypsies so people could live in Nowhere islands as their last resort. Whoever pulls out the needles which keep it in slumber will pass the intentions and nature of their heart onto the dragon. Thus, Lucas must be the one who pulls out the last needle instead of Porky or the masked man, in hopes that a second cataclysm like the first doesn't happen again.
After making their way through all the pigmask defenses, Lucas and Co. face off with Porky, who is now a bedridden, pathetic man. Doctor Andonuts from Mother 2, appears here, and is revealed to have developed a solution to contain Porky, the Absolutely Safe Capsule, which is a capsule which once it's sealed, it can never be opened again, trapping whoever is inside forever in a parallel universe where only them exist. The party is successful in locking Porky in the absolutely safe capsule, so, porky is not hurt by the end of mother 3, instead, he just has been locked away forever in a place far away from everyone else --perhaps, providing the ultimate form of comfort that a personality like his would seek after.
At the end of the game, Lucas and Co. face against the masked man, who is revealed to have been Claus all along, who, brainwashed with Pigmask ideologies, is hellbent on drawing out the final needle to awaken the dragon. Lucas and Claus face off in an emotive fight, where they suddenly remember each other and how friendly they used to be with each other... and moreover, their Mother. Claus strikes Lucas with thunder in a final murderous attempt before snapping out of the Pigmask brainwashing. But since he had the Franklin badge on, the attack is reflected and mortally strikes Claus, who, in his final moments, finally remembers Lucas...
The ending of the game is open ended, without showing much of what happened once the seventh dragon needle was released, so the ending of the game is subject to interpretation. However, it is heavily implied that, since Lucas was the one who released the needle, the dragon, once awakened, did not destroy Nowhere islands and instead led to a regeneration of existence.
Part 3. "A Musical-Adventure"
One of the pre-release materials for the game called it a "Musical" adventure, and I think this is completely warranted: the musical beautifulness of Hip Tanaka, famed Nintendo composer and long-time MOTHER music autheur, is joined by the expertise of Shogo Sakai, who gave the soundtrack a more mature, sample-based vibe, compared to the early two more "chiptuney" soundtracks in the series. The songs are all-time favorites of mine, and I still the soundtrack every so often given all of its mystique, its eclectiness and curiosness.
But the musical aspect to the game doesn't stop here: as an addition to the mother series, the battle system has now been changed to become rhythm-game based instead of simply turn based. If the player attacks an enemy during a battle, it is possible to strike additional damage as long as the player continues to press the attack button in rhythm to the background music in upwards of 16 hits. A full combo is incredibly effective and plays a nice fanfare if executed correctly.
As an enthusiast of rhythm games, this premise captivated me from the get-go and it works wonders, functioning as a breath of fresh air to the way overplayed mechanic of turn-based combat, which has existed since the 80s. It also provides a certain nice feeling to combat, given how every character has their personal musical instrument, with lucas being a guitar, Kumatora being an electric guitar, Duster being a bass, and Boney, Lucas' pet, being... barks.
Besides this the mechanics from Mother 2 are translated almost completely: every character has a rolling HP and PP counter, which rolls down over time as an airport display instead of immediately as in other RPGs. This may seem minor, but it adds an amazing element of strategy to the game, since it is possible to recover an ally from mortal damage if a healing PSI is executed against the clock before the counter hits 0.
Besides this you got almost completely conventional standard JRPG fare, with the character being able to move in eight directions in the overworld, with the addition of a run button, preemptive attacks and overpowered kills. Once you start facing enemies in the overworld, the first one to attack can be decided depending on the angle that the enemy was approached with: sneak up on an enemy from behind and a green swirl will display, which means that you get to attack first; if an enemy sneaks behind you, you'll see a red swirl and they will attack first instead. Otherwise, a gray swirl will display, which follows conventional order according to your stats.
Part 4. "WE WANT MOTHER 3, REGGIE!"
...Mother 3 will never be released in America.
This may be too dramatic of an opinion to have but I see no other alternative. For the most of fourteen years, Nintendo of America's head honcho Reggie Fils-Aime was requested to release and distribute the game in the americas, and for twenty years the request fell on deaf ears, citing commercial inviability, potential copyright infringment and many other reasons.
But I think the main reason that the game will never be localized is because Mother 3 was a passion project, pushed for by people with personal involvement in the series and very special sensitivities about it. Shigesato Itoi and Iwata were personal friends. The game appeals to japanese tastes and touches on issues and subjects that the American population is very politically sensitive to.
For example, in chapter 6 Lucas and the party experience a bad trip because they eat hallucinogenic mushrooms in a swamp. This leads to Lucas having visions of his family in a very bad light, with implications of violence and abuse, to try to get at the players' deepest sensitivities. Even the name of the real player is used here.
I think that it's impossible that nintendo will release a game which openly involves Hallucinogenics no matter its innocent exterior. This is the kind of subject in media that Japanese audiences usually handle better than American audiences.
Besides this, the game has very clear allusions to accelerated capitalism, anti-capitalism, colonization, slavery, transexuality and the changes and chaos they have brought onto the world, which is a tough subject to tackle in the Americas, which is still part of an ongoing, vicious culture war.
Particularly, I adore how the game even tries to convey its points through the Sound Test, of all places. Mother 3 has a collection of music pieces, which are available on demand within the game itself. Of those, there's a music piece which is a remix of Pollyanna, the Mother 1 theme, which is present throughout the series, in an nod to the previous games in the series. The hallway where this plays is full with mother references and it expects the player to sit down and watch passively all the references in order.
But this is meta, amazingly enough. The hallway is located in the final section of the game, before facing Porky, who is presented as the effigy of vicious capitalism in the game. As if he left them in his palace just as collectibles, things to be purchased or acquired.
The name of the song which plays during this sequence? "His Majesty's Memories". Subtle.
Nintendo is a company which tries to keep its image clean and sterile, so it can be used broadly for a variety of projects, usually with family friendly intent behind --and even more so in the US.
However, Nintendo has a history of risky bets with Mature content, which has become even more glaring lately: you got Eternal Darkness, Astral Chain, Bayonetta, No More Heroes, the disappointing Metroid Other M... this together with the fact that most of their target audience is of age now, could, at least remotely, mean that, perhaps, Mother 3 releasing in some manner in the future, localized in English, could happen: however, this is not happening at least the way I see it.
Once the game was released, there were several different campaigns online to try to gather Nintendo's attention: a 10k signature strong petition was completed among several other things, and if this hasn't lead to results... I don't know what will.
Part 5. "No Crying Until the End"
Mother 3 is a beautiful, engrossing and captivating game which is hidden away under a cutesy exterior. Its complex themes and characters are evoking of deep human truths which call out to us and ask us to reflect on things and the way we're living. Of strong pedigree in its series and with a superb musical production behind it and a mastermind of writing, MOTHER 3 excels at what it sets out to do.
When the game released, the game had a "Catch Copy" written for it by itoi himself, which called the game "Strange, Funny and Heartrending", and I think this is a beautiful way to bring everything full circle. Itoi wrote on the Advertisement that if you wanted to cry because of Mother 3, you should save it until the end. And those three words are a fantastic way to close off this review: if you want a game that will provide you with bizarre and laugh out loud moments one second and tear-jerkers the next, Mother 3 is the game for you.
And the game is just so poignant... to this date not only do I think it's one of the most expressive and well done pixel-art based game, I still find myself impresse at how much I can connect with the characters through small, cutesy sprites and pastel color pallettes, lack of Unreal engine and RTX graphics card be damned. Themes of grief, missing a loved one who's gone, the feeling of loss of identity due to accelerating social and economical change, how tyrannical political figures establish themselves and change communities, sexual and identity politics and how the modern world was to have shaky and voraginous sexual identities become commonplace... it's all there, and masterfully, tastefully expressed, without that icky feeling of "agenda"ism that you can get sometimes from Hollywood productions when they try to hamfist tropes and "messages" down people's throats. You know that feeling? I hate it when it happens in movies or shows I'm watching just to have a good time, and then I get some succint propaganda.
But MOTHER 3 is a kind beast, trying to reach to your heart and directly speak to the mind of the player. It tries to show us what it thinks of modernity and to make us seriously ponder what the frick is up with all of this shit, and thinking it has kept me for the last 14 years, and I anticipate another 20 ahead of me. And you can join me in reflecting about this...
Or maybe you can just go back to your happy box. Whichever way you choose.
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monkey-network · 4 years ago
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The Glory of No More Heroes
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Who would’ve thought a Wii game by Suda 51 would be the best slap in the face. Let’s not beat around the bush, No More Heroes throws you right in. When Travis says, “It’s Game Time”, he means it. The swinging of the light saber, the splatters of blood, the essence of this badass looking weeb fills me with joy every time I play. NMH is a game I cherish and I wanted to express why.
The Touchdown
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Honestly when I think of a realistic take on an anime anti-hero, I immediately think Travis Touchdown. He’s basically Saitama from One Punch Man except not invincible, considerate, bald. He doesn’t have a luxurious status compared to everyone he meets and he’s fine with that. Then again, they both have this subconscious pride in either looking for a challenge or, for Travis, becoming #1. Then again, where Saitama’s story is about understanding the humility of being a hero, Travis’s story is more macabre with how far you’re willing to go with your aspirations.
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Travis isn’t facing any bad guys that are out to take over something like the city or whatever. They’re cantankerous mercenaries where the job of assassin has driven them to the deep end. Travis goes down the same path, the garden of madness, but in a different light; he at first gets a kick out of facing his enemies like its a movie where he’ll get the girl at the end, but soon enough empathizes with the idea that not everyone feel the same way and everyone has their own goals in this gig. 
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Beyond the finale, he doesn’t really possess a chip on his shoulder in the first game and that clashes with everyone that’s been through a lot. The game does a great job veiling the haunting spiral Travis goes through by making his attitude towards it all eclipse the harsh reality of his journey. He’s becoming a remorseless killer, but that never gets in the way of the thrill you and Travis gets when slashing down some dudes or talking shit. 
At the same time, he’s not a complete asshole in spite of how sees this game. This is generally where we have to talk about...
The Ranked Fights
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Every assassin in NMH is memorably unique, some more than others but they nonetheless capture the point of the game, without ‘em this would’ve been a standard beat ‘em up all things considered. With the exclusion of one, the assassins aren’t as enthused with their job as Travis is and even that excluded one, Destroyman, takes it to a level far beyond Travis’s likeness. That is the thing, all of them are Travis yet taken to differing yet equally extreme turns as assassins. For Letz Shake and Dr. Peace, it’s a euphoric calling. For Shinobu, it’s about the honor of the fight. For Bad Girl and Holly Summers, it’s all they think they have for a life. Each believing that being an assassin was their exit to something better but, aside Shinobu who was spared, had their fate sealed until Travis showed up. It’s kinda how Batman internalizes his “No Kill Rule”, you kill one and you’re potentially going to continue until someone stops you. And really, you probably appreciate every one of them. A couple fall by the wayside personality wise, but most the assassins has their moment before and/or after that makes fighting them feel gratifying. It’s almost impossible to hate them and they each subconsciously welcome you to give it your all.
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This helps makes Travis a great protagonist. Moments like when he holds the mic for the defeated Dr. Peace, when he spares Shinobu, especially when he feels remorse for not killing Holly himself are what shows the true man in him, the growing protagonist. He tends to be cocksure, but isn’t a full on scumbag to everyone and is never rewarded for his shitty moments. Travis has an ego, literally rising in the ranks, but he doesn’t consider himself so above the people he fights. He’s kinda the hero in a way of giving each assassin a humble end, a sense of satisfaction that comes with the 1v1 challenge. Travis doesn’t cheats his way to the top and the assassins aren’t stripped of their humanity regardless of the downward spiral that came with the job. 
He is no hero and the people you fight aren’t either hence the title, but at the end of the day, as badass as everyone is, everyone is human wanting that paradise. But, with that want comes...
The Work
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I often think of No More Heroes as a balanced Male Power Fantasy. DMC5 and Bayonetta are ones where while the action is earnest and the cutscenes are spectacle gold, the joy lacks in everything else. NMH fixes that by making exploration genuinely fun to do. The jobs, the challenges, the training, the clothing you’re able to get, all pay just as well in investment as getting to the main event. I seriously get in the zone when I finally maxed out my combos, got the final beam katana, and get to the timed challenges where I’m slaying as fast as possible. The previous two I mentioned are already badass in their own right and it’s mostly up to you, the player, to make them dance with your gameplay. But I say NMH takes that extra step, while having simpler controls, to where it’s not just your gameplay that makes you feel epic, but taking your time to gradually make that epicness come to fruition not just with earning money but doing the odd jobs and exploring the city.
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Santa Destroy feels like more of a character and you feel better integrated in that world than you admittedly do in most hack and slash games. It also helps that getting to the next ranked fight isn’t as frustrating in the grind. There are a couple stinker jobs and assassin gigs but they all pay well that beyond getting to the first event with Dr. Peace, earning money never felt like an insufferable chore. Once again, this plays well into Travis as a character. He’s not immediately given immense power locked away inside him; he earns it all. You train him, you collect those balls for the special moves, you earn money for those beam katanas, he’s strong enough to suplex and pile drive people effortlessly, but you know he’s capable of becoming better. The only thing you generally got no charge is the motorbike which honestly is the sweetest damn thing in the game. It adds up to a character that, in a typical modern environment, you make happen.
The Beauty
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I say the genius of No More Heroes is its portrayal of everything. You’re not the chosen one destined for greatness, you’re an average anime lover that got his fighting skills from VHS tapes and won a weapon from eBay. You’re not fighting in grandiose locations but everyday buildings like a school, parking lot, the beach, train station, warehouse, etc. And again, you’re not fighting chaotic supernatural enemies but people with lives that just happen to love killing people. NMH makes a playground out of the mundane without making it cynical or boring; honestly reminiscent of home movies where you’d have epic battles take place in the backyard or mall lot but given that legit bloody action flare of video games. With the humor and music being the jimmies and cherry on top. 
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This is why 1 works far better than the sequel but that’s for another time. 
Suda overall sets you in an believable environment to go nuts in but doesn’t sucker punch you when shit gets real. He gives you exactly what you crave but doesn’t make you out to be an emotionless killing machine. The synergy between the player and Travis is what makes NMH great, potentially underrated, and it never shames you for enjoying it. Even when there are no more heroes on every front, 
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You still feel like one in the end
The Conclusion
So yeah, I love this game. It’s one where I’m just into playing it in one sitting and as I grew up, came to appreciate more than before. It isn’t the most complex unless you really dive into Suda51′s “Kill the Past” lore but doesn’t need to be. Like I said before, compared to most big titles nowadays, this one jumps right in and whether you find it deep it or not, it’s all compelling. It’s up there as a favorite with Great Teacher Onizuka where it’s an underrated celebration of the no shits given badass counter part of pop culture while having some meaningfulness in what it actually says. I’m glad I got into this game series.
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askroahmmythril · 4 years ago
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Smash Universe Experience
So I’ve been in a bit of a bad mental state the last few days, lots of personal stress and such, the tropics won’t shut up, various current year events, etc.  So trying to distract self with various things, and figured I’d try figuring out what my personal history is with the various Smash Bros. franchises.  Note, we’re only counting actual fighters here, not Mii Costume inclusions.  Distraction tactics go! :
Super Mario : I’ve played a lot of Mario games definitely.  I think I missed some of the “New” SMB games, like I never played the one on DS where there were things like the Gold Flower and it was all about getting as many coins as possible.  Also some side games, like I... at least don’t THINK I’ve played any of the “sports” type games like the golf, tennis, baseball, or soccer ones.  Also never really got into the Paper Mario series, only played Super Paper Mario and never finished it.  Also Superstar Saga is the only one of the “Mario & Luigi” RPGs I ever played.  Want to say there are a few Party games I skipped as well.  If we count Luigi’s Mansion under the Mario blanket, I haven’t played 2 (but have a copy) or 3 (want to get a copy).  Still, fairly solid Mario experience under my belt.
Donkey Kong : There are a number of DK games I have played, but probably more that I missed.  I played the original, DK Jr., pretty sure I’ve at least played DK3 on things like Virtual Console or such?  As far as the Country games, I’ve... only really played the first two and part of the third.  I tried DKC3 while I was at Full Sail, but could just never really get into it.  I did play the GBC Donkey Kong game, that one’s good...  I want to try the DKCR games, I’ve heard good things.  Definitely would like to at least get the Switch port of Tropical Freeze and give that a go.
Legend of Zelda : As far as officially sanctioned and remembered Zelda games (we don’t talk about the CDi games, which I never had that system so never played them anyway), I want to say the only mainline Zelda game I never played was Skyward Sword.  I never had a Wii Motion Plus, so couldn’t play that one.  Keep hoping we get a port on Switch so I can try it.  There are some side games I never played though, like never played Crossbow Training, or the Tingle game.   Oh, actually I guess I never played Tri Force Heroes, admittedly not sure how well that one plays as a single-player experience.
Metroid : I’ve played most of the Metroid series I would say.  I think my main gaps are Metroid Prime Pinball, Hunters, haven’t gotten around to playing Prime 3 but I do have the Wii version of Trilogy.  Kinda hoping Trilogy gets a Switch port.  I haven’t played Other M or Federation Force either.  I’m also admittedly a weirdo what preferred the original Metroid to Zero Mission, and probably preferred the original Metroid II to Samus Returns.
Yoshi : I never did finish playing Yoshi’s Story, but I have played Yoshi’s Island to 100% completion, as well as Woolly World.  Also need to finish Crafted World sometime.  I want to say there’s some motion control Yoshi game I know of but never played, but I think I also might be mixing it up with a Kirby game...?
Kirby : I’ve played a lot of Kirby games, though I know I never played Mass Attack, Squeak Squad, Epic Yarn, Canvas Curse, or Rainbow Curse.  I want to say there might have been another one as well...?  Well I know I never played Super Star Deluxe, and there are some of those mini side games on 3DS I never played.  I think there was also one with a clay aesthetic I never played?  Unless that was already one of the ones I mentioned...
Star Fox : The only ones I’ve ever played are the original and 64.  I do have SNES Online, so I can give 2 a try sometime.  I’m... really bad at Star Fox games though, haha.
Pokémon : ......Considering I have an alternate blog for all my Pokémon nicknames, yeah, I think we’re covered here.  I’ve played all main series games and most side games by this point.  I did not play Dash, and there were those three Mystery Dungeon games on Wii eShop that never got released here.  I never played Masters, nor the new Cafe game, and only really played Go long enough to get Meltan and Melmetal.  But yes, pretty solid Pokémon experience.
Mother : Earthbound is the only one I played.  I tried on multiple occasions to really get into it, but just... couldn’t really.  It just never really reeled me in and kept my interest.  I think the furthest I ever made it before quitting was the desert area near Fourside, and I just ran out of steam.
F-Zero : I’ve only played the original and I think maybe the one on GBA a little?  I can’t say it’s a series I’m good at, haha.  And yet the crazy part of me would kinda like to get the infamously difficult Gamecube one.
Ice Climbers : Yep, I’ve played it....  That’s pretty much all we got for that one, just the one game, and yes I’ve played it.
Fire Emblem : The only FE game I’ve played is Fire Emblem Warriors, so... not exactly the real FE experience.  Granted I can’t say I really feel all that interested.  Turn based strategy games like FE, Advance Wars, Wargroove, they don’t tend to keep me interested all that long.  I also have a feeling the permadeath aspect would drive me batty.
Game & Watch : I don’t know if I ever had a legitimate Game & Watch, as in, the actual machines.  However I played the heck out of the Game & Watch Gallery games.  I loved those things.
Kid Icarus : I’ve played the original and Uprising all the way through.  The GB one, Of Myths & Monsters, I’ve only gotten to try that one via an emulation, and it glitched during a boss fight, so I was never able to finish it.
Wario : On the Wario Land side of things, I’ve played most of them I think.  I never played Master of Disguise, not sure if that counts as a “Land” game.  As for WarioWare, that too, I’ve played most of them, though I never played Smooth Moves I think, the Wii one?  I know I’ve played the original, Twisted, Touched, and Gold.
Metal Gear : I haven’t played much of this series.  I played a little of the original NES game, never beat it, and watched my uncle play the original Metal Gear Solid, and..... honestly I think that’s about it.  So not a lot of Metal Gear experience.
Sonic the Hedgehog : I’ve played a lot of Sonics.  I didn’t play 4 or either of the “Storybook” games, haven’t really had access to most of the side games though, like I never played Shuffle, the Game Gear ones, also never played things like the Sega All Stars Racing games, not sure if those count for Sonic or just Sega in general really though to be fair.  I do have a weird choice of favorite Sonic game though, I unironically really enjoyed the 360 version of Unleashed.
Pikmin : Unless you count things like the Gamecube and Wii versions of Pikmin as separate entities, I think I’ve played all Pikmin games : 1-3 and Hey Pikmin.  I have 3 Deluxe pre-ordered as I felt it would be an easier one to record for an eventual project.
ROB : Played one out of the two games he had.  I played Gyromite, never had Stack Up.  Sadly my ROB was stolen long ago from storage.
Animal Crossing : I want to say the only ones I never played were Wild World and Happy Home Designer.  Well, unless you count ones that weren’t released here.
Mega Man : Yeah, kinda think I got this one covered.  I never played the Game Gear one, which.... yeah, looks pretty bad, so I don’t feel I missed out there.  Played 1 - 11 of the Classic series, as well as Powered Up and MM & Bass.  Played X1 - X5, Zero 1 - 3, all the Battle Network games (aside from mobile ones that I don’t think were released here), Starforce 1 and 2 (got 3, just never got around to it, and never quite finished 2), and a small bit of Legends 1 (want to give that another try sometime).  Heck, even played the PC Mega Man 1 and 3.  Think I’m pretty set with this one, haha.
Wii Fit : I.... played Wii Sports, does that actually count?  Probably not.  I never played one of the proper Wii Fit games with the balance board and all that.
Punch-Out!! : I played the NES and Wii games.  I... honestly don’t remember if I ever played Super Punch-Out!! or not...  I know I never beat the Wii game, I stalled out at Soda Popinski.
Pac-Man : I’ve played a lot of Pac-Man games, as well as other retro Namco games.  I had all the Namco Museum games on PS1, loved those.  There were a ton of different Pac-Man games though, so there are likely some I missed along the way.  Probably mostly in the vein of Pac-Man World type games, I don’t think I got to play a lot of those.
Xenoblade : I never played any of the Xenoblade games.  I’m kind of intrigued by maybe wanting to get the Switch port of Xenoblade Chronicles, but RPGs tend to be intimidating for me to get into, the whole time commitment thing.  Still seems like something I might be interested in trying sometime.
Duck Hunt : Indeed, I played it.  I know well the trauma of dog ridicule.  As far as other light-gun games on NES, I did play Hogan’s Alley and Gumshoe.
Street Fighter : I think the only one I ever played was the SNES version of Street Fighter 2 that had the four extra characters, I want to say it added Cammy, Dee Jay, T. Hawk, and Fei Long I want to say?
Final Fantasy : The main ones I played a lot of were 7 and 9.  I did play a bit of the one with Kefka as a kid, but didn’t really get too into it.
Bayonetta : I’ve played both 1 and 2 all the way though, and am interested in hearing more about 3 when we get some new info there.  I can’t say I’m that GOOD at them, but I could at least beat them, haha.  Still find them fun.
Splatoon : I played the original, but can’t play online, so just the single player stuff.  Still need to do that on Splatoon 2, I do have a copy, just haven’t really gotten around to playing it.
Castlevania : I’ve played MOST of the series I want to say?  Mainly some of the 3D ones I missed on, never played the Lord of Shadows games, 64, also notably never had access to the actual Rondo of Blood, only Dracula X.
Persona : The only one I ever played is Persona 4.  I’d be tempted to give 5 a shot if it got a Switch port.  Admittedly I kinda shied away from this series for awhile due to Persona 3 being the main one I’d heard about, and mostly it was hearing about how they invoked their Personas, which was... not something I liked due to personal squick with that sort of thing.  I had the mistaken impression that was how it was in ALL the games as such.
Dragon Quest : I’ve played a bit of some of the NES ones as a kid, but never really could get too into them.  Always liked the monster designs though, so I did like the Dragon Quest Monsters games.  Only got to play the two on GBC though.  I tried the demo for DQ 11... just didn’t really pull me in.  Turn based RPGs are just hard for me to get into admittedly.
Banjo-Kazooie : I played and loved the original and Tooie, as well as the GBA game (don’t remember much about that one though).  I never played Nuts & Bolts.
Fatal Fury : I don’t THINK I’ve ever played a Fatal Fury game.  If so, I have no real memories of doing so.  Still familiar with Terry though, just never really had much SNK / Neo Geo access growing up.
ARMS : I only ever played the demo of the game, not the full one.
Minecraft : I’ve never played it.  From what I’ve seen, it doesn’t look like my kind of game.  Just total open world sandbox / survival type stuff, not usually something that pulls me in, and admittedly I don’t really like the Minecraft aesthetic too much.  Nothing against anyone that likes it, just not really my thing.
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egg-emperor · 4 years ago
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What are your top 10 favorite Eggman bases/ships?
I can pick out ten but only the last two are actually ordered, I find it too difficult to rank them by number.
The Egg Carrier is admirable for its spectacular design inside and out, adaptive shape and function, and its high defense and weaponry. He had a good reason to be so proud to show it off and the mere sight of it brought about a sense of impending doom for all those that witnessed it, even before they found out what it can really do. Final Egg also has intricate design and a lot of tricky obstacles inside that takes visitors on quite a trip.
I love Final Fortress for its appearance and aesthetic! The level had thrilling danger as a perfect lead up to the final bosses. It had seriously explosive cannons, self destruct system, and would fall apart when intruders set foot on the outdoor structure. The deck, turbine loop, and arsenal factories are just as cool. And not only is part of the outer structure modeled after Eggman’s head, but there’s also a holographic Eggman inside because of course there is. ;D
To add on to that, the Egg Fleet surrounding it! It’s my favorite fleet, the collection of ships is gigantic and badass. The way they’re designed to look like sea life in the sky is fun and creative. It’s a breathtaking sight to me, I was in total awe when first witnessing it in game and the level was hype. I just love when Eggman has so much in one place to show for his genius and design. It’s just a shame that he wasn’t the one in control of it when Metal took over. :(
The Bullet Station is a favorite of mine simply because the level and tons of gigantic cannons seen and used throughout it are a total blast. The trains transporting goods is also an interesting look at how various supplies of Eggman’s can be delivered, as we get a closer look at this in Archie.
This isn’t quite so specific but also the Death Egg and its entire concept as a whole. Something that’s so huge in space, holds so much energy and power and is developed by one man (multiple times!) is extremely impressive. Especially when thinking about the effort behind the complex design, how much it must cost, and how quickly he can build them. There are quite a few aspects in various versions that I like, so I can’t pick out one specific version. But it’s memorable and iconic for a very good reason!
Speaking of things in space, there’s also the Space Armada (using the Archie adaption name) in Unleashed that looked absolutely stunning and made Eggman’s first appearance in the scene even more exciting! And within it was the emerald energy extractor and cannon that would fire and the planet and shatter it, so I just have to appreciate it.
This also isn’t specific but I like bases where he invites himself to abandoned structures and areas, re-purposing them for his needs. There are many examples but my favorites are Pyramid base, Cryptic Castle, Iron Jungle, and Lava Shelter. They’re good examples of him taking every opportunity, no matter the place because it offers secrecy. Some have noticeable tech and structure built in like Pyramid base, Iron Jungle, and Lava Shelter. While there are more subtle adjustments to others, like Cryptic Castle. It’s a fun variety and they all have well-developed defense systems and useful purposes all the same.
Bases that combine pleasure and business are my favorites above all. Circus Park is one I adore because of how enthusiastic he was to show off the features, rides, and games.
But my two tied favorites are in Unleashed and Colors! Eggmanland was built on top of the Gaia temple, extremely deadly, and even had tons of room for his energy system and factories. (It was actually seen better in the PS2/Wii.)
And the Interstellar Amusement Park was HUGE, connecting multiple planets and structures for attractions, work, Wisp harvesting, and lab. I love it when he can be in his work element and gets to live out some of his precious fantasies at the same time!
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futuresmashmemes · 5 years ago
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In complete curiosity, can you tell me what your favorite Smash reveal trailer of all time was?
Like, actually, real shit, stuff that’s already happened in this timeline?
Nothing will ever top Smash 4’s reveal for me. I was really into Brawl as a kid, and after Brawl came out a lot of people spread the idea online that it would be the last smash game (hilarious in hindsight, I know). Me, being the dumb kid I was, took that at face value. I also wasn’t really into following leaks at the time. I was also 12, almost 13 when 4 was revealed, keep in mind. I just sort of accepted that smash was done.
I vividly remember when I first saw that reveal trailer. We were in the middle of bumfuck nowhere for my sister’s soccer game. I was sweaty, hungry, and my phone was running out of battery. I managed to convince my mom to let me stay in the car for the rest of the game, where I promptly began charging my phone and went onto YouTube to pull up some music to listen to (knowing me at the time, it probably would’ve been an Evanescence song). And there, at the top of my recommended feed, was that trailer.
It almost didn’t feel real. I was so convinced that Smash was over, I almost thought that the video would’ve been a fake. Some shitty mod or whatever. But I clicked on it anyways, because, y’know, Smash Bros! Boy am I glad I did. Instantly, I was enthralled by the idea of Smash on the go. I didn’t have a 3DS at the time, but I played on my DS like I was getting paid for every second the screen was on. Having a portable smash game was a dream come true! And when they got to the Wii U part of the trailer, I was drawn in by the visual upgrade compared to Brawl. I was a dumb kid who didn’t know anything about graphics watching this trailer in 480p on a shitty Windows phone, and even I could tell how much of a graphics upgrade it was compared to Brawl. I didn’t have a Wii U at the time either, but I was still excited.
The new characters announced were just the icing on the cake. I love Animal Crossing, but I never expected an Animal Crossing rep in smash because I read that Sakurai had previously said that Animal Crossing characters were unsuited for battle. So when that trailer opened up on a shot of the Villager opening the now iconic envelope, my hype levels instantly shot through the roof of the car. Really, I should consider myself lucky that I was watching this trailer in the middle of an empty parking lot in the middle of nowhere and not, say, on the bus ride home from school, because after that point, I was visibly freaking out throughout. I would’ve been perfectly satisfied with just Villager, but then the trailer continued. The videos online right now show these two as separate videos, but I definitely remember watching them as one big trailer.
NEW CHALLENGER APPROACHING!
Oh boy, who could it be? The gang looked up at a cliff to see a boy with distinct spiky hair.
“No. There’s no way it could be him. There’s just no way! I read online that he couldn’t get in, so it’s not him.”
Blip!
“OH MY GOD IT IS HIM HOLY SHIT IT’S MEGA MAN FUCKING MEGA MAN HOLY S H I T!”
It didn’t feel real. It felt like a dream. But I was loving every second of it. And even better, the next video in my recommended feed was the trailer for Wii Fit Trainer. What? Why? Who asked for this? I was dumbfounded, but all for it.
I think that those three characters made for the perfect holy trinity of character reveals. The anticipated first party/character Sakurai previously said no to, the third party, and the character that nobody saw coming. Smash 4’s initial reveal had it all. I probably rewatched that trailer for the rest of the soccer game. I texted all my friends about it, and they were all nearly as excited as I was. I would’ve told my mom and sister all about it when they got back in the car, but I wasn’t supposed to be using data at the time, so if they knew that I had used it to watch a silly reveal trailer over and over again, mom probably would’ve had a heart attack (this was before unlimited data was more standard). But you better believe that I exploded on about it as soon as I figured it was safe to.
Even after all these years (and all of the timelines I’ve looked into), no Smash trailer...no, more like no trailer period has ever gotten close to capturing the pure excitement that I felt when I first saw the Smash 4 trailer, and I doubt that there ever will be one. I’m a jaded adult now, and everything is more exciting through the rose-tinted glass of adolescence. The “Everyone is Here!” trailer for Ultimate came close, though. Smash 4’s development was also something of a turning point for me when I became more active in following the development of new games online. I think it was for a lot of people, I think that a lot of that can be attributed to Brawl’s success (and the Wii as a whole) at capturing a wider demographic of gamers compared to Melee and 64. Smash 4 feels almost laughable to go back and play now, but I can’t deny the impact it had on me.
As far as other individual reveal trailers go, here are my favorites:
Little Mac and Palutena-both for the same reason: THAT ART STYLE. Their trailers also convinced me to play their respective games. Uprising was one of my first 3DS games and Punch Out is the last game I remember renting from Blockbuster.
Greninja-As laughable as this sounds now, getting a new Pokémon rep was really hype for me back then. I was beginning to get into competitive, so seeing the ninja frog that had taken over the competitive scene at the time get into smash was cool, even if I was Team Fennekin. Confirmation that at least Charizard had survived the cut was also really cool.
Robin and Lucina-I didn’t know anything about Fire Emblem at the time, but Robin looked cool and I was digging the 3D anime artstyle from Awakening that the trailer was rendered in. Another trailer that convinced me to buy the game that they were from, and good god now I’m an insufferable Fire Emblem fan good lord I was so innocent back then. “Girl Marth” jokes were rampant amongst my friends. Also, CAPTAIN FALCON!!!
Lucas-Funny story, my sister absolutely despises video games with a burning, visceral passion now, but back when we played Brawl together, her mains were Lucas and Snake. You can imagine the pain and agony she felt when Smash 4 initially came out. Lucas’ DLC came out around my birthday, so her gift to me that year was a $10 eShop card. She just told me: “you know what to spend it on.”
Cloud-“Hey guys, you know what would’ve been awesome? In Brawl, if, like, they put in Cloud from Final Fantasy 7?”
Corrin-At this point I was a big Fire Emblem fan riding hot on the hype train for Fates, so I was very excited for Corrin. The dragon-inspired moveset also seemed really cool. Funny how times have changed, and when Byleth was added in I was very lukewarm compared to when my reaction to Corrin.
Inkling-Similar story to the Smash 4 reveal trailer, I was absolutely not expecting a Smash announcement that day and I saw the video was in my YouTube recommended feed while I was at my internship of all places. Unfortunately, none of the other people there were gamers (let alone Smash fans), so they couldn’t share in my hype.
Everyone is Here/Ridley-I can’t properly give this one the justice it deserves in a short amount of words and this post is already getting really long, so I’ll save this one for a later day if you guys are interested. To keep it short, let’s just say that I was very much a part of the Ridley gang and I was very happy to see him in.
Belmonts and K. Rool-I got up at 7 in the morning to watch that trailer and loved every second of it. Keep in mind that I am not a morning person by any stretch of the imagination. The only thing that sort of spoiled it for me was that the Smash teams themselves leaked it the night before by releasing a track titled Bloody Tears/Monster Dance
Ken and Incineroar-Nothing against these two, but at the time I was crushed when I realized the Grinch leak was fake. Now I can look back on it and laugh at Little Mac getting yeeted through the billboard and Villager’s stance at the end of the trailer.
Sans Mii Costume-Pretty sure I’ve already mentioned this, but when I first saw that trailer I legit fell out of my chair laughing. I’m not even an Undertale fan, but seeing funny skeleton man on my screen just broke me. The fact that Toby went to Sakurai’s house and beat him in Smash made it even better.
Banjo-I’ve never actually played a Banjo Kazooie game before, but I’ve seen enough videos about them over the years that I almost feel like I have. They’re ingrained in my childhood due to that in a weird way. Plus, it felt so good to have a victory over the Steve fans. I felt the weight of that Jiggy that bounced on the floor.
And that’s about it! If you guys want to hear my thoughts on the Everyone is Here trailer, please let me know and I’ll do another post like this.
...Upon rereading this post for spelling errors, I realized that you probably were more asking about my favorite reveal trailers throughout multiple timelines. Oops. Let me know if that’s what you wanted and I’ll answer with my thoughts on my favorite future reveal trailers.
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ase-trollplays · 4 years ago
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Because of Reasons, I am now thinking of the types of video games my characters would enjoy
Corali -- You would think she’d love fighting games, but she actually finds them boring. Why pretend to fight when she regularly has actual fights either with her kismesis or in the fight ring or just killing/hunting shit with her bare hands and a machete? There’s just no comparison. She’d also probably dislike FPS games because “guns’re fer cowards that ain’t got what it takes ta fight fer real.” Funnily enough, she would actually really enjoy strategy games.
Psilar -- If it was possible for them to actually play video games, they would love rhythm and dance games like DDR, Beat Saber, and Just Dance. They would also really like Rock Band, though if you value your ears NOT being violently assaulted, don’t let them play vocals.
Cacoph -- Boy loves music and dancing, but he loses all sense of rhythm the second he actually tries to dance. He wouldn’t like a game where his shitty dancing is being judged because that takes the fun out of it. In another case of “things you wouldn’t expect,” he loves FPS co-ops (like Left 4 Dead or Overwatch) and fighting games! He’s far from a violent troll, but he likes the excitement.
Thiomi -- Sweet gorl loves slice of life games like Stardew Valley and Animal Crossing. She just wants something calming and soft to enjoy where she can make everyone happy. She also really likes dating sims, including ones with nsfw/sex scenes. Especially ones with nsfw/sex scenes. She also totally has Neko Atsume on her phone.
Florah -- She has the exact same taste in video games as Thiomi, actually. She has a hard time socializing and being around people in real life, but in slice of life games everyone is so nice (usually) and fun to talk to. Plus, if she fucks up and makes someone unhappy or upset in the game, she can just reload her last save and try again. She’s actually really deeply embarrassed about loving dating sims, though. She would probably die on the spot if anyone found out.
Shadah -- She gets incredibly competitive at pretty much every game and is an equally sore loser; she’s forbidden from playing any kind of multiplayer or co-op game because she will absolutely suck the fun right out of it for everyone else. She would probably love the shit out of fighting games, shooting games, or pretty much any game where the goal is “kill the thing that isn’t you.” Even though I think it’s not technically a video game, I’d also say she’s secretly a Candy Crush addict.
Karell -- Dance and rhythm games all the way, and he’s a fucking master at them. He loves to get active and move around. He’s not someone that can sit still and play a video game. He wants to show off and make a spectacle of himself. VR games would be right up his alley, too. He would probably also like horror games.
Sayble -- I feel like he would be an RPG kinda guy. He’d likely be into games like Final Fantasy or the Fate series. However, he would be an absolute king of kings at bullet hell games. He could probably make it through an entire game and only lose maybe one or two levels. Undertale would probably be his favorite game because it’s like a combination of the two genres, and it’s one of the rare games where pacifism is actually the better option.
Sonja -- Tragedy would be all about strategy games. He typically writes off video games as mindless and a waste of time, so any game that challenges him and forces him to seriously think and plan ahead will have his whole heart. Comedy, on the other hand, likes dating sims and visual novels. He’s all about the drama and wants more of a story than actual gameplay.
Celees -- Another dance and rhythm gamer, which shouldn’t surprise anyone given her interest in dance and gymnastics. Much like Karell, she doesn’t want to just sit and play. She wants to move around and get really into it. She’d also really like games like Wii Fit.
Tantor -- He’d be super into co-op games of pretty much any kind. Playing by himself would get boring after a while, and he loves interacting with other people. Plus, with co-op games, things are more unpredictable, which is another huge plus for him. It gives him a reason to play more than once.
Maeron -- Yet another rhythm and dance gamer! Given she sings and dances for a living, is it any surprise she would like these kinda games? She also enjoys eroge visual games, which should surprise no one. Horror games are another love of hers.
Allmah -- I’ll be honest. I can’t think of a single game this bitch would legitimately enjoy. Like, literally nothing. Bitch just doesn’t like video games I guess.
Varoll -- This child is feral. Do you really think she would have any idea what a video game even is? Thiomi would never let her play anything really graphic or scary, so she’s kinda limited in what she can play. Probably the only thing that wouldn’t bore or frustrate her are platformers like the old Mario games.
Hannah -- Horror, without question, especially the really graphic ones. They’d also enjoy slice of life games, visual novels, and co-op games, but their heart will always belong to any and all horror series. Some of their favorites are the Higurashi games, the Silent Hill series, and anything by Puppet Combo.
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gaymer-hag-stan · 5 years ago
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My Top Five Video Game Franchises
I wasn't planning on sharing this but it turned out good so I decided I will!
5. SoulCalibur
I'm a big fighting video game fan! I'm nowhere near being a pro though I can beat most of my friends in many different fighters. SoulCalibur is one of the games I played with an old friend during summer while at the countryside when we were kids. His uncle would occasionally come over at his grandpatrents' house and bring his Dreamcast with him and he had SoulCalibur with it! I also had the PlayStation 2 demos of SoulCalibur II and III. When I still had a Wii and a PSP I got SoulCalibur Legends and Broken Destiny for each console respectively and while none were particularly spectacular games I had hours of fun playing both and I was happy knowing I finally own two SoulCalibur games! I couldn't afford a PlayStation 3 yet and by then PlayStation 2 games were really hard to find in Greece. My main character is Ivy. Ivy is infamous for being a very striking example of female video game characters who are grossly oversexualised and while it never had any effect on me whatsoever I realised while growing up why it is an issue. Despite that, I believe that you can enjoy and appreciate characters despite their portrayal but at the same time I can understand people who want a better representaion of female characters and I support them in that endeavour. I tend to always appreciate video game characters on a deeper level, or at least I try, while playing a game and I think that even fighting video game characters can have more substance than what meets the eye, and Ivy is no exception, especially considering how SoulCalibur has really deep background stories and lores for all its characters. My favourite game is SoulCalibur III. I love its character and stage design, music, everything. I really miss this game.
4. Dead or Alive
Another game I started playing as a kid during the summer at the countryside with my cousins, I think you'll come accross this concept in almost all of the games I'll be mentioning 'cause you basically can't do anything in Greece in the summer during noon because it's too hot to go outside until the sun starts to set so gaming was our favourite pasttime after returning from the beach and while waiting to go out later in the day. My cousins and a friend had DOA 2: Dead or Alive 2 for the PlayStation 2. Since me, my friend and my cousins were four people but didn't have that many controllers we each played story mode in turns trying to unlock more costumes for our favourite characters. My main is Helena Douglas. Again, the entire female cast is grossly oversexualised but a lot of them are close to my heart. The first game I owned was, for better or worse, Dead or Alive Xtreme Paradise for the PSP, one of the side games that features only the girls in a tropical island basically playing beah voleyball, and... being sexy... The game is a mess but the voleyball part is actually really fun and trying to collect all the swimsuits for all the girls was strangely addictive! The series came back from the grave back in 2012 and I finally got to play a mainline Dead or Alive game again as it had been an Xbox exclusive from 2001 to 2006 and there were no new main games after that. The second update to DOA5, Last Round in particular is really fun and I've spent hours upon hours playing. Definitely my favourite in the series and one of my favourite games overall.
3. Tekken
Again, a fighting series and yet again, one I played with my cousins and friends during summer at the countryside xD ! Tekken 5 was one of the games all of us owned and played the most so it's also my favourite and among my favourite games overall, definitely my favourite fighting game. My main is Nina Williams and along with Lara Croft I think they're my ultimate favourite female video game characters. They have a very similar demeanour and character design though Nina's costumes lean a lot more on the sexy side than Lara's ever did and she is a lot colder than Lara is but both were among the things that helped me realize how very gay I am. I think that any other fellow male Greek gamers or gamers from more conservative countries in general are very familiar with the concept that "playing with girls is gay", a sentiment I haven't really seen fly around in more open-minded societies. In any case, at some point I realised that I actually was gay all along so all these people were right and there was nothing wrong with it. So in that regard Lara and Nina are kinda my main heroines. I even got her own action-adventure spin-off game. The game itself is... mediocre, but I loved it because it was all about Nina! It kind of had a Tomb Raider meets James Bond feel to it. A friend of my dad's gave me a couple of games as a gift at some point and one of them was Tekken Tag Tournament that had all those classic characters that were either dead or a thousand years old in Tekken 5 featured while they were still in their prime so we also had a lot of fun with that game during summer. In 2009, I still couldn't afford a PS3 so I asked my mum for a PSP and Tekken 6 was included with it, spent countless hours with it and eventually got it again when I got a PS3 along with Tekken Tag Tournament 2.
2. Final Fantasy
Final Fantasy is a series I absolutely hated until I somehow didn't anymore... I tried a Final Fantasy X demo as a kid and I was extremely put off by the turn-based combat system. It was something no other games had at the time, none of the games I had played anyway, and it felt really weird and unintresting to me. so I decided that I will hate it forever and ever... Until 2015. By then I had just started university and I was kind of depressed because I really hated what I was studying and felt very trapped. For some reason that still puzzles me until today I decided that I wanted to try out Final Fantasy again. I made a little internet search and found out Final Fanatsy XIII was the most recent entry (side note: I hadn't upgraded to PS4 yet). I rented it from the video store and spent a week staying home playing it instead of going to uni... I understand now that it wasn't the most sensible option but it was honestly a break I really needed in order to truly realize that I should seek out other options if I'm not happy with my studies, and I did. After XIII I got VII for the PS3 and last March my friends got me XV for my birthday. A couple months ago I went on a "shopping spree" and got VII, VIII, IX, XII and X / X-2 for the PS4 and I am currently waiting for my copy of the FFVII Remake to arrive. Final Fantasy is probably the series that has made me cry the most and also inspired me a lot. It's also the only one that has ever come close to replacing Tomb Raider as my favourite series. Lastly, Final Fantasy XIII along with Resident Evil 6 and Tomb Raider: Legend are my "holy trinity" of video games people love to hate but I personally adore xD I'm not sure I can pick a favourite as I've enjoyed all of the ones I've played but maybe X? Though I'm feeling the VII Remake might surpass it.
1. Tomb Raider
Again, the summer story, you know the drill. I remember first playing Legend's demo and then while I was staying at my cousins' at their home in a town which is near the countryside we usually spent our summers, our uncle would have us go pick up games to rent at the video store after returning from the beach. We kept on renting Legend and trying to beat it. We only ever got up to the waterwheel puzzle in Ghana... If you have no prior experience with Tomb Raider (and you're literally nine!) Legend can actually be very challenging! Next year I got Anniversary, which was the first Tomb Raider game I ever owned and then got Legend. At some point during one of our video store raids my cousin decided to rent Angel of Darkness instead of Legend so we also got to experience that. It's probably his favourite. On my playthrough I got up to the point where you see Kurtis running off with his bike and then I think I got stuck in the sewers and didn't really know what to do next! I haven't been able to get my hands on it ever since. After the summer I converted a bunch of my classmates into Tomb Raider fans. Two of them had a good PC and that was the first time I ever got to play Chronicles. I got Underworld in 2008 but it was just the crappy PS2 version. I own all main and Lara Croft games except AoD. Lara Croft has been my favourite video game character for about as long as I've been playing video games. She is very special to me for reasons I already explained with Nina and it's very very hard to imagine how my life would be without her. I'm truly thankful for her and Tomb Raider. Legend will forever be my favourite and possibly favourite game ever.
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moistwithgender · 5 years ago
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Monthly Media Roundup (May 2019)
The march of time inexorably proceeds beyond my grasp and so I must write another post. I’ve been a bit burned out, just focusing on one diversion (it was Zelda, you know it was Zelda), but after finishing it I recovered enough energy to get a few more things done in the last half of the month. I didn’t watch any anime or read any manga in May, though I did read some 70s Marvel, which I liveblog in my “curry reads comics” tag. Last time I did an actual capital-P Post about my Marvel reading was a year ago after marathoning a full(ish) decade. If people are interested in more of that I could work at making posts for each year of issues I read, recapping the developments and my thoughts on them (which will become more relevant as Events become more common, I imagine). I’ve just got a few games to talk about this month, but I imagine I have a lot to say about at least one of them.
The Legend of Zelda: Breath of the Wild (Switch): 2 years ago I did something I extremely rarely do: stood in line at a Best Buy at midnight for the release of the Switch so that I could buy it with BotW. BotW was also out on Wii U, which I had, but the promotional material for BotW had struck such a chord in me that it justified making the jump for the new console (this would eventually become troublesome when the first model of joycons failed, but, well). I got home, put some ten odd hours into it, and then put it down for two years. I’ve always had a problem where, struck with the intuition that I will end up forming a deep relationship with a work, I will put it off for years. I put off Persona 3 for five years after buying it at launch, and it eventually became the most personal game experience I would have, even seven years onward. I think the two factors that pushed me to finally play through BotW was wanting to watch a friend stream it (but also not wanting it spoiled for me), and needing a distraction for when I was taking care of my cat.
It’s been about two months now since he passed away, and I finally finished the game at 215+ hours about half a month ago. So, I was playing this game as a coping method while preparing for loss, and in dealing with loss. It’s appropriate that the game is effectively both a fantasy about reclaiming at least part of what you have lost, and a colossal exercise in coping. The game is as much about getting distracted from your responsibilities and fucking off to snowboard in the mountains as it is about being aware of the world around you. The Zelda games have frequently used themes of Shintoism to portray harmony in nature and in civilization. I’m currently replaying Ocarina of Time and the cosmogony myth (is it a myth if a talking tree explains it to you?) specifically words the goddesses as “[giving] the spirit of law to the world” and “[producing] all life forms who would uphold the law.” When I was younger (see: early 20s) I didn’t scrutinize the text much but now I figure it’s reasonable to read “law” as “natural order”. It should be noted that for an N64 game, OoT has remarkably good prose. BotW, in transitioning the series in what may be its third main genre (as opposed to the genres of Zelda 1 and OoT), has taken that Shintoist aesthetic and incorporated it into the entire philosophy of the game’s design. More than just being a game whose narrative concerns an imbalanced world, BotW embraces the trends of open worlds and immersive sims to create an immense, varied space where the coded laws of physics are always impacting the experience. Thunderstorms make metal equipment a liability, while rain covers the sounds of footsteps. Wind can sweep away items, fire and high temperatures affect flammable objects (including yourself), and aforementioned metallic items can conduct electricity, which can be used to solve puzzles in unintended ways. Weather changes regularly based on the region and changes the world in tandem. Rain doesn’t just fall, it actively collects, and ponds become bigger, and surfaces become slicker. Each systemic element (pun not intended) that was incorporated affected everything else in the world, and in interviews there were mentions that changing the volume of wind in one area had a butterfly effect on another, causing pots to fly off of patios in a village. It’s no wonder the game took five years to make, considering how rarely glitches occur in the game (and most that I know of have to be deliberately recreated for exploitation). You’re engaging with enemies as much as you are with the environment, and at times even with your own body, creating and consuming food and drink for the purpose of staving off sunstroke or frostbite. As a result, BotW’s Hyrule is immensely palpable, and easy to lose oneself in from how livable it feels.
When I first started playing at release, I was a bit disappointed to discover that villages existed in-game, as early promotional material and the state of the Great Plateau you start on painted a picture of a lonely world. In the end, the soundtrack and vast amount of uncolonized land does give an understated sense of melancholy that defines the game, though the fact that every five steps you’ll find a Korok micropuzzle waiting to YA HA HA and fanfare at you betrays that a bit (I still love those Koroks and their puzzles, don’t @ me). The NPCs in this are numerous, though, from the occupants of the villages to wandering traders, and their personalities are all distinct and charming, and probably the best I’ve ever seen in a game, or at least in a long time. If this game wasn’t railroading the Link/Zelda relationship so hard, I would have liked a Dragon’s Dogma-style “date any NPC (within reason)” mechanic. I’m just going to have to start a “NPCs you should marry” side-tumblr.
Another defining aspect of the gameplay, and easily what makes the game surpass arguably every other Zelda, is how Nintendo heard the decade or so of complaints about the linear Zelda lock-and-key formula being reiterated to the point of stagnation, and, after great success with A Link Between Worlds’ item rental subversion, just decided to make everything optional. You do the tutorial on the Great Plateau, and, if you feel especially gutsy, you can beeline it straight to Ganon. He’s in horse-riding distance, or running distance, if you’re tenacious. Will you make it to him, survive the hordes of enemies, and take him down? If it’s your first time playing the game and you haven’t learned the systems, probably not. Is it possible? Absolutely. Much like how the monthly cycle of a Persona game is a proverbial Rocky training montage of preparing for The Big Fight, everything you do in BotW is in preparation. A lot of open world games can feel dissonant in that you’re incentivized to be distracted as a player and make your own fun, meanwhile the protagonist keeps saying “I’m gonna get bloody revenge on the mafia boss!” during bowling matches. There is still, unavoidably, a sense of urgency played up for narrative sake in BotW, since Impa insists Zelda is waiting and can’t hold Ganon back forever, but it’s all much more narratively justifiable, if you want that. You know, because Zelda is for hardcore roleplaying.
I couldn’t resist a second playthrough, even after logging 215+ hours, so I went ahead and started a separate file on Master Mode, Nintendo’s weird in-house, in-franchise rebranding of, uh, a hard mode. Previously it was called Hero Mode. Why do you--well, okay, I know why they do it. They’re likely trying to distinguish it from a “we just tweaked the numbers” hard mode, and also want to make it feel less threatening than something labeled hard mode. If they’re going to go to the trouble to make it a distinct form of play, they want to try and appeal to everyone. And it is fairly distinct. All enemies are bumped up one rank, so a red bokoblin is blue, and a blue bokoblin is black, and so on. There is a new strongest rank of enemy, though in my run I did not seek them out. There are enemies (and treasure chests!) perched on flying rafts, which can be one-shot with proper bow aiming, but also carry dangerous elemental arrows, and can alert all other enemies in the area. Stealth is much more difficult, and pointless early in. All enemies regenerate up to a third of their health, including bosses! Though, that can be temporarily interrupted by inflicting any amount of damage on them, so it behooves you to be on the offense. Less autosave slots! This wasn’t a problem for me. Guardians randomly delay the firing of their beams! This was absolutely a problem for me and I avoided them entirely in my run. In the beginning when tools and resources are scare, particularly on the Great Plateau, Master Mode is at its hardest, and its most thrilling. Rather than aimlessly exploring, I was pressured to decide where I knew things were, and beeline it to them. Sometime in-between two of the four main optional dungeons, I had amassed enough valuable resources that the game had settled back into the same kind of difficulty as normal mode. Bosses were a little harder due to regen and my resources being somewhat scarcer, but they were manageable. Competently performing flurry attacks (upon successfully dodging attacks at the last second) was extremely valuable to me, but I imagine with enough food in my inventory, I could have brute forced my way through a lot of the fights (though, uh, obviously thou wouldst like to live deliciously (please hate me for this phrasing)). I chose to forego the Master Sword for the sake of challenge, and beat Master Mode with only seven hearts, in around 25 hours. You should play Master Mode, it’s fun.
Here’s a little gameplay SPOILER:
Something I haven’t done, but would like to eventually do, is avoid the main dungeons and just head straight to Ganon. When I played Master Mode, I wasn’t totally confident, and did the dungeons for the resources. After watching some speedruns I learned that if you skip the dungeons, and therefore the main bosses, you have to fight them all at once immediately before the fight with Ganon, without breaks.
That. Sounds. Great.
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Wandersong (PC/Steam): Have you heard about Homestuck?
Okay, wait. Wait. Come back, wait. Stop leaving. PLEASE.
Okay, I got the most inflammatory sentence out of the way. Now that we’re eased into that: Wandersong is unignorably influenced by Homestuck. Homestuck conjured a lot of baggage, from having a really difficult, pretentious, arrogant author (I should know, I gave him the benefit of the doubt for way too long), to having some unfortunate narrative turns, to being a billion words long. Wandersong invokes the vaster-than-God scope, the minute and personal perspective of the heroes, and its inclinations toward emotional intelligence (it still surprises me Homestuck had these moments given the author’s deeply unsympathetic sense of humor), and… condenses it! It also makes it a light puzzle-platformer and is about performing music (note: not rhythm, you don’t have to have ANY rhythm), and looks like a Paper Mario game. It is very charming, very funny, very optimistic, and most surprisingly, uncompromising at times. Wandersong says that you, despite your role, are capable of great things, especially self growth and change, as long as you commit to it. If, faced with the consequences of your bad decisions, you choose to double down and keep at it, you will reap what you sow. This is distinctly different from Undertale’s brand of pacifism route optimism, where “no one has to die!” This brand of optimism is a measured but enthusiastic “you can’t save someone who doesn’t want to be saved, but you can save the rest” and I think that’s a uniquely valuable message.
I was a little confused about the resolution of the communist uprising chapter, but I recall the game bringing my cynicism into question, and the most important thing a work can do is make you question yourself.
(Also, if any of my mutuals are low on funds but interested, I do have a drm-free version I can share.)
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Minit (PC/Steam): I don’t think I actually have a lot to say about Minit! It’s very fun and curious and short. You play a little… duck… thing, and you pick up a cursed sword which kills you in one minute. Then you wake up the next day, and die in a minute. Then you wake up the next day. Having only sixty seconds of vitality, you have to optimize your exploration. There’s a slow-speaking old man who you will die listening to, but the hint he gives at the end of his sentence will lead you to something valuable. There’s a guy in a bar angry about the lack of music. If you change the music, he will probably dislike it. If you keep changing the music, you might live to see him like it. There’s a boat ride to a tropical island you have to grit your teeth and wait through. Not all of the events are slow, some are quick bouts of hurried exploration. Most of it is, given the time limit. I’d say more, but given the overall length (it took me about an hour to finish), I’d risk spoiling a sizable fraction of the experience. It’s about $10, though I got mine in a Humble Bundle Monthly subscription. The spec requirements are very low, so your laptop can likely run it.
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A Hat in Time (PC/Steam): Heads up, I’m gonna get into a lot of spoilers for this game, including endgame spoilers, but also heads up, the story isn’t really the point in this game. This is a game about tone and platforming. That said, I’m gonna be talking exclusively about the weird ideas in this game, and if you want those weird ideas to be a surprise, then just skip ahead until I put up big letters.
I’m somewhat hesitant to be critical of A Hat in Time because despite a number of weird Things about it, I recognize that it’s quite popular with a lot of people, and that always makes me pause and want to figure out what it is that makes it pass the bar for others. My guess at this point is that it invokes nostalgia through its unmitigated imitation of games that came before. The games it chooses to ape are all your childhood’s Greatest Hits, Wind Waker (which it most resembled in its earliest development), Super Mario Sunshine/Galaxy (which it most resembles now), Banjo-Kazooie, Psychonauts, etc. It never really surpasses those games, for me, and at times cribs from them to the degree that it obscures the game’s own identity. After all, what you enjoy may help define you, but you wouldn’t say it’s your personality. Well. Unless you kin the Gamecube. I guess. There are bonus levels to the game’s different “worlds” (I thought they were different planets, since your hub area is a spaceship, and you access them via different telescopes, but it turns out it’s just one planet?), and you can collect photographs, which sequentially tell a story about the residents of that “world”. Psychonauts did this because each level took place in the mind of a character, and the photos together told a story about the character that fundamentally changed the way you thought about them, and made the whole game feel richer as a result. I collected the photos for all but the DLC levels in AHiT (those are Really Hard), and of those five or so worlds, none of those bonus photos told me anything that changed how I thought about the characters. There’s a dock town run by a mafia (s-sorta) led by a chef, but did you know they all used to work at a processing factory before going there? There are two manipulative bird directors who are fighting over the same studio to produce their own film and win an award, but did you know they… wanted to be directors since they were kids? There’s a devil analogue who steals people’s souls if they wander into his forest, but did you know he was a prince, and the princess was mad he talked to another girl (it was a flower girl, he was getting flowers for the princess), and imprisoned him until they both the prince and princess turned into evil ghosts? That’s the only one that comes close to being an “oh” moment, but I don’t think it does for the reasons the writer was hoping for. In general, these are prologues without substance.
Speaking of substance, the game has a bit of an issue with theming. At least, it does at first. The first town is the previously mentioned dock town, run by a mafia. By “mafia”, I mean a bunch of meatheads who talk about how they like punching people, and refer to themselves individually, in the third person, as Mafia. Mafia loves to punch the poor and the birds. Mafia is a one-dimensional character copy-pasted across 20% of the game. Mafia laughs. They’re run by a chef, but also they can’t cook, so there’s a cat chef in hiding who routinely swaps out their food with his so no one has to eat bad food. I don’t know why, when the town has maybe three non-Mafia character. He does eventually leave and board your ship, so maybe he’s just looking for something to do. The leader of the mafia also boards your ship, for a joke and to sell you an upgrade. The mafia are also afraid of mud monsters, or aliens, or something. There’s a girl with a moustache named Moustache Girl who wants to use your Time Macguffins to overthrow organized crime, and Hat Girl decides that’s a no-go. There are giant faucets around the town that replace all the water with lava. You might be noticing these things have little to no connection. You might be suspecting this level was made first when the dev was inexperienced. I might be suspecting this. It’s fine.
Later worlds do a much better job of theming. There’s the movie studio split between two birds. One of them a penguin, who prefers science fiction, the other a…
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...hmmm. I suspect this guy, The Conductor, is an OC the director has had for a while, maybe since childhood, that they just decided Is A Bird, and carried it into the game, since the game occasionally is like... bird?? Alternatively, it’s some sort of corruption of Woodstock from Peanuts. Possibly both. Anyway, this guy just wants to make movies that take place on wild western trains. He has a strong fake Scottish accent, and the penguin, named DJ Grooves, is some sort of disco Elvis. They’ve both hired owls as actors, and some crows have snuck onto the train set (the crows are so obviously the G-Men from Psychonauts’ Milkman level it bothers me a bit). This is already a little busy, but it’s okay! Birds, movies, two distinct genres, and you trapped in-between them, just trying to collect your macguffins. It works. You take part in both of their movies, and your performance in both determines the winner, when suddenly… CORRUPTION WAS AFOOT, and you have to explore the depths of the studio and engage in a showdown.
Another world is a spooky forest where your access is restricted by completing certain contracts for the devilish character. Sometimes it’s murder (reasonable), exploring a haunted mansion in survival horror format (ooh!), fixing the plumbing in a well (wait, what), and doing mail delivery (back up back up). Half of that works. The finale of the forest makes up for it, though. This game insists on most of its bosses having like 4-5 phases and breaks for dialogue and the gall required to get away with that honestly earned my respect. They’re pretty fun times.
The best level to play is, unsurprisingly, the first DLC. I say unsurprising because it’s clear the dev is learning as they go, and the level design improves as they go along. Aside from bonus levels, the first DLC takes place on a massive cruise liner titled the SS Literally Can’t Sink. Ha ha. It’s split into three parts. The first part has you exploring the many interconnected rooms of the ship to find broken shards of a macguffin, the second part has you taking that mental map and using it to frantically complete multiple timed fetch quests at once, and the third part, now that you understand the ship pretty intimately, capsizes the ship, requiring you to traverse frigid waters and overturned scenery to retrieve babies and the ship’s incompetent but adorable baby seal crew (the seals speak in hewwo talk, the game is unforgivably loaded with memes but let me have this). This progression is my favorite in the game, and while I haven’t bought the Nyakuza Metro DLC, I’m looking forward to it.
The ending level had me a bit bewildered at first because in the beginning when Hat Kid refuses to use time powers to stop organized crime, I saw it as a hamfisted way to create tension between Hat Kid and Moustache Girl. Apparently it was working up towards the moral of the story. In the final level, Moustache Girl has stolen all the macguffins, and possessing ultimate power, becomes corrupted ultimately, and summons everyone in the world to her Bowser castle to be judged and die. On first glance, I thought “well, sure, that’s sensible,” but when Hat Kid finds the support of all the villains in the game, I was a little confused. The villains sacrifice themselves to give you infinite health, explicitly stating that they’ll just come back through time magic if you win so who cares (cool stakes), and you overcome authoritarianism with the support of corrupt hollywood, organized crime, and the literal devil. This would be fine if at some point Hat Kid, you know, took them on a Zuko Quest to face turn all of them, but that doesn’t happen. They just all decide “hey yeah, fuck this girl! Also we don’t have time for the nuance this might require!” After all is said and done and you collect all your macguffins, you’re given the choice of leaving the defeated Moustache Girl a single macguffin so she can defeat the mafia (whose side are we on) or just saying nahhh. Neither appears to make a difference, but maybe in a year or two we’ll get a DLC that makes you regret your words and deeds. You try to fly your ship to your home planet, and the villains all grab on to your ship, which is in space, begging you not to leave. I seriously suspect they intended to incorporate face-turn scenes and just couldn’t find the time, because nothing but physical proximity implies these guys would have any emotional attachment to Hat Kid, and that’s a bit of a stretch. Anyway, Hat Kid brooms them off the ship to plummet down to earth and flies away. Sheds a tear about the whole thing. In the end, the moral was that Order good, but too much Order bad, except if you are Hat Kid, in which case Chaos good. Or maybe…
After finishing the game I decided to look into any left over secrets, since my completion score was in the 80s of percents. Turns out that if you use the camera badge to finagle the free look feature into a marginally open armoire somewhere on your spaceship, you can find a shrine to Hat Kid with a couple skulls, a bunch of blurry photos, and some strange symbols. If you doing this while wearing the mask that lets you see the secrets of the dead (for platforming and puzzle purposes, of course), there’s a bunch of alien text you can decode. And then there’s some youtube channels. And a twitter account. All sharing more of those decodable ciphers, all talking about vague dreamy apocalyptic histories and dark betrayals. Or something. That’s right, this game’s got a fucking ARG. I cut things off there. If the developer Gears for Breakfast is gonna make an occultist grimdark sequel to A Hat in Time, they can put up a trailer for it.
OKAY I’M DONE TALKING ABOUT A HAT IN TIME, the short of it is that I had a lot of mixed feelings but had fun.
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How did I end up talking more about A Hat in Time than Breath of the Wild? What are my priorities?
Well, that’s everything I finished in May! Will I get back to anime and manga in June? Guess we’ll see! Again, let me know if you want me to do year-recap Marvel posts, since my liveblogging is mostly just shitposts, and the occasional attempt at thoughtfulness among those posts feels kind of out of place. Honestly, I’m probably gonna do that anyway, but it’s nice to see interest. If you read all this, thanks a lot! Go play Breath of the Wild and Wandersong.
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